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/cgg/ - Cuhrayzee Games General

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Thread replies: 787
Thread images: 151

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We mourn the loss of our previous thread: >>121006605


VST7 IS NOW. RULES AND INFO BELOW
https://www.youtube.com/watch?v=DqpMeaoxOmk [Embed]

CUHRAYZEE THREAD FAQ (please read this and CUHRAYZEE NEWS before asking questions):
http://pastebin.com/XFGyzhzB

CUHRAYZEE RECOMMENDED GAMES (INCLUDES INDIES):
http://i.imgur.com/lEnXRlO.jpg

>CUHRAYZEE CONSOLIDATED LINKS

DMC3/4 AND SENGOKU BASARA: http://pastebin.com/R2JrSqvt

CLOVER/PLATINUM: http://pastebin.com/d5RYkkR8

NINJA GAIDEN: http://pastebin.com/K24BuEFq

TRANSFORMERS DEVASTATION:
http://pastebin.com/mymdBb1c

>STYLE-SWITCHER MOD:
Do you want to play DMC3 in HD? Do you want to play it without having to fire up xPadder every time you start? Would you like to play with all of the styles at once, like in DMC4? Well this is the mod for you! Get it here: http://www.nexusmods.com/devilmaycry3/mods/1/?

StyleSwitcher install guide
http://imgur.com/UxG54Od

An easy install version(extremely outdated)
https://mega.co.nz/#!0YIEyahb!3ekw_QxbeyXT57D9QZvMIWlaw35F9h_OePhvhxvgR08

how to remove DOF/Motion Blur in DMC4SE
http://pcgamingwiki.com/wiki/Devil_May_Cry_4_Special_Edition

DMC4SE Debug mode
http://s1.zetaboards.com/InfernalWorks/topic/5829927/1/

STEAM GROUP: http://steamcommunity.com/groups/CUHRAYZEE
WIKI: http://cuhrayzee.wikia.com/wiki/CUHRAYZEE_GAMES_GENERAL_Wiki
FORUM: http://cuhrayzeegames.boards.net

>We Shall Wake
Indie Cuhrayzee game, dev posts here most of the time. Blog updates every Saturday mostly. Development is still ongoing. See their blog at
http://www.weshallwake.com/
Patreon ongoing. Support them if you'd like.
http://www.patreon.com/nokoriware

DMC, Bayonetta, We Shall Wake, Viewtiful Joe, God Hand, Ninja Gaiden, Wonderful 101, Vanquish, Sengoku Basara, Rising Revengeance, Fairy Bloom Freesia, Rainblood, Mitsurugi Kamui Hikae.
>>
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We need new members. Or old ones to come back I don't know. Any ideas? How about we make a thread on /v/ ?
>>
How did we die? :/
>>
>>121168015
I dunno. I felt like there was a decent amount of discussion and then I went to take a nap for an hour and then we died. Not really a cuhrayzeee way to go.
>>
>>121168190
What's the cuhraziest way to die?
>>
>>121168375
I'd like to say playing cuhrayzee video games but that kind of makes me feel like a faggot. Probably while surfing off the side of a skyscraper or some shit.
>>
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Also did all the oldfags leave? I feel the atmosphere is so different lately. People seem a lot more open to new games.
>>
>>121167776
The only thing we need to is.... nothing. Let's just play games and forever beat off on DMC.


Sooner or later Naruto or some shit will end up on the cuhrayzee list.
>>
>>121169716
There should be some kind of hierarchy desu. That way the current list will always stay like it is. We could have a separate list for games that are cool to style in but aren't really cuhrayzee in every way.
>>
>>121170349
I think some people are still stuck on qualification rather than classification, when looking at the list.

(Also I linked the PSD here for anyone that cares enough about updating or changing it, to do so https://dl.dropboxusercontent.com/u/66452330/WhatIsCuhrayzee.psd
Oh look, there it is again.)
>>
>>121168861

A few people have been looking for and pushing new games.
>>
>>121168861
People are pushing new games, everyone else just sits in the Skype group
>>
>>121168375
>cuhrayzee deathwish anon will never come back
>>
MKH is so shit now and should be removed from the list. They've taken so key components and have dumb them down to the point that even some cuhrayzee elements of the game have been removed making it no longer cuhrayee.

They've added a fuckton of I-Frames at the end of counters. Before you could cancel the counter (ending all I_Frames) and touch active hitboxes but now when you cancel the counter the i-Frames remain and you can no longer touch hitboxes. In other words you can't get cuhrayzee anymore when using the most cuhrayzee mechanic in MKH.

They also did some adjusting to her already weak/lacking aerial attacks. Serious;y I'm unstalling this shit as we speak.
>>
>>121172694
Wait, so... they patched the game and made it worse than people already consider it to be?
>>
>>121170997
Well that's my point. Some games don't truly fit the cuhrayzee genre in a multitude of ways.

This is sort of how I'd divide the different aspects of cuhrayzee:
>A) There's the characters and story aspect: True cuhrayzee would have silly cutscenes and characters like we almost only see them in platinum and capcom games.
>B) The enemy stun state aspect: Enemies have multiple stun states and respond when attacked by shifting from one state to another.
>C) The technical/execution aspect: Combos or special tricks should take practice to achieve.
>D) The animation aspect: True cuhrayzee would have flashy over-the-top super human animations.
>E) The creative aspect: True cuhrayzee would have lots of creative options to expres yourself, create combos, or do other flashy stuff of skill.

Now let's look at some cgg and non-cgg games: (case sensitive, small letters rate less of that aspect)
dmc4 .......................... [ABCDE]
dmc3 .......................... [ABCDE]
Bayonetta ................... [ABCDE]
godhand ......................[ABCDE]
dmc1 ...........................[aBCDe]
Metal Gear Rising ........[aBCDe]
Ninja Gaiden ................[BCDe]
Makai Denjin 2 ............ [aBcDe]
Vanquish ......................[AbcD]
Dishonored ................. [bCE]
WSW ......................... [bcDe]
Rising Zan ...................[AD]
Bujingai ........................[cD]
Bloodrayne .................. [D]
Csgo ........................... [c]


Please don't take this list to heart. I haven't played all of these fully.
To me cuhrayzee originally meant games like dmc4, dmc3, godhand, and bayonetta. These have all the aspects we value when we judge games and score 10 out of possible 10 points.

So what is the limit for 100% certified cuhrayzee that gets a place on the list?
What is the limit for games we can talk about but aren't on the list?
>>
>>121171950
Ah. Do they have an opinion on what people are pushing?
>>
>>121175526
>MGR
>Not a "A"
>>
>>121175875
Yeah I made a misjudgement on that one.
>>
>>121175526

Wonderful 101 is a perfect ABCDE
>>
>>121175526
(Ok I see what you're doing, but Bloodrayne having even a "D" makes me want to kill myself. It has some of the worst animations I've ever seen. It's just a small step better than https://www.youtube.com/watch?v=BLRJ1qP5xTI )

I personally remade the list because some stuff was missing like 4SE etc. We tried the rating thing, but it's impossible for everyone to agree, so we did away with that. The "Indie-pass" concept on the old list was also bothering a lot of people, mainly because of MKH.
So in the end, the list became 6 top spots that are sort of ordered by popularity in the general and "Ok you tried that, now try the rest".
The rest is obviously the rest.
No quality judgement, no "MKH is just as good/better than Vanquish/VJoe/W101"

I don't see why this bothers people so much. It's not like anyone is even TALKING about the most of the rest and being obnoxious about it.
I'm more bothered by the fact that people are complaining about games that are sort of OK, but at least some people discuss and post webms or explore (Transformers, which I've personally grown bored of), but We Shall Wake gets the "Steam Greenlight"-pass I mean, what does it even HAVE besides a fucked up FoV? I don't know because nobody talks about it

Anyway, if youguys ever reach a consensus, just edit the psd however. It's well organized so anyone with little pshop knowledge can rework it.
>>
>>121177192
(And I don't mean any of this as a dis to the WSW team. They're progress has been amazing. I just haven't seen how it works in the context of this thread yet.)
>>
Guys guys... would a game like NFL Blitz be considered on the cuhrayzee list? Guys guys don't panic. I mean the entire point of the game is to be cuhrayze. NFL Blitz is cuhrayzee xD
>>
>>121176547
I figured as much but didn't want to jump to conclusions since I haven't tried it.

>>121177192
>Bloodrayne having even a "D" makes me want to kill myself. It has some of the worst animations I've ever seen. It's just a small step better than AAAAAAAAAAAAAAAAAAAAAH
I know. It isn't a quality judgement system though. It's more of a measurement system. Bloodrayne has over the top styled animations for the most part. So that's why it gets a "D". If it just had a few, it would get a "d" instead.
This way it doesn't matter if people agree or not. If we have an objective system to measure these things, it's not a matter of opinion, but a matter of empirical data.

Also I've been playtesting for wsw for a while, actively interacting with the dev, and I can say that while wsw has some advanced things you can pull off, it kind of feels like vergil's gameplay in dmc4se. There's some cool stuff you can do, but because your default movement speed is already fucking fast, it doesn't really feel like you're doing anything special when you do an advanced trick. It really depends on how the dev plans to expand and polish his game if it's going to fit /cgg/'s standards.
>>
>>121178240
>>121177192
Honestly when it comes to WSW, I really don't see much that says cuhrayzee other than the speed of the game.
The one thing I extremely dislike about the game is how your character's attacks automatically hone in on the enemy. I hate that in any action game that I play which has that.
>>
>>121178615
>Guys guys... would a game like NFL Blitz be considered on the cuhrayzee list? Guys guys don't panic. I mean the entire point of the game is to be cuhrayze. NFL Blitz is cuhrayzee xD
I don't understand the point you're trying to make with your post. I think it's some kind of protest but I'm not sure what you're protesting against.
Please clarify in a calm and orderly fashion to ensure maximum efficiency.
>>
>>121178735
Playtester here. What I find interesting about it is how certain actions can be combined. For example you have that teleport attack. It has a certain range, but if you combine it with dodging, it's range increases.
The ground slam for example, launches up enemies a small bit, and combined with the teleport attack if used with the correct timing, goes through that flying enemy and puts you into an air state, allowing for another ground slam, or other air attacks. These are things that I find very appealing.
>>
>>121168190
/vg/ seemed to have lots of activity during the time that we died. The other general that I frequent was also on the brisk of death, and reached page 5-6, 10 minutes after a reply was made.

>>121171950
>chatting in a Skype group
>when /cgg/ exists
Why?
>>
>>121180585
Because as much as people prize 4chan anonimity, some also want to know who they're talking to about specific things, without random memes and other opinions thrown in the mix.
>>
>>121180585
I heard that the skype group was full of sjw and transpeople
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>>121180973
>SJW
>Transgender
The guy you *heard* from must be retarded. Most of the guys are as anti-PC as you can get.
>>
>>121180585
>Why?
Because we don't have to worry about anons shitting up the thread when we want to discuss cuhrayzee.

>>121180973
We had 1 transperson and they got kicked out.
>>
>>121181435
>We had 1 transperson and they got kicked out.
That's sexist anon. Why?
>>
>>121180867
Then coordinate to put on a trip, and drop it after you have finished your conversation.

>>121181435
I know that 4chan is full of people who seem to get off from baiting and starting flamewars. But from my experience I can tell you that /cgg/ is one of the chillest places around this website.
Also the general wouldn't have died, and it would be more active and interesting if the discussions from Skype moved over here.
>>
>>121181854
They were kicked due to mental instabilities.

>>121182163
>and it would be more active and interesting if the discussions from Skype moved over here.
Except people who talk in the chat also lurk/post in the threads. We had this same boogeyman discussion ages ago.
>>
>>121182163
>But from my experience I can tell you that /cgg/ is one of the chillest places around this website.
It is right now. But it has never been as calm as it is now.
>>
>>121182502
>They were kicked due to mental instabilities.
Kind of comes with the territory is my experience.
>>
>>121182502
Oh well, I was just throwing my two cents because the death of the previous thread left me with a bad taste in my mouth.

>>121182589
And let's keep it that way.
>>
>>121183793
>And let's keep it that way.
Just wanted to start shitposting man.
>>
Fresh Milk and eggs from unca DeeKlan's farm.

https://www.youtube.com/watch?v=sfrMGOnJ0Sc
>>
>>121184442
>DK uploaded a video
Welp, time to make one myself.
>>
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>>121184442
>>
>>121184442
Would be cool if we could have animated backgrounds.
>>
>>121184924
Well Hydris had scrolling textures in 2008 https://www.youtube.com/watch?v=d55VGtEa_pI
So it might be possible?

>>121184736
Is there a reason why DMC4 vids come in waves? Sometiems it's weeks with nothing, and then 3 in a row.
>>
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>>121184442
Nice.
>>
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>>121184442
It took me a minute to see how shrunken in size he is.
>>
Fuck, I just read the description on the video. I'm dying.
>>
>>121185256
>Is there a reason why DMC4 vids come in waves? Sometiems it's weeks with nothing, and then 3 in a row.
Because people are lazy as fuck about their content until someone else might be stealing the spotlight, so they all post them out a bit sharpish when they notice someone else has.
>>
>>121185256
I usually get motivated by other people.

>>121188676
Read above.
What you said is just childish.
>>
>>121189097
Right, but sometimes it's full edited videos coming out back to back followed by nothing.
I'd like to see more videos every week, don't get me wrong. Just curious.
>>
>>121189437
>Right, but sometimes it's full edited videos coming out back to back followed by nothing.
Probably because people get excited by 1 video, start making combos, then everyone ends up releasing combo videos back to back.
>>
>>121190787
ah so it's offset by 1 cycle. I see what you mean. THat's a likely reason.
>>
Don't you die on me dammit.
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>>121194423

Sorry fampai I was out
>>
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i just post whatever looks cool enough to pass my very low standards desu

but i can't post any dmc combos at the moment because no controller so it's just beatemups now i guess
>>
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being crazy ain't easy with this shitty camera https://www.youtube.com/watch?v=caXw6x6eYck
>>
>>121196467
Bah, the camera fucked up everything you were trying to do :/
>>
>>121196467
That room is honestly completely cancer to clear. From the first 2 spawns you're just on hot shit if they move slightly wrong, they can't be controlled, the 3x Guard spawn can just cluster fuck your dodges with spammed attacks, Dogs sometimes don't die from the same attacks each time, camera spins around like a fucking mad man to try and focus on spawns. Fuck.
>>
>>121196194

What happened to your controller senpai
>>
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>>121196194
huh, is there a filter on that phrase or something?

>>121196467
haha holy shit the camera on the group of soldiers near the wall

>>121197715
one of the buttons got stuck, i tried to fix it by opening it up and then accidentally launched all the parts all over the place including the lil rubber bits that press the face buttons

so now ive got a controller that doesnt have functioning face buttons
>>
>>121198101

That sucks

I'd kind of rather watch AvP anyway though desu
>>
>>121198101
there are filters for certain phrases

I think there's

t.b.h. = desu
f.a.m = senpai

Not sure what else has been changed.
>>
>>121198627
you gotta find the rest anon
>>
>>121196467
>that close-up of his face around 1:00
And man, Sam is great; I only had the chance to play him once in a buddy's house, but the challenge rooms burned me out.

Maybe I'll upgrade my PS3+MGR+download the DLC just to play him once again.
>>
>>121180973

>I heard that the skype group was full of sjw and transpeople

The only "sjw" people was that one trans person we had in the chat who's finally and thankfully gone. Root of all the worst lasting issues in the chat, even worse than a few other terrible people I won't name. He was both the worst kind of person and worst person we had so it was only a matter of time before his ban.
>>
>>121197034
Yeah and during Raiden's campaign (r-05 escaping denver iirc) there's this optional ranked fight against 3 mastiffs in the most tight close-quarters area imaginable and I've no idea how it went through playtesting because this is unplayable unless you brianlessly fish for parry counter.
>>
I think the better question is why there's a skype group instead of an IRC channel
>>
>>121199352
The russian dudes are using discord chat and even opened an english room for everyone.
No CGG'ers stop by ever.
>>
>>121199352
go to bed grandpa, no one uses irc anymore desu
>>
>>121198771
baka desu imo senpai
>>
>>121199606

That's mostly because Discord still lacks a lot of features Skype does due to being in beta.

I'm sure everyone and their Skype friends will move to Discord in a heartbeat once it finishes implementing all its features.
>>
>>121199806
It sure as fuck doesn't fuck with my microphone quality like skype does. Skype adds extra noise that'll play even when you're muted. I don't know what the fuck is up with that program.
>>
>>121198627
>>121198771
s m h = baka
c u ck = kek
cu c ko ld = kekold
>BONUS
f am s = senpaitachi
SJW used to be "spooky scary skeleton", but only during Halloween.

tbн faм, I think that the filters are great.
>>
>>121199979
>I think that the filters are great
speak for yourself you kek
>>
>>121199979
but... "to be honest" is a pretty standard expression and abbreviation... Well... that's what we get for being based on this "platform", desu
>>
>>121199806
what features? discord has been nothing but great for me. was it the lack of minion emotes?
>>
>>121200160
Why senpai?
With the exception of tbн, and maybe faм, all the other words were used only to shitpost. Up to the point that it became and issue and we came to this.
I also find it funny that the meme twitter words were replaced with japanese words.

>>121200328
desu > t b h
In the long run, it'll also teach you to don't relly so much in the expression "to be honest", which has been way overused since the abbreviation became popular.
>>
>>121200328

Blame /sp/ for ruining it then thank them for a much better wordfilter desu
>>
>>121200160
It was fun when nigger and faggot where filtered though.
>>
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>tfw you get combo'd to death on stream.
>>
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>>121199621
>go to bed grandpa,
>>
>>121201616
The DT oh god.
>>
>>121201616
Dante must die?
>>
>>121202440
GMD I think.

Also, was that yesterday's stream?
>>
>>121201616
At least your viewers may have gotten a chuckle out of it. You just had bad luck.
>>
>>121167776

I'm pretty new but I never post because I haven't played all of the games and the ones that I have played I'm bad at.

I wouldn't be surprised if there were quite a few lurkers because of the seemingly high barrier of entry.
>>
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>>121207197
you can still post about games you havent played, tons of cgg veterans do that here
>>
>>121207197 : I never played like 3/4 of the games on the list.

>>121207439 : Bruh.
>>
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>>121207497
>>121207439

I've really only beaten both Bayonettas, DMC 1 and 3 and Rising though.

I'm playing through DMC 4 and I played Viewtiful Joe quite a bit as a kid.

I'd love to shoot the shit with /cgg/ but I want to get a bit of experience under my belt first. At the very least I feel like I should beat DMC4 and play God Hand. If people just wandered in and started posting after beating Transformers or MGR once I feel like the threads would get shittier despite being more active. cuhrayzee is quality over quantity and I love it that way.
>>
>>121208398
You've played more games than I have, shit.
But, props for being dedicated to getting better and not being a shitter.
>>
>>121208398
You remind me that I still need to beat Bayonetta 2.

But for some reason I can't get good at either, and the ranking system bothers me.
>>
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>>121207197
I work my way to the top only to be surpassed by Chaser, Blowhard, Mike and all the nipponese players.

>webm related
>You'll never be this good.
>>
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>>121208398

I'm basically retarded and still hang out here anyway. Cuhrazy is a state of mind as much as it is having an autistical knowledge of game mechanics
>>
does anyone even give a shit about ninja gaiden, who here even knows about it in depth and plays it good
>>
>>121210221
Wow your post number.
I was about to compliment how good you were, but that's the sped up nihon video. I'd like it a lot more if it wasn't sped up :/
Also, Fuck bandycam hypercam fraps whatever the fuck people are using. OBS is literally free and super easy to use. IT'S 2015 people!
>>
>>121212681
there's a dedicated anon who posts WebMs and is currently making a pastebin that details/explains the mechanics.
>>121210221
who's the player?
>>
>>121213028
This dude
http://www.nicovideo.jp/watch/sm27503824
>>
>>121212681
fuck you dude I'm playing it right now
>>
>>121212960

Is OBS better?
>>
>>121212681
I just finished dying on it a few minutes ago.
>>
>>121213981
Yes. Choose your encoding format, your resolution, your bitrate, no stupid fucking watermarks, way lighter on your cpu than that piece of shit fraps.

