Ace Combat General #339
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Release moved to 2018:
E3 '17 Trailer:
Gamescom '17 Trailer:
Here's everything we know about AC7:
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In other news:
Project Wingman: http://rb-d2.tumblr.com/
>new demo soon™
Open Horizon: http://zxstudio.org/blog/author/razgriz/
Razgriz Patch Guy: http://strangerealpatches.storenvy.com/
RPG Logs: http://pastebin.com/m7WgAifw
Old OP: http://pastebin.com/whkD5Wmh
AC0 cutscenes: http://pastebin.com/1inm64mm
AC3 Guide: https://mega.nz/#F!2w0TnRhK!0KlqtvIou-68rkcJLKHHww
Because it bears repeating:
>HD Collection never (ever)
>Don't let it die, buddy.
And with that, my work is done. Going back to bed, see you buddies in the morning.
Also slavshit best shit.
I got this today.
Godbless Osea, and nobody else.
nothing can break through the golden nest
What does Gault mean anyway? I don't think it's a german word for anything, just a name
Maybe next time I should pronounce it first
I'm the Sea Goblin guy too. I'll probably roll it up and stick it on my Sea Goblin kit at some point like a lot of Seals and stuff do.
It's pretty common. They'll bring them with them, take pictures with it, depending on what they want to do with it they'll sign them. A lot of dudes bring them back and give them to friends and family as gifts.
"This is the flag I carried on my tour, I want you to have it." Sort of things. They'll make up a certificate with the time, place and mission. Things like that.
They work better as marker panels too. And if you want to get morbid they can put it over you if you're KIA but that's less common.
He's probably only like 6'3". He's just flanked by two short guys.
It's not going to be on the next demo but there will be a mode like that in the future.
>tfw the only reason you haven't bought the demo yet is that you're holding back on buying games to deal with your chronic backlog pains
>tfw you have to make a sub-backlog of games to complete within the year
>tfw said sub-backlog isn't even a third of the full backlog
I think I'll crack as soon as it hits steam, though. This is some sort of gaming bulemia.
One mission where you shoot some planes and I think one aircraft to do it with. It's a barebones demo, but it's fun, I think a new one is on the way
There were some older ones with different missions but I don't think they're uploaded anymore for obvious reasons
Yup, It's a revised version of the old Flanker cockpit. Figured the old one wasn't up to par of how I wanted it.
Thanks anon, at the moment I've put it in the backburner because I've got to finish and polish this demo. I will update the upcoming demo eventually with TrackIR support.
I'm working really hard on it to get it out sometime in the next 2 weeks. But at the moment I'm running on valve time.
In the air, all the pics are oc for you aceg
Yeah, it's pretty neat. The Draken was there too, just the two-seater tho, I don't know if the single-seaters still fly.
Just finished playing the demo. I'm blown away. Switching missiles with the d-pad felt weird at first, but I got used to it quickly (years of GoW experience help, I guess).
Will there be ammo displays in cockpit view in later versions?
I was also wondering if there would be further optimizations, though I'm not one to complain about having a 20-30 FPS performance as long as the game isn't slowed like when you're emulating.
>fail mission because you crash in a large aircraft you shot down
Truly the Ace Combat experience.
Yeah, the short butt and big canopy on the sk35 isn't as aesthetically pleasing as the regular j35. Guess it's more practical to keep a trainer flying though.
Here's a pic from google for reference
It's crazy how much top tier OC we have in /aceg/ lately. Razgriz Patch guy restocks, thunder is publishing the RPG, PW Dev gets lodsemoney. 2017 has actually been really good for us, and 2018 will only be better.
Well they tend to keep trainers around for joyrides too. IIRC there's a bunch of 2 seater Vampires around here still for that among the regular one seaters
>thunder publishes the RPG
Hang on when did that happen?
So what's everyone up to today?
Is he the new Dirk then?
Adding elliptical wings to my push pull fighter, maybe removing the CRP for less ridiculousness
It still feels like they lowered the damage resistance of all the units even more than in 2, come to think of it there was an escort APC mission early on with Dirk's oneshot kills
I guess this will be just as fun
Here you go
Best of luck then
Around the Do335 give or take a meter, so rather large
Hunting for references to draw with. I think I'll use this for the MiG-31, I think it favours the Foxhound's distinctive blockiness.
