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/twg/ - Total War(hammer) General

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Thread replies: 756
Thread images: 200

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Knights of the Realm edition.

>FAQs & General Info (Updated September 16th, 2015)
http://pastebin.com/gZ1T9VCN (embed) (embed)

>/twg/ steam groups (MP battles on weekend, co-op anytime)
http://steamcommunity.com/group/totalwargeneral
http://steamcommunity.com/groups/twgmp

>Attila
TWC Mods -- http://www.twcenter.net/forums/forumdisplay.php?2105-Total-War-Attila-Modifications
Patch Notes -- http://wiki.totalwar.com/w/Lakhmids_Update

>Warhammer
Dwarf "Let's Play" -- https://www.youtube.com/watch?v=iK0BMkKmwB4
Dwarfen Artillery -- https://www.youtube.com/watch?v=23GhXmPDuqE
Chaos PreOrder DLC -- https://www.youtube.com/watch?v=MC1Y2pFP2ls

Old Thread: >>121010545
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Some ledditfag apparently spoke to a CA guy all anon like. They said that while Warhammer won't have official mod tools, database modifications will still be completely open.

That means new units and shit doesn't it? What else?
>>
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Green boyz where u @?
>>
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> Tomb Kings still not announced
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first these motherless dogs murder the esteemed mathematician carl gauss and now they sneak their way into my lands while i'm away fighting denmark and france on two fronts. soon as my navy is ready i will be paying the king of spain a little visit.
>>
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>>121248589
So where is the free shield?
>>
>>121248973
wait til the second game skelton
>>
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>>121249113

I don't want to
>>
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>>121249105
Your free shield will be provided as soon as you're levied to fight against the enemies of the Lady. You don't need a shield to plant crops you fucking dirty peasant shit.
>>
>>121249161
>this will be in every thread for the next 2 years
>>
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>>121249169

> Worshiping an elf

Kill thyself
>>
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>>121249169
Sounds good. I was starting to think an anarcho-syndicalist commune was the better option.
>>
>>121249245
Better an elf than a savage, Imperial scum.

>>121249263
Please report these thoughts to your local baron my filthy disgusting peasant friend, I'm sure he'd love to hear them
>>
>>121249362
>Better an elf than a savage
Yeah because it's ended so good.
>>
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>>121249169
>to fight against the enemies of the Lady.
It's Liegnitz time!
>>
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>>121249169

> For m'Lady
>>
>>121249781
>Hung

More like dung
>>
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>tfw EB2
>>
>>121250324
>>Hung
>filename
Knight's helmet didn't have place for brain?
>>
>>121250497
Warhammer mongols are called Hung.

Hung more like why the fuck couldn't GW expand upon these tribes instead of making the end times jesus christ fuck
>>
>>121250497
>mongols having unified armor and weapons
>ever
toppest of keks
>>
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>>121250621
>Warhammer mongols are called Hung.
Mounted Chaos marauders doesn't looks like mongols.
>>
>>121250678
>he never heard about Subutai boguards
>>
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>>121250621
because their shoulder pads weren't large enough

>>121250728
not all mounted marauders are Hung. thus not all look like mongols

there's a lot of chaos tribes
>>
>>121250728
Those are mostly Kurgan IIRC. Chaos Warriors mostly consists of Norscan and Kurgan tribes
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>>121250832
According to this map, Hung totally not mongols, more like eskimos.
>>
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What TW do you currently have installed?
>>
>>121251058
All of them. I have a 3 TB HD.
>>
>>121251058
Med2.
>>
What do you do when a faction continues sending full stacks of troops towards your kingdom?
>>
>>121251226
Set up a defensive position and enjoy the slaughter. What kind of a question is that?
>>
>>121251008
They are based on mongols. They are also closely related to the people of Cathay aka notChina. Chi-an, Tu-kan, Wei-Tu and so on are all hung tribes.
>>
>>121251334
>They are also closely related to the people of Cathay
According to map it's more Kurgan.
>>
>>121250621
Ogres are basically the huns/mongols of the warhammer setting.
>>
>>121251418
The Kurgan are more based on the Scythians. People travel. Especially steppe/nomadic people


>>121251471
The Hung are the human mongols of the warhammer setting then.
>>
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>>121251471
>huns/mongols of the warhammer setting.
>ogres
>stupid, fat and slow
Awake my khan, and make ignorant fools pay!
>>
>>121251807
>Slow

They are called a bunch of "bowling balls" for a reason.
>>
>>121251672
>People travel. Especially steppe/nomadic people
Sounds like mongols, while hung living in North America.
>>
>>121251807
They are some of the faster infantry in the game and get charge impact like cavalry.


Fucking shitters know fuck all about the setting or tabletop and yet presume to have an opinion on the unreleased game.
>>
>>121252156
Will you stop being so fucking annoying? In the real world there isn't any habitable land connecting North America and not-Russia. And by habitable I mean viable land for a nomadic horse tribe.
>>
>>121252228
>Fucking shitters know fuck all about the setting or tabletop and yet presume to have an opinion on the unreleased game.
Why I should know? I am not in /tg/, it's you come to thread and looks like forget how to behave as a guest.
>>121252325
>Will you stop being so fucking annoying?
Just because I find contradictions between your map and your words? According to map more close to China is Kurgan and they also described as nomadic people and their AB says that most of mounted chaos marauders is norscan or kurgan, while nothing says about hung and their cavalry.
>>
>>121252621
Nomadic Steppe tribes move. That is kind of their thing. Hung are Mongols. Kurgan are more like Tartars. This isn't a matter of debate, it is just the way the universe is. I didn't make it, and I didn't say it makes sense, but stop trying to say it is otherwise.
>>
So CA just released a blog post about why Chaos Warriors are DLC (on my phone so not going to link it, but basically it's about resource constraints, so make of that what you will) but they also mentioned that we're getting some Greenskins info soon, and it's going to be campaign map related. So I guess the vampire counts fans are going to have to wait a bit longer.
>>
>>121252621
>Make an opinion about something
>without knowing the facts
>'Why should I know?'

Literally seen this every thread people have discussed fantasy.
>>
>>121252621
>broken english
Oh shit, it's the slav shitposter again.
>>
>>121252621
The map shows that the hung has tribes close to the civilized lands of cathay and the "civilized" lands of the dark elves. The hung raids the lands more frequently than the Kurgans. The kurgan tribes are more legendary though.
>>
>>121252826
>Hung are Mongols
Where it was writen? Just because their name close to huns?
>>
>>121248720
What's this steam skin?
>>
>>121252860
Why so mad, we shoot your elder brother in syria Ahmed?
>>
>>121252893
They are based on them and they look like mongols. Though they don't exactly behave like them. They haven't done as much as the Kurgans.
>>
>>121252978
No idea mate, sorry. The post is on reddit if you want to ask him.
>>
>>121253064
>They are based on them and they look like mongols
Any pictures with hung?
>>
>>121252848
How do I find it?
>>
Does DEI Rome II fix spaghetti lines being the best formation?
>>
http://forums.totalwar.com/showthread.php/164869-Total-War-WARHAMMER-Dev-Blog-%E2%80%93-Chaos-Warriors-Pre-orders-and-DLC

They've responded.
>>
>>121253169
I was going to say google but there you go.>>121253295
>>
>>121253295
>In the case of Warhammer, we want it all. All the races. All the units . All the magic. As authentically as we can possibly make it. With the best possible TW gameplay in there too.
>When we were first planning the project, it was immediately obvious that this was a bit of a problem. All that lot was going to cost four times as much to build as the contents of the treasury. We were going to need more resources. Lots more resources.
>>
hi lads just installing m2tw, what is the best and most stable mod?
>>
>>121253090
Sadly the hung haven't really been expanded upon a lot so I don't think there are any pictures. They are closely related to the people of cathay and those are supposed to look like the chinese basically.
>>
>>121253416
Stainless Steel for history, Third Age for fantasy.
>>
>>121253498

thanks bro i love history
>>
>>121253486
>Sadly the hung haven't really been expanded upon a lot so I don't think there are any pictures.
But you saying that they looks like mongols.
>>
>>121252848
>we're getting some Greenskins info soon, and it's going to be campaign map related
>campaign map info
Hey, Slav, ready to get BTFO'ed?
>>
>>121253594
They have written descriptions anon, have you never read a book?
>>
>>121253295
>"Also to say, Chaos Warriors aren’t the same as Chaos Daemons; we are treating them as separate, just like the tabletop army books. Later on in the trilogy, you will be exposed to the full horrors of the Realm of Chaos."
>Daemons were in the cinematic trailer.
>Not in the game.

nice one CA.
>>
>>121253698
>Hey, Slav, ready to get BTFO'ed?
About what, dear frau?
>>
>>121253707
He's a slav, he's having a hard time writing and understanding english.
>>
>>121253707
>have you never read a book?
I am not in /tg/. But you can post a page.
>>
>>121253761

>Also, for TW: Warhammer we are going to be doing the same thing we did with TW: Attila. Reviewers and Youtubers are going to get the final game before release and can make their own Lets Plays and publish their own reviews in advance of the game going on sale.

There you go, now everyone can shut up.
>>
>>121253746
YOU SHUT THE FUCK UP CA IS THE BEST COMPANY EVER
>>
>>121253874

didn't mean to quote
>>
>>121253874
>>Also, for TW: Warhammer we are going to be doing the same thing we did with TW: Attila. Reviewers and Youtubers are going to get the final game before release and can make their own Lets Plays and publish their own reviews in advance of the game going on sale.
So?
>>
>>121253761
You made some wild claims about the campaign map a few threads back.
>>
>>121253594
Chinese and mongols look kinda simiar. If the norsca(based on the norse) look like norse people and Araby(based on the arabs) look like arabs, then it is safe to asume that the hung look like mongols. Why are you so hung up about this anyway? What are you trying to achive?
>>
>>121254042
> What are you trying to achive?
Nothing, he's shitposting.
If you see a post written in broken english - ignore it.
>>
>>121253746
What demons did you see that are not in the roster?
>>
>>121254042
>it is safe to asume that the hung look like mongols.
Because..?
>If the norsca(based on the norse)
Chaos marauders looks like group of Manowar fans, not like norse.
>>
>>121254158
A Lord of Change.
>>
>>121253985

So from now on whoever is vocal about not preordering is just thieves that want to find an excuse to pirate, because oh yeah they are going to pirate since they don't even have the decency to stand by their word.

You have all the information you need before preordering and you can also just refund after launch, literally no excuses.
>>
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Any of these good?
>>
>>121254205
Ah right. Didn't read "cinematic" for some reason.
>>
>>121254037
Okay, so how their statement " we provide game to chosen youtubers shills before release" make campaign map not primitive, while Warhammer world map is pretty primitive, especially Old World, with elves in the forest, humans in castles and dwarves in mountains without interesting geography and gameplay on global map.
>>
>>121254226
>literally no excuses.
"I didn't want to pre-order AoS prequel" sounds pretty reason.
>>
>>121254434
>Rome in Italy, Egypt in Africa, Iceni on the British Isles
>Holy shit that sounds boring! :^)
>no interesting gameplay on global map
Same gameplay as the previous TW titles, maybe even more.
>>
>>121255006
>>Holy shit that sounds boring! :^)
Where I said it's borring, just primitive.
>Same gameplay as the previous TW titles,
>internal policy
>fantasy
>>
>>121254226
He's a slav, ofcourse he's going to pirate.
>>
>>121255190
>primitive
As primitive as Rome starting in Italy.
>S2
>internal politics
Instead of polytics you get quests.
>>
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>>121250462
Do you recognize the faces of autism
>>
>>121255573
>As primitive as Rome starting in Italy.
Nah, in Rome Total War you have more than only 3 families as factions, without DLC you have whole Europe and Middle east map.
>Instead of polytics you get quests.
Oh yeah very interesting, I saw the same in Thrid Age.
>>
>>121255697

8 years
>>
>>121255703
>more than only 3 families as factions
You realise there will be more than 5 factions in the first TWW game, right?

>I saw the same in Thrid Age
>comparing a fan mod with something developed by professionals

Anyway, I'm done arguing with you, because it's clear you're either genuinely retarded or simply baiting.
>>
>>121255761
>>121255697
And a new comfy intro video

http://www.youtube.com/watch?v=3v2WQEzVaTc
>>
>>121256248
>You realise there will be more than 5 factions in the first TWW game, right?
>4 faction + 1 from DLC
kek
>>comparing a fan mod with something developed by professionals
Why not, monsters gameplay work works pretty simmilar in both.
>>
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Dr Paulo, I'm HRE
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>>121256782
>>
>>121255697
So everyone is just going to have that tight-lipped stare?
>>
>>121254329
Radious is the best
>>
>>121258091
>Radious
"no"
>>
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>>121258091
>Visigothic Reinforcements
>>
>>121254329
Sebidee's is great
>>
>>121254329

This fanbase is made up of plebs
>>
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>>121258312
>Sharp Spears
>>
>>121256973
>bunch of disconnected keywords changed

Should've picked a subject and stuck to it
>>
>>121253295
>So in TW: Warhammer’s case, we had our four main playable races sorted, and we’ve planned for Chaos to have a big role to play later in the trilogy. But we really wanted Chaos Warriors in the main game, even without DLC
So cut out the fucking vampire faggots, put chaos in instead and have vampire faggots be DLC. I'm not buying this argument.
>>
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Hey guys, any tips on diplomacy in Medieval 2?

I'm playing as Holy Roman Empire

I'm currently at war with France, Milan, Spain, Venice and Poland (they all attacked first), and I've also been excommunicated. How do I stop this happening? I want to make peace (with France especially) and get my trade going again.

ps. has anyone got any Medieval 2 memes?
>>
>>121259547
>So cut out the fucking vampire faggots
>End Times beginning
>cut out vampires.
>>
>>121259547
Chaos faction, with all the units, is in the game no matter if you preorder or not.