There's no reason not to use good free software that's constantly being updated.
>>
>>121214543
Cool, I'll remember that if I ever need to record/stream a PC program
>>
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>hmmmm, no shitposts, autism rage for a while
>how do I fix this?

https://www.youtube.com/watch?v=XXcuBN1l50U
>>
>>121215029
Fuck, I knew it was this video before I clicked it.
Why did I click it?
I actually did not watch it because I don't want to add any sort of ad revenue to this skullfuckery. Just disliked it and moved on earlier today.
>>
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>>121215191
>>
>>121215029

I couldn't be more over DmC

DmC is like a bad ex you completely forget exists until someone is like "hey remember that time Sherry threw a fit and threatened to kill herself because you told her to go on the porch to smoke?"
>>
>>121216553
Yeah but then you just remember how much of a bitch Sherry was and how much time you wasted fussing over her bullshit.
Then, people constantly tell you "What? Don't be such a baby. You just want every girl you meet to be perfect, Sherry was fine. I mean, I've never had a girlfriend, but I'd fuck Sherry."

Fuck Sherry.
>>
>>121212681
Me ;)
>>
>>121217178
I just hate dumb kids.
>>
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This game is fun as fuck.

I just beat it on normal mode yesterday. Its the first cuhrayzee game I've played and I'm hooked. With the game's dynamic difficulty, I had an average of 2.5 (game levels up and gets harder as you do well, and levels down as you suck), dropping to an average of 2 during the final couple worlds. That's pretty good, not amazing, but clearly I'm fairly good at the game; I rarely dropped to Lvl1, and I reached Lvl Die sometimes, though I rarely survived on Lvl Die for long. God Hand is definitely one of my favorite games ever on normal mode.

Hard mode, though... hard mode locks you in Lvl Die and I am absolutely shocked at how brutal and unfair the game is on hard mode. How in hell is hard mode a fair challenge in the slightest? Enemies are lightning quick, demons spawn often, health drains fast. I just don't understand how anyone can possibly cope with this game's bullshit on Lvl Die. I'm not sure what I could have been doing better.

Also, for my next cuhrayzee game, I think I'm going to play DMC1; should I? Or should I just skip to DMC3?
>>
>>121219013

Give DMC 1 a quick once-through. It's a little clunky but it makes 3 better.
>>
>>121172694

Hold on, they patched the official MKH? And from what I'm reading, that's the most fucked up way they can change it.

>>121167776
>>121168861

Barely around after the game I had brought up and sort of wrote for got booted out of the cuhrayzee list (but it was a fair way of having it get kicked out of the list, there was not much to explore and at the end of the day it won't hold a candle to the ones already there, and I can accept that).

However from time to time it's nice to check things out and maybe learn about new stuff in cuhryzee, like that triple trick Judgment Cut /circle style effects mod and how you can fuck around with old 2D beat-em-ups like Denjin Makai Dude.
>>
>>121219312
was mkh ever good tho
>>
>>121219426

probably not
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>>121219312
>Barely around after the game I had brought up and sort of wrote for got booted out of the cuhrayzee list
Which game?
>>
>>121219296
>>121219013

I wouldn't call DMC1 more clunky than GH and DMC1 is cool.
>>
>>121220037

Sexy Ninja Scarves, mostly known as Shinobi. As much as I've milked a lot out of it watching stuff and at one point trying to play it with Mike, in the end it doesn't have enough mechanics for it to be considered cuhrayzee enough. I wish I had pastebinned what I've learned though (it was previously in the wiki) but I guess it's fine either way.

I still haven't given Sengoku 3 a try after the last thread just decided to go die but when I find time I'll see if I can record shit.
>>
>>121219426
It's okay.
>>
>>121219296
>>121220101
Does DMC1 have any advantages over DMC3 though? Is DMC3 superior in every way?
>>
>>121220370
Ah yes I remember that. Too bad. I can kind of understand when you like something a lot and it gets voted out.


>>121220652
dmc1 is superior is atmosphere. I think that is universally agreed on. It's still very horror-ish. It's also fucking brutal. You're not allowed to fuck up.
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>>121220652

DMC is spookier

Also Dante's personality changes from game to game so it's interesting to see "prime" Dante and how he handles things compared to young Dante in 3 and uncle Dante in 4
>>
>>121220101
godhand has a lot of cancels to make things more smooth to play. It really helps. When I got used to it GH felt like it had everything I needed to control it. dmc1, well that too, but because it's so slow and the recovery times. Ugh.
>>
>>121221153

Okay I guess higher level GH is better than high level DMC but I was thinking more of a surface level "gamefeel"
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>>121221087
<3 uncle

Wish I was a bit more like him sometimes.
>>
>>121220652
Atmosphere
Generally better enemy and boss design. Shadow and Nightmare might just be one of most ingeniously designed enemies ever.

DMC3 is better where it counts -- combat, but man some of these bosses and enemies...

Both great games.

S-ranking DMC1 up to DMD and then unlocking all attack pattern journal entries was quite an experience (FUCK Mundus tho)
>>
>>121221337

It helps if you have a significantly younger brother/nephew/kouhai you can get away with calling "kid"
>>
>>121221316
I see what you mean. I still like dmc1 a lot. Just don't have the chance to play it. emulation is fucked.
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>>121221493
I do, but that's not what I meant. I just mean a bit more confident in a poke fun kind of way.
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>>121221034
Huh. I had heard that DMC3 is much harder than DMC1, is that wrong?

>>121221153
You see, I am bobbing and weaving and move-cancelling all over the place, juggling enemies and launching them, I know to do all that; I am fairly good at God Hand, it's just that hard mode in God Hand is utterly ridiculous.

>>121221384
So I guess I should play through DMC1 once, and then play DMC3 and spend time trying to master DMC3 since its better/deeper combat-wise?
>>
>>121221034

Funny thing is I wasn't even the first to bring it up, looking back. Some dude was pushing it when MGR was first announced due to certain similarities but he never really followed through. For some reason I felt like I should try to find something about it and so yeah. There's that.

>>121221502

How fucked? Lifebars not displaying right fucked or is it even worse? Like Framedrops when fucking Phantom is chasing you down the hallway?
>>
>>121221707
>Huh. I had heard that DMC3 is much harder than DMC1, is that wrong?
I do not agree. I still have a conditioned response to some of the music. My body becomes combat ready. That first spider boss kills you in 3 hits on normal.
>>
>>121220652
Better atmosphere, actually challenging enemies (in fact, seems to be the only one in the series where enemies are an actual threat outside DMD) and better enemy AI, much more challenging and not due to the game being dated. Far superior level design.
In my opinion, it also has the best Dante and the second best looking Dante.
It's actually my favorite game in the series.
>>
>>121221769
Just bad fps in general. I ran extremely slow on my old rig, and I have a new rig now which I figured could play it since it can do ps4 level games at near max settings. Sadly it still doesn't play well, so it's the emulator probably.
>>
>>121222124

http://forums.pcsx2.net/Thread-Devil-May-Cry-Full-Speed-On-Low-End-PC-s

Perhaps you may give this a shot? Also, it could be the emulator too as well, although perhaps a newer build could help but i dunno
>>
>>121221769
not him but DMC1 is impossible to play on anything other than DMC HD Collection

In original PS2 release (and respectively -- PCSX2) button layout is all kinds of fucked up. Jump is on triangle/Y for example.
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>Feeling a little burnt out
>Try playing other games for a while
>Do this.

The shit I do when I'm bored.
>>
>>121222124
PS2 and Gamecube emulators require strong CPU, GPU doesn't matter hardly at all; what CPU and what ghz? Ideally you want Intel with 4ghz or more

>>121222034
Interesting. I'll definitely play it. I'm going to try it in PCSX2 later to see how it runs for me.
>>
>>121222273

>the image links have died

FUCK

I'm sorry Anon ;_;

>>121222320

Yeah, that was kind of an issue too. I guess the HD collection is the easiest way to go.
>>
>>121222273
>http://forums.pcsx2.net/Thread-Devil-May-Cry-Full-Speed-On-Low-End-PC-s
I tried this I think. Still didn't work. Have a recent emulator too. Might give it another try soon. Too busy with looking for a job, analyzing makai denjin, and making a romhack. Also I promised to do spritework for someone ugh.
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>>121222516

Best of luck with that, dude
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>>121222394
Good. Also, try to get at least a couple of fatalities. They're morbidly fun to watch.
>>
>>121222331
Is this ape escape?

>>121222394
have a 6 core amd 3.5 ghz I think.
Godhand, valkyrie profile 2, berserk, all run nicely.
>>
>>121222604
Yeah thanks. I need it. No one wants to hire a cuhrayzee dude for some reason. At least I seem like Dante in that regard: always eating pizza, and always broke.
>>
>>121222683
You make it sound like fatalities are rare and hard to get, what do I need to do to get them?

>>121222718
>AMD
>3.5 ghz
Unfortunately, while that will work for less intensive games, the resource-hungry games require Intel with 3.8+ ghz. Emulators can't use multiple cores efficiently due to the nature of emulation. Read up on what speedhacks you can use and what corners you can cut, but unfortunately your CPU is not ideal for emulation. Is it overclocked? Overclocking might work if DMC is close to running full speed but cant quite do it.
>>
>>121222863

I was always under the impression that Dante got a decent amount of business. He seems to get phone calls often.

I haven't played 2 so it might be an exception but it always seemed strange to me how none of the games actually seem to have Dante doing any freelance demon hunting
>>
>>121223115
>You make it sound like fatalities are rare and hard to get, what do I need to do to get them?
Die.
In the right place, at the right enemy attack.
>>
Yo, who was the guy who was playtesting a in development cuhrayzee? THe one that had no hitstop, and was all roboty lazery flippy girl?

Any updates on that?
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>>121223115
>Is it overclocked? Overclocking might work if DMC is close to running full speed but cant quite do it.
It's not overclocked, but when it was I had stability issues. I also have some other hiccups in my system, so I'd rather not make my situation more complicated.

>>121223408
Het gets phone calls a lot but most are bullshit, or pleb tier jobs.
>>
>>121219013
>I just don't understand how anyone can possibly cope with this game's bullshit on Lvl Die
https://www.youtube.com/watch?v=54VGEpFgcLI

counter hits, juggle+launch combos for crowd control, etc. The game has only few legit unfair moments.
>>
>>121222718
Yeah. Million Monkeys. JP only sadly. They changed the gameplay to learn towards an Action Platformer.
>>
>>121201616
Angelos materialize out of the bullshit dimension man.

What makes up for it most is when you parry their Unite Bomb and they all die, every last one of them.
>>
i started god hand today and the combat is fun but i'm not crazy for thinking the movement feels kinda awkward? I only played for about 30 mins so i still need time to get better and adjust to the controls.
>>
Finally got my gamepad back up after 1 day of not being able to try and Idea I had for dmc4.

Also just tried alien vs predator for arcade systems. An anon posted a video that seemed pretty cuhrayzee. A typical beat em up, I guess. The game is pretty wild but I wouldn't call it cuhrayzee. For example, talking about the most technical character linn; She has this jump kick that makes you bounce off towards other enemies allowing you to repeat the attack. However, if you cancel the bounce off with a downward attack she'll do a stab down which hits the enemy in mid air. This can then be combo'd into an air grab, or air gunshots. It's pretty flashy if you ask me and it's definitely one of the better beat em ups i've played mechanics wise. I still think makai denjin 2 is better because that seems a bit more complex. I'll go through a list of decent beat em ups in search for some funky mechanics to see if they're /cgg/ friendly. I'll pick the best ones and try to release them as a ready to play package, since these are a bitch to get working.
>>
>>121227971
When you start out, the controls feel like horseshit, but you get used to them pretty quick. Also, you're definitely going to want to watch this: https://www.youtube.com/watch?v=SG3i28oZauE
There are more tutorials on youtube but this one is really good.

Also the game has a lot of free moves: up-dodge then immediately triangle does a sweep; up+triangle to an enemy on the ground is an axe kick, triangle immediately after axe kick will swiftly kick the enemy higher in the air; enemies high in the air can be dragon punched (up+triangle) or launched (down+triangle), the aerial launch is especially good for crowd control; double tap to dash, dash+cross/square/circle does some different dash attacks.

Final advice: enemies are especially vulnerable in the couple seconds after a guard break or when countered. Attacks such as the high side kick aren't listed as having launch ability, but when used on a weakened enemy, it can launch them. Many moves are stronger and gain new attributes when used on a stunned enemy.

Keep playing, you will get used to the movement.
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>>121226437
>This video contains content from Victor Entertainment, Inc.. It is not available in your country.
>Sorry about that.

>>121227971
I dunno what it is about that game, but I had a really easy time getting the controls. It wasn't until like halfway through I looked up any tutorials or advice or anything and
I wasn't GOOD (lvl 1.something by the end of the first play thru), but it felt really really good.
So yeah, give it some time.
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Is Sengoku Basara kuhraazy enough?
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kind-of-but-not-really a status update on the jetstream sam campaign stuff since it's been a while. I'm not actively working on the mod right now but it's definitely not dropped. It's a really demanding project and for the last few months work has been much more in need of my time and will be for the next few. There will eventually be a window of time I'll have to make more progress on the mod though and I'm looking forward to it.
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>>121233509
Look forward to it
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>>121233509
Good to hear from you. Glad you're still working on it.
>>
>>121227983
>Idea I had for dmc4.
This is the idea I had. I haven't seen it used much.
It's a JC just before the shotgun hit connects, which is a tight 2 or 1frame interval, followed by gunshots, and then something to close the distance so I can turn it into a loop.

Interesting is that you gain some inertia from it as shown with the pistol drifting. Even if you JC the shotgun too early so the shot doesn't come out, there is still inertia. I wonder if it can be combined with other inertia gaining methods for increased inertia.
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>tfw tv review sites keep trying to shill me 4k curved TVs

I just want to play cuhrazy on a couch
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>>121235531
The inertia is from you jumping forward after the JC.
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>>121237854
Is it? Let me try again.
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>>121237854
You're right. I feel dumb now. The timing isn't even that tight. I was just having problems with it because I tried to do it out of high time. It's way easier with a standing high time and then manually jumping.
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>>121237681
imagine lag on that

HDTVs destroyed fast games...
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>>121239159

Some of them are actually fine, maybe not fighting game tournament fine but still good.
>>
>>121233509
Glad to hear that man, thought you dropped the project for good. Take it at your own pace!
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>>121233509
I would test the shit out of anything you release on this, glad to see you're still on it though.
>>
>>121233509
rip in peace. This the moment where the developer just wishing everyone would forget about it. Too much pressure, work, etc. It's over. He needs motivation and some help. I would help but I'm no good in this department.
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>>121235531
coulnd't you just do this with pandora's air chaingun? it seems like the simple thing to just do shotgun JC chaingun and work from there
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>>121243052
>coulnd't you just do this with pandora's air chaingun?
I don't have it unlocked yet. fucking SE man. I was forced to use it over normal dmc4 because that keeps crashing my video driver. Tried downloading a save but it still didn't have weapons unlocked. fug
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>>121243052
>>
>>121243943
ahh, welp. there's a pretty significant height loss with the chaingun, i think (trying it on kb without actually being able to play on KB anyhow) so idk how much it'd play into that

>>121243970
that hair is replaced over sparda's monocle so i guess his monocle does the same thing, haha

interesting that trick teleports just shift you over real quickly like that instead of being a genuine teleport though. i guess that explains where the inertia built off them comes from
>>
>>121229945
yes
>>
newfag here

in DMC 4 SE, do the playable characters have different unique campaigns, or its basically the same levels/same story while playing as lady/trish/vergil?
>>
>>121250476
extra chracters have no extra story mode. You do the same shit you would do as Dante and Nero.
>>
>>121250560
oh ok
thank you
>>
DMC4SE, at the end of the Lost Woods maze puzzle you go into a boss fight with the dude who goes angel mode.

I've been trying hard this run to git gud and unleash the crazy inside for preparation of harder playthroughs, but the thing is I'm restarting this mission over and over because I'm taking too much damage.

Usually there's a way through attacking to mitigate their ability to attack I think, what am I missing for this fight? I can disable his shield but the length of time it takes to do so via grabs seems like it's an accessibility thing, and not the intended way to smack the shit out of him.

Also I'm spoiled with parry/block and fucking up my dodges a lot. Any tips for a newb?
>>
I heard the guy who was making single player Sam mod dropped it. Is this true?
>>
>>121229945
Y'know I like Sengoku Basara and I'm excited to see games like its kind making it into the world of cuhrayzee. But I hate when people saw its evolutionary when compared to something like Dynasty Warriors when we all know it's the same game just with a little style added to the mix. It's like they're Vergil-lite or Vergil is Musou-lite/heavy(?). All the attacks are designed to have large hit boxes which cover both ends of the screen sometimes hitting every single enemy without trying. And just like DW the only enemies that will put up fight are the field generals. To me Sengoku Basara is just a stylish DW game which is also the entire point of Orochi Warriors, just Sengoku Basara has Anime characters and I guess cooler looking moveset.

When placing the game on a higher difficulty enemies don't get smarter they just get cheaper and gimmicky. fodder enemy is the worst thing I hate about all types of DW games. Placing an enemy on the field to get 1 hit does NOT give me the "30sec of fun" game developers aim for. It's dumb and should stop being an enemy design in these games because they're on every single level. It's the same shit every level.
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>>121257552
Did you try reading the thread
>>
>>121258289
No.
Its not hard to answer my question.
>>
>>121259474
ctrl f jetstream, 1 result, theres your answer
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>>121259474
Wow, go back to /v/ man. If it meant something to you, you'd put effort into it.

>>121256189
Love to help you man, but I've never played DMC4/SE. I stick to Godhand, vanquish, bayo, and viewtiful joe.
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>>121257552
He just came in today to say he's still working on it,, but at a slow pace.

>>121258289
>>121259554
>>121259769
Let's try and make people feel welcome alright? Cgg is empty enough as it is.
>>
https://www.youtube.com/watch?v=caXw6x6eYck
>>
>>121260027
Sure, but should we welcome every shitkicker that demands information then bails or should we welcome/foster people like this:
>>121256189
>>
I was playing on Angel Slayer yesterday with Jeanne, since i never completed with her (and with bayonetta i only did with pillow talk, and i plan to change that)

And so, i aks you, Devil May Cry players (i also play dmc, but i'm not good at it yet), how do you guys approach the bloody palace when you plan to go from all the floors and beat it?

Go for the safest and most high damage options, or you guys still plan to do stuff on style.

Also, is there footage of someone doing a no damage run of blood palace on 3 or 4?
>>
>>121259769
>Wow, go back to /v/ man. If it meant something to you, you'd put effort into it.
Im not from /v/, fuck you. You are also right, i would if i had time.
>>
is hope in hell cuhrayzee?
>>
>>121256189 : Hey! Basically you have a few options against Credo that'll give you immediate damage and shield damage without having to wail on him repeatedly. THis is a rather basic straight forward strategy of fighting him
https://youtu.be/yrfG78zX2r0?t=218

As you can see buster will grab him and do a bit of damage + shield damage. The DT BUrst will always stagger him a bit and also damage his shield I believe. Although not showcased in this video, his spears can be grabbed and thrown back with buster.
There are other more advanced strategies you can use, but this should help for now.

>>121260282 : Bloody palace past floor 20 bores the shit out of me, so I've never finished it.
>>
>>121239159
USB has a hand in it too.
But most displays are fine for even fast gaming. Just don't buy a TV, buy a PC monitor or look for TV's that have a game mode.
>>
So I beat God Hand years ago and haven't played it since, I am playing through on Normal and was up to level Die for a bit, but I just got to Devil Hand (first fight) and not only has he beaten me down to level 1 but I can't get him past like half health.

How are you supposed to fight him?
>>
>>121261604

Nani
>>
>>121263739
hit him until he dies

sidestep after a guard break or he'll counter you
if he's dodging your attacks then back away and dodge in return then go on the offensive again
become alexandre
>>
Dude bros, post some webms
>>
>>121269407

I really need a capture card.
>>
>>121269640
Yeah they're sort of expensive if you want to capture HD...
>>
>>121269841

Cost isn't so much an issue I'm just lazy and my desktop is on the other side of my room

I wanted the Elgato HD60 Pro which is an internal capture card for desktop but maybe I'll just get the regular Elgato HD60 which is external and I can just record to a laptop.

I think the only thing it misses out on is not having instant game view but that's a bit of a niche feature and not that important unless you're streaming
>>
>>121270142
Well, whichever one you get, you can just get a long-ass HDMI to cover that distance. A friend of mine streams FG tournaments and he has like 10 meter HDMI cables. So that shouldn't be a problem.

