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AGDG - Amateur Game Development General

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 806
Thread images: 121

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>GENERAL
Helpful Links for Newfags: http://alloyed.github.io/agdg-links/
Recap: http://www.homph.com/recap/
Archived Threads: http://archive.foolz.us/vg/search/text/AGDG/type/op/
New Threads:>>>/vg/agdg
WebM info: https://wiki.installgentoo.com/index.php?title=WebM

>HANDY TOOLS
Open Broadcaster Software: https://obsproject.com/
WebMConverter: https://github.com/WebMBro/WebMConverter
LICEcap: http://www.cockos.com/licecap/
DystopiaBox: https://www.dropbox.com/sh/i2fggwoodbn8d8p/AADBF8TUZr0hqN2gAKgLwzfIa

>PEOPLE AND PLACES
IRC: irc://irc.rizon.net/#AGDC irc://irc.freenode.net/#vidyadev
Skypechat: http://pastebin.com/idnpTCfU
Steamgroup: http://steamcommunity.com/groups/vgamedevcrew
Tumblrs: http://jormdev.com/randomised_links.html
Audiofriends: https://soundcloud.com/groups/agdg-audiofriends

>[GREENLIGHT]
Vital http://steamcommunity.com/sharedfiles/filedetails/?id=231832763 [Sept 04]

>[DEMO]
Uncanny Valley https://dl.dropboxusercontent.com/u/9387796/uncanny%20valley%20folder/demo/uncannyvalleytest.zip [Sept 04]
Choconeko http://m3ow.mx/choconeko/demo.zip (32bit) [Sept 04]
frost https://dl.dropboxusercontent.com/u/11566825/games/Frost%20v0.0.3.zip [Sept 1]
Skylarks http://skylarks.rsmw.net/ [Aug 30]
XenoRaptor http://store.steampowered.com/app/298280/ [Aug 29]
>>
First for post progress.
>>
Second for I love you all.
>>
>tfw the only "progress" you made in the past 6 hours was making 2 agdg threads
>>
>tfw you're a super duper 190 IQ genius but don't know how to program and too lazy to learn
>>
>>79511925
300k starting too?
>>
>>79511925
Even an average intelligence would find programming easy to learn and interesting enough to not be bored.
>>
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>>79511925
>>
>>79511814
my progress for the last 3 weeks has been a huge pile of nothing
>>
>>79511964

Working at subway.
>>
...you can paint over models instead of doing that weirdass texture unwrapping and work there?
THIS CHANGES EVERYTHING
>>
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>>79511814
>go to nephew's birthday party
>forced to drink by social convention
>get home at 5pm
>can't progress for rest of the day
I don't really drink so I never understood the posts about being unable to progress after booze, but I see it now.
>>
>>79512330
Welcome to 1995
>>
>>79512330
Uhh you still need to make a proper UV map in otder to be able to paint on them properly.
>>
>>79512398
You aren't forced to drink. You are forced to accept a drink. Then you carry it around without drinking it. Shit's 101.
>>
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>tired
>lay down for nap
>can't sleep
>>
>>79512584
This guy knows whats up.
Last time i didn't do what he just said i ended up face down in a ditch.
>>
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https://dl.dropboxusercontent.com/u/24149029/WizSim.rar

Hello fellow devs.

I have a test build that has enemies and spawning, and you can die now. I left a nice handy readme in there, I don't recommend ignoring it if you know what this game is about already.
>>
>>79512330
...wait until you discover that it's actually easier to just make a UV unwrap anyways.
>>
>>79512636
Jerk off mang
>>
>>79512584
But they are Australian man.
I was being offered drinks every 5 minutes, after a certain number of times it is weird to say you're still fine.
>>
>>79512739
I'm just gonna drink caffeine
>>
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How is this for colouring/facets?
>>
>>79512423
Thanks, I can't wait for the Ultra 64.
>>
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>>79512703
Also a pretty webm for the webm lovers out there.
>>
>>79512909
How do I webm?
>>
>>79512636
Put this baby on and lay in your bed without looking at the monitor.
It's about to start.
twitch.tv slash itmejp

>>79512703
web build fucking where

>>79512724
You can auto uv unwrap and then polypaint in zbrush. It even works before unwrapping, but you need an uv map if you want to export it.
One thing though, if you are ever going to be working for/with someone you don't want to be doing this. It's unoptimized and it's very hard to go back and edit things.
>>
>>79512703
>actually need a microphone

Fuck mang, you might as well just change this now.
>>
>>79512992
>jp
heh, nah
>>
>>79512990
I just record with fraps then convert the final video in ffmpeg with the command:

ffmpeg -i YOUR_AVI_FILENAME_HERE.avi -codec:v libvpx -quality good -cpu-used 0 -b:v 500k -qmin 10 -qmax 42 -maxrate 500k -bufsize 1000k -threads 4 -vf scale=-1:480 -codec:a libvorbis -b:a 128k DESIRED_OUTPUT_FILENAME_HERE.webm

add a -an to the arguments if you want to strip audio encoding so you can post it on 4chan. Lower the bitrate if it ends up too big.
>>
5 hours later (2 troubleshooting a black screen on boot and 3 going through a complete system upgrade and driver reinstallation) and I'm finally back on Debian. Holy shit I don't even know what the fuck went wrong between restarts which could have caused that black screen but I'm glad that's over with.

I hope nothing else is seriously broken now.
>>
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>>79513081
explain
>>
>>79513212
he's a faggot
>>
>>79512703
>>79512909
this could be insanely fun in mp

but are you going to get/make better art at some point?
>>
>>79513129
>everything breaks unexpectedly
>average linuxfag experience
This is why I'll never bother with linucks and stick with Windows.
>>
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>>79512703
Fucking hilarious
>>
>>79513003
Respectfully declining for now. It's actually a lot easier for me to debug this with a microphone than with anything else at the moment, and the original idea was conceived as a wizard simulator, and this is just way more fun.
>>
>search for books on programming games on amazon
>they all want money for them

Who the fuck do these people think they are. Holding knowledge ransom for cash? I have a right to know this shit and they're withholding it from me.
>>
>>79513365
I can't tell you the number of times I've had to run the recovery tool on Windows XP and how fucked Windows 7 is right now.

Last time I had used my Debian partition I was pretty pickled and probably did some really dumb shit while cleaning unused packages or something. I dunno.
>>
>>79513565
>What is pirating
>>
>>79513565
Freedumb pls go
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>>79512793
This makes no sense. Also I'm Australian.

>>79512842
It's good to see these changes, but now you have lost contrast. You need to add in some contrast somehow.
>>
>>79512909
>>79512703
mousePos.x = Mathf.Clamp(mousePos.x, minX, maxX);
mousePos.y = Mathf.Clamp(mousePos.y, minY, maxY);

fucking please do it
also MP when
>>
>>79513607
>>79513365
>run windows 7
>randomly get MEMORY_MANAGEMENT BSOD
>memcheck said there's like 600 errors
>dont know how to fix it
>just keep doing my thing and saving frantically so whenever it BSOD's i dont lose any progress

at least the bsod only pops up like every 3 weeks
>>
>>79513768
Jesus man just do a reinstall or upgrade to 8.1
>>
>>79513565
This is a minefield of shit anyway. There are SO many trash books.
>>
>>79513283
Maybe, maybe not. What's more important to me is that it's visually consistent. If I improve some of the models, then I have to improve all of them or the design will clash.
>>
>>79514025
How do i troubleshoot it if there is absolutely no reaction to me repeating the words 20x times?
It never activated once and i have a working mic.
>>
>>79513757

If you left-click it while playing the main game should actually lock the mouse. I'll try and just make it lock as soon as you hit play, though.

Also I have very little experience with netcode. It's definitely not out of the realm of possibility. I could try just doing a one-on-one arena battle, but you might have noticed I haven't really put cooldowns on the spells to prevent you from just shooting them off a hundred times a second.
>>
>>79514245
I haven't noticed anything, I'm >>79514197

Try photon networking for it, it's really useful.
>>
>paying for programming books
>ever

don't
o
n
'
t
>>
>>79514382
If you have the money pay for them. Ebooks can't beat the physical thing.
>>
>>79512703
Gyama being Gyaw-maw throws me.