What's the working title? I doubt it'll be "/aceg/ RPG".
Would you mind giving me a crash course on aircraft internals? Feel free to go into as much detail as you feel is needed, I'm eager to learn.
There's no reason for them to not be I think, except on that one hybrid thing I drew for the Dark Shark buddy a while ago
My working title is "/aceg/ abomination."
I should change that at some point soon.
What do you want to know about aircraft internals? That's kind of vague. I can answer specific questions, and give opinions, but I don't think I can summarize something as broad as 'aircraft internals' in a timely or concise manner.
Just seems a bit nose heavy. What's the landing gear arrangement, tricycle?
>tfw lack of knowledge impedes giving specific questions
Mostly concerning the internal structure of an aircraft and arrangement of major clusters of avionics, if that makes any sense.
The gear needs reworking because I don't know if I can still store it in the wings, but yeah it has to be a tricycle by default. my guesstimation on the CG is just around the pilot, a bit fwd perhaps
I'd go roughly halfway between both engines, the fuel should be stored center
Making working flaps and ailerons is a bit of a pain though and I don't know how to really get it to look good while working, that said these here are clearly too large
A bit of help in making semes out of them, that is understanding where to put things instead of just placing them where they are on the model I use, would go a long way.
Reading through the F-5 one, do you have photographs of the nozzle actuator? Also, what is the purpose of the "Wing torque-box construction"? Is it a mechanism or a pattern in the frame?
What sort of things? For electronics and avionics you generally sick them in the nose. The radar goes on the tip, and you generally stick the computers somewhere near the cockpit. You don't want to bury them somewhere you can't easily accessed from outside, and they need to be cooled.
Yeah these are probably still the best bet for this kind of stuff
>Wing torque box construction
Just seems to refer to the stringers and general construction of the wing, not a whole lot of other elements in the wing though so perhaps those are the ones that carry the load exclusively, like a bunch of mini spars or something, so probably what >>188133195 said
Here's a picture of how a really simple wing is constructed
For the rest, what Thunder said. Usually there's an avionics bay in the nose somewhere just behind the radar. sometimes it's at the rear or around the cargo bay, but I've not seen it on smaller aircraft. That's speaking for business jets though
Engines are obvious, fuel usually goes somewhere in the wings or centerline so it doesn't fuck with the center of gravity too much, that said on something like the Typhoon they just stuck fuel wherever there's room so you'll see a ton of conformal tanks on it. Controls just go to and from the surfaces, same for the hydraulics.
I don't think there's all that many other systems
What's the function of the sky-spot antena? Just receving broadcasts coming from above?
The radial pattern of the struts in the F-5 and Eurofighter surprise me a bit, I imagined all wings would be constructed in a way closer to your example, with struts parallel to the fuselage. Makes me wonder what an aeroelastic wing looks like on the inside.
>on point example
>What's the function of the sky-spot antena? Just receving broadcasts coming from above?
In the context of vietnam era aircraft, it was for ground directed bombing during inclement weather.
That one has ribs though, they just decided to make the spar/stringer things the same size and shape to get a more rigid construction, I think.
That said, the skin might be part of what carries the load on the F5, but I don't know
Why did they put that antenna up top then? Feels like an odd choice for signals that would come from the bottom most of the time
If I understood the function properly
Does someone have some good pictures of Spitfire ailerons and how they actuate? I need some to try and get working ailerons on my wings here.
Whoops, meant to link to you too of course >>188133727
I don't know how detailed you want, but here's a rough overview of aircraft internals:
The nose of a Jet Aircraft holds the radar equipment, which is a radar dish with enough free room to move around. This takes up 5-10% of the aircraft. Behind that is the cockpit including all necessary control elements. The cockpit is another 10-15% of the fuselage. Next to the aircraft are the air inlets, which are basically long and empty tunnels through the fuselage allowing air to flow to the engines. At the beginning of the inlets, there may be doors, which can be closed to regulate air flow to the engine at high speeds (if you go fast, more air will come in through the inlet, so reducing the size of the inlet keeps the air flow constant). Behind the cockpit is the avionics suite, which is basically a cluster of computers. These compute input signals from the cockpit in fly by wire systems, convert data gathered by the radar and other sensors and send the data to the cockpit, roughly 5-10% of the fuselage. Behind the avionics and next to the air inlets is usually an internal fuel tank, which takes up 20-30% Lastly, the air inlets connect to the engines, which are usually 25-30% of the aircraft.
