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Previous thread: >>121000119
>What do you mean by transcode? I'm relatively new at emulating.
You record to one format and then edit/convert that to the webm you want using other video tools.
Is there something I'm missing when it comes to emulating pic related?
There was that PCSX2 update back in June or so that "fixed" it, and while it's true that I can at least run it past the developer logos now there is still a hell of a lot to be desired. I can either do hardware mode and get 4fps but with only half of the screen rendering, or software mode with 3fps. Is there an option I'm missing or some trick I could try to pull, or am I doomed to not play until I commandeer NASA's computers?
You must tell me about Sega Saturn emulation, emugen.
PS3 emulation is stagnating. Maybe it was always a pipe dream. The latest vids are just "look we can play a streamed video from a game!". No complex 3D games at all.
I really want to play Demon's Souls past 720p. Or at least have some scaling options rather than what it currently does. Right now it sets my display to 720p, with that god awful bilinear upscaling.
since 4K CRT shaders still don't look accurate, is it possible we need 6K or 8K for them?
As such, are CRT shaders a pipe dream that by the time we get displays that can pull them off right, no one will care about playing such old games?
Can we emulate things on the PsVita?
yea but compatibility sucks for some of them.
Some run from native vita/rejuvenate hack, and some are ran through the eCFW
There's also an RA port for the vita, though I don't know how well it runs.
Is there any way to make Samurai Warriors 2 XL disk swap working on the PCSX2 ?
>We're gonna have to emulate current PCs and Windows in the future because all PC games are made for Windows only
RA 1.2.2 Wii is unbelievably broken. Gamecube controller button input is randomized upon core switch, Gamecube controller buttons aren't manually remappable, display resolution always stretches to 16:9 when restarted, turbo buttons are always enabled on start and needs to be disabled manually in the settings.
I can usually deal with the bugs or wait them out but right now it's pretty much unusable which sucks when the little I've been able to play of the new mgba core has been nothing short of amazing.
I'm impressed they even managed to get Disgaia actually working to some extent. All the sprites were showing up now.
They'll get the rest eventually. It might take a while since Sony is completely retarded.
Not really FUD. I just like talking about how bad everything is. It's my hobby. N64 emulation hasn't progressed in years except for paying gonetz to make a bunch of hacks, mednafen will never have HD, PS2 emulation is buggy as hell, Dolphin takes a supercomputer to run, RA is broken on most platforms, etc.
PSX HD is pointless until someone corrects the math behind the 3D.
Rumors were abound of a plugin, of course closed source, that did just that but that version never saw light of day as far as I know. It was also a software renderer and probably slow as shit.
Until I see it released, I call major league bullshit on it. And it would likely introduce more glitches than it fixes.
>N64 emulation hasn't progressed in years except for paying gonetz to make a bunch of hacks
Lol @ you thinking GlideN64 is the best thing that happened in N64 emulation in years...
Tomba 2 has a spooky screen when it detects a modchip.
I don't want the FBI to come and arrest me anon
I'm triying to play Fatal Frame in my PC, I'm using PCSX2 1.2.1.
The game runs very bad, like in slow motion.
AMD athlon II X3 455 processor 3.30GHz
AMD hd sapphire 7770
What can I do?
It was just forwarded to the PlayStation technical support helpline.
here the problem
pcscx2 runs like shit in amd processors because the sse2 instructions(your processor doesnt run directly that instructions and have to emulate it), you need a intel processor at least a i3 or a best and newer amd processor
<Twinaphex> Windows is low priority
<Twinaphex> sane operating systems that are not inherently broken is what I target on
<Twinaphex> other people can do the Windows stuff
><zeromus> how do you figure out where the latest cores are? im on the website clickign randomly til i find one thats got desmume in it
Why does zeromus sound like an emu noob? Is this the same zeromus that "maintains" desmume?
>sane operating systems that are not inherently broken is what I target on
It amuses me when devs try and make invalid excuses
>Lol @ you thinking Malware64 is the best thing that happened in N64 emulation in years...
But how else will I be able to play World Driver Championship?
>Running Body Harvest at 19 fps didn't really excite me, Hatcat
Nice toaster you got there.