That isn't how I'd pronounce Gyama.
>>
>>79514197
I'm implementing some mic setting menus right now. For now you just need to go into the control panel and make sure windows speech recognition has your default mic recognized, and make sure your default input device is the mic you're currently using.

If it continues to fail, I'll probably focus more on making the mic check more robust.


Also, the game should be launchung a little console program in the background. If you're closing it or not allowing it to run, the game won't pick up any voice at all.
>>
>I don't keep a copy of K&R on my desk
>>
>>79514197
Did you close the cmd?

I did that the first time..
>>
>>79514481
You can fudge the pronounciation a little bit. I speak spanish, so I end up saying it like "Gyah-mah" and it still works, but if the recognition server isn't liking that, you can just say it like an anglophone and it'll work. I can tighten up how the grammar file interprets words later.
>>
>>79514475
Bullshit. ebooks are portable and searchable. They also cost nothing.
>>
>>79514649
Nope, i started the game about 5 times.
I blocked it in the firewall but i suspect that has nothing to do with it.
I see the bar appear, but no icons appread, and i tried pronouncing it multiple times in many ways. I only have one mic and every program detected it properly so far.
>>
>>79514481
https://dl.dropboxusercontent.com/u/24149029/wizsim.webm

Also here's the earlier webm with sound so you can hear what it sounds like when I do it. Apologies for sounding completely unenthusiastic, I'm tired.
>>
>>79513565
and most of them are not worth buying, either
this gay earth, fuck it
>>
>>79514475

They can when you have to CTRL + F to get that particular info.
>>
>>79514475
so much this. If I had the money, I would buy physical copies of every book I have on my pc
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>its happening
>>
>>79514695
>>79514871
Call me a faggot, but the expereince is just a whole lot better with the actual book. Ebooks, no matter how fluid and well designed everything is, just can't match the actual thing.
>>
>>79514795
That program is a little local server connecting to the unity game via sockets. Blocking in the firewall might actually be breaking it.

This is a necessary workaround for now. Unity doesn't have access to any windows-specific API stuff, so the only way to get it to play with the voice recognition API was to make a little satellite program to pick up on the voice in the background.

Ideally I'd like it fully integrated with unity so that there's be no dependence on windows and less issues to troubleshoot.

I appreciate you guys for not complaining too much. A lot of people are really negative about the voice thing- It's an experimental game and I'm willing to reconsider things later, but right now I think the concept is kind of funny. I'd like to add in funny random effects for failing and fudging spells.
>>
>>79515025
I am calling you a faggot. You are picking sentimentality over logic.
>>
>>79514848
I disabled an unplugged device that hasn't been plugged in for a year and it works now
>>
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>https://www.youtube.com/watch?v=OXd6mE-HYIo

So what do you guys think about Corrupted?

I figures you guys would be on top of this more than the rest of the boards.

I tried talking about it on /v/ but most of the guys really don't know what are they talking about.

Do you think it's good? What are your complains about it? Do you feel hatred towards it? If you do, for what reason?

I think it's great and pure, focusing on what actually matter, and ignoring all the other unimportant bullshit that i see these days.

The guys making it are doing so purely out of passion, without any donations/agendas/whatever.
>>
>>79515174
/agdg/ doesn't really do romhacks/fan games a whole lot. But it looks okay.
>>
>>79515025
https://www.youtube.com/watch?v=E_M108B3mdY
>>
>buy physical book
>new edition comes out 6 months later
>book is literally worthless now
>>
>>79515435
>only one paragraph changed
>>
>>79515156
I still use ebooks, I just like the physical thing better.
>>
>>79515435
The information doesn't become deprecated
>>
>>79515174
From looking at it, it feels weird.
This one's more like a Metroidvania, so the environment of having a character like X feel different.
I can tell it's a fangame, but not in a bad way, the game itself looks pretty fun, and I'd like to try it some day.
>>
>>79515174
Not to be a cynical piece of shit, but it's incredibly obvious that you're probably working on this and just trying to get feedback.

If so, we here in AGDG appreciate it when devs are straightforward about marketing their stuff here, and it comes off as insulting when people waltz in singing praises for a game nobody has heard of as though we should all be familiar with it.

tl;dr: It looks cool, please don't insult us again.
>>
>>79515435
You're buying a shit book from a shit series then. Any good series has atleast a year or two between iterations.
>>
>>79515174
it looks alright, not sure if Id play it though. /agdg/ isnt really a place for romhacks
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>>79515707
What about roms make from scratch?
>>
does anyone know what rules/conventions african americans have for naming their children?

is there a guide somewhere for how they come up with names? im making an african american character and i want him to have a real name
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>>79515840
They follow the lord of the rings name conventions. Glom son of Gloim, son of Glorin, etc.
>>
>>79515673
Maybe he didn't buy it at release..
>>
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FORTI FORTI FORTI FORTI FORTI FORTI FORTI FORTI FORTI FORTI FORTI FORTI FORTI FORTI FORTI FORTI
>>
>>79515840
I can't tell if you're joking but look up actual African naming conventions if you aren't.
>>
>>79515582

Jezz im not one of the devs, im not into coding and spriting. My english is also a bit broken.

This is just one of the few games that has me excited and i was looking for a place do discuss it is all.

/v/ gave the guy shit for coding it in flash and the time he is taking on the project and i wanted to see what you guys had to say about it.
>>
>>79515975
is it the same in africa and america?

like if i wanted to come up with a name like trayvon what rules are there in making the name?
>>
>>79513607
I'll give you XP but 7? You're going full retard.
>>
>>79515956
Then he should be checking for the latest version and if he should wait until a newer one comes out soon or not.
>>
>>79515840
Try names of things the low/down class can never afford.
>Jaguar
>Rolex
>Blue Ray
>Lexus
>Chevy
>Lincoln
>Ramen
>>
>>79515840
There is no convention except for the imperative of making the name 'unique' by borrowing it from another language or taking a regular word and changing a letter or something. A lot of times they borrow from spanish, german, french names, too.

There's really no right or wrong way to come up with a 'black' name.

https://www.youtube.com/watch?v=gODZzSOelss

Here's the best guide I can give you.
>>
>>79516192
this looks staged
>>
>>79516124
In 3/4 cases, no as blacks here don't really care about their "culture" until they're backed against a wall. But look up lists of the most popular black names, and you'll quickly realize how easy it is.
>>
>>79515946
Goy son of Goyim
>>
>>79516171
BluRay Jefferson Sha'Lincoln Rolex III Jr.
>>
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alright heres todays progress


>finished the new basic marine sprite
>new tile size adjusted
>friction adjusted


im still messing with internal resolution but so far so good


heres the new sprite in action
>>
>>79516097
If it is in flash a terrible mistake has been made and they should all be shot.
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>>79516357
everybody can afford a bluray. my homeless friend owns a bluray
>>
>>79516459
But does he own a blu ray player
>>
>>79516378
gj
>>
>>79516378
are you progressing backwards? before you had guns and jetpacks and shit
>>
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>>79516508
>>
>>79516378
I'm going to draw him inserting an eggplant into his anus.
>>
>>79516459
Not when they were first released he didn't
>>
>>79516143
registry is fucked on my Windows 7 install. Also has issues with audio and takes 30 minutes to open audio settings just to change the audio output.

Hemorrhaging memory like a stuck pig, compatibility issues for platforms I'm working with (Meteor framework on Windows isn't a happy thing), and occasional frozen screen if I fire up Doom or something for a break.

Could probably be due for a clean install but I've been lazy.
>>
>>79516708
So are you saying Dreamcasts are expensive because they were 20 years ago?
>>
>>79516357
Funny part is, I've known a few black people with names like that.
Mercedes Sears Kools Price
>>
>>79516789
No, the nignog parents named their kid when blu-rays first came out.
>>
Unitybros, I have a question. I've got some experience with the engine, but I've run out my free trial of Pro.

What is the cheapest way to acquire Unity Pro? I'm a student, and there seems to be a way to subscribe to Pro for a year for $100 on Studica, but I'd rather just actually purchase it permanently from Unity directly.

