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/egg/ - Engineering Games General - Formerly /svgg/

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megalodon edition

previous thread >>121183402

The thread is dedicated to all games about building machines out of blocks, in space or otherwise:
Space Engineers, GMod, Starmade, Robocraft, From the Depths, Machinecraft, Corneroids, Besiege, Medieval Engineers, Infinifactory, GearBlocks, Factorio and anything else welcome. Also, all these games are ded. Only ded games may join, otherwise they must have their own thread.

WebM for retards:
>gitgud.io/nixx/WebMConverter.git

Garry's mod:
>garrysmod.com
>GMod Server Info:
>74.63.243.98:27015 (You may need to favorite it)
>Running:* SpaceBuild 3 + EP (custom build that actually works on GMod 14); * PewPew; * Wiremod; * Wiremod Extras; * SProps; * All this crap: http://steamcommunity.com/sharedfiles/filedetails/?id=407516070
>Yell in thread if someone is being a dick or if you need children removed. (HLDJ works, so micspam to your heart's content.)

Space Engineers:
>spaceengineersgame.com
>SpEngies for retards: i.imgur.com/IZekrGe

StarMade:
>star-made.org

Robocraft:
>robocraftgame.com

From the Depths:
>fromthedepthsgame.com

Machinecraft:
>hrpbk2 wix com/machinecraft
>upload/download designs at filescase.com
>TT Mech template: www.mediafire.com/download/0aalnmvvyvm75sq/TT-Mech-Template.rar
>Helpful starter guide: https://www.youtube.com/watch?v=iLVnW5exF3Q [Embed]

Besiege:
>store.steampowered.com/app/346010/
>Trailer: [YouTube] Besiege Alpha Trailer

StarMade Steam Trailer
>[YouTube] Official Starmade Trailer

Medieval Engineers:
>medievalengineers.com

Infinifactory:
>zachtronics.com/infinifactory

GearBlocks:
>http://www.moddb.com/games/gearblocks

Factorio:
>http://www.factorio.com/

Robot Arena 2:
>http://gametechmods.com/forums/index.php?action=downloads;sa=view;down=4
>http://gametechmods.com/forums/index.php?action=downloads;sa=view;down=5

KOHCTPYKTOP: Engineer of the People
>http://www.zachtronics.com/kohctpyktop-engineer-of-the-people/
>>
Next time remove the Gmod server from the OP.

It's officially dead forever.

First for moons
>>
Launching?
Where are you launching to?
There's no planets to colonize.
>>
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HOLY SHIT
>>
>>121393080
Sorry. I'm not from /egg/ and just copied the last OP.
>>
I'M SO EXCITED FOR TUTORIALS
>>
So I just bought Space Engineers.

How the fuck do you get ammunition? I've been blown up about six times by NPCs, and so I started building a fighter in an asteroid cave. But I have no way of arming it. Do I just ram shit?
>>
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>>121393204
>someone from another general just came by to make us a new thread
T-thank you
>>
>>121393912
You need magnesium for ammo.

If you don't have magnesium nearby, just make a shitty remote controlled CLANGtorpedo with poprocks.
>>
>>121393912
You build it.
>>
>>121393912
Welcome to Mareks wild ride.
I hope you enjoy your stay because there are no brakes on the nothing train..

Ammuntion is build in the assembler. Of course you could just build an heavy metal tip infront of your ship and ram the shit out of enemies but I don't think that's a good idea.
>>
>>121393204
THE FORUM ISN'T UPDATED WHAT'S IN IT.
>>
>>121393179
>this same bait every thursday
>>
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You guys know what's coming today, right?
>>
>>121395481
of course! planeds
>>
>update takes a longer time than usual

Could it be? Are planets actually today?
>>
>>121395481
>>121395556
>>121395759
lmao
>>
>>121396037
>implying no planets today
>>
>>121393912
Build ammo in the assembler. Gatling guns use 25x184 mm ammo, rocket launchers use 200 mm missiles.
>>
>>121395481
>guys know what's coming today
I drop it if no rocks.
>>
>>121396484
>tfw no coriolis effect
>tfw no magnetic fields
>tfw no convection on planets
>tfw planet probably doesn't even spin at all
>>
Features
- Space Master (ALT+F10)
- Building from cockpit (CTRL+G)

Fixes
- fixed crash when reconnecting from cryochamber
- fixed wheels too fragile
- fixed hydrogen LODs
- fixed buttons misplaced in G screen graphics
- fixed sound block still playing when it should not be
>>
>>121397053
haha
what

its fucking real
>>
the space master looks like ceds wet dream
>>
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>>121396135
>implying planets today
Please prove me wrong.
>>
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spacedick expando modo
>>
>>121397053
>Building from cockpit

Actually something I like.
>>
>>121397447
>space 88s
200 years later and still kicking ass.
>>
>>121397352
Will do in about an hour or something.
>>
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>>121397053
>>
>>121397771
I hope so. I miss having any reason at all to play spengies. But I don't honestly believe we'll get planets this month even.
>>
>>121397352
see
>>121397053
https://www.youtube.com/watch?v=b7_j80uIyIo
>>
My ships are starting to get to the point where I can't get the center of mass low enough to be inline with the propellers without sinking the damn thing if I put much more than the weapons on (read: anything more than the bare minimum superstructure, especially if it's not made of wood). I like the look of wooden decks and metal up top though, so is there anything I can do? Is it time for me to start using alloy?
>>
>>121397883
>>121397771
>>121396135
>>121396484
>>121395481
>>121395556
l
o
fucking
l
>Planetfag status
[X] Rekt
[ ] Not Rekt

>>121397945
>>
>>121397945
4:13 that ship
>>
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>>121397053
>it's fucking real
>>
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Did I hear right in the last message at the end of the update video?

