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AGDG - Amateur Game Development General

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 806
Thread images: 121

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>GENERAL
Helpful Links for Newfags: http://alloyed.github.io/agdg-links/
Recap: http://www.homph.com/recap/
Archived Threads: http://archive.foolz.us/vg/search/text/AGDG/type/op/
New Threads:>>>/vg/agdg
WebM info: https://wiki.installgentoo.com/index.php?title=WebM

>HANDY TOOLS
Open Broadcaster Software: https://obsproject.com/
WebMConverter: https://github.com/WebMBro/WebMConverter
LICEcap: http://www.cockos.com/licecap/
DystopiaBox: https://www.dropbox.com/sh/i2fggwoodbn8d8p/AADBF8TUZr0hqN2gAKgLwzfIa

>PEOPLE AND PLACES
IRC: irc://irc.rizon.net/#AGDC irc://irc.freenode.net/#vidyadev
Skypechat: http://pastebin.com/idnpTCfU
Steamgroup: http://steamcommunity.com/groups/vgamedevcrew
Tumblrs: http://jormdev.com/randomised_links.html
Audiofriends: https://soundcloud.com/groups/agdg-audiofriends

>[GREENLIGHT]
Vital http://steamcommunity.com/sharedfiles/filedetails/?id=231832763 [Sept 04]

>[DEMO]
Uncanny Valley https://dl.dropboxusercontent.com/u/9387796/uncanny%20valley%20folder/demo/uncannyvalleytest.zip [Sept 04]
Choconeko http://m3ow.mx/choconeko/demo.zip (32bit) [Sept 04]
frost https://dl.dropboxusercontent.com/u/11566825/games/Frost%20v0.0.3.zip [Sept 1]
Skylarks http://skylarks.rsmw.net/ [Aug 30]
XenoRaptor http://store.steampowered.com/app/298280/ [Aug 29]
>>
First for post progress.
>>
Second for I love you all.
>>
>tfw the only "progress" you made in the past 6 hours was making 2 agdg threads
>>
>tfw you're a super duper 190 IQ genius but don't know how to program and too lazy to learn
>>
>>79511925
300k starting too?
>>
>>79511925
Even an average intelligence would find programming easy to learn and interesting enough to not be bored.
>>
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>>79511925
>>
>>79511814
my progress for the last 3 weeks has been a huge pile of nothing
>>
>>79511964

Working at subway.
>>
...you can paint over models instead of doing that weirdass texture unwrapping and work there?
THIS CHANGES EVERYTHING
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>>79511814
>go to nephew's birthday party
>forced to drink by social convention
>get home at 5pm
>can't progress for rest of the day
I don't really drink so I never understood the posts about being unable to progress after booze, but I see it now.
>>
>>79512330
Welcome to 1995
>>
>>79512330
Uhh you still need to make a proper UV map in otder to be able to paint on them properly.
>>
>>79512398
You aren't forced to drink. You are forced to accept a drink. Then you carry it around without drinking it. Shit's 101.
>>
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>tired
>lay down for nap
>can't sleep
>>
>>79512584
This guy knows whats up.
Last time i didn't do what he just said i ended up face down in a ditch.
>>
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https://dl.dropboxusercontent.com/u/24149029/WizSim.rar

Hello fellow devs.

I have a test build that has enemies and spawning, and you can die now. I left a nice handy readme in there, I don't recommend ignoring it if you know what this game is about already.
>>
>>79512330
...wait until you discover that it's actually easier to just make a UV unwrap anyways.
>>
>>79512636
Jerk off mang
>>
>>79512584
But they are Australian man.
I was being offered drinks every 5 minutes, after a certain number of times it is weird to say you're still fine.
>>
>>79512739
I'm just gonna drink caffeine
>>
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How is this for colouring/facets?
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>>79512423
Thanks, I can't wait for the Ultra 64.
>>
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>>79512703
Also a pretty webm for the webm lovers out there.
>>
>>79512909
How do I webm?
>>
>>79512636
Put this baby on and lay in your bed without looking at the monitor.
It's about to start.
twitch.tv slash itmejp

>>79512703
web build fucking where

>>79512724
You can auto uv unwrap and then polypaint in zbrush. It even works before unwrapping, but you need an uv map if you want to export it.
One thing though, if you are ever going to be working for/with someone you don't want to be doing this. It's unoptimized and it's very hard to go back and edit things.
>>
>>79512703
>actually need a microphone

Fuck mang, you might as well just change this now.
>>
>>79512992
>jp
heh, nah
>>
>>79512990
I just record with fraps then convert the final video in ffmpeg with the command:

ffmpeg -i YOUR_AVI_FILENAME_HERE.avi -codec:v libvpx -quality good -cpu-used 0 -b:v 500k -qmin 10 -qmax 42 -maxrate 500k -bufsize 1000k -threads 4 -vf scale=-1:480 -codec:a libvorbis -b:a 128k DESIRED_OUTPUT_FILENAME_HERE.webm

add a -an to the arguments if you want to strip audio encoding so you can post it on 4chan. Lower the bitrate if it ends up too big.
>>
5 hours later (2 troubleshooting a black screen on boot and 3 going through a complete system upgrade and driver reinstallation) and I'm finally back on Debian. Holy shit I don't even know what the fuck went wrong between restarts which could have caused that black screen but I'm glad that's over with.

I hope nothing else is seriously broken now.
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>>79513081
explain
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>>79513212
he's a faggot
>>
>>79512703
>>79512909
this could be insanely fun in mp

but are you going to get/make better art at some point?
>>
>>79513129
>everything breaks unexpectedly
>average linuxfag experience
This is why I'll never bother with linucks and stick with Windows.
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>>79512703
Fucking hilarious
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>>79513003
Respectfully declining for now. It's actually a lot easier for me to debug this with a microphone than with anything else at the moment, and the original idea was conceived as a wizard simulator, and this is just way more fun.
>>
>search for books on programming games on amazon
>they all want money for them

Who the fuck do these people think they are. Holding knowledge ransom for cash? I have a right to know this shit and they're withholding it from me.
>>
>>79513365
I can't tell you the number of times I've had to run the recovery tool on Windows XP and how fucked Windows 7 is right now.

Last time I had used my Debian partition I was pretty pickled and probably did some really dumb shit while cleaning unused packages or something. I dunno.
>>
>>79513565
>What is pirating
>>
>>79513565
Freedumb pls go
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>>79512793
This makes no sense. Also I'm Australian.

>>79512842
It's good to see these changes, but now you have lost contrast. You need to add in some contrast somehow.
>>
>>79512909
>>79512703
mousePos.x = Mathf.Clamp(mousePos.x, minX, maxX);
mousePos.y = Mathf.Clamp(mousePos.y, minY, maxY);

fucking please do it
also MP when
>>
>>79513607
>>79513365
>run windows 7
>randomly get MEMORY_MANAGEMENT BSOD
>memcheck said there's like 600 errors
>dont know how to fix it
>just keep doing my thing and saving frantically so whenever it BSOD's i dont lose any progress

at least the bsod only pops up like every 3 weeks
>>
>>79513768
Jesus man just do a reinstall or upgrade to 8.1
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>>79513565
This is a minefield of shit anyway. There are SO many trash books.
>>
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>>79513283
Maybe, maybe not. What's more important to me is that it's visually consistent. If I improve some of the models, then I have to improve all of them or the design will clash.
>>
>>79514025
How do i troubleshoot it if there is absolutely no reaction to me repeating the words 20x times?
It never activated once and i have a working mic.
>>
>>79513757

If you left-click it while playing the main game should actually lock the mouse. I'll try and just make it lock as soon as you hit play, though.

Also I have very little experience with netcode. It's definitely not out of the realm of possibility. I could try just doing a one-on-one arena battle, but you might have noticed I haven't really put cooldowns on the spells to prevent you from just shooting them off a hundred times a second.
>>
>>79514245
I haven't noticed anything, I'm >>79514197

Try photon networking for it, it's really useful.
>>
>paying for programming books
>ever

don't
o
n
'
t
>>
>>79514382
If you have the money pay for them. Ebooks can't beat the physical thing.
>>
>>79512703
Gyama being Gyaw-maw throws me.

That isn't how I'd pronounce Gyama.
>>
>>79514197
I'm implementing some mic setting menus right now. For now you just need to go into the control panel and make sure windows speech recognition has your default mic recognized, and make sure your default input device is the mic you're currently using.

If it continues to fail, I'll probably focus more on making the mic check more robust.


Also, the game should be launchung a little console program in the background. If you're closing it or not allowing it to run, the game won't pick up any voice at all.
>>
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>I don't keep a copy of K&R on my desk
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>>79514197
Did you close the cmd?

I did that the first time..
>>
>>79514481
You can fudge the pronounciation a little bit. I speak spanish, so I end up saying it like "Gyah-mah" and it still works, but if the recognition server isn't liking that, you can just say it like an anglophone and it'll work. I can tighten up how the grammar file interprets words later.
>>
>>79514475
Bullshit. ebooks are portable and searchable. They also cost nothing.
>>
>>79514649
Nope, i started the game about 5 times.
I blocked it in the firewall but i suspect that has nothing to do with it.
I see the bar appear, but no icons appread, and i tried pronouncing it multiple times in many ways. I only have one mic and every program detected it properly so far.
>>
>>79514481
https://dl.dropboxusercontent.com/u/24149029/wizsim.webm

Also here's the earlier webm with sound so you can hear what it sounds like when I do it. Apologies for sounding completely unenthusiastic, I'm tired.
>>
>>79513565
and most of them are not worth buying, either
this gay earth, fuck it
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>>79514475

They can when you have to CTRL + F to get that particular info.
>>
>>79514475
so much this. If I had the money, I would buy physical copies of every book I have on my pc
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>its happening
>>
>>79514695
>>79514871
Call me a faggot, but the expereince is just a whole lot better with the actual book. Ebooks, no matter how fluid and well designed everything is, just can't match the actual thing.
>>
>>79514795
That program is a little local server connecting to the unity game via sockets. Blocking in the firewall might actually be breaking it.

This is a necessary workaround for now. Unity doesn't have access to any windows-specific API stuff, so the only way to get it to play with the voice recognition API was to make a little satellite program to pick up on the voice in the background.

Ideally I'd like it fully integrated with unity so that there's be no dependence on windows and less issues to troubleshoot.

I appreciate you guys for not complaining too much. A lot of people are really negative about the voice thing- It's an experimental game and I'm willing to reconsider things later, but right now I think the concept is kind of funny. I'd like to add in funny random effects for failing and fudging spells.
>>
>>79515025
I am calling you a faggot. You are picking sentimentality over logic.
>>
>>79514848
I disabled an unplugged device that hasn't been plugged in for a year and it works now
>>
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>https://www.youtube.com/watch?v=OXd6mE-HYIo

So what do you guys think about Corrupted?

I figures you guys would be on top of this more than the rest of the boards.

I tried talking about it on /v/ but most of the guys really don't know what are they talking about.

Do you think it's good? What are your complains about it? Do you feel hatred towards it? If you do, for what reason?

I think it's great and pure, focusing on what actually matter, and ignoring all the other unimportant bullshit that i see these days.

The guys making it are doing so purely out of passion, without any donations/agendas/whatever.
>>
>>79515174
/agdg/ doesn't really do romhacks/fan games a whole lot. But it looks okay.
>>
>>79515025
https://www.youtube.com/watch?v=E_M108B3mdY
>>
>buy physical book
>new edition comes out 6 months later
>book is literally worthless now
>>
>>79515435
>only one paragraph changed
>>
>>79515156
I still use ebooks, I just like the physical thing better.
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>>79515435
The information doesn't become deprecated
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>>79515174
From looking at it, it feels weird.
This one's more like a Metroidvania, so the environment of having a character like X feel different.
I can tell it's a fangame, but not in a bad way, the game itself looks pretty fun, and I'd like to try it some day.
>>
>>79515174
Not to be a cynical piece of shit, but it's incredibly obvious that you're probably working on this and just trying to get feedback.

If so, we here in AGDG appreciate it when devs are straightforward about marketing their stuff here, and it comes off as insulting when people waltz in singing praises for a game nobody has heard of as though we should all be familiar with it.

tl;dr: It looks cool, please don't insult us again.
>>
>>79515435
You're buying a shit book from a shit series then. Any good series has atleast a year or two between iterations.
>>
>>79515174
it looks alright, not sure if Id play it though. /agdg/ isnt really a place for romhacks
>>
>>79515707
What about roms make from scratch?
>>
does anyone know what rules/conventions african americans have for naming their children?

is there a guide somewhere for how they come up with names? im making an african american character and i want him to have a real name
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>>79515840
They follow the lord of the rings name conventions. Glom son of Gloim, son of Glorin, etc.
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>>79515673
Maybe he didn't buy it at release..
>>
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FORTI FORTI FORTI FORTI FORTI FORTI FORTI FORTI FORTI FORTI FORTI FORTI FORTI FORTI FORTI FORTI
>>
>>79515840
I can't tell if you're joking but look up actual African naming conventions if you aren't.
>>
>>79515582

Jezz im not one of the devs, im not into coding and spriting. My english is also a bit broken.