THey really just seem like they shouldn't be as expensive as they are.
>>
>>121270280

$120 for a nice capture card is actually pretty good. I remember shelling out almost 200 for a shitty hauppauge a few years ago when they were kind of the only game in town at a consumer level.
>>
>>121269407
I wouldn't call it progress but it's a webm. Going to make more whenever I break my limit of 10 hits.
>>
>>121271206
I don't know if the anon is here who requested me to find a way to combo off of the jumping downstab, but i've tested it further. It seems that when an enemy is flat on the ground there is no way to combo him back up using the downstab. I've tried buffering a variety of moves from it but neither seems to have an effect. So the trick to any combo is to hit them before they touch the ground, which means you have to buffer any follow up attack during the last frames of the previous one.

I'm currently experimenting with the enemy hop type ability. Hopefully we can find a way to cancel it into something. That would be a biggu facutoru desu
>>
Just buy a dazzle you cheap fucks.
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>>121274749
>you cheap fucks
>buy a dazzle
>>
>>121273553
Yeah I'm here. Sucks that it didn't work. Keep fighting the good fight, i'll get back to the game as soon as I'm done with all this work.

>>121274749
Nigga please.
>>
>>121274831
>>121275793

I dont get it. please explain. Do you know know what the Dazzle recorder is? They're standard definition capture cards and are cheap as fuck.
>>
>>121276369

Telling someone they're a cheap fuck then saying to buy a cheap piece of crap is weird.
>>
>>121276369
What >>121276498 said. If I'm going to buy a capcard I'd rather buy something that captures HD through HDMI/Component, you know?
>>
>>121276498
>cheap piece of crap

If I recall the beginning of the Livestream/playhrough era was all captured on Dazzles. Then if you were a rich kid you got a BlackMagic HD card <= beginning of the HD era. Later the PVR came and you know the rest. So why are you calling it a POS when those same videos are up on Youtube now and are actually watchable?

Look, most of you here are bums who can't even afford DMC4SE for 25USD, so instead you port beg that way you can simply pirate the shit and play it for free.

My Source: The most popular games here are all on PC.
>>
>>121277380
>Look, most of you here are bums who can't even afford DMC4SE for 25USD
Living the cuhrayzee lifestyle man

>>121275793
>Yeah I'm here. Sucks that it didn't work. Keep fighting the good fight, i'll get back to the game as soon as I'm done with all this work.
I did however just do a downstab followed by a enemy hop, it was offscreen so i'm not entirely sure but it seems like something is possible.
>>
>>121277380
>beginning of the Livestream/playhrough era

Might as well be ancient history
>>
>>121277571
>>121277813

My point is CaptureCard have been around for the pass 7 - 10 years. To be dedicated to cuhrayzee and any form of vidya content creation and not own one in the pass few years means you're a fucking bum. Because everyone who wants to create content has one. No excuses.
>>
>>121278238
>>121278238
>To be dedicated to cuhrayzee and any form of vidya content creation and not own one in the pass few years means you're a fucking bum
Yeah, I'm a bum. Just like my nigga Dante.
>>
>>121278238

Wanting a good one and not having one aren't the same thing
>>
>>121278238
You sure make a lot of assumptions.
Anyway, I don't think anyone is making mad dollars from youtube DMC videos (maybe VashTSB made some decent money, but he's done with DMC now), so it's not like spending any kind of money on a bad capture card for 2008 video quality is a smart choice.

So, if we've estabilished that capture cards are a luxury that we indulge in in order to capture gameplay, and not some sort of sound investment into content creation, then wanting to buy something that gives you actual HD quality and lets you play at actual HD quality is a smarter choice.
>>
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>>121278238
>being so new you don't even know about the cuhrayzee bum lifestyle
Get out richfag
>>
>>121278501
So you only eat pizza, fatty.

>>121278515
Hey, remember that Black Friday deals are coming up and last year the ELGato HD Capture Cards went for as low as 75 USD (At least when I got mine from amazon last year). You might want to look into it if you really want a "good" one.
>>
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>>121279330
>So you only eat pizza, fatty.
Of course. Not fat though. I'm just starting to get the body weight chicks dig.
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>>121279330

I already said price isn't the issue
>>
>>121278238
>Have an Avermedia LGP
>Mainly used it to upload smash matches with a few Bayo footage here and there.

I barely use it other than capturing Wii U footage and I don't really have plans on playing anything else other than DMC3 + Styleswitcher or DMC4.
>>
>>121279330
>>121279330
Yeah initial anon said price wasn't the issue. I was the one who said I wished they were cheaper because I'm sure they could be.
>>
>>121278871
Anon, that's not how you say I'm poor.

Step 1: Get a low ranking job like McDonalds!
Step 2: Buy a good capture card

And remember you're already a bum, so it's not like you have any responsibilities so don't try to use that as an excuse. Now was that so hard? Not to mention it's freaking winter and everyone is usually hiring for holidays. You can most likely get something better than McDonaolds, holyshit!
>>121279323
See above tips & hints you poorfags.
>>
>>121279945
Keep waving those 1s around and thinking you can afford your way out of your parent's basement.
>>
>>121279720
OK I miss that. Sorry. Well maybe you can ask for one now. I mean.. Christmas is coming!

>inb4 most recent post gets grilled.
>>
>>121280120
I think you might have taken that in the wrong direction. I'm not poor
>>
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>>121280068
I live in house..... I am the property owner.

that originally wasn't mine. It was given to me after a family member died. The only bills I pay as the monthly shit like water and electric and internet
>>
>>121280521
Yes, you are you bum.
>>
>>121280673

I bet your favorite series is NG
>>
>>121281046
Kek. You know I'm joking right? Just wanted to make sure. Also I hate NG but respect it's finer qualities.
>>
>>121280521
>>121280673
>>121281046
>>121281145
What's wrong with NG? I enjoyed the hell out of Black despite it kicking my ass and never actually making it past normal difficulty. I even had a good time with NG2 even if it didn't have the sorta open-world "shortcuts and farming" fest part I liked about Black.(Taking my revenge on those giant fish until I had enough yellow ninpo for the Unlabored Flawlessness was great, though i still used Kitetsu more because Vampiric attacks are fun)
>>
>>121282165
It's too strict and boring to watch
>>
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>>121257619
basara is normally a button masher but it has room for skill (especially with the tag system). warriors are button mashers through and through

>>121281046
/dmcg/ rearing its head
>>
>>121281046
>>121281145
>>121282562

What the fuck is wrong with this general. When did it become a thing to hate NG and say it's boring

You fucks haven't even played the games and yet take every chance you have to say that you don't like it. Literally nobody fucking cares
>>
>>121285256
on the flip side, there's a lot of people who do the same thing to DMC. why can't we just live in cuhrayzee harmony?
>>
>>121277380
>The most popular games here are all on PC.
I wonder if there's a correlation between people who use 4chan on PCs and the people who want to play PC games. That would just be a massive coincidence, right?
>>
>>121285464
Mostly those are shitposters though

NG already has a niche following in this general, we don't need retarded faggots saying how much they think it sucks because of X or Y arbitrary reasons
>>
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>>121285256
>You fucks haven't even played the games
>>
>>121285256
>>121285674
>Literally nobody fucking cares

It seems like someone does
>>
>>121284868
Technically you could call this place /dmcg/ since it's the majority of the content here.
>>
>>121286124
I don't care about your opinion, but I do care when people go around saying "oh the games are like this so I think they suck". For starters you have only the minimal knowledge on the games, and then you take every chance to express your hatred towards the games for no reason

I hate some games too but I don't spout that shit all the time. It's annoying because it gives other people the wrong impression of the series
>>
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>>121286565

Making a lot of assumptions there budday
>>
>hating games other than mkh, korra, and transformers
>>
>>121286908

I hate this meme, if you're going to shit on any Platinum game why Transformers? Why not one of the 30fps ones?
>>
While some people are hating in some games, there are people digging and discovering cool stuff about said games.

I'm finding a lot of cool material on transformers, i want to get it soon.

But for now, i shall be happy with Bayonetta, DMC3, and W101. (And ragnarok battle offline)
>>
>>121287150
idk dude ask someone that actually hates transformers. it's the only game i've played out of transformers/bayo/w101. i actually liked it, but i know a lot of people here don't.
>>
>>121287403

I like it way more than TW101

I also like it more than Bayo but I will concede that Bayo is a better game.
>>
>>121287282
Someone please post something cool about transformers that will make me want to finish it. because honestly Denjin Makai 2 was more fun than it.
>>
>>121287739
its really not that hard to finish but i wouldn't say its worth it if you couldn't take it already
>>
>>121287739
I still don't get what compels people to even attempt to push Transformers. There's just not much going on with the game to make the combat varied enough to play for a long length of time.
>>
>>121288151
afaik there was only one guy who pushed transformers. the guy who made the current list put it on there because "why not."
>>
>>121288151
Well, the reason why I didn't finish it was because I honestly could not care less if earth gets terraformed or not. The Tranformers universe doesn't pull me in.

Now if the gameplay was more enticing, like if someone found some truly cool shit I'd be more down to play it, but I have seen nothing besides just standard stuff.
"Oh, this cancels into that, MAD TECH" no not really, that's just how it's supposed to be.

>>121288286
Yeah I put it there both as a "why not" and to see if it motivated people to maybe try and find something in it, since it was on the list. But either people didn't try, or they tried and there really was nothing besides the standard and some quirks.
>>
>>121288286
I literally played around with all of the moves to see if I'd find something.
The only thing I found was basic stuff. The game barely has anything.

>>121288456
>"Oh, this cancels into that, MAD TECH"
That's kinda what the fucking pastebin for transformers says. Which reminds me, why is it still in the OP?
>>
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>>121289712
not much of a point in taking it out. is it causing any harm? the guy who made the list released the .psd, just make the next op
>>
>>121289864
> is it causing any harm?
Extra clutter in the OP. That thing seriously needs a better layout of some sort. Specifically due to all of the links.
>>
>>121288456
>>121289712

So, the game has different forms of offset, brings a momentum based mechanic (that isn't that great for what i've seen, but it is there), a lot of different shenanigans with the guns, diverse effects in different weapons to play around. And this is what i learned about the game by just looking up.

What else you need for a game to be "cuhrayzee" ? To be a super unfinished game super glitched that by luck the glitch is something kinda cool?
>>
>>121290347
Transformers simply lacks a diverse moveset.
Take the top games that /cgg/ has and notice how much these games have when it comes to diversity and what you can do with the game.
Transformers barely has any of that. And on top of that, the game is relatively slow paced due to the stop and go nature of followup attacks.
>>
>>121286908
I like those three.
MKH is great for a game made by three guys for the comiket.
Korra is good for a game made in less than a year.
Transformers is by far the best transformers game out there.
>>
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>>121290347
>this is what i learned about the game by just looking up
so you haven't played it?
>diverse effects in different weapons to play around
is it not just normal guns, rockets, hookshot, and the soundblaster?
>to be a super unfinished game
just tell it to me straight, doc
>>
>>121285256
Played original NG, NGblack, NGsigma, and sigma 2. fight me. But again, like I said, I respect it for it's finer qualities.
>>
>>121290928
Elemental effects, also, different effects on weapons, like extra "Knockdown". And i've also seen crowd control stuff that is outside of the normal weapon effects.


No, i haven't played it yet, because i don't have money to buy it.

Isn't the concept of depht, finding stuff that it isn't clear at first, after digging trough different effects and mechanics? "oh, i played this game for 2 hours and i know it doesn't have depht".

I'll tell exactly what i think about the game once i play it, but everyone that is talking to take the game out of the list, isn't showing any decent reason for that besides "it isn't dmc".
>>
>>121291562
>it isn't dmc meme
We aren't saying it's not up to standards with DMC. We are saying it's not up there when it comes to being cuhrayzee because there's fuckall to work with.

Also Elemental effects, extra hitlag/knockdown, crowd control is again, basic ass shit. When you argue about small statistical values in a fucking action game where that doesn't really matter other than damage values, that's not much to talk about. Especially considering that this is /cgg/.
>>
>>121291562
you don't need to buy it to play it friend.

the elemental effects are certainly interesting but in the grand scheme of things don't really matter much. the most depth it gets is the momentum stuff you were actually talking about earlier, i actually find that pretty cool. but overall, the game just feels incredibly limited. its more boring to watch than donguri's "donguri copyright dante combo setup."

as for whether or not it should be on the list: i don't give a shit whether it leaves or stays, the list is useless to me until I finish ninja gaiden, god hand, and RBC. as for new people, there isnt much of a point in looking past the first six games unless you've already played all of them or they're too hard for you.
>>
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>nier
>scalebound

cuhrayzee never die...
>>
>>121292152
Okay, so devil may cry 3 was dumb to have elemental damage? I thought that dmc 4 was dumb for taking it out.

Or how bayonetta handles armor, and how it affects the weapon usage, or the many ways to go around it? was it wrong?

Honestly, i'm more interested in messing around with cool mechanics and concepts that let me go crazy with a game instead of only looking "boohoo, only 2 weapons" mentality that a lot of people have.

>>121292418
I don't have the money to buy the game, or a pc that can handle it.
>>
>>121293319
I never said it was dumb. I said when you argue about it in an action game, there's not much to talk about. Stop putting words in my mouth.
That sort of shit is straightfoward and does not add much variety to gameplay at all.

>"boohoo, only 2 weapons" mentality that a lot of people have.
It's not even weapon mentality. It's the amount of moves a character has and how unique they are. You can have a shitton of weapons with barely anything to work with (take a look at DmC Dante compared to DMC4 Dante.)
>>
>>121293319
(again im the guy who remade the list and who said I want to see something cool out of Transformers)
If or when you get the game, you find something cool in it, I'll be first in line to say "Damn, that's cool".

But really I have seen nothing else but really standard stuff, you know? Even the freeze properties, I know they're in the game, but I haven't seen anyone utilize them in an intesting way so far.

it's like me saying "Trish's second sparda hit turns enemies around" That's fine, but how does it matter if nobody does anything with it? It's not even depth. It's just a thing that happens.
So, until someone takes the "basic" stuff in the game and shows you can do "advanced" stuff by combining it, the game is just... basic. (And yeah, it's still better than MKH or whatever, but... you know.)
>>
>>121293889
Well, i guess you have a point. I'm waiting results on people researching the game since i can't play myself right now.
>>
Well let's get back to what matters: DMC4 (jk jk)

What were Vergil's weird DT gain properties? He had something that gave him full DT or extra DT orbs or something.
>>
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Updated guide a bit again

http://pastebin.com/uQfLr9pt

Also, a while ago someone asked about counter hit when it came to delimbing. While counter hit does exist in the game, I am not entirely too sure about the effect it has on de-limbing rate.
>>
>>121295337
Sheathing his katana gives DT
>>
>>121295337
a charged beowulf punch (forgot what level) will give you a DT orb even when it was Trick-cancelled before hitting anything, I think.
>>
>having trouble with specific part of game
>discover new advanced tech that lets you handle it

Feels good. Now I get to sit down and grind the technique for several hours!

How do you guys handle slow, monotonous tech grinds? Are they fun to you? Do you have some way to cope, like listening to music or talking with friends on voice chat?
>>
The more i play dmc3, the more i like it over dmc4, the mechanics are so fun, and you actually feel the hit on the enemy.

My only problem so far is that i suck at it and i let enemies go to DT mode too much. D=
>>
>>121297138
It wasn't that, it was something glitchy.
>>121297415
Yes, I think that was it.
>>121297502
I personally just continuously suck for hours on end. either doing nothing else, or talking or listening to music.
>>
So when did "muh creativity" become the new /cgg/ meme? The pastebin says literally nothing about it. All it says is that a game has to have:

1. deep combat
2. stylish action
3. challenge
4. gameplay that looks cool when you perform well(style/combat interplay)

A game like NG clearly has all of these things. "muh creativity" is generally something that only DMC excels at due to its emphasis on combos, which provide the ultimate freedom of expression within the genre. But the pastebin doesn't list combos as a specific criteria at all- it just uses it as an example of something that could contribute to a deep combat system. Actually, it's been reiterated multiple times within the general that cuhrayzee does not necessarily mean combos; there are plenty of ways for an action game to be deep. So why is "creativity" and "uniqueness of playstyle" brought up as a crucial factor of cuhrayzee games when in reality it only really has anything to do with DMC?

My personal opinion is that you're all scrubs who started playing cuhrayzee because of combo videos and think that advanced gameplay revolves around whether or not you can make an entertaining video featuring it. It doesn't.

Cuhrayzee is just about playing a game well and thinking, "damn, that was fucking cool." when you pull off something insane. All of the games in the rec image fit this as far as I know.
>>
>>121297502
>cope
I'm the only guy in the universe that doesn't mind grinding and sometimes find it meditative
>listen to music
I just listen to whatever

https://www.youtube.com/watch?v=KjNMdaGcN_I
>>
>>121297502
Grinding is the only way I know how to play videogames now.
>>
Who wants to buy an hd pvr off me
>>
>>121298831
If the possibility to be creative doesn't exist, every clip anyone records will always look the same and the community will stagnate.

If there isn't a room for creativity within the game, "cool things" will only be cool for so long. And this doesn't just go for combos, this goes for everything, wether it's optimal strats, evasion sequences, or whatever you're trying.
So this is why "muh creativity" matters.
At least for me. If you guys are fond of seeing the same shit over and over, then go ahead.
>>
>>121299785
Oh look, you're misinterpreting the genre in exactly the way I was pointing out. Cuhrayzee is not about fucking videos. Videos are secondary, just a cool way to show off your mad skills. Cuhrayzee games aren't meant to be demonstrative exhibitions; the experience is meant for the player, not 100 random spectators on youtube.
>>
>>121297502
Depends. If it's something like timing it can be really annoying to get it right and it requires a good amount of grinding. For finding new tech, it's more into studying how a specific move works and see how it follows up with other moves or even attempt to cancel the animation midway with something and see if it changes the property of the move.

I cope it by listening to music. I have a grinding music playlist that consists of about 90% DnB. It gets you hype.
>>
>>121290928

>tfw no viewtiful bros
>>
>>121300087
Someone link this scrub to the Kamiya image about devising DMC1 after the feeling of being in the arcades, with people oggling your playstyle.

"Being good" at games has always been about being confident in your skills and showing it to other people. Everything you wish to become good at requires outside validation, wether you accept it, or not. Videos are our way of doing that.
>>
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>>121297502
I just keep playing until I grow bored.

>>121297818
My main problem with DMC3 is that I got so used to DMC4's aerial gameplay that I prefer it more than DMC3 + Styleswitcher. It's still fun though.

>>121298831
>My personal opinion is that you're all scrubs who started playing cuhrayzee because of combo videos and think that advanced gameplay revolves around whether or not you can make an entertaining video featuring it. It doesn't.
Actually it does, considering we have tournaments to showcase how entertaining you can be with certain games. Not only that but that's what this general is mainly about. Finding mechanics in video games and showing what said video game can do.
>>
>>121300804
Nope. That's just what DMC is about. Advanced DMC and NG have entirely different mentalities driving them.

When a DMC player starts up the game and starts playing, he's thinking, "what cool new thing can I discover and implement this time?"

When a NG player starts up his game and plays, he thinks, "How can I push my mastery of the game even further, and play even more perfectly?"

Both attitudes and games give way to the exact same play process: discovery, mastery, and finally execution. Cuhrayzee isn't about the endgoal of being "gud", it's about the endless pursuit of skill that keeps you coming back to these games. After all, that's what a deep game is, right? Something that continues to be interesting as you push the system more and more.

None of this inherently has anything to do with videos; videos at a basic level are just a way to share tech and provide proof of skills and strategies. DMC and NG players can both upload videos to show off, but when a DMC player does it, he's trying to wow you with his flashiness, whereas when a NG player does it he's simply trying to impress and show his progress toward mastery.
>>
>>121301095
>I just keep playing until I grow bored.
Took me a while to understand this didn't say "Until I grow a beard"
>>
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>>121294141
>it's like me saying "Trish's second sparda hit turns enemies around"

holy shit it does do that

well, in attempting to make something out of it i got very little since i'm still on keyboard
sometimes if you just stand there you actually phase through the enemy because they get turned around and pushed back into you by the slashes at the same time which is pretty silly but i couldn't figure out anything to do with that

but yeah i guess you can just whiff high voltage point blank or have only the first hit hit 'em if you do that
>>
>>121301595
What is this? Creativity doesn't matter at all apparently, so you better get this shit off of cgg because you're misinterpreting the genre.
Cool shit. I never bothered trying to come up with somethng using it because the opponent has to be standing for it to happen and I'm lazy. But I do think interesting funky stuff like what you showed can be created
>>
>>121301294
>When a DMC player starts up the game and starts playing, he's thinking, "what cool new thing can I discover and implement this time?"
You're wrong, considering that I try to show improvement with every video that I make for DMC4.