>you can see we're almost there
>>
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>>121399116
>almost there
I want to believe.
>>
>>121399116
Just like they said last week
And the week before that
And they'll say the same thing next week
>>
>>121397053
Building from cockpit is nice. I'd prefer the ability to place holograms and worry about parts later but I guess this is a good second.
>>
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#planets2016
>>
>>121400078
I'm betting it will be the christmas update
>>
Can the anon with the pretty white-and-blue bewts from the last thread post the stats on their cannons, if it's not too much trouble? The stats on the actual cannon, not the ammo.
>>
>>121399787
it's been irritating these last two weeks
>>
>>121399787
But this time it's by far the most direct message.
>>
>>121400651
>christmas
>nightmare
pick both
>>
star wars update with planets
>>
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https://www.youtube.com/watch?v=ljdAYTH5QSY
>>
>>121400946
next time will it be more direct?
and the time after that?
>>
>>121400946
How is that more direct than this
https://twitter.com/marek_rosa/status/649846438655074304
>1 month ago
>>
>>121398096
Surely no one REALLY expected planets this week?
>>
So is there a way to enable planets through the source code or did that get broken?
>>
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>Soon variation #36
Holy shit keen please just stop.
>>
n-next week right
>>
>>121396484

WHERE THE FUCK IS YOUR GNEISS ANON JESUS FUCKING CHRIST
>>
>>121402705
>>121401831
>>121401773

no.
>>
>>121402759
metamorphicfag go and stay go
>>
in FtD. how do I use workshop ships? It wont show up anywhere
>>
>>121404154

>seriously liking sedimentary rocks more than metamorphic rocks


Fucking disgusting. You're on the wrong end of petrology faggot.
>>
>All these geofags
Fuck off geology isn't even engineering
>>
>>121405415
this isn't an engineering general
just look at the most talked about games: Robokek and Spiceniggers
>>
>>121405415
are you a paleontology fag?
>in b4 stable isotope chronology stuff
>>
>>121405415

How many real engineers even go to /egg/?

I'm pretty sure /egg/ has a lot of STEM people but I haven't heard anything from any real engineers.
>>
>>121404367
At the main menu go to the bottom right, click on vehicle, find the one in question, click on it, hit download.
>>
>>121405849
>real engineers
well, mechanical engineers are busy doing stuff.
>>
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Remember that comic strip which shows an space engineer trying to leave through a door, but then getting smashed by lag?

They actually fixed that, you now lock onto whatever grid you stand on. Shit can then spasm and lag all over the place, from inside you can´t tell.

THANKS KEEN
>>
>>121406467
I don't believe you at all. Their solution to pistons was to just make them stop working. There is no way they fixed that.
>>
I like this update, actually. If it weren't not planets, it'd be pretty nice.

>>121406467
how
>>
why did i get kicked from warbros group?
>>
>>121407787
Everyone did a month or two ago.

They started a new serb up and want to keep it to a smaller number of players. Re-apply if you want in. It might already be dead tho
>>
>>121407787
We cleaned the group (for now) and rebooted the server on a very small scale. As long as it's as shitty as it is, I don't want to deal with 400+ grids of 75+ players again.

Currently, there is 20 people on the list, 5 players active, and 17 grids.

Will open it up again when blaneds and MP more stable. We raged multiple times already. This is me: >>121356195

>>121408135
Nah mango. We are alive. Just bleeding from our collective buttholes.
>>
>>121408135
can't reapply if kicked
>>
>>121408329
FtD serb when?
>>
>>121408513
Not from me. FtD offends me visually. Kudos for those who make their shaps look like not-ass, but the game just doesn't click with me in the slightest. Gotta be someone else.
>>
when blaneds come i hope cedric gets his anus ravaged by spess piders :3
>>
>>121408774
You're a bad person, Mr. Wayne.
>>
>>121397053
GYROSCOPE OVERRIDE BROKEN

Activate all gyro override or none
>>
>>121405849
Software engineering count?
>>
If starmad AI crew are needed to run ships, where do you get them?

Does this make planets suddenly vitally important as population centers? How about space colonies?
>>
>>121405415
I'll engineer my foot up your ass if you don't shut up
>>
>>121409075

Spess blanet colonies would be nice. Actually would be assed to make a nice plane colony and not get bored because no reason to add all the cool stuff atm.
>>
>>121409364
>>121409075
>space colonies
my sides
>>
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>>121409616

Shhh..shhh anon..rest your head.
>>
Now I think of it, any /egg/ers want to play Starmade together and make a planet colony? I like the game, just hard playing by myself.

And I don't like joining established factions because they usually already have their base built up and don't have much room to expand.
>>
>>121397053
>build from cockpit mode
>oh nice, finally i can build from my weldship
>hop onto serbian
>there is a range limit
>it is shorter than my cockpit is long
>Ctrl+G is literally not working for me because of this cockpit

REEEEEEEEEEEEEEEEE

I guess I need to build a new weldship. Gay.
>>
>>121412161

> makes useless features that no one asked for
> delays planets yet again.

Is this normal? I don't usually follow Spengies development.
>>
>>121409075
I hope there will be an AI module alternative to AI hue crew, both because I'm a lazy prick and because muh rp.
>>
>>121412350
It's more in line with the old weekly updates that added quality-of-life stuff and small features (like Remote Control blocks, timers, sensors, etc).

planets are never gonna come out anyways

Next week will most likely be voice chat, since MEngies already has that and spengies doesn't for some reason.
>>
how the fuck do planes work

i can't make anything that stays in the air longer than 3 seconds and that's the time it takes for the fucking thing to fall to the ground
>>
I need some help here.
Is there a list of which items fit through a small conveyer and which do not?

Secondly, In need a list of all base components.

Surely I could click on every block in the wiki and see what its base component is.. but thats a chore man.
>>
>>121412763
>inb4 the almost there was in reference to voice chat and not plants
>>
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>>121412161
>>121412350
Placing blocks from the cockpit is actually rather nice for building, but it seems that several existing cockpit blocks aren't made for this - or don't work if they don't have LoS (transparency breacks LoS regardless). Gotta investigate further. The testrig works.

And so do the admin controls. That shit is nice. STILL CANNOT SAVE GAME STATES THOUGH REEEEEEEEEEEEEEE
>>
>>121414068
Hey, maybe they'll go all-out. Radio SFX, message start/end beeps, echoes if your helmet's off in a cave, etc.

>>121414116
>unconfigured cockpit screens
REEEEE
>>
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>>121413640
>small

Every item below 0.1 in dimension. Rule of thumb: ingots, ore and ammo are small, components and missiles are large.

>a list of all base items
http://steamcommunity.com/sharedfiles/filedetails/?id=321588701
Scroll down and read.

>>121414279
It's a testrig, anon. My actual weldship is a bit more evolved.
>>
>>121414482
>mods
REEEEEEEE
>>
>>121414068
>the spaceman on the planet was listening to a radio
Voice chat confirmed.
>>
>>121415048

It does look pretty neat tho don't you think anon?
>>
>>121409015
Yes anon
>>
>>121402130
>welders on one hand
>grinders on the other
We construction mechs now?
>>
>>121415596

Someone made a SCV yet?
>>
>>121415074
they'll never implement something as immersion building as radio systems which only work through an in-game module or transmitter
>>
>>121415692

You don't know that!