I don't know a lot about radio waves, but generally you don't need direct line of sight to communicate. I believe that for over the horizon communications, the waves bounce off... something in the atmosphere? So they would be coming down from above... I don't actually understand enough about this to explain with confidence.
You can still use your cellphone even when you can't see a cell tower, no?
>realization hits that I own about 5 Spitfire manuals
Still if anyone has some good pictures it'd be much apprechiated, these are pilot notes, there's not a whole lot about construction in these and the Haynes doesn't have a whole lot either
Well kind of and kind of not. I forgot the term but the radio needs at least pseudo LOS, which is why it barely works in the Alps. Of course it also bounces around and about mountains so sometimes you will still get it
But yeah they also bounce for long range, but I feel like bombing target markers wouldn't be that far away, would they?
I'll be honest too though, I'm pretty sure I only passed that subject through pure luck, radio waves are magic
The wings consist of an internal "skeleton", which consists of multiple spars that extend perpendicular to the aircraft fuselage to the wingtip and are connected by ribs, which are in turn perpendicular to the spars. Around these is the wing's skin, which is a thin layer of material (for jet's it's usually a form of metal) At the end of the wing, the trailing edge, there are two moving parts, the flaps and the ailerons. The flaps are always closer ones to the fuselage and extand to give the wings more area, increasing their lift. The ailerons are always on the outside and allow the aircraft to roll. Inside the wings there are usually more fuel tanks, since the wings are mostly hollow. The landing gear is often stored in the wings, or at least a part of it. Weapons are mounted below the wings on rails, which are usually on slightly reinforced sections of the wings, such as points where spars and ribs cross.
Keep in mind, all of this is describing a normal sized jet fighter, such as an F-15 or Typhoon. For smaller jets, you need to increase the relative size of the cockpit, since you can't just mkae the pilot's smaller for smaller aircraft. The engine's relative size will also increase slightly, jsut like the landing gear. For larger aircraft it's the other way around, you will gain more internal space, which is usually filled up with more fuel, or bomb bays for large aircraft, such as bombers. Larger aircraft are also more likely to have internal weapons bays in general.
There we go I think the new wings look quite nice on it
The ailerons and flaps still don't really work because they clip through everything when moving, but that's a problem for another day
I'm scared, /aceg/. I'm pretty sure I won't be able to play AC7 anytime close to release due to inadequate hardware (and who knows if PC version will be released at the same time as console). I don't know whether I should get off this general to avoid inevitable spoilers, or just let myself get spoiled and play the game vicariously through streams/youtube/this general.
I don't want to stop coming to the best general I've ever seen, but I also want to play AC7 blind. There's always the slim chance that my laptop can actually run AC7; Project Wingman is quite playable on it, even though I get a shoddy framerate. But I have no idea what I'm going to do if it doesn't.
Thanks for the feedback anon!
There is ammo display in the current cockpit view, check out the bottom right of the Projection HUD. Otherwise if you don't like that you can change that in the game settings to use the default third person HUD.
There is eventually going to be optimizations further down the line but I don't know how far I can push it as of yet.
>tfw I just found out three of my close friends went to Gamescom and they didn't even mention it to me in the half year they've been planning it
I've mixed feelings about this. One of them is in France too, so it's not a matter of not having been able to get organized because they were in Spain.
However, I can't help but imagine how amusing it must have been.
>they went to germany, using their level of english
Thanks, I didn't notice it, the HUD is about 4 centimeters wide on my screen in cockpit mode. Is there a way to make it larger? I quite like
I'm grateful of all the work you've put into PW so far, I've quite a few hours into the demo already. It's amazing.
Still me, got some new shitty clips showcasing yet again MiG-21s pulling some moves
Pretty S/MTD to the rescue, once again
I've spent the afternoon working on a cutout for this S/MTD ripo... INSPIRED design. Unfortunately, hand pains win over autism-fueled design urges, I'm leaving it as a sketch for the time being.
That and I not only forgot a canard, but the one I did draw is half-sized or some reason.
Post cool things.
Do you know any good space fighter games?