This is just one of the few games that has me excited and i was looking for a place do discuss it is all.

/v/ gave the guy shit for coding it in flash and the time he is taking on the project and i wanted to see what you guys had to say about it.
>>
>>79515975
is it the same in africa and america?

like if i wanted to come up with a name like trayvon what rules are there in making the name?
>>
>>79513607
I'll give you XP but 7? You're going full retard.
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>>79515956
Then he should be checking for the latest version and if he should wait until a newer one comes out soon or not.
>>
>>79515840
Try names of things the low/down class can never afford.
>Jaguar
>Rolex
>Blue Ray
>Lexus
>Chevy
>Lincoln
>Ramen
>>
>>79515840
There is no convention except for the imperative of making the name 'unique' by borrowing it from another language or taking a regular word and changing a letter or something. A lot of times they borrow from spanish, german, french names, too.

There's really no right or wrong way to come up with a 'black' name.

https://www.youtube.com/watch?v=gODZzSOelss

Here's the best guide I can give you.
>>
>>79516192
this looks staged
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>>79516124
In 3/4 cases, no as blacks here don't really care about their "culture" until they're backed against a wall. But look up lists of the most popular black names, and you'll quickly realize how easy it is.
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>>79515946
Goy son of Goyim
>>
>>79516171
BluRay Jefferson Sha'Lincoln Rolex III Jr.
>>
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alright heres todays progress


>finished the new basic marine sprite
>new tile size adjusted
>friction adjusted


im still messing with internal resolution but so far so good


heres the new sprite in action
>>
>>79516097
If it is in flash a terrible mistake has been made and they should all be shot.
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>>79516357
everybody can afford a bluray. my homeless friend owns a bluray
>>
>>79516459
But does he own a blu ray player
>>
>>79516378
gj
>>
>>79516378
are you progressing backwards? before you had guns and jetpacks and shit
>>
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>>79516508
>>
>>79516378
I'm going to draw him inserting an eggplant into his anus.
>>
>>79516459
Not when they were first released he didn't
>>
>>79516143
registry is fucked on my Windows 7 install. Also has issues with audio and takes 30 minutes to open audio settings just to change the audio output.

Hemorrhaging memory like a stuck pig, compatibility issues for platforms I'm working with (Meteor framework on Windows isn't a happy thing), and occasional frozen screen if I fire up Doom or something for a break.

Could probably be due for a clean install but I've been lazy.
>>
>>79516708
So are you saying Dreamcasts are expensive because they were 20 years ago?
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>>79516357
Funny part is, I've known a few black people with names like that.
Mercedes Sears Kools Price
>>
>>79516789
No, the nignog parents named their kid when blu-rays first came out.
>>
Unitybros, I have a question. I've got some experience with the engine, but I've run out my free trial of Pro.

What is the cheapest way to acquire Unity Pro? I'm a student, and there seems to be a way to subscribe to Pro for a year for $100 on Studica, but I'd rather just actually purchase it permanently from Unity directly.

Alternatively, is it a bad idea to pirate Pro if I plan to release the game commercially? I'd obviously have to purchase a subscription/the software before releasing the game, but being able to use Pro now without worrying about money would be great.
>>
>>79516853
20 year olds aren't kids
they named them 5-13 years ago...
maybe
iPodNano la'tonya CoachPurse
>>
>>79516892
Pirate it. Fuck those goddamn kikes for restricting something as simple as a dark theme. No one developing a game should be subject to that terrible fucking eye strain.
>>
>>79516892
It's like, 1800 for permanent unity license. You'll never have to pay them another dollar.
>>
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>>79516598


Yes and no, the problem was that my original design was way out of my current art skill level. Rendering the sprite individually to add customization is just doesn't work when you are not a skilled artist.

So I decided to simple draw the whole body minus the head in a single sprite since the animation on the past iteration where fucking terrible and static not to mention stupidly big, it lacked a concise style as well.

I'm still adding the guns and stuff, I'll just draw them into the sprite this time.
Some times you just gotta admit your shit isn't working and start over. Learned a lot tho.
>>
>>79517013
>just $1,800
>>
>>79516892
https://store.unity3d.com/products/subscription
75 USD per month, buying it is like 1500 USD

If you want to release something commercially, don't release it using the pirated version, if anything, import it to the Free version and make money off of it to be able to afford the subscription or better yet, the whole thing. You don't have to have Pro if you don't make more than 10k USD IIRC
>>
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>>79516171
CAN'T AFFORD A CAR SO SHE NAME HER DAUGHTER ALEXIS

are BSP trees suitable for collisions if i'm looking to subdivide a box up for collisions quickly? i need different hitboxes to do different amounts of damage.
>>
>>79517013
Does that include future updates as well?
>>
>>79517180
BSP is okay. For such a simple looking game you could just do a grid.
>>
>>79517165
can they catch you if you sell it with the pirated version?
>>
>>79517080
respect anon, that takes dedication to do
>>
>>79517279
good good. this isn't an actual project right now so much as a learning experience, hence the bsp idea. many thanks.
>>
>>79516892
Yes and no. Yes, you can pirate, and no, I wouldn't recommend releasing a game on a pirated license. HOWEVER, if you keep it in the down low and legalize your situation as soon as you have the money for a Pro license, then you should be clear.

Reminder that entire countries pirate every Microsoft product on their government machines and they don't bother to do anything about it until they're hit with a fine.

Pirating is ok as long as you realize it is only temporary.
>>
>>79515840
Heres a short list of popular black names.
60) Latifah
59) Shaniqua
58) Latoya
57) Laquisha
56) La'Kisha
55) La'Tanya
54) Rohandra
53) Bon'Quisha
52) Sha'Tanya
51) Toprameneesha
50) La'Quishria
49) Bonifa
48) Shataniana
47) Levondia
46) Bufanaquishria
45) La'Quishraniqua
44) Barbeesha
43) Mo'Nique
42) Abduiniana
41) Fo'Landra
40) Kisha
39) Bon'Qui Qui
38) V'Lanta'la'mana'ma'nisha
37) Sha'Nay Nay
36) Tay Tay
35) Da'Quonde
34) La'Trice
33) Deedra
32) Tramicia
31) De'Lanice
30) Ka'Likatifrianiqua
29) Sha'Londria
28) Sha'Quonda
27) Elephantisha
26) La'Quaysha
25) Guuuuuurrrrrrllllll
24) Qua'Lifriaqui'Sha'Niquia
23) Cornbreesha
22) Congratulashayla
21) Barackisha
20) Obamaniqua
19) Koolaidria
18) Spongebobeeshia
17) Clitorisandrea
16) Fa'Nay Nay
15) Comptonia
14) Harlemisha
13) Beetovenice
12) Watermelondrea
11) Cellularphoniqua
10) Unidastazovamerikaaliqua
9) Alejandrisha
8) King'Kong'Quisha
7) Fri'Chickenisha
6) Colla'Greeniqua
5) Grapedrankisha
4) Africanishaniqua
3) Que'Shayda
2) La'Taniana'Bo'Vanashrianiqualiquanice
1) Courtney
>>
>>79517293
Probably. They probably put lots of your personal information encoded and hidden in the game files. More than enough to identify you are a filthy pirate. Catching people would even be automated.
>>
>>79517293
Yeah, software developers usually have a way to see if the things you release are made with legit licenses or pirated ones. Usually by digital fingerprints.
>>
>>79517482
>>>/b/
>>
>>79517651
But I'm not a nodev
>>
>>79517013
is it worth it?
>>
>>79517007
It's not about ethics as much as it is me wanting to sell the game afterwards. It's actually required for what I need to do.

>>79517013
That is my living expenses for three and a half months. I can't spend that much.

>>79517165
I've heard a lot of features are left out of the free version.

>>79517458
I suppose so. I'd just hate to shoot myself in the foot here.

Maybe I should just use Studica. $100 for a year compared to $75 a month is quite a deal. But I hate the whole subscription culture around software these days and would much rather just invest in a piece of software I could use way down the line without having to payout.


I guess I'll just try to use the free version, and if it lacks some essential feature I need, I'll give up and just buy it from Studica. It's easy to transfer a free version Unity project into Pro, right? It's not gonna fuck up all my scenes or anything, right?
>>
>>79517013
Does that include free updates for life?
>Unity 5, 6, 7, 8, 9, Unity Next
>>
>>79517879
No, pay up, goy. Should have gone for C++ engine nodev.
>>
>>79517762
No. Unless that is chump change to you.

>>79517812
You're not going to make a game. If you do make a game, it wont make any money.
>>
>>79517812
>I've heard a lot of features are left out of the free version.

they are, but if you don't want to spend money, it's the way to go to sell your game, unless you just subscribe to something for the Pro version.

It is easy to transfer a game into Unity free, unless your scenes require those features, it will be fine.
>>
>>79517946
I've not bought Unity, and have no interest in it at all. I'm using Dark Basic.
>>
>>79517812
>>79517812

UE4
>>
>>79517879
Why can't more people follow Image-Line?
One payment for life and they seem to be doing just fine.
>>
>>79517952
wouldn't someone just use a better engine if they had that kind of money?
>>
>>79517952
I've already made a full game with Unity (free). And making money isn't the issue, I just HAVE to put it on the market upon completion. Like, I'm required to.

This project is much more complex though, which made me think I'd need Pro.

>>79518054
All right, cool. I'll just stick with it then and hope for the best.

>>79518090
nah
>>
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what are you listening to /agdg/?
>>
>>79518068
>I'm using Dark Basic.
What the fuck is this the 90's.
>>
>>79518247
Night core song pack from the bay. (1337 songs)
>>
>>79518195
Just churn out Unity Free capable games until you can afford a Pro license, is my advice. It's not worth to live with the constant stress of being found out that you pirated your engine: it marks you for the rest of your developer life.
>>
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>>79518247
Necromantix are helpin me dev today before going to work.
>>
>>79518268
Maybe you should look at the updated feature list of DB Pro.
>>
the most advantageous part of being a male and wanting to dev is that i can easily go for years without having friends

girls need to always be social. but i can easily live in my studio apartment for months at a time, only venturing outside for food and exercise. i have gone very long periods before without non-business social interaction. this is the power of man
>>
>>79518247
Deine Lakaien

Pretty okay if you like Kraut stuff.
>>
>>79518247
my own gay piano sounds
practicing so that I can eventually compose music that isn't chord noodling and a shitload of effects
>>
>>79518432
You making a jojo game or is this just random placeholders?
>>
>>79517217
seems like they'd be shooting themselves in the foot if it did.
>>
>>79518547
You sound incredibly lonely.
>>
>>79518626
Place holders, but its going to be inspired by stuff like jojo.

Its all about countering enemy attacks with FABULOUS poses. No attacks other than Im thinking a taunt like Dudley's rose through to make an enemy attack so you don't have to wait around too long.
>>
>>79518746
im not lonely

i have video games
>>
>>79518746
Only when the voices in my head get mad and leave for a bit.
>>
>>79518806
Videos games are just a band-aid for your emptiness
>>
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>>79517007
>>
MusicBro here wasting a few minutes before dinner. Any questions?
>>
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>>79518797
>jojo
>dudley
I love you already
>>
>>79518797
>no attacks

that's actually kind of interesting.
>>
>>79519085
how get gud free music
>>
>>79519085
DAW?
Equipment?
>>
>>79519085
favorite>>79519085
VSTi
>>
So I am currently learning Javascript, I know the basics of html and css. Does anybody know what else I would need to learn to make a multiplayer game using the web browser as my engine?
>>
>>79518247
https://www.youtube.com/watch?v=JytO0DFxzis
>>
>>79519273
Thanks appchan.
>>
>>79519085

Best (least shit) free DAW
>>
>>79519280
Web Browsers aren't engines, they're just platforms to run things on.
>>
>>79519449
Reaper. It's nagware, it's fully functional otherwise.
>>
>>79519280

Use AJAX to call a server-side script that handles the networking features. The network-relevant data would have to be written to a database from the back-end and retrieved on the opponent's side (and vice versa) in order for multiplayer to work.
>>
>>79519449
None.
Pirate FL or Ableton and get working.
Use audacity to export finals.
>>
>>79519085
what are you having for dinner?
>>
>>79519608

intriguing

can you use it for commercial purposes while keeping my shekels??
>>
>>79519153

>how get gud free music
make it yourself or publish a freeware. Or give a percentage to your chosen musicbro.