You're probably right.
>>
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>>121412763
>voice chat
W-what? Is it comms-based?
>>
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Okay, so, it appears if there IS a block in front of your cockpit, you CANNOT place anything, because LoS. If LoS is uninterrupted, for whatever reason (such as an open frame panel, see webm related), you can place blocks.

In other words, I need to ditch the folding cockpit (RIP) and rebuild a new cockpit that uses the same dimensions, but also open frames then I can place blocks with my current utility ship(s).
>>
>>121416305
>voice-chat

>it has a built-in filter to sound like astronaut
>>
>>121416330
Can you build in third-person while inside a ship?
>>
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How does my shitty giant small ship look?

I keep trying to figure out if there's anything I should add.
>>
>>121416680

No top turret?
>>
>>121417016

There are two, but yeah, not one directly on top. It would stick out like a sore thumb
>>
Are tail planes uncontrollable via a complex controller?

I am trying to use them to turn my airship but the complex controller setup for them just has positive and negative which doesnt make sense since they are a rudder and elevator combined.
>>
>Another great new feature is the Construction cockpit that allows you to place new blocks in the exact same ways as you were used to but from the comfort of your small or large ship (by pressing CTRL+G while in cockpit).
YES.
I NEVER HAVE TO EXPOSE MYSELF TO THE CRUEL OPEN EXPANSE AGAIN.
Does it work with drone though?
>>
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>>121416330
So I rebuilt the cockpit. Might need some tuning, but it's better than I thought. This is salvageable.
>>
>>121416680
add more guns

and possibly make a large ship version of that ship, because it looks like it could be a good one
>>
>>121417090

Ah I didn't think of that one the sides.

Good stuff anon.

>tfw can't build cool ships.
>>
>>121417618
could I get the blueprint for that new cockpit ship?

it looks great
>>
>>121417634
>add more guns

It's not really designed to be a fighter, but I can do a redux with a lot of guns.

I also really wish I had made it as a large ship because yeah, it looks fucking great and as a large ship would be even better. There's not some kind of upscaler, right?

>>121417730

I mean I've spent like ten or something hours on it over the past few days, I thought it was going to turn out shitty like my last ship but I'm pleasantly surprised.

I just sort of build as I go, I guess.
>>
>>121415048
>>mods
This meme needs to fucking die. Vanilla spengies sucks giant asshole.
>>
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>>121416662
Sorta, yeah. It's just ... quite awkward. You move the camera's position relative to the ship, which is just ... inverted but not. I dunno. I don't like that.see webm related.

>>121417604
It works with every point from where you can project a "ray", including cameras.

>>121417778
I could give it to you, but that ship uses a lot of mods. And the kicker is, the open "frames" aren't DX11 ready, nor are they in any official mod. We hid it inside another mod, because the original source was ... very report happy about attempts to improve upon his builds yet did not dignify communication approaches with responses.

>tfw I will forever have a banned mod in my workshop
>>
I never thought of this, but doesn't Iron Man need reaction mass for his thrusters?
does that mean he could run out of fuel?
>>
>>121418532
he uses unobtainium to power it with electricity

it also never runs out because special element that only he has because he invented it
>>
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so what do you guys think of my ship? any tips? some of the rooms are still empty, no ai yet, just some missles and a cannon i was trying out, i think its decent
>>
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>>121419174
Im trying to make a strong ship, and so far my skills with making boats is shit, and i dont know how to do shit like control blocks, im about to fight OW and WF
>>
>>121419174
>OW but not shit
I like it
Although maybe those alloy boxes need more texture to them, they look a little bland
maybe make them sloped like that metal bit at the back. On the plus side it's be better armoured
>>
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>>121418068
Cameras don't work for me.
The dream is dead.
>>
>>121419646
the above deck section has nothing in them atm, except for the very left and right sides, they have missles in them. everything is pretty much below deck and there is still more room
>>
>>121419961
Im also willing to have someone join me if they wanna come check it out, maybe help out or something.
>>
is it of any advantage to have part of the ship under water in ftd? does it reduce bullet damage?

and how do i make a self balancing sub?

thanks in advance /eggs/
>>
>>121420262
yes please
>>
>>121420475
neat, got skype?
mines:doomerider
>>
>>121420343
being underwater:
>makes regular bombs and missiles unable to reach you
>reduces the damage of lasers by 90%
>drastically slows cannon shells, to the point that they will almost all miss

Use jet stabilizers to keep it level
>>
>>121416441
john madden john madden john madden
>>
>>121420691
football
>>
>I've only recently started to make tanks and it's only been like 8 or 9 months since the tank hype

Wew

So is there a better way of keeping the tracks from slipping out when turning and achieve smoother movement?
>>
>>121420343
Water slows cannon shells I'm pretty sure
definitely reduces laser damage
missiles won't be able to get you
90% of AI torpedoes don't seem to have ballast so you won't need to worry

Subs are essentially invincible

To make them just use tonnes of hydrofoils around the centre of mass (a bit forward) and use control blocks to set them to -45 if above 50m and +45 if below 50m

Then put some on the front and set them to -45 if pitch is above 0 and +45 is pitch is below 0

Then spam a bunch of jet stabilisers, but make sure they're facing out from the middle or they'll flip you
>>
>>121420691
uuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu bacon bacoon
>>
>>121421080
Aeiou
>>
>>121421456
potato! potato! potato! potato! potato! potato!
>>
>>121420605
not really
>>
>>121420830

Thought it would be better to have those ballast blocks be static but now it's like the tracks get stuck
>>
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So, how does spengies voice work? Does it need antennas? Does it get distorted if you go almost out of range?
>>
>>121422071
first you download a third party voip program and then you run it and connect to other users
>>
>>121421672
Chloca is the server name
>>
>>121422458
on FTD
>>
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RIP old ship.
>>
>1500 crew XP cost to increase vitality by 1

What is this bullshit?
>>
>>121423007
Construction ship's lives matter!
>>
>>121422458
>>121422627
can't find it, all servers are red.

worth noting im using devtest
>>
>>121423991
My bad i was alittle busy its up now
>>
>>121424926
cant connect :( says waiting for ping, all servers say it except one that is purple
>>
shit idk man
>>
>>121425115
is it normal that when i click multiplayer the first time, it takes minutes to work?

