>7th Dragon Stuff
>Recommended dungeon crawler titles (work-in-progress)
>Generation Xth Code Hazard
>EO2 DX/EO Untold 2 Trailer
I love this ronin so much.. thinking of starting EOU again just to run a team of 3 cloned Ronin in the front row, a troubadour and a medic in the backrow as well with attack unit/bloody offense/brave song to top off their Overhead Stanceness
Oh thats right.. stances count as buffs... Attack Unit/Bloody Offense only then. But then with only limited buff slots the troubadour serves no purpose. Maybe a Hexer?
9th for making your lolis eat weird things in the labyrinth
The feminists are even spreading to Etrian Odyssey.
a moment of silence for all the sheep we've sheared on our way to victory, /eog/
I'm digesting pretty well, all told, but that's probably because I've had my original model 3DS since it launched and never picked up any of the other ones, so getting a newer upgrade seems like a decent idea for the future.
These games aren't exactly processing intensive, so I doubt they'll move onto the new hardware. Unless they decided to say fuck it and go full Grimrock with the combat and models.
To the anon painting his sniper kit, is there anything super cheap I can buy to touch it up? I'd like to paint some parts but the amount I'd be using is so little that I don't want to spend a lot on paints and then never use them after this (maybe I'd use some for Imperial but yeah).
>SJW targeting ATLUS games now.
And I wonder if they know the the jap's just don't care what they think.
Repeating my question from the previous thread
What do you guys suggest for team setups for my Classic Expert run of EO:U?
You know, I was starting to get upset at this. But then I remembered Japan gives zero fucks about this shit, and felt much better.
What if I don't have set favorites?
Because I don't know how they look like yet aside from Teach.
I'm insecure because I suck at vidya, I failed against Mecha Franky in Earthbound four times before beating him.
Thanks for suggestions. Time to see how badly it'll go for me.
No he isn't most of it is just bitching about lolis being in the game and how there aren't enough negroes in the game.
Chances are the person in question is a white person because no black person I know
including myselfwould ever use the term "Person of color".
Got my ass wrecked a little more than halfway through my first shot at the Wyrm, but it actually went pretty well, all things considered, so I think if I keep chugging away and give it a few more shots I'll be able to defeat it soon enough. I'm not actually sure how much the Fire Charms helped, since I managed to bind its head on the first turn and it lasted for maybe ten rounds? I dunno.
Protector, Ronin, Land
Troubador or Hexer, and a Medic.
A Protector in EOU is very helpful, those Anti-Element shields are very useful in some fights and they fixed the status/attack shit from the first game (EX: If an ice element attack that has a chance to kill you, will still have a chance to kill you if it heals you with the Anti-element. This time around, it just heals you with no negative effects)
Ronin are monster damage dealers, just get Overhead and Swallow Strike.. or is it Shallow Strike? Its fairly early on, thatll be your main damage throughout the game. I also highly go against making an Elemental Ronin with the Ronin Abilities, too much stance switching or prepping up for that. Just look for STR-Based Element attacks from enemies. Tigers in Strat 2 for Lightning, Rats in Strat 4 for Fire, Wolves in Strat 1 for Ice
Lands wont be nearly as damaging as the Ronin, but they are there to chase elemental damage via grimoires and alchemist stuff which is kinda nice. Just get the Mace Attack that has a chance to stun, thatll be your big hitter
A Medic is kinda optional depending on if this is your first run or not, my Troubadour had a lot of amazing Healing Grimoire abilities from Simon and was my Main Healer all the way to the ygg core. Echoing Rondo is amazing for both Regen Song, Elderevenge Tea or raw healing. Plus Healing Mastery. And Taboo Rondo when maxed out extends all buffs/debuffs by 3, this includes Stances and enemy def/atk down. Troubadours are fucking amazing in EOU
A Hexer goes hand in hand with the right Ronin, while their tasks to do stuff after debuffing a boss falls off they make great Blue Mages, they can use Attack Unit when you get it, or monster element attacks due to their TEC. I do not recommend getting any Binds or Ailments with the Hexer. Also, while I am not sure I think someone long time ago said something about Hexer Sapping/Frailty stacking with Forest Barrier/Breach resulting in so much more dps.