Nothing is getting "cut".
>>
>>121260574
Not that anon, but read it again.
Chaos Warriors will only have all the units if you buy the DLC or preorder. Otherwise their roster is thinned.
>>
>>121249245
MALLOBAUDE DID NOTHING WROOOONG
>>
>>121260258
Your reputation affects how others relate to you. If you slay prisioners (of any faction), exterminate cities and aren't religious (I'm not sure about religion tho), you are more likely to be attacked.

Although of course at some point it will come to total war because lol pre-warscape diplomacy
>>
>>121262439
releasing prisoners gives you more negative rep. At least it used to
>>
>enemy reinforcements come from behind me even though I'm attacking

What, how does that even
>>
>>121262021
Yea, wondering exactly what would be cut in that case though. Maybe just some of the variety units like Chosen Halberds or something? Don't see why they can't give the whole roster without the dlc, although I guess to protect against people just unlocking them by editing the game files.
>>
>>121263972
Chaos troll, maybe dragon ogres and those gorebeast chars
>>
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>>121249362
>Better an elf than a savage, Imperial scum.
Say what now, horse fucker?
>>
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>>121264741
>unite with aliens
>unite with death worshipers
Lesser brother, I am disspoint.
>>
>>121249362

>allowing wood elves to control half your realm

literal c
>>
>>121262307
There were better ways to spread the truth to Bretonnia than recruiting an army of vampires and necromancers and seizing the dukedom known for being ruled by evil bastards.
>>
>>121265149
That image is innacurate, Emperor was brave Turk!

He's also rotting on a throne with trillions of people going against his plan by worshiping him as a god, I don't think you're in a permission to judge anyone.
>>
>>121266361
At least he didn't lost his Empire to Chaos, at least Terra is not Marvel Asgard rip-off.
>>
>>121266361


>8000 bc


turks didn't even exist back then f
>>
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Hey anons, I got third age with DaC working just fine ony toaster, but for some reason , without fail, it crashes on turn 15
> tfw was planning to play as isengard, turtle around the tower and build dozens of doomstacks ignoring the outside world until the time is right to exterminate
>>
how the fuck do i do shit in fots???

agent success is always like 40-50%, farms don't do shit, i tried to take a full stack against a garrison with only like half my units and i lost on an autoresolve, what the actual fuck
>>
>>121267040
Welcome to Shogun 2. Enjoy your stay.
Seriusly though, The campaign ruined that game for me.
>>
>>121266463
>At least he didn't lost his Empire to Chaos

yeah he fucking died against a clown
>>
>>121268093
>yeah he fucking died
Still didn't abandon his people.
>against a clown
Horus was a primarch, the warmaster. And who was Archaon? Simple sigmar's knight.
>>
>>121268312
>Still didn't abandon his people.

Yeah, now, they must kill themselves for his rotting corpse
>>
>>121268448
>Yeah, now, they must kill themselves for his rotting corpse
Psykers have more power, power always have some cost.
>>
Saw this antiDLC petition in the chaos units video on youtube.

https://www.change.org/p/creative-assembly-sega-make-total-warhammer-complete-on-release
>>
>>121268448
How many people die a day to keep the emperor alive? It was 1000 wasnt it? Today in china over 100,000 people die a year to pollution.
>>
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>>121270863
>Change.org
>>
Wait why are the radious pastas in the pastebin? Have they always been there?
>>
>>121273450
Because the guy who maintains the pastebin is an enormous fucking faggot shitposter and nobody can be bothered making a new one.
>>
>>121249169
Enemies of the Lady?

We Black Company now?
>>
>>121251058
Shogun 2, Med 2 and Empire
>>
>>121274329
In Warhammer Bretonnians worship the Lady of the Lake, she's obviously taken from Arthurian legend
>>
>all this lore talk

/tg/ leave
>>
>>121259547
No no you don't understand, everyone knows who Chaos is, they'll preorder for that.
>>
>>121254329
Radious is a veritable work of art
>>
Have we talked about how the goblin spearmen in the demo had 160 goblins per unit while the dwarves had like 140?

Are Skaven going to be the same? That makes no sense and seems like a big problem if we're only getting 20 unit battles.
>>
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How do I even Roman pagan in Attila? By the time you have successfully converted to pagan climate change will have made it impossible since the religious buildings take half of the food your province produces. Why would you even pagan? Also Christian buildings take all that dosh you could use instead for upkeep for your thousands of armies lest you want to be fucked in the ass by everyone.
>>
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Ebdani guy here, the Franks are attacking the port in southern Britain. The pre-battle numbers only gave them a small numerical advantage, I thought, but this is insane. I wonder how much of their supposed advantage comes from troop quality, though.

Anyway, I love this battle map, I've got tons of spear-wall capable infantry, and even if we lose, it'll be a fun-as-hell slog to watch, all the way up the slope of the hill to the capture point.
>>
>>121275376
You stay "Christian" but are really an agnostic emperor who doesn't give two shits about religious buildings at all, pagan or christian. Public order is managed by amphitheatres, and if you want to put up a church for shits and giggles, you can do it when the empire is safe, and you'll be rich enough by then to sustain it.
>>
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>>121258312
N O D A C H I N I N J A
>>
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>>121275935

Never attack a barricade manned by skirmishers.
>>
>>121275376
You don't go pagan for the religious buildings, you go pagan so the Huns bonus vs christians doesn't fuck you in the ass and so you don't have to research the techs that disable your busted as fuck legacy tech buildings.
>>
>>121248589
What's you guys's opinion on Realm divide ?
>>
>>121276406
I know, I've been christian before. For thsi playthrough I wanna be pagan. Is it even sustainable?
>>
>>121276741
Forced difficulty, should have been possible to prevent like Rome II civil wars (although not as easy).

I like how you can force Realm Divide early though by taking the capital, makes it more manageable.
>>
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>>121276739
Why would CA give you an option to play as Pagan if it's not even possible?
>>
>>121276768
I've done both romans as pagan, it's well within feasible. But I only built pagan temples to commemorate big victories, not because I wanted them in my provinces or because I wanted my people to worship the proper gods. Amphitheatres are my 'churches' and temples are just monuments I plant in provinces that can afford the food hit.

The transition is the difficult part because of how christianity tends to spread itself around, you kind of have to get ahead of the ball early on for a smooth conversion. Which means you'll be spending less on your legions when you really want those extra mercs.
>>
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One last shill for the poll

https://docs.google.com/forms/d/1wGg-N7Ymw4fyJKkLI_bV60ZBM106oMlOukI5J6ehLa4/

see >>121084225

Forgot to add a free player suggestion so just fill it in on the bottom with the medal suggestions.
>>
Some mod recommendations for Shogun 2? I tried Darth but it's total bullshit.
>>
>>121277002
>>121276741
I don't like how it makes any attempt at diplomacy entirely void.
>>
>>121277037
But it is? You just need to devote more building slots to food production if you want the temples, just because you refuse to deviate from your rigid ideas of what to build doesn't mean you can't.
>>
So why do the dead bodies always disappear after like 30 seconds? What can I turn on to stop this?
>>
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>>121276406
>>121276739
>>121277175
>>121277475
Thank you for the answers, Anons. Now I'm sure to prevail in my current playthrough as the WRE against the barbarian invaders.
>>
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>>121276692

The outer line falls, and our men fall back to the slopes of the hill.

Their missile troops have routed, and mine have run out of ammo. The rest of the battle will be decided by a brutal melee.
>>
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>>121278017

They break through the second line, and we retreat to the last slope to the inner sanctum.

We win here, or die.

they're badly outnumbered and we've got 3 full fresh spear wall units, I'm only worried that these two fucking boats which aren't landing will sit out there forever and force me to concede defeat/ragequit
>>
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>>121279153

They break through again, and we retreat to the actual last slope of the inner sanctum.

These tenacious fuckers might actually do it.
>>
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Who here is enjoying DEI 1.1?

The germanic kingdoms are driving a wedge into gaul as Caesar's legions take control of the south. The Sweboz have conquered the Sequani and are pushing to take Alesia, while the Nemetes battle a confederation of Belgae tribes in the north.

The Vangiones have yet to expand their position in Gaul, and decide to cross the river south into the Alps. The 1st Germanica under Marc Antony has been stationed to oversee the buildup of our new supply base. The legion isn't at full strength, but the Vangiones are at our doorstep, and any sign of weakness here will invite the Germani to invade italia.
>>
>>121279948
The plan is a simple encirclement. In the first line, spear armed junior legionaries, some of whom aren't even shaving yet. In the second line, regulars stationed in Turicum to build up the colony. In the third, the 1st Germanica's veteran legionaries, carrying with them the aquila.
>>
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>>121280329
Uh. whoops
>>
>>121270863
Well no one complained when DOW AND DOW2 launched with only 4 races. Economy is a thing. Having all the races at release is impossible if you want full rosters of units.
>>
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>>121280509
A javelin comes flying into one of the civilians who "volunteered" for Marc Antony's suicide squadron, and they know the time has come to carry out their grim mission.
>>
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>>121280847
The fire pits are lit, and the plebs flee back into the town under fire from the enemy and also literally on fire. The Germani show apprehension, but the spirit of the mob is strong with them now.
>>
>>121270863
Is there a time limit for them to reach 7,500 signatures?
>>
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>>121279948
ME! ME!

>Getae gets ganged upon by the fuck huge Athens-Tylis-Saka coalition
>They ask me to make them a satrapy just before they get devoured.
>I accept
>60 turns later I declare war on Tylis/the coalition(now Athens and Tylis only)
>Athens fucks off
>Dismantle the Tylis empire and make a lot of buffer states
>Help Getaebro get back their land.
>>
>>121260258
There's some sort of diplo mod that fixes shit
There're some crazy fucking bugs with Total War Engine diplomacy and it quickly degenerates into everyone dogpiling you
>>
>>121281263
link?
>>
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>>121281146
These slow-burning pits couldn't have been expected to kill people irl, could they? Most of the Germani sensibly walk around the pits, but some trip or fall in, dying gruesome deaths as their friends walk by shaking their heads.
>>
>>121281378
I'd love to share a link but Our system thinks your post is spam. Please reformat and try again.
>>
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>>121281494
The first assault wave gathers itself, friends, family and brothers in arms shouting courage to one another before breaking into a run toward the Roman line. Among the hattisku levies are a gang of the huge and pissed off germanic berserkers.
>>
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>>121281378
Best I can do for you
Explains the bug and provides a fix for it
>>
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>>121279684

The battle is ours, but at great cost.

Half of our men upon the field have died, including the great majority of our melee troops.

However, what is important is that the Frankish invasion of Britain was halted. Our king Vosenios hears news of the victory just before his death, and his soul crosses the great ocean knowing that he has left a secure kingdom to his son.
>>
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>>121281210
Some noteable things:

>Iceni and Nervii has changed places
>Tylis, before the war, owned all of Pannonia, Hercynia and most of Dacia
>Egypt
>>
>>121282000
Thanks. Have you tried it yourself? Do I have to restart my current campaign for it to have an effect?
>>
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>>121281956
BIG

BARBARIAN

swords
>>
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>>121282283
The vangiones attack in small waves, charging in with social groups and trusted friends rather than moving in large, cohesive formations. The junior legionaries don't even countercharge, simply receiving and testing the enemy.
>>
>>121282609
The new unit balance feels a lot better. highlighted in red are the berserkers, who formed a wedge and cut their way through my garrison spears in literal seconds to start beating on my garrison swords behind them.
>>
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>>121282996
...and they're right here!
>>
>>121282262
Pretty sure I've tried it and it was smoother sailing
No idea about having to restart a campaign
>>
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>>121283182
Can't stop 'mirin these berserkers. The legion will definitely have to recruit some when it's time to go north.
>>
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>>121284054
Riding around the town to smash the Germani in the rear, the garrison's cavalry squadron smashes some barbarian riders and pushes right on through toward their objective.
>>
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>>121284620
Abandoned by their shield wall, and their only protection scattered by the Roman charge, these skirmishers flee in terror.
>>
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>>121284858
But as Marc Antony makes his play, the skirmishers turn as one and group together into a solid formation, trapping the legion's cavalry in a deadly battle.
>>
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>>121285128
>medium unit size
>>
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>>121285128
Antony has made a near fatal error, and with the trap closing in, he's forced to abandon the garrison cavalry and break away as his men die.

>>121285352
I play on a laptop
>>
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Does anyone have the screencap of the Russian Baltic Fleet in the Russo-Japanese War?
>>
>>121285436
I play on a laptop too
minimum everything, but I run extreme unit sizes with a triple size mod
>>
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lel Warhammer is going to be the worst TW in the series and always thought it even when it was tossed around as an idea. It's just funding for the next historical TW game anyway or to fill the gap of time for the next real game. Make sure to buy this stupid ass fantasy game and all the dlc ;)
>>
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>>121285920
Not listed: when going past Denmark they navigated through a minefield that didnt exist
>>
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>>121285436
The Germanic light cavalry, who masterfully baited the romans into charging, now wheel about as one and charge back in to finish off the last stand of the equites.