>but when a DMC player does it, he's trying to wow you with his flashiness
How do you know that? DMC4 videos both show people being flashy as well as showing off how they have mastered the mechanics within the game.
>>
>>121302197
>>121301294

People play games for different reasons, lads. Playing the impress other people and playing for self-gratification are both fine reasons to get into cuhrayzee and claiming that there's a wrong way to enjoy it is silly.
>>
>>121302434
I'm >>121302197
I'm saying that people have their own reasons as well.
>>
>>121302197
What are you even saying? You basically just said, "you're wrong, because I agree with you!"

Finding cool new things and implementing them is part of the process of becoming good at DMC. Being flashy is the whole point of mastering the game. None of the things I was saying contradict what you are saying.

My point is that this approach to game mastery and cuhrayzee-ness isn't the only ones. There are other ways to think about these games. Improving at Ninja Gaiden isn't necessarily about coming up with cool new combo strings and setups, and improving at DMC certainly isn't about pushing your limits against the enemies; the enemies are too laughable for that. But that's okay, because DMC has its own forms of mastery, just as NG has its own.

The problem is that you're trying to push the mentality and approach of one game onto the others, without trying to understand the inherent appeal and potential of the game in question.

>>121302039
People like this guy are idiots who can't even understand what I'm getting at. Don't be like him. There is more to cuhrayzee than making cool DMC combo videos, but that also doesn't mean that making cool DMC combo videos isn't a worthwhile endeavor as long as it gives you new ways to improve.
>>
>>121302682
>the enemies are too laughable for that
Not DMC3 in DMD.
>>
>>121302954
I disagree, DMC3 DMD enemies aren't that bad compared to the enemies of many other games, even beat-em-ups outside of cuhrayzee. Not to mention that Dante is more than well-equipped enough to absolutely curbstomp them.
>>
>>121302954
Please. Only because they have more health and a HA HA HYPER ARMOR TRIGGER mode it doesn't make them any harder to deal with. Dante (and DMC player characters in general) is also ridiculously overpowered for his enemies when compared to other cuhrayzee characters.
Note that none of this is a negative since it doesn't detract from the main point of the game, which isn't overcoming the challenge enemies pose.
>>
>>121303089
>>121303394

I wouldn't call them laughable though.
They present enough challenge to where the player still has to stay on their toes while fighting against them. It's not like DMC4 where the aggression levels are extremely low even on GMD.
>>
>>121303446
Perhaps that anon chose his wording inappropriately, but surely you can see how they don't compare very well to the levels of challenge posed by NG's or GH's.
>>
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>>121287598

>I like it way more than TW101

I haven't seen such awful taste in a while
>>
Does Guacemelee count as /cgg/?

https://www.youtube.com/watch?v=nVQbAtAQzj8
>>
>>121304398
Nope. Too slow, not a high enough skill ceiling. Beyond clearing the content there is little to master.
>>
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>>121290928
>>
>>121303684

Not him but you're probably at a much higher skill level than you might realize. My skill level is pretty low-average and DMC3 and god hand both just kick my ass even on normal difficulty. I'm sure there's a noticeable difference after a certain point but DMC3 is still a pretty steep challenge for most people.

To be fair, though, most people are pretty shit.

>>121304165

Maybe he's a transformers fan.

I agree with you but W101 is pretty hard to appreciate. It doesn't immediately click like bayonetta or DMC do.
>>
>>121304718
Honestly I just don't like playing TW101, I hate the camera, I hate drawing shit and I hate how there was some half assed new concept or mechanic every level.
>>
>>121304718
When I called the enemies laughable, I was speaking from the standpoint of high level play. To someone who has invested 100s of hours into the game, yes, DMC3's enemies are pretty trivial to simply beat. The same can't be said of other games, though.

Of course DMC3 is a pretty tough game. All the games in this general are fairly hard. I was speaking in a relative sense.
>>
>>121301294
Right, I agree with you on the primary goals of the design of each of these games, even though that's as far as it goes, since you described NG and DMC very binarily.
>videos at a basic level are just a way to (...) provide proof of skills and strategies
This is exactly what I was saying.
>"Being good" at games has always been about being confident in your skills and showing it to other people

But what I am also saying is that "Stylish" or "Optimal" isn't intrinsic to the game and is partially dependent on outside validation.

It's fine if people want to play the games for their self-satisfaction, but to what point can you be satisfied without wondering what other people might find cool in your playstyle? Are you that independent of the rest of the world that you absolutely do not care what everyone else is doing with the game, or thinks of your playstyle within the playerbase?
If this was true, CGG/TST/VST wouldn't exist at all.

I'm assuming you're still "muh creativity" anon.
How can you achieve mastery at any sort of game without creativity?
And if you don't need any creativity to master said game, did it even have any depth at all?
Both qualities (Depth and room for creativity) are symbiotic in videogames, as we on this board tend to look at them.

So yeah, creativity does play a part in classifying these games, and videos are an inseparable part of showcasing said creativity. There's nothing wrong that. As far as I know, this community started with videos and it will end when there are no more videos being created.

If none of this makes any sense, then I'm sorry, either I'm very stupid and wrong, or you are, and we will never agree on which one of us it is.
>>
>>121305031
I guess I'll be more specific then. In the sense of the word creativity you are using, all the cuhrayzee games are creative. Of course exploring depth requires creativity; you can't find ways to improve without solving problems in your playstyle by questioning it and being creative in answering those questions.

When I was speaking about "muh creativity" I was talking about how the DMC-biased players were using it as a way to disparage other games because the players didn't strictly adhere to DMC's sense of creative combo improvisation. They were putting down Ninja Gaiden in particular as being boring because it didn't showcase complex, flashy combos. They were looking down on NG players for not building their advanced play around cool-looking, highly choreographed videos like DMC players do. This is the "creativity" that I was calling out as fraudulent, because it didn't correctly represent the spirit of cuhrayzee and advanced action gameplay in general.
>>
>>121305031
>How can you achieve mastery at any sort of game without creativity?
>And if you don't need any creativity to master said game, did it even have any depth at all?

something something about Blowhard/Donguri
>>
>>121305632
Ok, I completely agree with you then. Ninja Gaiden absolutely fits into every category this genre requires, including the creativity ~I~ was referring to.

If people think stringing a bunch of moves in a sequence is the only definition of creativity, and that's why Ninja Gaiden is boring, then that's their stupidity. I personally adhere to a broader definition.
>>
>>121306353
>people think stringing a bunch of moves in a sequence is the only definition of creativity, and that's why Ninja Gaiden is boring
that argument has never made sense to me, especially since ninja gaiden does let you stunlock enemies in freeform combos
https://youtu.be/yyaV8d-Htds
https://youtu.be/jZ4XxpoAXqU
>>
>thread will die with faggots arguing over semantics
and people say we need to remove more games
>>
>>121310317
lets remove everything other than kritika online
>>
>>121310827
/RejeCGGted/ Roster: Kritika, PSO2, Tales of, Shinobi, DmC
>>
>>121311047

let's talk about okami
>>
I think I should give up on my high-refresh crusade. Although this CRT does have a pretty kickass picture quality, colors etc.

>tfw you bought a dope CRT right before LCD's caught on
>>
>>121310827
>>121311047
>Kritika
at least PSO2 has an excuse of having a fan translation or some shit, wonder why that one asshole is trying to push Kritika when most of us don't even speak Korean and can't play it.
Blade and Soul anon, you're cool though. Still here?
>>
>>121312215
some games just weren't meant to be played beyond 60fps.
>>
>>121312446
Well, while I'd still love to have a 120hz lcd, and will eventually buy one, that is a sad fact.

Part of the reason I've resigned to 60fps is because the only way I can get decently over 60, say 90+, is to run at asstastic resolutions (because of the display limitations, not gpu power). And I can't even tell if it's doing anything for me.
>>
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>tfw you did something cool on accident.
Does this always happen to you guys whenever you're playing your respective games?
>>
>>121313602
I once parried a multi-angelo blast with Real Impact. Don't have it on record, though.
>>
>>121311047
was tales ever actually rejected? im planning to get a capcard on black friday and start writing some stuff on it to post here.
>>
>>121314895

Things don't get actually rejected as much as people just give up on them
>>
>>121313602 : Sorta? I get weird glitches and I'm never recording when they happen. Earlier I charge shot a lunging Chimera Seed, it died (exploded), and I still got hit after it disappeared from the screen.

This game is weird sometimes.

>>121314895 : Hoo boy...
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>>121315242
the fuck u tryna say kid

for real though, don't worry. one of my big plans is to point out the games' flaws and let you guys decide whether the rest of the game's mechanics outweighs the flaws. if it gets heavily rejected, thats fine. im already used to not being able to talk to anyone about tales games mechanics anyway, most people are casual shitters.
>>
>>121315823
which tales? Xillia?
>>
>>121316471
Xillia 2. i could do zestiria right now but that game is bad. i would do vesperia but i lost it in my garage.
>>
>>121299641
Is this the guy who claimed everyone else in the thread was a fucking bum? Had an ulterior motive didnt you?
>>
All this discussion instead of just posting your shit.. I go to bed early for 1 night and this happens. 420 blaze it you homos
>>
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>>121215029
>uncle DanKe drops his mixtape regarding that shit
>>
>>121312263
What's ...cuhrayzee... about BnS?

I've played a lot of TPS action MMOs, and BnS just seemed very similar to Tera. Cooldowns and huge hotkey bars.

The best action MMOs are still PSO2 for style and Vindictus for challenging boss fights.
>>
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>>121317846
I open the video and pause it immediately to share the link on CGG, pic is first thing I see.

https://www.youtube.com/watch?v=VQgdjuj44fE
>>
>>121317936
>thinking that I thought BnS was cuhrayzee
I meant that anon was pretty chill in general
>>
>>121318070
Oh, ok. I really wanted a reason to like the game, because of the art, but eh.
>>
>>121298831
What would you say it's the right amount of depth?
>>
>>121318041
DK THIS MOTHERFUCKING VIDEO. FUCK.

People have such shit taste. I cannot.
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>>121317809

I'm trying to get feedback on the guide so far>>121296660
>>
>>121318332

I can understand liking something shitty that has aspects that appeal to you but DmC is such a bland nothing game. I'd put it a rung below Dante's Inferno
>>
>>121318542
I'd disagree that it's so lowly, as I actually spent more than 60 hours with it (mostly breaking it), but people have no idea what separates DmC from DMC because they're not educated in that which they indulge (games). This sounds elitist as fuck but, they're casual and stupid.
All of my finghting game friends -understand- DMC and why the reboot is bad. This is from knowledge of universal mechanics that good battle systems have, wether they're PvP or otherwise.

But "casuals"... specially stupid casuals (and I really hate to sound this elitist) do not or cannot understand.
They can watch all the GameTheory and ProJarred they want, just so they can pretend to "know game design", but none of those people are actually as intune with game mechanics as we, or fightinggame fans are, so nothing that truly matters in DMC or any other technical game, affects their opinion in any way.

They literally do not, and don't want to understand.
It makes me so mad that the work of teams like Itsuno's is bypassed when NT gets props for doing a cheap knockoff and adding in different assets on top of it.
>>
>>121318419

I will read it later at home when I have time

Believe me when I say I appreciate it. Makes all the NG videos so much more interesting to watch.
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>>121319359
you just hatin on the bloom, gameplay is perfect
jk
>>
>>121319359

>Implying this is elitism and not just fact

The reason why casuals can be so annoying is exactly because they pretend to love knowing what they're talking about

Every casual thinks fighting games are nothing more than combo2win simulators, which says a lot about their pretentious attitude. Makes me irritated every time that discussion happens to me.
>>
>>121319692
casualfag here, then what are fighting games?
The only reason I was never interested in them even though I do enjoy muh DMC is because they look like what would happen if somebody made a combat engine and decided to sell it as a full retail game. That and I hate multiplayer/lack the friends to play with
>>
>>121319359

I don't think DmC is a bad game, I think it's an overwhelmingly mediocre game.

Granted, I might have missed something as I played through it once and felt there's no reason to continue. This was also before DE

It's entirely possible I missed something interesting but even if I thought DmC felt satisfying to play I need more than just mechanics.
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>>121318217
>because of the art
what's wrong with the art in BnS?
>>
>>121319359
>But "casuals"... specially stupid casuals (and I really hate to sound this elitist) do not or cannot understand.
>They can watch all the GameTheory and ProJarred they want, just so they can pretend to "know game design", but none of those people are actually as intune with game mechanics as we, or fightinggame fans are, so nothing that truly matters in DMC or any other technical game, affects their opinion in any way.
This is literally why I started my little website with tech on it. So hopefully at some point, people will look up their favorite game there and think, "damn! That's awesome. Let's try something else." Hopefully looking at games differently in the process. The "public" needs to be informed to help them form a decent opinion.
>>
>>121319692
Sorry, I forgot I was among people who understand my hate for the growing casualization of games.

To me, the perfect point in history that illustrates how much people sucked at videogames nowadays, was fucking Flappy Bird. It's a game where literally all you do is tap once and the same animation plays, and people were raging and memeing over not getting to 10 points.

That being said, my girlfriend casually enjoys games (for the story, art, etc) but she wouldn't try to argue me on mechanics, because she isn't fucking stupid. She concedes that she doesn't know and does not care about it and only cares about the "artistic" side of games. And there is nothing wrong with that.

>>121320057
Fighting games are more about what leads to the combo than the combo itself. There's a constant readjusting and reconsideration of spacing, movement, timing and a mindgame that you're playing on your opponent.

You play DMC, so imagine that Frosts could adjust to your dodge timing and feint on the 3rd time to punish your dodge and take out 50% of your life. Now you're knocked down and the frost has 5 different options he can do to you,a nd you have to defend against them the right way.
Fighting games are amazing. But that's offtopic (don't bother going to FGG, it's a clusterfuck)
>>
>>121318419
pretty good stuff. i wouldn't know of any misinformation since i just started the sigma games. are you the guy that wrote up the NG stuff on the wiki? the first few sections look the exact same.

>>121320420
>dont bother going to fgg
you dont like memes or something??
>>
>>121320420
>(for the story, art, etc)
Why? Story and art are literally the worst part of video games.
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>>121320684
>are you the guy that wrote up the NG stuff on the wiki? the first few sections look the exact same.

Yeah, I took some bits I had already written for the wiki and added them to the guide. Did some corrections specific for NG2 and expanded slightly on some points
>>
>>121320709
I don't know dude, girls whatever.
I disagree. Especially when so many games have shitty gameplay. Like the majority.
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>>121320709
>Story and art are literally the worst part of video games
agree with you on the story. Not so much on the art
>>
>>121320420
>Fighting games are amazing.
I find them horrible nowadays. Especially with the rise of modern game design philosophies where even the casual must have a chance to win, the fighting genre has become more and more focused on offensive play. Comeback supers and low health pools being the least of the problem. Biggest offenders in this are namco fighters. SCV and TTT2 are the most aggressive focused fighters I've played. They punish defensive play, and make it harder by having slow backdash speeds (unless you learn korean backdashing), putting you in a stunned state when you block too much (unless you learn parrying), and having awkward combo strings that are super hard to interrupt and attack in between (unless you memorize them).

I've had this discussion often with /fgg/ and they claim I'm retarded because I should just memorize framedata and exploitable combos. The idea that I as a defensive player am put on an uneven playing field with offensive players unless I learn advanced techniques from the get-go is ridiculous. Even I notice that rushing and pressure is way more rewarding in these games, and footsies become less important as a result, which is what I enjoy the most because that's where the mindfucks, and prediction happens. So I conform myself to an offensive playstyle, just like everyone else online. The result is being stuck in hitting matches where I feel I have no control over the outcome of the match, and I literally feel like I'm in a heated argument with someone who has forfeit all logic because they want to be right so badly.

I love third strike, because every move has to be creative and unpredictable while still not leaving yourself open to attacks. I've never gotten angry at that game. I just took my defeats like a man, because me and my opponent weren't treated like 2 cocks in a hen fight.

Whoops off topic. Anyone have some nice dmc4 webms hohoho
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>>121321175
Kek. Good point


>>121321269
Marie best waifu
>>
Art is just as important in a game as gameplay...

I doubt anyone would like devil may cry, ninja gaiden, bayonetta etc if the everything was just hitboxes coliding.

Story, it depends on the idea of the game.

But gameplay is the most important aspect, for sure.
>>
>>121321807
I honestly have no idea what you're trying to say except that I have a feeling you're bad and need to git gud.
>>
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>>121322408
>I doubt anyone would like devil may cry, ninja gaiden, bayonetta etc if the everything was just hitboxes coliding
I dunno anon. People like Dwarf Fortress and there isn't a whole lot in the art department there.
>>
>>121321807
3s is still one of my favorite games, because of presentation, match pacing and control responsiveness.
I think that FGs have become a lot more forgiving, up to a certain point in your player evolution, and then those same options that made it forgiving, become extremely abusable by good players, thus making new fighting games seem somewhat one-dimensional, but I wouldn't say they're universally bad.

I'll take 2 examples:
The parry in 3s is a simple mechanic that allows players to circumvent chip damage and extremely mitigates the fireball zoning aspect of SF in favor of a more midrange-based match.
At high lvl, you discover the red parry. But all of the different parries you have at your disposal never become opressive or broken. Why? Because 1st, they are entirely based on reaction and prediction, with a risk/reward aspect. And 2nd, they have an execution barrier that facilitates human error. Amazing, -SKILLFULL- situations are created out of this mechanic (more famously, Daigo/Justin, but RX parry exhibitons are beastly)

Inversely, Xfactor in MvC3 (Which i adore in all it's flaws). This is a mechanic that has no execution barrier, is severely unbalanced, and has no negative effects. It is designed either as a cheap "wow moment" generator (it worked) or to help newbies not give up midmatch (it didn't).
But good players take this mechanic and develop the whole metagame around it, and it has always defined the worst of the game. XF3 dark phoenix. XF3 wesker (heh). XF3 Strider. XF3 vergil.

Basically, you can't have a mechanic in the game and expect it to only do 1 thing.