also this time i clicked join and the game just closed
>>
Funky i have no clue
>>
maybe is my NAT
>>
>>121425705
i forget what nat means
>>
>>121425705
>Slayer Jinx
Lol
>>
>>121423007
how are you able to grind a ship without CLANG pulling it away from you at 0.1c?
>>
>>121425705
You try hosting a server
>>
>>121426104
I assume it's modded high range grinders.
>>
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name is "just NAT my shit up"
>>
>>121417430
>Are tail planes uncontrollable via a complex controller?
Pretty sure everything you can control is controllable via a complex controller. You just need to tell your thruster/spinblocks/rudders/whatnot how to respond to various inputs.
>>
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>want to join /egg/ multiplayer server on FtD because I'm new and learn best from watching other people autism
>the one server is 2/2 players

I just want to help and get an education on how to autism boats
>>
>>121426710
ups sorry dude, ill make it bigger next time, but i'm khrizto2 :^) so its 100 ping for you guys
>>
>freejams forums have been set aflame with their new announcements about the future of the game
>>
>>121427856
>Robokeks starting
No.
>>
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>try to make simple, fast hydrofoil trimeran with jet engines
>make spaceship

every time.
>>
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>>121427856
>>
>>121416441
>>121415658

https://www.youtube.com/watch?v=4tdTdnrLVa0

Soon...
>>
how safe can your ammo possibly be?
>>
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>>121428392
not as safe as my bitrate apparently
>>
>>121427856
this shit storm makes me want to play again, even though I know I shouldn't
>>
>>121428595
Gun stats?
>>
>>121428726
Could be fun to watch it tumble down in real time.
>>
FtD forums make me want to kill myself everyone seems to think uploading blueprints or making a goddamn video tutorial is better than just writing what I should do out like a normal person
>>
>>121428889
this should be almost everything relevant
>>
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watcha workin on /egg/?
>>
>>121429505
Working on getting over disappointment in Keen.
>>
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>>121429505
Working on replacing single blocks with beams where ever possible. This dude on the workshop makes nice looking german ships but the only place he uses beams is the fucking deck wood. Pic related, ignore the battle damage, I was fucking around before I started replacing shit.
>>
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Replaced the balance custom jet with some hydrofoils on the front and back to apply torque and keep me level, added a shitty torpedo bulge near my ammo stores and engine.

The two front turrets are timed flak, no head. The big one behind those is .5m HE shells like the anon with the beautiful bewts in the last thread recommended. Then there's the sabot cannon just fore of the bridge, and an inertial fuzed frag in the rear in case something has shields. Just realized there are no warheads aside from the sabot cannon, huh.

The missiles up top (3 are 4 long, 2 5 long) all have different flight profiles (# of fins, IR cameras, target guidance, etc) so as to increase the odds of a hit on an erratic target.
>>
>>121429505

finished my harasser trimeran, goes 65m/s and turns on a dime. only real problem is that turrets blow for aiming at things with apn/fin missiles that don't have thrusters, they always fire wide while circling, magnet's not quite good enough.

still, fun ship, might just do this again with a vertical launch only ship, more missiles and engages at farther range but the speedy circling and rapid course changes are amazing for fighting stuff like the dwg, i was dodgin sledge missiles left n right.
>>
>>121432026

damn, can you upload a blueprint once you un-fuck that ship? all those singles, that thing must be clocking in over 20k.
>>
>>121433225
those missiles on the top are vulnerable
I recommend a 1-axis turret
>>
>>121420830
How do you place that before hitting space?
The four direction limitation is maddening.
>>
>>121416441
Snaaaake
Snaaaaake
Sake
>>
How do I enable preview placement in Starmade? Constantly rotating, placing, and deleting cubes until I find the alignment I need is killing me.
>>
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>>121393109
>>121395759
>>121396135
>>121397352
>>121397908
>>121400078
>>121401250
>>121401831
>>121401871
>>121412763

>December 24 is Thursday
>Spengies update every Thursday
>Planets would make a nice present

Planets confirmed for Christmas Eve/Christmas Day.
>>
>>121435648
Christmas for sure

2016
>>
>>121434012
I'm about halfway-ish done and it's still at 23,570. On the bright side, even before I started I was still getting 40 fps.
>>
>>121436019
>>121434012
The original clocks in at 27,356
>>
>STILL MEMORY LEAKS
>STILL CAN'T USE REFINERIES
REEEEEEEEeeeeeeeeeeeeeeeeeeeeee
how the fuck do I play KEEEEEEEEEEEEN
>>
>turn up voxel quality
>fps goes up
Lol
>>
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>robocraft wants to remove all physical damage to bots, and give every a healthbar instead because people shooting off guns and wings and wheels is totally unfun guys!

>they want to get rid of redundant backups, meaning your parts dont get blown off as people shoot at you

>people cant blow specific parts of bots off anymore

>entire inner workings of bot will get automatically replaced by a "skeleton", so literally only the exterior of your bot is what matters
>>
>>121438860
Don't worry, they read all the feedback.

http://robocraftgame.com/forums/topic/chapter-3-community-feedback-update-from-freejam/
>>
>>121437203
At least you can change the colour of refineries now. (and medical "rooms")
>>
>>121439358
I did that months ago, what are you on about?
>>
FtD question here

I know having flare sections next to each other on a missile makes them output a greater heat, but does this work for heat decoy blocks? Will two next to each other make a better target for IR missiles, or is one enough?
>>
>>121439052
>this is responding to feedback
We used to have literal shouting matches with the faggots.
>>
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>>121437203
Jesus, se still has memory leaks?

Marek, run that shit through valgrind just once. Goddamn amateurs trying to make a fucking engineering game. Damn, I'm glad I fled that clusterfuck of unoptimized lavacode.
>>
Will Robokek be playable on planets when they are released?
>>
>>121440737

Its basically just their way of waving their hand and saying they are still going to do whatever they want and are ignoring all the feedback.

Mark does what Mark wants.
>>
So how are the advanced cannons in FtD?
>>
>>121441083
>try to rip off machinecraft
>ruin own game
>sue gaijin for no reason

sasuga freejew
>>
>read patchnotes
>you can place blocks from ships now
>think 'cool I can finally sit in my ship and build whatever I want without ever needing to leave an airlock to lay the plans'
>it doesn't work with remote control/camera
>there will never be a mod to
>it will never be possible
>>
>>121441380
That looks like a grilled cheese sandwich.
>>
>>121441637
>tfw no remote bomb placing drones
>>
>>121441083
gas the mark?
>>
>>121442114
If he's one of the Greatest Ally tribe then yeah, that goes without saying.
>>
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Do we have a serb?
>>
>>121439052
I'm a little confused as to what's going on here. Did they read all the hate on the forums and then just decide "fuck you we'll do it anyway"?
>>
>fixed cyro chamber killing people
so we hal 9000 now?
>>
>>121426596
I ended up making two small rear engine props for turning.