Radio waves do bounce off the Ionosphere, which is not to be confused with the meme excuse for the Internet that Strangereal has.
>martian build quality
>good space fighter games
1 and 2, 3 and 4 refuse to detect my joystick properly so I can't say much about those
Starshatter to some degree
Independence War 2
There's also some about commanding bigger boats
Independence War 1
Treasure Planet, ok this is just an rtsI felt like including because it's kinda fun if stupidly simple
Ultimately the greats are X-Wing, paricularly TIE because it's an improvement on the first game, and Wing Commander. The latter is the comfiest space carrier sim I know. But Origin made all their fighter games like that apparently, Strike Commander is very similar, so are the WWI and WWII games I haven't played yet
But that means you'll have to deal with DOS button mapping and wonky joystick support
And I forgot to add the best part of WC
I also forgot to mention Freespace 2 like an imbecile, pretty much the more modern version of the WC/X-Wing type gameplay. Not the biggest fan of the ship designs though.
That said there is a fun BSG mod for it that is probably standalone and free and I'm pretty sure there's a WC one too
I really like Psygnosis's games. G-Police is god-tier, but it involves futuristic jet-powered attack helicopters rather than fighters. Colony Wars is great fun too. Other than than, X-Wing/Tie Fighter/Rogue Squadron series, SW Starfighter, Battle for Naboo is quite decent too
Seems people do remember my ramblings. Actually it's
>martian jap-neucom build quality for mars usea exclusive use
They don't make outlandish aircraft designs, but their dabbling in cutting edge techs makes the simile close enough.
>trying to guesstimate the CG of this thing properly
It's times like this where I wish sketchups Volume function would still work properly
I remember parts of it at least
House of the Dying Sun
I heard Everspace is amazing as well
The map is quite handy. Tharis and Chryse are Mars Usea, just split by a civil war. They didn't have a martian Scarface squadron. In this case, the Q-15 is deployed as the C.12 by Chryse. Gekka is Mars Neucom, complete with their corporate-ruled tract of land.
Seconding House of the Dying Sun.
I actually enjoyed the narrative quite a bit. It's fairly trim, and you get most of it through a few readable bits of data you unlock through the campaign. No cutscenes or extraneous wankery. The game isn't going to give you a full backstory or any real characters; the only two characters who matter are the Emperor and his 'Dragon.' You can actually get a surprising amount of depth out of the unlocked lore tidbits if you read into it a little.
Also, the gameplay is obscenely smooth. The only place where I think the game falls short is in its amount of content; I find the levels fairly replayable, and the highest difficulty level is a significant step up from the ones below, but there still aren't that many levels.
Do you have the gf vs F15 edit, because I lost mine
Don't forget Spain badly owning us
Also, F-15 is superior to any gf, everyone knows that
I can't find it anymore unfortunately, I'm sure it's somewhere
Just beat AC04 as my first AC game. What an experience that was. I don't think I've ever played a game that does a more credible job of making the player feel truly larger-than-life. The point in the game at which everyone starts cheering for Mobius 1 when you show up on the battlefield put such a big dumb smile on my face. Progressing a bit as a pilot was immensely satisfying as well.
Can't wait to do AC5 and AC0.
Welcome on board, buddy! What's your planefu?
>Do you know any good space fighter games?
Freespace 2, anon.Freespace 2 has a legitimately excellent story, and the dogfights are plenty fun. There's no feeling quite like weaving through the massive beam cannon broadsides of capital ships in that game while flak bursts around you and you hear the hum of the next beam cycling up.
Plus, the source code was released to the community some time ago, so a community-run project has applied visual upgrades to every aspect of the game. There's also a few excellent game-length fan-made campaigns.
Check it out. Here's a great fan-made trailer using entirely in-game assets to pique your interest.
I think they all manage to pull that feeling off quite well
Also what >>188163114 said
Yeah those fucking things can be kinda fun, or a massive pain, depends on who the enemy is. It's just a shame that it doesn't even allow you to use a custom APC
I've read that the Steam version does not work right out of the box, what about the GOG one?
Where do I find mods, and are there guides on how to install them?
Finally, is there anything else I should know?
Have a Raptor.