>>79519161
>DAW
Commercial:
1. Reaper
2. Studio One
3. Mulab

Free:
Podium Free

>Equipment
Any Midi keyboard with a pitch and modulation wheel or a joystick. If looking for cheap equipment, check these (in no particular order):

- iRig Keys
- Korg NanoControl
- Korg NanoPad
- Korg MicroKey
- Akai MPK Mini MkII

If looking for full midi controller with bells and whistles:
Akai MPK261

>>79519273
If paying for one thing:
Native Instruments Komplete

If you are cheap and need one synth that can do it all:
Synthmaster

For free:
I can list a whole bunch after dinner.

You can also get any midi controller from the Akai MPK2 series and upgrade the included Hybrid 3 to the full Air Instruments Expansion Pack.
>>
>>79519810
Well I meant yours in particular, but thanks m8.
>>
>>79516892
I'm currently on my 4th month of my month trial of Unity Pro.
>>
>>79519738
Yes, do what >>79519689 said with Audacity.
>>
>>79519983
Cycling through different emails really won't work for me for REASONS.
>>
>>79512793
Drink is the thing people are most generous with in the world it seems. I can't seem to say no.
>>
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So, I'm a shit programmer trying to be oma and learning some modelin. I started doing this fish thing. What am I doing wrong? Please rip this apart.
>>
>>79520134
I'm on the same email.
>>
>>79519983
Tell me your secrets, Time Wizard.
>>
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Working on simple doorway teleportation.
These ones basically just teleport you to the next nearest doorway. Since most doorways for different "rooms" are so close to each other anyways it means these will work in most situations with few exceptions.

It's not flashy yet though. I was thinking a fade out and then in between rooms? Shouldn't be hard to do, I hope. I'm not very good lol.
>>
>>79520178
Way too many edgeloops.
The end of the tail should be bigger.
I assume you're making a fish?
>>
>>79520258
I reinstall Unity or update it when new version comes out and when they ask what account type I have I just click the 30 day Trial and log in with the same e-mail I always do and I got trial for next 30 days.

I did that 3 times now.
>>
>>79520320
Looks good mate.
I'm totally jelly over your pixel skillz.
>>
>>79520330
yeah. What's an edge loop?
>>
>>79520320
I'd say a very minimal transition. I kind of like it how it is now actually.
>>
>>79520320
Do it like Zelda: Link to the Past does it since your game looks so similar already, pause the screen and push the character to the next screen.
>>
>>79519139
Yeah i thought it might be fun, I always liked the feeling of a well timed dodge or parry.

>>79519134
Thanks man, I just hope I can make this game look and feel good.
>>
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i must go now
my people need me
>>
>>79520593
A loop of edges.

literally
>>
>>79520593
An edge loop is a loop of edges that goes all the way or part-way around the model.
Picture related is in edge loop.

While you're in edit mode, with edge selection (Press ctrl+Tab to switch selection modes) Alt click on of the edge loops, you'll see what I mean.
If you want to delete one of these edge loops hit X and select delete edge loop.
You'll want to reduce your edge loops to as few as possible while still keeping the silhouette.
>>
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>>79520593
>>79520947
Forgot image, but you should have gotten the idea.
>>
>>79520656
reminds me of something. like some 16 bit era game or something.
>>
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Well, I've learned how to Game Maker.
>>
>>79519930

Oh! Well there are too many to list but if I had to cut them down then, Kontakt as the sampler, Diva as the synth and Reaktor for everything else. Can I also have Alchemy there?

For effects, I like Melda Productions Bundle and almost anything Sugar Bytes.

What about you?
>>
>>79521390
>That framerate

Yes you did.
>>
>>79519608

You are still supposed to pay after 30 days. It just doesn't have any DRM.

>>79519738

60 bucks gets you all the Reaper updates for the next 2 to 3 years. Try it and I guarantee you will want to pay for it.
>>
>>79521513
How can I make licecap record something without a killer file size?
>>
Programming is an acquired ability. Artistic talent is something you're born with.
>>
>>79520778
what is this, DMC?
>>
>>79521674
Use webbums mate.
>>
>>79521406
Running on poverty-gear with a rockband mic, nano Kontrol 1 and a shit ton of free synths. Looking to get an Ultra Nova for actual video game and other composing as I'm doing nothing but noise and drone stuff right now.
>>
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>>
Final progress of the evening (hey, one per thread!)

Not related to comboing though, just some movement mechanics stuff. Mostly a LOT of work on the dash.

+ We can now jump out of a dash

+ As long as we continue to hold dash FROM a successful dash, we will resume the dash indefinitely. We can leap from dash to rail, for instance, and when the grind is over, if we're holding dash, we continue our dash

+ To that end, if we hit a wall while holding dash, we fire off timed pulses of Wall Run Press so we can move along the wall (albeit with fairly minor control over height) to carry us along. These three things together will help the dash to be a useful means of navigation; players who are really good at the parkour stuff will be able to dash into wallruns and grinds and then continue dashing at the end, without appreciable loss of momentum. Unfortunately, this state is still a LITTLE wonky, as the airborne "resume dash" anim state doesn't currently transition to attacks (that's just a later implementation). However, we can cancel out of the state by releasing dash at any time.

+ Fixed some bugs with the wallrun which caused dodges performed near the wall to break everything; now, dodging while still in the vicinity of a clinged wall will launch you away from the wall. Theoretically this could lead to issues when fighting near walls but so far it's worked very well. Eye out for edge cases, though.
>>
>>79521390
bretty good
>>
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>>79521152
so, I did this? I got rid of almost all of the vertical ones without changing the shape. Not sure what to do with the horizontal ones.
>>
>>79521707
As my father always tells me,
"If you can write your name, you can become an artist."
>>
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>>79521674
convert it to webm afterwards
>mfw this webm was a 40mb licecap .gif
>>
how the hell do you apply an orthographic projection to XNAs spritebatch? shit doesn't work

no game uses one resolution pls
>>
>>79521765
Jesus christ all this potential.
What even is your plan for the actual game?
>>
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>>79521707
>>
>>79521228
If you can remember what it is let me know so I can have a look at it.
>>
>>79521825
no, you should still have vertical edge loops,
you want to reduce the number

REMEMBER everything should be made of triangles and squares.
NOT N-GONS

reduce the complexity of the shape, don't just delete lines
>>
>>79521745

no midi controller? You should get a cheap one, it really helps. Also, do you have a Korg license key.

Check this out

http://www.korg-license-center.com/

Which freeware synths do you use? There are some really good ones out there like synth1.
>>
>>79521984
That seems really tough. Is this something that is done while building the model or do you build the model first and then reduce the complexity?
>>
>>79521825
You used dissolve, which doesn't actually remove the edgeloops.
If you select your model and hit ctrl + T it'll bring everything back to triangles.
You'll see that the lines weren't actually removed.
(You can press alt + j to convert everything back to quads.)
>>
>>79519153
post on /r/gamedevclassifieds

you will literally be swarmed with thousands of mediocre composers, each one eating the shit of the one in front of him before shitting into the dude behind him's mouth.
>>
>>79521707
Learning how to keep sane, clean topology is a skill in itself.
>>
>>79522068
Nah all those years of using FL with just a KBM got me efficient and too used to the hardwareless workflow. But I'll probably get one sooner or later as I'm looking to get into live stuff.
>>
>>79521765
I always wanted a megaman game sort of like that webm
like a fast paced beat em up.
>>
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>>79521707
>programming is a talent
>not a skill
>>
>>79521886
Game is an arena brawler. Enemies spawn endlessly at spawn regions adjacent to the player; clear one area and you have to traverse the tricky platformer/parkour inbetweens to get to the others quickly.

As you successfully build combo, your damage per hit increases until you can oneshot enemies. As you start to kill enemies faster than the spawning can replace them, the game undergoes a tier shift and spawns more and tougher enemies, and the cycle repeats.

When time is up, the total damage dealt (dealt, not passed; doing a 10k attack on a 100HP enemy is only 100 points, so as you build combo you need to shift tiers as well for maximum score) is summed to form your score.

Game is a score attack game, though your goal is not just higher numbers (i.e. experiencing the new enemies and changes to the arena with each tier shift, if your idea of progress is watching things change rather than watching numbers go up).
>>
>>79522565
It can be both just like music,art and all the other aspects.
>>
>>79522243
You can do either.
Some people start out with a high poly model and then make a low poly model from that. (Useful if you want to bake a normal map)
Or you can just make a low poly model from the get go.
Generally people seem to agree that going from high poly to low poly is easier. But there are some people who think low poly is easier.
Just go with whichever feels easiest for you.
>>
>>79522659
Ah, I always thought you were going to do a looser DmC type thing but this is just as good if not better.
>>
>>79522279
oooo thanks! that's really helpful.
>>
>>79521707
that's your excuse for slacking off, little bitch?
>>
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>>79521390
>>79521513
>>79521735
>>79521814

Ok thanks everyone, this should be better!
>>
>>79516435
what's wrong with flash?
>>
SEX FOR FAVORS
>>
>>79521707
Some level of intelligence is the only requirement to art.
>>
>>79523141
Deprecated
Performance ceiling
AS a shit
etc
>>
>>79523269
how is it deprecated?
>>
If I pirate Unity, is it actually possible for them to tell that I did from an exe of my game?
>>
>>79523141
It's a shitty language. It runs like shit. It looks like flash (which is bad). There is no reason to use it in this, our year of the lord 2014.
>>
>>79522813
Nope. Drawing inspiration from THPS as much as DMC or TPSes.
>>
>>79523376
HTML5.
>>
>>79522279
sorry, forgot to ask. What should I do instead of disolve?
>>
>>79523384
I'm not sure what sort of hidden data is added to the exported/compiled game.
However I will say that it would be very easy to add things like computer/user name, IP address, and more.
>>
>>79523539
Use the "Edge Loop" option in the deletion menu.
>>
>>79523236
Please don't disclose how I pay my artists.
>>
>>79522708
Should I be using disolve verticies?
>>
These Loomis books are shit. Is there a Loomis in video format?
>>
>>79523690
>paying artists
>>
>>79523763
Loomis is for children and people with no art experience what so ever.
What were you expecting?
>>
>>79523763
Vilppu
It's all videos of his classes
He's better imho
>>
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>>79523827
>What were you expecting?
>>
>>79523763
>Those loomis videos are shit. Is the a Loomis is thoughts injection format?
>Never mind that, let's just simulate a universe where I have artistic skills
>>
>>79523470
when is that going to fully replace flash already? it's taking too damn long.
>>
>>79523946
>cgl-tan.jpg
>>
>>79523763
kek, learn to read faggot.

But i suggest you take a fundamentals class so you don't just grind shitty faces all day and not learn shit.
>>
>>79523827
>Loomis is for children

i wouldn't say fun with a pencil is for children at all, you need some drawing skills to even understand beginner loomis
>>
>>79523990
When browser fragmentation ends. When .webm completely kills .gifs
>>
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>>79523429
>AS3 came out 8 years ago

I want off this ride.
>>
>>79523946
Is that nyaruko
>>
>>79519717
not him but i'm a musicbro and i ate spaghetti
>>
>>79524176
Gifs have their use.
It's like wishing JPG killed PNG
>>
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>>79523729
You'll want to stay away from the dissolve option entirely until you really have a feel for what you're doing.
Dissolve is almost always going to create an N-Gon, which unless you know what you're doing, you'll want to stay away from.
Picture related is what you'll usually do to reduce the poly count.
>>
>UE4 crashes
>lose 2 hours of work

Now I know why they enable by default that annoying autosave every 5 min feature
>>
>>79524156
Does Loomis also do books on props and scenery?
>>
>>79524198
>C++ came out 30 years ago
>>
>>79524404
A very,very niche use anymore.
>>
>>79523729
dissolve gets rid of vertices, not the geometry generated by them
>>
>>79524480
if you get your fundamentals you wouldn't need books on how to draw a chair.

You know how he has you make faces form basic shapes? Apply that principle elsewhere and you can make anything you need from basic shapes. See Vilppu for more info.
>>
>>79524404
JPG is lossy compression, PNG lossless.
You use PNG when you don't want to lose image quality.

Webms have better quality, usability and file size than gif
>>
>>79524487
>And is still king of programming

gg scrub languages
>>
>>79523763
what the hell do you expect from books written like 60 years ago? also, you should study animation if you really want to improve.
>>
What is the best 3D modeling tool if I'm stuck with a fucking trackpad for awhile.

I was going to use Blender but without a mouse wheel it's like trying to build a sandcastle with my dick.
>>
>>79524669
Gif handles limited pallets better though.
So for 2D games it's better to use a .gif than a webm.
At least, so I've been told.
>>
This is it aggydaggy, I'm gonna start using C++ and make my own game. Wish me luck!!
>>
>>79524265
oh yeah? what sort of sauce?
>>
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Unity's bastardized C# doesn't support predicates. I'm so mad it makes me want to use UE4, not like it would help. I'm so mad I want to get a job at Squad.
>>
>>79524675
any particular reason?
what gives a language staying power?
>>
>>79524936
i'm pretty sure it was italian sausage, mushrooms, onions, and carrots. i had never had spaghetti sauce with carrots before. it was pretty good
>>
>>79524924
Muy muy luck, desu!
>>
>>79524942
I don't see anything about it not being supported on google.