>But how else will I be able to play World Driver Championship?
The only reason you care about it is because it is a hard game to emulate. Gameplay wise, as many people care about it as Speedy Gonzalez on the SNES, niche of a niche of a niche.
The wiki mentions a 'Gameboy Colors' option in VBA-M that desaturates colors, but I can't find this anywhere in the options, did they remove it from the emulator for some reason? Should I look for an old version if I want to use it?
Mudnes was packed with a different EXE packer, maybe I should completely rewrite that thing and then use it as a test case.
Thanks for the idea, everyone needs a new emulator thats designed to be as inaccurate as possible. Nesticle doesn't scrape the bottom of the barrel enough. :D
They do look accurate, you just need to play with the settings, preferably with an actual CRT beside you.
I simply based mine off the family's tube tv, used CRT-Royale 256 Composite at 1440p.
I just downloaded the N64 no intro rom pack off of emuparadise's forums and a great deal of the roms are european roms
are all pal issues and fuckeries just a problem with the consoles and it doesn't matter what region the roms are from when emulating, or should I look elsewhere and find US roms?
Does anyone know why SSF would work fine one day but then refuse to read my virtual drive the next? I don't know, maybe it's a problem with DT, but without changing any of my settings in SSF it refuses to read any mounted .cue file.
this is normal behavior for ssf it seems.
make sure that your drive has not changed letters, or more importantly, that you have not added any drives (specifically dt drives)
also, make sure you've not changed your drive from scsi to DT
ECC data is probably fucked since other emulators let that stuff slide. It might not work on mednafen anyway.
Download https://firedrop.com/1eaa7dab95226472 and run ECC Regen on the image.
He is trying to be a pro memester.
next time you want to make a joke, here's what you do:
take your thought and sound it out.
write it down on a piece of paper
then take that paper with your thought on it
and throw it away
So was about to emulate Prime but I read this
Does it still have this "stuttering" problem? If my CPU/GPU are fast enough will it be that noticeable?
>Why is angrylion the only plugin capable of outputting 640x480i? Wouldn't a hacky way of doing this be to output at 640x240p and then stretching the screen vertically?
Because literally nobody else wants to emulate N64 interlacing that way.
In case you forgot how popular skateboarding was in the 90s.
>Turns out it's impossible to get rid of the audio popping on RA on Windows when using OpenGL and XMB, have to use D3D
>XMB only works on OpenGL
> tfw I don't know if I should live with a crisp image and a shit ton of dithering or a blurry mess
Getting old consoles to look good is a pain
Not even s-video is enough to blur the dithering. I just tried Socket and it's full of vertical lines everywhere. The only way to blur everything is with shitty the composite filter
Because that's how dithering works. Even on a real CRT, for instance, if you use any input that's higher quality than RF/Composite for Sonic, you instantly lose the transparent water.
I'm trying to run retroarch. I had it set up on my system awhile ago but now when I go to run I get this message:
./retroarch: error while loading shared libraries: libpython3.4m.so.1.0: cannot open shared object file: No such file or directory
When I check the python package on my computer I see:
Shouldn't this work? I thought so libs on Linux had versioning support so I could update libs but dependent applications would still work
>There is nothing wrong with the N64 version.
I really wish they'd provide binaries for Linux. I don't get why they provide cores but not anything for retroarch itself... such a pain in the ass to setup.
I get fucking pissed every time I have to install retroarch again
Looks decent, but no where near as good as the real thing. These 2D/3D games look god damn magical on CRTs man.
The 3D models seem to look the worst, especially at a distance. Seems to have weird nearest neighbor looking issues that you don't see on real hardware.
>Seems to have weird nearest neighbor looking issues
Is that at all possible to get rid of? Do you need a 6k monitor or something to emulate a CRT?
I'm using crt-royale with tvout. It has a TVOutSignal resolution of 320. If I set it to 640 it looks like this:
And royale + maister's s-video 320px:
>Does GSdx have a documentation anywhere?
>Is that why mingw buildfixes still get pushed out
He's just randomly changing lines, he doesn't even test it himself
>and nightly builds still get made?