I just fired it up and it fucks the resolution up in the menu, presumably in game too, where not everything is displayed in the window
But there's that big FS2 Open patch that brings it all up to date
it makes a separate install and only needs the FS2 exe IIRC, so that'd probably be required for either version
The installer should come up if you just google FS2 Open. That one works pretty much fine. Just takes forever to download because it's a few gigs of stuff and a bunch of mods, but I think you can tell it to just install FS2 Open, read, patch FS2 to a point where it runs fine
We're now collecting suggestions for new players for the /aceg/ divegrass team. If you have anyone you'd like to see kick a ball for 90 minutes, now's the time to let us know.
Keep in mind these folks will be mainly on the bench, used primarily as substitutes
A friend just sent me this
I never knew there was only one of her kind left...
The more I play it the more I get annoyed that
VC3 never got an english release, not because the translation is bad, but because I would've liked it so much more if it was
Yeah it's a real shame, could've been a nice export fighter. Could've replaced our F5s a while ago
>that sensual figure
Top taste man
She kills you with her looks
>it's likely the second Morgan was recovered from Avalon by Osean Forces before they flooded it
>Gault 1 over B7R
>"Demon Lord of the Round Table, I was hoping to meet you under different circumstances."
>"We could have flown the skies together."
>"Demon Lord, come with us. We can rid this world of its borders together."
>it's highly possible Anton wanted not just Pixy, but you as well and stole both Morgan's hoping you'd join him
>ywn fly with Pixy for AWWNB in Cipher and Pixy livery Morgan's with Gault, Sorcerer and Wizard over Avalon
Milosz Sulejmani is a must
I want to see him scoring while yelling AAAANTAREEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEES
>add him in the league
>mod in the vocaroo voices in it
i'd like to note that AWWNBs has some links into Arthurian mythology, with this line relating to when Arthur encountered a carefree goose as a child from a novel called "The Once and Future King"
>"But don't they fight each other for the pasture?"
>"Dear me, you are a silly," she said. "There are no boundaries among the geese. ... How can you have boundaries if you fly? Those ants of yours — and the humans too — would have to stop fighting in the end, if they took to the air."
No worries buddy, take all the time you need.
Are you taking care of your precious bodily fluids, /aceg/?
I like AC:I because Ace Combat with this much grinding and customization sounds autistic enough for me but holy shit I didn't realize hard mode would be so overtuned
>OHKO missiles flying everywhere
>to become a pilot you have to have very healthy hearing
>thread is a bit unactive
Well, let's activate it
Almonds officially activated
If you're gonna throw shade, you need to step up your game. That was weak.
Can't make successful gay jokes when it's abundantly clear that we're all almost purely planesexual here.
it's their fault for being so pretty
I was talking with some friends,
and one of them noted than I was the most obsessed with planes that he'd ever seen,
and I said something along the lines of 'planesexuals are rare' and he just stared at me
i totally assumed my crush on her
This is the pic that really made me realize what was happening to me.
and F-15 isn't even my primary planefuIt's like I'm actually associating planes with feminine figures and sexual attraction now; I'm getting my neural pathways criss-crossed or something. But it's too late to go back now.
This is what happens when you meme. It becomes reality. You should have been ready for this, but now it's too late. You made your plane shaped bed. Lie in it.
>tfw a girl walks by with a booty like this
This is the 25, but yeah they're good examples of engines-with-wings. There are probably some better examples that I don't know about, but
they're definitely not as cute as the Mig-25.
I have also slightly noticed that in this >>188192089 case (and the following comments, not to the point of sexual attraction, but my brain personalized them for a moment.
please stop /aceg/ it scares me, /wowsg/ has already turned me a little 2D, or atleast more than i would like to admit/ have happen
MiG 31 is cuter
i also personalized them, i think i'm not the only loon
but i'm not concerned
did someone say personalize?
First of all, no she's not. Secondly, I'm almost positive that the photo you posted is of a Mig-25, despite the label. See the landing gear: the Mig-31 uses an arrangement of two rear wheels on each side, while the Mig-25 uses a single larger rear while per side. And that's what you see in this image.
Out of my way, youngsters. Superior Belkan 50s tech coming through.
it slightly concerns me because I don't know if I can revert back if i keep going. It's taken a long time to re-learn/associate ship names with actual ships instead of kancolle characters,
and in some cases I still associate some of them wrong because I didn't know of the ship before the character or barely seen images of the actual ship. help me
sonny, sit down and respect your elders
I still want to see an Ace combat game set in the WW2-50s era of tech
huh, weird one of the spoilers didn't work
and I used highlight -> ctrl + s
I don't think the production versions of the S-54/56 ever looked like this unfortunately.