Not who you're replying to, but are landies really that good? I've always stuck with Dark Hunter since level 10 viper wipes the floor with FOEs and bosses early-mid game, and they have binds along with ecstacy/climax.
Can landy outdamage DH? How good are their chases?
I'm also not the anon you were replying to, but that sounds nearly identical to the team I was planning to use in U; I tried the demo recently.
I was wanting to try and "spiritually" remake my team from IV, but looking at these skillsets I'm realizing that that'll probably be next to impossible. Oh well. I'll take your advice, though, it seems balanced enough of a band.
Dark Hunters with Viper are neat and nice and all, but their damage and bind usefulness really drops off around strat 4. things are harder to land, or immune or the rest of your team picks up speed and starts wiping things out faster then you can set up. My Ronin and Land were just destroying shit before the Dark Hunter could do anything. Use Dark Hunters for Boost Up and Wrath's Might grimoires and toss them aside.
I loved Dark Hunters as well because a half naked woman with a whip can be your thing but I got flacid quickly when she could not stand up to most bosses as you waste turns trying to bind a dragons head or Irnomotheroletotaps arms. Also, the Yggdrasil Core is immune to binds and Diminishing Returns will fuck you hard due to how long the fight is.
Is there ANY good Whirlwind art? It can't all be lolis. Pls
Nope. 100% of the artists are pedophile men, just like the fanbase.
fuck this floor, now I don't want to do a +new game because of this one
>making fun of people is attracting them
Please chill out. It is a screencap of funny words someone typed on the internet.
And feminists don't actually play games, I think we're safe
Didn't know these things existed
Two different people posted their progress in the last thread, lol
Admittedly I'm rather curious to know if there are any others; I'm not interested in models but I never would have expected EO to get this sort of merch
Etrian Odyssey Untold damage tier list:
High Tier: Highlander>Ronin=Ricky
Mid Tier: Alchemist>Land>Dark Hunter
Low Tier: Survivalist>Medic>Protector>Hexer>Troubadour
Grimoires make the game go around. Action Boost boosts the Alchemist up there way high and since most everything has an elemental weakness. Shit hurts.
Ricky has Action Boost available to her at all times, and those Charged Shots she has out-tiers most other classes. When I learned to ignore Ricochet and went with Charged Shot, and Charged Elemental Shots and stacking STR she exploded with omfgbbqery.
The Highlander.. when you get his boss rotation down he... jesus.
Delayed Charge>Action Boost/Limitless>Spear Assist(even with no elemental weakness, this is still a powerful attack)>Spear Assist>Limitless>(Delayed Charge is on its last Turn)Cross Charge. This destroys bosses
mfw killing golem at lvl 30 with a party of protector/medic and 3 alchemist with action boosts in 3 turns
So I'm assuming you know this from personal experience? You've beaten the entire bame on Expert with no grimoires?
And I know you've never even played Untold, since Expert makes it harder than the original.
Considering that all expert does is change the amount of damage you deal and take, yes. If you use the same level of planning as you have to in every other EO without grimoires, it's perfectly possible. It might be harder because instead of wiping everything out in three turns you might have to take a dozen, but it's certainly doable.
Also, EO1 if you don't use any of the bugged skills is harder than EOU on expert.
What do you even use grimoires for other than not having to put points in gathering?
When you finish story mode, THAT is the conditional drop. The item to make the best katana in the game.
When you refight him after finishing strat 6, you just get an item that sells for 1 mill En, used for nothing but money.
The most annoying thing of that fight is the kidnappings, but that can be avoided with items. Mars can easily handle the minions, so it's a rather easy fight with Astro Force. Well, 90% of the game is really easy even on the highest difficulty...
>You've beaten the entire bame on Expert with no grimoires?
How is it hard? l bet you're one of these fags ho can't beat the bame without muh action boost, just because they took away immunize it doesn't mean the game somehow harder.
Some time ago I was on /v/ thread where some guy was saying that EO would be perfectly playable on the Vita because the screen is bigger and touch sensitive, so it could be divided vertically for the map. The possibility that he was being serious when he posted it still scares me.
I only ever bothered with grimoires for the Yggdrasil Core, and that was mainly for Wolf Pack to make things go more quickly.