They are done by an automated buildbot, it's zero effort since everything's set up already.
Now take a look at the PPSSPP core which cannot be build by the buildbot, it's stuck at early June since nobody from their team cares enough about Windows.
>Not a single libretro dev is working on RAs Windows port therefore it's not longer supported.
I guess that might explain why mupen64plus-libretro can't be compiled with msvc..
The solution should be a fine "mesh" pattern like this, without using strong dark lines at all.
This has dark lines and it looks great
VERY fine lines. Very. 10 times more fine than standard CRT shaders.
Face it, you can't do anything as good as either of these since we don't have the resolution.
We're gonna get "perfect CRT emulation" on our 15000p screens in 2050.
>Now take a look at the PPSSPP core which cannot be build by the buildbot, it's stuck at early June since nobody from their team cares enough about Windows.
Now it's all hrydgard's fault, libretro is perfect!
Standalone doesn't even support mingw
> Also, why the fuck wouldn't you use Microsofts's compiler for Windows?
I know, everybody just loves dicking around with a crappy IDE, having to keep adding files to some crappy 'solution' file and encouraging compiler-specific intrinsics and a ton of Windows API claptrap instead of, you know, a sane, decent POSIX-compatible toolchain.
This is why Windows forever will suck as a development platform. It is made for loser devs, by loser devs.
>It is made for loser devs, by loser devs.
Like the people behind Dolphin? Because I'm sure they've already done more for the scene than libretro ever will and ignoring Windows is not going to help your cause if you want it to catch on.
Does anyone know how the fuck I'm supposed to play multiplayer games over the internet on epsxe? I spent days trying to figure it out months ago and I forgot about it until now.
I really REALLY want to play some Battle Hunter with my skype friends who have never heard of the game. Sorry if I am not memeing enough, I've never been in this general but I figure you guys would know.
I have always used epsxe so yes we did try that, I spent a lot of time trying to figure out netplay but never got it. I don't remember exactly what I did though. I've never heard of Kaillera client or whatever that is, so I just installed it now. I'm going to check it out. Thanks for the suggestion.
look out though, the torrent of this is only half complete iirc, and the NES games have no file format header so you're best to snag them from the 2014 set unless your emu supports it.
The header is always the same though, I'm thinking about writing something quick to put the headers back on.
We 360 now, works absolutely perfectly.
It's handled by RetroArch, not libretro.
mgba also works just fine, this is great.
Android nightlies also work holy shit.
Anyone been messing with that new experimental tessellation for Dolphin? It fucks my computer up but it's neat to look at anyway.
Hey folks, I'm trying to get PS1 stuff running on my Galaxy SIII.
I've got RetroArch. I've got a bios. I've tried both Mednafen PSX and PCSX ReARMed cores, but when I try to load a game (I've tried FFTactics, Breath of Fire III, and BoF IV) it crashes. Is there somewhere special I need to have it look for the bios, or somewhere special I need to put the bios? Any advice would be awesome.
A tesselation technique which treats primatives as beizer surfaces, using the location as a position and
normal as a description of tangent of surface
at that position.
Thus, it can be used as a generic means to implement tesselation.
every time I read emugen I want to have even less to do with RA/libretro/whatever.
I'd rather live with brokenass buggy emulators than support/join a programmer/userbase that is such a huge wagon full of dicks.
Make sure all the directory's are set correctly and for easiness just use the bios pack from the wiki.
mednafen wont run full speed on a SIII so don't worry about that.
>Doesn't benefit anybody other than Retroshit
Everyone benefits from open source code, since you can easily look up how they did things to improve your own emulator, or make changes to it to suit your own uses. Emulation is a group effort, no one makes an emulator 100% on their own, and hoarding your code for protectionist reasons is simply being selfish.
And nice job accusing RA of stealing code again for the umpteenth time, why don't you go after all the other people that reuse code like Mednafen or Bizhawk as well? Oh wait, you just don't like SP so different standards apply.
I'm using the bios pack from the wiki, and I'd be fine if mednafen didn't run at full speed, if I could get anything to run at all.