Probably the Su-35. The Su-30SM is a contender, but I don't like two-seaters as much, generally.
The Su-37 would probably take top spot if it were anything more than a tech demonstrator; if we're talking Strangereal, then Su-37 takes the cake easily, for me. But in the real world, probably the Su-35.
I used to like Flankers with canards better 100% of the time, but now I'm torn. On one hand I prefer the uninterrupted sleekness of the fuselage in Flankers that have no canards, but on the other hand I sometimes prefer the visual weight that the canards add; makes the plane look more aggressive and intimidating. So yeah, I've got a bit of a dilemma going on.
The F-15C is probably my favorite real-world plane after the Flanker. It would be the F-15E, except the two-seat thing kind of throws me off still.
Some two-seat variants that I like just as much as the single-seaters are the two-seat Rafale and the two-seat Mig-25. The Mig-25 was my favorite plane for most of my childhood, and it's still close to the F-15C as far as my favorites go.
I see nothing but patrician taste in this post.
>hey can I copy your homework
>okay but change it a bit so it's not the same
Sure looks pretty low-effort, but maybe they just decided to forgo all-around stealth and just focus on forward-stealth instead. If they actually succeeded in sufficiently minimizing the radar cross-section from the front, then their efforts might have some kind of payoff in anti-ship operations, especially if they can carry long-range air-to-ship missiles. But who really knows.
The J-31 looks like shit but I kind of like the look of the J-20, almost like a modern stealth MiG-1.44
How the fuck do I defeat Aigaion in 6? I must have tried it a dozen times now and while most of the mission is very straightforward I get gibbed every time I try to approach the core to finish it off. I can't even tell what it is that kills me, I just get within missile range on the final approach and then I immediately explode.
>that discussion while I was sleeping
You're all memeing, right? I suppose I'm glad I'm not that far gone. Makes me wonder if actually I'm not just producing lewds for the thread.
What should I do with the XB-51?
There never was one, the S-54/55/56 never left the drawing board.
Make sure you destroy all missile launchers and AA guns on the Aigaion (they're not targets and some can be tricky to target) and take care of the Strigon squadron as soon as you've dealt with the Kottos and the Gyges.
Western release more like 1 and 2
Jap release like the ps2 games in that it is story heavy
Controls are a bit heavy and odd in that IIRC it only really likes input from one axis, the rest is regular ace combat
Well you're under no obligation to actually work on this. You already did the F-105 for me last month. XB-51 was something of a contradiction in terms. Designated as a bomber, it looked like a heavy fighter and was configured for ground attack-- planned load out included eight 20mm cannons.
Belka gonna Belk, so the B-51 BK could have any number of configurations. I'm envisioning it as a 'final evolution' after 30 or so years of development-- think about how Israeli A-4s have been riced out beyond the designers wildest dreams.
So a sort of improbable mashup of technologies that shouldn't be? Such as:
>ok, it's gonna be a stealth-capable airframe
>the overall engine layout sticks
>but the RCS...
>and 8 guns
>surely guided munition are enough...
>ROCKET POWERED SON
I'm not familiar with it's development history, would you mind telling me more?
Hey there, buddies. I'm the new guy that'll be taking over the flight stick for the /aceg/ team in the /vg/ League. We'll do our best to bring victory and MUH HONOR to the buddies of /aceg/!
<< Good luck buddy.
May the RNG gods smile upon you. >>
There's no dates set in stone for the League so far, but it's most likely going to happen in late November and early December.
There are the /vg/ League 9 Friendlies though, that will be happening on September 16-17 and 23-24. Teams will be able to ask other teams for a game to be scheduled against each other. More info about them here: https://implyingrigged.info/wiki//vg/_League_9_Friendlies
Spent an hour trying to get some papers I should have gotten last year. So a year and an hour.
How is it possible that spanish paperwork obtention works better than french one?
Post planes screwed by red tape and the like.
I don't remember any example off the top of my head, so here's mfw.
We could probably just go off of suggestions, but if we specifically needed to decide between some, then we'll do a poll.