Alternatively, is it a bad idea to pirate Pro if I plan to release the game commercially? I'd obviously have to purchase a subscription/the software before releasing the game, but being able to use Pro now without worrying about money would be great.
>>
>>79516853
20 year olds aren't kids
they named them 5-13 years ago...
maybe
iPodNano la'tonya CoachPurse
>>
>>79516892
Pirate it. Fuck those goddamn kikes for restricting something as simple as a dark theme. No one developing a game should be subject to that terrible fucking eye strain.
>>
>>79516892
It's like, 1800 for permanent unity license. You'll never have to pay them another dollar.
>>
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>>79516598


Yes and no, the problem was that my original design was way out of my current art skill level. Rendering the sprite individually to add customization is just doesn't work when you are not a skilled artist.

So I decided to simple draw the whole body minus the head in a single sprite since the animation on the past iteration where fucking terrible and static not to mention stupidly big, it lacked a concise style as well.

I'm still adding the guns and stuff, I'll just draw them into the sprite this time.
Some times you just gotta admit your shit isn't working and start over. Learned a lot tho.
>>
>>79517013
>just $1,800
>>
>>79516892
https://store.unity3d.com/products/subscription
75 USD per month, buying it is like 1500 USD

If you want to release something commercially, don't release it using the pirated version, if anything, import it to the Free version and make money off of it to be able to afford the subscription or better yet, the whole thing. You don't have to have Pro if you don't make more than 10k USD IIRC
>>
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>>79516171
CAN'T AFFORD A CAR SO SHE NAME HER DAUGHTER ALEXIS

are BSP trees suitable for collisions if i'm looking to subdivide a box up for collisions quickly? i need different hitboxes to do different amounts of damage.
>>
>>79517013
Does that include future updates as well?
>>
>>79517180
BSP is okay. For such a simple looking game you could just do a grid.
>>
>>79517165
can they catch you if you sell it with the pirated version?
>>
>>79517080
respect anon, that takes dedication to do
>>
>>79517279
good good. this isn't an actual project right now so much as a learning experience, hence the bsp idea. many thanks.
>>
>>79516892
Yes and no. Yes, you can pirate, and no, I wouldn't recommend releasing a game on a pirated license. HOWEVER, if you keep it in the down low and legalize your situation as soon as you have the money for a Pro license, then you should be clear.

Reminder that entire countries pirate every Microsoft product on their government machines and they don't bother to do anything about it until they're hit with a fine.

Pirating is ok as long as you realize it is only temporary.
>>
>>79515840
Heres a short list of popular black names.
60) Latifah
59) Shaniqua
58) Latoya
57) Laquisha
56) La'Kisha
55) La'Tanya
54) Rohandra
53) Bon'Quisha
52) Sha'Tanya
51) Toprameneesha
50) La'Quishria
49) Bonifa
48) Shataniana
47) Levondia
46) Bufanaquishria
45) La'Quishraniqua
44) Barbeesha
43) Mo'Nique
42) Abduiniana
41) Fo'Landra
40) Kisha
39) Bon'Qui Qui
38) V'Lanta'la'mana'ma'nisha
37) Sha'Nay Nay
36) Tay Tay
35) Da'Quonde
34) La'Trice
33) Deedra
32) Tramicia
31) De'Lanice
30) Ka'Likatifrianiqua
29) Sha'Londria
28) Sha'Quonda
27) Elephantisha
26) La'Quaysha
25) Guuuuuurrrrrrllllll
24) Qua'Lifriaqui'Sha'Niquia
23) Cornbreesha
22) Congratulashayla
21) Barackisha
20) Obamaniqua
19) Koolaidria
18) Spongebobeeshia
17) Clitorisandrea
16) Fa'Nay Nay
15) Comptonia
14) Harlemisha
13) Beetovenice
12) Watermelondrea
11) Cellularphoniqua
10) Unidastazovamerikaaliqua
9) Alejandrisha
8) King'Kong'Quisha
7) Fri'Chickenisha
6) Colla'Greeniqua
5) Grapedrankisha
4) Africanishaniqua
3) Que'Shayda
2) La'Taniana'Bo'Vanashrianiqualiquanice
1) Courtney
>>
>>79517293
Probably. They probably put lots of your personal information encoded and hidden in the game files. More than enough to identify you are a filthy pirate. Catching people would even be automated.
>>
>>79517293
Yeah, software developers usually have a way to see if the things you release are made with legit licenses or pirated ones. Usually by digital fingerprints.
>>
>>79517482
>>>/b/
>>
>>79517651
But I'm not a nodev
>>
>>79517013
is it worth it?
>>
>>79517007
It's not about ethics as much as it is me wanting to sell the game afterwards. It's actually required for what I need to do.

>>79517013
That is my living expenses for three and a half months. I can't spend that much.

>>79517165
I've heard a lot of features are left out of the free version.

>>79517458
I suppose so. I'd just hate to shoot myself in the foot here.

Maybe I should just use Studica. $100 for a year compared to $75 a month is quite a deal. But I hate the whole subscription culture around software these days and would much rather just invest in a piece of software I could use way down the line without having to payout.


I guess I'll just try to use the free version, and if it lacks some essential feature I need, I'll give up and just buy it from Studica. It's easy to transfer a free version Unity project into Pro, right? It's not gonna fuck up all my scenes or anything, right?
>>
>>79517013
Does that include free updates for life?
>Unity 5, 6, 7, 8, 9, Unity Next
>>
>>79517879
No, pay up, goy. Should have gone for C++ engine nodev.
>>
>>79517762
No. Unless that is chump change to you.

>>79517812
You're not going to make a game. If you do make a game, it wont make any money.
>>
>>79517812
>I've heard a lot of features are left out of the free version.

they are, but if you don't want to spend money, it's the way to go to sell your game, unless you just subscribe to something for the Pro version.

It is easy to transfer a game into Unity free, unless your scenes require those features, it will be fine.
>>
>>79517946
I've not bought Unity, and have no interest in it at all. I'm using Dark Basic.
>>
>>79517812
>>79517812

UE4
>>
>>79517879
Why can't more people follow Image-Line?
One payment for life and they seem to be doing just fine.
>>
>>79517952
wouldn't someone just use a better engine if they had that kind of money?
>>
>>79517952
I've already made a full game with Unity (free). And making money isn't the issue, I just HAVE to put it on the market upon completion. Like, I'm required to.

This project is much more complex though, which made me think I'd need Pro.

>>79518054
All right, cool. I'll just stick with it then and hope for the best.

>>79518090
nah
>>
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what are you listening to /agdg/?
>>
>>79518068
>I'm using Dark Basic.
What the fuck is this the 90's.
>>
>>79518247
Night core song pack from the bay. (1337 songs)
>>
>>79518195
Just churn out Unity Free capable games until you can afford a Pro license, is my advice. It's not worth to live with the constant stress of being found out that you pirated your engine: it marks you for the rest of your developer life.
>>
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>>79518247
Necromantix are helpin me dev today before going to work.
>>
>>79518268
Maybe you should look at the updated feature list of DB Pro.
>>
the most advantageous part of being a male and wanting to dev is that i can easily go for years without having friends

girls need to always be social. but i can easily live in my studio apartment for months at a time, only venturing outside for food and exercise. i have gone very long periods before without non-business social interaction. this is the power of man
>>
>>79518247
Deine Lakaien

Pretty okay if you like Kraut stuff.
>>
>>79518247
my own gay piano sounds
practicing so that I can eventually compose music that isn't chord noodling and a shitload of effects
>>
>>79518432
You making a jojo game or is this just random placeholders?
>>
>>79517217
seems like they'd be shooting themselves in the foot if it did.
>>
>>79518547
You sound incredibly lonely.
>>
>>79518626
Place holders, but its going to be inspired by stuff like jojo.