The only thing I could think of is if you have a little tab in the corner that you can swipe up to bring up a translucent map overlay on top of the regular view. The only problem is that you'd have much less precision with your fingers, and I doubt they'd pull a Kid Icarus Uprising and package each game with a capacitive stylus.
Beat MT1 and am going through MT2.
Fuck hunting for those Solomon Pillar things.
I'm going to have to diagnose you with a terminal case of shit taste
Let me ask you a question guys.
Is there any dungeon crawlers that you enjoy more than EO?
They could do it like Demon Gaze but also allow for touch and/or analog control to place walls and shit.
I would love an EO on the Vita but I just don't see it happening as easily as it is now on the 3DS.
Nope, this is definitely the most satisfying experience I've had yet
baldur's gate enhanced version got a lot of bugs and problems on release and it seems people didn't like the new content.
Pirate and check IWD out anyway. it's a fantastic dungeon crawler (it has the whole deal of making and editing your own party) with a great atmosphere and Black Isle is dead so no devs are going to lose their job or hate you if you torrent it and shit.
How do I beat this fucker? I've gotten a game over to him twice. My strategy up until now has been maxing out taunt and damage reduction on my fortress and having my medic spam heals to keep her alive, but I can only interrupt his charging attack maybe half the time, and then he'll randomly decide to use counter and fuck up my whole team. I have a few of my party's weapons forged with arm bind but it never actually arm binds him.
Do you have a sniper? They're super good for binding and can use squall volley eventually.
If I remember correctly, the counter isn't random, and you should be able to tell when he'll do it (don't take my word for it, though )
It all depends on your party setup. I used
and had an easy time using blind and arm bind, and defending before he used the charge attack.
Ah ok, I thought so, but wasn't entirely sure. I think just knowing that will help a lot.
Yeah, but I didn't realize how good binding would be and put most of my points into long shot and steel arrow. I have leg bind but would have to grind more to get arm bind. My party is
the runemaster is able to do a ton of damage to him since I have a lot of points into lightning.
Also, I just realized the guild card says max level or something is 15 right now, what does that mean? My people are all 15 but still gaining exp, will they just not be able to go to 16? This is my first EO besides emulating the first one and doing a couple caves
Since you pit points into something that you didn't like, you can go to the explorer's guild and "rest" your sniper. They'll lose two levels, but your points will be reset and you can spend them on binds.
I don't know a lot about using landies, but I heard that you can use their link skills with a runemaster for massive damage.
Why would they need to do that 50/50 split? All you need to do is have the back act as a toggle to show it full screen + a drawable minimap on the standard interface.
The bottom screen on the 3ds is bad enough that I'd welcome EO on anything else. Even the minor upgrade going to vita. My phone works leagues better as a digital mapper as long as I'm not concerned with looking like an idiot outside.
Hell, phones/tablets might actually be the best platform for these things now if games weren't doomed to become IAP ridden shit on them.
It seems kinda silly to draw your own map instead of using auto-map just to use it as a regular mini-map later. I always prefered dungeon crawlers and metroidvanias on 3DS because you can easily view maps, stats and etc without needing to pause the game.
Nothing is stopping you from doing the same thing on bigger screen.
Even better you have the option for full screen map/menu overlays that are touch responsive where it is more convenient instead of only being locked to the small screen in all situations.
The dual screen was pretty good in the ds/psp era for sure. Now not so impressive.
Different anon here, but I have no idea what kind of benefit you can possibly see. Having played through an entire dungeon crawler (overhead view instead of first-person, admittedly) where the map was laid over the main game area (PMD Rescue Team - it's the default option), having the map cluttering up the main view screen would be an absolutely terrible idea.
Similarly, I really don't see much benefit to moving to a different system, be it Vita or a phone or something, because phone touch screens can be and usually are pretty imprecise since you can't use a pinpointed stylus on it. I dunno about the Vita, personally, but doing some quick Google searches, it looks like its the same case. Not to mention the fact that, yes, trying to squish both the first-person view and the map onto a single screen would be terrible, and putting the map into a pausing menu would defeat the point of the map in the first place. The map being readily accessible and viewable at any point in time is practically the reason EO works so well: you can look and turn around in the dungeon to get your bearings and then try to map by sight, you can track FOEs as you wander around, all without needing to stop and go into a different menu.