We had some ideas so far for a match against /wtg/ or /wotg/
I only got killed by politics or silly reasons
>order for 100 placed by the air force
>1 test aircraft crashes
>no ww2 dorito bomber ever
What happened to the american Dorito?
Wonder what happened to the german scientists the american surely executed for their war crimes
I mean everyone knows about the nazi rocket specialists, but the other day I found out that Unit 731 was basically Americanised as well. Which I suppose doesnt shock me, but does horrify me.
>Change gameplay style in 4 to add some new life to the series
>left vague if rookie or not, although likely am
>Change gameplay style in 5 to add a bit more freedom and movement in dogfighting
>are introduced as a rookie again as players wont be used to the new style
>Gameplay in Zero only given slight modifications from 5 to allow further freedom in movement
>introduce the player as already being apart of an ace squadron as they are likely used to it and are able to fly with ease
CRPGs, RPGs, FPSs, Tactical FPSs, RTSs, TTBs, SHMUPs and fighting games.
I'd like to like MMORPGs, but I usually get burned out pretty fast with a game so they aren't exactly worth the investment of time.
I used to like autism simulators and WT quite a bit, but I haven't played much of them in recent memory
Other than that shooters, racing games, RPGs to some degree, some genesis shmups on the go and strategy games. Probably just the standard lot
But honestly mostly just been playing VC lately because I'm really into it
SHMUPs, metroidvania, strategy (turn-based or real time), monster hunting games
I like shooters, platformers and racing games to some degree, but they aren't my favourites.
I've gotten burnt out with JRPGs with older turn-based gameplay styles (though I'm enjoying Xenosaga a lot) and with 4X games.
Not sure what genres Armored Core, Zone of the Enders, Ys each fall into (Mech combat and Action RPG?) but I like them a lot.
I've been trying to get into fighting games, but having trouble with some inputs has made me put off actually playing the game proper.
The plasma rifle is a random encounter in Switzerland and while being extremely accurate on its own, it becomes a death machine when put in the hands of a sniper.
Also, I only played the Axis campaign so I don't know if it applies to the Allies as well, but one of the armored suits weapons uses the same ammo as the plasma rifle and you can resupply those ammo for free, meaning that you'll never run out of ammo for the plasma rifle.
Sounds like those ace drops in VC
4 chapters into it and I got a tank turret about 5 tiers above anything I can buy and an MG with the accuracy and range of a scout rifle
How many people does Silent Storm ultimately give you to control anyway?
Your max squad size is 6 people (counting yourself), but you can always replace the squad members with somebody else from the available roster.
The main problem with the characters is that most of the time you're just going to recruit the usual dudes as they are objectively all around better than the rest of the cast.
Nicely enough in the Silent Storm Sentinels you can recruit all of the Axis and Allies members of the previous game, so if you got enough money you could remake your previous dream team.
>Evil aliens invade Earth and make massive superstructures
>A team of girls from all over the world who can fly need to defeat them
I feel like I've seen this plot before somewhere...
>and yet the aliens somehow manages to control F-22, F-35, and ATD-X
So is the OVA implying that F-22, F-35, and ATD-X projects secretly involved the aliens' expertise in the development?
its a one of spoof of other shows like that that are sort of a spin off of an anime about making anime.
its kind of meta
holy shit that would work better than the shitty skintight plastic suits we usually get too
Hell yes it would.
Flight suits just look good, why cant we have this.
>I forgot about Silent
Just V2 my shit up buddy
i like racing games a lot
Yeah but Wipeout fits with it and would feel wrong without it, on that note I'm garbage at it but those are some really fun racers and so is that free clone on steam
I feel it kinda doesnt when I'm flying jets or props through canyons, but that may just be me wanting an autistic air racing sim or simcade
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I'd like to paint some aircraft in racing liveries, but it so happens that I don't watch any formula or racing show, so I have no idea of how to go about it.
Formula racing would be a bit like acrobatic squadron meetings with corporate adverts, but I've no idea what jet "street" racing would look like.
Mobius 1 in a Lamborgini Reventon and the Yellows in Pagani Huayra. I talked about it a bit a few months back but never got around doing it. The conversation was interesting, though, with the Vector and other cool cars being talked about.
