Ask a guy that has seen the other side of Level 5, anything about upcoming Sun and Moon information
>>26429817
Wait a second is that fucking frodo
>>26429837
yup
>>26429817
what is doggo type
also birb
pic related, is doggo
>mfw Fire/Fighting, Grass/Flying, Water/Ground
>fire/fighting
>>26429815
I may get hate for this but I think
Litten - Fire/ Dark or Poison
Popplio - Water/Fairy
Grass/Ground
Fire
Water/Fighting
What if Gen VII brings us Primal Palkia and Dialga?
Imagine if Palkia became slimmer and its wings got larger like a Kamikaze plane, and Dialga got fatter like an Atom Bomb.
Dialga's Primal ability could cause heavy fog, not so sure about Palkia's though. maybe something that takes away priority to opponent's moves?
>>26429810
You meant, Primal Palkia and Primal Dialga?
>>26429810
Funny enough, Primal Dialga is already a thing
http://bulbapedia.bulbagarden.net/wiki/Primal_Dialga
>>26430010
Non-canon Pokémon series.
Today, I will remind you of the best.
https://www.youtube.com/watch?v=rti72sxq6Sk
https://www.youtube.com/watch?v=VA9w2fxa3gw
https://www.youtube.com/watch?v=E3poZjV1rtk
That garbage looks like it was drawn by Memeriot.
barry is a goddamn psycho
https://www.youtube.com/watch?v=yB4rYlDW8Nc
Is it just me or does the BW2 title theme intro kind of remind anyone of the intro to the godzilla theme?
From the immensely popular game franchise, Pokémon Omega Ruby and Alpha Sapphire are obviously attempting to replicate the success of 2011's Black and White, which took a well-known brand with no special narrative and crafted a beautiful story around it. Unfortunately, it cannot duplicate that formula very well, and despite fleeting moments of entertainment, Omega Ruby and Alpha Sapphire come across as a playing experience that doesn’t have much to offer – even for kids.
It lacks the creative vision of Pokémon Platinum, and the artistic confidence of the stridently gonzo Pokémon Black 2 and White 2; Omega Ruby and Alpha Sapphire are above and beyond in only one way-- mediocrity.
Omega Ruby and Alpha Sapphire are a superficially amiable ball of fluff.
It's a product only a marketing division could love, as a simple time-waster is blown up into a too-long-for-its-own-good, too-jejune kid's game full of juvenile writing, an amateurish soundtrack and cheap enjoyment.
All in all, I give this "app"(I refuse to call it a video game) a 2/10.
>>26429749
Ok.
>>26429749
Tl;Dr: ORAS is shit
Not that anybody needed to be told this though
>>26429749
>stridently gonzo
stopped reading write at this same spot again
Sup, guess I'll be taking over hosting for a bit.
Anyways, post 48.
Nenene
>>26429682
Mega Camerupt engage.
Smoothtwo
WE ARE TOGETHER FRIENDS FOREVER NOW WHATEVER COMES WE WON'T RUN AWAY STANDING TALL ONE FOR ALL
>>26429666
Thanks for triggering me Satan
BE A HERO
BE A HERO
ALL THE POWER IS AT YOUR COMMAND
FACE YOUR FEARS AND SHOW YOU'RE A HERO
THE FUTURE OF THE WORLD IS IN YOUR HANDS
WE ALL LIVE
IN A POKEMON WORLD
PO-KE-MON
I WANNA BE
THE GREATEST MASTER OF THEM AAAALLLL
I KNEW THERE WAS SOMETHING FAMILIAR AND WRONG WITH THIS THING
i dont get it
>>26429497
>>26429497
I swear to God, OPYou better return that slab
Because holy fuck there can never be enough of this Hawaiian god.
Kukui will be the Alola League champion in Sun and Moon
>>26429564
I hope so, and I hope he's around for a lot of the game.
Fact: global link girl > mystery gift girl
>>26429141
>GamerGuides
>>26429141
I thought she wore blue
>>26429141
Ok.
Name: Psyki (Psychic+Reiki) (Pun on psyche)
Type: Psychic/Rock
Ability: Natural Cure
HP:80
Attack:75
Defense:80
Sp.A:95
Sp.D:80
Speed:95
Signature Move:
>Chakra Burst
BP: ???
Type: Psychic
Description: This move's attributes change based on the user's held item.
Without gem or rock related item: Set 40 damage like Night Shade
Eviolite: BP 75, Normal Type. Lowers the target's Defense and Sp.D by one stage.
Oval Stone: 75, Normal Type. Turns the target into a pure normal type.
Hard Stone: BP 75, Rock Type. No additional effects
Damp Rock: BP 65, Water type. 40% chance to lower speed.
Heat Rock: BP 65, Fire Type. 40% chance to burn.
Icy Rock: BP 65, Ice Type. 40% chance to freeze.
Smooth Stone: BP 75, Ground Type. No additional effects.