I'm pretty sure I've got the directories set correctly, as I'm pointing to where my bios is, I've even tried putting the bios in the same folder as the games as when you first go into the directory menu is says <content dir> by default for the option there.
Drastic is good example at how closed source benefits everybody.
The developers not only receive proper credit, but also get some compensation for their hard work. This allows them to spend more time on the project and is the reason why Drastic was able to surpass other DS emulators like Desmume (which also suffered from libretrofication) so quickly.
Check your cuesheets. I wouldn't expect that be a problem for PCSX ReARMed however.
Not really. There are only two people here max that are unironically mad.
>The whole goddamn emu scene is a huge wagon of dicks.
>Doesn't benefit anybody other than Retroshit
Obviously you're just trolling
>Emulation is a group effort, no one makes an emulator 100% on their own, and hoarding your code for protectionist reasons is simply being selfish.
I don't consider that to be selfish.
Drastic doesn't benefit anyone besides Exophase and some kiddies who want to pirate DS games on their Android phone.
>The developers not only receive proper credit, but also get some compensation for their hard work.k. This allows them to spend more time on the project and is the reason why Drastic was able to surpass other DS emulators like Desmume
These are not dependent on being closed source and payware. This is just a matter of motivation and knowledge. Requiring money for motivation kind of signals that you might be into emulation programming for the wrong reasons. There are lots of other, more ethical ways to make money off of programming.
>suffered from libretrofication
>libretro is now a bad thing
libretro as an API did nothing wrong, you're just being biased against it because of your dislike for SP (who really isn't that bad when you get down to it).
>Obviously you're just trolling
Open-source didn't do shit for projects like mGBA and Play! because nobody actually contributes.
Hell, even the libretro people don't give anything back and refuse to work with upstream projects like Gambatte and PPSSPP.
>Drastic doesn't benefit anyone besides Exophase and some kiddies who want to pirate DS games on their Android phone.
aka it benefits both developers and endusers
>These are not dependent on being closed source and payware
Of course not, but it helps a fucking lot.
>This is just a matter of motivation and knowledge
You forgot something, free time is just as important.
>There are lots of other, more ethical ways to make money off of programming
Yes, but none of them have to do with writing emulators.
>libretro as an API did nothing wrong
>you're just being biased against it because of your dislike for SP
Correct, because he fails to push it in the right direction and his 2Pac wannabe attitude pisses off potential contributors even if he refuses to believe it
but that's just my pov
well, it looks like psx core is working again, but
it's actually slower now.
can't run anything fullspeed on my supercomputer.
epsxe runs my gaemz at hirez w/o a probelm while i browse pron simultaneously on the same machine.
>Open-source didn't do shit for projects like mGBA and Play! because nobody actually contributes.
Why do you think open source is a ticket to free labour? For the most part open source doesn't really come into play until after the project has slowed down.
>refuse to work with upstream projects
It's the other way around friendo.
>>Open-source didn't do shit for projects like mGBA and Play! because nobody actually contributes.
Your logic has so many holes in it that it's not even funny. Saying that open source is useless is stupid because those two emulators don't get much outside interest because they are emulating something that someone else has already emulated well enough for a long time. They're already catering to a niche since there's already an established emulator for those systems.
>>Hell, even the libretro people don't give anything back and refuse to work with upstream projects like Gambatte and PPSSPP.
You know, you don't have to have a shallow fork and do regular pull requests to "give anything back". The fact libretro puts everything out there on an open repo should be good enough since anyone interested can just pick out the changes they want. Most of the time, these other projects didn't want libretro in the first place and didn't want to work with them so a separate repo was necessary.
> because he fails to push it in the right direction
What is the 'right direction' to be pushing it in then?
> 2Pac wannabe attitude pisses off potential contributors
That usually only happens when a 'potential contributor' is also giving an attitude to him. Most of the time he's not hostile on his own channel and repos.
Could anyone please tell me what emulator would be best for playing Tomodachi Life on my computer and where I could get a ROM for it? I'e been looking and I haven't found any conclusively good options.
Come back in 3 years or play the DS version.
>his 2Pac wannabe attitude pisses off potential contributors even if he refuses to believe it
I can confirm
>Open-source didn't do shit for projects like mGBA and Play! because nobody actually contributes.