So I was looking through IGN's QR list of quest codes and I'm noticing a lot of ones on their page that are missing from the /eog/ image I've got in my folders. Would anyone mind if I tried to add the missing ones in or whatever?
Well, its a solid team. Troubadours make great healers, you may require items and stuff in the later strata but they make great healers with Healing Lullaby and Echoing Rondo (Echoing works with Food regen as well)
I felt like getting rid of the text after posting this for whatever reason.
I've been playing the demo for Untold and I'm a bit confused right now. I think it said that the demo would end when I get to level 10 but my character is level 10 and I'm still going. Am I misremembering what it said at the start?
Well.. im bored.
EO2 with the cookie cutter Prot/Ronin/WarMagus-Gunner/Hexer
Or EO4 with 3 Bushi/Dancer in the front, Land/Medic and Arcanist/Runemaster in the back
Or EOU with 3 Ronin with a Troubadour and Hexer in the back?
Checking on the image in the OP, I had a version that was four days older. The latest one in the OP had two of the missing codes on it, so here's the rest.
Don't get your hopes up, they're not anything special, just item fetch quests. There's another food gathering quest to break it up, at least.
Also just to clarify I'm pretty sure that all of these except for Perfect Opportunity are only doable once you hit the Sacred Mountains, at least. Unforgettable Peak involves the Underground Lake, so there's the start.
I don't see any lions in the picture, and this is the one I downloaded from the dropbox link.
The paints I'm using are Testors' brand. If you go to hobby lobby, you can get small 1/4th oz bottles for 1.50 a color. If you do it, I suggest getting the enamels. Also, don't forget thinner. Really, the cost won't be too bad if you're just touching up a few spots.
They're a bitch to paint. They feel like soft vinyl, so they haven't been taking the paints very well. Gotta figure out what the hell to do with them.
If you wanna spend 40 bucks to gum up the joints with man batter, have at it
What are you talking about? By the time that you actually need binds you should be well into Stratum 5/6.
Viper 5 is extremely powerful for its point investment and how easy it is to get. It also hands you two 30k en conditionals.
Hellion shouldn't even live past turn 3 with the DH team since you can just ohko him at 55% hp through Climax 10.
Scylla is a DPS race and Harpuia is a chump.
Colossus isn't so bad thanks to Bash Mists and accessories.
Overlord is fairly easy unless you get unlucky with his reflects.
90% of post game won't live past the time where the first Dominate wears off since the sheer DPS from the combined team is far greater than that of the Protector version.
Do you really believe that you go for Ecstasy first and grind up FP before each and every boss with that team?
Different anon here. I bought the second game a long, long while back and I enjoy it, but honestly I just have a hard time keeping myself playing it for long stretches. I started a team this year and finally stuck with it, got to the village at the end of the first map of Chapter 2 and stopped, then played it a few months ago and got near the end of Chapter 2 and then stopped again. I dunno.
Fun to toy around in, though. Maybe I should restart and make a party based on one of my EO sets, that'd be a funny idea.
I managed to find EO untold in my local games store preowned for next to nothing and I'm very stoked. I'd like to play through on classic first since I never played EO1. I'm looking at Ronin/Protector/Lands Troub and something else in my back line. Are medics important in this one? What else would make this work better?
You already have both a protector and a troubadour so medic's pretty pointless. Just make sure you spec your troubadour into healing ASAP.
And try an alchemist or hexer. Alchemist if you're trying to use elemental chases on your land (as you got elemental atks from ronin, and element buff from troubadour). Or get a hexer since you don't have any binds/ailments
Until Colossus it's fine, with the exception of maybe Scylla if you get unlucky, but starting with Colossus that party depends increasingly on force skills for consistency against bosses, and by the postgame you're virtually required to open every fight with Riot Gun + Dominate. Not that that doesn't work extremely well, but grinding for force is a pain.
you do realize after colossus thers almost nothing left in the game? even post game thats what 5-6 bosses? and by the time you get to them (thanks to dh easy to get force weapon) your force is full on 1 turn random battles no need to grind for it. not to mention every foe in the game u can just 2 turn by using climax including postgame. protectors are worthless in eo2. complete waste of space in any team.