Light Clay: BP 65, Psychic Type. Lowers the target's Sp.A and Attack.
Float Stone: BP 75, Flying Type. No additional effects.
King's Rock: 65, Normal Type. 50% to make target flinch.
All the Gems items (example: Flying Gem): BP 90, Corresponding type. Does not activate the gem. No additional effects.
>Continued in next post
Abomasite: BP 95. Randomly alternates between dealing damage as an Ice or a Grass type move. Inflicts Hail damage every turn, isolated to the target.
Absolite: BP 85, Always deals damage as a Dark type Move. Inflicts the target with a random status condition.
Aerodactlyite: BP 105. Randomly alternates between dealing damage as a Rock or a Flying type move
Aggronite: BP 85. Always inflicts damage as a Steel type move. If super effective, it raises the effectiveness to 4x.
Alakazanite: BP 85. Always deals damage as a Psychic type move. Changes the target's ability to a random one.
Altarianite: BP 85. Always inflicts damage as a Fairy type move. When calculating damage for this form of the move, it will act as if the user has STAB on fairy type moves. This move also changes the target into a Fairy type.
Ampharosite: BP 95. Randomly alternates between dealing damage as a Dragon or an Electric type move. Disables the target's ability until it switches out.
Audinite: 90. Randomly alternates between dealing damage as a Normal or Fairy type move. Heals the target's current status conditions then makes the target confused and infatuated.
Banettite: BP 85. Always inflicts damage as a Ghost type move. Priority move.
Beedrillite: BP 95. Randonly alternates between dealing damage as a Bug or a Poison type move. User always gets STAB.
Blastoisinite: BP 85. Always deals damage as a Water type move. Makes target unable to use pulse moves.
Blazikenite: BP 95. Randomly alternates between dealing damage as a Fire or a Fighting type move. Lowers the target's speed by one stage.
Cameruptite: BP 95. Randomly alternates between dealing damage as a Fire and a Ground type move. Removes secondary effects from the target's moves.
Charizardite X: BP 95. Randomly alternates between dealing damage as a Fire and Dragon type move. Reduces the power of the target's direct contact moves
Charizardite Y: BP 105. Randomly alternates between dealing damage as a Fire and Flying type move.
You have already posted this and got no replies. Cut it off.
Diancite: BP 95. Randonly alternates between dealing damage as a Fairy or a Rock type move. Inflicts a random status condition on the target.
Gallade: BP 95. Randomly alternates between dealing damage as a Fighting or a Psychic type move. Causes the target to flinch (only flinches the first time it's used on the target.)
Garchompite: BP 95. Randomly alternates between dealing damage as a Dragon and a Ground type move. Inflicts Sandstorm damage every turn, isolated to the target.
Gardevoirite: BP 85. Always inflicts damage as a Fairy type move. When calculating damage for this form of the move, it will act as if the user has STAB on fairy type moves. This move also changes the target into a Psychic Type.
Gengarite: BP 95. Randomly alternates between dealing damage as a Poison or a Ghost type move. Makes the target unable to flee or switch.
Glalitite: BP 85. Always deals damage as an Ice type move. When calculating damage for this form of the move, it will act as if the user has STAB on Ice type moves. This move also changes the target into a Ice Type.
Gyardosite: BP 95. Randomly alternates between dealing damage as a Dark or a Water type move. Disables the target's ability until it switches out.
Heracronite: 35 BP. Randomly alternates between dealing damage as Bug type or a Fighting type move. Will 5 times.
Houndoominite: BP 85. Always deals damage as a Fire type move. Causes the target to lose health every turn, as if it had the ability Solar Power during harsh sunlight.
Kangaskhanite: BP 95. Always deals damage as a Normal type move. Hit twices, with the second hit having 25% as much power as the first hit.
Lati@site: BP 95. Randomly alternates between dealing damage as a Dragon or a Psychic type move. The target can no longer use ground type moves.
Lopunnite: BP 90. Randomly alternates between dealing damage as a Normal or a Fighting type move. Calculates damage based on the users Sp.A, but the target's Defense. Can hit Ghost types.
I will, as quickly as I can, draw your favorite pokemon, so go ahead and tell me who it is.
Feel free to print the shitty drawing and color it like when you were a kid or something.
Tyrantrum
Vaporeon
Palkia
r8 my taste
ask me anything
best starter of each gen
>>26428854
Bulbasaur
Totodile
Treecko
Turtwig
No idea
Fennekin
right now: Rowlet
>>26428878
ok
great
ok
thats cheating op :P
freshly splattered out shit
ok
Preorder cancelled.
>>26428648
>Cancelling a pre-order, just because your in game mother is thick
Shit taste anon
>its a you just moved in but go on a pokémon adventure episode
>>26428648
Shauna got old.
How do you feel about the new starters?
Well, they look cool. I don't read much of news so I don't know if there are going with Fire/Fighting but I like themall
Literally the only starter I have ever disliked outright was Chikorita.
I like all the others.
They're all good