Its all about countering enemy attacks with FABULOUS poses. No attacks other than Im thinking a taunt like Dudley's rose through to make an enemy attack so you don't have to wait around too long.
>>
>>79518746
im not lonely

i have video games
>>
>>79518746
Only when the voices in my head get mad and leave for a bit.
>>
>>79518806
Videos games are just a band-aid for your emptiness
>>
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>>79517007
>>
MusicBro here wasting a few minutes before dinner. Any questions?
>>
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>>79518797
>jojo
>dudley
I love you already
>>
>>79518797
>no attacks

that's actually kind of interesting.
>>
>>79519085
how get gud free music
>>
>>79519085
DAW?
Equipment?
>>
>>79519085
favorite>>79519085
VSTi
>>
So I am currently learning Javascript, I know the basics of html and css. Does anybody know what else I would need to learn to make a multiplayer game using the web browser as my engine?
>>
>>79518247
https://www.youtube.com/watch?v=JytO0DFxzis
>>
>>79519273
Thanks appchan.
>>
>>79519085

Best (least shit) free DAW
>>
>>79519280
Web Browsers aren't engines, they're just platforms to run things on.
>>
>>79519449
Reaper. It's nagware, it's fully functional otherwise.
>>
>>79519280

Use AJAX to call a server-side script that handles the networking features. The network-relevant data would have to be written to a database from the back-end and retrieved on the opponent's side (and vice versa) in order for multiplayer to work.
>>
>>79519449
None.
Pirate FL or Ableton and get working.
Use audacity to export finals.
>>
>>79519085
what are you having for dinner?
>>
>>79519608

intriguing

can you use it for commercial purposes while keeping my shekels??
>>
>>79519153

>how get gud free music
make it yourself or publish a freeware. Or give a percentage to your chosen musicbro.

>>79519161
>DAW
Commercial:
1. Reaper
2. Studio One
3. Mulab

Free:
Podium Free

>Equipment
Any Midi keyboard with a pitch and modulation wheel or a joystick. If looking for cheap equipment, check these (in no particular order):

- iRig Keys
- Korg NanoControl
- Korg NanoPad
- Korg MicroKey
- Akai MPK Mini MkII

If looking for full midi controller with bells and whistles:
Akai MPK261

>>79519273
If paying for one thing:
Native Instruments Komplete

If you are cheap and need one synth that can do it all:
Synthmaster

For free:
I can list a whole bunch after dinner.

You can also get any midi controller from the Akai MPK2 series and upgrade the included Hybrid 3 to the full Air Instruments Expansion Pack.
>>
>>79519810
Well I meant yours in particular, but thanks m8.
>>
>>79516892
I'm currently on my 4th month of my month trial of Unity Pro.
>>
>>79519738
Yes, do what >>79519689 said with Audacity.
>>
>>79519983
Cycling through different emails really won't work for me for REASONS.
>>
>>79512793
Drink is the thing people are most generous with in the world it seems. I can't seem to say no.
>>
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So, I'm a shit programmer trying to be oma and learning some modelin. I started doing this fish thing. What am I doing wrong? Please rip this apart.
>>
>>79520134
I'm on the same email.
>>
>>79519983
Tell me your secrets, Time Wizard.
>>
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Working on simple doorway teleportation.
These ones basically just teleport you to the next nearest doorway. Since most doorways for different "rooms" are so close to each other anyways it means these will work in most situations with few exceptions.

It's not flashy yet though. I was thinking a fade out and then in between rooms? Shouldn't be hard to do, I hope. I'm not very good lol.
>>
>>79520178
Way too many edgeloops.
The end of the tail should be bigger.
I assume you're making a fish?
>>
>>79520258
I reinstall Unity or update it when new version comes out and when they ask what account type I have I just click the 30 day Trial and log in with the same e-mail I always do and I got trial for next 30 days.

I did that 3 times now.
>>
>>79520320
Looks good mate.
I'm totally jelly over your pixel skillz.
>>
>>79520330
yeah. What's an edge loop?
>>
>>79520320
I'd say a very minimal transition. I kind of like it how it is now actually.
>>
>>79520320
Do it like Zelda: Link to the Past does it since your game looks so similar already, pause the screen and push the character to the next screen.
>>
>>79519139
Yeah i thought it might be fun, I always liked the feeling of a well timed dodge or parry.

>>79519134
Thanks man, I just hope I can make this game look and feel good.
>>
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i must go now
my people need me
>>
>>79520593
A loop of edges.

literally
>>
>>79520593
An edge loop is a loop of edges that goes all the way or part-way around the model.
Picture related is in edge loop.

While you're in edit mode, with edge selection (Press ctrl+Tab to switch selection modes) Alt click on of the edge loops, you'll see what I mean.
If you want to delete one of these edge loops hit X and select delete edge loop.
You'll want to reduce your edge loops to as few as possible while still keeping the silhouette.
>>
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>>79520593
>>79520947
Forgot image, but you should have gotten the idea.
>>
>>79520656
reminds me of something. like some 16 bit era game or something.
>>
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Well, I've learned how to Game Maker.
>>
>>79519930

Oh! Well there are too many to list but if I had to cut them down then, Kontakt as the sampler, Diva as the synth and Reaktor for everything else. Can I also have Alchemy there?

For effects, I like Melda Productions Bundle and almost anything Sugar Bytes.

What about you?
>>
>>79521390
>That framerate

Yes you did.
>>
>>79519608

You are still supposed to pay after 30 days. It just doesn't have any DRM.

>>79519738

60 bucks gets you all the Reaper updates for the next 2 to 3 years. Try it and I guarantee you will want to pay for it.
>>
>>79521513
How can I make licecap record something without a killer file size?
>>
Programming is an acquired ability. Artistic talent is something you're born with.
>>
>>79520778
what is this, DMC?
>>
>>79521674
Use webbums mate.
>>
>>79521406
Running on poverty-gear with a rockband mic, nano Kontrol 1 and a shit ton of free synths. Looking to get an Ultra Nova for actual video game and other composing as I'm doing nothing but noise and drone stuff right now.
>>
>>
Final progress of the evening (hey, one per thread!)

Not related to comboing though, just some movement mechanics stuff. Mostly a LOT of work on the dash.

+ We can now jump out of a dash

+ As long as we continue to hold dash FROM a successful dash, we will resume the dash indefinitely. We can leap from dash to rail, for instance, and when the grind is over, if we're holding dash, we continue our dash

+ To that end, if we hit a wall while holding dash, we fire off timed pulses of Wall Run Press so we can move along the wall (albeit with fairly minor control over height) to carry us along. These three things together will help the dash to be a useful means of navigation; players who are really good at the parkour stuff will be able to dash into wallruns and grinds and then continue dashing at the end, without appreciable loss of momentum. Unfortunately, this state is still a LITTLE wonky, as the airborne "resume dash" anim state doesn't currently transition to attacks (that's just a later implementation). However, we can cancel out of the state by releasing dash at any time.

+ Fixed some bugs with the wallrun which caused dodges performed near the wall to break everything; now, dodging while still in the vicinity of a clinged wall will launch you away from the wall. Theoretically this could lead to issues when fighting near walls but so far it's worked very well. Eye out for edge cases, though.
>>
>>79521390
bretty good
>>
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>>79521152
so, I did this? I got rid of almost all of the vertical ones without changing the shape. Not sure what to do with the horizontal ones.
>>
>>79521707
As my father always tells me,
"If you can write your name, you can become an artist."
>>
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>>79521674
convert it to webm afterwards
>mfw this webm was a 40mb licecap .gif
>>
how the hell do you apply an orthographic projection to XNAs spritebatch? shit doesn't work

no game uses one resolution pls
>>
>>79521765
Jesus christ all this potential.
What even is your plan for the actual game?
>>
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>>79521707
>>
>>79521228
If you can remember what it is let me know so I can have a look at it.
>>
>>79521825
no, you should still have vertical edge loops,
you want to reduce the number

REMEMBER everything should be made of triangles and squares.
NOT N-GONS

reduce the complexity of the shape, don't just delete lines
>>
>>79521745

no midi controller? You should get a cheap one, it really helps. Also, do you have a Korg license key.