Try System.Predicate
>>
>>79525156
language doesn't matter at all
>>
>>79523768
> not paying those who work for you.
I'd rather starve.
>>
>>79525203
>>79524936
>>79524265
>>79519717
>>79519085
Why must you samefag this much?
>>
>>79525156
For the same reason people bitch about it. It's a monster of a language that goes for use over looks. Doesn't try to niche into one aspect of programming.
>>
>>79521707
Yes and no.

I mean, you may never be praised for your brilliant artistic compositions, or have paintings in a musem. But any man who is willing to put in an hour a day and sketch and draw will become respectable.

And that's all /agdg/ is asking, you lazy fuck. Respectability. Don't be fucking Phil Fish.
>>
>>79524886
>So for 2D games
Only pixel art games with few colours.

If your game is a painted 2D game or a fake-retro indie game with 1 million colors, gifs won't help at all.
>>
>>79525449
>an hour a day
try six
>>
>>79525203
ah, sounds good.
>>
>>79524667
Vilppu... There goes 28GB of my hard drive!
>>
>>79525449
H-how many days for the 1 hour thing? I started to learn how to art this week and I try to put in 1-2 hours per day.

I'm not shit, it seems, but I'm certainly not good. Can't wait to draw stuff for my game.
>>
>>79525587
Be sure to practice drawing, and not just hoard videos m80.
>>
>>79525545
well if you need a crash course, six

but if you're in this for the long haul, pace yourself and go an hour a day
>>
>>79525587
>not reading the book

Seriously. Learn to read.
>>
>>79525587
It's worth it, it's like attending an actual class without the whole human interaction hassle.
>>
>>79525643
Different for every person m8, but if you look at it terms of how many days until X, it's going to take longer.
>>
>>79525587
or you could just read it. not sure what advantage video has.
>>
I forget who said it, but some famous cartoonist said everyone has a million shitty drawings stored in them from the day they're born. And once you burn through all million of those, you can start producing good shit.

Basically, just spam out shitty pictures, no matter how bad they are, and really try on each one. And by the time you've made a million, you've got gud.
>>
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>>79525732
I've read a lot of these, but doesn't seem to click for the most part.
>>
>>79525714
a "productive" hour, you should emphasize. An hour of browsing the net for 45 minutes do not count.
>>
>>79526028
This could be said about anything though.
Regardless of what you're doing, by the time you've done it a million times you're going to be good at it.
>>
>>79517013
Actually you do, it only includes like the next update, then you have to pay some amount again.
>>
>>79526028
not true. you can produce beautiful art in a short amount of time given the right resources, or never produce a good drawing in your life with the bad.

I used to be stuck on stuff like burne hogarth so I wouldn't make any progress. I actually regressed at one point.
>>
>>79525156
>It was made to be like C
>Legacy coders could be comfortable with switching
>Effectively introduced object orientation (a revolution at the time) (fuck off smalltalk)
>"High level" language with low level access
>Compilers available on nearly every arch
>Reasonably fast
>People can still write academic papers about it
>C++11 is more or less standard now, with C++14 almost here (i think, that shit never made any sense to me)

and a userbase gives a language staying power.
>>
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>>79526041
>Draw Furries
>>
>>79526041
Go with a beginner book like Keys to Drawing, and do the practices. Take careful note of what he's saying. It's not enough to just read, you have to apply whats being said to make sure its true.
>>
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>>79523763
>grinding loomis
>not grinding hampton
Didn't we go over this already /v/?
Loomis is old and busted.
Michael Hampton is the new hotness.
>>
>>79525778
Oh well, I'll just continue drawing.
>>
>>79526180
>Not wanting to be able to print money
How much is your soul worth, Anon?
>>
>>79526114
Exactly.

He was just phrasing it in a way that made it seem like a goal you could work towards. "Drawing a million pictures" is, while daunting, also something you can actively work towards right now in a measurable way. Saying "practice until you are better" is much more vague and scary, even if it really means exactly the same thing.
>>
>>79526041
Drawing with the Right side of the brain workbook, skip the pseudoscience babble and do every exercise until it clicks.
Yes, "clicks" is vague as fuck, but it is like this with everything.
>>
>>79526041
Did you read or did you grind?
Grinding is where you read shit and then you put pen to paper immediately to apply what you just read.
I've got a large A3 Art diary of my grindings of hampton and some of loomis.
My art skill has noticeably improved.
>>
>Game in 3d
>you have to go in a club
>you enter, pretty dark in here
>this is playing
http://youtu.be/cNOP2t9FObw

would you like that? Or am I just old
>>
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>>79526249
this.

also, this book is really fantastic too, in getting you to loosen up and get a good sense of rythm in the figure.
>>
>>79526501
yea but i would be amped totally expecting a fuckload of action to happen at any second.
If i walk through that dark area and i don't get my action i'll be pretty pissed
>>
>>79526501
Makes me think of Conker's Bad Fur Day.
In a good way.
>>
>>79524942
>unity not us
Who is us?

And dude what. of all the many things to complain you complain about that. It is there I am very sure you have a problem with namespaces in your script or forgot to include System. I just tested it out myself and it works.

Even if there are no predicates for some reason there are plenty of workarounds for something like that. what are you trying to do with predicates by the way?
>>
>>79525252
Thanks, anon!
>>
>>79525643
as long as you want. the only limitation is the one you place on yourself.
>>
>>79526602
perfect then
>>
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>>79525340
>>79525340

Fuck you!
>>
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>>79526440
I've been grinding for the last year. I'm noticably better, but still nowhere I'd like to be.
Here's a few things from this month's drawing folder.
>>
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Trying to plan out my isometric graphics. Each "4x4" is a single tile (64x31) and represents I guess a 5ft x 5ft space.

Walls would be drawn on the "bleed edges" (basically the outer quarter or eighth?) and make for a staggered grid

Not sure if this is the right way to do it, but it looks nice so far.
>>
>>79527184
furries are NOT allowed here please permanently leave
>>
>>79527184
you're at middlin' tumblrite tier, that's good enough for games, anon
>>
>>79526249
>figure drawing for a beginner
lel
>>
>>79527242
Looks good. You might have some overlap if you're using that white tile at the top there. What kind of game is this btw?
>>
>>79526538
oh nice yea i just picked up that book from 011820.tumblr.com
>>
>>79527450
What if my game involves anthropomorphic creatures?
>>
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Am I on the right track? The shape has changed a little bit, but it still looks fish-like to me.
>>
>>79527184
You should practice construction if you want to draw characters from any angle/perspective, otherwise you'll only be able to draw in 2 poses.
Also gesture practice so your poses don't look stiff.
>>
>>79527460
Maybe I should get something like flash, spine, or spriter for animation. That's years beyond me right now.
What do you think?

>>79527642
Alrighty, I'll focus on that once these vids finish downloading.
>>
>>79527581
please permanently leave
>>
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>>79527606
What you're doing is making n-gons, there should be edges between those verts.
>>
>>79527795
o....o-okay......
>>
>>79527901
or else agdg will bully and character assassinate you forever
>>
>>79527463
That outline would be the border around an actual tile. It might be two pixels thick, not sure. Think of it as a cursor. The idea is to make it support walls that can "drop away" when you're looking at them (hidden, partial, full)

Ideally, it would be a sim game of some kind. What I wanted to do was find a pleasing way to draw walls "between" the tile grid, which gave it some proportional thickness, but didn't overwhelm the tile itself.
>>
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>>79527795
Too late to leave now.
The button takes me to [catalog#s=agdg]
>>
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>>79527820
I put on the triangles thing and it looks like triangles to me, but is it just that there's nothing there in those big spaces that makes it an ngon?
>>
>>79527462
it's a damn good book, man.
>>
>>79520320
I like your art style. Teach me please.
>>
>>79528407
It's LoZ clone-core art.
>>
>>79525643
many, many days.
>>
>>79528247
An N-Gon is any polygon that has 5 edges or more.
Basically since the N-Gon has to be converted to a tri before you can actually use the model, you don't know what the topology will look like until you convert to triangles or export your model.
>>
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>>79527795
This make you feel any better anon?
>>
>>79524424
I wish it just did it without the window popping up...
>>
>>79528565
>10 years to draw shitty lolis
How depressing.
>>
>>79526968
>>79528565
At least I enjoy drawing. This will be a long ride.
>>
>>79528749
No, all furries go and stay go forever
>>
>>79526156
What did you use to git gud?
>>
>>79526156
>you can produce beautiful art in a short amount of time given the right resources
This is so true its not even funny.

Good thing /ic/ has amassed a good amount of great resources.
>>
>>79528704
So, I should try to setup my verts and edges so that they already form triangles similar to those seen in the triangle view (ctrl + T)?
>>
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>>79528925
Too damn bad man. I'm here and I'm not leaving.

To stay relevant, the main character of my game.
>>
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now with parkour
it was a bug but now it's a FEATURE
>>
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>>79528925
are monster girl games ok?
>>
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Torn between using tiled 2D graphics or going ASCII to let people's imagination fill in how monsters should look and shit.

But it's something. Camera fixed. Woo progress.
>>
I'm looking for a simple physics engine for my simple 2d game.
Is box2d good?
>>
>>79529382
Monster girls are furries.
>>
>>79529040
http://www.amazon.com/Basic-Anatomy-Manga-Artist-Everything/dp/0823047709/ref=sr_1_2?ie=UTF8&qid=1410145385&sr=8-2&keywords=christopher+hart+anime
>>
>>79529174
Exactly. Though it's okay if they form quads, too. (A polygon with 4 edges.)
You want your model to be all quads or tris. (Quads are preferred because they handle better.)
>>
>>79528565
Can't wait to see where I get in a few years.
I need to practice hands and stuff, they're pretty OK right now but getting weird poses down is hard.
>>
>>79529382
Monster girls like foxes, no.
Monster girls like slime, sure.
>>
>>79529463
Cool, thanks for your help anon
>>
>>79529447
Do aliens and monsters in general count?
Technically anything that appears humanoid and is not human are anthropomorphic forms.

Hell most Disney movies should count.
Even LOZ could count.
>>
>>79529307
add in megaman x style wall jumping.
>>
>>79529802
If it's not human 100% it's a furry.
>>
What's the best way to into digital art? Are there any decent cheap writing tablets to learn with? Or would a regular tablet PC work?
>>
>>79529836
soon
>>
>>79529927
Get a wacom bamboo and upgrade to an intuos pro if you like it a few months/years from now.
>>
>>79529927
Most pc tablets aren't made for drawing. Just get mono or wacom. Plenty of sub $100 options.
>>
>>79529897
Does this count for things 0% human?
Do cyborgs count? they're a percentile of machine. Does that mean people with pacemakers are furries?
>>
>>79528890
I've drawn for years and still am not that great. I have the knowledge, but it's finicky sometimes getting it to come out on a page. I've found recently drawing outside your comfort zone (different subjects, different style) really helps, for one because you can immediately see a strong contrast and it helps single out what you're doing wrong, and also you get less uptight and are more experimental. if you, say, like drawing cute girls, you might get tense and feel you can't make a single mistake, but then try drawing some old weathered man and you'll probably have a much more fun time and be more loose with it.
>>
>>79530186
I don't know, man. I'm going back to work.
yes.
>>
>>79530329
Deus Ex a game all about furries
>>
Hello AGDG.
Me and a friend are working on a really basic 1v1 and free for all platformer combat game, and netcode is being a real pain in the ass. Anybody have some good GML netcode tutorials for us? It'd be really helpful
>inb4 stop using game maker
>>
Is there any way for people to tell if I use a pirated version of Maya?
>>
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Maybe this is what I should expect from a free engine.
>>
>>79521707

the only thing I believe you're either born with or not is creativity. If you feel the urge, the desire to create something of your own, then you are born with it. If you're here on /agdg/, you're probably a creative person. You can just copy someone, but you're still creating something out of nothing. You're still turning blank files and zeroed bytes into something, something that wouldn't exist if it wasn't for you.

Everything else is an acquired skill.
>>
>>79530412
May want to learn basic networking first.
You have to plan things out way before you actually get to the network coding, else you have to re-factor a lot of things and cross a few lava moats with no bridge.
>>
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>GML
>>
>>79529673
what about games with every monster girl slimes and foxes?
what about slimey foxes?
>>
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And we're live! New site is up: http://cowardlycreations.com/uncannyvalley.html

You can download the final version of the demo and watch the new trailer.

I already sent out press release to tons of journalists and let's play requests to tons of let's players. We did get nice coverage last time, from guys like Kotaku, Destructoid, Joystiq, Rock Paper Shotgun, etc. It was great seeing my game there.