I'm not on that open-source-everything bandwagon, but you have to admit its potential benefits. If nobody open sourced anything in emulation, we wouldn't be where we're at today. RA is not the only group of people who would benefit from open source, although they do tend to rely heavily on the work of others.
I do think that open source is pointless when nobody actually contributes, hence why I do not open source everything.
Spec mapped textures making this shit look straight out of Oblivion.
As in, low res and slimy.
>and his 2Pac wannabe attitude pisses off potential contributors even if he refuses to believe it
Umm, I think you can look at that log and see that today's 'programmer' (MoochMcGee the 17 year old kid) talks language that is worse than even ebonics.
Honestly, this is not a right description of SP. There is no '2Pac wannabe attitude', you are latching onto one or two posts maybe and acting like that is how he is in general. It would be like saying Jack Nicholson acts like The Joker when he is out in public.
>Saying that open source is useless is stupid because those two emulators don't get much outside interest because they are emulating something that someone else has already emulated well enough for a long time
The only emulators who really receive contributions from the outside world are PPSSPP and Dolphin.
There's still no good open-source emulator for the Sega Saturn for example and yet nobody bothers with improving Yabause.
>Most of the time, these other projects didn't want libretro in the first place and didn't want to work with them so a separate repo was necessary.
Even projects that do have full libretro integration have a "shallow fork" like mGBA. Just stick with upstream.
>What is the 'right direction' to be pushing it in then?
Do one thing and do it right, don't try RA into some multimedia bullshittery that will never go anywhere.
>Most of the time he's not hostile on his own channel and repos.
Oh come on, you can see him sperging on his channel right now.
>I do think that open source is pointless when nobody actually contributes, hence why I do not open source everything.
/emugen/ is kind of hyper focused on libretro and RetroArch over anything else, partly because Squarepusher was known to come here and post, unlike most other devs who ignore emugen, and because most of the early adopters for RetroArch were on /emugen/ and some of the major contributors came from /emugen/ as well.
/emugen/ tends to not pay much attention to drama in other emulation circles such as MAME unless it involves RetroArch in some way, even though there's often drama in those places regardless.
Even projects that do have full libretro integration have a "shallow fork" like mGBA. Just stick with upstream.
SP offered patches that got it working on PS3 and MacOSX PowerPC. What did endrift do? Throw it right back in his face.
Then they went separate ways.
Honestly, the only thing stopping any collaboration is the 'autism' emanating from most of you 'emudevs'. Fix the autism and things can get along fairly fine. Start collaborating with people, don't think of them as 'lower' than you, and don't just believe whatever byuu tells you about a certain guy and then find it weird that when you come in with all sorts of assumptions about how a guy is when that person has done nothing wrong to you to warrant that kind of suspicion in the first place, that things might not get off to a flying start.
>>Even projects that do have full libretro integration have a "shallow fork" like mGBA. Just stick with upstream.
It's necessary if you need to push changes immediately to get a platform to build.
> Do one thing and do it right, don't try RA into some multimedia bullshittery that will never go anywhere.
Don't be a quarterback referee, start leading by example. SP is doing just that in the absence of anybody else doing it, so you can't blame him for taking the direction he feels is necessary.
>SP is doing just that in the absence of anybody else doing it, so you can't blame him for taking the direction he feels is necessary.
Oh, he can do whatever he want. I still consider it the wrong way and I know I'm not the only one who feels that way.
He's already got way too much stuff to take care off as it is, if he wants to push himself further he'll sooner or later pull a Rachel and take RetroArch with him.
>>Do one thing and do it right, don't try RA into some multimedia bullshittery that will never go anywhere.
It does one thing and does it right: it runs libretro cores.
What a libretro core is or does is irrelevant, as long as it implements the API correctly. That's why libretro is considered to be an "agnostic API". I agree with him that there should be more non-emulator libretro cores, like source-ports and indie games.. Other more unorthodox cores like media players can work if they fit within the scope of a libretro core and benefit from the features that RA provides, but going too far outside of the general usecase of libretro isn't going to benefit things much, so I believe libretro cores should stay within the interactive multimedia scope..