>playing EO for the first time, EO4 to be exact
>make an all lolis party because that's the reason im playing this game in the first place
>landsch-whatever, dancer, other girl
>spend hours giving them names
>pick the loli-est designs
>check some sites for good builds and shit
>"classes are 2 boys and 2 girls"
>mfw just now i discovered that the tan blonde landsch-dude with bike shorts is a boy
>i though "she" was the prettiest of my team
>spent half an hour giving "her" a name i liked
>he was my favorite girl
People finding out Landshota is a boy never gets old.
Everyone does it, friend, never fear. I legitimately did something similar, made the character and raised it to like level 6 before realizing it had the male stance. Lewd is what it is.
WHO'S READY FOR THE INEVITABLE PERSONA Q2 OVERTAKING THE ETRIAN SERIES, MAKING ATLUS INTO EVEN MORE OF A PERSONA FACTORY?
Hopefully that never happens.
In the end "A lions advantage" wasnt in the OP
I did every quest you posted, thanks for delicious experience for my new guild members.
You used "pruning the leaves" quest twice in the picture
Bump for EOU3 exclusive to iOS and Android devices
>Pay real money to subclass!
>Superbosses too hard? Just pay x amount to weaken them before the fight!
>This game will be released in chapters that must be downloaded separately, be sure to purchase them all!
>Certain classes are free, while others can be unlocked once you purchase them!
you have to realize that a 960x544 display can easily accommodate both screens and more. they could even ship the game with a cheap capacitive touchscreen stylus
not sure if I want this though because it would mean there would be nothing for me to play on the 3ds anymore
>you have to realize that a 960x544 display can easily accommodate both screens
That's an uncomfortable way to play because you'll have to focus your eyes on just one side of the screen. It's as shitty on a PC monitor as it would be on a Vita screen.
it's not ideal but it would be more than playable
you could also make a small mini map on the side and have a blend-in full map layered over the game if you hold L and you'll be able to draw with your other hand (or vice versa if you're left handed)
or something like that anway, I'm sure you can make it work
Colossus is a joke boss when you throw down a Bash Mist or the all physical damage reduction mist.
Not to mention that you the only time you should be grinding up for FP is when you're hunting for the Dominator which is available since Stratum 4.
After that you'll pretty much always have max FP ready and raring to go for bosses like Salamox.
The cool thing about EO is that they're just portraits. You can have them be female if you want
I'm just worried that Sega will be monetarily cynical, and, seeing how well Q sold for a debut title on hardware lacking a previously-proven install base, will push for more Q and less Etrian.
Atlus doesn't do dubs if the game doesn't have international online, so at least the audio quality won't be compressed to shit. That said, I hope they don't reuse anyone except maybe Todd Haberkorn, who must've made some easy money being the innkeeper and no one else.
Are you the same anon from before? Said something about her being good if she's got a good voice director but otherwise eh? I looked up a few videos of Untold recently since I'm thinking of getting it and Raquna's lines don't seem bad, but they're kind of... plain. I guess.
I searched her up when it was mentioned but all I found was a list of her anime/non-game roles, and I don't really watch much of that. Anything notable game-wise that she's done? I might have heard her before.
Crap, meant dual audio, not dubs.
She needs to stay away from Atlus. They clearly don't know how to direct her.
I still think this cast would be pretty good, though:
Matthew Mercer - Fafnir Knight
Kyle Hebert - Bertrand
Flavio - David Vincent
Arianna - Christine Marie Cabanos
Chloe- Cassandra Morris
>Colossus is a joke boss when you throw down a Bash Mist or the all physical damage reduction mist.
I was only ~50 at the time, but in my experience using a mist makes the fight much harder, because it puts you over the buff limit that makes him use his full-party massive damage and bind attack, and even with the mist's damage reduction, trying to recover from that sort of damage and head bind with a WDR/HG party is a huge gamble. The only somewhat reliable strategy I found was to offload most of the randomness onto the beginning of the fight and retry until the right bind landed before he killed everyone, then Dampen and Revenge until he died.
>Not to mention that you the only time you should be grinding up for FP is when you're hunting for the Dominator which is available since Stratum 4.