>>121285928
I sacrifice unit size for ultra quality unit detail and texture detail, but everything else is set to medium-low. if I run large unit size, battles bigger than 20v20 need to be autoresolved, because I just can't play them.
>>
>>121286263
Thanks buddy.
>>
>>121286263
And when at Tangiers one of their anchors fell on and cut the telegraph cable
>>
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>>121286320
in the center, the battle goes well for the legion. the germani are waist deep in the meatgrinder, and there's no pulling out now. The 1st Germanica hasn't even joined the fighting, but they're watching from close behind. While Marc Antony fucks around regrouping his cavalry in the forest, the centurion of the first cohort leads the defense.
>>
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>>121286845
Morale starts to waver when you're fighting on top of a pile of disfigured countrymen, and when you turn around and see that no one is left behind you. Good on these guys for fighting this long, though.
>>
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I'm giving modding a try, I want to do an alt history scenario where Rome was stillborn so instead you ended up with a multipolar antiquity with Carthage/Celts/Greeks as the major players around the Mediterranean. What would be the most plausible way to name minor factions that otherwise would have ended up under Roman rule (and in Attila would be 'Hispania' or 'Gaul' or whatever)? Like random one-province tribes in Spain that I don't want to put under Carthage's control at the start. I could just look up the Rome 2-era names for tribes in those areas and call them that, but that seems kinda lazy.
>>
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>>121287512
The Vangiones flee toward the river, desperate to escape the slaughter that begins as all hope evaporates. The exhausted and armored legionaries don't bother giving chase, simply celebrating a job well done and leaving Antony to chase down as many as possible.
>>
>>121287745
I have seen some alt-history timelines with an aborted Rome on AH forums, maybe look on there for ideas? cool concept mate, hope it works
>>
Are there any mods that add some more units to the Norse in Attila? I just got the DLC on a shady keysite and their rosters just look like the a less fleshed out version of the Saxons.
>>
>>121287745

Very neato. Carthage has always been my favorite classical antiquity state.

I would look at what >>121288121 said. However off the top of my head:

-Capua was destined to take up the mantle for big Italian hegemon after the Romans fell. That was part of the reason they aligned with Hannibal and caused trouble for Hannibal (They wanted to bully the other Italian city states that Hannibal just wanted to liberate and have aligned vs the Romans). Alternatively, have resurgent Etruscans for Italia.

For Gallacia/Lusitania, find out the biggest most powerful tribe that resisted the Romans in the region and imagine they held out longer. Odds are it would be the Lusitani in Lusitania, and Cantabrani or Asturians in Gallacia: https://en.wikipedia.org/wiki/Cantabrian_Wars

Same deal with Gaul - it might be lazy to have the Arverni/Aedui still around but what's the alternative?
>>
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>>121288025
565 Vangiones flee back to their territory with their tails between their legs. Caesar's supply base in Gaul is secure, and the campaign to subjugate the Tarbelli continues unobstructed.
>>
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oops
>>
>>121288692
>what's the alternative
I suppose the main thing is whether you think the Germanic invasions of the late 3rd century would occur without the Romans existing.
>>
>>121277529
Turn up your unit detail
>>
>married a bastard child with blood feud and politcal animal traits to an ambitious wife

I'm going to have to use this guy to kill his brother and heir just for fun now.
>>
>>121289064
Mod guy here, that was largely driven by overpopulation & climate change in their home land wasn't it? Or would they have stayed up north if the teetering Roman Empire wasn't such an attractive target?
>>
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>playing Massilia
>Cessetani War since a year after campaign begins, war hopelessly mismanaged by Massilian government, multiple campaigns waged against Tarraco with zero success (battles weren't lost, hopelessly outnumbered by reinforcements from Arse)
>send expeditionary force to take Salamis to control glassware, end up waging a long war against the Seleucids
>take Salamis, Tyre, Jerusalem, and Aegyptus
>Seleucids down to Parataion and Ammonium
>make peace, and go to liberate Cyrene from the Ptolemies
>by this point the Timodoutchoi family outnumbers the ruling faction by 60% influence
>use the upcoming campaign as an excuse to send a bunch of Timodoutchois to their deaths: Bemphis commander of the Massilia Navy and Adeimanthos commander of the Sons of Ares
>give Adeimanthos 4 hoplites, 2 Massilia archers, 2 axe warriors and picked hoplite commander unit
>hoping they fail to take Cyrene, I have the Massilia Expeditionary Army commanded by Eusebios who is a hero in Massilia having conquered all of Aegyptus and Jerusalem (doing more in a few years than has been accomplished in the Cessetani war)
>Siege of Cyrene starts, Ptolemy force is between 2500-3500
>throw the Sons of Ares at the walls
>at the cost of both axe warrior units, the walls are taken
>500-600 hoplites storm the city and battle the Ptolemy army in the city square
>mfw the entire Ptolemy army routs, and the 4 hoplites units and 1 picked hoplite unit still stands
>take Cyrene without Bemphis or Adeimanthos dying
>years later, Massilia and Cyrene go to war against the Seleucids
>send Adeimanthos and his 4 hoplites and 2 axe warriors with 2 war elephant mercenaries to Panataion
>Cyrene takes it, but a full Seleucid stack remains in the field
>it attacks Adeimanthos
>2600 vs 1300, hopefully he'll die this time
>mfw victory
>mfw the fucker is still alive

I now have respect for Adeimanthos, and have sent him off to conquer a territory for himself along with his newly renamed Conquerors of Cyrene
>>
>>121290351
Sounds like fun, Were you using any mods?
>>
>>121288794
Why are they wearing barbaric chain instead of superior lorica segmentata?
>>
>>121291208
Just unit packs mostly
>>
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>>121290351
arent the arvini going to come fuck you soon?
>>
>>121293442
Theyre gone. I control southern Gaul, central Gaul is controlled by the Pictones and Aedui, northern is controlled by Frisii
>>
>>121248589
What's Kratos doing in the Warhammer Fantasy universe?
>>
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>>121293929
im in an ongoing Massilia campaign
and I tried shit tons of stuff to get Arvini to like me and do trade.
But they never wanted to trade, but their dislike just kept growing,
I assume its scripted that those two factions will go to war at some point.
>>
>>121289897

It's difficult to really say given the alternative timeline is approaching 800 years, not merely "what would 150 BC look like if Carthage won the punic wars". You would definitely still have migration of various germanic peoples, but they would be migrating into different polities and cultures than a monolithic and rich and developed Roman culture that swallows them up.

Perhaps the Suebi or Quadi or whomever invaded in Caesar's time would have taken over NorthEastern Gaul, while the Gallic Celts lingered in Aquitania and a Gallo-Greek-Italian culture developed in Narbonesis.
>>
LME campaign is kind of a chore

France has literally dozens of full stacks (most of them militia for some reason)

Is this normal?
>>
>>121294345
We liked each other. I chose them over Aedui and Vivisci
>>
Playing as Otomo do you guys get red seal company or pirate fortress in your home province?
>>
>>121296582
Whichever gives more dosh, nanban trade ships are so ridiculously strong you don't need to boost them.
>>
>>121296676
Does the xp bonus help autoresolves? I don't really like the naval battles.

The red seal company boosts the trade income from all sources right?
>>
>>121297324
you are the reason why CA removed naval battles. End yourself.
>>
>>121297807
Oh come off it, the naval battles in Empire, Napoleon and FotS were good but S2 was repetitive and Attila and R2's were the same.
>>
>>121297807
>>121299449
And furthermore TW:WH will be trash all around, naval battles wouldn't have helped
>>
>>121299645
oh, so it's a troll. carry on.
>>
>>121300464
>opinion different from mine
>lmao he's a troll guyz

9gag pls go
>>
>>121300776
>>>/gsg/
>>
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>>121301843
i don't understand this meme
>>
>>121266753
Right hes Anatolian, which most turks are more genetically close to than actual turkics
>>
>>121301883
/twg/ has the high ground, which as all understanders of strategy know, is the key to victory and domination over lesser foes (/gsg/, /civ4xg/)
>>
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>>121302296
>/twg/
>strategy
>>
>>121302605
prease understand strategy
>>
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>>121302605
>>
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>>121302910
[tactical genius in work]
>>
>>121304046
It's like trying to have drunk sex with a Thai hooker
No matter how many times you fail to stick it in, you still don't realize there's no vagina
>>
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wew lads
>>
>>121303287

Source?
>>
Daily reminder Warhammer is already the worst in the series and it's not even out yet
>>
>>121304781
you alright mate?
>>
>>121303287
seconding the request for a source
>>
>>121305192
>>121307462
not sure, but here's a longer vid with sound
https://www.youtube.com/watch?v=FAbx10bYoWs
>>
Are chariots good? How should I use them?
>>
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So I got a little bored with all the Attila I have been playing and decided to dick around in Rome 2.
>>
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>>121317427
God damnit, I am retarded. I posted from my Attila folder.
>>
dead
>>
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Is there any way to do this diplomatically?
>>
>>121320158
Thanks to fantasy kids who ruinef all discussion.
>>
>>121320460
>Untrustworthy
No one's going to accept shit in terms of diplomacy
At Unreliable factions that you have 200+ positive relations with will even reject NAPs and trade
>>
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>>121286263
I've never read this before, max kek

Also: has anyone encountered the problem of RTW running like shit on Windows 8.1?
>>
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https://www.youtube.com/watch?v=4zLfCnGVeL4
>>
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>>121322579
I knew this time would come one day. I knew dealing with rebels and barbarian invaders wouldn't be the struggle fate had in store for us. Only army able to intercept is limitanei, tier I units, while the others are unavailable due to fighting off other armies. The hunnic hordes have tier 3 cavalry and infantry... Seems like it will all come tumbling down, /twg/. It'll all return to nothing.
>>
>tfw no King Arthur or Romano-British DLC
>>
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>set sail to france from norway
>get to the port
>realize i didn't actually take my army with me
>go back
>try again
>make sure they're not still in the port
>nope, nobody there
>sail to france
>army still not there
>look at the port again
>there they are
well that delayed my supporting armies a bit hope my general can hold his own in reims
>>
>>121326267
Almost look like ww1 borders of germany and austria
>>
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>>121324497
>>
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Will you automaticly lose if you become a client state or ect?
Iv dominated 3/4s of the world at this point as eprius and it's about time to end it, getting bored.
Fucking baktria though ,one of the last suriving non-eprius nations facing the oncoming extermination offers me fuck tons of money if I'd became their client state
Iv already won, why not?
Should I do it?
>>
>R2 as titular faction
>at war with everyone I share a border with north of me
>don't have enough armies to go offensive without leaving holes for AI armies to ge through
>decide to try out ambush stance because fuck that silly "fort"
>the enemy has failed to spot your ambush!
>the enemy has failed to spot your ambush!
>the enemy has failed to spot your ambush!
>>
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>>121326267
doesn't look too good really. napoleon forced a battle by camping his army between reims and brussels forcing me to come out and fight.
the fight could've gone better. first the ground was so uneven i couldn't get my cannons into firing positions. the enemy cavalry caught my skirmishers off guard and not only killed a lot of them also proved to be significantly stronger than my cavalry i sent to fight them. also i accidentally gave the order for my whole army to withdraw while moving them into positions and didn't realize until most my cavalry had exited the map. then my general who was hiding behind buildings somehow got killed by a bouncing cannonball. what a disaster.
>>
>>121328287
>should I do it?
Are you a kek?
>Hint: the answers will match
>>
>>121328032
I am le scourge of God lol :^)
>>
Which north nation more interesting in SS Denmark or Norway?
>>
>>121334132
I think Denmark has better late units.
>>
>>121334854
better units as in better cavalry or just infantry? Because infantry is worthless in SS
>>
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>>121321259
>>121305774
>>121299645
>>121286127
Butthurt samefag history autist
>>
>>121336317
Karl, you already dead, just as WHFB and everything which was touched by it.
>>
>>121248720
Call of duty is going to have modding and map tools. What the fuck is going on?
>>
>>121303287
That was a fun movie.

>>121307462
>>121305192
>>121309193
http://www.imdb.com/title/tt1424045/

It was a bitch finally getting a decent quality download but definitely worth watching.
>>
>>121337284

> 5.8

Shame, it looked interesting
>>
>>121248720
nice source
>>
is there a way to make Medieval 2's ui not shit?
>>
>>121338289
Not my source, but thanks.

>>121337064
GW doesn't have influence over CoD apparently.
>>
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How goes the campaign, /twg/?
>>
>>121339679
it was sarcasm lmao

cunt probably did it for reddit gold or upvotes or karma or whatever the fuck drives redditors
>>
>>121342032
The info doesn't seem interesting enough to be a whoring effort, people who know TWE3 would have guessed that db modding would have been possible anyway.
>>
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>>121340691
Seoul has fallen so I'm now free from my self imposed obligation to emulate the initial invasion.
>>
>>121340691
Turns out Otomo legendary is damn fun.
>>
I just finished a game of Stainless Steel 6.4 as the French, but I didn't manage to reach the gunpowder era.

I feel playing a gunpowder-centered mod for Medieval 2, anyone got good suggestions?
>>
Is Attila worth it lads?
>>
>>121345608
Yes senpai
>>
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>>121345608
first bonaparte, then the french rebels burn down orleans university. finally got it fixed and this spanish motherfucker comes in and burns it down again.
>>
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>>121343810
How are you enjoying that mod?

Also, is there a character sexier than Sextus Pompei Magnus? Also, the more I play R2 I really wish it was just on Attilas engine.
>>
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>>121346250
It's got rough edges and is merely partially translated. I'm playing for the setting mainly but the units, stats, and strong start positions make for an interesting dynamic that I've enjoyed so far.
>>
>>121320158
history fags pissed off to /his/. so we've lost the history crowd AND the majority of the anti-fantasy crowd. gonna be slow for a while
>>
>>121305774
Daily reminder, that all WH hate is coming from one smelly Slav shitposter.
>>
>>121317601
>Pompeii doesnt want to hide on Sicily, hides in Ireland instead
Yeah, I recognize Attila-style gameplay aka "lets turtle in britain/spain".
Pompei FUCKING Magnus runs to the end of the world. Shameful.
How about you man the fuck up and duke it out with Augustus?
>>
>>121302184
>Someone actually knows this other than me

I love you.
>>
>>121348949
Nice try GW, but you are wrong.
>>
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It was difficult to subjugate, but at last it is done. I felt that waging war on my Roman brothers was not the honorable thing to do, so I did what any reasonable person would do. I went to Hibernia.
>>
>>121351238
So where're you gonna hide the next time you get BTFOed by Octavian?
>>
>>121348949
dont you have age of shitmar to be shilling
>>
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I'm thinking of starting a new Stainless Steel campaign. Which submod is better: Titanium SSHIP?
>>
>>121292518
*tips corinthian*
>>
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gave spain and france away to austria in order to reach victory conditions without warring with them and now the bastards attack italy, my first conquest and protectorate. i think i know who has to go next. i wonder how i could get russia to stay by my side.
>>
I would have thought more of you autists would have gone for this. I'd imagine this is impossible on Legendary.