I just couldnt get the tail planes to respond to a complex controller or they dont work as a rudder for an airship. Mind that this is my first time playing this game.
>>
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>want to make shit in starmade badly, but dont want to make shit until more updates come out with all the new shit they've been talking out so i dont have to scrap everything I make to accommodate all the new systems and changes to old systems
>>
>>121442384
>tfw no serb
>>
If I put a laser warner/smoke launcher inside of a sealed compartment but against the outside, will it still be effective? My previous ships have just had them littered across the deck and it looks like shit.
>>
>>121442058
DON'T LET YOUR DREAMS BE DREAMS
>>
>>121443491
I'd test it myself, but I'm still working on lowering the block count of >>121432026 down to 15,533 so far and I'm about 80-85% done.
>>
>>121405849
>every other general
Starting to feel like this is baitposting.
>>
I have an idea for a weapon in spengees: tandem torpedo. The weapon consist in a long 1 wide kinetic penetrator made of heavy armor followed shortly by another projectile made with warheads, so the penetrator creates a hole and the warheads can explode inside the ship. Is it a viable? Do warheads get shot by turrets?
>>
>Another week without planets

See ya next week /egg/.
>>
>>121444579
Yes, warheads will get shot and explode if not shielded.
>>
multiple warhead size mod when
>>
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>reading robocraft forums

>such quality posts as these

>Gun-beds really are not that strong, very few of the high level players use them, except maybe in the pit, but that is a poorly designed game mode to begin with. I don’t mind the CRF, it gives the players who are not good at building a chance to compete, which is a much better solution than taking building away from those who can…

>Conclusion. Maybe “The Pit” and “Deathmath” are modes that are the problem, not gunbeds. Better to concentrate on one mode -Battle Mode-. It would be too hard to balance everything for several modes that have different playstyles. Well, maybe The Pit could have some improvement, but deathmatch is sure obsolete.
>>
>>121445923
>deathmath
sounds fun
>>
>>121446041

> different sets of math do different things.

mite b cool
>>
>>121445923
Ah, the Billy. The untalented normie piece of shit who wants to claim the game for himself to turn it into something it was never meant to be so that casuals can into it as well.

Thanks to the Billy's greater numbers, the devs always cave in because muh shekels.

My sincere condolences,

/kspg/
>>
I captured Davy Jones' Outpost, is it worth keeping or should I scrap it?
>>
Why robokek devs have such a passionate desire of sucking giant dicks? Why are they such massive faggots? Why?
>>
>>121445923
>deathmatch is sure obsolete.
>70% of people play it
>le opinionated 15 year old face
>>
>>121446543
If you like how it looks, keep it
There's a lot of resources in it for you scrap it, though
>>
https://youtu.be/1z-fDfTxamU?t=3m6s
>almost 2 years ago
>lights still leak through everything
>>
>>121447294
It's okay. It's still in alpha :^)
>>
I really love the stuff this guy does with advanced cannons:

https://www.youtube.com/watch?v=WPnaG_Tlbos
>>
>>121450820
>that accent
FLEEEEEEEEEEEEEEEEEEEEEEEEEEEEGGGGGGGGG
>>
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>vanilla spengies sucks shit
You can do a lot of clever fucking stuff with vanilla if you're willing to use scripting a little, and use gravity for fun & profit.

Speaking of, planning on building a capital ship/super heavy monitor ship, but can't decide on what to use for the main turrets. Does /egg/ have reccomendations?

>A11 GAW
http://steamcommunity.com/sharedfiles/filedetails/?id=467941274

Like this one for sheer versatility, but it will likely either be a single turret or will need to see an extreme refit to have multiple.

>R-Tec MPAC
http://steamcommunity.com/sharedfiles/filedetails/?id=295399732

The design is pure sex and might even have a higher RoF than most printed torp designs with a lot of tweaking. But it's completely busted/unsupported as the game stands.

>Vanilla Railgun
http://steamcommunity.com/sharedfiles/filedetails/?id=503090284&searchtext=

I like the rate of fire on this one, but the payload is too explosive. Maybe I'll reserve it as a secondary armament.

Oh, and definitely a couple Whiplash guided torpedos as backup:
http://youtu.be/3nYSz8cRprA
>>
>>121453579
>vanilla spengies sucks shit
it's not that vanilla sucks, it's that i don't have 6 friends that play spengis and want to man my custom built turrets and weapons on my ship and some good modded ai turrets on my ship is far more easier to build and to use than one of those weapons
>>
>>121453579
>>121455814
When the game offers me blocks a quarter of the size of the current ones to be used on any ship, I'll use vanilla. Until then I really don't feel like having simple turrets the size of a ship, especially when the game is optimized like ass and the pistons will clang everything apart.

Until then it's like trying to build a microprocessor with legos.
>>
what are the dankest /egg/ memes
>>
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>>121456978
>>
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>>121457145
Dumping all I got, but no pass so It will be slow
>>
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>>
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>>
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>>
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>>
Last one I got, Wish I had the drunk engineer from speengie. Ded general
>>
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>>121457661
>>
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>>121457782
Not sure if this is egg.
>>
How do I git gud at Besiege?
Want to play it when I get back from
A month stay in the middle of the mountains with kind of internet and kind of electricity run solely by a huge waterfall
It's great so far thanks for asking, anon

I tried to play it when it was newer and just had endless issues. Could never keep boats stable, they'd either backflip or just not balance, later found engines are lighter than water.
Anyone recommend a newer tutorial/basic explanation of how they got started?
>>
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>>121457863
>>
>>121457912
And by Besiege I mean From the depths, fuck.
Too much Irish Mountain Dew.
>>
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>>
>>121457912
>>121457969
Heavy shit should stay under the water line, not on top of it, otherwise your ship will start listing.

There's also advanced cannons now so we finally have effective AA guns.
>>
>>121458201
i fukin saw u m8
>>
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>>
>>121406751
>>121407495
>how

this server is hosted by some phillipino on LAN on the other side of the world, and shit just werks.

Movement feels kinda heavy, but I´m not sure if this fix or the gravity changes caused that.

They probably added this when they fixed docking to ships, it´s the same gridlock mechanic.
>>
>>121458459
That was my plan originally, I put the engine in the bottom, I didn't anticipate the game calculating it as lighter than water however, fucked up my whole design.