TL;DR: Play any Guilty Gear. It's the best FG.
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>>121321807
>unless you learn korean backdashing
not really much of an excuse unless you're some kind of casual. i understand where you're coming from though, but some of this stuff has been in the genre for years
>samurai showdown v's rage comeback mechanics
>marvel strings
>guard gauge in alpha 3

>>121322408
>art is just as important in a game as gameplay
>but gameplay is the most important aspect, for sure.
???
>>
>>121323052
my bad, i didn't mean "just as important" but "almost as important", =P.
>>
https://youtu.be/vR7ANVr-wQo?t=150
Man that shit at 2:30. I cannot for the life of me do it. I can't even do the easier donguri version.
>>
>>121322448
alright let me give you an example:

Modern fighting games are becoming more offensive focused. They do this with comeback supers, low health pools, and mechanics like slow backdashing, guard break and guard crush systems.
In order for a player to learn to do a combo, they can just mash in a pattern and it'll come out. Because combos have short recovery times even when blocked, and guard break hits force the other player to keep defending, it enforces a system where 1 player is constantly attacking and is free to do so. It is very easy to attack. The defending player however has to carefully anticipate where the attacks in a pre-baked combo are going to hit, which is already harder than attacking, but if he wants to block while carefully analyzing his opponent's attack pattern the guard crush system will initiate because that's what happens when you block too much. This puts him in a stunned state in which the attacking player gets a free combo off. Assuming the defending player can defend against a constant stream of unpredictable attacks that require memorization or experimentation in practice mode to defend against. Not counter attack against, but just defend against. The solution which I eventually learned was to use the parry system, and sidesteps alternatingly with blocking. The parry system is hard to use though and it's parry window is affected by how short you press the block button, making it extremely hard to even use it normally. It also requires you to know which attack is coming. The sidestepping is a 50/50 mechanic if you don't know which attacks are coming. The solution is to practice and memorize everything. Only then you can defend properly and have a fair match with zoning and mindfuckery. Attackers can just mash buttons though and easy, unpredictable combo strings come out.

tl;dr: Attacking doesn't require you to do shit to learn it and is very rewarding. Defending requires hours of memorization and practice, per character.
>>
>>121325227
(im not the guy you're responding to)
These are mostly 3D fighter issues from what I see. You should specify that because a lot of this does not overlap with the vast majority of fighting games nowadays (2.5d)
>>
>>121325227
>modern fighting games
the stuff you complain about mainly applies to tekken/soul calibur only though. are there even any modern 2d fighting games that still have a guard gauge?
>blazblue
doesnt that only apply to shielding? i dont play blazblue.
>>
>>121323052
>not really much of an excuse unless you're some kind of casual. I understand where you're coming from though, but some of this stuff has been in the genre for years
The first time I heard of it I was when learning TTT2. Mind you I'm not the type who enjoys looking up framedata, especially since I can just analyze what is happening in the game myself. I used frame traps long before I even know that they were a thing. I find it boring and lame to look up information. I wanted to create my own style. So I kept myself out of the communities.
What korean backdashing does to the gameplay is locking out a certain style of play unless you know and are able to execute that specific technique.
>>
>>121325540
>are there even any modern 2d fighting games that still have a guard gauge?
I dunno, but compare sf4 to sf3s. I like sf4 but compared to sf4 it was a bitch to learn. So many exploitable attacks. Look at el fuerte's bullshit. Attacks that aren't clear where they are going to hit. Look at how hard it is to learn how to jump over a constant stream of doukens as opposed to using them constantly. Look at that player using Seth vortexing Daigo to death which has to be the biggest outrage to come out of this bullshit.
>>
>>121324786
Guard flying's got to be the most fun thing to do in any game ever.

>>121325227
No, no, and what the fuck? no.

>comeback supers
When you beat up your opponent, and they now have wakeup Ultra/Critical Edge/whatever it's called, that means you suddenly have to play defensively.

The existence of comeback mechanics in the form of Ultras makes the game more defensive.

>low health
Games are slower today than in the past. ST had rounds ending in literally one touch. You cannot say the same for newer (non shit) games today.

>guard break/crush
CvS2 has guard crushes and is practically the ultimate example of a lame-ass, boring game.

While it's literally an anti-defense mechanic, it has nothing to do with a game being offense oriented.

>very easy to attack
The mainstream game, SF4, has short blockstun, and has an incredibly lenient reversal window and DP shortcut. It's incredibly forgiving for the defense compared to, say, ST.

SF4, the newer game, is more defensive than ST, the older game.

You're just throwing out random shit to excuse yourself from getting more serious with fighting games.

>I literally feel like I'm in a heated argument with someone who has forfeit all logic because they want to be right so badly
Funny you should mention that...
>>
>>121325858
Well it's fine if you want to "have your own style" but that's not what competitive fighting games have ever been about. That is secondary at best. FGs are about winning by any means necessary, and generally that implies keeping up with the information on new techniques that are discovered, and executing them.
For marvel3, if you can't plinkdash nowadays, you're as dead as the game is.
In 3s, if you're not Kara grabbing and ShoryuShoryu'ing, you're not playing Ken.

If >>121326091 is still you, then I'm sorry, but I'm going to have to join FGG in disagreeing with you, because i can show you videos of J (MAK) absolutely destroying people in two resets and a stun, just like Seth in earlier SF4s. I can show you zoning players be absolutely MAULED by Cammy in SF4AE'12, having no problems getting past fireballs.
And 3s is a much harder game to learn than 4. Perhaps you just have more competition in 4 to show you that... you're not as good as you thought?
>>
>>121326907
>And 3s is a much harder game to learn than 4. Perhaps you just have more competition in 4 to show you that... you're not as good as you thought?
Well I'm not that good. But the matches I have played in 3s were against players with years of experience. I got destroyed every time. I just didn't feel like it was unfair.

I'm not really a good scrubkiller, if I had to give it a definition.
>>
>>121326091
>thinking hadoken spam is along the same vein as elf cheese and seth vortex in a discussion of the offensive nature of modern fighters
You're clearly not at a level where you can discuss fighting games coherently.
>>
(For everyone who doesn't care about FG's, sorry about the off-topic. But hey, it's better than DED, right?)
>>
>>121327460
No matter if one is basic level and other is pro level an unbalance in offense and defense is wrong for a game like this because people have different types of personalities and are sometimes naturally predisposed towards a certain playstyle.

This is literally all I'm trying to say.
>>
>>121327932
I'm the casual fag that started this shit(I only made that one post) by asking what's the appeal of fighting games/what fighting games are about.
I never asked for this
>>
>>121328083
(again, not him) I disagree. A developer is free to balance a game towards offense or defense (SFV is clearly being created with offensive goals in mind. No wonder, combofiend is the combat advisor on it). You are free to not play that specific game, if you don't like the direction it took.
I stopped playing SF4 because they removed accountability by progressively reducing damage and stun values, to the point where matches take 3-4x as long to end as a 3s match. But that's my personal taste. A lot of people enjoy it.

And people commonly make the mistake of wanting perfect 50-50 balance, when the best fighting games aren't so. Homogenization often equals stagnation of the metagame.

>>121328506
Ah yeah I figured. I replied to you with a small comparison, in case you missed it.
>>
>>121328083
No, you're an idiot.

There are characters that emphasize defensive play, and characters that emphasize offensive play. Pick the defensive character if you want to play defensive.

Dhalsim, Hilda, Nu-13, whatever.

And even if you pick a character made for rushing down and offense, that doesn't mean you have to play offensive.

Justin Wong has played Rufus, quite obviously a rushdown character, with his patented lame-as-fuck style.

Snake Eyez plays Zangief, a grappler that wants to be in your face and mix you up, with an incredibly boring playstyle.

You can use any character and be as lame as you want.

You're literally just being a shitter by spewing whatever nonsense you're trying to say.

I'm mad I'm even still responding to someone obviously shit.
>>
>>121325227

This is going straight onto scrubquotes

I have never seen anyone be this uninformed, generalizing, and bad all at the same time
>>
>>121330765
Thanks guys. I needed this. exciting day for me. No better way to start it than getting shat upon for expressing my opinion. You're a bunch of dicks.
>>
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I have no idea what's going on but I'm assuming someone is extremely wrong in their analysis of modern day fightan games
>>
>>121327932

Funny about fighting games, well seeing the video where the guy compares stuff from DMC3 and how it's similar to certain things from CVS2 (like how Dante apparently also has Roll Cancels and such), there's a bit of an overlap. Not much, but in some instances players can notice those. It's good stuff for me at least.

Minor update on Sengoku 3. Emulating on phone a bit of a shit because of missing HUDs and whatnot (but at least I have a controller hooked up). Don't have time yet to be at least on a proper PC, but from what I can initially gather

>you can freeform a bit with your hand-to-hand and your weapon attacks
>usually your jumping weapon attack can launch
>some combos involve doing a Tekken where you jab their toes while in the air, can be extended with stuff like your running attack or specials
>when you run (forward or back twice), your character does a shoulder tackle. Often useful for stuff like creating openings or continuing juggles
>thrown enemies can hit other characters. in the corner there may be a possibility of a launch but I've yet to explore this further

There may be something (but I'm not too hopeful about it) but I need more time with an actual computer.
>>
>>121328920
You. Misunderstood what I meant by balanced. I meant the game, not individual characters you immense fucking cunt.

>>121330765
You don't even realize that the subject i'm discussing is the communication between players in multiplayer games. But let's just assume I mean something else and start shitposting. I hate people like you the most. You think that when you don't understand what a person is trying to say they are retarded, while it is you my good sir who is in fact retarded. Go suck a gigantic forest of unshaved smegma cocks you niggering piece of shitfucker.

>>121328650
Yes, they are free to do so, but some don't understand how this affects playerbase. Case and point: SCV. No one plays it anymore after 3 months.
>>
>>121331252
just for reference's sake which fightan game were you talking about there? soul cal?
when you don't specify there's a 99% chance people will assume you're talking about street fighter
>>
>>121331386 : Do you have that video? I'd like to know what DMC3 Dante has similar to roll cancels (which is the carrying of invincibility properties of the roll through to other attacks, by cancelling rolls on their very first frame, for those who don't know)

Is sengoku more fun than Denjin Makai 2? All that matters at this point for me.

>>121331257 : Sorta that. Also nice meme bro.

>>121332037
>but some don't understand how this affects playerbase
I think they mostly don't care, for specific games. Soul Calibur was always a game that thrived much more on it's casual sales and "featuring x from x" than actual competitive base. (I think, I have nothing to back this up). 3D fighting game communities are just small because the games have too high of an entry barrier, and past the hype stage, most people who haven't been playing for years can't keep up, and will quit. This will continue until tekken and SC die, and something else comes, with entirely new movesets, to equalize the playing fields.
I don't want to play against a dude who has seen some sort of Jin mixup string for the past 10 years of his life, and will never get hit by it.
Lastly, why do you care if the other dude scrubquotes you? This is 4chan, you are anonymous.

HEY GUYS, HOW ABOUT THEM CRAZIES THOUGH?
>>
>>121332730

I want to try Denjin Makai 2 for myself too to find out before I can say which one is much more fun, so I can't say yet. It is pretty fun for a beat-em-up and I should have tried it back in the day.

Also, unfortunately I can't fucking find the video comparing CVS2 and DMC3. From what I can recall, it has some dumb stuff like certain moves being uh

>Hyper Fist - Joe's TNT Punch
>Hammer - Sakura's air hammer
>Those delayed lightning kicks - Chun's
>Meteor/Zodiac being compared to Ryo's Ko'ou-Ken
>Real Impact - Shin Shoryuken
>Aforementioned Roll Cancelling
>Perfect RG being pretty much Just Defense

While some of them seem weird at some points, it was pretty interesting at the time. It was Itsuno's team who also did CVS2 after all IIRC
>>
>>121313602
Yeah, it's a curse for me because it happens when I'm not recording.

After numerous occasions I made sure to record everything I do. Then from the long session I cut the video into parts and keep them as Webm's. With it I try to replicate the trick again and inspect why it works.

But as I said, the cool things only happen when I'm not recording. That or an enemy hits you after you find something like a followup from what you were practicing and can't replicate the situation again without grinding hard.
>>
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>>121332037

>Go suck a gigantic forest of unshaved smegma cocks you niggering piece of shitfucker.

I've never seen someone so mad over a reply to a post that has nothing to directly do with the supposed "subject matter"

Stay mad
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>>121327460
>Getting zoned is "spam"
I have no words.

Back on topic of Curazy, I found a cute infinite in Devastation without using Bee. Still trying to figure how how exactly one is going to go about with super long combos and cancels.

On that note, apparently there is a few unmarked attacks that only come out on very particular circumstances. That or roll canceling may fuck with animations.
>>
>>121325227

>They do this with comeback supers, low health pools, and mechanics like slow backdashing, guard break and guard crush systems.

Stopped reading right there

Confirmed for not playing any fighting game from two generations ago minimum
>>
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I just played through Easy, Normal, and Hard of this.

The last 2 bosses were shitcocks. The second to last one esp. fucked me up.
I suck dick at the parry system.
Cheesed out the final boss by outranging/kiting it while spamming level 2 super.
That cheese strat didn't really work for 2nd-to-last, because her hurtbox is so small that she barely takes any damage. It was a fucking nightmare until I got the pattern down, and of course she changes her pattern at low HP. I think I spent more time on this boss than the rest of the entire playthrough.

Some of the upgrades are pretty awful to the point that I wish I didn't purchase some of them - I wish there were more. Costumes for 100k when there isn't an obvious way to grind feels a little dumb.

Crazy isn't really my genre, but this game was really fun.
The worst part was the camera control. It's very hard to select and attack exactly where you want when dealing with many enemies, since there seems to be an internal "lock on" system.

Game is very short. Storyline is almost nonexistant. Replay value is meh~. Enemies have more health, attack more often, and spawn in different pack sizes and configurations as you increase the difficulty.

Higher difficulties definitely suffer from the "damage sponge" effect, as unless I'm missing some obvious mechanic, you have to use the same combo repeatedly to take out single enemies.

7/10, would recommend a playthrough for crazy fans.
>>
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>>121337930
Also of note apparently you can parry environmental damage without breaking an animation.

Man, this game has potential but is held back crazy hard. It's so limiting in areas blocking any further depth to be possibly found. Feels bad man.
>>
>>121338357
>shit at Royal Guard in DMC3,4
>shit at counter/parry in MKH
>shit(improving though) at counter hits in God Hand
at least I have VJ and MGR
>>
>>121339596

Virgil 2 is great to learn RG on

If you don't struggle with Revengeance mode you should be able to learn RG
>>
>>121339743
I play MGR using M+K, the camera is shit as it is with gamepad, M+K alleviates that issue somewhat. I have yet to do revengeance mode.
>>
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>>121340170
>M+K
>>
>>121318419
>fw no 360
>>
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You guys got any tips on getting inputs faster?
>>
I wonder what Trish will turn into as a Devil Arm. A Keyboard?
>>
>>121344362
Not much other than practicing what you're trying to accomplish. That and pushing your fingers beyond your normal speed.
>>
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Are there any videos or webms of good Lady players?

I've looked all over youtube and almost everyone is shit. The only good person I've seen is XLHGladiator.
>>
>>121346152
HuangRSFly
>>
>>121346152
>XLHGladiator
>good with Lady
He's not that good.

Also what >>121346152 said.
There's also sakaki too.

https://www.youtube.com/watch?v=DbfWY-3EKoE
https://www.youtube.com/watch?v=Z4_kYhWjl9w
>>
>>121346308
he's not that good, but yeah he's the only guy I know because I've been following him for years for his bayonetta vids
>>
>>121346420
You're missing out.
There are tons of players that are really good at DMC4 that you should check out. Not many for Lady or Trish since they are limited though.

list of names:
Sakaki
Huangrsfly
Donguri
DelusionaryKiller
Zexnus
ChaserTech
iceTATcream
2bepower (livestreams only)


There are others but I forgot them as of now.
>>
>>121346636
cool channels, I want to focus mainly on lady first though because she seems easier
>>
>>121284868
>basara is normally a button masher but it has room for skill (especially with the tag system).

You DO know that Basara's tag system is the same as Orochi Warrior's tag system minus one character right? I would not use that as a PRO in this debate of weather or not Basara is challenging (which it isn't). As I said, SB is DW with anime characters and a OW tag system. It's basically OW: Cool Edgy Anime Character Edition. The A.I. is fucking fodder and the field generals focus on gimmicks at higher difficulty, just like Warrior games. Literally the only difference is the anime theme and that's it.
>>
>>121347754
I'd suggest starting with Nero then. Lady's easy to play normally, sure. But actually styling with her is quite difficult because her options are so limited.
>>
>>121348308
hmmm...Interesting, ya got any WebMs? Since, if what I am interpreting is correct, Orochi Warriors is better than Sengoku Basara
>>
>>121348561
I wouldn't call it better because its the same shit which is the funny part. The only argument is preference ala Anime Edgy Swordman and Sengoku having less tag options than Orochi Warriors.
>>
see gee gee I woke up then I saw a lot of shitposting by some sore scrub about fightan games and I've gotta tell you I was worried for a sec there you would actually NOT call him out on his outstanding bullshit
Thanks for proving there's some decency left!
when the fuck are we gonna have a jojo cuhrayzee anyway
>>
>>121349728
once Capcom pulls their collective thumb out of their asses and makes a game around Nero and his daddy stand.
>>
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>>121346152 : I play lady, almost none of my shit is on youtube since the very first video I made.
>>
>>121349728
What is this comment? Like what is the point of your comment? To try and piss that guy off again? Seriously, one such a discussion is enough. Pouring oil on the fire makes you just as retarded as him.
>>
VST7 when
>>
>>121354406
It was already announced. You have until new years/christmas to enter.
>>
>>121337930
>I have no reading comprehension.
>>
>>121352108
The point of my post was expressing approval at the way seegeegee handled conflict.
>>
>>121354886
Not at 3 in the morning I don't.
>>
>>121348308
unless they changed it in orochi 3, the tag system is definitely not the same as in basara. when you tag out in orochi 1/2 while performing an attack, you switch characters when the attack is over. when you tag out while performing an attack in basara, the previous character continues their attack and the next character comes in. not just the tag system, but basara also has universal cancels instead of locking it to "speed" or "technique" type characters. also all characters in warriors are essentially the same (c2 is launcher, c3 is stun, etc) whereas basara's style of movesets makes every character different.
>>
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Bump.
>>
>>121368278
HAHAHAHAHA I still can't believe this shitty ass game is consider "cuhrayzee".

Doesn't even have one video to support it ayyyy

Ask people to show the game off in its cuhrayzee form and they all have excuses ayyy

A pastebin with fake tech or shitty tech is why its cuhrayzee


THis game is literally shit. Everything you see in this one webm is Transformers. There's nothing else. Do you hear me, nothing else! I'm tired of seeing people make excuses and hope that we just somehow forget Transformers exist. NO that game is shit as a cuhrayzee game. It's doesn't understand the full concept of cuhrayzee. It's not trying to be cuhrayze, it's being Transformers.
>>
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>>121369467
You think we don't know that?

Fuck only reason why I'm even playing it is because I no longer have my copy of Bayonetta on 360, and slim hopes that there is something more to the damn game.

However, just because it's simple doesn't mean it's shit. Worst comes to worst it can serve as an entry point if little else.
>>
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>>121369687
And yet shit like >>121311047 with some fucking interesting tech that get thrown out into the trash faster than lightning can strike.

Whoever is responsible for this need to be punished you fucking american robot platinum game dick sucking fanboy. I will end you with my own hands.
>>
>>121369467
>>121370667
is that you, kritika dude?
>>
>>121345392
My waifu
>>
>>121370960
It doesn't matter who I am. What matters now is that we join forces and take down the patriots of /cgg/. I will not sit back and watch the /cgg/ way continue to be corrupted from behind the scenes. This isn't the /cgg/ way and you KNOW it so let's do something about it just like how you did with those other games.

I will not stop until the complete annihilation of Transformers has finished. How dare you run someone away who tries to stick by the rules and then accept this piece of shit, you bastard.
>>
>>121372575
i'll take that as a yes
>>
>>121372687
And I'll take this as you being the guy who believes Transformer is cuhrayzee but has nothing to back it up.

Go ahead show me what you have on Transformers. Oh what's that, you have nothing? Just like everyone else. I demand we have a meeting at the /cgg/ round table on the topic of Transformer cuhrayzee at once.
>>
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>>121373289
easy there buddy i don't like transformers either but its not hurting anyone except you
>>
>>121373289

Get off /cgg/ Itagaki
>>
>>121373392
>its not hurting anyone except you

So this it. Fuck the rules in place, rules CAN and SHALL be broken then? Then quit this fucking DMC God Complex shit and turn this thread into a fucking action game thread. If not, then we shall abide by the rules of /cgg/ and I demand we have a meeting right now. I will not sit and take the blind eye on this, because I believe in the /cgg/ way and will stand by it until we change the rules.
>>
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>>121373971

I honestly can't tell if you're joking around or actually super mad
>>
>>121373667
>Get off /cgg/ Itagaki
Why is it that when I bring something to the table with good reason these are the replies I get? Where the hell are the REAL players? The people who play and know what cuhrayzee action games are all about.

Are we, the /ccg/, just going to turn a blind eye? Is this really what /cgg/ has become? Transformer is not a good cuhrayzee game. Remove it or allow other not cuhrayzee games onto the list.
>>
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>anno domini 2015
>replying to bait
>>
>>121374396
we were on page 10, he was our saviour
>>
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>>121374396

I really can't help it
>>
>>121374396
I'm bad at replying to bait. I'll go die a lot on Ninja Gaiden now.
>>
>>121374396
>bait

With me bringing up a shitty game like Transformer which ZERO I REPEAT ZERO.


LET ME SAY IT ONE MORE TIME IN CASE YOU DIDN'T HEAR IT.....

ZERO

0 X 0 = 0

1 - 1 = 0

0 + 0 = ???

GREAT KINDERGARTEN MATH SKILLS MATE


It has zero gameplay to represent it as cuhrayzee.