Still, I'm very nervous, yet so so excited that people are finally going to play the game after so much time working on it.
>>
>>79530552
Yes.
Though autodesk isn't going to care unless you make a name for yourself.
>>
>>79530570
>believe

beliefs discarded

kill yourself, christfag
>>
>>79530329
>Have metal plate in leg
>I am now a furry
Brb, amputating leg.
>>
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Level Select screen, WIP

background to be added in later
>>
>>79530614
If you're making a game with all the popular monster girls then of course its fine.

But in all honestly m8, don't be annoying cunt or spam furry shit and you'll be fine. That's assuming you also manage to not break global R3.
>>
>>79530561
God damn it it's a float, of course. Why is it a float.
>>
>>79530561
>inputs ints into the range function
>posts Range function definition for float inputs

1/10 I replied.
>>
>>79530623
>kotaku
did you suck some cock for attention
five guys or less?
>>
>>79530561
>>79530919
>documentation fails to mention types

what the fuck

Also, why the fuck were you casting those as ints in the first place.
>>
>>79529927
tablet PCs are shit for art, they're not nearly sensitive enough. Wacom runs the game when it comes to tablets, and that's all I've ever used, but I've heard excellent things about Monoprice. There are plenty of basic tablets for ~$80, invest in one of those and see how it works. if you dig it and really want to draw directly on-screen, you can shell out the big bucks for a Wacom Cintiq or another equivalent, but that's a huge investment, would not recommend until you're really comfortable with your skills. I used Wacom's cheapest tablet for years (until it was falling apart and they didn't even make that model anymore) before I finally bought a Cintiq 21UX, and it's the best thing I ever bought in my entire life
>>
>>79530623
Good luck m8, I saw it on a website last week.
>>
>>79531084
No I asked nicely.

http://www.rockpapershotgun.com/2014/04/30/living-with-consequences-in-the-uncanny-valley/
http://www.joystiq.com/2014/04/29/horror-game-uncanny-valley-cant-hold-onto-its-flashlight/
http://bloody-disgusting.com/images/3291243/uncanny-valley-aims-preserve-old-school-horror/
http://kotaku.com/a-retro-horror-game-pulled-right-from-silent-hill-1569298772/all
http://www.destructoid.com/uncanny-valley-does-survival-horror-in-2d-273907.phtml
http://www.relyonhorror.com/latest-news/uncanny-valley-showcases-a-security-guard-in-a-nightmare/
>>
>>79531218
wow thanks for the links shillman!
I'm glad I asked for them
>>
>>79531215
Can you give me a link? What website?
>>
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>GML
>>
>>79531318
I'm very sorry if I offended or damaged you in any way. You don't have to click them, again, really sorry.
>>
>>79530750

>not believing in anything

nihilist pls go
>>
>>79531494
no its fine
its cool to see how big a press whore you are and why you're here to begin with
>>
Recap Monday when? I've been waiting for like 4 days to post my progress, let's get this show on the road.
>>
>>79531603
I just send out press releases because I do in fact want to finish the game and sell it.

If you need help with your game I'd be happy to give you some advice, no need to be bitter.
>>
>>79531641
>Anonymous 09/07/14(Sun)23:27:17 No.79531641
its still sunday genius
>>
>>79530623
love the trailer, looks super solid! if i wasn't a huge macfag cocksucker i'd play the demo, you should probably mention on the site that it's windows-only. any plans for a port?
>>
>>79529409
ascii will turn away a lot of players though, monsters and stuff should atleast be recognizable
>>
>>79531832
not in australia
>>
>>79530603
>not using OpenGL and building your own engine out of austrialian feces
>>
>>79531847
Yeah sure, I can compile a mac version. Actually, interested to be a beta tester for it? Contact me please at [email protected]
>>
>>79530552
Yes. Buy the license once you can afford it, riding the pirate ship all the way through will only get you fined.
>>
>>79531953
>not stealing specs from nVidia and writing your own graphics library to replace OpenGL
>>
I have all the time in the world to work on my project.
I do it for the love of gamedev.
I'm making the kind of game that I want to play.
I do not intend to ever make a single cent from any of it.
I think the idea that criticism good or bad should be listened to and possibly acted on.

Is this a place for a dev like me?
>>
>>79532149
Well, considering that you've never actually made a game, I think you'll fit right in.
>>
>>79532149

No, if you're just going to talk about how much of a beacon of moral integrity and self-righteousness you are instead of showing us your game.
>>
>>79532149
post progress or go away
>>
>>79530623
>Studio page
>artist, animator
>SFX artist
>music composer
>graphic artist
>project leader, programmer, game designer

I understand those are all different jobs, but damn son that seems unbalanced as fuck
>>
>>79531103
There are two kinds of that function - one that takes ints and one that takes floats. I wanted to make sure it wasn't going to the float one. I forgot that the return type is a float in either case.
>>
>>79532149
If you have thin-skin, no.
If you can't ignore or tell blatant shitposting, no.
>>
>>79532370
That's why we don't get the same share of the revenue.
>>
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>>79532274
>>79532276
>>79532340
>>79532482
>>
>>79532370
>SFX artist

yeah, real hard to just smash some class or go to a gun range.
>>
>>79532483
your name sounds turk or something, but you sure you're not jewish?
>>
>>79531351
Sorry, I don't remember. I've been switching vidya sites in the last few weeks. It probably was Siliconera or Joystiq, or I somehow stumbled upon an old article. If I find it I'll post it.
>>
>>79532847
Looks fine for a prototype, be prepared for the inevitable LoZ comments.
>>
>>79532847
looks like terranigma
>>
>>79532847

Really simple, so keep at it. But it's kind of cute. I don't see what new it brings to the table, though.
>>
>>79532847
looking good, looking forward to improvements and feature implementation
>>
>>79532847
this looks avfully similar to Adventure on the Atari
>>
>>79532878
Everyone is praising the SFX design, with a reason - because I'm not doing it myself with a shitty phone. Horror games need proper sound design, and I'm prepared to give a few percentages of my profit for quality.

>>79532969
Nah, I'm from a shitty little country called Slovenia. I want to move as soon as possible though.

>>79532980
Alright, thanks anyway!
>>
>>79532878
Programming isn't hard at all either, just paste code from stackoverflow answers and you're done.
>>
>>79533074

I thought this too.
>>
>>79532990
>LoZ

what's that?
>>
>>79533074
Ahh thats the game, I was searching in my mind for what it was
>>
>>79532847
Just noticed my cursor was in the shot the whole time. Oh well.

>>79532990
Thanks. And I'm always ready for anything.

>>79532992
Maybe some day!

>>79533019
Thanks, features are coming one by one. Next up is a bow, then maybe simple inventory plus shops, and potions.

>>79533074
That's how it all started!
>>
>>79532878
>thinking SFX and audio design is easy

I'd like to see you do what the people Dead Space outsourced to do. Fuckers did the screams and howls themselves.
>>
to those working on 2D games, what do you yse for collisions?
is checking AABB for each tile 60 times per second really the simplest way? how do you handle slopes?
>>
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>>79532847
neat

added bouncing bullets. end goal right now is couch multiplayer platformer battle arena thing. hopefully it doesn't suck.
>>
>>79533142
you can do that?
man, I've been wasting my time actually trying to learn and memorize this junk.
>>
>>79531318
Come on anon, if you made a game and it got mentioned by big name sites you'd be excited too
>>
>>79533232
Lain of Zrain
>>
>>79533310
Look like it'll be a damn fun game soon.
Good luck man.
>>
>>79533232
Le oboku Znopico
>>
>>79533464
thanks m8
>>
someone explain classes in C++

i get them in Java and C# , but for some reason C++ is a faggot
>>
>>79533558
YOU ARE MAKING WHAT I'M MAKING
STOP
>>
are there any love2d games i can play online?

i found this web-player to build to webgl, but ont sure

https://github.com/ghoulsblade/love-webplayer
>>
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Look whats on the front page of Tigsource
>>
>>79533649
punchdrunk probably works best is an actively maintained for porting love games to the web https://github.com/TannerRogalsky/punchdrunk
>>
>>79533581
You have classes
you have public things in those classes
you have private things in those classes
sometimes things can be void too

That'll be 14k for the lesson, thanks.
>>
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>>79533586
oh shit i'm sorry
>>
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>>79531960
email sent, thanks brah
>>
>>79531908
yes, that was a concern but at the same time it's not like a lot of people are going to be playing anything I make anyways.

My main concern with sprites is that there's not really much you can do with 16x16 tiles to create lovecraftian horrors with (at least not for an artist of my (lack of) talent).

With ASCII a monster can be described upon inspection and the player can form a grotesque horror that matches what they find to match a 'dungeon monster'. It's the reason why I enjoy books more than movies most of the time.
>>
>>79533709
He stopped coming here awhile ago.
>>
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>spend months working in complete isolation on a labor of love
>only a few weeks before finishing, a game with an identical premise comes out and becomes wildly popular

This never actually happened but it's a recurring fear I have. How many others know what I mean?
>>
>>79533761

where send monies
>>
>>79529409
what's with everyone using tiles?
>>
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>>79533709
ain't that some shit

i saw that when they posted it, kind of funny to see a what used to be just a couple gifs on agdg turn into a professional project with a multi-member team. i guess that's the trouble with success stories, tho, as soon as people actually get the gears turning they don't have time for nodev shitposting

JUST THINK SOMEDAY WE COULD ALL BE ON TIGSOURCE
>>
>>79533972
His avatar has been around recently but its best not to acknowledge avatarfagging even though i really want to say hi
>>
>>79534040
[email protected]
>>
>>79534028
ride the gravy train, man.
remember all the flappy bird clones?
>>
>>79534050
No idea.
Dorf Fortress is great without tiles.
>>
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I need to replace the HUD because the game isn't set in space anymore, but I don't know what.

I thought of using a vine where each leaf displays information, but the vine clip art I found online looks too florid.
>>
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Can anyone recommend a standalone program to animate sprites with bones and export to sprite sheets?
>>
>>79534050
it's just a trend at the mo, but a lot of oldschool games relied on tile-based systems. if you're going for the retro look, there's nothing better than a crude grid of tiny pixel art
>>
>>79534157
Which one?
The new Nichijou one is too new to be him.
>>
>>79534197

It's funny because there was already a game like Flappy Bird long before Flappy Bird actually existed.

Imagine being the guy who came up with the concept on your own volition and then being relegated to one of the many struggling to ride the coattails of the popular version's success.
>>
>>79534216
no, I mean why not just use normal graphics? am I missing something? tiling used to save resources but now it seems kind of pointless. unless you're going for that look.
>>
>>79534232

Is this game about pogo-sticking through the jungle?

I don't know why I'm so impressed with these bizarre, outside-the-box projects but I am and this looks real neat.
>>
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>>79534339
>>
>>79534050
Accessibility.

>>79534216
But intimidating for all but the ultra nerds.

>>79534315
Not going for a retro look I'm just doing a mock-up while learning a language. A tiled map was the path of least resistance to go down as far as the tools available to me.
>>
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>>79534274
Spine 2D.
Best program ever for that.
>>
>>79534451
>impressed with infinite runner clones
>>
>>79533232
Lepers of Zimbabwe
>>
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I know it's bad, don't care about the art style, too far back in production but for color coding reasons I need more ideas for characters.
I can't have anything
-Grey
-Green
-Purple
-Tan
It needs to convertible into shitty box sprite form.
Go.
>>
>>79534385
What is 'normal graphics'? 3D graphics? 2D graphics not constrained to a grid?

Tiled 2D graphics are easier to work with because a uniform grid makes math a lot more simple. It also makes designing levels more simple since everything is grid-aligned and you just trace the grid.
>>
>>79534385
Ah. In that case, some people just can't into art.
I myself am confronted by that problem quite often so I'm using 32x32 bitmap tiles as place holders until I can be assed to make real graphics.
>>
>>79534687
do alpacas
>>
>>79534329
Honk was Chen
>>
I want to make a 3d dungeon crawler like wizardry, but I have no idea where to start. My only experience is making shumps and platformers using Gamemaker and love2d. Should I learn Unity?
>>
>>79534451

Yes, but >>79534585 is right. It's just a Temple Run clone, but worse since the pogo stick makes it harder to control.
>>
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Question at the end is not rhetorical
>>
>>79534385
Tiling _is_ "normal graphics"
>>
>>79534687
alpacas
dragons
bears
dogs
cats
sea lions
sharks
birds of some sort

yeah, some of their natural colors come from your prohibited palette, but it's a game so fuck it, make them out of weird colors
>>
>>79534854

Well, make sure the pogo-sticking is interestingly handled. I used to pogo-stick like there was no tomorrow.
>>
>>79534050
>>79534504
>Not going for a retro look I'm just doing a mock-up while learning a language.

this is also true, using tiles can teach you a lot of useful things
>>
>>79534882
>OUYA
stopped reading
>>
>>79534882
This is as old as time, but >>>/v/ermin
>>
>>79534516
oh shit
i don't even need this right now, still bookmarking for later use
>>
>>79535068
thanks for the response kellee
>>
>>79533759
thank you, i'll check it out
>>
>tfw you finally do something that's been hanging over your head for an entire month preventing you from moving onto other things
>>
>>79535263
grats on coming out, faggot
>>
>>79534882
i'm pretty sure by now we've all realized that all these assholes are in bed with each other, literally and figuratively, but yo, it's been three years — it's probably a little late to try and take Phil Fish's plastic little league trophies away from him. why stir up shit that's already been stirred to death? nothing worthwhile can come of this discussion
>>
>>79534882
i think that unreleased games being allowed to enter at things like IGF is fucked up.
>fez
>migakure

seriously fuck that
>>
>>79535431

I see where you're coming from, but Miegakure is the last game I hope to see anybody shitting on.
>>
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>>79535263
>>79535338
Congratulations.
>>
>>79535424
you realize people pay money to enter indiecade and IGF right ?