Grinding for the Dominator is even worse than grinding for Axcela IIs, though, and plenty of bosses if they feel like it can just kill your DH before Dominate goes off if you don't use Riot Gun with it, because WDR/HG is completely worthless defensively.
Nah, that's me (>>78838892).
Like I said, she can be great, but the problem is that next to no one knows how to direct her well. If you've played an Atlus game recently, you've definitely heard her. She was new Chie in Persona 4 Golden, the sorceress in Dragon's Crown, Midori in Devil Survivor Overclocked, Erica/Trish in Catherine, Feene in Conception 2, and Naomi in Soul Hackers.
She's been voice acting since 1992, though, so maybe you would recognize her as Nazz or May Kanker from Ed, Edd, n' Eddy?
Aha, I never played Catherine, but I did watch a playthrough of it, so yeah, I think I remember Erica's voice. I also remember watching a couple P4 videos since a while back I was a little interested in getting into the series, and I didn't quite like it as much as the earlier voice. Not bad, but not as good, I think I thought to myself.
Kind of surprised she worked on Eds, though. Been ages since I even saw an episode.
So I'm pretty convinced I should put my fortress in the back row.
All he does in the front row is taunt and defend. Sure guard mastery only works in the front row, but he's surviving just fine now.
If I throw him in the back row I can get rid of my Sniper/Bushi and get another front line fighter for more damage.
Yeah at first I thought i'd be missing out due to no Tp recovery and no guard mastery in the front row. But I think I could get more use of throwing him in the back row, ditching my Sniper/Bushi and getting something up front that hits harder.
Follow Trace with an N main activates over half the time, and even with N sub it has around a 40% chance of activating. N sub doesn't get much damage from it with the lower activation chance and 50% damage reduction, but on an N main with >50% activation and 80% damage it's pretty great, since N's damage output against ailing enemies is insane even before Follow Trace is factored in.
Just how hard are you buffing anyway?
The only buffs that should be going off is War Might on the R/DH/G and a mist.
In fact, most of the time you don't even get a chance to buff all three of them since most battles tend to be over fairly quickly.
So that's 7 buffs tops.
an etrian odyssey character of choice will get into smash.
what will their thingy say?
Raquna gets fired up!
Depends on who it is. If we go with the Protector, maybe something like "Protector stands her ground!". If we go with the Gunner, then maybe "Gunner takes aim!".
I actually haven't really kept up with the official character taglines, so I dunno if "takes aim" was already used for another character or not, lol
Reached the end of the 4th Stratum and about to rest my party to level 49 to reassign skills, finish some quests, and open all locked doors before fighting the bird god.
I've been wondering at this point, which skills are the best to have
we already know who is the best character to get in
Formido Oppugnatura ExsequensIn!
Did you have your daily dose of chocolate today yet /eog/?
Playing EO for the first time here -- I started with the very first game for the DS by the way.
Just hit 5th stratum, using 2 L's and a T in the front, an M and an S in the back.
My party feels... I don't even know. The L's are fine, but I don't like them. I want to retire, maybe P D M T S instead.
What's the best way of leveling superfast? Internet says treefrogs, but I get what feels like a 10th of a level for killing 30 of them.
Is there a quicker method? I can hold off til a later floor if there is.
I've been thinking about what team I'll use in EOU2 Classic (since I'll probably do that first), and then I started thinking about grabbing Desmume and a ROM of the original 2, so if I might ask - does L D R, M G sound like a decently balanced team for Heroes of Lagaard?
I'm guessing that you have to unlock Gunners in 2 (since I thought you had to unlock Ronin and Hexers in 1, but U1 seemed to make them available from the start), but regardless, lay it on me, folks.
Beasts were the only thing that needed unlocking in EO2.
Ls were total and complete shit. Highest damage move dealt 260%, compared to an R or G doing like 425% each. A's are pretty horrible too by the way, and T's got nerfed pretty badly.
D's great, R's great, G's great, M's not bad.
You're horribly lacking in buffs. Either drop the L for a T or drop the L, replace the M with a WM, and take a 5th not-shit character.
Depends. The tree frogs are the safe bet as you can summon them and they kill simple enough without bashing your potential mark.
I've seen the same advice, but I personally ended up using the ants out of straight circumstance (ie: I stumbled into an FOE nest and chewed my way out twenty athropod corpses later).