Therefore, I demand we have a meeting at the round table.
>>
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I'm glad the only way someone can defend Transformers is with words and not actual gameplay. I have all the evidence I need to get it taken down. Muahaha your american robots will soon be nothing more, mawhaha.
>>
>>121374952
>>121376763

This is why nobody likes ninja gaiden players
>>
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>>121376939
>>
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>>121377039

I'LL DO WHAT I WANT
>>
>>121376939
No what this is is someone bringing up a flaw in our system and trying to restore order but people like you continue to turn a blind eye. BUT WHEN TALES GAMES AND THOSE OTHER GAMES ARE MENTION...


"NOT CUHRAYZEE, GET THE FUCK OTHER HERE YOU SCUM AND TAKE YOUR SHITTY GAME WITH YOU!!!" - /cgg/


When Transformer is brought

"HURR DURR LETS MORE ON TO A DIFFERENT TOPIC" -/cgg/
>>
>>121377267
just make a kritika general dude
>>
>>121377267
NG is more of speedrunning game than cuhrazy desu
>>
>>121377386
>Kritika

Why do you think I'm that guy? Why are you talkign about Kritika?

BUT MOST IMPORTANTLY... WHY IN THE ACTUAL FUCK...HOLYSHIT.. JUST.. HOLY FUCKING SHIT!!!! WHY THE FUCK ARE YOU TURNING A BLIND EYE TO SHITTY TRANSFORMERS!!??

STOP IGNORING THAT SHIT!

This is about Transformers, not some Korean MMO you fucking turd.
>>
>>121377819
oh sorry you just remind me of him (that's not a good thing btw)
>>
>>121377819
just make a ninja gaiden general senpai
>>
>>121377932
Good now that that's out the way, let's get to it.

So what's your opinion on Transformer, and full explanation please! Love you long time, anonchan xD
>>
>>121378137
its alright
>>
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>>121380165
>its alright
>>
>>121378137
More cuhrazy than anything Itagaki was involved in
>>
>>121380563
>So he's not Korean guys, HE MUST BE THE NG GUY!

If I recall NG is already on the list so what the fuck is this NG shit you're going on about?
>>
>>121381016
>he cares about the list

epeic mem
>>
>>121381016
shitposting, at least the other guy is entertaining
>>
>>121381453
>shitposting

No you're the one shitposting. I'm got everything I need to shit on Transformer and notice how no one has come to defend it yet. Notice how everyone who replies (including you) to me doesn't even mention Transformers. S who's the real shitposter here, you or me?

Show me some cuhrayzee Transformers or shut the fuck up.
>>
>>121381895
Can you just get a trip already holy shit
>>
I thought this was a place to share tech and thoughts, not about arguing why your favorite game isn't on the list or why a game you don't like is in it...
>>
>>121356026
Excuse the more serious nature of my post but I feel this is important to discuss. Bum-posting will resume shortly.

The way "seegeegee" handled conflict in this case was mediocre. One party was left unsatisfied, the information exchange was ineffective, and the atmosphere was affected, negatively. Your approval doesn't mean much when the results don't bring a discussion to an outcome that is beneficial to both parties. In this case the outcome wasn't beneficial to either parties.

That said a few anons handled things nicely, but they weren't the posts that called scrub anon out on his bullshit. It were the posts that disagreed while pointing out his logical fallacies in a constructive manner. Let that be the standard for such situations in the future. We don't need shitposting, or shitpost feeders adding fuel to the fire by making snark remarks. if we want to restore cgg to a decent amount of posters with friendly discussion and constructive exchange of information it's important to make people feel welcome, and not tell them they're retarded over something as trivial as a disagreement over off-topics.

I'd seriously like to see cgg become bigger. Not only to have more informed people to talk to, but also to nurture the genre of games I care about the most. Hopefully you can see what I mean by this.
>>
>>121381895

Question. What rating would you give transformers using this system: >>121175526 ?
>>
>>121381895
no I said you were the entertaining guy
>>
>>121382114
get a trip for what!? FUCKING DICUSS TRANSFORMER YOU ASSHOLE AND THEN WE CAN MOVE ON. ARE YOU REALLY THIS FUCKING STUPID? THIS FUCKING RETARDED?


>>121382790
You want me to grade Transformer? No I want you to grade Transformer and show me some got damn proof to back up its strong points. That's what I've been arguing this entire time. I don't need to defend it, grade it. You should already know how I feel about Transformers by now. And that doesn't mean I'm not willing to accept your offer, it's just that what you are asking for is the same thing I've been asking for this entire time and yet no one has stepped up.
>>
>>121382646
I want to agree on your take on things but I can't stop staring at the "emporer" in your picture.
Then again when I really look at your take on things I believe you're in fact trying to harness the way seegeegee behaves or reacts to make it more suitable for your goals. Not that I think your stated goal of wanting to make seegeegee larger is wrong, but if it requires self-policing to the point people can't tell someone who's obviously talking out of his ass he's full of shit, then I think that's not an acceptable sacrifice.

I think sometimes people want to be serious and sometimes they don't, and I believe you greatly overthink the impact of calling someone a faggot or the need for anyone to artificially "help" the thread grow.
>>
>>121383705
>You want me to grade Transformer? No I want you to grade Transformer and show me some got damn proof to back up its strong points. That's what I've been arguing this entire time. I don't need to defend it, grade it. You should already know how I feel about Transformers by now. And that doesn't mean I'm not willing to accept your offer, it's just that what you are asking for is the same thing I've been asking for this entire time and yet no one has stepped up.
I haven't played it more than an hour or 2, so my opinion on this matter is not relevant. But I'd say aBcD which would be 6/10 points total. Do you agree with that asessment?
>>
>>121383705
Get a trip so I can filter you

Maybe "Broken English Shitposter#notitagaki"
>>
I like fighting game guy more
>>
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>>121383962
Darth vader actually says that in the original trilogy

I don't think it requires self-policing that much. If the atmosphere here is friendly, constructive and aimed at efficient exchange of information, that will become the natural form of discussion when /cgg/ does get bigger.

Also I understand that you feel it is important to call people out on their bullshit, but wouldn't it be better to get something constructive out of situations like this? The end result would be a mutual understanding of eachother's opinions, which benefits both parties, as the exchange of information is where it's at, and not if someone is right or not. There are probably people thinking that they sure told that scrub that he's wrong. But in this case both parties didn't achieve the best possible outcome. I'm saying this all because I find it very easy converse with angry people and extract the opinion out of their bullshit. Maybe I'm being too optimistic when assuming others can, or feel like doing the same.
>>
>>121386237
>Darth vader actually says that in the original trilogy
I misunderstood. You mean it's spelled wrong. I think it's done on purpose to mimic his accent while saying it.
>>
>>121384327
I'm sorry but I wont agree with anything until I see something to go along with your assessment. That has been my argument this entire time. Lot's things have been said about how great this and that is in Transformers mechanics but no one has yet to show footage of anything. Therefore I cannot believe anything anyone says unless there's something visual to back it up. That's the problem, lot's of stuff written down on paper but no footage. In that case I could create a detailed explanation on any game and make it sound really cuhrayzee and it would get accepted by all.


I'd also like to take the time out to thank you for being the only anon here to actually try and discuss Transformers with me unlike this guy >>121384737 whose only purpose for being in /cgg/ is to tell people to get a trip and critique ones grammar, bringing no gameplay discussion into any of his post. A literal shit post just like the others.
>>
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this is some next gen level autism
>>
>>121386237

I'd take Donte over fat girl Dante
>>
>>121386647
To be fair, you came into the thread like an idiot demanding people to cater to your needs.
>>
>>121386647
no one except the guy who made the transformers pastebin has said anything in transformers is good
>>
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>>121386647

There's actually been plenty of footage, nobody is here to spoonfeed you and nobody has to prove anything to you.

Do you own homework
>>
>>121386752
If I...
>>121386752
>came into the thread like an idiot demanding people to cater to your needs.

for anything DMC I'd get great customer service with fast shipping delivery on all DMC products. But let's use this as a reason to not give me piss poor quality on anything Transformers related.
>>
>>121387174

Not if you were allcaps posting PROVE TO ME DMC ISN'T SHIT I KNOW IT'S SHIT NOBODY WILL PROVE TO ME IT'S NOT SHIT I DEMAND A COUNCIL MEETING
>>
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>>121386973
OK so... I have just been mindfuck by this post.

Can anything explain what the hell this guy is talking about?
>>
>>121387174
You came here, and I quote:
"I will not stop until the complete annihilation of Transformers has finished. How dare you run someone away who tries to stick by the rules and then accept this piece of shit, you bastard."

No one will take you seriously if you come here guns ablazin' about how Transformers is shit when no one really thinks it's /cgg/ approved.

>>121386973
Not him but there's not much footage of Transformers that show off anything substantial.
>>
>>121387863
>Not him but there's not much footage of Transformers that show off anything substantial.

There's better footage of Transformers than there is of several games on the super duper all important sent by god biblical text of "recommended games"

Every autistic fuck who cares what goes on "the list" is cancer and will be the death of cgg
>>
>>121387174
>>121167550
>CUHRAYZEE THREAD FAQ
>http://pastebin.com/XFGyzhzB

> I THINK A GAME DISCUSSED HERE ISN'T CUHRAYZEE. WHAT SHOULD I DO?

> You may have to bite your tongue on that one. Games discussed in the thread and especially those in the recommended image are well liked, have a dedicated and helpful fanbase and firmly have a home in the thread. It is extremely unlikely that your feedback will change its position in the thread.
>>
>>121388060
We have good discussions about Oneechan, arcade beat em ups, pantsu and just about everything else and that's just the last couple days. It's not about the game it's about not being a raging autistic who keeps screaming TRANSFORMAR PROVE TO ME
>>
>>121386647
I know I'm the only one engaging you normally, but like I said my experience with the game is limited, so I don't think I can provide the answers you're looking for.

I can however put some research time into playing the game, but to be honest, I don't feel like playing it at all. I might take a look at it later. int and discuss things at length.
>>
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>>121388060
Forgive me wise fathers /cgg/ for I have step out of my bounds.If it marked into the rules then I shall let my guard down return to my rightful place for I am bounded by these rules created by the /cgg/ fathers.

Transformers, a game marked in our history, is cuhrayzee. It has a lot of interesting things created by the great Platinum Games. A Company which we hold dear in these tough times.

Followers of the /cgg/ please forgive me.
>>
>>121389440

Make some webms nerd
>>
>>121389573
of?

If you didn't quite understand I'm the guy who was against Tranformers. I was lost, I forgot some key things to the rules of /cgg/ and one of our fathers has reminded me of them and where I belong. I am bounded by the /cgg/ way and therefore have no right to attack Transformers.
>>
>>121389440
okay dude

to get back onto a better topic:
is there any way to practice attacking out of a enemy step? i've got the hang of the timing to jump cancel out of an attack, but i'm terribly slow with attacking after. should I just learn to move my thumb faster?
>>
>>121390036
>of?

Whatever you're playing
>>
>>121390610
I'm just playing DMC4 like everyone else. There's no need to see any of my gameplay. it's just the same stuff everyone has been doing.
>>
>>121391062
>it's just the same stuff everyone has been doing.
Almost every DMC4 player has a pretty distinct style. Similar but they still have certain quirks that make up their gameplay.
>>
>>121391283
I meant that my DMC gameplay is nothing next level. I just watch and copy stuff hence the same stuff as everyone else.
>>
Get ready, soon (like, in years, because i suck, but it'll be soon), you guys will see the most impressive, unique and fast w101 gameplay out there, i shall uncover this game secrets, and prove that 101(more like 115 or something like that) is better than 1 to make cuhhraayzeee
>>
>>121318310
Anything that can support over 200 hours of play without skill capping. If after 200 hours there are still things for you to master, challenges for you to overcome and ways to push the game further, the game is probably deep enough to be cuhrayzee.
>>
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You know, usually I stay out of silly arguments like this but I have no idea what the Transformers thing has to do with Ninja Gaiden

I've seen a lot of hateful comments towards it lately for no apparent reason. If it really grinds everone's ears that much I can stop with the guide and work on it someplace else
>>
>>121392162
Please continue your work, anon. I'm looking forward to it.
>>
>>121392162
nah its just one dude, keep at it my man
>>
>>121391549

As someone who doesn't really care for TW101 I'm totally up for seeing someone bust that game open.
>>
>>121392350
Someone already did though.

https://www.youtube.com/watch?v=TqRqHM7RhyU
>>
>>121392162
some anon was playing guessing games. He first assumed it was the kritika guy then assumed it was the NG guy and proceeded to shit on ninja gaiden for reason I don't quite understand.
>>
>>121392350
There are excellent w101 players, and i want to be excellent too, but my natural skill at cuhrayzee isn't good enough where i can just get everything and be good at the game, but since i already have tons of hours and i love the game as much as i love bayonetta, i plan to get super good at it.
>>
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Am I doing anything particularly wrong?

Not stuck or anything, just curious if I'm fucking up in some way.
>>
>>121392504
Yeah I dunno man, something about the bird's eye view camera, the quasi-tilt shift effect and the zooming in and out just really puts me off to TW101.

I know that the camera isn't actually that far away if you consider the 101 as a single character but it just looks and feels weird to me.

If they made a sequel or spin-off where you had direct control over one character at a time and character switching like Oneechanbara and then unite attacks that were like like Wicked Weaves I'd probably enjoy it much more.
>>
>>121392162
I have no idea what's going on but it's just one guy shitting on NG so just ignore him.
>>
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>>121393934
>but it's just one guy shitting on NG

It isn't but feel free to ignore anyway
>>
>>121394057
fuck off retard
>>
>>121394057
it really is just one guy.
>>
>>121394363
Hey man whatever makes you feel better
>>
>>121393516
You're never doing anything wrong anon. Making your own technique setups is one of the charms of the game.
>>
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yo does anyone know if DMC4 SE, the physical japanese edition for PS4, has english subs?
>>
>>121394057
I found the one guy
>>
>>121394752
>never doing anything wrong
unless you have a combo filled with nothing but launcher/tripper/Guard Breakers
>>
>>121395305
It does
>>
>>121199606
>>121199806
>>121200450
Should we make a /cgg/ Discord server?
>>
>>121399019
thanks
>>
>>121399187
Only if you want to circle jerk with like 2 other people
>>
>>121399187
No
>>
>>121399283
honestly it'd be just 1 other person since /cgg/ is literally just me and you
>>
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>>121400310

What kind of abstract form of hell I've found myself in
>>
>>121212681
I wanna get good at NGB since it's my favourite crazy game
>>
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>>
>>121392162
dont leave senpai. you're the only reason i come here
>>
>>121401056
what game is this
>>
>>121393516
>No YMK anywhere
Other than that great taste in moves, but doesn't the mach speed jab fuck you over more often than not?
>>
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>>121148032
>UC2
>You're a-ok with me anon.

Forgot to post.
>>
>>121399187
go ahead
>>
In terms of videogames who is Lady Dante, Nero and Vergil?
>>
What is the longest you've ever been stuck on a boss?

I've been playing one in a non-cuhrayzee game for about 45 minutes and still haven't reached the final phase even once...
>>
>>121405108

The first time I played DMC3 I was stuck on final Vergil for three days.

Eventually I caved and used healing items and I'm still ashamed of it. A three day build up and I blue balled myself.
>>
>>121404930
dante: probably some obscure japanese shit, maybe yuzuriha from UNIEL??
vergil: satsuki from KLK would have been almost perfect but

>>121405108
drakengard 3
>>
>>121405108

I'm not sure, I definitely remember being stuck at times but no specific boss springs to mind. Maybe Cerebus in DMC3 (pre-SE) because I wasn't used to that kind of thing
>>
>>121405108
I'm having a lot of trougle with dante must die bosses on DMC3, i think i spent 30+ minutes on cerberus with Vergil, i suck so much at dmc 3. D=

But i probably got stuck more on Rodin, in bayonetta, the first time.

I also got some problems with Armstrong in MGR, both with Raiden, and Sam, because i've been playing without nanopastes.
>>
>>121405108
Stuck on cerberus for two days until i grinded enough to upgrade E&I. It was both my first crazy game and the original release, so it wasn't all me being a shit
>>
>>121405401
>dante
>yuzuriha

Huh? Not that chick from WET? Yururiha seems more fitting for Vergil. Satsuki is from anime so......

What about nero?
>>
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>>121405841
i was thinking of DMC4 dante specifically, yuzuriha fits the personality. WET lady seems more like DMC1 dante. idk nero, i feel like animes are probably better for him considering how many times he screams.
>>
>>121315823
>im already used to not being able to talk to anyone about tales games mechanics anyway

I'd be down for that actually, since I've been getting back into Tales myself recently.

Also Tales stuff hasn't ever really been straight up rejected afaik. It's just that the only people to ever bring up the games in the past would just shit on other games and never actually discuss Tales stuff.

Those idiots haven't shown up in a while, so for once it might be possible to actually discuss the content of the game.
>>
>>121406375
coolio. what game you getting back into? please dont say zestiria
>>
>>121406375
>Also Tales stuff hasn't ever really been straight up rejected afaik
Actually it has. By people who actually played the game.
>>
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>>121406148
Hmm, as it stands:

Dante: Yuzuriha/WET chick
Vergil: Selvaria?
Nero: Still searching

I'll have to look much deeper for Lady Nero

how about Selvaria
>>
>>121390262
Slide your thumb from jump to attack, or tap them close to one another, if sliding isn't an option.
>>
>>121407852
>>121406148
>WET Lady
>DMC1 Dante
If the WET I am thinking and what you are saying is the same, heavily disagreee. I think she was closer to Donte
>>
>>121407852
yeah selvaria could work for female vergil, she even looks like him.

>>121408636
maybe you're right, i haven't played the game in ages
>>
>>121399187
it already exists, I'm in it, but it's pretty dead.
>>
>>121403529
>doesn't the mach speed jab fuck you over more often than not?
Why would it fuck him over?
>>
>>121406490
Xillia 2 since it's all I have for now, but I'm planning to get Hearts R soon.
>>121406494
>Actually it has. By people who actually played the game.

When did this happen, and which game was it? If it's Zestiria then I already know it's shit and couldn't care less about it.

People have posted webms of Vesperia whenever one of the aforementioned shitters shows up, but again that never led to any actual discussion of mechanics.

For Xillia 2 the only guy I ever saw say anything just mentioned that the first play through is straight up RPG slog and you kinda have to wait til postgame/NG+ to start doing the really cool shit.

I don't recall seeing Hearts R or Innocence R brought up here even once .
.
>>
>>121411851
It has some end lag at the end of the move; if you're on level die, enemies will most likely block/counter mid-move.
>>
>>121411851
Hard to cancel and easy to get guarded
>>
Now that I think about it even Lightning (Dissida) would fit Dante. The shit she says to a lot of the cast is pretty cocky. she even treats characters like cloud similar to how Dante treats Nero.
>>
>>121411943
>For Xillia 2 the only guy I ever saw say anything just mentioned that the first play through is straight up RPG slog and you kinda have to wait til postgame/NG+ to start doing the really cool shit.
that was actually me, and I still stand by it

>>121413024
she seems more like post resident evil 2's Leon than Dante
>>
>>121414040
>she seems more like post resident evil 2's Leon than Dante

Whoa dude, you're right! Damn, haha, I never thought of her as Leon until now that you've said it.

still no Lady Nero. This is hard.
>>
>>121414437
There aren't many female characters that scream another character's name in vidya? Either that or have a deformed arm.
>>
>>121414040

RE4/6 Leon is like the Uncle Blue Oni version of Dante's Uncle Red Oni
>>
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where is the onechanbara bro?
>>
>>121415331
i think there's 2? plus one guy who said he was buying a ps4
>>
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>>121415331
I miss my onechans too!
>>
>>121414742
Leon/Dante tsukkomi/boke crossover when
complete with maximum wesker/vergil final boss
>leon and dante hang out and eat pizza
>vergil tries on wesker's sunglasses
>>
>>121416085
>Leon and Dante smoke some green herbs
>Wesker and Vergil do teleport races
>>
>>121415483
>PS4
I've changed my mind. The PS3 seems more promising for content creation at the moment. My PS4 will have to wait another year or until NieR 2 comes out. Luckily there exist a first version of the Z series. Inferior and superior in its own ways with exclusives characters, but also lacks the great tag system and a few other mechanics from Z2 like DT(I think). And it's really freaking expensive, 100 dollars without shipping! Jeez.
>>
>>121416312
>>121416085

Wesker hamming it up with Vergil sounds great

https://www.youtube.com/watch?v=ScIu5qrMaxQ
>>
>>121416328
>ps3
you can pirate shit by softmodding ps3, no?
>>
>>121416749

Is it a softmod now?
>>
>>121416749
>ps3
>softmodding

I hadn't heard of this until now.
>>
>>121416749
if hes not softmodding for ps3 games already, i doubt he'll do it now

>>121416312
doesnt wesker just move really fast? i think vergil could probably beat him considering the fact that he actually teleports
>>
>>121417059
Vergil actually teleports? The motion blurry after iamge streak he leaves behind him indicate otherwise. Same for the cutscenes where every enemy around him is moving in slowmotion and he's moving at "regular" speed.
>>
>>121417059
>doesnt wesker just move really fast?