>>121337284

link to download?
only public trackers pls
>>
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Hey guys.
Trying to start a campaign in Rome 2.
Any essential mods?
>>
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2SPOOKY4ME

>>121361323
2/4 tpy, traits and toadies or something like that. everything else is up to you, really.
>>
>>121361989
What are those, wights?
>>
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>mfw I've taken the Sassanids' last cavalry buildings and they've resorted to throwing endless stacks of Paighan band at me
>>
>>121360493
It was a few months ago but I think I got it from here http://www.ganool.co.in/ballad-2009-bluray-720p/
>>
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>>121361989
Aragorn to the rescue!

>>121362414
Yep. Mengalen has some sort of Wight Crypt or something that I can't demolish, it causes -20 public order and these scary guys to appear.
>>
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https://www.youtube.com/watch?v=0X9tQZFzijc
>>
>protectorates in Napoleon

Why do I have border autism

They make much worse use of their provinces than I do, but I just can't stop letting them have it (and then lose it because they're bad at defending themselves)
>>
I can already tell what kind of responses I'll get for saying this
But I'm kinda happy with the response CA gave about the whole shitty preorder bonsus bullshit.
I believe them, I genuinely think that they just wanted to get Chaos into the game and playable as early as possible and this is the only way that Sega would give them the funding.
>>
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Fellow understanders of strategy, please critique my formation. Ignore the terrain, I should probably try and get them between those trees and have a different formation, but I'm just trying to general input on my formation/army make comp.

My ideas are that anyone who attacks my front line is liable to get circled and flanked by my godansmen charging through the gaps. Anyone who goes into the gap to attack the archers who will have pulled back, or attack my general, will be charged in the side by my clubmen in the center, then charged in the side by my godansmen. Cavalry flanks will be focused on with archers, and spearmen repositioned if needed, with godansmen protecting their backs from infantry.

Should I drop my noble germanic swordsmen for more spearmen? Is there any point in having them after you get spear masters? If so should I drop my clubmen for a noble so I can still get the encourage buff? Does it even stack with the general buff?
>>
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>>121362608
A night battle literally 7spooky5me. I guess Aragorn doesn't have a "desperately flail torch around" ability.
>>
>>121362793
>ignore the terrain
Yes, that's the first rule of understanding strategy, well done.

Looks good to me. I'd switch around the spear and swords on your flanks. I'd rather have a shitty spear unit absorb flanking attempt than a unit of swordsman, which would be better used as flankers themselves.
>>
>>121362742
The truth doesn't matter. what matters is what people want to believe; that chaos was almost in their grasp but then some evil giant corporation snatched it so that it could get more money.
>>
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>>121363023
My arrows! They do NOTHING! Abandon your posts! Flee, flee for your lives!
>>
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>>121363591
Time for my only unit of infantry to take confront the charge of the undead.
>>
>>121363895
>Eager

oy vey
>>
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>rome total war
>settlement of 200 armenian peasant people riots
>expels my garrison
>settlement is now has 2000+ super experienced professional soldiers with gold armour and weapons
>>
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>>121363895
Being the understander of strategy that I am, I ingeniously utilize my cavalry to full effect. To further empower his troops, Aragorn gives an excellent impression of Boromir blathering something about "blah blah muh people."
>>
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>>121364552
The barrow-wights have been defeated... for now. Numenorean swords for everyone!
>>
>>121364151

Obviously you were a pretty shitty ruler desu, you were holding them back
>>
Daily reminder that Bretonnian knights are slightly faster but less formidable in combat than Empire ones.
>>
>>121267040
Just shoot them with your guns
>>
Why are hunnic large onagers like twice as accurate and damaging as my large onagers?

They snipe my onagers with easy 2-1, when I hit their units with any shot I can do some good damage, but they hit one of my units and literally half the unit is gone instantly
>>
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>>121367271
Daily reminder that usual races is irrelevant now.
>>
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Whoa, I thought I only had archers at this castle. Where did these spearmen come from? I thought I would have to lose this settlement for the time being, but I guess not!
>>
tl;dr are there mods that remove phantom stacks from Shogun 2? I don't know nothing so don't hate on me

also does Rome 2 have phantom stacks in vanilla?
>>
>>121367728
Warhammer lasted for decades and helped shape the wargame industry moreso than almost any other game. This poor copy will be forgotten in five years, while clubs will still be playing Fantasy in one form or another.
>>
>>121368337
>and helped shape the wargame industry moreso than almost any other game.
It was 40k.
>This poor copy will be forgotten in five years, while clubs will still be playing Fantasy in one form or another.
Too bad that 1 AoS month outselled whole 8th ed and most of WHFB players prefer AoS.
>>
>>121367360
le scourge of god
>>
>artillery spam in antiquity/late antiquity battles.

The scale is fucked. An onager ball might smash through 5 men, and while thats no big deal for an actual properly sized antiquity army, it fucks with the minature armies we're given to work with, the same issue happens with towers and the problem is exponentially more annoying the smaller the unit sizes are. DeI fixed this by nerfing the absolute living FUCK out of accuracy and reload time, so its not taking an ENTIRE PERCENTAGE of your army in one ball, whereas that would be almost unnoticable to a large force.
>>
best clan to play for ship related shit in fots?

got all the dlc and shit
>>
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Where should I expand next?
Rome looks like they have strong forces but they seem occupied with capturing celtic settlements
>>
>>121370559
Finish Britain. Or pick a huge fight with Rome if you're ready for it.
>>
>>121370236
Tosa is your naval faction. They get an experience bonus as well as a bombardment range bonus.
>>
>>121370559
I think your empire would be much more pleasant if you conquered that tile on the top right and the small tile on the bottom right

Obviously you should finish and conquer Britain, but while you do that with part of your forces you can go and fuck over other desirable territories
>>
>>121370796
what about saga? they a more jew version of tosa? tosa are the red buggers on the chosokabe island?

played satsuma and nagaoka (the green jews) to completion.
>>
>fighting minor settlement battle in R2
>trying to kill a faggot with too much gravitas to keep the power balanced
>put him in charge of a bunch of shit and expendable units
>have reinforcing army thats actually meant to siege and win the battle
>all is going as planned
>suddenly entire enemy army runs to fight my reinforcements
>realize they started running to attack as soon as the artillery arrived
Bravo CA
Simply Bravo
>>
>>121370236
>naval combat in a Total War game

why would you EVER
>>
>>121371501
>playing the naval combat out ever
naw but bombarding things on the campaign map is the tits

any good mods for FOTS?
>>
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>>121370671
>>121370917
I´ll go after Rome since almost all their armies are beaten up and consist of Vigiles
as for Britain I´ll create another stack to take the rebel settlements, without having to take on the celts again
Let´s just hope 3 stacks are enough to capture Roma
>>
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Loving those borders, Parthia
>>
>>121371843
There's those unit packs on the workshop and I think TRoM also modifies FotS
>>
>>121368621
>most of WHFB players prefer AoS
Most WHFB players have ditched GW entirely now, those sales were from hype because we didn't know what we werre getting.

My GW store is almost empty these days, they've fucked up once again and now their finances will take another hit.
>>
>>121368079
What do you mean phantom stacks? I've never seens any stacks disappear.
>>
>>121372740
>Most WHFB players have ditched GW entirely now, those sales were from hype because we didn't know what we werre getting.
Because..?
>My GW store is almost empty these days, they've fucked up once again and now their finances will take another hit.
Oh yes, nice local anecdotal evidence of AoS unpopularity, while the sales said totally different.
>>
>>121372945
>Because..?

Because it was shit that took the streamlining too far and created the lame-ass Sigmarines.
>>
>>121373116
>Because it was shit that took the streamlining too far and created the lame-ass Sigmarines.
Any links for sources?
>>
>>121248720
I already knew that and have told people but no one listens.
>>
>>121362793
all you need is 4 units of defensive infantry if you take terrain into acckint tobehonest
>>
>>121374629
I can literally make the same image claiming to be a CA employee and the funny thing is that I won't even need two people to fake it. Why would GW explicitly disallow modding only for people to use third party programs to do it?
>>
>>121374947
They aren't explicitly disallowing modding.
>>
>>121375067
source: some guy on reddit
>>
>>121364151
You deserve it if u let 200 sand nigger peasants take over your garrison
>>
>>121372242
>Armenia everywhere but Armenia
>>
>>121375343
>>>/pol/
>>
>>121375156
What? That's what CA said directly you little ingrown toe hair.
>>
>>121375542
you'll have to provide evidence for that.
>>
>aggressive expansionist leader
>doesn't take one settlement in his entire lifespan
>defensive leader
>settles every possible settlement they can get their hands on

Why the fuck does this seem to happen to so often.
>>
Can you fags just stop? Even if it's moddable it will still be on warcrap therefore the mods for it will be garbage.
>>
Am I bad for only beating Shogun 2 on Legendary with Chosokabe?
>>
>>121248589
So some guy(with shitty english) has apparently asked AOS general on /tg/ to "clean up" WHFBfags in /twg/.

>>43476631
Jesus christ, why are people so fucking autistic? We don't need a fucking internet war.
>>
How do i increase my honor in Shogun 2?
>>
>>121375994

Fuck meant >>>/tg/43476631
>>
>>121376175
He's right. If you fags want to talk about lore or some shit make your own general.
>>
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>>121376376
I guess they should but he isn't making the situation any better. Filtering it(and ignoring it) isn't really that hard. People haven't been talking about the lore in a while now anyway and the last lore shitstorm was because that guy wanted to have a conflict.

Let's all just wait for the release and then decide whether we should make two generals.
>>
>>121376794
fictional lore belongs on /tg/
historical lore belongs on /his/
the only things that should be discussed here are game mechanics, not how much you hate CA, the fanbase, or anime
>>
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>>121376794
>j-just filter it!

anime fags should fuck off too.
>>
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>>121375727
>>
>>121375961
Nah it's pretty tough. You should try Oda, very fun drowning everyone in Yaris
>>
>>121377365
>this isn't just a CA game
>we plan on continuing mod support for historical games

therefore GW doesn't want modding and steps would be taken to prevent it.
>>
>>121375343
>armenians
>sand niggers
They're caucausus mountain niggers if anything mang, they're indo-european in origin
>>
>>121377117
I agree. Though some lore(fantasy/history) directly related to the games should be allowed here IMO.

>>121377181
Didn't post anime.

Also, I don't really get why people just can't ignore and stop getting mad at stuff like this. It's just underage behaviour, and some kind of second-world way of thinking probably.
>>
>>121372945
The early sales were good but have fallen off the deep end. I've been to the other store near me too and it's empty as all fuck as well.

Every 40k player I know has switched to things like Warmachine while the FB players have gone to games like Black Powder.

Why are you shilling for GW? You know they hate you and just want to sell terrible quality models for ridiculous mark-up right?
>>
>>121377786
>faggot post his furry anime game campaign here
>j-just ignore it!

fuck off you inbred moron. if you want your fantasy games create your own general.
>>
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Let´s do this
>>
>>121376376
You could also go to /his/ if you want only history discussion
>>
>>121378026
Nobody gave a shit when third age total war was posted a lot here though. Maybe because you weren't here. Can you really justify your behaviour at all?

Let's just end this after your reply.
>>
>>121378331
they didn't take up half the thread and also little to no autistic lore discussion.
>>
>>121378432
Go to /his/ if fantasy triggers you so much then fag.
>>
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Great Map
>>
>>121378545
how about you create your own general so autists like you can shitpost in peace?
>>
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>>121378432
>>
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>>121378683
>>
How to deal with unrest in Rome Total War?
All my cities are either blue or red, even with low taxes and full garrison.
>>
>>121379154
Exterminate.
>>
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God fuck this map
>>
>>121379154
Let them rebel and then exterminate the city. Fucking rome 1 vanilla.
>>
>>121379154
don't build farms beyond level 1 or 2
keep your capital as central as possible
let them rebel and exterminate afterwards
>>
>>121379408
>farm meme

farms are all important, it should be the third thing you upgrade right after roads and city upgrades.
>>
>>121379398
It's because sanitation buildings do next to nothing to counter squalor once you get to huge city level, but it's arguably still better than the Attila mechanic of literally EVERYTHING causing squalor
>>
>>121379613
Yeah attila can be a little ridiculous but it isn't really that hard with some city planning. The same could be said for vanilla rome I guess.
>>
>>121379154
Rome 1 vanilla is shit for this. Use a mod.
>>
>>121379613
You're not allowed to dislike Attila here friend.
>>
>>121379610
>farms are all important
not in Rome 1, you get more than enough growth from trade and other buildings while not getting the absurd squalor penalties.
>>
>>121379804
you can never get enough growth because recruiting and retraining truppen actually takes away from your population.
>>
>>121379776
I actually think Attila is one of the best TW games, but a couple of mechanics are a bit stupid. Entire armed forces being made up of elites and the squalor thing are my main two gripes. The testudo rotating 90 degrees after an enemy routs bug is annoying as well
>>
>>121379919
yeah, but in the upper levels of cities the pop growth means you're never going to run out of people in a settlement, and if you're recruiting troops in small towns you're doing it wrong.
>>
>>121379919
>you can never get enough growth because recruiting and retraining truppen actually takes away from your population
I've only ever had that be a problem in tiny villages, but then I never played with huge unit size
>>
>>121380214
They won't be small for long if I upgrade the farm would they? Faster growth = big cities = more income = more armies = faster conquering

If you're having problems with public order then you're just bad or being slow on purpose.
>>
>>121379613
>but it's arguably still better than the Attila mechanic of literally EVERYTHING causing squalor
That's Rome 2. Attila is meant to be tough like that, it was an era of plague. Sanitation should be one of your main problems. It's quite easy to manage if you just account for it in your city planning.
>>
>>121379776
>>121379747
>>121380589
What the fuck? Am I not allowed to say anything negative about attila at all?
>>
>>121380417
they grow quickly enough anyway if you only build the town-level farms, and really you don't need that many armies to conquer quickly
I really miss having free reign over your units, this whole tying units to generals thing is a bit ridiculous. I want muh accurate Limes
A better way would be needing a general for an army of more than 8 units or something
>>
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>>121380589

>I guess time to build a new bu-
SQUALOR
>Well, I can build this inste-
CIVIL UNREST
>Maybe instead I could u-
SQUALOR, CIVIL UNREST

DID YOU RIKE IT
>>
>>121380774
You need armies spread all over the map if you want to conquer it in under 80 turns. My fastest time was 30 turns.
>>
>>121380748
You can, but im just telling you squalor is meant to be a big issue in Attila. It's not like when Rome 2 come out and it was literally impossible and everything gave you 10 squalor.