The real truth is, so long as there's a quick-heal pool around and you've got a decent Medic & Trabadour, you can grind long.
If you're looking for stamina exp spots:
7th floor, area right around the Alarune option boss fight
12th floor - The respawning FOEs or 11th alternatively with the tree frogs
16th floor - walkway leading into 17th floor where the Chimera boss fight and FOE rush resides
24th floor right where the rejuvinating pool resides. Great place to beef up a L/A chaser combo
>Find manga on this qt3.14
>only one book translated
Someone know how to pick these things up from Amazon.jp, again? I don't know if they ship non-domestic, and I'd like to nab this and also the Devil Survivor tanks.
>tfw no good stuff of the bike shorts landsknecht
fug mane, i just want my traps
Thanks. Decided to check the thread again just to lurk and I was surprised somebody actually replied to that post.
I'm guessing most people don't bother getting to 70 and retiring on all their characters? +6sp and like +3 of a stat doesn't seem worth it, given how long the grind looks.
Not a prob. Though I'm just starting out myself, so what I wrote is what ended up working for me. The game thus far (I'm in post-game—think there's only one boss left) doesn't really call for anything as extreme as retiring any/every party member. I retired my Alchemist because I didn't want to just reassign the skill points and figured the extra stats would be worth the exchange (he was about lv50). Everyone else I have on my team (one in each class) is well on their way to 70. It's made the difference, since the Flame and Freeze spells smack harder and I can lead into chaser attacks better (a must on some of the final stratum enemies. fucking crabs).
Really, you can clear the game around Lv50. Just pay attention to your setup, and don't spend sp frivolously. As in, hoard what you have until you need a strategy to kill bosses.
And, truthfully, the strategy you use on the Wyvern should work on everyone else save Manticore and the three great dragons.
This. EO II was the game I had the absolute most fun with since I went in blind and picked a great party composition, but going back with different members really highlights how shit and poorly-balanced it is.
Haven't been in these threads for awhile and just checked that Stranger of Sword City is out.
Anyone playing it?
I'm looking for a comfy experience after I finish EOIV (or even concurrently).
How can you pick just one? Abigail was cute as fuck, and the Napier sisters were great in different ways.
Barkeeps too. Shit, this game had such good npcs for having so little plot/dialogue.
Cass > Valerie > Missy.
Aside from some inexcusably grindy quests required for postgame content, EO2 does a lot of things really well. Contrary to popular belief, the balance is actually pretty amazing; some classes (DH, protector, gunner, hexer) can make the game a cakewalk if you abuse their force skills and hexer's revenge and torpor, but landsknecht and alchemist are basically the only classes that are so bad you're always better off swapping them out for something else that just does their job better (outside of that counter kill on Ur-child that landsknechte can do). Every other class has its own niche and works well in certain party setups with the right accessories and mists, and a few of the typically unused classes are actually quite a bit stronger than the "cookie-cutter" classes outside of force skills. DR/WHG is an amazingly boring party and I am sorry for anyone who hasn't played EO2 with something more fun.
Also, boss grinding in EO2 is great and I will be extremely disappointed if (when) it doesn't return in EOU2.
Got an example of a fun party? I went in blind and wound up with PDW/GH on my first playthrough.
P and D were my favorites from the first game, but I wanted to try the new classes (hence G and W), and the H just sort of seemed to pair naturally with the W's skills.
The whole game was a freaking breeze since P's pretty much as good as R in terms of damage, and has a much better Force skill for bosses/FoEs.
Also, I was one of the few idiots to actually use a revenge hexer in the FIRST game, when it was overall a far weaker class.
I was thinking of going back and replaying it with an LTW/GG chase party this time, but maybe one of you guys have a better idea.
EO2 had the most bullshit fight in the series and I'm so sad EOU2 is probably going to remove/nerf it.
Expanding on what other guy said, retiring brought you to level 1 no matter when you retire, and you only get +3 to a single attribute, based on the retiree (so an L retiring into an S gets +3 to str, but an S retiring to an L gives +3 agi instead)
I'm developing a dungeon crawler with a friend and I've been a little stuck on something.
I want a way to heavily penalize the player for dying without breaking the game.