Yeah, he can only do it in short dashes and jumps too. That's why he he can't do anything when he's already falling
>>
>>121207439
adelaide?
>>
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>>121417174
Can't say I know enough about DMC to know if he's actually teleporting, but this looks like teleportation to me.
>>
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Bullet for Lady Nero?
>>
>>121417823
the streak between one position and the other implies that he's just moving insanely fast. Teleports are the instant repositoning of matter, so there would be no streak, just hereon emoment, and thereon the next, like Dante's Trick.

(Of course this could just be a visual representation they fucked up. Who knows)
>>
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>>121418154
>>
>>121418154

I'd think Makoto
>>
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>>121417643
nah. is that the akari dude?

>>121417174
>>121417823
>>121418237
maybe he teleports and then moves fast after the teleport?? or maybe just we dont know how teleporting works

>>121418154
idk havent played CP yet
>>
>>121418237
I'm kind of interpreting it as he is teleporting, but it's not exactly instant. Like he's being beamed from here to there.
Though the difference between that and "moving insanely fast" is probably semantics. When you say "moving insanely fast" I think of like soru from One Piece.
So, magically powered soru.

Or yeah, the streak is just a really cool visual that doesn't actually make sense.
>>
>>121418463
but she doesn't have slam dunks like Bullet.
>>
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>>121419134

The other Makoto
>>
>>121405108
cuhrayzee Rodin, non cuhrayzee fattie and manlet.
>>
Moving insanely fast suggest that Vergil is slowing down time around him. There's a get scene in one of the recent Marvel movies that shows this event.

If he's teleporting from one place to another that would mean he has to completely break down even pass the from of matter and then be put back together at the chosen destination. I don't think Vergil is teleporting from one place to another. And as anon said the streak does imply that he's just moving hella fast. However if I boot up DMC3........
>>
>>121405108
Self imposed challenge Rodin, literally took me 4 days straight of attempts to Pure Plat.
>>
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>>121419526

>>121419823
so basically (in dmc4) the further the embedded sword away from him, the faster he moves? or does he just slow down time harder? does vergil secretly have quicksilver?
>>
>>121418237
>>121419109
>>121419823
>>121420095
IT'S DEMON MAGIC, YOU AIN'T GONNA EXPLAIN SHIT
>>
>>121393589
>If they made a sequel or spin-off where you had direct control over one character at a time
You HAVE a direct control over one character at a time. You're directly controlling the leader movements and attacks. Only leader's hitbox matters for damage.

>>121405108
I once stayed up to 4am to beat Dante without using buster out of sheer stubborness. I wanted to kill him without buster because i completely forgot about buster.

Dante has some patterns in his otherwise perfect canned AI responses to your actions but abusing them requires tight timing and spacing.
>>
>>121422180
>>121422180
>You HAVE a direct control over one character at a time.

Yeah, and you can set any of the characters as leader, so, you have control over all characters.
>>
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>>121422180
I don't want to directly control a character I'm viewing from a mile away
>>
>>121290765
I saw a video on YouTube and it looked like transformers had a stinger, a launcher, a tetsuzanko, and a few other moves. What exactly is it lacking? The car attack looks like it replaces things like umbran spear.
>>
>>121420095
Well you see, the fact that Vergil doesn't feel any Gs nor does he turn his target into matter once he reaches the teleport point, it's is clear evidence that Vergil is slowing down time around him. Otherwise there wouldn't be a Vergil. I don't think Vergil could survive his own attack at that speed.
>>
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>>121415331
>>121415483
>>121415540

Super bootleg Onechanbro reporting in. PS4 is on the way, supposedly already delivered to the apartment office. ZII Chaos is here in all of its vagina-disc-hole glory, still waiting for my Z import to arrive which should be by Saturday.

Onechanbara Wii came today and my Wii U decided that it would have trouble reading the disc and skip on all the music all the time, so I had to switch to my Wii just to retain what sanity I have left. Someone mentioned it had the best structure of the original generation games and I have to agree right off the bat. Saki's grappling is super satisfying and Aya's stances have differences in guard break ability, so it's fun so far.

Given the little information about these games aside from "shameful amounts of tits and ass" I really want to do a whole series overview. Might not be totally cuhrayzee but it's goofy fun that reminds me of No More Heroes.
>>
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>>121423060

Looking forward to it
>>
>>121423060
Tits are cuhrayzee
>>
>>121422453
This just in, having a forward momentum move, a launcher and a shoulder tackle is cuhrayzee. God of War is now accepted.
Don't start some huge argument over this
>>
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>>121423060
>>121423226
>>121423238

I'm sorry but... did I just come into /v/? I mean what is all this Oneechanbara hype? And gah damn son, you bought the entire series, fucking nerd lol. I sure hope this game really delivers on the combat side of things.
>>
>>121422315
> and you can set any of the characters as leader, so, you have control over all characters
Saying that you can set leader to ANY specific character is slightly duplicitous. You technically can but you have to call out a menu for it. It's the same as saying MGR has weapon-switching.

Calling for specific character on the fly might have been useful when you wanted to switch between special users and regular users of the same weapon.

But that doesn't matter because it is still one character AT A TIME.

When you move who moves? The leader.

When you input attack, who swings the sword? The leader.

He literally has sword in his/her hand and swings it identically how Dante or Bayo would have done it.
>>
>>121423720
This is slightly wrong.

You can switch between 14 characters on the fly (each one being a different weapon)

And you can set characters to do moves while you do a different thing, is kinda like having a more contained but more controlable doppelganger, that go up to 4 times...
>>
>>121423719

Yeah man /v/ has Oneechanbara threads all day every day.
>>
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>>121423719

No this is Dante.
>>
>>121424060
> You can switch between 14 characters on the fly
But once you switched, you are direclt controlling ONE character at a time.

One.

> And you can set characters to do moves while you do a different thing
You don't DIRECTLY control unite morphs. You input them, they start executing, you can cancel them out or they just finish the string. You don't directly control their movement, you can't change their attack string after you sent them out, you can only call them back.

Unite morphs are literally special moves.

You are still controlling one character at a time.

The leader.
>>
>>121386742
I'm assuming you mean for sex, but Donte is killing it relative to any of those Dantes.

Third from the right might be decent but he's too hidden.
>>
>>121424774
I was thinking more in general.

Yeah I guess Donte is the best cosplayer and was judging the character choice more than anything.

I kind of like stern asian Dante in the middle though.
>>
>>121425351
wouldnt Donte be the easiest to dress up as too? his clothes arent nearly as complicated as zipper pants belt chest dante
>>
>>121424774
>>121425351

Donte is piss easy to cosplay as. Shitty wife-beater, brown jeans, coat.
>>
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>>121423719

Not the whole series. I'd have to import Zombie Hunters 1 & 2 and Special for that. I probably will eventually, then I'll put everything in a box so someone will find it after I die and really wonder what kind of shit I was into.

The combat is a little bit slower and methodical which is more to my liking. They've been good games to unwind with and my girlfriend keeps telling me she likes Saki's outfit, so I'm not getting the stink eye for playing right now. It all works out.
>>
>>121425634
>tfw I used to dress as Donte IRL, can't do anymore.

Thank you Ninja Theory.
>>
>>121425530

I guess but he has a more specific body type. Dante is pretty buff but anyone decently in shape could pull it off while Donte is skinny.
>>
>>121415331

I'm Right here >>121406375

The other guy hasn't been playing because it was a hassle setting up his ps4 with his monitor or something like that.

>>121415540
>I miss my onechans too!

I find that surprising. When I was posting webms I just got a few responses here and there saying " that looks kinda cool I guess". It got all of two minutes of attention. There was some guy saying he wanted info on mechanics and visual demonstrations but he seemed to totally ignore my presence and I haven't seen him in a while. If people actually care that much I can post the things that I found while playing.

Otherwise there are other games I'm more interested in playing than Onechanbara right now.

>>121414040
>that was actually me

Well for the most part I agree with you there. You're kinda limited until you get power charge 3. By the time you get all your artes and skills so that you don't need to rely on it, you'll be completely done with your first playthrough unless you grind shit ton. I wouldn't say that's enough of a reason to turn away the game though. I see how playing through 3/4 of a long ass rpg before you can get cray may not sound the most appealing, but I think the ends justify the means in this case. In most of these games NG+ is where the fun really begins anyway.
>>
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>>121423719
Z2 chaos **looks** like it has potential and worth talking about. Personally, I'm glad that Onechan bro is checking it out. Better than the Kritika guy
>>
>>121425634
They're all doing the costume just fine IMO, cheap materials aside. It's the hair and the face that are easier to pull off.
>>
>>121425837
>The other guy hasn't been playing because it was a hassle setting up his ps4 with his monitor or something like that.

Yeah I'm in the middle of redoing my home office/game room. I've got some monitors and desks on their way so hopefully I'll have all the critical stuff done by monday.
>>
>>121425837
>It got all of two minutes of attention
most of us mainly me are tsundere as fuck, dude. We I appreciate the hell out of it, we I just don't show/tell it
>>
>>121426334
i'd appreciate it more if i had a ps4 to play it :(
>>
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>Accidentally finding a sicker way to finish a combo than you planned to
>>
>>121426334
Not them so I might be speaking out of school but digital back pats in the form of "hey cool" or "good job keep it up!" aren't significant enough motivation for people attempting content creation.

I know you and others certainly mean well so don't take it badly. It's just mildly frustrating to get only those sorts of responses.
>>
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>>121426616
>but you weren't recording anything at the moment
>>
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I would just like to say that I was first person to introduce Onechanbara Z2 to the thread as well as the thought it could be cuhrayzee. Seeing so many anons very excited to play the game is making me a bit envious(I'm happy for you, though). If I'd kept it to myself for another month I'd be the guy uploading webms and opening the game up. I'm also very efficient at that too. Right now I'm just the salty guy watching from the sidelines and looking for another game to play because my interest in Onechanbara has decreased by 60%

TL:DR: Don't mind me. This is just how I am when it comes to exploring new things.
>>
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>>121427595
>decreased by 60%
well, you can get bored by T&A/musou games
>>
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>>121427032
>But you understood what happened so you can write it down and record it later
>>
>>121427595
the same thing happened to me with MKH except by 100%, fuck that game
>>
>>121427595
What show is this? That's some good line quality.
>>
>>121427960
>But it requires strict timing/random events and you must spend hours to perfect it
>>
>>121428114
google says
Gundam Reconguista in G
>>
>>121427032
This is me all the time, because i can't record anything. D=
>>
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>>121428114

It's actually edited Undertale fan art
>>
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>>121428028
really not much you can do with that game
I still can't finish the game because I suck at the parry/flourish stuff
>>
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>>121428143
>But your dedication/possible pinch of autism will make sure you persevere through your limitations, emerging a better player from the experience
>>
>>121427901
Not really since it's untouched potential. I'm one to gets more exited about playing games that haven't been explored. It motivates me to continue when you get a positive reaction while testing the engine. That's why games like DMC bore me to deaf. There's nothing there to discover, and by any chance you do discover something new it's never anything evolutionary.

Speaking of evolution, this is still my favorite DMC short. https://www.youtube.com/watch?v=T-mFk1U1BZU
>>
I'm trying to learn about combat systems in Cuhrayzee Games.

After a few generals, I can't figure out what makes DMC4 and DmC different?

Is there a copy paste of the differences anywhere, this must be asked a bunch?
>>
so why exactly does judgement cut cancelling work?
>>
>>121429105
because you can cancel it?
>>
>>121429105
i mean why does it turn vergil into an elevator
>>
>>121429105 : I'm still stumped myself. The only thing I know is that the first few frame of air trick, give you full charge, and are "kara cancelable" for some reason. But only give you charge if you cancel out of something, apparently.

Besides that, no idea.

>>121429557 : Because like Dante's Pandora Minigun, JCut has upwards momentum. if you keep cancelling the fall into a rise, you'll keep rising.

>>121429073 : ^The fact that you pretty much can't ask questions like that. The game has a rather basic underlying system and it ignores all the advancements that came befor ein the franchise. So we don't talk about it because it doesn't have the variety that it should have built upon and also just out of spite.
>>
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Hey /cgg/. Today I bring you an awesome Blade and Soul track from a certain composer. Can you guess which of the other games he's composed music for?

https://www.youtube.com/watch?v=kU-3HSaQfx8
>>
>>121430054
Sounds Rising bro.
>>
>>121430054

Is that a real game? Is it out yet?

I remember seeing a bunch of adverts for it but assumed it was a mobile game or a korean mmo because it only showed illustrations
>>
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>>121430258
Correct! I think it really fits Jin Seo Yeon's personality.

>>121430287
Blade and Soul is currently having a weekend beta scheduled for 5 weeks and will then release in both North America and Europe early Feb 2015.

Official page: http://www.bladeandsoul.com/en/
>>
>>121429073
It's mostly detailed mechanics stuff so there would be a lot to explain and go through. If you learn how dmc4 works in more detail you'll eventually get what makes DmC different.

That's kind of a problem with cuhrayzee, and sometimes games in general. Most people don't understand the detailed intricacies of the mechanics.
>>
>>121430969
>2015

Oops. 2016!
>>
>>121430969
The first time i heard about this game was in 2010, damn, they took a while to make it. o.O
>>
>>121430969

mite b fun
>>
It's time for a nightly lady hour, where we experiment with and talk about our favorite waifu.

Is charge chaining anon here right now? I want to know if you found anything new?
>>
>>121431736

Do you have any webms? I haven't played her much
>>
>>121431805
I might have some old ones, but they're mostly focused on displaying tech. If you have questions, be my guest and ask.
>>
>>121432063
Where the tech though?
>>
>>121432063
>>
>>121432063
>>121432273
I want DMC4 SE so much, because of lady, i don't care that much about vergil, and i the best dante is in dmc3, but i want to play with lady. D- (and trish too, but not as much)
>>
>>121432560
The best Lady is in bayonetta.
>>
>>121432560
What's stopping you?
>>
>>121432679
Well, i play bayonetta, quite a lot. =P
>>121432686
The lack of a good pc that can run the game (not even vanilla runs on my pc, i have vanilla on the 360), and the lack of a ps4 or xone...
>>
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>>121431420
If hot chicks running around wearing slutty outfits with large tits and big asses plus a slice of action focus combat is your thing then I guess you'd enjoy it.
>>
>>121432860
Perfect, you don't need to play SE and be disappointed : (
>>121432958
Just drag the webm file onto your browser to check what it is. You can see what they are before uploading them.
>>
>>121432958
>>
>>121433019
>large tits
>big asses
dropped
>>
>>121433019

I played TERA for a little bit, found out I'm pretty indifferent to that sort of thing without handcrafted designs.
>>
>>121433431
Of course. Life is about balance in all aspects. "Too much of a good thing" and all.
>>
>>121433062
>Just drag the webm file onto your browser to check what it is. You can see what they are before uploading them.
Yeah I'll just post my webms and comment if there's anything interesting in them.
>>
>>121433615

Yeah it's kind of like KLK or Lady Devilman, when tits are on screen 90% of the time you kind of stop noticing it.
>>
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>>121433404
Don't worry they didn't forgot about your kind.
>>
>>121429073
I'm a scrubby fag, my opinions are my own

-enemy hitbox for JC is so large that knowledge of position/timing is hardly important

-due to how shoddy the gravity works, you can pretty much suspend yourself in mid air almost forever by spamming 2 attacks etc

-no lock-on and directional moves mean that you need to double-tap stick + melee to do Stinger inputs etc. and you have a dedicated special melee button that does only one or two moves. which neuters variety greatly

-lack of a hard-lock on overall means that you can't be as accurate compared to previous games

-combos rely heavily on strings/weapon offset but because most of the combos are 2 hit pause crowd control/aoe and nothing else, they mostly do nothing but shorten the time for shit you want to do

-the pause required for pause combos are too long, giving a stop and go feel, which is bad

-Attacks have no inertia

-Style system in DMC3/DMC4, the shit that added a ton of depth mind you, is gone

-color coded weapons to enemies is the most retarded gameplay decision ever

-in DMC4, DT changed how certain attacks work (DT'd Stinger), give Dante an extra Jump or extra Trickster move etc. in DmC it just makes enemies float up and act as a pseudo-Quicksilver

-DT acquisition rate is painfully slow in DmC + due to how it makes enemies float, you can't as seamlessly integrated into combos.

-style ranking is braindead and works like DMC1's style ranking. IE depends on Damage Output more than combo variety

-almost all of Donte's moves are straight from previous DMC games but either neutered by not implementing minor details such as charged shots making you go up, or hidden behind strings

-game's animations are choppier/sloppier due to 30fps and incompetance

>muh DmCDMCDE
-a lot of the changes made are mod-tier and the game barely benefits from the lock-on+directional inputs considering how you still have a dedicated special melee button for one or two fucking moves
>>
>>121433859
okay maaaaaybe i'll check it out
>>
>>121433615
but Tits are life! Ass being hometown
>>
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>>121433925
writing that wall of text

When you could simply show picrelated

They have different inputs which is a basis of combat system
>>
>>121430054
oh, hai BnS guy. Got any PVP WebMs or combos to show?
>>
>>121434724
>Wall of text answers anon's question
>Controller picture does not, at all
>"You should've..."
No.
>>
>>121434724
>5 styles...
hah..
>>
>>121427595
>I would just like to say that I was first person to introduce Onechanbara Z2 to the thread as well as the thought it could be cuhrayzee.

Honestly I had the game for a while. I had just intended to play it for my own enjoyment and make my own content. I had no intention of trying to prove it as cuhrayzee. I didn't start posting about it until someone else (assuming that was you) expressed interest in it.

>>121426646
>It's just mildly frustrating to get only those sorts of responses.

It's more so that getting one, maybe two responses out of an entire thread gives off a general feeling of apathy. Posting something doesn't seem to spark any discussion. I have stuff planned that I want to do with the game regardless. I'm not giving up on it but if the people acting interested in the game now disappear again when I post something later I see little reason to bring it up.
>>
Apparently I did not have webms with new tech in them. Guess I'll make some eventually. Excuse my bullshit.
>>
>>121434870
The picture show the difference on how games CONTROL.

Button layout also indicates design decisions such as lock of lock-on, having two dodge buttons and so on

That's the start

Dude wanted to know the difference between combat systems.

Different inputs to do stuff is most basic stuff, the thing that are what you start from in any game.

Physics, hitbox and enemy IA differences come after.
>>
>>121434724
showing that to people like >>121429073 means jack all. It would be like showing a casual fag like me footage of SC5/Tekken/DoA/SF4 to show how varied fighting games can be when it looks like it plays the same to a casual fag like me.
>>121435150
Dark Slayer is basically an under realized weapon, but it's bound to the Style Switching and it's called a style. Nobody likes it, but we just gotta deal with it.
>>
>>121435150
How hard would it have been to give Darkslayer at least Vergil's Launcher > Follow-up from DMC3?

:/
>>
>>121435329
This is like showing up to someone that doesn't know about fighting games and telling: the difference between SF and KOF is that SF is 6 buttons and Kof is 4 buttons.
>>
>>121435374
I don't really get the guy asking for difference. His question is so basic and broad, it's just baffling and i wondered if i even have to respond at all.

You need to play either games for more than a second to see the difference.

You think text explaining him intricacies of physics and hitbox behavior will be clearer for him than just picture of what button corresponds to what action?
>>
>>121434428
I hope so.