>>121380806
It isn't that hard, seriously, git gud.
>>
>>121380806
>build lovely new trading jetties, bringing in jobs, income and luxury goods for the townsfolk
>they actively dislike you for it
>build better farms so they don't starve in the winter
>they REALLY dislike you for it
>>
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>>121380806
>can't build top level buildings because of squalor and foodshortages
>>
>>121377715
>>121377365
They're just not releasing modding tools (i.e. supporting it), It's still a TWE3 game, so still has the modding capabilities of every other TWE3 game before it, doing anything else would impact the game itself. Things can still be done without tools.
>>
>>121372945
>while the sales said totally different.
You mean the sales for the starter box compared with the sales of whfb during and post end times?
Yeah, sure it sold more than nothing, but still less than whfb pre and during end times and the value of the box and the general sales have rapidly decreased below whfb levels again after a few weeks, go check your graphs.
To this you have to add panic buys from whfb players finishing their collections before any removal of models and the fact that more and more independent stores are neglecting GW games in favor of other companies with the flop of AoS as replacement for WHFB.
>>
Do mods disable the achievements?
I want to play Attila and have fun while doing so with the possibility of getting achievements.
>>
>>121381128
>It's not like when Rome 2 come out and it was literally impossible and everything gave you 10 squalor
I remember that actually, it was ridiculous. I'm actually surprised they removed the slums from Attila
>>
>>121381219
Except they can make their shit untouchable or very difficult to mod, which they have done before and will again.
>>
>>121381485
>which they have done before

source pls, db modding has been possible in every game.
>>
How the fuck do I fight against unrest in towns far from my capital? The distance to capital modifier fucks my anus and forces me to halt my campaign until I garrison 10 units.
Rome 1 btw, decided to actually finish a campaign on very hard.
>>
>>121381797
move your capital
>>
>>121381613
you can't mod the skeletons, anims and settlements in shogun 2 for one. The point is that CA can lock shit behind hardcodes.
>>
>>121378881
Fanta!
>>
>sieging enemies last settlement
>they have no more armies on the field, they're all bottled up and it is pretty much literally impossible for them to possibly win the battle
>still won't accept peace for tributary state
>can't take the settlement and subjugate them

For what reason
>>
>>121381938
And be a greek fuccboi?
>>
>>121381613
You can't even touch the map without official toold
>>
>>121252978
I know I'm late as shit but its Metro for Steam
>>
>>121381363
You can get achievements with mods.
>>
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Guys, I'm about to finish installation for Shogun 2, what mods do I need to increase campaign time, as in, you take longer to grow and the number of turns is increased? That is my main issue with S2.
>>
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Run little roman
>>
>>121383027
>modding perfection

Just stick to the classics.
Play Shogun 2.
>>
>>121383070
Fist time iv'e seen someone play as Spain
>>
>>121383257
That's why it's sad to last so little. I want it to last longer.
>>
>>121383027
Endless Japan is pretty good for that
http://steamcommunity.com/sharedfiles/filedetails/?id=474685348&searchtext=endless+japan
>>
>>121383959
Game was fine before you fuck it. Now is trash.

Just stick to the classics.
Play Shogun 2.
>>
>>121381797
add_population [Settlement] -4000
add_population [Settlement] -4000
add_population [Settlement] -4000
add_population [Settlement] -4000
add_population [Settlement] -4000
>>
>>121384693
>Cheating
>>
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>>121384126
Thanks, anon
>>
>>121384873
>give solution
>"lmao im not doing that"

yeah fuck you too
>>
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>>121383959
I wanted to try something different
They are amazingly good against the more heavy Inf based armies of the romans and I don´t even have the more elite troops of my faction
wish they had more cav though
>>
>>121378072
Is this RTR? Surrectum?
>>
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>>121385164
Extended Cultures
>>
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Any way to play total war without going full on dalek mode?
> start campaign
> exterminate starting enemies
> those guy who helped?
> exterminate
> client states that will inevitably betray you?
> exterminate
> everyone else on the map?
> find and exterminate exterminate exterminate
>>
>TROM3 FotS
>Read that some allies wont leave you during realm divide if relations are high enough
>Literally all of Japan including my Vassals declare war on me once I declare independence
ok
Also how the fuck are you supposed to do anything without Isshin Shishi this is a pain in the ass
>>
>>121385039
I'm playing very hard for a reason. Cheating is for casuals and is not a "solution".
>>
>>121386387
>total WAR
>can I not go to war
>>
>>121386387
Migration campaigns are fun, or you can give yourself home rules (no cav, you have to keep your starting allies alive etc.)
>>
>>121386581
>play on hard
>waaaaahhh it's too hard
>>
I remember in other games if you had resources not being exported they were still at least worth something. After doing the math in attila it appears that isn't the case. This true or am I missing something?
>>
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>>121386636
I like defensive campaigns, you're allowed to expand a bit at the start so you have contiguous borders (such as taking all of Iberia as Spain in RTW) but after that you only defend your territory. I did one as the WRE in BI, was p fun
>>
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>>121386818
>>
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I did an experiment back in R2 for something I wanted to do in FOTE. Tl;dr is that for the main version of FOTE the Tanukhid Pikemen and desert pikes would cease to be sarissa pikemen and instead emulate a maneuver highly associated with the Syrian Arabs of the early Islamic period (A century or two ahead of time, but less than it is having Macedonian Phalanx Arabs 500-700 years too late). It involved bracing their spears with the butt in the ground like a pike to receive the enemy.

I've managed to jury-rig something like that with R2/Attila formations/animations. With blend-in (an artifical delay on how long it takes an animation to get through) almost everything looks acceptable - except for the transition of 'kneeling to attack'. On the attack back to kneeling I can use blend-in to delay it so despite lacking an official animation for the transition it looks realistic. Unfortunately on the kneeling to attack I can't use much of any blend in or the attack itself is slow, which means the unit goes from a kneel to a 'combat ready spear thrust' rather fast. I don't think it's so bad that it's a problem but I am not sure if others will feel the same way.

http://www.mediafire.com/download/hcqejlspcscyhs9/moon_hopliteoverhaulmod_v1.pack

If you want to experiment it, have Athenian Phalangites face off vs an enemy. Built it off Moon's hoplite overhaul. In the final version of this kneeling pike formation the formation will be stationary (Right now you can move and that's unintentional), and I need to increase the blend-in for when they are crouching so it doesn't look so jerky.
>>
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>>121387646

I think I'll go ahead with it because it's a gimmick for only two Tanukhid units and I'll re-enable them as regular sarissa pikemen in that optional mini-mod. It's a shame it's such a nigga-rigged version though because it would be awesome to have a legit bracing spear-wall for the Umayyad Arabs in that Charlemagne DLC.
>>
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>>
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Just some Tarbelli warriors charging a Roman line
>>
>>121386494
How is TRoM FotS, I've never tried.
>>
>>121386972
In Shogun 2 they weren't
>>
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I had an idea for a fun campaign

consolidate your land only at the very beginning and destroy whoever your start at war with , like if your rome, take all of italy and ect, but after that play strictly defensively , only attack factions who declare war on you
Also you must balance war tech tree with the civil tech tree
Also like history , only raise armies in times of war ,
> That barbar faction way up north randomy declared war?
Time to raise an army and march up there and take them out , and you must ask for millitary access , if they say no, then find another way
Once the enemy is destroyed , disband your armies and wait for the next random declaration of war
You can only use spy for uncovering the map
Oh? Baktria declared war? Looks like the next 50 turns will be marching all the way other there to take them out
>>
>>121388992
>9gag
GOOOOOOOOOOOOOOOOOOOOOOOOK
>>
>>121387285
>>121387643
Bull warriors are always broken in early game.
Try it against legionaries and you will get your ass handed to you.
>>
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>>121391502
Those are Hastati-tier units
They would have lost against that unit of principes if their generals wouldn´t have fled and werent surrounded
>>
>>121392163
Sorry I'm blind, and it doesn't help that I usually steamroll Spain if it hasn't been eaten by the gauls or egypt by the time I reach there.
>>
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>>121392758
They become very strong though
Too bad scutarii, or generally every early high tier unit, are expensive as shit
The campaign has been going pretty strange though since normally the Selucids are normally half their size/down to only a couple of regions and Germania and Egypt barely having expanded
>>
What agent do i use to sabatoge an army in fots?

Does bombarding an army sabatoge it and stop it from moving on the campaign map?
>>
>>121393974
Ninja, innit?
>>
Does loyal in diplomacy mean anything in Rome 2 or is it CAs idea of a joke
>>
My problem with Napoleon is that the enemy always seems to have unending hordes of troops, so I'm forced to really force myself to enjoy every little advantage I can, which means falling back to the same damage-minimizing tactics every fucking battle (of basically knowing how to use artillery better than the AI and forcing them to march into my deathzones)

I really want to do offensive maneuvers and experiment but I can't ever afford the losses

Maybe I should stop playing minors
>>
>>121375997
Fighting with your Damiyo getting speical traits. Doing honorable things in the random event choices. Not running away or stabbing your friends in the back.
>>
>>121375997
Don't ever lose honor (it's fucking permanent and very rarely worth it)

Gain it (+3 is the maximum I think) by releasing states rather than taking them. Eventually they may betray you (Realm Divide), just take them then

This might be outdated information, I haven't played Shogun 2 since 2013 I think
>>
>>121375997

Getting tons of vassals is the easiest way to get honor from what I know

That and loads of heroic victories
>>
>>121387906
>nigga-rigged
>>
ded thred
>>
>>121353103
Uhh... Can you not see Sicily?
>>
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>mfw a damaged and half-dead Black Ship sails past my port just as I launch my shitty navy

I'm pretty stoked t
>>
So I read a bit about Carthage, and now I actually want to play Rome II to give them a go.

How well does it represent their political/military situation, i.e. relying largely on regional native levies/mercs for most of their men, because most Carthaginians proper served in the navy?

Is the corvus there for naval battles? Can I engineer it before the roman shitters do?
>>
>>121375997
There's a tech, a general skill, get traits from fighting with your daimyo, several retainers, you can vassalize provinces and win heroic victories with your daimyo.
>>
>>121403317
Carthaginian units are over represented, you're going to need house rules to play them historically, though they do have access to lots of foreign units still.
I can quickly make a little mod that limits true Carthaginian troops to say 20-40 units if you like.
>>
Friendly reminder that Turkey is part of EUROPE tyvm.
>>
>>121405590
>Turkey
>European
Turkey is North American
>>
>>121402501

That thing makes you pretty much unbeatable in naval battles, but don't let it fight alone. Get a few cheap ships to sail with it if only to keep firebomb ships away.
>>
>>121393609
shoutout to XC brother

i swear ill post more of my briton campaign someday
>>
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>>121403562

How would you make a limit like that?

Would be cool, though. How does DeI handle it?
>>
>>121383027
you got the extended japan mod which breaks each province down into multiple provinces. it also has 12 turns per year built in.

or just get a 12 turns per year mod.

most of the overhaul mods have 12 turns a year/extended japan built in as well as other mods, which is nice for not having to manage so many mods.
>>
>>121402501
what the fuck borders are those son
>>
how do you win naval battles in rome 2? is it still auto resolve tier like every other entry?
>>
>>121408065
Roman salt can't ruin Carthaginian farmland, 146 BC was an inside job
>>
>>121409314
>autoresolving in S2
But no, if you want to do naval battles in R2, just spam half of your fleet with artillery then make the other half meatshields
then camp a corner, first person an artillery ship, and then go to work
>>
>theres this one britbongistani who incessantly defends Chaos preorder dlc and shills their very hardest for CA

I thought you were supposed to be in /tg/ making Age of Shitmar threads and convincing people that abandoning a points system made sense?
>>
>siege carthage as rome and get to fight 800 peasants and some archers
>siege anything as anyone and get to fight 800 peasants and some archers
>>
>>121409725
I'm not a tabletop expert, but previously units were assigned points so that both players could have armies with the same amount of points, which would theoretically result in an equal fight even if one player has lots of cheap and one a couple strong units.

Are you saying they got rid of that?
That doesn't make much sense, is this some kind of "buy as many models as possible because you get to field them all" move?
>>
>>121410860
Yes. So now you have to ask "will you play with my army of [produce army list]"

It was to make the game more casual friendly and less "power gamer" centric.
>>
>>121411072
Yeah and now you just use nothing but Bloodknights, or reeally any high tier cavalry unit
>>
>>121411072
How does that make any sense at all whatsoever?

How is that even more "noob friendly"?