Check this out

http://www.korg-license-center.com/

Which freeware synths do you use? There are some really good ones out there like synth1.
>>
>>79521984
That seems really tough. Is this something that is done while building the model or do you build the model first and then reduce the complexity?
>>
>>79521825
You used dissolve, which doesn't actually remove the edgeloops.
If you select your model and hit ctrl + T it'll bring everything back to triangles.
You'll see that the lines weren't actually removed.
(You can press alt + j to convert everything back to quads.)
>>
>>79519153
post on /r/gamedevclassifieds

you will literally be swarmed with thousands of mediocre composers, each one eating the shit of the one in front of him before shitting into the dude behind him's mouth.
>>
>>79521707
Learning how to keep sane, clean topology is a skill in itself.
>>
>>79522068
Nah all those years of using FL with just a KBM got me efficient and too used to the hardwareless workflow. But I'll probably get one sooner or later as I'm looking to get into live stuff.
>>
>>79521765
I always wanted a megaman game sort of like that webm
like a fast paced beat em up.
>>
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>>79521707
>programming is a talent
>not a skill
>>
>>79521886
Game is an arena brawler. Enemies spawn endlessly at spawn regions adjacent to the player; clear one area and you have to traverse the tricky platformer/parkour inbetweens to get to the others quickly.

As you successfully build combo, your damage per hit increases until you can oneshot enemies. As you start to kill enemies faster than the spawning can replace them, the game undergoes a tier shift and spawns more and tougher enemies, and the cycle repeats.

When time is up, the total damage dealt (dealt, not passed; doing a 10k attack on a 100HP enemy is only 100 points, so as you build combo you need to shift tiers as well for maximum score) is summed to form your score.

Game is a score attack game, though your goal is not just higher numbers (i.e. experiencing the new enemies and changes to the arena with each tier shift, if your idea of progress is watching things change rather than watching numbers go up).
>>
>>79522565
It can be both just like music,art and all the other aspects.
>>
>>79522243
You can do either.
Some people start out with a high poly model and then make a low poly model from that. (Useful if you want to bake a normal map)
Or you can just make a low poly model from the get go.
Generally people seem to agree that going from high poly to low poly is easier. But there are some people who think low poly is easier.
Just go with whichever feels easiest for you.
>>
>>79522659
Ah, I always thought you were going to do a looser DmC type thing but this is just as good if not better.
>>
>>79522279
oooo thanks! that's really helpful.
>>
>>79521707
that's your excuse for slacking off, little bitch?
>>
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>>79521390
>>79521513
>>79521735
>>79521814

Ok thanks everyone, this should be better!
>>
>>79516435
what's wrong with flash?
>>
SEX FOR FAVORS
>>
>>79521707
Some level of intelligence is the only requirement to art.
>>
>>79523141
Deprecated
Performance ceiling
AS a shit
etc
>>
>>79523269
how is it deprecated?
>>
If I pirate Unity, is it actually possible for them to tell that I did from an exe of my game?
>>
>>79523141
It's a shitty language. It runs like shit. It looks like flash (which is bad). There is no reason to use it in this, our year of the lord 2014.
>>
>>79522813
Nope. Drawing inspiration from THPS as much as DMC or TPSes.
>>
>>79523376
HTML5.
>>
>>79522279
sorry, forgot to ask. What should I do instead of disolve?
>>
>>79523384
I'm not sure what sort of hidden data is added to the exported/compiled game.
However I will say that it would be very easy to add things like computer/user name, IP address, and more.
>>
>>79523539
Use the "Edge Loop" option in the deletion menu.
>>
>>79523236
Please don't disclose how I pay my artists.
>>
>>79522708
Should I be using disolve verticies?
>>
These Loomis books are shit. Is there a Loomis in video format?
>>
>>79523690
>paying artists
>>
>>79523763
Loomis is for children and people with no art experience what so ever.
What were you expecting?
>>
>>79523763
Vilppu
It's all videos of his classes
He's better imho
>>
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>>79523827
>What were you expecting?
>>
>>79523763
>Those loomis videos are shit. Is the a Loomis is thoughts injection format?
>Never mind that, let's just simulate a universe where I have artistic skills
>>
>>79523470
when is that going to fully replace flash already? it's taking too damn long.
>>
>>79523946
>cgl-tan.jpg
>>
>>79523763
kek, learn to read faggot.

But i suggest you take a fundamentals class so you don't just grind shitty faces all day and not learn shit.
>>
>>79523827
>Loomis is for children

i wouldn't say fun with a pencil is for children at all, you need some drawing skills to even understand beginner loomis
>>
>>79523990
When browser fragmentation ends. When .webm completely kills .gifs
>>
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>>79523429
>AS3 came out 8 years ago

I want off this ride.
>>
>>79523946
Is that nyaruko
>>
>>79519717
not him but i'm a musicbro and i ate spaghetti
>>
>>79524176
Gifs have their use.
It's like wishing JPG killed PNG
>>
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>>79523729
You'll want to stay away from the dissolve option entirely until you really have a feel for what you're doing.
Dissolve is almost always going to create an N-Gon, which unless you know what you're doing, you'll want to stay away from.
Picture related is what you'll usually do to reduce the poly count.
>>
>UE4 crashes
>lose 2 hours of work

Now I know why they enable by default that annoying autosave every 5 min feature
>>
>>79524156
Does Loomis also do books on props and scenery?
>>
>>79524198
>C++ came out 30 years ago
>>
>>79524404
A very,very niche use anymore.
>>
>>79523729
dissolve gets rid of vertices, not the geometry generated by them
>>
>>79524480
if you get your fundamentals you wouldn't need books on how to draw a chair.

You know how he has you make faces form basic shapes? Apply that principle elsewhere and you can make anything you need from basic shapes. See Vilppu for more info.
>>
>>79524404
JPG is lossy compression, PNG lossless.
You use PNG when you don't want to lose image quality.

Webms have better quality, usability and file size than gif
>>
>>79524487
>And is still king of programming

gg scrub languages
>>
>>79523763
what the hell do you expect from books written like 60 years ago? also, you should study animation if you really want to improve.
>>
What is the best 3D modeling tool if I'm stuck with a fucking trackpad for awhile.

I was going to use Blender but without a mouse wheel it's like trying to build a sandcastle with my dick.
>>
>>79524669
Gif handles limited pallets better though.
So for 2D games it's better to use a .gif than a webm.
At least, so I've been told.
>>
This is it aggydaggy, I'm gonna start using C++ and make my own game. Wish me luck!!
>>
>>79524265
oh yeah? what sort of sauce?
>>
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Unity's bastardized C# doesn't support predicates. I'm so mad it makes me want to use UE4, not like it would help. I'm so mad I want to get a job at Squad.
>>
>>79524675
any particular reason?
what gives a language staying power?
>>
>>79524936
i'm pretty sure it was italian sausage, mushrooms, onions, and carrots. i had never had spaghetti sauce with carrots before. it was pretty good
>>
>>79524924
Muy muy luck, desu!
>>
>>79524942
I don't see anything about it not being supported on google.

Try System.Predicate
>>
>>79525156
language doesn't matter at all
>>
>>79523768
> not paying those who work for you.
I'd rather starve.
>>
>>79525203
>>79524936
>>79524265
>>79519717
>>79519085
Why must you samefag this much?
>>
>>79525156
For the same reason people bitch about it. It's a monster of a language that goes for use over looks. Doesn't try to niche into one aspect of programming.
>>
>>79521707
Yes and no.

I mean, you may never be praised for your brilliant artistic compositions, or have paintings in a musem. But any man who is willing to put in an hour a day and sketch and draw will become respectable.

And that's all /agdg/ is asking, you lazy fuck. Respectability. Don't be fucking Phil Fish.
>>
>>79524886
>So for 2D games
Only pixel art games with few colours.

If your game is a painted 2D game or a fake-retro indie game with 1 million colors, gifs won't help at all.
>>
>>79525449
>an hour a day
try six
>>
>>79525203
ah, sounds good.
>>
>>79524667
Vilppu... There goes 28GB of my hard drive!
>>
>>79525449
H-how many days for the 1 hour thing? I started to learn how to art this week and I try to put in 1-2 hours per day.