The cannon rework happened? Awesome.
Is there a modern engine tutorial/tutorial for new cannons? The games UI always felt hard to slog through for me.
>>
>>121457145
>>121457254
>tfw your comics are regulars in your main general
I think I drew this for someone about the same time
>>
>>121457569
Moya plz.
Just marathoned that entire show and the two movies, having only ever really seen the first season.
Was pretty damn quality, though a few too many episodes were about alternate universes, cloning or pulling funny faces.
>>
>>121459462
Engines are still the same. There aren't any real good tutorials out atm, only a lot of Brits who take their sweet damn time explaining this rather than getting to the point.
>>
>>121457254
>welcome to /egg/

Not enough listing ships.
>>
>>121459516
I'm a huge fan of your work anon.
/egg/ and /tg/ are secret best friends, I think because it's all about creating stuff, be it engineering or worldbuilding.

If I'm allowed to request, an Ork Mekboy attacking marines with one of the completely non-functional docking devices in spengies would be fucking fantastic
>>
>>121415810
Well, we already have a chat system which works only through transmitters. It´s just that everybody uses the global chat instead.
>>
whats the best layout for an engine in ftd? local tanks seem to give more boost than superchargers
>>
Couldn't they solve the 'problem' in robocraft with redundancy by simply not having the smg be hitscan?
Without hitscan you wouldn't be able to snipe away components from long range, wings on aircraft would be safer since one would have to lead ones shots. And in long range the smg would have even more problems since the projectile might not reach the target before it moves. So smgs would only come into their own in mid to close range battles.
>>
>>121459921
>It´s just that everybody uses the global chat instead
Of course, that doesn't work if you're planning a raid on another faction.
Then there's also the issue with global chat having no log, although Keo fixed this with a 3rd-party site for the NEETfleet.
>>
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>>121460113
>>
>>121460631
thanks f a m
>>
>>121460596
The problem is that all non-mega components have one attachment point at their base. They should create multiple attachment points for higher tier components.
>>
>wheels with grip pads: 540 kph
>wheels with armor blocks: 738 kph

That was unexpected
>>
>>121461326
can you fit more steam cannons anywhere?
>>
Planets next week confirmed.
>>
>>121462880

I don't think so.

Placing more cannons pointing backwards on the middle and rear engines would be useless because the steam coming from the front would kill them, and cannons pointing up to give more power to the cogs would clip through the ground unless I made the whole thing taller

I think this is as far as this thing is gonna go without some big changes to its design. 1360 kph with modded wheels and 740 with all vanilla blocks is pretty good anyway
>>
How do i make Space Engineers into something more than just space ship building?

Do we have any kind of stuff like rules, playstyles, shit like this?
>>
>>121463223
What about adding steam cannons at an angle in some of that unused space you've got.
>>
>>121442384
Remove serbs
>>
>>121463906

You mean here? I'll try it later but I'm not sure they will fit.
>>
Can't stay peaceful forever.
>>
>>121464624
Wait, I have a question.
Are the middle wheels necessary? I mean, if I've learned anything from this sort of setup is the middle wheels are only needed if there's a large construction in the center of the build. If the wheels weren't there, the middle engine wouldn't need to either.
Try a quick experiment with only the front and back wheels, and just a frame connecting them.
>>
>>121465097
Prepare to be shot into the glass cockpit and RIPed.
>>
>>121465481
Too late, I am already dead.
>>
>>121463595
That sounds more roleplaying than engineering. Maybe you can benefit from a scenario.
>>
>>121465281
>Try a quick experiment with only the front and back wheels, and just a frame connecting them.

That was the first variant and it was much slower.

4 wheels achieve 790 kph, 6 wheels can go supersonic.
>>
>>121463595
it's simple

we go to war

and we engineer/build things for war

like elaborate defensive systems and bunkers
>>
>>121463595
http://steamcommunity.com/sharedfiles/filedetails/?id=531659576
>>
>>121466167
And mining ships to feed the factories and shipyards with resources.
>>
>>121466917

>tfw Spengies becomes Galactic Civilizations
>>
>>121465097
RIP aesthetics.
>>
Does this look like a good bot for grinding RP in t10?
>>
>>121466987
This is exactly what I want
>>
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>>121467692
>>121468839
It coud have a decoy dropper below? or place glass block around the top with a decoy inside.
>>
>>121469000
nice trips

also good taste
>>
>>121469202
I'll add a decoy dropper later.
Gonna see if I can take the Argentavis as is.
>>
Man i really wonder what battles in FtD are going to look like with advanced cannons.

Right now anything with custom cannons is useless when it comes to range. I just built a puny unfinished piece of shit boat (not a ship, it's a fucking boat) with a 6 barrel 30 mil cannon and it just absolutely wrecks anything without lasers or missiles. Their custom cannons just can't make it into range before getting rekt.
>>
>>121471685
It also tears the shit out of flying squirrels. At a certain range there's little to no way of missing because of ridiculous projectile velocity.
>>
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>start playing FtD
>I have no fucking idea what to do
>try to build an engine
>my shitboat runs out of fuel near instanteously
>>
>>121471725
Hella sweet.

That reminds me that i need to make a fighter plane with advanced cannons.

Any chance that we could see the fighter on the right in action? I'm particularly interested in the effectiveness of that cannon on, say, a Flying Squirrel.
>>
>>121472031
Put down a fuel processor and fuel storage tank.

In vanilla you have endless resources so it'll stay fueled.
>>
>manage to cripple the Argentavis
>character dies
>still flying the ship
>>
>>121420921
I can make way better subs then I can ships or planes.
I love FTD but whenever I play it I leave dissatisfied because I spend 8 hours on a ship just for it to be shit when fighting the AI.
The best ships I have made are a gauss sub which absolutely wrecks everything.

Then a missile pod turret that is only 12x5, has just enough buoyancy to float 30 feet underwater and processes its own resources as well as have two shields on top for protection.
Best part is they are under 10000RP and 6 of them can wreck two coffin nails.
>>
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>>121471725

Multiplayer air battles in Besiege when
>>
>>121472405
multiplayer never

someone post the anon emailing besiege devs to add multiplayer if anyone has it
>>
WHERE ARE MY FRIDAY FACTS FACTORIO
YOU SAID THERE WOULD BE FRIDAY FACTS
>>
>>121472051
>try it out against the flying squirrel
>first pass, the cannon fails to get the right angle to fire
>"oh well, it'll get it right the second pass"
>squirrel is now permanently on my tail

gonna need more thrusters on this brick
>>
>>121472890

Actually there are mods for multiplayer

Don't know how good or bad they are though. We should try one some day
>>
FtD coop is fun for defacing each others' craft
>>
>>121472967
Is he ever planning on adding momentum? Seems like all of the shitty dwg fliers that have jerky flight paths will just fall out of the sky if/when it's implemented.
>>
So i put cooling units on my gauge increase yet my barrel cooldown time doesn't change.

wat do
>>
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>>121473264
>defacing

That's an improvement though. Everything becomes better with Nazi.
>>
>>121473843
Fire the cannons so it refreshes the cooldown time
>>
>>121473843
post a picture, we can't tell you anything other than Did You Turn It Off And On Again
>>
>>121474078
That did the trick, thanks!
>>
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So I just found out its really easy to make a reaction wheel stabiliser with a few lines of LUA and a precision spin block.