Now, remember the spectacular past
When we lived in a world far more beautiful than now
Remember when we lived in our dreams
When everything was bright, when you first fell in love
Remember the innocence in your eyes
When everything shone brightly
When you lived for a dream
There needs to be a another serious libretro frontend that's separate from RetroArch. People still seem to think libretro support means getting sucked into RA.
I know there are others but they are either super niche of don't work well enough to be viable.
>He's already got way too much stuff to take care off as it is
One day I'm going to learn how to write good code and actually do something meaningful like make a libretro core or implement Windows specific stuff in RA like finishing up that menu bar. But that will be a while and I'm slow to actually sit down and learn things instead of just playing video games or pissing away time on 4chan...
But rather than that if someone was going to do that he should work on RA instead to make RA better.
>No, I mean, you should kill yourself for making that incident into a joke.
But wouldn't that lead to yet another incident? Seems like a hellish cycle to me.
O Alcaro, Where Art Thou?
We need your minir!
Take your time, it's not like RAs going anywhere any time soon.
Processors get better over time though.
No one gives a shit about anything that's under fullspeed and why would they?
I know but as a showcase for the API. Idiots still don't get it.
>Don't be a quarterback referee, start leading by example. SP is doing just that in the absence of anybody else doing it
He certainly isn't doing it right when it comes to mupen64plus-libretro.
>laugh out loud
>then there would be no more emudevs
That stereotype needs to go. Not every emudev has autism.
>The only emulators who really receive contributions from the outside world are PPSSPP and Dolphin.
You're forgetting about Project64 and CEN64.
>There needs to be a another serious libretro frontend that's separate from RetroArch.
Why? Retroarch has a bunch of features like AV sync, netplay, achievements and cheats. Your contributions to the project also positively influence the Retroarch project on over 20 platforms.
You can skin it to look like whatever you want or even write a simple launcher since you can simply feed it arguments through the command line interface.
What team libretro need to do is to document the code base so that programmers who have more or less skill can still contribute.
what's a moochie?
it seems to the epicenter of huge portion of the stupidity I see in emugen, so of course I'd single it out.
shit, things seemed a lot less obnoxious in emulation ten, fifteen years ago.
I remember some logs with that guy posted in here a while back... guy came off like one hell of a piece of shit. like. the kind of guy most threads would chase away.
> People still seem to think libretro support means getting sucked into RA.
That's just people not getting the fact that libretro is not tightly coupled with RetroArch. The cores are entirely separate entities from RetroArch and are not a true part of its code. The only time when a core is statically linked into RetroArch is on consoles where dynamic linking is not possible.
People have just been conditioned to think of any kind of "multi-system emulator" as being this big monolithic blob of emulators like Mednafen or OpenEmu, but that's not the case with RetroArch. The libretro core builds they provide can be used by anything that implements libretro in some way, like Phoenix or even Anarchy Arcade There just aren't that many alternative frontends yet because this idea is still fairly new since it's only been around a just a few years, but as time goes on, more of them will appear.
>He's doing some things much much better than the standalone version.
That is sad. I wish some devs came to their senses and collaborated with others, instead of isolating themselves.
Can you not Google "tomodachi DS rom"?
Then you'll realize that the game never hit retail outside of Japan but received a quality fan translation a couple of years after release.
Knock yourself out.
It doesn't really limit RetroArch by not having some generic gui toolkit interface. The only thing stopping it is that no one wants to make such a thing.
Are we posting SotN on CRTs again?
Something is wrong with your display. that's not how a real crt looks. I went ahead and fixed it.
I'm waiting for the phoenix "open-emu like" front-end to be ready for release.
But another potential alternative being developed in the Gnome application "Games 3.18" which scans and lists your ROMs and allows you to play your games through a libretro cores/plugins. It needs A LOT of work though.
I just want the Linux version of retroarch to have the file picker menu bar that's on windows. It can be a little painful searching for ROMs with retroarch's built in file picker and search command.
I would rather use my OS file manager to select ROMs.
>There are at least 3 bugs in this picture, maybe more. How did N64 emulation go so wrong?