I'm not shit, it seems, but I'm certainly not good. Can't wait to draw stuff for my game.
>>
>>79525587
Be sure to practice drawing, and not just hoard videos m80.
>>
>>79525545
well if you need a crash course, six

but if you're in this for the long haul, pace yourself and go an hour a day
>>
>>79525587
>not reading the book

Seriously. Learn to read.
>>
>>79525587
It's worth it, it's like attending an actual class without the whole human interaction hassle.
>>
>>79525643
Different for every person m8, but if you look at it terms of how many days until X, it's going to take longer.
>>
>>79525587
or you could just read it. not sure what advantage video has.
>>
I forget who said it, but some famous cartoonist said everyone has a million shitty drawings stored in them from the day they're born. And once you burn through all million of those, you can start producing good shit.

Basically, just spam out shitty pictures, no matter how bad they are, and really try on each one. And by the time you've made a million, you've got gud.
>>
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>>79525732
I've read a lot of these, but doesn't seem to click for the most part.
>>
>>79525714
a "productive" hour, you should emphasize. An hour of browsing the net for 45 minutes do not count.
>>
>>79526028
This could be said about anything though.
Regardless of what you're doing, by the time you've done it a million times you're going to be good at it.
>>
>>79517013
Actually you do, it only includes like the next update, then you have to pay some amount again.
>>
>>79526028
not true. you can produce beautiful art in a short amount of time given the right resources, or never produce a good drawing in your life with the bad.

I used to be stuck on stuff like burne hogarth so I wouldn't make any progress. I actually regressed at one point.
>>
>>79525156
>It was made to be like C
>Legacy coders could be comfortable with switching
>Effectively introduced object orientation (a revolution at the time) (fuck off smalltalk)
>"High level" language with low level access
>Compilers available on nearly every arch
>Reasonably fast
>People can still write academic papers about it
>C++11 is more or less standard now, with C++14 almost here (i think, that shit never made any sense to me)

and a userbase gives a language staying power.
>>
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>>79526041
>Draw Furries
>>
>>79526041
Go with a beginner book like Keys to Drawing, and do the practices. Take careful note of what he's saying. It's not enough to just read, you have to apply whats being said to make sure its true.
>>
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>>79523763
>grinding loomis
>not grinding hampton
Didn't we go over this already /v/?
Loomis is old and busted.
Michael Hampton is the new hotness.
>>
>>79525778
Oh well, I'll just continue drawing.
>>
>>79526180
>Not wanting to be able to print money
How much is your soul worth, Anon?
>>
>>79526114
Exactly.

He was just phrasing it in a way that made it seem like a goal you could work towards. "Drawing a million pictures" is, while daunting, also something you can actively work towards right now in a measurable way. Saying "practice until you are better" is much more vague and scary, even if it really means exactly the same thing.
>>
>>79526041
Drawing with the Right side of the brain workbook, skip the pseudoscience babble and do every exercise until it clicks.
Yes, "clicks" is vague as fuck, but it is like this with everything.
>>
>>79526041
Did you read or did you grind?
Grinding is where you read shit and then you put pen to paper immediately to apply what you just read.
I've got a large A3 Art diary of my grindings of hampton and some of loomis.
My art skill has noticeably improved.
>>
>Game in 3d
>you have to go in a club
>you enter, pretty dark in here
>this is playing
http://youtu.be/cNOP2t9FObw

would you like that? Or am I just old
>>
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>>79526249
this.

also, this book is really fantastic too, in getting you to loosen up and get a good sense of rythm in the figure.
>>
>>79526501
yea but i would be amped totally expecting a fuckload of action to happen at any second.
If i walk through that dark area and i don't get my action i'll be pretty pissed
>>
>>79526501
Makes me think of Conker's Bad Fur Day.
In a good way.
>>
>>79524942
>unity not us
Who is us?

And dude what. of all the many things to complain you complain about that. It is there I am very sure you have a problem with namespaces in your script or forgot to include System. I just tested it out myself and it works.

Even if there are no predicates for some reason there are plenty of workarounds for something like that. what are you trying to do with predicates by the way?
>>
>>79525252
Thanks, anon!
>>
>>79525643
as long as you want. the only limitation is the one you place on yourself.
>>
>>79526602
perfect then
>>
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>>79525340
>>79525340

Fuck you!
>>
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>>79526440
I've been grinding for the last year. I'm noticably better, but still nowhere I'd like to be.
Here's a few things from this month's drawing folder.
>>
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Trying to plan out my isometric graphics. Each "4x4" is a single tile (64x31) and represents I guess a 5ft x 5ft space.

Walls would be drawn on the "bleed edges" (basically the outer quarter or eighth?) and make for a staggered grid

Not sure if this is the right way to do it, but it looks nice so far.
>>
>>79527184
furries are NOT allowed here please permanently leave
>>
>>79527184
you're at middlin' tumblrite tier, that's good enough for games, anon
>>
>>79526249
>figure drawing for a beginner
lel
>>
>>79527242
Looks good. You might have some overlap if you're using that white tile at the top there. What kind of game is this btw?
>>
>>79526538
oh nice yea i just picked up that book from 011820.tumblr.com
>>
>>79527450
What if my game involves anthropomorphic creatures?
>>
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Am I on the right track? The shape has changed a little bit, but it still looks fish-like to me.
>>
>>79527184
You should practice construction if you want to draw characters from any angle/perspective, otherwise you'll only be able to draw in 2 poses.
Also gesture practice so your poses don't look stiff.
>>
>>79527460
Maybe I should get something like flash, spine, or spriter for animation. That's years beyond me right now.
What do you think?

>>79527642
Alrighty, I'll focus on that once these vids finish downloading.
>>
>>79527581
please permanently leave
>>
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>>79527606
What you're doing is making n-gons, there should be edges between those verts.
>>
>>79527795
o....o-okay......
>>
>>79527901
or else agdg will bully and character assassinate you forever
>>
>>79527463
That outline would be the border around an actual tile. It might be two pixels thick, not sure. Think of it as a cursor. The idea is to make it support walls that can "drop away" when you're looking at them (hidden, partial, full)

Ideally, it would be a sim game of some kind. What I wanted to do was find a pleasing way to draw walls "between" the tile grid, which gave it some proportional thickness, but didn't overwhelm the tile itself.
>>
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>>79527795
Too late to leave now.
The button takes me to [catalog#s=agdg]
>>
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>>79527820
I put on the triangles thing and it looks like triangles to me, but is it just that there's nothing there in those big spaces that makes it an ngon?
>>
>>79527462
it's a damn good book, man.
>>
>>79520320
I like your art style. Teach me please.
>>
>>79528407
It's LoZ clone-core art.
>>
>>79525643
many, many days.
>>
>>79528247
An N-Gon is any polygon that has 5 edges or more.
Basically since the N-Gon has to be converted to a tri before you can actually use the model, you don't know what the topology will look like until you convert to triangles or export your model.
>>
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>>79527795
This make you feel any better anon?
>>
>>79524424
I wish it just did it without the window popping up...
>>
>>79528565
>10 years to draw shitty lolis
How depressing.
>>
>>79526968
>>79528565
At least I enjoy drawing. This will be a long ride.
>>
>>79528749
No, all furries go and stay go forever
>>
>>79526156
What did you use to git gud?
>>
>>79526156
>you can produce beautiful art in a short amount of time given the right resources
This is so true its not even funny.

Good thing /ic/ has amassed a good amount of great resources.
>>
>>79528704
So, I should try to setup my verts and edges so that they already form triangles similar to those seen in the triangle view (ctrl + T)?
>>
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>>79528925
Too damn bad man. I'm here and I'm not leaving.

To stay relevant, the main character of my game.
>>
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now with parkour
it was a bug but now it's a FEATURE
>>
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>>79528925
are monster girl games ok?
>>
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Torn between using tiled 2D graphics or going ASCII to let people's imagination fill in how monsters should look and shit.