Seems way WAY more powerful than the jet stabiliser, cheap as fuck too.
>>
>>121472051
You would require a fuckhuge plane for advance cannons.
A helicopter I think would be better.
>>
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Made a silly little tank.
>>
I kinda wish Besiege had two separate parts for the flamethrower, a piece for the tank and the nozzle. Make the nozzle have adjustable pressure so you can do stuff like a high pressure nozzle for a massive gout of flame, but unless you pack a bunch of fuel tanks its not gonna last a while. Alternatively low pressure would mean a small spout, but it'd last a good while on just one tank, saving a lot of weight.
>>
>>121475215
What is lua anyway?
>>
>>121476653

And you could just use fuel tanks as incendiary bombs
>>
>>121476747
gypsy space magic?
>>
>>121420921
>Invincible

>Bombs with ballast tanks
>Supercavitation advanced cannons
>>
>>121475215
show the actual reaction wheels plz.
>>
>>121472161
Build cruise missile, no warhead, just a 5x5x5 solid block of heavy armor. Fly through Argentavis.
>>
>>121475215
workshop link?
I'd like to poke around it.
>>
In FTD, the more resource harvesters I use the more resources are taken and the faster the resources are replenished. So is there any reason not to build put 100 resource harvesters on my flying fortresses?

And is there any way to build an underwater fortress that can harvest resources?
>>
>>121476653
>I kinda wish Besiege was FtD

>flamethrowers in FtD
Oh boy...
>>
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Do you like my turdbomber, /egg/ ?
>>
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>>121478626
these are the turds it bombs with, heavy armor head and 5 warheads set to explode when within 1m of a large ship or station
>>
>>121478816
"Microwelders were a mistake."
- Ravenbolt
>>
>>121478816
>>121478626
Rear view makes me think of the Xenon.
>>
>>121477491
Does any faction actually uses nucannons with supercavitation shells?
Do they use zero-buoyancy torpedoes?

Also, HE shells are still dangerous, even is slowed down to a crawl.
Go ahead and test it against Bastion.

>>121478816
mods instead of engineering/10
waste of resources/10
Bombs are to be manufactured on the carrier/base, not on the bomber ya dingus.
>>
>>121478236
no and no, resource harvesters cant work underwater alas
>>
>>121478965
Actually that's the front
>>
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>spengies vanilla fags
>>
>>121479216
>not building your ship so it works even on a modless vanilla serb
Stay mad.
>>
>>121479072
>Bombs are to be manufactured on the carrier/base, not on the bomber ya dingus.
That requires much more steps, a carrier/base and it's much less time efficent

>mods instead of engineering/10
tried engineering, it clanged hard at slightest movement and it crashed the game a couple times

>mods instead of engineering/10
yeah i used quiet a bit of heavy armor even where i didn't neede it
>>
>>121479449
>implying multiplayer spengis is even playable
>>
>>121478584
>Flamethrowers in FtD

Hey

Hey DWG

I got a present
>>
>>121479537
>That requires much more steps, a carrier/base and it's much less time efficent
However it is A LOT more efficient resource-wise.
Should you lose your bomber, aside from vital systems like thrusters and power supply, you're going to lose a lot of welders and the contents of the ship's cargo containers.
And keep in mind that you will lose at least one bomber in any serious operation.
>>
>Update Queued

PLANETS
>>
>>121478626
>>121478816
>has mods
into le bin
>>
>>121480791
No, just a refinery fix.
>>
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>>121477746
>>121477543

don't feel like uploading yet, but here's a cutaway, since I was curious how much of a pain in the ass it'd be to do.

a lot

nosegun fires a 0.5x1 casing+HE shell on a beltloader which desu, is far far better than I expected it to be. velocity is low, but at altitude it's still very dangerous to OW ships. (I should remake this as a turret later)

just before the huge prop in the middle is the ammo controller for the 4 AA type guns. These do good accurate damage a block at a time at a high rate.

rear prop is on ACB's

the wheel up top is controlled by LUA (can upload the code though if interested, its really really basic). It could take up way less volume, I never built the vessel with it in mind.

The reason for the need to have the stabilisers is I figured I could make heli airships much tougher by simply moving the spinner out of fire. So the dedicated spinner is upside down, losing the magic self righting capacity but gaining huge boost to survivability. I can have the belly blown open and still be flying.
>>
>>121481826
Stats on the nosegun itself?
>>
>>121481826
where the hell did the desu come from, is hiroshima playing pranks on us?
>>
>>121482114
Filters

t bh, f am, c uck, a few others
>>
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Okay, I think I am officially DONE with this guy.

What is the least cancerous way to share this? Why are people on the Workshop allergic to mods?
>>
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>>121482372
Test it, fly it into combat.
I found giant glaring flaws which I fixed that way in my TBLR-1.
>>
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>>121482036

Truth is though with a belt loader, this can reload in about a second. Probably takes a bit over a minute to load the belt. Has about 30+ shots in the belt. Cannon is 0.11 accuracy at its current length.
>>
>>121482372
>Why are people on the Workshop allergic to mods?
Probably because they want their piddly little shit to be included in the game as an exploration stuff.
>>
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>>121482289
>filtering c.uck

The only people that do this are SJWs because it hits them where it hurts.

Just Saiyan.
>>
>>121482720
>combat

The armor is pretty thing, it's designed to be a transport and not a fighter. Someone earlier in the thread mentioned that while I was building it. It's got three turrets as its only weapons. I'll probably design a fighter version of it.

>>121482754

Oh, right. But all the most popular shit is mod-free, is it just because people don't want to spend the five minutes it takes prepping a modded world just to get a cool ship and would rather dump a free ship into their survival sandbox playground?
>>
>>121482785
Epic meme.
>>
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>>121459787
<3
I didn't actually take that long to draw this, I just procrastinated
>>
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>>121483036
Stay mad SJW faggot c.uck.
>>
>>121483281
Shouldn't you be on shillchan?
>>
>>121483313
*or /v/, because you're obviously a frequenter of that trash heap.
Nobody but /v/edditors gives a shit about that ebin internet drama.
>>
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>>121483313
Fast reply.