Using Mupen64plus instead of Project64 is your first mistake. PJ64+Angrylion's runs the game perfectly aside from audio popping.
just buy a fat ps2 ffs
don't waste money on a new mobo for fucking emulation when it's easier and better to jsut get the hardware
i don't see why your i5 would be too slow anyway
Nope, wrong guess. Try again, SP loverboy. Also don't forget to tell us your nickname or get a tripcode so I can filter you here and on IRC.
It would not surprise that YOU are that stupid mooch maggie parasite actually. Mudlord used to do the same (arguing with himself or starting troll baits about himself) just because he desperately needed attention (or had a very boring shitty life) and you both seem equally mind-fucked...
It's been a while since I just P64 but I remember I promptly deleted after when I ran the installer and opted OUT of all extra goodies it has it still installed is toolbars and malware anyways so fuck p64
>you should be talking to 'emudevs' there, not SP. SP tried to no avail.
My post was referring to several devs, not just SP. The fact that he said "Windows is low priority" only proves my point. Any group that disregards Windows is alienating themselves. If he wants more helpers, then he should help others out more.
Gonetz is another example. He alienated himself by making a plugin that requires OGL 4.x. If he reduced the requirements, GlideN64 would have more contributors. His loss!
>Using Mupen64plus instead of Project64 is your first mistake.
>My post was referring to several devs, not just SP. The fact that he said "Windows is low priority" only proves my point. Any group that disregards Windows is alienating themselves. If he wants more helpers, then he should help others out more.
You cannot 'force' devs to care about things they don't personally care about.
Zeromus for instance would be hard pressed to care about Linux. With SP it's the opposite.
>So is the download for pj64 2.2 fine as long as I choose to not download the malware? Or does it install malware no matter what you do?
I would not recommend running the installer for the simple fact that it's outdated. The latest code is much better! As for the installer, if you simply read what it says and select the right choices, you won't install any malware.
People say not to use emucr, but I personally have no issues with those builds.
ok figured why this happen, but now where is fucking fps limiter in menu?
>You cannot 'force' devs to care about things they don't personally care about.
>Zeromus for instance would be hard pressed to care about Linux. With SP it's the opposite.
I understand that. But they should be able to realise the impact that their decisions have. If they make Windows low priority, then they have to accept that they will have less support from Windows fans. Same would be true for people who disregard Linux. The only difference is popularity.
You shouldn't take SP literally there. He does care about things but sometimes it just becomes overwhelming and other things have to take priority. Doesn't mean he doesn't care though. I think that is the problem when you latch onto one or two comments that are made in the spur of the moment. Since when did this become 'emu tabloid' circles anyway? Don't take everything so literally and don't overblow everything.
Eric Raymond and his delusion of grandeurs.
The guy has been hovering around the FOSS scene for decades and has basically nothing to show for it besides some books and minor projects. Yet he thinks he thinks he's a "high profile target" like Linus. Poor guy.
Also not emulation.
>You shouldn't take SP literally there. He does care about things but sometimes it just becomes overwhelming and other things have to take priority. Doesn't mean he doesn't care though. I think that is the problem when you latch onto one or two comments that are made in the spur of the moment. Since when did this become 'emu tabloid' circles anyway? Don't take everything so literally and don't overblow everything.
Well, seeing that post had me convinced because the msvc solution for mupen64plus-libretro is outdated / broken! I do not like Min-GW, so I'm out of luck.
It just reminds me of the m64p team who definitely alienated themselves.
You do realize the PSP is an order of magnitude weaker than the PS2, right? Not to mention it's a much more standard system, in contrast to the PS2's unique snowflake CPU, vector units, etc.
>all these plebs struggling with bugs and regressions in GLUI and XMB because muh eye candy
Meanwhile, RGUI Jess Werks™. No frills, no bullshit.
Only thing I'd change about it is removing the ugly checkerboard background.
You can edit the code to change the color of the background
The pixel format used to render RGUI is RGBA4444.
>order of magnitude weaker
I don't think you know the meaning of those words, little kid. The PSP isn't as fast, but it's not an order of magnitude weaker at all.
Yeah that's the same thing. It shouldn't work with so called "stealth" modchips though.
