Died today edition.
Moldy bread: >>188023835
For all newcomers, Armored Core and all JP mecha discussion here. You are welcome to shill western stuff with JP influence.
We can talk about Ace combat as well and puchi posting is fine too.
BEFORE YOU PROCEED LISTEN TO OUR THEME SONG!!!
AC pastebin: http://pastebin.com/z1bJS9gF
Read that if you have any questions. If the pastebin doesn't answer whatever question you may have feel free to ask us in the thread.
/acg/'s partially complete recommendation pastebin:
SUNDAY NIGHT FOR ANSWER
SATURDAY AFTERNOON VERDICT DAY
Official Strategy guide PDFs for 2, 3, and Nexus :
AC related cover music: ripped from niconico by risto
Understanding Last Raven technical stuff.
AC Webm and Music collection download.
Tell me more. I actually bought it just last night and I'm liking it so far, but I'm pretty clueless on a lot of it.
Foremost on my mind, how much stability do I need to make sniper rifle shots not throw the weapon camera?
It depends on a lot of factors, like the recoil on the sniper rifles, the cockpit you're using, and the placement of it all relative to the center of balance on your MAV.
Typically a low budget sniper would use the arrow cockpit with reverse legs and have plenty of stability.
Other things to keep in mind: Generators aren't necessary to deploy, but being under powered will slow you down. Heat is also a factor, so putting a generator somewhere vulnerable or next to heat generating weapons may cause you to detonate as soon as an incendiary weapon looks at you.
The rockets can be pretty nuts when used right. The Quad rockets are some of the shortest range ones in the game. Once you unlock heavy rockets you can Katyusha the enemy team from across the map.
It can be done with the regular rockets too. I think the X or Y6 ones are the longest range models.