If its influenced like that. its FUCKING ILLEGAL, thats called fraud.
>>
>>79534882
I already didn't bother submitting my game for paid entry indie awards because I figured it wasn't hipster enough, really happy about that decision now.
>>
Is there any shame of coding yourself into a corner and deciding to restart from scratch?
>>
>>79535859
yep. what the fuck can we do about it? It's literally impossible to undo what's been done with our resources. If you're really so worried about how ILLEGAL it was, call a fucking lawyer. We've beaten this shit into the ground already. There's nothing else to say. Fuck off to /v/ and stop trying to start shit
>>
>>79536142
If it's only happened a few times, no. But if you find it's becoming increasingly common then you need to learn to refactor or version control.
>>
>>79536142
A little.
>>
>>79536142
I do that all the time.
I think most people do honestly, whether its just re-optimization, or full-on recoding for better, cleaner, stronger code.

It can be significantly demotivating but it can also have the opposite effect.

Don't give up bruh.
>>
>>79536142
how could that possibly happen? try slowly going through your commit history until you find The Point Of No Return.
you do use version control, right?
>>
>>79532847
>they think I've never made a game
>I-I'll show them
>by posting this thing I made in 3 seconds in GameMaker
>>
>>79534516

That feature list for demo / basic / $300 is ugly though, holy shit
>>
>>79535859
>You do realize x, right?
I love this meme :^)
>>
>>79532878

>Disrespecting Sound Design

MusicBro here. It is a whole different beast. I am still trying to figure it out myself.
>>
>>79536469
It's pricey, but found that it's cut production time in half.

You could go for spriter, but it's highly alpha.

Good luck though.
>>
>>79534516
>Paying to be able to have mixels in your game
>>
>>79536730
I always go back and touch up the spritesheet.
>>
>>79536730
>he's autistic for free
>>
>>79536849
>he voluntarily makes his game look like ass
>>
>>79536437
Try about 4 hours.
>>
>>79535526
ITS BEEN IN DEVELOPMENT FOR LIKE 6 YEARS

I have run out of any excitement left for that forsaken venture
>>
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>>79536437
are you saying things made in 3 seconds in GameMaker are bad?
anon-chan don't disappoint your waifu
>>
>>79536994
it's ok anon, you got something playable in less than a day, that's pretty good
>>
CHATEAU DEV WHERE YOU AT?
>>
>>79537114
Thanks. It's ok.
>i still have to rewrite most of it in more OO style
>>
>>79537398
>not initially doing it in oo style

you prototype devs make me fucking sick
>>
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Woups, I'm separating out the HUD from the rest of the draw but I seem to have forgotten which framebuffer has what stuff on it
>>
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>>79536286
>for better, cleaner, stronger code.
I've been spending all weekend on this.
It feels much better to move the project ahead after you made sure you tightened the screws on the previous game states / systems.

It sucks to know you have potentially serious issues with the code base and just write more code.

>>79536142
I agree with >>79536308
Use a commit system of some kind and it helps a long way to ensure peace of mind when refactoring, you can experiment much more freely if you know you have working code safely stored away you can refer to.
>>
>>79537579
It seems youre going with 'put shadows everywhere and let the player imagine the details'
>>
>>79537398
The point of that is so that this doesn't happen.
>>
>>79537541
That's quite a pompous statement anon.
>>
is blender good enough?
>>
>>79536308
>>79537639
Yeah, seems kind of obvious now.
Need to stop carrying all my eggs in one basket.
Thanks guys.
>>
>>79537660
It's a shame I'm not trying to make some pretentious, abstract 'art' game, I could have just stopped now.
>>
>>79537676

i'm quite the pompous person
>>
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>>79530603
>>79531484
>not scripting atrocities in GML
http://pastebin.com/fbG1SASs
>>
>>79533759
I'm trying it out, but it's silently failing

I've put all my images as into img tags as suggested, but still no dice. is there some kind of log output that will tell me what's wrong?
>>
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>>79537989
Nice. Here's my try.

direction += 0.1;
e = cos( direction );
image_angle = ( e *90 );
image_xscale = ( e *2 ) +0.25;
image_yscale = ( e *2 ) +0.25;

I know, it sucks compared to yours, but I'm still new to all this.
>>
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added sound effects and muzzle flare. goddamn sound effects go a long way for giving things weight.
>>
>>79539178
For cool retro sound effects, I humbly suggest BFXR.
bfxr.net
>>
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AAA-level HUD bloom graphics technology
>>
>>79539338
that's actually what i'm using. nice little tool.
>>
>>79538832
you know how to use cosign which puts you miles ahead

we need more vomit inducing scripts around here
>>
>>79539438
In that case, AWESOME!
>>
>>79539471
all of the trigonometric ratios are absolutely necessary for gamedev. that shit is the key to juicing.
>>
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blend modes are magic
>>
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>>79539471
>cosign
>>
>>79539704
looks like an inside view of Rabbit's anus after Winnie the Pooh plundered for honey and had just pulled his pants up.
>>
>>79539704
>artificial scanlines
filth
>>
>>79539970
gb2woozletown
>>
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I might just leave it like this now, I tried it as a joke but now it looks really cool
>>
>learning to graphics
>IC says Loomis
>download Loomis
>cartoon heads

wtf? I'll never beat Feng Zhu drawing this shit
>>
>>79539970
joke's on me. He doesn't wear pants. That's even more horrifying.

>>79540065
uwwotm8
>>
Is there any more efficient way of validating 3D coordinates server-side other than executing all the physics there too?
>>
>>79540132
I hate how people think Loomis is some one-stop instant art book. It's to get your feet wet and loosen up, then go to Hamptom or whoever else /ic/ jerk off to.
>>
>>79540132
Not with that attitude you won't.
>>
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>>79540167
>doesn't know about Woozletown
Do you even read Winnie the Poo erotic fanfiction?
>>
>>79534924
like viva pinata.
>>
>>79540462
Where do you even find shit like that.
>>
>>79539347
story when
>>
>>79540595
You google "Winnie the Pooh erotic fanfiction".
>>
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>>79540595
ss13 library
>>
>>79540462
I shouldn't be surprised that this is a thing; yet I am. More surprising, I suppose, is that you fucking know about it and probably have read a good deal of it.
>>
>>79538548
figured it out:

pro tip, open the javascript console, ctrl + j

it seems to have problems with loading Quickie, so i'm staying off this library for now
>>
>>79540402
>implying drawing cartoon heads of old bald white men has anything to do with drawing sexy, naked anime women
>>
>>79515174
how long will it take this game to be finish? seven years and one month?
>>
>>79540462
why is this a thing?
>>
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>>79540770
>old bald men
>>
>>79540770
I honestly can't tell if you're shitposting or genuine.
>>
>>79539178
won't the ricochets kill him?
>>
>>79540923
How am I supposed to learn to draw hentai from a man who died before hentai was even invented?
>>
>>79540132
>learning to programs
>g says SICP
>download SICP
>lisp

Oh, okay
>>
>>79541008
How are you supposed to draw a vagina if you've never seen a vagina?
>>
>>79541137
vagina 101
>>
>>79541098
/g/ love Lisp, you should know this, but just pay attention to the principles more because it's still a great read.
>>
>>79540770
loomis' books are full of sexy women, ya retard.
>>
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>>79540648
Story? I gotta redo the lighting system and add shadowmapping first, then I actually have to make it a game before I worry about story.

In the meantime: evil corporations, sexy cyberpunks, pizza delivery, yakuza toughs and mutant monstrocities. More or less
>>
>>79541098
There is a reason SICP is always referenced.
>>
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>>79541137
>>
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>>79541182
Anonymous functions and functions as first class variables have a great potential to ruin you when going back to statically typed languages.

That stuff is like crack.
>>
>>79541098
>>79541182
Why is that a problem? I'm developing a game in a lisp dialect (Clojure) right now and it's been pretty interesting so far.
>>
>>79541510
I didn't know people still used lisp or any derivative.
>>
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>>79540191
Anyone?
>>
>>79541618
I LOVE HERE
WHERE IS SHE FROM
>>
>>79541614
It all depends on library support. IIRC Clojure can integrate with Java which has a shit ton of libraries, so it's a viable language.
>>
>>79541618
IMO you shouldnt be trying to validate 3D coordinates at all, but rather the a data set that leads to a 'general 3D transform'

Validate inputs and actor states.
Even if you run the physics calculations server-side you wont achieve the same exact results due to floating point imprecision / CPU variations.
>>
>>79541713
D-Frag!

It's about game developement mostly.
>>
>>79541713
>I LOVE HERE
Masochist detected.
>>
>>79540970
right now? yes. i gotta rewrite the way they bounce but it's getting late.
>>
>>79541753
>Validate inputs and actor states.
That's a given.

>but rather the a data set that leads to a 'general 3D transform'
Not sure if I follow. Any reads?
>>
>>79541834
It's as often about game development as /agdg/.
>>
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>>79541990
Only gaffer on game's stuff really.
http://gafferongames.com/game-physics/networked-physics/

Which I imagine you must have stumbled on already.
At any rate the tl;dr of all that is, create a rewindable set of transforms and rewind them to account for discrepancies from client/server.
This allows both server and client to run the game independently, but also the client receiving corrections from the server to avoid cheating.

This is also important server-side for real time because it allows the server to rewind back time, so that when events happen (say a client shot a bullet in CS) the server will receive this information with latency, they can rewind back by that latency amount and then check if it was indeed a hit or a miss, instead of relying on the client to be honest.
>>
>>79542195
Even the Nips know how to funpost.
K-On.
D-Frag!

What are some other essential /offtopic/-core?
>>
>>79540595
same place woody got wood came from
the dark disturbed minds of bored space clowns
>>
I already know my chosen language like the back of my hand.
But I need to know more about programming conventions and development need to knows.

Like how to do certain things that any dev veteran knows.

I think I typed that out right.
>>
>>79542410
Interfaces
>>
>>79542410
read SICP
>>
>>79542410
googum mentioned doing like an
inputs = {
left = love.keyboard.isdown("a")
}
if inputs.left then...
thing rather than an
if love.keyboard.isdown("a") then...
thing and it's been pretty useful.
>>
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few days work, have tested online with other countries.
ayyyyy
>>
>>79542276
Yeah I have, though it does suggest running physics server-side.
>>
>>79542516
What?

>>79542539
The MIT thing?

>>79542638
I've already learned something just from your post. Got any googum phrases I can try?
the googum is weak with this one[/googum]
>>
>>79542638
>taking any advice from the Gaggems
>ever
>especially about programming
>>
>>79542539
isn't that outdated?
I guess some things never change.
>>
>>79542789
It suggests both AFAIK.
The server side is authoritative, but you run on client as well to serve as a form of dead reckoning and to generate a lagless enviroment.
>>
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Working on switches (and doorway optimization).
Do they stand out enough? Too colorful? Blend too much with the dungeon tiles?
I also made a monster that uses the switches. Could be used for a trap room later or something. I dunno.
>>
>>79542327
Teekyuu
>>
>>79542880
>and then little button billy was born
>>
>>79542818
it seemed like a solid idea and it's worked out so far
>>79542803
das it mayne. i also do it with mouse.x and mouse.y instead of love.mouse.getX as well, but that's more of a convenience rather than a portability thing.
>>
>>79542823
>>79542803
>SICP

It's a troll, you won't learn anything about game development from this, just waste a bunch of time reading a book written 20 years ago as a textbook for a MIT class with nothing to do with anything here.
>>
>>79542989
Ok, I think I see now.
I guess I just need to have the reference manual and be clever about it.
>>
>>79542854
Indeed, but still, isn't it kinda unscalable to run every player's physics server-side? Are there any techniques to ease the load?
>>
>>79543203
maybe run the physics on each client and see if the results match up?
>>
>>79543262
with what?

I mean, it's clear that the server must be authoritative, but that means the server must run the physics in some way or another.

If you mean each client validating each other, it doesn't work when there's only one.
>>
>>79541281
my cyberpunk bro
>>
>>79542880
looks good.
>>
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AGDG I need help.
An anon posted a really cool solution to my clipping issues, but it requires finding a scaling ratio for my billboards.
Here are the values I have found that match up to certain view angles.
90 degrees its always 1.
35 degrees its roughly 1.75.
5 degrees its 11.5.