Asshurt much c.uckfriend?
>>
>>121483430
>ebin internet drama

You're the one creating the drama here bud.

I'm not bothered by words on the Internet so much that i need to filter them.
>>
>>121459787
>>121459787
Also I know it wasn't a Mekboy, I just enjoy drawing the ships fucking each other up
>>
>>121482785
You're being very silly.
>>
>>121482289
baka desu senpai
>>
I read this robokek review
>making battle arena only avaliable to the highest of the high. I mean, i love team deathmatch, but battle arena was the beginners only reliable source of income, what the hell?
can someone tell me what they did again?
I stopped when they removed tiers and I couldn't get a match at all, what did they fuck up after that?
>>
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>>121483180
Das pretty gud
>>
I tried to make a plane without magically actuated steering hinges and blocks for the control surfaces and used magicall actuated winch ropes instead

The elevator works okay but the ailerons are pretty bad
>>
>>121422071
that's a fine robit
>>
>>121423007
ced how do you do it? how can you keep finding enjoyment in spengies

i lost all will to play it ;-;7
>>
>>121422071
that robert is a cute
>>
>>121423007
Can i get a workshop link for your awesome ships pretty pls ;_;?
>>
>>121476316
qt
>>
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>>121485491
>>121485981
>>
How is Besiege doing, did they improve it in any way?
>>
>>121483568
>not filtering cancer wherever possible
Get the fuck off 4chan you post-2010 biter. 4chan needs no fucking part of normalfag politics.
>>
>>121487397
Water cannons that provide pressurised steam when heated. They also have infinite ammo by default, so they're ideal for propelling strange machines.
Apart from that, pinning blocks in place and a few bug fixes, nothing's been added for a while
>>
>>121487397

They've added a few new levels and blocks. The latest patch also brought an updated engine which apparently is much beter with performance and can handle huge machines without lagging like hell.

Mods are where the fun is though.
>>
>>121487867
>>121487694

Also yeah, steam cannons are the shit. You can use them as rockets, you can make steam turbines and other types of engines with them

Also there's a glitch where if you point a water gun forwards and fire it at high speeds, the physics go full retard and it propels you forward, giving more thrust the faster you go which is why they call it the scramjet glitch
>>
>>121472967
Loop the loop you scrublord. In any case, if someone's on your tail doing an immelman usually does the trick in FtD
>>
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>all these games
>none involve racing
Fucking why.
I want to engineer maximum fast and go maximum fast.
>>
>>121489959
Starmade literally just added in race gates in the latest patch.
>>
>>121489959

Then go make a supersonic car in Besiege, you just need a few steam turbines.
>>
>>121490060
not hum but doesnt starmade have a maximum speed of like 100m/s?
>>
>>121490512
It's dependent on the server settings, I think 75m/s is the default. You can also travel at double max server velocity with an 100% overdrive effect.
>>
>>121485863
I take breaks, and I come back when I have an idea. Then I make it and then Keen gets me up the butt.

>>121486248
I'll upload a serverdump later.
>>
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>>121489959
>not building racan gravcannons
>>
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>>121490657
see once I take it a couple times upp the butt I loose all will to invest any further time into it

are you masochistic ced? or just like things up the butt?
>>
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>>121491196
I've been building Z-style weldships for so long, it's contemplative.
>>
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>>121491536
>>
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>>121491782
>>
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>>121491997
>>
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>>121492195
>>
>>121492380
fucking stop ced it hurts!
>>
>try the scramjet glitch on the steam car
>1352.6 kph

Not bad
>>
Oi, how do I increase the ROF without either making the gauge tiny or the diameter tiny?
Please don't tell me those are my only two options because I really don't want cannons that fire once a week.
>>
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>take the same hull i made my cruiser from
>put a bridge on the back and an AA turret on the front
>fill every bulkhead to the brim with all the container placeholders
>instant oil tanker

who else is ready for the localized resource armageddon
>>
>>121493485

A few more scramjets pushed it to 1393

I'm going to stick water guns everywhere possible and see how more retarded it can get
>>
>>121482785
Fun fact, SJW was filtered to spooky scary skeleton for Halloween
>>
>>121493051
Can't stop, won't stop.
>>
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>>121494210
>tfw this never worked out as it should have
>>
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>>121413010
Add more wings and thrusters.
>>
>>121493937

1461 kph

If only the real world worked like Besiege
>>
>>121494665
you could build a platform on top to house way more of them.
>>
>>121493542
three things to keep in mind with adv cannons:

>adding more autoloaders increases complexity and makes every autoloader take longer to load
>belt fed autoloaders are a thing and are vastly superior to regular 1x1 autoloaders
the downside to the belt fed autoloaders is the fact that they can't fire while the clip is reloading, meaning if you have few inputs and a low gauge there's a large downtime in firing (beltfeds are still worth it because webm related)

and finally, and most importantly:
>the smaller the shell, the faster it travels to input AND loads into autoloader

webm related is 50 gauge with 4 beltfeds per gun and 1-length HE shells (the only max gauge shell length that will fit into belt-feds)
>>
>>121494476
dead engineer's dreams ced. you know this
>>
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>>121495969
I don't care, I'm still free, you can't take the sky from me.
>>
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>>121494665
Real-world rocketry is all about finding material exploits that let you go really fast, and they've had quite a bit of success.
Pictured is the Saturn V rocket. It is a giant metal cylinder, larger than most buildings, almost entirely filled with explosive chemicals. It was designed and built for the sole purpose of moving fast enough to escape Earth's gravity. If that isn't CLANG, I don't know what is.
>>
>>121493721
I really hope they add a logistics AI card. Something that'd work like a simple version of X3's CLS settings.
>>
>>121494665

Almost did 1600 kph

Shame I can't run this at 100% simulation speed and see how fucking fast it actually looks. Gotta try this on a plane.

>>121495596

Yeah but the idea was to do it just adding cannons to the existing frame
>>
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I got inspired to try and replicate >>121453579 (with some artistic liberties, of course), and I feel like I'm doing alright so far. Two 29.2cm guns up front, AMS up top, and a quad-barrel AA gun on the back. Any ideas on where I can fit the missile launchers?
>>
>>121496185
knowing how gloriously autistic Nick is, he's no doubt planning to implement routes, trading with allies and all that good stuff
>>
>>121495823
Thanks anon, I achieved a laserbeam with a microgauge 1m shells. Now the problem is they don't do any damage at all. How would I go about using say 4m shells? Have a singe autoloader with a long ass clip?
>>