It actually happened. The Patrulla Aguila with it's Aviojet looks quite retro, I think, with the jagged thunderbolt-like paint and silver finish. The french one is overly simplistic looking, like they went "mdr, just slap le drapeau tricolore all over le fuselage". Looks a bit tacky.
Translation note: mdr means lol
The Swiss, English, Italian and wherever the on in the back is from all look slick and really good.
Sounds great. Grabacr and Ofnir have Shakespeare-themed paintjobs with quotes and the like.
Best F5 livery tbqh
Flashy mostly, look at Reno entries, F1 aircraft or any airshow aircraft, Red Bull too. That said something like the Schneider Cup was dominated by national liveries, Red for the Italians and blue for the Brits (with one exception in gold), French and Americans and not a whole lot else
The national air races were probably a lot more diverse if GeeBees and other planes are anything to go by, mostly because there were private entries
I'd still like to build a story or universe around a place where air racing stayed popular and got F1 like tracks and all
Yeah Im actually loving that retro look, looks like something from Thunderbirds.
I've never seen the Italian one before either, and that's a damn fine look.
Red Arrows bae forever though
>look at some pictures
I knew the Mild Seven ones due to Fernando Alonso being a major star in Spain back in the early 2000s, but I never realised how many logos you could cram on a car. It's sort of strange livery due to being to Asturia's regional colours instead of national or corporate colours.
What are those?
>story with jet racing
I want to put that in my Mars setting, in the peaceful timeline. Mars is DMZ'd by Earth and military assets are stripped down and sold to private entities.
>a geometry lends itself naturally to cipher's paint scheme
Most Wanted and Carbon have a similar paint scheme to Cipher's for the GTR anyway
So, in 2 days there's gonna be that Tokyo Dark game.
And then later this month Blue Reflection is gonna be released worldwide.
Early next month Raiden V : Director's Cut will be released.
Eventually Ace Combat 7 will be ready for take off.
I meant of air racing planes but sure F1 cars work too. And yeah they cram a lot of shit onto those cars
One of the most famous racecraft with a fun livery. Picrelated
GeeBee also refers to the other aircraft the company has produced, but the R1 and variants are what I meant here
>I want to put that in my Mars setting
Don't steal my ideas REEEEEEE albeit I gravitate mostly towards a prop class
That's a really neat livery.
Actually I've been thinking about it for a while, that's why in previous threads I asked about air racing. I just can't picture how to set up starts and courses. That's a lot of takeoff lanes at any rate. We think alike.
what're you listening now /aceg/?
>disco will never be popular again
There's this thread that might pick your collective interest, /aceg/: >>>/k/35043443
So have I :^)
>asked about racing
Did you? Damn, must've missed that.
Either way, I cant remember everything by heart but here's some basics. The Schneider Cup usually had a triangular course over quite a long distance and used multiple laps, IIRC most races took about an hour or so, planes were not all sent off at once but one by one with intervals. So a sprint/rally thing really.
The national air races, being american and flashy, did the start with everyone at the same time around some courses IIRC
Other than that there were usually some speed trials where planes would just attempt to break records in straight lines with times measured. There were and still are also navigation races over long distances, think classic time trial rally with a bit less autism because there are no speed limits
For track layouts you have the point to point triangles or just ovals most of the time. Reno is just a giant oval as is and F1 is also just smaller ovals, Red Bull is aerobatics
Nowadays the planes take off one by one, go into a holding and then cross the start at the same time IIRC
Personally I would make those things a bit more exciting in fiction by copying F1 or so tracks with lights and checkpoints on the ground (tm)
I actually had a conversation with you about it and you posted some pages of that comic, such as the one where all of them take off and the narrator comments how americans make the races spectacular by sending them all off at once.
I mentioned giving points for accrobatics and the like, which isn't the best idea in hindsight.
Twisting courses with lights and other eye-catching elements would be neat and good for casual observers. I gotta search my setting notes for holography technology and the like. Maybe a virtual track displayed in VR for the pilots and spectators?
Maybe pod-racing-tier courses with remote controlled aircraft? Input lag would be a concern in high-level racing, though. The price of the airframe too, but that isn't a problem in fiction.
>tfw no more awesome free downloads of extra teams or new tracks that were sick as fuck
im actually shedding a tear for the best arcade racer i remember playing.