Previously there was a clear way to make equal armies
Now it's some kind of bargaining bullshit that takes longer and new players would have less of an idea how strong what unit is and so on, this seems fucking retarded to be honest
>>
>>121411338
only GW execs know this
>>
>>121411338

Most groups use a point system based on number of wounds/attacks etc. But yeah it's pretty fucking shit
>>
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I'm trying to play Napoleonic: Total War 2, a mod for Rome 1.

Whenever I try to launch it, it tells me it's missing some file related to ballistae and crashes. This persists through installations. The download I got is through moddb. I've tried to find the solution myself, but the existence of Napoopan invalidates every search engine.

Can anyone help? Another source to download it from could be helpful, or possibly a different mod that will give me muh Napoleonic warfare on Medieval II or another game or something.

I can't run Napoopan, before you ask.
>>
>>121412565
>Napoleonic: Total War 2, a mod for Rome 1.

What?
>>
>>121412798
http://www.moddb.com/mods/napoleonic-total-war-ii
>>
>>121412798
>>121412565
>the existence of Napoopan invalidates every search engine

search parameter: "Napoleonic: Total War 2" ballista crash

http://www.twcenter.net/forums/showthread.php?415337-Napoleonic-Total-War-2-Sub-Mod-Campaign/page12

tl;dr: you need to install poopan you ditz
>>
>>121413235
Wait, so despite it being a RTW mod, it needs napoopan installed to run? Or am I just retarded?
>>
>>121413654
if there's a readme, read it
it looks like you need files from NTW or something
>>
>>121413654
>>121412881
>>121413235
What the fuck kind of mod is that
>>
>>121413762
Nope. Why the fuck would someone make a Napoleon mod after an official Napoleon game?

>>121414724
A lazy one, looks like.
>>
>>121414724
A mod that lets people with dignity and self-conciousness play Poopan because >Wartniggershitscape
>>
>>121415085
Napoleon total war is my favorite total war game. Warscape is much better than the old engine for gunpowder. Just look at medieval 2 for proof.
>>
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3XB5Y-RL4DH-4IMBJ
>>
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>>121415696
Thanks m8

Wonder if it'll even run on my toaster
>>
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ded
>>
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OK, we're taking the fight to the Germanic shitters. Our army has landed at Flevum, the Frankish capital, and after our men set up position on a defensible hill outside the town, the honorable fools decide to meet us on the field outside Flevum, in a pitched battle.

Little do they know that I'm sneaking some raiders behind their lines to burn their mudhuts to the ground :^)
>>
>>121407052

Will do f
>>
Is anyone playing Song of Fire and Ice mods?
>>
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>>121416261

I move my men down the hill slope to draw them out, and it works. I may enjoy a terrain advantage yet.
>>
>>121415584
>le m2 gunpowder meme
>>
>>121416465
no. any good?
>>
>>121415584

It's also much better than the old engine for melee. Just look at Attila for proof.
>>
>>121415584
>Just look at the messiah of Total War for proof of how shit pre-warscape games are
shill
>>
>>121417145
who are you quoting?
>>
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>432AD
>more climate change
>>
>>121416905
>>121417145
I have hundreds of hours in medieval 2 and its mods.

Gunpowder was never a high point, or pikes for that matter.

Im just not a biased retard and can see the pros and cons in each situation.
>>
>>121417401
>no one believed Alus Goreus in 410 about the impending disaster of Global Cooling
>studies done by him showed that if Romans didn't stop overfarming the world would be uninhabitable from the cold by 2030
>>
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>>121416819

It was a complete slaughter.

Their levy shits melted as soon as they hit my line, and I was quickly able to roll up my spare troops to hit their remnants in the rear.

For some reason, my raiders didn't even try to burn down their settlement though, I wish we could put them into a raiding mode that would just have them ride all through a settlement setting buildings on fire.
>>
>>121417802
TWE
>pros
best engine
best games
best campaigns
best battles
best settlements
best AI
best graphics
best depth
best realism (units aren't unresponsive as a bug, it's a delay as orders are received and given)
>cons
no naval battles (but who wants those anyway)

Wartscrap
>pros
boring naval battles
>cons
its not TWE
>>
>>121418280
>>no naval battles (but who wants those anyway)
I do.
;_;
>>
>>121417871
>alus goreus
literally who
>>
>>121418697
Al Gore.
>>
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>>121416140
more ded
>>
>>121418428
Don't feel bad, I love FotS naval battles
If you like them I recommend having a look at Victory at Sea
>that satisfaction of setting off gunpowder stores
>>
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>>121418131

what the fuck do you expect to gain from this burgundians

i hate germanics
>>
>>121409725
They already establish AoSthread superiority (one of the most active thread).
But here most of local defenders is WHFB players who wss banned on /tg/.
>>
>>121420982
>>superiority
You know, half of those threads are shit posting and reassuring their game matters.
>>
>>121420604
German Tribals are terrible.

-Your Hellenic friend
>>
>>121381128
It's still dumb that people get angry at you for building industries, and you need to minmax buildings in provinces to minimize unhappiness or making redundant buildings due to limited slots.
>>
>>121393609
What mod is that? RS2?
>>
>>121421390

The fucking Varinians are sending two full stacks to Britain from the Baltic. They're not even the fucks who declared war!

I'm turning razing back on, and I'm going to fucking burn every last Germanic settlement in the North Sea and Baltic, except for the Angles, Saxons, and Jutes, who I'm going to make my eternal bitches for historical reasons.
>>
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>>121423174

Attacking the Franks' last settlement.

They've got another 2000 piss-tier levy troops defending it, and I have a plan to make it an even easier victory.

I've loaded up all of my men onto this one rocky hill, and I hope the stupid shits will take the bait.
>>
>>121418280
I used to think like you.

When I was 16
>>
>>121421365
Sounds like you talking about WHFB general.
>>
>>121424560
Odd, normally people get smarter with age
>>
>>121424640
No, I was right the first time. WHFB general is pretty fine except for someone coming in and saying 'ded game'.
>>
>>121382195
must b jews desu senpai
>>
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Where the antiochus posts at
>>
>>121424753
People get more rational, their radical opinions become more humble and they realize how immature it is to have such strong and aggressive opinions about bullshit.
>>
>>121426894
so you're already senile?
>>
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>>121423619

Won the battle easily, my two king's warbands got 200 kills each holding the line, and my medium cav got 400 cutting down the retreating enemy.

Now... what the fuck is Parthia doing up here?
>>
>>121427167
That's some long way from home
>>
>>121424830
Yeah, that's why haf of the lasts threads was clear shitposting.
>>
>>121426980
Awesome comeback dude!

I remember high school
>>
Posting my defensive campaign as jews
> be minding my own business, upgrading tech and living peacefully
> sandniggers across the red sea randomly declare war
> they actually are going AROUND the red sea instead of through it
> i raised and army and are on my way to wipe them out
i can probably destroy them, and get back to my land before they get close enough to attack
>>
>>121428192
turns out they had about half a stack that decided to go through the sea instead of around, our fleets engaged and the auto-resolve said there was about 50-50 chance but i retreated because i cant into naval battles for shit,
>>
>>121428512
like the jews i am, i still had some moment points after retreating, i went around their fleet and landed in their territory and I'm hoping to lure them into land battle where i can definitely win, especially if I'm on the high ground
>>
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>>121427167

>strength ranking: 20

What the fuck happened to you, ERE?

I was looking forward to taking Constantinople with that cheesy dog spam tactic.
>>
>>121429574
they are at war with fucking everyone besides wre. They probably didn't pay the huns off and got destroyed.
>>
Is there any mod for a gunpowder TW that makes a ghetto version of the Rome 2 Armies system, where you can't have an army unless its led by a general?
>>
>>121424830
>WHFB general is pretty fine
>18 for 8 hours
>WE RELEVANT!
Guys, you jusr pathetic.
>>
while waiting for the next war to be declared, sending 1 spy to around the to the turkey area to keep and eye on the sassies and ERE, 1 spy to the area around where ERE and WRE meet, 1 rabbi to the ERE capital and 1 rabbi to the WRE captial , once i can recruit more , the sassies will also get a rabbi in their captial
>>
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>>121435032
>that res
>those textures
>>
>>121436518
>not enjoying Total War: Atari
>>
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dead thread
dad game
dad hope
>>
>>121443615
Hope cannot die. True Total War will rise in all his glory and we all will enjoy starting crusades and wars with earldoms.
>>
>>121444338
warhammer is fake total war
>>
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>barbarian """"sieges""""
>>
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rip in piece /twg/
>>
I'm getting real sick of turks claiming to be greatest ally while supporting isis and bombing kurds. what's the best game to remove kebab
>>
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>>121450106
M2 SS crusader states

Literally start in prime kebab-removing position, and you better believe thr land between rivers gotta flow with their blood
>>
> I don’t want to pre-order without seeing more of the game or a review!

> That’s entirely and absolutely reasonable. We haven’t even scratched the surface of the game yet and there’s plenty more to come. Soon, through the eyes of the Greenskins, we’ll be showing you campaign gameplay for the first time. Then there’s lots, lots more, including plenty of livestreams, Lets Plays and Youtuber and press coverage.

> Also, for TW: Warhammer we are going to be doing the same thing we did with TW: Attila. Reviewers and Youtubers are going to get the final game before release and can make their own Lets Plays and publish their own reviews in advance of the game going on sale.

> Before release day, you should be in a position where you can read reviews and see the impressions from your favourite Youtuber, and still have time to decide if you want to pre-order.

> If for whatever reason we aren't in a position where we can send code out to review and give people enough time to review it before release, we will move the release date back until we can.

> We know that at the end of the day it is on us to prove to you that the game we’re making is incredible. We hope to do that.

So this means it's going to be good right?
>>
>>121450954
c-chaos warriors are s-still in the game as enemies! so you arent missing out on content!
>>
>>121450954
They seem to be confident in it, which is the best we can hope for atm. They barely showed us any of Rome II before release that wasn't manipulated dev stuff.
>>
>>121450954
If they stick to the atilla formula it will be. It does seem they are keeping to it since a lot of dlc in atilla has been testing out features for WH.
>>
>>121450954
They're handling the whole situation pretty well and I honestly believe them. It really seems like they genuinely wanted to get Chaos into the game ASAP and this was the only way.
>>
>>121451584
Frustrated mexican seems pretty hype for it, and he was one of the most vocal critics of Rome II.
>>
the jews control the media
>>
>>121451757

I'm not as pissed about this as most people, but I don't believe for a second this was planned from that start. They chose to not include the 2nd arguably first most important faction in the base game.

Assuming this was planned that's still a really fucking shitty decision, they could have picked any of the other factions (except empire) and 90% of people would have been fine with it. It's like if they had made Carthage Pre-order DLC for Rome 2.
>>
>>121451935
But the whites control dank fresh memes.
>>
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>>121337284

A bit late but do you mind sharing a link to the download you used?
>>
>>121451936
I would argue that they choose the four races they did because they are standard fantasy tropes and wanted a balance between forces of order and chaos. (elves weren't chosen instead of VC because they wanted two evil factions) They have to appeal to more than just people who have played WHFB, and chaos is a finicky thing to people who aren't familiar with warhammer. Some love it, others just see it as some generic edge lord shit. The trailer showed off the four races a lot more than chaos, which was revealed towards the end and was just one mage and a demon. The map is also very empire centric and barely any of the chaos wastes are there. Using the horde mechanic tells me that they didn't start out in the base game and what they said how chaos was suppose to become more of a threat in the later expansions.

However this could be just my own bias, blind fanboyism, and wanting VC to be in the base game. Hopefully I was somewhat objective.
>>
>>121452521
>wanted a balance between forces of order and chaos.

Then they could have just included chaos in the base game, and made either green-skins or VC pre-order DLC.

> They have to appeal to more than just people who have played WHFB

Chaos is like War-hammer biggest selling point though, and by far the most popular faction in the universe. Orcs and Vampires are more recognizable but also super generic, it would make more sense to push the most identifiable and unique faction more.
>>
>>121452408
Back to /his/
>>
>>121452814
CA needs to get people who don't know about WH to play the game for it to be successful. Vampires and orcs are far more iconic races of the fantasy genre instead of evil humans. Look at from the standpoint of someone who has never heard of WHFB. Chaos Warriors at first glance just look like evil humans, while vampires and orcs are more unique and different then an already existing faction. Of course when we get into things like daemons and the monsters chaos has it changes, but at first glance they don't look that different. You can see this on the preorder page as they really pushed the monstrous portions of chaos warriors instead of the bulk of the faction which is human.

Another reason they would have made chaos the preorder is that people already following the development would be hooked easier. Preorder numbers carry some of the most wait in any industry that uses publishers, only second to first day sales. With people still burned over Rome II preorders, they really need to up the number of people preordering this. It might seem kind of shady, but it is the reality of the situation. At least you can get the preorder bonus up to when the game releases. I preordered atilla one hour from release and still got vikings.
>>
>>121453539

I would argue Greece is a lot more recognizable than Carthage to just about any consumer. And yet Greece was made DLC and while Carthage wasn't. Becuase Carthage was an integral part of the setting, just as Chaos is arguably the most important faction in war-hammer and only the Empire and Elves come close in that regard.

Chaos itself is extremely recognizable anyway due to huge amounts of 40k that's been coming out for years. Anybody who does a decent amount of PC gaming would know Chaos and would expect them more than VC certainly.
>>
At the end of the day chaos would be a bigger sales draw than any other starting faction outside of greenskins and empire.

I've no doubt Sega jews were behind this. I wont be buying the game till game 2 is announced and game 1 is put on sale with the announcement.