Not sure what it was at the time though. Probably a similar support hotline.
I don't know if any are, but I'm going to be buying a fancy PC soon (yes, prebuilt, I can't be assed to build it myself) and since all the ones I can find that I can afford that aren't toasters run Windows 8.1, I'm afraid the emulators I run on my current Windows 7 PC won't work on it. Aren't there issues with Dolphin on Windows 8?
Probably if he's going to be dropping 500+ bucks for a PC he probably doesn't want to also have to spend 10 hours putting it together too. I mean holy shit how much trouble do these PCs expect you to go through?
>8.1 has no botnet
It's a system update
And you can disable it on 10
> allows blocking updates
You can block driver updates, which are the most important, but why would you want an OS without updates though? Do they not only offer more security, they fix bugs too. You can also disable windows update entirely.
> listening to /g/
They get paranoid about everything. If you really want to listen to /g/ then start using Linux
Also, perhaps surprisingly the logo is not a bitmap but just a bunch of red polygons.
As I work on the PSX I discover more and more assets that I assumed were textures but end up being geometry. Probably because of the many limitations in the GPU texture handling.
>no other reason to use aside from that
It's the best multi-system emulator you can get aside from OpenEmu
>crashes when no BIOS is found with no error message
>command-line window is always active and can't be closed
>takes like 5-10 seconds to start up
>broken keyboard mapping
>one of the most useless menu bars in existence
>the disable desktop composition setting has been broken for months
>poor/non-existing MSVC solutions for several cores
>It's a system update
You can block the updates, sir.
>And you can disable it on 10
No you can't.
>And you can disable it on 10
>It's the best multi-system emulator
I'm not sure I understand the question. What else would they be?
The triangle is the simplest planar primitive, it's just three points. See this for more details:
The PSX GPU supports quad drawing command but renders them as two triangles so it's just a way to save a bit of memory while buffering the commands. Older versions of OpenGL also supported quad (probably for the same reason?) but it's deprecated now, we only have points, lines and triangles left. I don't know if DirectX is different but I suspect it's the same thing.
It will never be that simple. One would have to be a fool to think MS would let you just remove the services that track you. They want that data and they're not going to let you disable it.
>Is it that simple?
Nope, and the complete guide is:
But even then you're still not clear as hosts is whitelisted, as seen here: >>121733704. There's no way to completely disable all tracking on W10, you have to block things externally.
Meh. They don't care about the 0.1% of users who will bother doing "power user" stuff to disable some of their services. If you know how to do that you're also probably able to block it on the router or something else.
The vast majority of Windows users probably won't bother changing the defaults at all.
Those are just minor annoyances. None of those things would make the whole thing be classified as broken.
>command-line window is always active and can't be closed
Use -D or --detach
This is the complete guide
And telemetry can only be disabled on Enterprise like in pic
>Use -D or --detach
No other program I use does this and I refuse to give RetroArch special treatment just because the developers can't decide on sane defaults.
Also, not being able to map out the controls and crashing are not "just minor annoyances"
>No other program I use does this
You must not use many programs then.
>I refuse to give RetroArch special treatment just because the developers can't decide on sane defaults.
This is just pure entitlement complex. If you don't like their defaults you can modify them yourself.
>Also, not being able to map out the controls and crashing are not "just minor annoyances"
You can map your controls just fine and the handful of keys that don't map correctly from the menu can just be done from the config file instead. Other than Mednafen cores lacking a BIOS, it usually doesn't crash on an error unless the core stopped abnormally.
You're making it sound much worse than it actually is.
I don't mind RetroArch but refusing the acknowledge the weird defaults is just silly.
I don't mind programs doing things their own way when there's a decent reason for it. RA is just quirky for the sake of being quirky sometimes.
I'm not saying it's bad but refusing to acknowledge the weak points of the software is ridiculous. You can say "I don't care enough to fix it" or "I like it that way myself" but saying "what you're saying makes no sense and you're entitled" is not going anywhere.
Because the OS is proprietary and Microsoft can do anything as long as it's legal
For example they can't call the authorities and tell them you're using pirated software or have CP
>You can't sell open source software