But it's something. Camera fixed. Woo progress.
>>
I'm looking for a simple physics engine for my simple 2d game.
Is box2d good?
>>
>>79529382
Monster girls are furries.
>>
>>79529040
http://www.amazon.com/Basic-Anatomy-Manga-Artist-Everything/dp/0823047709/ref=sr_1_2?ie=UTF8&qid=1410145385&sr=8-2&keywords=christopher+hart+anime
>>
>>79529174
Exactly. Though it's okay if they form quads, too. (A polygon with 4 edges.)
You want your model to be all quads or tris. (Quads are preferred because they handle better.)
>>
>>79528565
Can't wait to see where I get in a few years.
I need to practice hands and stuff, they're pretty OK right now but getting weird poses down is hard.
>>
>>79529382
Monster girls like foxes, no.
Monster girls like slime, sure.
>>
>>79529463
Cool, thanks for your help anon
>>
>>79529447
Do aliens and monsters in general count?
Technically anything that appears humanoid and is not human are anthropomorphic forms.

Hell most Disney movies should count.
Even LOZ could count.
>>
>>79529307
add in megaman x style wall jumping.
>>
>>79529802
If it's not human 100% it's a furry.
>>
What's the best way to into digital art? Are there any decent cheap writing tablets to learn with? Or would a regular tablet PC work?
>>
>>79529836
soon
>>
>>79529927
Get a wacom bamboo and upgrade to an intuos pro if you like it a few months/years from now.
>>
>>79529927
Most pc tablets aren't made for drawing. Just get mono or wacom. Plenty of sub $100 options.
>>
>>79529897
Does this count for things 0% human?
Do cyborgs count? they're a percentile of machine. Does that mean people with pacemakers are furries?
>>
>>79528890
I've drawn for years and still am not that great. I have the knowledge, but it's finicky sometimes getting it to come out on a page. I've found recently drawing outside your comfort zone (different subjects, different style) really helps, for one because you can immediately see a strong contrast and it helps single out what you're doing wrong, and also you get less uptight and are more experimental. if you, say, like drawing cute girls, you might get tense and feel you can't make a single mistake, but then try drawing some old weathered man and you'll probably have a much more fun time and be more loose with it.
>>
>>79530186
I don't know, man. I'm going back to work.
yes.
>>
>>79530329
Deus Ex a game all about furries
>>
Hello AGDG.
Me and a friend are working on a really basic 1v1 and free for all platformer combat game, and netcode is being a real pain in the ass. Anybody have some good GML netcode tutorials for us? It'd be really helpful
>inb4 stop using game maker
>>
Is there any way for people to tell if I use a pirated version of Maya?
>>
Maybe this is what I should expect from a free engine.
>>
>>79521707

the only thing I believe you're either born with or not is creativity. If you feel the urge, the desire to create something of your own, then you are born with it. If you're here on /agdg/, you're probably a creative person. You can just copy someone, but you're still creating something out of nothing. You're still turning blank files and zeroed bytes into something, something that wouldn't exist if it wasn't for you.

Everything else is an acquired skill.
>>
>>79530412
May want to learn basic networking first.
You have to plan things out way before you actually get to the network coding, else you have to re-factor a lot of things and cross a few lava moats with no bridge.
>>
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>GML
>>
>>79529673
what about games with every monster girl slimes and foxes?
what about slimey foxes?
>>
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And we're live! New site is up: http://cowardlycreations.com/uncannyvalley.html

You can download the final version of the demo and watch the new trailer.

I already sent out press release to tons of journalists and let's play requests to tons of let's players. We did get nice coverage last time, from guys like Kotaku, Destructoid, Joystiq, Rock Paper Shotgun, etc. It was great seeing my game there.

Still, I'm very nervous, yet so so excited that people are finally going to play the game after so much time working on it.
>>
>>79530552
Yes.
Though autodesk isn't going to care unless you make a name for yourself.
>>
>>79530570
>believe

beliefs discarded

kill yourself, christfag
>>
>>79530329
>Have metal plate in leg
>I am now a furry
Brb, amputating leg.
>>
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Level Select screen, WIP

background to be added in later
>>
>>79530614
If you're making a game with all the popular monster girls then of course its fine.

But in all honestly m8, don't be annoying cunt or spam furry shit and you'll be fine. That's assuming you also manage to not break global R3.
>>
>>79530561
God damn it it's a float, of course. Why is it a float.
>>
>>79530561
>inputs ints into the range function
>posts Range function definition for float inputs

1/10 I replied.
>>
>>79530623
>kotaku
did you suck some cock for attention
five guys or less?
>>
>>79530561
>>79530919
>documentation fails to mention types

what the fuck

Also, why the fuck were you casting those as ints in the first place.
>>
>>79529927
tablet PCs are shit for art, they're not nearly sensitive enough. Wacom runs the game when it comes to tablets, and that's all I've ever used, but I've heard excellent things about Monoprice. There are plenty of basic tablets for ~$80, invest in one of those and see how it works. if you dig it and really want to draw directly on-screen, you can shell out the big bucks for a Wacom Cintiq or another equivalent, but that's a huge investment, would not recommend until you're really comfortable with your skills. I used Wacom's cheapest tablet for years (until it was falling apart and they didn't even make that model anymore) before I finally bought a Cintiq 21UX, and it's the best thing I ever bought in my entire life
>>
>>79530623
Good luck m8, I saw it on a website last week.
>>
>>79531084
No I asked nicely.

http://www.rockpapershotgun.com/2014/04/30/living-with-consequences-in-the-uncanny-valley/
http://www.joystiq.com/2014/04/29/horror-game-uncanny-valley-cant-hold-onto-its-flashlight/
http://bloody-disgusting.com/images/3291243/uncanny-valley-aims-preserve-old-school-horror/
http://kotaku.com/a-retro-horror-game-pulled-right-from-silent-hill-1569298772/all
http://www.destructoid.com/uncanny-valley-does-survival-horror-in-2d-273907.phtml
http://www.relyonhorror.com/latest-news/uncanny-valley-showcases-a-security-guard-in-a-nightmare/
>>
>>79531218
wow thanks for the links shillman!
I'm glad I asked for them
>>
>>79531215
Can you give me a link? What website?
>>
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>GML
>>
>>79531318
I'm very sorry if I offended or damaged you in any way. You don't have to click them, again, really sorry.
>>
>>79530750

>not believing in anything

nihilist pls go
>>
>>79531494
no its fine
its cool to see how big a press whore you are and why you're here to begin with
>>
Recap Monday when? I've been waiting for like 4 days to post my progress, let's get this show on the road.
>>
>>79531603
I just send out press releases because I do in fact want to finish the game and sell it.

If you need help with your game I'd be happy to give you some advice, no need to be bitter.
>>
>>79531641
>Anonymous 09/07/14(Sun)23:27:17 No.79531641
its still sunday genius
>>
>>79530623
love the trailer, looks super solid! if i wasn't a huge macfag cocksucker i'd play the demo, you should probably mention on the site that it's windows-only. any plans for a port?
>>
>>79529409
ascii will turn away a lot of players though, monsters and stuff should atleast be recognizable
>>
>>79531832
not in australia
>>
>>79530603
>not using OpenGL and building your own engine out of austrialian feces
>>
>>79531847
Yeah sure, I can compile a mac version. Actually, interested to be a beta tester for it? Contact me please at [email protected]
>>
>>79530552
Yes. Buy the license once you can afford it, riding the pirate ship all the way through will only get you fined.
>>
>>79531953
>not stealing specs from nVidia and writing your own graphics library to replace OpenGL
>>
I have all the time in the world to work on my project.
I do it for the love of gamedev.
I'm making the kind of game that I want to play.
I do not intend to ever make a single cent from any of it.
I think the idea that criticism good or bad should be listened to and possibly acted on.