Maybe by then EB2 will have released :^)
>>
>>121450954
>Give test code to reviewers who won't say anything bad for fear of being blacklisted

I think the only one without this hang-up is TB but EA/Ubisoft/Activision/Sega/CA poisoned him and gave him cancer.
>>
>>121450954
>20 unit battles
>160 man goblin units

If they iron out the animations then maybe it'll be alright.
>>
>>121454021
Angry Joe doesn't have this hang up, so he is the canary in the coal mine for me. I won't be preordering/buying it until he does a review of it.
>>
>>121454021

I don't Angry Joe but he got pretty pissed off about Rome 2.
>>
>>121454021
tfw they laced his review copies with pollonium.
>>
>>121454245
Does that mean he shoved the review copies up his ass?
>>
>>121454162
>>121454197

That was after the release.

Seeing how he's been doing so many promotional videos lately I want to see if he'll put his money where his mouth is with this release.
>>
>>121454021
Oakley is a pretty decent guy, I think he'd speak truthfully should he get access.
>>
>>121454021

They said you-tubers will be able to do full lets-plays before release. Just stick it on mute and use the footage to decide for yourself.
>>
>>121454343
He came out the next day with a video calling CA out on the dlc bullshit and called people to mass downvote the videos. He is pretty much the reason why CA had to come out and tell us about why chaos is preorder.
>>
>>121253295
what a load of desperate back peddling.

This preorder is literally just losing them money.
>>
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>>121450954
But can they make it feel right?
>>
>>121455156
40 unit battles are a chore, CA made the right choice here. Now fuck off back to /gsg/
>>
>>121455383
I disagree at least in historical TWs but maybe it makes more sense in Warhammer.

gsg players cant even handle any battles they have to watch two guys pretend to fight on the campaign map
>>
>>121455443
>>121455383

desu I did always prefer the feel of 20 unit battles, and never minded the reinforcement system in M2.

But they are going to add 40 unit battles and Naval battles back in Game 2, calling it now.
>>
>>121455605
>people treating m2 like gospel
>CA makes their new game more like m2
>complain

Why can't these toxic and entitled cunts just shut the fuck up and leave if it bothers them that much?
>>
so bout Total warhammer... will they translate the fact you can choose unit size into the game?

like as high elves you could cheese by having roadbump units of 5 phoenix guard to bog down your enemy
>>
>>121455704

Even the largest battles in the Tabletop game are don't get as large as 20 unit Total War battles.
>>
>>121455827
unit sizes are fixed and there are recruitment limits for special and super elite units.
>>
>>121455932

I really wish they would bring back the recruitment limit system from M2. I prefer the newer game desu, but that's the one system I really miss.
>>
>>121455932
thats kinda disappointing. fantasy has always had a focus on the individual unit, unit sizes, magic items, equipment. i wonder how much of this will actually make it into the game
>>
>>121456019
Magic items and personal equipment are in the game. You can also choose mounts for your general. Warhammer will be great.
>>
>>121456019

Magic is in the game, magic items for characters are in the game, and units can have different equipment.
>>
>>121455704
It's quite a small scale game with a focus on fancy units not masses of men.
Unit sizes aren't going to be all a standard 80 cav, 120 missile, 160 melee like in the other games, we may see a unit of 250 orks for example.
>>
>>121455827
Will single person units just get more health when I turn ultra unit size on?
>>
>>121456340
Hopefully I can use a unit multiplier to up the count to 1000 or something
>>
>>121456551
no modding, DB entries will be hardcoded but that's fine cause CA has put in a lot of effort in making the game feel "right"
>>
>>121456734
im gonna be real mad if i cant make corsairs and then choose whether to give them hand weapon + repeater or 2 hand weapons, then give their leader a banner to improve leadership (morale im guessing).
>>
>>121456832
banners will be in the game, there's no designated bannerman but it will alter the floating unit banner and most recruitable units are simply the same unit armed with different weapons.
>>
>>121456734
Quit lying. Why do people keep spreading this lie? It's really annoying.

It won't have modding support, that doesn't make it unmoddable, they have never claimed to be locking the DB.
>>
>>121456734

Literally the first post of this thread is a supposed leak that database will be open and structured like every other warscape game. Just won't be any mod tools or a workshop.
>>
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>>121456734
>DB entries
>hardcoded
>>
>>121457035
>reddit
>censored name
>first thing he ever says to the guy is "hey dude let me ask real quick"
>people really are this dumb

I can say I'm a CA dev and warhammer will be completely hardcoded and this statement will be as valid if not more than reddit because I have no reason to make outrageous claims.
>>
>>121457139
>hardcoded faction numbers
>hardcoded settlement numbers
>hardcoded trait levels
>hardcoded agent types

yeah, can't be done, never been done.
>>
>>121457308
I don't think you know how TW modding works.
It's all hardcoded until someone cracks the hardcode.
Current TW modding would be hardcoded if that programmer guy didn't develop packfilemanager which can read TWs files.
>>
>>121457308

None of those things were database entries. If it's hardcoded it's not going to be in the database, if it's in the database the entries can be changed. Don't talk about shit you clearly don't understand.
>>
>>121455383
>40 unit battles are a chore
which is why there's a box you have to tick if you want to control 40 units. And they're not really a chore, you just need to be on top of your groups and use the pause button a lot
>>
>>121457361
>It's all hardcoded until someone cracks the hardcode.

> I don't know what hardcoded means
>>
>>121457702
I know you don't know what hardcoded means.
Protip, it doesn't really exist.
>>
>>121457815

> Protip, it doesn't really exist.

A hardcoded value is a value that's written in the code, so the only way to change it is to change the code itself.

That's as opposed to say a value that's kept in a database and read by the code, so you can just alter the DB entry the code refers to without needing to change the code itself.

Now please stop acting like you know what you're talking about.
>>
>>121457982
> so the only way to change it is to change the code itself.
We call this modding.
>>
>>121457361
Those are some of the medieval 2 hardcodes that have never been broken. Some extra hardcodes include charge, armor, defense bonuses being capped at 63, HP capped at 15 and unit sizes capped at 500..
>>
>>121458131
You mean editing spreadsheets?
>>
>>121458131

> We call this modding.

Name one Total War mod that actually involves hacking the executable to change the code. Because all the total war mods I've used only involve changing database entries and configuration options kept outside the code.
>>
>>121458257
>I'm not a modder but I'll pretend to know hos they're made

protip: Don't teach a chef how to cook.
>>
>>121458257
Because you can do basically everything with the DB. If it was all stuck in the code some programmer with a TW interest would have probably cracked it just like with the majority of games which work in that sort of way but have mods. It's harder, yes, but not impossible.
>>
>>121458410
Medieval 2 had tons of interest and it's only recently that they managed to bypass SOME of the hardcodes.
>>
>>121458406

I'm a software developer, the only way you can alter hard-coded values is to get access to the source code, or somehow hack the executable. And I can't think of any total war mods that actually do this.

Modders just alter database entries and think they are hot shit. But clearly as you've demonstrated they don't even understand basic programming concepts, like what a hard-coded value actually means.
>>
>>121458649
And I'm a navy seal scout sniper special forces greet beret. Get out of here.
>>
>>121458649
I like how you actually claim its possible and then claim its impossible
>>
>>121459063

It's possible if you get access to the source code or hack executable.
>>
>>121459105
So? CA could just release the source code.
>>
>>121458649
It's happened because those chinese developers who basically steal the game and resell it to chinese somehow remodel the TW engine from the ground up and CA tries to sue but cant do shit.
>>
>>121459450
what?
did I miss something?
>>
>>121456340
Then why are the goblins 160 man units and the dwarves 140?

RoDG does better than that.
>>
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>>121463419
>RoDG does better
>>
>>121463419
I think they said they had unit sizes turned down in that video.
>>
>>121463618
Hello GW.
>>
Finally gave in and bought Attila since BI was always among my favorite Total War titles

So what are the recommended mods for it?
Anything like DeI for Attila out yet?
>>
>>121464643
fall of the eagles
>>
>>121463618
It does, the nightgoblin units are 240 I think.
>>
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>>121464643

Attila actually has the best vanilla of any TW game, most of the mods fuck it up in someway desu
>>
>>121459224
Are you kidding or do you not know what source code is?
>>
>>121464827

Either he doesn't and he just making shit up as he goes, or he does and he's just trolling.
>>
>>121464774
I'll agree with you that it's excellent on the battlemap but not on the campaign map.
>>
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>>121464643
Fall of the Eagles.

Do not convert to Paganism, lest you want to fuck yourself over. Climate change will make you cry. Huns will make you cry. Barbarians will make you cry. Rebels will make you cry. Separartists will make you cry.

You will cry.
>>
>>121464742
On the fucking Med2 engine. Have you even seen how basic and shitty the unit detail/resolution/animations are?

I swear everyone on /twg/ runs fucking toasters certainly seems that way from campaign screens.
>>
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>>121466035
What now, /twg/?
>>
>>121467002
Arrest the destiny of Rome
>>
>>121467002
retreat from Greece
>>
>>121467592
Is that before or after I get rid of the 90% Balkan culture in Greece?
>>
>>121468704
Just retreat when the Romans show up
>On all levels except physical, I am conquering Rome
>[collapses]
>>
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>tfw you betray your ally who has been with you through wars together because he refuses to have military access with you
I didn't wanted this to happen but I had no choice ;_;
>>
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>>121464643
play it vanilla first with just the mod that makes AI more aggressive with sieges
>>
Game mechanics question, does anyone know what exactly determines what sort of rebels appear in a region? I assume slave rebellions factor in % slave population, but how does the game decide whether I get region native rebels or my own faction rebels? Does it just determine which culture has the greatest % and shit a stack of those?
>>
>>121470721
>Ally for most of the game watches your ass for years and frees up armies to go romp and stomp elsewhere
>Huns show up out of fucking nowhere, wreck his shit and subjugate him
>have to put your ally out of his misery
I know, I know I've let you down
>>
>>121472106
If the region is the starting territory of a minor faction, then rebels belonging to that faction will appear.

If it's a slave rebellion, then it's just a generic rebel.
>>
What are some house rules you use, /twg/? I'm trying to shake up some of my campaigns.

The only one I really use is that my stacks can't be used unless they have a general. If there's no general unit, they have to retreat if they're attacked and can't go out and conquer.
>>
>>121473514
I use regional units and low tier units even if I can field an army of pure elites.
>>
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>>121473601
this desu
>>
>>121250832
>>121251008
The map is slightly incorrect you asshat. All the material says that the Hung raid both Cathay and Not-Canada quite frequently.
>>
>tfw I will never be swarthy
>>
>diplomacy
>in any shogun game

every game of fots is like going republic. your allies fuck you, your enemies fuck you. fuck this, ima loot eerbody
>>
>>121408065
The game allows a campaign cap for all units, to any number, CA just don't really use it.

I can still do it if you want. For DeI it would need to be a separate mod based on their units but the same process.
>>
was going to post my actually rather entertaining defensive sneaky jew campaign but the thread is almost over so ill just leave it here for now, its a funny story how it go up to this point
> be desert jews
> only playing defensively and using agents
> only go to war if its declared on me first
> waiting in the desert, leveling up my tech and getting kinda bored , no one has declared was in like 50 turns, and i need to expand
> sassies look like they want to but haven't yet, i have a stack ready for them if they try
> as my rabbi is trolling around the ERE capital, and my other more Rabbi has converted the WRE into jew, my spy is in the area is showing me that the humans have burned quite a few settlements in the Thrace/ERE territory
> iv already bribed the huns into being my allies, as i am jewish and have shitloads of money, since i haven't been at war in many many turns
> over the next 10-20 turns i march a stack up into the Thracia and settle 2 colonies , ofcorse this, along with paying off the huns, has cost me most of my money
> things going fine for a dozen more turns, i shrank my armies a little , to help income, and built up my 2 colonies, getting ready for colonize a third that the huns burnt down
> Illyrians randomly declare war
> they have 3 full stacks, even though they only have like 1 settlement, whatever
> recruit barbar mercs
> barbar mercs led by jews
> my jewish resistance throws their whole weight into the defense and manages to destroy 2 of the 3 stacks , but my surviving army is too little to destroy their third stack and take their city ,
> then my food suddenly goes from 100 something to -90 in a single turn , WTF?
> Attila, while still my ally, is now lounging in my territory with 4 full stacks, eating all my food, and my jew led barbars are now starving and disappearing
fucking attila, anyways ill post more when the next thread comes around
>>
>>121479507
You can keep allies if you play it right, easier in FotS than in S2.
>>
>>121481064
Can you explain why your screenshots are nothing but confusion in terms of graphics
>>
>>121482484
I think he crops them in paint or something.
>>
Good day Meloncat

https://de.pinterest.com/gabrielgerhards/medieval-nubian-warfare-and-warriors/
>>
>>121482484
whats wrong with 1625x1046?
>>
>>121482484
>>121482993
I have a massive screen and taking a full on screenshot usually ends up with a pic that's like over 5mb and I don't really know much about image editing
>>
>>121484991
instead oa .png make it a jpeg
>>
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Is he okay?
>>
>>121485605
He's a bloody guy.
>>
>>121485605
ive seen worse, he'll live
>>
I want to see a small glimpse of the campaign map CA pls.
>>
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>>121485605
Take 1200mg of Motrin and get back to work.
And stay hydrated.
>>
>>121485605
Walk it off pussy
>>
DEAD
E
A
D
>>
Who 13th legion here?
>>
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>>121485867
YOU MERELY ADOPTED THE BLOOD
I WAS BORN IN IT
>>
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>barbar warfare
>>
>>121491803
But Costanza wasn't born, he was torn from teh womb in a C-sec
>>
>>121248589

I haven't messed around with any mods since Medieval 2, but I remember some GREAT ones for the original Rome. I played the hell out of Rome Total Realism (RTR).

I just finished my campaign in Rome 2 (slowpoke.jpg) what are some good mods to get started on?
>>
>>121492570
remove trip and we'll talk.
>>
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>>121492570
No trips fag

DeI
it has a fucking supply meta
>>
>>121467002
ally with the Carthaginians for a buffer against Rome, then consolidate your rule in the south and east
>>
>>121492651
>>121492972

Left it on from another board.