This is a ratio that depends on the rotation in X.
I've tried several trigonometric functions and I cant find the right one.
Anyone got any ideas?

>>79543203
Its much worse than you realize, you're not just running live physics, you're also rewinding physics and recalculating for every player.
Thats why ragdolls and such are never synchronized across the wire, and why games still bounding volumes for physics calculations.

My answer to you is, it depends on your game, you can cut some corners on stuff and it'll save you a ton of processing cycles, but an authoritative server thats trying to prevent cheating will always be working more than the clients.
>>
>>79542746
>online with other countries
congrats anon
>>
>>79543024
I found a good read called "97 Things Every Programmer Should Know"
So far it's made me look at my techniques and project in a completely different light.
>>
>>79541281
>pizza delivery
Can wee also brag about being the l33test h4x0r like in Snow Crash?
>>
>>79530623
What do you use do the trailer?
>>
>>79542638
>>79542803
kill yourself gumfag
>>
>>79542880
I remember this game from a long time ago. Glad you're still going.

I feel like they don't look very 3d, they don't have a defined form or shadows.
The color is pretty muted but that seems like the style you want and it stands out enough.
>>
So at what point should I take my project to Kickstarter? I notice a number of successful projects have their game pretty much done except for extra content (engine works, playable, only thing missing are the levels), but some of the most successful projects have also had practically nothing.

I'm just wondering when I should start putting it all together.
>>
>>79543775
o...okay...one thing first
eat my chocolate ass with a spoon
>>
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>>79543515
>>79543693
...maybe

I have some plans, pic related
>>
>>79544002
We /1990/ now
>>
>>79534882
I apparently missed some point in there. Someone ELI5?
>>
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>>79544002
>>79541281
Always glad to see more cyberpunk games
(I'm also including hacking and other computer use in mine)

God speed anon

ps. - didn't fix my UI yet
>>
>>79544002
>>79544313
still wanna know what happened to walking sim
>>
>>79544295
shes an investor in phil's company and had active participation in selecting phil's game as a winner in indiecade
>>
>>79543939
kill yourself gumfag
>>
>>79544649
you can have some gum i pulled out of my dick
>>
>>79543860

Thats a good point. I added a shadow to the MC earlier today but I had forgot I was going to add shadows to some of the objects too.
I'll fix that before bed. Thanks.
I'll try to make them less flat too, I was originally kinda trying a translucent kinda deal, I think its just a little to small for that.

>>79542981

His only purpose: A placeholder who pushes buttons. Unsure of the outside world. ;_;
>>
>>79544751
>>79544649

pls be nice
>>
>>79544994
Only if they will.
>>
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>>79544973
poor little button billy will live on in our hearts forever
>>
tfw cant come up with robust 3 syllable company name ;_;
>>
>>79545438
Takicon
Rimberjim
Shielded Hoe
Syliius
Just make some shit up
>>
>>79545438
No-de-ev inc
>>
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finally, the idiot robot can jump. bravo idiot robot

is there a decent gif->webm converter for mac?
>>
>>79545635
why is he so damn big?
>>
>>79545635
https://cloudconvert.org/gif-to-webm
>>
>>79545503
robust nigga
>>
>>79545782
That gives me an idea.
YOU CAN CALL ME
Ro'Nigga
Row-Nig-Gah
>>
>>79545782
robusta
>>
>>79545706
It would help if the camera wasn't so close.
>>
Say I want to use Maya to make some terrain for a game, with the student version. Anyone know how to clean the file so it's either blank or looks like it was made with blender?
>>
>>79546124
Export it to blender?
>>
>>79545863
-das racist
-irrespectful
-damn you
-shame on you nigga
-yo why you gotta be so damn racist
+long rage
>>
>>79545438

Dev company or in-game evil corporation company?

Silico
>>
>>79546193
Is it any less racist if I'm actually black?
>>
>>79546198
LLC
>>
>>79546095
well anyway nice to see a game that's not tiles for once.
>>
>>79546067
i wanted to call it classcade but every time i read it i focus on 'ass' and throws me off. it's hard finding a name with the available email, twitter, etc.
>>
what song are you going to play once you finish your game, /agdg/?
https://www.youtube.com/watch?v=Zyidfl_MaEE
>>
>>79545706
cause he's a big fucking robot, do i need a reason? but also because of >>79546095
I'm working at a native 800x600 for now, but those gifs get really big really fucking fast. this is why i need the webbums

>>79545714
thank you! just tested it with the last gif i posted, down from 3.2 MB to 950KB, will be posting full-size clips from now on
>>
>>79546454
I'll keep the kiniro loop on for a few days or just watch it again, who knows.

https://www.youtube.com/watch?v=-2PEpB8gaws
>>
>>79546193
*disrespectful
>>
>>79545714
Someone should really add that to OP
>>
>>79545438
http://www.dotomator.com/web20.html
>>
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>>79546293
>>
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I put a single light into the map to make sure its still working, result was totally not what I was expecting

>>79544313
Your game looks considerably further along than mine. It also looks damn good, keep it up.

I don't think I'll end up putting in any sanity mechanics or nano/cyberware so its awesome to see you scratching that itch instead.
>>
>>79545635
>platformer where you can't see anything except your own character because he's so goddamn fuck huge
>>
>>79546607
whoops thank you must have been a typoe
>>
>>79546423
Why are you even coming up with a company name?
>http://gamemakerblog.com/2013/08/14/5-game-maker-cliches-to-avoid/
>4: Pseudo-Companies
You don't need a company to sell or promote a game anymore. Just a single user handle.
The only reason you should have a company for your game is if you have employees.
>>
>>79546906
B-but I want a cool company name to show up at start on the screen.
>>
>>79547038
Then slap your user name and a logo on it. You don't need a company to brand yourself in 2014.
>>
>>79546906
Can I do something like "Armored Games"?
>>
>>79546821
makes it more challenging.
>>
>>79546906
>>79547038
I read somewhere that it's better to release games under a LLC for legal purposes. Though releasing under a handle sounds much easier. How would this work if you come into any legal trouble?
>>
>>79547126
>black screen
>"Made with Unity 3D"
>black screen
>"A Sephirothx750 production"
>>
>>79547231
What kind of legal shit you talkin about son?
>>
>>79547231
also somehow i quoted this faggot >>79547038
>>
>>79547312
Rude.
>>
>>79547268
Stolen assets, maybe?
>>
>>79547231
Some people recommend making an LLC if you do kickstarter shit so the IRS doesn't take 44% of your donation cash by writing up the money as an expense. It can be useful with tax shit.
>>
>>79547268
copyright mainly, having a company ensures ownership over all assets. How would this work releasing under a handle?
>>
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>>79546821
>not reading anything posted in the thread

i explained above >>79546535
it's a tiny part of a bigger frame, for filesize reasons. here's the full resolution i'm working with at the moment, will adapt for full-screen eventually
>>
>>79547373
That's covered by the intellectual property law in the US, CA, UK, and most of the EU.
>>
>>79530849
I-I like it, anon.
But that transition is exactly like Yoshi's island.
>>
>reading old code
>don't even know the programming behind what I wrote
>typeof(Player).GetMethod(Effect).Invoke(Super, null);
what the fuck does that even mean/do?
>>
>>79547409
Copyright your games officially or trademarks?
>>
>>79547487
I guess I just need to read up on the legal side of game dev. Thanks for the input
>>
>>79547231
legal and tax purposes. thats what the Limited Liability in Limited Liability Company is all about.

Mostly taxes though. Some states charge an additional franchise tax but you avoid double taxation unless you choose to be treated as a C class corporation.

In most states the LLC is treated as a separate entity from its member(s) as well so members can be protected from legal shit hitting the fan by whatever special state-specific laws they got going for them.
>>
>>79547380
>not selling games under the table on unlabeled CDs stashed in your trenchcoat
>>
>>79547603
Don't you have to register a LLC?
>>
>>79547450
so?
>>
>>79530849
>unnecessary loading screens
>>
SO i'm working on a free platformer mmorpg
>by myself
>writing my own engine
>tfw destined to fail ;_;
but it's more of a learning experience anyway
>>
>>79547826
that's the spirit. have fun with it.
I'm currently blowing through a book and will make a couple small games. might not even wind up making games but it could lead to something else.
>>
>>79547826
You may lose your game, but you can never lose the knowledge from the experience.
>>
>>79547931
until you get shot, hit by a bus, develop a degenerative brain disorder, or start using game maker
>>
>>79548017
What if you've been using game maker since 2000?
>>
>>79548082
then you're 1 of 2 people who post ITT and since I'm the other one go to bed hopoo
>>
>>79548017
>degenerative brain disorder
That really depends on what kind.

I have schizophrenia and am heavily drugged every day. I seem to understand programming and can learn just fine!

Now if only the shadow puppets on the wall would gtfo.
>>
>>79548214
sounds like you at least have company.
I want an imaginary friend.
;_;
>>
>>79548313
I came to agdg to find friends
all i got was bullies
>>
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>>79543647
Just wanted to post it was solved
Simply: 1/sin
Thanks ghor, vine and reginald for giving me a hand with it.
I feel silly its so simple but I failed to find it.
>>
>>79548386
deal with it, nerd.
>>
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>>79548313
The voice in my head recently became more solid but looks like
>this.

"You're only given one little spark of madness. You mustn't lose it." -Robin Williams

I cultivated mine to the point where I am now, it's not perfect, but I enjoy the little interesting things that happen day to day now, and have sudden sparks of absolute genius!
>>
>>79548658
>m-muh tulpa
>>
>>79548685
I named her Dusty. She watches me from the celing while I try to sleep.
>>
>>79548658
is that a monster girl?
is that ok?
can i make a lewd game about her?
>>
>>79548787
that fucking sucks
cant you cuddle with her?
>>
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Question: If I designed the low-poly models, backgrounds, drew all of the avatars and artwork, wrote all the storyline and dialogue and provided MIDI files;

Could I commission someone to code a spacecraft shoot-em-up? (SHMUP, Rail shooter, whatever the term is. The starfox style) I hate to sound like an idea guy, but I would supply everything except for the code. If so, how much and how would you charge for a project like that? I'm just brainstorming atm.
>>
>>79548082
Then you have no right to be in this thread you PHONY
>>
>>79548658
are you sure you want to take advice about a "spark of madness" from a guy whose depression drove him to kill himself after a lifetime of success?
>>
http://gamemakerblog.com/2011/03/18/how-to-make-a-mmorpg-in-game-maker/

see you later AGDG, I'm off to become a millionaire
>>
>>79548806
Sure why not? I've drawn some lewd pictures of her for practice. She reluctantly poses for me sometimes.

>>79548835
Once in a while. She doesn't seem to sleep though.
>>
>>79548082

I've been using GM since 2004.
Good stuff, at the very least, for a hobbyist like me.
>>
>>79548313
>tfw finally managed to get an imaginary friend
>tfw all he ever says is "Kill them timmy... kill them all"
;_;
>>
>>79548842
Nothing wrong with not being a programmer.
Though you might want to look elsewhere for one. agdg isn't the best for teaming up with people.
>>
>>79543024
its not a troll, have you read it? or do you just hate /g/ so much that you wanna fuck me?
>>
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>>79548850
Really? How?

>>79548912
My thoughts exactly!
>>
>>79521765
Your game is looking really cool, anon.
To be honest, I once saw one of your webms showing a lock-on system and it's one of the reasons I got hyped to make my own game.

Keep it up.
>>
>>79548658
>The voice in my head recently became more solid but looks like
>>this.
>>79548787
>I named her Dusty. She watches me from the celing while I try to sleep.
jesus christ truly horrifying
i used to think that maybe i might have schizophrenia but now i realise i most definitely do not
I hope you and dusty live a lovely life together
i wonder if she would get jealous if you had girlfriend in bed with you
>>
>>79546817
Thank you.
Yours looks very clean so far. Will be looking forward to your updates.
>>
>>79548857
My madness saved me from doing the same.
Now I feel responsible to the little garden of insanity I've grown.
>>
>>79548082
>using game maker for 14 years
>has no finished, polished or even marginally successful games to show for it
you are the definition of failure son
>>
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>>79528749
>>79548658
more dusty lewds pls!
>get imaginary friend
>she's pretty lewd
>not calling her Slicky
>>
>>79549057
she is very protective of me and hates when i spend time with other people
>>
Where were you when video games died?
>>
>>79549203
I'll draw some more later, the others look like mspaint fail.
>>
>>79549321
blowing myself
>>
>>79549321
The place where I'll die.
>>
>>79549321
When I had a mental breakdown in college and had to be restrained for 3 years.
>>
>>79549203
>Slicky
but she already exists, and she's remakegrill
>>
>>79544427
Ah. Thank you.
>>
>>79549321
>>79549458
Sorry, read that as:
Where were you when -YOUR- game died.
I'm dyslexic as fuck.
>>
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>>79549321
there's a good chance i was fapping

>try to withhold from fapping in order to boost my natural day-to-day resting testosterone levels within my body
>just end up fapping more
There's gotta be a way to quit, i remember a time in my life where i didn't even know what masturbation was! But i haven't been able to get by without doing it at least every day.