Is this a place for a dev like me?
>>
>>79532149
Well, considering that you've never actually made a game, I think you'll fit right in.
>>
>>79532149

No, if you're just going to talk about how much of a beacon of moral integrity and self-righteousness you are instead of showing us your game.
>>
>>79532149
post progress or go away
>>
>>79530623
>Studio page
>artist, animator
>SFX artist
>music composer
>graphic artist
>project leader, programmer, game designer

I understand those are all different jobs, but damn son that seems unbalanced as fuck
>>
>>79531103
There are two kinds of that function - one that takes ints and one that takes floats. I wanted to make sure it wasn't going to the float one. I forgot that the return type is a float in either case.
>>
>>79532149
If you have thin-skin, no.
If you can't ignore or tell blatant shitposting, no.
>>
>>79532370
That's why we don't get the same share of the revenue.
>>
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>>79532274
>>79532276
>>79532340
>>79532482
>>
>>79532370
>SFX artist

yeah, real hard to just smash some class or go to a gun range.
>>
>>79532483
your name sounds turk or something, but you sure you're not jewish?
>>
>>79531351
Sorry, I don't remember. I've been switching vidya sites in the last few weeks. It probably was Siliconera or Joystiq, or I somehow stumbled upon an old article. If I find it I'll post it.
>>
>>79532847
Looks fine for a prototype, be prepared for the inevitable LoZ comments.
>>
>>79532847
looks like terranigma
>>
>>79532847

Really simple, so keep at it. But it's kind of cute. I don't see what new it brings to the table, though.
>>
>>79532847
looking good, looking forward to improvements and feature implementation
>>
>>79532847
this looks avfully similar to Adventure on the Atari
>>
>>79532878
Everyone is praising the SFX design, with a reason - because I'm not doing it myself with a shitty phone. Horror games need proper sound design, and I'm prepared to give a few percentages of my profit for quality.

>>79532969
Nah, I'm from a shitty little country called Slovenia. I want to move as soon as possible though.

>>79532980
Alright, thanks anyway!
>>
>>79532878
Programming isn't hard at all either, just paste code from stackoverflow answers and you're done.
>>
>>79533074

I thought this too.
>>
>>79532990
>LoZ

what's that?
>>
>>79533074
Ahh thats the game, I was searching in my mind for what it was
>>
>>79532847
Just noticed my cursor was in the shot the whole time. Oh well.

>>79532990
Thanks. And I'm always ready for anything.

>>79532992
Maybe some day!

>>79533019
Thanks, features are coming one by one. Next up is a bow, then maybe simple inventory plus shops, and potions.

>>79533074
That's how it all started!
>>
>>79532878
>thinking SFX and audio design is easy

I'd like to see you do what the people Dead Space outsourced to do. Fuckers did the screams and howls themselves.
>>
to those working on 2D games, what do you yse for collisions?
is checking AABB for each tile 60 times per second really the simplest way? how do you handle slopes?
>>
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>>79532847
neat

added bouncing bullets. end goal right now is couch multiplayer platformer battle arena thing. hopefully it doesn't suck.
>>
>>79533142
you can do that?
man, I've been wasting my time actually trying to learn and memorize this junk.
>>
>>79531318
Come on anon, if you made a game and it got mentioned by big name sites you'd be excited too
>>
>>79533232
Lain of Zrain
>>
>>79533310
Look like it'll be a damn fun game soon.
Good luck man.
>>
>>79533232
Le oboku Znopico
>>
>>79533464
thanks m8
>>
someone explain classes in C++

i get them in Java and C# , but for some reason C++ is a faggot
>>
>>79533558
YOU ARE MAKING WHAT I'M MAKING
STOP
>>
are there any love2d games i can play online?

i found this web-player to build to webgl, but ont sure

https://github.com/ghoulsblade/love-webplayer
>>
Look whats on the front page of Tigsource
>>
>>79533649
punchdrunk probably works best is an actively maintained for porting love games to the web https://github.com/TannerRogalsky/punchdrunk
>>
>>79533581
You have classes
you have public things in those classes
you have private things in those classes
sometimes things can be void too

That'll be 14k for the lesson, thanks.
>>
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>>79533586
oh shit i'm sorry
>>
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>>79531960
email sent, thanks brah
>>
>>79531908
yes, that was a concern but at the same time it's not like a lot of people are going to be playing anything I make anyways.

My main concern with sprites is that there's not really much you can do with 16x16 tiles to create lovecraftian horrors with (at least not for an artist of my (lack of) talent).

With ASCII a monster can be described upon inspection and the player can form a grotesque horror that matches what they find to match a 'dungeon monster'. It's the reason why I enjoy books more than movies most of the time.
>>
>>79533709
He stopped coming here awhile ago.
>>
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>spend months working in complete isolation on a labor of love
>only a few weeks before finishing, a game with an identical premise comes out and becomes wildly popular

This never actually happened but it's a recurring fear I have. How many others know what I mean?
>>
>>79533761

where send monies
>>
>>79529409
what's with everyone using tiles?
>>
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>>79533709
ain't that some shit

i saw that when they posted it, kind of funny to see a what used to be just a couple gifs on agdg turn into a professional project with a multi-member team. i guess that's the trouble with success stories, tho, as soon as people actually get the gears turning they don't have time for nodev shitposting

JUST THINK SOMEDAY WE COULD ALL BE ON TIGSOURCE
>>
>>79533972
His avatar has been around recently but its best not to acknowledge avatarfagging even though i really want to say hi
>>
>>79534040
[email protected]
>>
>>79534028
ride the gravy train, man.
remember all the flappy bird clones?
>>
>>79534050
No idea.
Dorf Fortress is great without tiles.
>>
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I need to replace the HUD because the game isn't set in space anymore, but I don't know what.

I thought of using a vine where each leaf displays information, but the vine clip art I found online looks too florid.
>>
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Can anyone recommend a standalone program to animate sprites with bones and export to sprite sheets?
>>
>>79534050
it's just a trend at the mo, but a lot of oldschool games relied on tile-based systems. if you're going for the retro look, there's nothing better than a crude grid of tiny pixel art
>>
>>79534157
Which one?
The new Nichijou one is too new to be him.
>>
>>79534197

It's funny because there was already a game like Flappy Bird long before Flappy Bird actually existed.

Imagine being the guy who came up with the concept on your own volition and then being relegated to one of the many struggling to ride the coattails of the popular version's success.
>>
>>79534216
no, I mean why not just use normal graphics? am I missing something? tiling used to save resources but now it seems kind of pointless. unless you're going for that look.
>>
>>79534232

Is this game about pogo-sticking through the jungle?

I don't know why I'm so impressed with these bizarre, outside-the-box projects but I am and this looks real neat.
>>
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>>79534339
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>>79534050
Accessibility.

>>79534216
But intimidating for all but the ultra nerds.

>>79534315
Not going for a retro look I'm just doing a mock-up while learning a language. A tiled map was the path of least resistance to go down as far as the tools available to me.
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>>79534274
Spine 2D.
Best program ever for that.
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>>79534451
>impressed with infinite runner clones
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>>79533232
Lepers of Zimbabwe
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File: CHARACTERS.png (2KB, 164x69px) Image search: [iqdb] [SauceNao] [Google]
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I know it's bad, don't care about the art style, too far back in production but for color coding reasons I need more ideas for characters.
I can't have anything
-Grey
-Green
-Purple
-Tan
It needs to convertible into shitty box sprite form.
Go.
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>>79534385
What is 'normal graphics'? 3D graphics? 2D graphics not constrained to a grid?

Tiled 2D graphics are easier to work with because a uniform grid makes math a lot more simple. It also makes designing levels more simple since everything is grid-aligned and you just trace the grid.
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>>79534385
Ah. In that case, some people just can't into art.
I myself am confronted by that problem quite often so I'm using 32x32 bitmap tiles as place holders until I can be assed to make real graphics.
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>>79534687
do alpacas
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>>79534329
Honk was Chen
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I want to make a 3d dungeon crawler like wizardry, but I have no idea where to start. My only experience is making shumps and platformers using Gamemaker and love2d. Should I learn Unity?
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>>79534451

Yes, but >>79534585 is right. It's just a Temple Run clone, but worse since the pogo stick makes it harder to control.
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File: KELLEE.png (509KB, 949x2033px) Image search: [iqdb] [SauceNao] [Google]
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Question at the end is not rhetorical
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>>79534385
Tiling _is_ "normal graphics"
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>>79534687
alpacas
dragons
bears
dogs
cats
sea lions
sharks
birds of some sort

yeah, some of their natural colors come from your prohibited palette, but it's a game so fuck it, make them out of weird colors
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