I see that taking away a substantial amount of money/all money is used a lot, but I don't think our game is going to have any currency as we are removing the entire concept of having a town and the game is taking place entirely in the dungeon.
Lower max health for x amount of fights, hard capped at up to 50%? Similar to Demon Souls.
Deducting XP is also a thing people do, but I find it soul-crushing. Maybe do it the /tg/ way with "negative levels" that can be removed via item or npcs rather than being straight xp deductions?
I like >>78950721 idea, but I think it should be done to other stats rather than HP. It's easy to fall on a spiral because you can't really avoid taking damage like in an action game.
Hey, at least now you won't face a certain fate with tentacles for having only girls in your party.
Runemaster is semi support where as Landsnkecht is pure dps with bulk, they work best together. Runemaster lowers enemies' resistance to increase elemental damage and can help get links with the multi hitting Galvanic/Glacier Rune. Certainly not making the other one redundant.
Not that I can think of, which is pretty unfortunate. A game like EO could really use it, I think. So much dialogue I missed in 4 on my first go that I never found until my second playthrough.
It was some shit hosted on sendspace that looks to be expired. I guess there really is no ripped dialogue anywhere easily-accessible.
One of you guys should do a new playthrough and transcribe as you go.
What's a fun (but not cookie-cutter) party for Lagaard that can do the post-game without abusing Axcelas? Every time I try to build a party without a Hexer and War Magus in it, I miss Cursecut and Torpor too much to stay interested.
Taking the Hexer and choosing not to spec for Revenge feels like I'm purposely gimping myself too much as well.
I was thinking chaser L with a T and a couple of G's for risk*eles,but aside from sounding very tp- and sp-expensive, it feels like replacing the L with a midareba R and taking Ricochet on the gunners would do more damage.
Fucking multipliers in this game, man.
hey eog it's been a while.
I am running a
alchemists? (doing it off the top of my head.)
is there anyone I should swap out to better optimize my team? won't get rid of my protector waifu though.
Really, it's more that the balance for 2 is busted, so you either have shit parties that you struggle through the main game with and have no chance of beating postgame, or you can make a D P / G H WM team and kill everything ever.
That's it exactly. As I posted (much) earlier, I pretty much stumbled blindly into that fucking cookie cutter build (P instead of the typical R though), by taking my 2 favorite portraits from the first game, taking the 2 new classes in the second game, and taking a hexer because it 'felt' good with the WM. It was still a fun game, I just wonder what I missed out on by stumbling onto one of the best parties from the get-go.
Anything else I can think of feels sort of like a chore now, which is why I thought I'd ask /eog/ for suggestions.
It's hard to find something less fun than "use torpor to trivialize every encounter" and "use riot gun and dominate, then revenge and axcelas on hard bosses". If you want to play without force skills or a hexer, PR/TWG is probably the strongest party. A lot of other attrition parties can do the same thing using the same general strategies as that party, but they will take more turns and more items to do it.
Because of the way guards work in 2. All the other guards will always block 100% of time, not the case with all guard, there's only a chance it will guard multiple times, even at max
Take the antis 10/10. Getting them to 8 or 9 gives them a (slim) chance at failing with each subsequent hit.
Also, I never really used Front Guard. Rushed Smite and Str Up, took the antis, maxed out health and tp up. Done.
You want the anti-elements at level 10; they aren't guaranteed to work until then. 1 (and only 1) point in en garde is also good, and you'll want at least a point in provoke as well (potentially more for early bosses, but by post-game it's essentially useless). Other than that, front and back guard are good at any level for defensive builds, as are smite and STR up if you're going for an offensive build, shield mastery if you have points left in a defensive build, and TP(if you need it)/HP up for any build. I might be forgetting something, but that should be most of the skills you should pay attention to.
I guess you and I have different definitions of fun, which is fine.
I don't really find it fun to do something in 4 or 5 turns that I've done in 3 before, or spend money/items in fights I never needed to before. That sort of thing.
It feels slow/purposely gimped to me. I'm sure other people mind far less about that sort of thing though.
I'd have enjoyed the game far more if I just hadn't picked a Hexer in my first playthrough, I'm sure. My crews in the first and third game were a bit less cookie-cutter but worked well enough regardless. I just got lucky with my picks in the second one.