The only reason why I mention it here though is that I find having a fap is really really conducive to me getting a steady amount of progress done over consecutive days.
>get stuck and can't move on or find myself constantly procrastinating and unable to focus
>fap
>head seems clearer and i can get back to focusing on my goals
It really works but i think i'm getting bitch tits due to the hormone imbalances of running my testosterone factory dry 3 times a day.
>>
Give me a name idea for a medieval RTS?
>>
>>79549321
What happened this time? Another blogger fucked some indie dev?
>>
>>79549071
you are literally in 8th grade

fuck off and stop shitting up the thread with your inane made-up attention-seeking
>>
>>79549686
Fill your life with something ,go outside more, do some exercises or physical labor., or you know, just dev. You can't fap if you don't have time for it.
>>
>>79549770
The only attention I seek is my own.
>>
>>79549686
Masturbating 3 times is not going to fuck up your testosterone levels that much.
>>
>>79549740
i seriously don't understand how that has anything to do with video games
the whole situation seems to be 99% made up of nodevs in video game industry roles, which is the case with most "industry" drama, it's just the "journalists" and the attention whores getting bored and creating drama for the sake of drama whilst the real gamedevs, the guys who right the code, who make the art, who design the levels just keep on working and doing their thing.
>>
>>79549686
We could escape these piece of shit splattered everywhere, if you fuckers made a blog and post about your feel over there instead of this thread.
>>
>>79549839
Wouldn't that in fact, INCREASE testosterone levels?
>>
>>79549803
then you, your hands, and your ego-swollen dick can have a great night together, and leave us to do something at least slightly useful. why are you even posting here?
>>
>>79549803
angsty pre-teen detected.
>>
>>79549898
I post here because I'm just like making game.
Why are you here?

>>79549951
I'm 24 this year, and pissed off as fuck that I can't drink with my meds.
>>
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Accidental Giger-esque feel.
Mmmm now I actually want to do some HR Giger style textures.
>>
>>79548842

I was in a similar position; I chose UE4 for their visual scripting, plus a lot of templates.

>From the forum:

Incredibly easy for a Starfox 64 type game. The basics could be constructed in under an hour. I can think of a couple different ways of doing it off the top of my head. In both cases, the camera would be the root of your "player" blueprint, and then mesh of your spaceship would move relative the camera, constrained by the dimensions of your screen/play area.

>https://forums.unrealengine.com/showthread.php?2698-Game-Templates-In-UE4&s=6d311f419d320bcff220aec97df1da6f&p=27690&viewfull=1#post27690
>>
>>79549987
literally in tears right now. 24 with the mentality of a 12 year old who listens to Linken Park and System of a Down.
>>
>>79550116
I listen to no such thing, I prefer speedcore or nightcore for their happy carefree tone.
>>
>>79549987
ok, but you're not making game or posting game, you're just dribbling out nonsense about your alleged mental problems. You sound like a shitty keyboard-whacking teenager filling out their "about me" on deviantart. post your project please

>>79550116
right?
>>
>>79550164
>it gets better
I cant even... please be real. this is hilarious
>>
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random dungeon generation in ue4, not sure if I want to clean up the corridors, I kinda like them
>>
>>79549896
no apparently it peaks your testosterone levels briefly but it goes away quickly
people who masturbate regularly (on a daily basis) have much lower testosterone in their body in between masturbation sessions than people who abstain from masturbation and only do it once weekly

>>79549839
1 times a day every day supposedly has a noticeable effect according to that study so i imagine 3 times a day isn't too good for me, also testosterone is one of those chemicals where the active amount of your body is rather small so even tiny changes in that quantity can have a noticeable effect.
>>
>>79550164
oh man, you're literally sitting here nonstop refreshing the thread just so you can gift us with another tedious detail about your tasteless life. it's impossible to explain to you how childish you sound

what the fuck is a nightcore
>>
>>79549896
I didn't source the source, because I don't give enough of a fuck, but this lists a few studies that suggest jerking off reduces it:

http://www.livestrong.com/article/246689-the-effects-of-masturbation-on-testosterone/

>146% testosterone on the seventh day of abstinence after jerking off
>>
>>79550167
Take a look at
>>79532847

Still working on it as we speak. Bows and bombs are well on their way.
>>
Blogfuckers plz leave
No one cares about your hormones
>>
all this talk of jerking off makes me want to jerk off
>>
these games are 2amateur4me, back to my AAA games
>>
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ayyy
>>
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>>79550259
Just googum or boobtube it.
>>
>>79550242
How are you doing that? I'm guessing code?
>>
>>79550391
>Googum
THAT EXPLAINS IT.
YOU FUCKED UP NOW GOOGUM.
>>
>>79550290
and that folks is why im not a biologist or doctor
>>
>>79550259
nightcore is a chupmunk sped up versions of anime songs.
>>
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>>79550391
>core
https://www.youtube.com/watch?v=iUfRokM267k
>>
>>79550291
hahaha oh shit so you posted this??? >>79532149

heads up: your game is entry-level at best. it's not bad for an afternoon of work, but i'd expect something a little more ambitious from someone posting about tending their garden of madness. if you insist on coming in here burbling about what a special snowflake you are, and what a unique perspective you have on the world and on games, you'd better have something genuinely interesting to back it up.
>inb4 you demand to see my game
I've posted multiple times in this thread, but fuck me if I'm gonna associate that shit with you and this horrible protracted discussion. get the fuck over yourself
>>
>>79550536
show us you're game anon ;)
>>
>>79550501
No, it's literally just chimpmunk/UGU~ voices over generic 160BPM trance/Hardstyle.
>>
>>79550259
I prefer bagpipecore.
>>
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Someone post in new thread TIA, I'm about to head out.

~*Recap-Monday*~

name:
dev:
tools:
website:
progress:
-----------------
Image must be exactly 280x160, non-animated.
Progress max 10 lines, lines wrap at 32 chars.
namechange: [old name] (changes name, saves combo.)
>>
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>all this bullying
I think phil fish and this entire thread is proof that all gamedevs are really massive douchebags
>>
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>>79550443
nope, an afternoons work in blueprint
>>
>>79550290
That article also says that it doesn't affect levels significantly.
>>
>>79550536
wow, rood
>>
>>79550536
What else do I have to do at almost 4 in the morning? I've spent a total of 6 hours on that, I'll probably spend another 60 before it looks anything like what I want.
Want me to make edible pants a powerup?
How about enemies that suicide with exploding chickens?

I guess the question is, what do you want from my game?
>>
>>79550536
where's your game?
>>
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Why isn't your game open source?
Why do you hate freedom so much?

Pic related, it's an opensource dev.
>>
>>79550635
This is pretty based. Any particular tutorials/articles that could help me do something similar?
>>
>>79550116
>nodev cares what kind of music other nodev listens to

Were your genitals touched by an adult as a child?
>>
>>79550536
> i'd expect something
Who are you?

>>79550614
The most surprising part is that how it spreads. there are shitloads of those remixes with hundreds of thousands of views, which is much more than, for instance, Lv.4 or Alabaster themselves could get.
>>
>>79550635
I've coded a random dungeon generator for a roguelike with Python that places rooms and corridors pretty much exactly like your blueprint does only in 2d. I've been working with UE4 recently though and want to learn blueprints.

Any good resources to learn them with? Clicking through everything in the layout view and randomly connecting them to see what they do seems kind of futile.
>>
>>79550772
My game will come with full source including graphical source files.
>>
>>79550729
he doesn't want anything he just wants to bait you into getting mad so you make yourself vulnerable to character assassination
>>
>>79550729
I don't care, those all sound like great ideas with excellent potential. I want you to keep posting about your game and stop posting about your weird quirkiness and music taste because it is simply irrelevant

>>79550821
>Who are you?
I'm an adult
>>
>>79550838
>I shitpost in agdg
>>
Hey guys,
what are your thoughts on Unity and Unreal Engine?
>>
>>79550838
>a loud cacophony of rustling sounds out in the distance as thousands upon thousands of employee's from triple AAA development studio's all tip their hats in unison
>>
>>79550838
>UE4: a complete engine
>Unity: Buy 30 different parts from programmers around the world that may or may not work together for a result that's not even as good as base unreal
>>
>>79550939
they're both good
pick one and make a game in it
or hell pick both and make the same game twice
who cares
>>
>>79550939
They are both deprecated projects, using them would be harmful for your game in the future.
>>
>>79550905
>I'm an adult
stay mad kid
>>
>>79551005
>unity isn't a complete engine
>>
>>79550518
I enjoyed that, thanks.

>>79550860
He won't get much, as mentioned before, I'm drugged up as fuck. Think chemical lobotomy of my rage, anger, and sorrow states.

>>79550905
I was just correcting them on my musical listenings. I may post more tonight, or some time in the later morning. I'm trying to bake some graphics occasionally, but I'm not liking the results.
>>
>>79550939
Not advised to post Unity projects in these threads.
UE is in major shilling phase right now, so I suggest you to wait for a year or so.
>>
>>79551005
>buying parts for Unity
oh wait you're a blueprint kiddy!
Any part you buy for unity you can make it work if you have a decent knowledge of C# and know how to read a documentation of an engine. But if you can do that you can probably make the part from scratch yourself anyway.
Good luck making games with blueprint! Have fun when you run into a wall and are faced with no option other than to try and use C++ in a much more complex and not nearly as well documented engine!
>>
>>79550810
>nodev offended that his music choice is being criticized
dont cut your wrists over it
>>
>>79550807
I just used this guy algorithm
http://www.gamedev.net/topic/642621-my-procedural-dungeon-generation-algorithm-explained-for-my-game-tinykeep/
but instead of using his fancy delaunay triangulation + minimum span tree I just connected the three closest rooms not already connected to each other.

>>79550834
Only tutorials I've watched are the official BP youtube tutorials when I started, from then on I just right click and type words related to want I want to do, most of the time I find what I want pretty easy and if I dont I just google "ue4 + what I want to do". It probably helps I already know how to code, Im just using blueprint because Im too lazy to learn proper sepples
>>
>>79535424
>nothing worthwhile can come of this discussion
Actually there's been some noise of the Feds taking an interest.
>>
>posting in over the post limit thread unironically
>>
>>79550638
The whole thing is an aggregate of studies.

And that's a gain of 46% over the course of 7 days. That's roughly 5.55% increase per day.

sage'd because fuck shitposting contributing to the postcount
>>
>>79551293
Oh shit, gamedev.net, haven't been there in a while. It sure has changed. Thanks for the link m8, will check it out.
>>
>>79551369
weight gain from fap or nofap
>>
i wish i didnt fap so much
i wanna stop
but i have no willpower
its why i make no progress
>>
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>>79551080
>>
>>79551191
enjoy your _________________________unity___________________________________
>>
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>i use a studio name while solo dewing
>>
>I was multiplying instead of dividing the whole time
it wasn't even a typo I'm just dumb

>>79551543
that's been me the past coupla weeks but I suddenly started making progress now
>>
>>79551543
I'm going to stop
Waste of time, my dick is pained
I come once again
>>
>I'm making a retro 2d platformer
>>
>>79551269
I'm not that guy but I'm honestly done with this conversation. If, rather than talk about making games, you're going to discuss someone's music taste then you have some serious mental issues.
>>
>>79551543
Why would you wanted to take away a sole joy from your life?
>>
>>79551632
>>79551581
You're gonna run out of IPs sooner or later.
>>
>>79551645
>not that guy
lol ok. I'm not that guy either ;^) but if you're going to say somebody has "serious mental issues" discussing something other than what you want to talk about than you have some serious mental issues.
>>
>I'm not making new AGDG threads
>>
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>>79550627
name: Fiber Optic Pizza
dev: stomy
tools: C++ / OpenGL
website: stomygame.tumblr
progress: HUD is now in and working
progress: With extra bloom for extra pretty
progress: Cleaned up rendering pipeline
progress: A bit more stuff in the test map
progress: Started on Prepass Lighting System
>>
>>79551543
>I have no willpower
Bullshit. You're choosing to fap. Probably because you fap a lot, and it's comfortable to keep that up. Same reason people play too much videogames. (I've recently had a problem with playing too much Terraria)
>>
Here you lazy bums
>>79551795
>>79551795
>>79551795
>>79551795
>>79551795
>>
>>79547476
It means you're a shitty coder.
Or generating classes at runtime, but I doubt it.
>>
>>79547603
This is mostly useless and a waste of time for indie gamedev though.
>>
>>79545438
Goo gayy lmao
Thread posts: 806
Thread images: 121


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