How good is this set ?
Talonflame @ Heat Rock
Ability: Gale Wings
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Hidden Power [Flying]
- Overheat
- Solar Beam
- Sunny Day
>>24588426
Does gale wings affect hp flying?
>>24588435
It doesn't. OP is retarded.
>>24588426
Once you see Sunny Day, Solarbeam's kind of predictable. You're better off running Flame Body and maybe HP Fighting or Ice.
Also, I'm guessing you're using this on a sun team?
>>24588426
Amazing set.
>>24588426
oml this is so good xd uwu :]]
>>24588426
>HP flying
extra KEK
>>24588464
I wont try it anywhere until I fix it
A friend of mine told me that special Talonflame was good
>>24588464
>Flame Body
Talonflame is an Ability with a Pokémon attached to it. Without Gale Wings, it's utter garbage and you're better off finding something else.
>>24588426
Add it to Showderp and see?
>>24588426
dude that set is so so bad
for reasons:
- its special attack is shit
-no flying stab on special side bar HP flying ( thanks game shit) witch doesn't make use of gale wings due it being treated has a normal move
-Special movepool is really really barren
that being said if you want to get your ass kicked and use that ,,well change it to this
-run modest nature
-Use life orb
-get use other pokemon to set the sun up
-Use Hp ice
- Use flame-thrower or Fire blast instead of Overheat , your Spa is already shit lowered its even worse
-Last move change to roost or if you want full suicide change it to brave bird and use a Rash nature
>>24588438
what? Of course it does
>>24589201
nope its treated has a normal move , until the damage calc is done
>>24588620
Mixed Talonflame at least isn't utter garbage if you don't want to play bravest bird.
But it's still not really good in any way.
>>24588426
HP Flying doesn't work. i tried it on showderp with Mega-Kazam.
>>24588426
>gale wings
>only flying move is hidden power
It's kinda unsettling to meet bottom ladder retards outside of laddering. It's also kektastic.
>>24589263
Its safe to say OP is a major autist
This Clefable give a "Fuck You" to Talonflame.
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Soft-Boiled
- Stealth Rock
- Hidden Power [Rock]
- Moonblast
Mew Funtime
Mew @ Life Orb
Ability: Synchronize
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Super Fang
- Brine
- Psyshock
- Giga Drain
Superfang takes you down to 50% health. Brine becomes a 110 base power attack when opponent is at 50% or less. Psyshock is for killing Chansey after a Super Fang, Giga Drain keeps you from getting killed.
No one Expects Super Fang on Mew. It's a really underrated move.
It's a small change, but I run a sanic Shuckle set.
Shuckle @ Mental Herb
Ability: Sturdy
EVs: 252 HP / 12 Def / 244 Spe
Impish Nature
- Sticky Web
- Stealth Rock
- Encore
- Rock Tomb
Shuckle's defenses are so high that investing EVs into them makes no difference. Instead, EVs are placed into Speed so it'll outspeed Pokemon like Amoongus, Doublade, Slowking, Quagsire, Aromatisse and Reuniclus. A positive nature lets it get the jump on Rhyperior and Forretress, but that does cut into its bulk.
>>24591127
Psyshock on Mew can't 2HKO Chansey.
>>24591127
Why don't you play roost on mew ?
I feel like it would be a most reliable recovery
>>24591127
Tried the Mew set on Showdown. It's decent. Replaced Giga Drain with Roost. Thinking about using leftovers instead of Life Orb.
It's shit
If you want to lure Rotom-W, run Toxic/SD Liechi Natural Gift