I'll just namefag for this specific discussion.
>>
I always build a slave trader in Aethiopia as a Roman faction
>>
>>121493098
You dont need to do that either

T B H F A M
B
H
F
A
M
>>
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>>121444338
Crusader kings 2+Rome total war

Just imagine how awesome would that be.
>>
>>121485605
The men are wavering.
>>
How did RotS manage to make the Genpei war so uninteresting? Were the Japs really this terrible at war in the 1100's?

>no tactics available
>all units in loose formation
>Samurai's are a jack of all trades unit
>no interesting technology jump like there is in FotS
>no cool dudes like Oda or Kenshin
>literally just militia: total war
>they could have made an Imjin War expansion, or a Ruso-Japanese War expansion, or involved China in some way. but no lets just stay in Japan, nothing interesting is happening elsewhere!

Even Medieval 2 had a more interesting campaign start and it was Militia: Total War
>>
>>121493264
with EU's diplomacy
only thing it has going for it
>>
>>121255278
I bet Nikola Tesla and Atanasoff who're both Slavs are turning in their graves for giving people like you the chance to use their inventions to slander their panethnicity.
>>
>>121494548
III or IU
>>
>>121494747
This. Greeks are respectable people that built the foundations of democracy and should be thanked, not heckled for shekels. If anything, the EU should owe a debt to Greece for stealing their invention of democracy.
>>
>>121495479
>slavs
>greek

what
>>
>>121495605
This applies to all ethnicities except germanics, you ignorant fuck
>>
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Genpei Japan were like Thracians. It is more interesting to watch these 2-handed weapon-loving motherfuckers raid Korea and China.

There isn't a technological jump, but rather the development of the samurai class. And the endgame techs are the starting techs in the S2 grand campaign.
>>
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>>121495953

>those shields

Sweet. A Romance of the Three Kingdoms TW would be wonderful.
>>
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>>121495953
>>121494460
And I forgot to fucking link.
>>
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>>121496562
>Takeshi Kaneshiro

Fucking based.
>>
>>121496539
This applies to the rest of the west as well, especially the Disenfranchised Tyranny of America that went so far as to completely rip off Greek architecture as well
>>
>>121495831
what
>>
>>121495271
IV, obviously
>all those personal unions in III
>>
Do you think that Reikland will start at war with all the other Empire provinces, or at peace? And also, will each province be getting its own unique units?
>>
>>121499352
>all those personal unions that never meant anything because heirs were a dime a dozen
>>
>>121499967
What?

EU3 was ridiculous in some aspects, PUs being one of them. It was stupid easy to force PUs on other countries. Yes, naturally forming PUs wasn't that common (still way too common though), but there was always someone with low legitimacy you could marry to lock in a PU.
>>
>>121499907
>Do you think that Reikland will start at war with all the other Empire provinces, or at peace?
It will be one faction.
>>
>>121500447
I thought le smiling emperor would have to start out with Reikland and take over the rest as part of his story.
>>
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>>121500447
Pretty sure it was confirmed that Empire early game will be uniting the empire through war or diplomacy.

>mfw empire vs empire early game
>>
I can't wait for the disaster zone that will be the TWWH prologue/tutorial
>>
>>121501464
Yeah those have always been buggy for some reason.
>>
>>121367271
The vidya doesn't have to represent game rules one to one.
>>
>>121501464
>total war
>playing tutorial.
>>
>>121502127
>most of R2's budget was spent on Mark Strong

God fucking damn it.
>>
>>121506161
http://www.pcgamer.com/notch-might-end-up-in-the-next-total-war-game/

Did anything come out of this or was it just a publicity stunt for hype?
>>
>>121505746
>not diving right into the worst part of the game to baptise yourself
>>
>>121506161
Our hidden units have been discovered!
>>
>>121506460
The enemy is attacking our ally!
Our general is under attack!
Our general is under attack!
The enemy general, is, dead.
Our general is under attack!
>>
>>121506429
>one tweet
>"CA IS DOING THEIR BEST.."

Sounds about right.
>>
>>121496562
>Chinese peasant militia vs chinese peasant miltia

Anyone have yawning pic? I'm on my phone
>>
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>>121508632
>>
>>121496562
The more I think about it, the more East Asia total war set during the 1200s would seriously be a good title. There’s a lot of parallels that can be drawn to Rome 2’s factions.

Southern Song Dynasty = Macedon
Taking Sino/Chinese culture as the equivalent to the Hellenic/Greek culture.

Jurchen Jin Dynasty = Parthia
Cavalry dominant, but can eventually field decent infantry.

Mongols = Saka/Sauromatae/Scythia
Horse archer spam incarnate. Alternatively may also be seen as Rome because they’re the “winners"

Western Xia/Tanguts = Seleucids
While it’s a mishmash of Chinese and Tangut/Steppe culture, but more Chinese. Seleucids are an Eastern-Hellenic hybrid, but more Hellenic.

Western Liao/Kara Khitan = Pontus
Chinese and Steppe culture mishmash, but more Steppe. Pontus is an Eastern-Hellenic hybrid but more Eastern.

Tibet = Armenia
Mountain kingdom, some of the heaviest cavalry of the Far East second to the Jin Dynasty (Armenian vs Parthian Cataphracts) but limited.

Genpei Japan = Epirus/Illyrians/Odrysian Kingdom/Dacians
Epirus because some Chinese influence, Illyrians because of as wako pirates raiding the lands to their west, and Odrysian because of their obsession with 2-handed polearms such as the naginata, which is like the Thracians with their rhomphaia. Dacians because their yumi bows aren’t that bad, but not stellar. Same can be said of the Dacians’ horse archery and foot archers. Also falxes.

Goryeo Kingdom = Bosphorus
Located in the north, Chinese-influenced. Tends to get invaded by nomads to the north. The Chinese once said that the Koreans had the best foot archers.

Southeast Asians = Celtics and Germanics and Iberian barbars
They’re relatively lighter in equipment, utilize javelins and falcata-like swords, and lack siege equipment and navies.

Dai Viet = Massalia
Southeast Asian faction with Chinese cultural influence.

Dali Kingdom = Colchis
Chinese-like mountain faction, but generally fields light troops
>>
>>121509229

You can get basically all of those factions, or equivalents, in an 8-900s Asian Total War, but you also get a much more fractured China.

1200 will be too much like Attila - Two to three big blobs, and a bunch of smaller states on the periphery.
>>
>>121509704
There is nothing wrong with Attila.
>>
>>121509704
There's not as much research done on non-Chinese factions from the 9th-10th century I'm afraid
>>
>>121509865
Yeah, but I want something different.
>>
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Good day /twg/, back with some more Irish shenanigans.

I now have three full stacks, one of which is holding Britain, while the other two are setting out on a campaign of Germanic genocide.

We'll rape and enslave the Angles, Saxons, Jutes, and Vikings, and then raze everything along the Baltic.

The Angles have fielded a big army to try and defend Flevum, which they captured from me after I captured it from the Franks (I didn't bother defending because I only took it to make the Franks small enough to vassalize).
>>
>>121509956
So you want all of them to be big blobs or none of them?
>>
>>121510072
Thank you. Now the /his/ shitposting can stop.
>>
>>121510082
You talk like those are the only two options.
>>
>>121510497
well, the third option would be a mix of different sized blobs like in Attila, wouldn't it?
>>
>>121510497
They are.
>>
>>121510647
Frankly, I would want something like Medieval 2, with China as the Byzantines and everyone else either small or medium-small.
>>
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>>121511070
>I have never played Medieval 2
>>
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>>121510072

That was extraordinarily easy.

Still mostly doing hammer and anvil, sadly, but you're really just forced into it in most battles.

Having a lot of fun with skirmishers, though, it's so great to watch enemy units just melt under their fire.

To the FotE guys, I think you may need to rebalance Ebdani skirmishers. Their flaming shot has more base damage, AP damage, and bonuses vs. cav and elephants than the normal shot, and only has longer reload time as disadvantage. I'm guessing those are vanilla values, and you just forgot to edit them when dealing with general missile damage values.
>>
>>121511551
>I inflated my royal family as much as I could just so I could spam posts in every fucking inch of my territory to ensure the AI couldnt sneak anything by me
>it wasnt until after 5 years of playing I realized the AI was too stupid to do anything of the sort
>>
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>>121511636

Guys, holy fucking shit.

I finally got my spy out to scout out Constantinople... and the fucking Tanukhids took it. Proud of Tubbakarib.

And they've even built it up past what I've ever seen the Greeks do. I'm just smiling ear for ear, I've never seen such a cool outcome in this game.
>>
>>121518930
Do you have a no-razing mod?

Usually the Huns have gutted Greece and Thracia by then.
>>
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>>121518930

Hahahahaha, the fucking ERE is now based out of Alexandria, where I made my own capital in my Tanukhid game.

What a fucking weird switcharoo.
>>
>>121519018

I was running it until just a few turns ago, because I activated a mod that makes the AI more likely to recolonize empty land.

Actually, I wish we could get a mod that just makes the Huns unable to raze, because they're the only faction that will never resettle land.
>>
>Midways through a campaign
>it fucking exploded

I've got 3 stacks of quardians about to burn down Illyria, two stacks of alamans that is going to destroy germania, and some annoying frankboos on the periphery.
>>
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>>121511636

Yeah right now I haven't gotten to the celts, though we did try and adjust projectiles across the board, I think. It's possible the celts had a specific flaming shot/thrown projectile asset that is separate from the rest.

>>121511551

>No decent almoravids and andalusians and el-cid Iberians in a TW

Fug. I'd kill for a 11th century mod of Attila.
>>
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top kek
>>
>>121510072
>>121511636

Your celts are visible and not just floating arms and armor in FoTE ? What is your secret anon? I've been wanting to start a campaign as them but the missing textures fuck up muh immersion.
>>
>>121525468
Is that kek filter still in effect?
>>
>>121525660
desu it still is senpai
>>
>>121525584

Huh, really?

Well, the only change to models that I'm running is a personal mod that disables women in units.
>>
>>121524904
>Fug. I'd kill for a 11th century mod of Attila.
Psst.
http://www.twcenter.net/forums/showthread.php?696447-Medieval-Kingdoms-Total-War-General-Overview

Closest to a release date they estimate is summer 2016
>>
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>>121524904
Meloncat any general time you might be done? Thank you in advance
>>
>>121526206
Maybe I will try that. I like FoTE but I need my damn celts
>>
>>121524904
Why is the whole unit obese?
>>
>>121527442

I'm not sure. Definitely before the new year for the sandkingdoms and probably much sooner. Be great if I could get it out by november's end but I can't give a good date until I am starting on the unit stats and code stuff rather than the visuals.

>>121527063

I like the concept but I am a bit iffy with their reliance on OSP stuff - I can't throw stones since I've relied on it too, but they end up having units all wearing the exact same armor/clothing. And it's 13th century, which has some perks but also some drawbacks vis-a-vis the 11th century to me at least. I like the 11th more than the 13th because you have more regional flavors in appearance/fighting style.

>>121527486

It's probably the kneeling animation. I've jury-rigged it to work for these guys who will replace the Tanukhid Pikes and Desert Pikes for the standard FOTE (I will still do that mini-mod enabling stuff like the camel catas or Hetairea Guard). Rather than horribly anachronistic sarissa pikemen +500 years too late, it's +200 years too early pikemen inspired by the Syrian maneuver highly associated with the Syrian Jund of the Umayyads (and to an extent arabs in general). Kneeling with spears braced to receive the enemy's charge.
>>
Wow, after playing a lot of Napoleon and coming back to Rome 2 after an year I feel like the battles are a lot less... informative, I guess? I sometimes don't even see the enemy, the flags are tiny and shit
>>
>>121531408
Might help, might not, but you can change the size of the banners in the options. Also I loved the unit flags in Nappy, blended very well. Actually I like the Napoleon UI in general. Only thing I hate is not being able to move the unit cards around.
>>
>>121531408
You can make flags bigger in menu senpai
>>
>>121531785
>>121531707
Thanks, just did, it was almost maxed out though so I don't think it'll be big enough - guess I'll have to get used to it. Napoleon is great to get a feel for the battle in a quick glance, but I guess that's partially because of the relative lack of diversity in troop roles. And yeah, not being able to drag unit cards around drives me fucking mad. I have two grenadiers, why is there a bunch of line infantry and two scattered skirmishers in the middle!
>>
>>121493264
Add in a City Building system from Cities Skylines and I wouldn't ever stop playing desu. That's always been my ideal game, you start as a noble controling part of a city, then work your way up to a region and then a kingdom. Too bad no company would ever make it ;___;
>>
dont die thread
>>
>>121524904

>It's possible the celts had a specific flaming shot/thrown projectile asset that is separate from the rest.

I haven't seen flaming skirmisher javelins in any other faction, so I think it's Celt-only. Maybe only Ebdani only, I've only ever seen it on their unique skirmisher infantry and cav.

Speaking of skirmisher cav, holy shit, I used to hate javelins but when used right, these bastards are fucking brutal.

Makes me want to play a proper medieval Iberia campaign, tearing shit up with jinetes.
>>
>be tanukhids
>fuck around with ERE and allies for a long time
>finally decide enough is enough
>egypt is nice this time of year
>lets go siege alexandria and settle
>siege goes on for a while, I notice I got 1 turn left on my food thing
>ERE turn, they move in 2 legions next to alexandra
>a total of 8000 against my 3000
>fuck it, lets do it
>fight the battle of my life
>1 legio reinforce by sea luckily
>finally manage to rout the last unit, the general defending the plaza
>7000 romans lie dead
>i decide i dont want to settle there afterall
>>
>>121527468

http://steamcommunity.com/sharedfiles/filedetails/?id=546436258

I just ripped off the Russian guy's no-women mod, and removed all the extraneous files for units that have no women. Combined with FotE, I have yet to see any women in my own units, or in Germanic enemy units.
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