>>121434761
Not right now. But one of the biggest events of the year was held over the weekend. Due to my work schedule I haven't gotten a chance to watch it yet. I'll make sure I upload some of the good matches probably today/tomorrow.
>>
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>>121427595
I know how you feel. But once that happens you just have to let go. It means your baby is becoming self sufficient. Also doing something "to be the one who brought cgg this game" is not good for your mental growth. Do things because you like them. What cgg thinks isn't important. They're all dicks anyway.
>>
>>121435775
>basic and broad, it's just baffling
>I'm trying to learn about combat systems in cuhrayzee...what makes DMC4 and DmC different?
Plain and simple question there.
>text explaining him physics hitbox
>implying I did not explain the lack of hard-lock on/special melee button and why they suck
that pic is supplementary at best. Simply showing that shit tells hardly anything and prone to more misconceptions "hey, you switch 8 weapons with D-Pads over 5 styles? DmC must be better" Or any other misconceptions.
Also, we just activated the questioner's trap card. We bit the b8, m8.
>>
>>121435514
>the difference between SF and KOF is that SF is 6 buttons and Kof is 4 buttons.
Well first of all i woulnd't just say that game has X buttons.

I would show him button layout.

Dude would see that there are three degrees of punches and kicks. From that fact one can realize why that system is in place to begin with: lightest hit must be fast, while hard hits must slow and with bigger comitment.

Showing that there are various double/triple inputs would indicate that are some systems in place (focus attack).

Aterisk note that these inputs only works after some gauge is filled out would explain the basics of that system.

I am not saying controls differences are end-all.

But they by far the most basic element and what you should start from.
>>
No other lady players? I'm sure we haven't found everything.
>>
Well let me reveal something I think no one has talked about yet. I would consider this tech. I guess I'd call it the Shoot Jump W Cancel, or SJW cancel for short. Anyone want to take a guess what it is?
>>
>>121438276
What, with Lady?
>>
>>121438502
Yes.
>>
>>121438578
you can cancel the first frames of mid air shooting but make a invisible hitbox appear like Trish?
>>
>>121433859
>>121433019
how many characters can I make per account? Nothing more of a turn off than being stuck with only 2 chracters to mess around/and having to pay to make more
>>
>>121438705
Well I'm not sure about that hitbox but that mid air shooting thing is part of it. My favorite part to be exact, because I think it's going to allow for some cool loops.

It also works on the ground. Dante had a similar thing, but I believe it has important implications for lady's style as a whole.

The other part of it is using kalina ann. After Rush hour and ground zero with the shotgun, there is a hefty recovery time. Kalina Ann however can be fired quicker than other actions. But because firing can be charged, you can cancel out of that charge with a jump or roll. Making it slightly faster. I think this is a new form of cancel where you explicitly go into one state only so you can cancel it with something else.

I'm trying to record all of them into one short webm. I haven't practiced practical applications of this yet, but I'm working on something fun.
>>
>>121439252
Here's the webm.
I'll clarify:
1) A walking shotgun shot jump cancel. You need to walk in order for it to work
2) a mid-air shotgunshot cancel. In this case followed by another shotgun shot. You can switch to guns or kalina ann for the 2nd shot. Dante has this too.
3) how quickly the standard shotgun shot can cancel into rush hour. It's almost instant.
4) Rush hour and ground zero into a sideroll as soon as it is possible. Provided for comparison with #5
5) Rush hour and ground zero into holding Shoot with Kalina Ann, and a sideroll as soon as it starts charging. This is faster than normally rolling and works with jumps too of course.
>>
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>>121423060
>vagina-disc-hole
CANNOT UNSEE
>>
>>121441336
It's weird how Japan has such a huge shame culture and then shit like this happens, which is exactly 0% chance of being accidental.
>>
>>121440652
>>121439252
>>121438276
Apparently what I'm saying isn't new. I figured it was since I haven't seen loops like pic related like we have them for dante. It's basically lady's version of weapon switching air combos.
>>
>>121442816
They need to make bigger discs though. I can't put my dick in this.
>>
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>>121443160
>>
>>121443160
It was made for Japanese men, there lies the problem.
>>
>>121442816

Japan knows the difference between fantasy and real life
>>
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Let's settle this once and for all

Who would win in a fight?
>>
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>>121443734
Are you sure?
>>
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>>121415331
>>121425894
>>121427901
>>121428525
>>121430969
>>121433019
>>
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>>121444274
Which Dante? Also during what moment during their individual games?
>>
>>121444274
depends on what equipment and which incarnation.
>>
>>121444448
"real life" doesn't apply to some people, Toriyama being one of them
>>
>>121440652
5 applies to all guns.
>>
>>121444274
Quick Silver vs Witch Time
Royal Guard vs Parry
Trickster vs Dodge
SwordMaster, GunSlinger vs Wicked Weaves

interesting battle indeed.
>>
>>121444606
>>121444697
>>121446148

I'd say Bayonetta from 2, and Dante from DMC4.

It's a tough call.
>>
>>121446595
I'd say dante. But mostly because I feel Bayonetta is slightly naive.
>>
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So I have silly names for my HDDs in general. A few of them being external drives that are always connected. Hyperdrive, sexdrive, etc.
So yesterday I had to go to school and meet with my female teacher to discuss certain subjects I had fallen behind on. We sat behind a computer and I plug in my hdd. Then a screen popped up
... "H: "bayonettas ass" has been connected."
>>
>>121447349
Teacher: Who's Bayonetta?
>>
>>121447485
Of course she didn't say anything, but from the corner of my I saw she looked at me funny for a bit. She's a hot teacher too, and apparently fucked a student once.
>>
>>121447704
>>121447349
more importantly, you have a hard drive dedicated to Bayo hentai?
>>
>>121392162

Don't be discouraged by that, NGBro. You and Queazy, bless his collection of sexy NG Girls GIFs and initial work of juicy NG info are doing the Ninja god's work for the game. It's more like NG is getting falseflagged by some butthurt dude. That also being said, your channel is also fun stuff and I love the NG clips.

Don't even bring Shinobi up, only Bugman (and based Mike and Pops and their excellent taste for music) did work on that game for the generals and nobody fucking else played it. It's out of the recommendations already with fair reason and has also been accepted too.

>>121405108

Vergil 3 for a good 2 days. On normal because I was bad at the game at the time. I spent roughly half on Vergil 2.

Murai on the NGS1 Demo spanked my ass with his Nunchaku pretty hard too at first, but then I spent a good hour getting rekt by the goddamn trap room on MNM as I failed to fish for parries/counters and ate exploding Kunai for hours.

Non-cuhrayzee, but back in the Shinobi days I got spanked pretty hard by the flame moth and the fucking autoguarding ninja dogs.
>>
>>121447772
kek. No don't have any. I think bayonetta is more sexy in a betty boop kind of way than she is actually hot.
>>
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How can we put out a decent amount of content for different games and not just dmc4? I love dmc4 most of all, but I'd like to see more things being shown and discussed.
>>
>>121448749
get more people the games you like by contributing webms and videos to the community
>>
>>121448807
get more people to play the games you like*
>>
>>121448749
Such as?
>>
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>>121448749

The simplest answer to that is just play things and try to record/post about mechanics. If NGBro, DenjinMakaiBro, and the Oneechan Squad are anything, it's that there's always people willing to listen to intricacies of a game's combat system. Hell, I think it took a while before Sengoku Basara 3/4 became well accepted too. I remember a good week where people tried to figure out how Kenji Maeda did some magic cancellation bullshit where he did the same cancel move repeatedly as opposed to it going through its sequence (as well as figuring out you can cancel out of your own death animation and have a last chance)

Tl;dr, people shouldn't exactly be afraid to make webms/post content. That's way better than going at it with a negative mindset.

Webm sort of related. Thankfully, there's some content for RBC. I wish I could get gud with Shang but I'm more used to Soul.
>>
>>121448932
Anything flashy really.

>>121448807
I'm doing my best. But most people prefer funposting over actually playing the games. :^)

>>121449121
>cancel out of your own death animation and have a last chance)
Bruh that's ridiculous. But seems cool.
>>
>>121449121
desu when I look at footage like this I'm not sure I can get Makai Denjin up to that level. It's a fun game but the combo system is super tight. Mechanics aren't easy to break either.

I was just about to work on it again. Practicing my lovely lady loops is stressful on the hands.
>>
>>121449578

If I remember how it went, in SB3U Keiji had his Strong Attack/Special button/X had this property where in some of his specials, if you press it at a certain point (sometimes it has to be a just frame IIRC) you can cancel it into other specials. Pressing that button when he's about to die, and if you do it right he stands back up again with a sliver of health so if you manage to say, be near some health items or if you have special and can combo enough to have your health restored you'll be in luck.

>>121449703

Same problem I have with Sengoku 3 (not at all related to Basara, I should mention). As far as I've dug in thus far there seems to be a limitation on how you can fuck around with its systems. It's nice that there's a juggle system and you can sort of chain your normal attacks freely, but I'm not yet sure if there's cancels/interrupts for starters.

If I find time I'll try to record shit and post here or the next thread.
>>
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>>121449945
>If I find time I'll try to record shit and post here or the next thread.
Please do. I'll be here. I hope.
>>
Been practicing various loops for lady. Which I mentioned earlier. Hopefully If I can get proficient at all of them I can start combining them and do some wild air shit. I really want to bust lady open because she's so basic.
>>
>>121450542

>Lady thinking it's Quake 3 time.webm
>>
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>>121450656
>bunnyhopping with lady
Now there's a thought
>>
So for some reason my makai denjin 2 boots up into this sort of test menu every time. So I googled it and found nothing. However I did find that there's is apparently difficulty options and cheats for the game, some of which might make practice and cuhrayzee possible. Will report in when I know more.
>>
>>121448530

Where is this meme coming from that whenever a game is being tested, only two or three people ever did work for it

Under Bugman I feel like I went through more than most. Did Mike even make it that far? This feels insulting.
>>
>>121451726
Nothing ;_;

There's infinite health and mp cheats, a "hit anywhere" cheat which basically lets you attack the entire screen with every attack, and some other bull. I hoped the hit anywhere cheat referred to having a more free juggle hitbox or something.
>>
>>121453360
>only two or three people ever did work for it
because that's how it usually goes when people push games into the thread.
>>
>>121453360
e-celebs man
>>
>>121453360
>Under Bugman I feel like I went through more than most. Did Mike even make it that far? This feels insulting.
mike here, wait a sec, no idea why the anon above mentioned me because I barely touched shinobi at all. As far as I know, Bugman was the designated shinobi expert but grew tired of it then Alps wrote a lengthy criticism piece as to why there isn't a lot going in with the gameplay. I had nothing to do with this. I liked the sequel nightshade more than shinobi as it seems to have more options on the surface with the power ups and everything, sadly the only nightshadebro I remember from cgg hasn't posted in a while, the webms he posted were really cool, way cooler than anything I've seen from shinobi at least
>>
>>121454303

>Push games

Shinobi was on the list before the big explosion on its gameplay and before its removal you mongoloid. Chaser played it too along with several other people you should presumably at this point have no excuse to not know.
>>
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>>121455645
>implying I did work for the game.
I played it, saw that the only thing that the game had was movement, and stopped playing shortly after. I did no work to Shinobi.
>>
>>121454303
I'm curious now. Who was the original poster who recommended Fairy Bloom Freesia to the general?

I wasn't around for that, did the original poster disappear or something? I believe I saw an entry of it back in VST4 but other than that I never seen it discussed until I came in about a year later or less.
>>
>>121456023
I can't tell you who recommended it but JetmanLags is the designated expert at the game.
>>
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>page 10
time for your favorite neighborhood shitposter
>>
>>121460423
who
>>
>>121460423
>not orb may cry
Step it up senpai
>>
>>121444274
>>121446595
>>121446148
Giving the fact that Dante killed Abghail (said one of the more powerful demons in Hell) with one hit when Devil Triggered, and Bayo, in the first game, crushed all big angels with ease at witch mode... They are basicly two sides of the same godly coin.

What would make a diference here is to know the REAL limits of Dante's DT. DMC4 caming after anime's story, Uncle Dante is insanely powerful now.

Just take a look at Vergil's unmerciful attacks. Dante did parry him "long time ago"...

I did NOT play Bayo 2, so i'm open to suck some dicks if i'm talking bullshit here
>>
>>121462034
Bayonetta shows a lot of feats that indicate that she in brute force alone is leagues above dante.

Like headbutting buildings, throwing satellites, and stuff like that.

Of course, if we consider that both characters have powers to nulify any damage made to them (royal guard vs parry/bat within), this isn't very indicative.

But bayonetta being more over the top in general makes it feel like bayonetta is the most powerful one, at least in feats.
>>
So I said before that I'd make a pack with some cool arcade beat em ups. Instead I found this which contains the best beat em ups according to beat em up fans and is more permanently hosted that I can provide.
http://deathofanalog.org/mamebeatemups.rar

>The ones that deserve our attention:
Alien vs predator: https://www.youtube.com/watch?v=ugUTz3jkfgM [Embed]
Makai denjin 2: https://www.youtube.com/watch?v=kc3Hr1dr_NE [Embed] ........... https://www.youtube.com/watch?v=8iPeSILEnx4 [Embed]

>Also interesting games to try just for funzies:
Battle circuit: Because it has amazing designs and I wish it had a cartoon or something
Dungeon & dragons shadow over mystara: It's an rpg beat em up. Pretty interesting but clunky as fuck.
Dungeon magic!: an isometric beat em up. Looks nice for it's time. but clunky, and artificial difficulty as fuck.

>unique for some reason but otherwise shit tier
Arabian fight: has animated cartoon segments playing in front of the screen during gameplay and scaling 2d sprites. Impressive for 1991.
Knuckle bash: for the gayest beat em up ever conceived, including wrestling themed animations. pick the first character and see if you can find the most ridiculous cancel in the history of videogames.

>Utter dogshit and I don't even tier
everything else.
>>
>>121462276
>But bayonetta being more over the top in general makes it feel like bayonetta is the most powerful one, at least in feats
It sure does. But as said before, Dante's DT is a total mistery. Aside the Abghail "incident" (that i consider the most acurrate scene to show the DT power), as soon as Vergil impales him with Rebellion in DMC3 and jump off Temen-ni-gru, Dante punchs a statue, and it ~explodes~ (right after the demon blood awakes). He wasn't even focusing energy, he was just angry.

>powers to nulify any damage made to them
I don't think Royal Guard nulify damage enough to stop Bayo. Even when cast with perfect timing, RG breaks if the enemy is too strong. What it does, in fact, that nulify damage is when it RELEASES (which would be enough to knock Bayo away, because it is HER power going back at her)

Dante is inferior to Bayo in brute force mainly because he likes to 'be a human'. And even as a human, he did parry the Savior's fist the Savior was about to be "turned off" and stuff, but look at the crater around Dante to see the force employed by the statue
>>
>>121462389
In order to run the games. You need to:
1- click options > directories > browse > point it to the directory where mame's rom folder is.
2- click options > default game properties > controller mapping > set all of these to joystick/gamepad/keyboard
3- In the folder window to the left, click the "available" folder. Press F5 and wait for the bar at the bottom to complete searching.
4- double click a game and press tab in game to rebind controls if needed.
5- Press 5 to insert a coin, then press 1 to "press start"
>>
>>121462767
Well, we know that dante is in his most powerful form in DMC 2 (Or DMC4 if capcom decides to remove dmc2 from the canon, and i wouldn't blame them).

If we are going to believe concept art and stuff like that, Dante would have a second DT in dmc 4, where he would reach sparda's level in power, but he wouldn't be able to control that (seriously, i would love that, i hate how unfinished is dmc 4).

Bayonetta destroying Jubileus, while an awesome thing, had a lot of factors, first, jubileus wasn't in full power, Kamiya said in his commentary that Jubileus was a "baby" when bayonetta fought her, and bayonetta also had the left eye at the moment, and Jeanne helped with the Queen Sheba summon.

But considering that black dante is able to use the Royal Guard release against a player Royal Guard release and vice-versa, i imagine that bayonetta would be able to bat-within or parry a release against her.

I've heard that Kamiya tweeted once that dante wouldn't win against bayonetta, i never found that tweet, and as much as i love kamiya's work, devil may cry is not following his vision for a long time, so even if that tweet happened, bayonetta would win against dmc 1 dante, and we know that uncle dante is more powerful than that(unless you count the Sparda DT that he gets against mundus, since, i said before, it seems that dante still hasn't reached his father's level on his own).

If i am going to bet, it would still be bayonetta, because on her feats and the scale of those feats, but i'm open to accept that dante would win too.
>>
>>121463149

Isn't DMC2 fairly far in the future?
>>
>>121463149
>Or DMC4 if capcom decides to remove dmc2 from the canon, and i wouldn't blame them
I don't consider DMC2 in the discussion :/

>he would reach sparda's level in power
Sparda's power is the power to battle ALL HELL FUCKING ALONE, but did not defeated Mundus (although I incline to think that Mundus is literally imortal, being an entity and all that).
Still, IIRC, Dante and Vergil surpass Sparda's power (i think it is the boost of being half-human, instead of feeling human emotions while being a full demon. I don't really know. This is speculation from my part)

>Bayonetta destroying Jubileus (...) had a lot of factors
That's why I talk about the angels she destroyed by herself, and this IS some powerfull shit she did. but i don't want to miss the chance to say that Bayo killed a infant Jubileus with help and Dante defeated Mundus alone

>bayonetta would be able to bat-within or parry a release against her
Indeed. She is a smart hot bitch. Never said this would win the fight for Dante, but it is so fast that the first time i think it would work with 95% chances.

>I've heard that Kamiya tweeted
>devil may cry is not following his vision for a long time
I agree with you. Today, if it is not Itsuno saying something about Dante, i don't follow.

And finally, I agree with you too about Bayo winning, BUT only if we use what we have. Bayo showed her power; Dante did not. If we put both to fight, Bayo would win simply because I don't like to work with pure speculation.
>>
>>121462767
When it's perfectly timed, RG blocks everything. I don't actually know of a single attack in either game that can break through a perfect guard.

https://www.youtube.com/watch?v=qivKjZ0jgik

>(unless you count the Sparda DT that he gets against mundus, since, i said before, it seems that dante still hasn't reached his father's level on his own)

Read some of DMC4's files. They outright say that Dante has surpassed his father, even by that point.

The interesting thing about all this is that Bayonetta has clearly been shown to be on the backfoot, need help, and even get defeated sometimes, while Dante post DMC1 hasn't. He's never shown an upper limit.
>>
>>121463918
Meant to reply to >>121463149 with that second part.
>>
>>121463710
Dante defeated mundus first with Sparda's power. Being his son, only he and vergil (probably nero), are able to really tap into the sword's power and become full sparda. And after that, he finished sparda with help of Trish, he didn't defeat Mundus alone.

Only that i have to correct you.

Another thing that we have to consider, is that bayonetta defeated Rodin(if we are going to consider extra content canon, which is likely, because when you fight him in bayo 2, he mentions the fight from bayo 1), both in his angelic and his demon form, and while we don't know exactly the reach of his powers, it is said that the other angels rebelled against him of fear, because he was too powerful, so, he might be on Jubileus/Sheba/Aesir level, but without the god part.

All this talk makes me remember how much i would love a crossover game between the series.

>>121463918
I would agree that we saw bayonetta's limit, and that dante's max potential isn't something that we saw yet, but what bayonetta did is still leagues above what dante did.
>>
>>121463918
>When it's perfectly timed, RG blocks everything
Well, sorry... Must be me screwing things up then :/

>The interesting thing about all this is that Bayonetta has clearly been shown to be on the backfoot, need help, and even get defeated sometimes, while Dante post DMC1 hasn't. He's never shown an upper limit.
This big quote is why i vote for Dante to win, but as I said here >>121463710 "Bayo would win simply because I don't like to work with pure speculation".

DMC3 Dante defeated Agni & Rudra (culturaly speaking, they are the guardians of hell [not talkin about the names, but about their roles]) and Cerberus (another guardian) without the demon blood awake. And i go far now: Uncle Dante HAD Gilgamesh (one of the most powerful warrior in wolrdwide mythology), the Pandora's Box an LUCIFER (guys... pls...). To have those weapons he had to defeat them so bad they give their souls (like all DMC3 boss did)
>>
>>121464208
>he finished sparda
I meant mundus, sorry.
>>
>>121463918
>that video

Now that's crazy.
>>
>>121464208
Again: I did not play Bayo 2. Sorry :/
>>
>>121464208
>a crossover game between the series

That sounds fucking great.
>>
Bayonetta has shown far superior feats than Dante has... ever. But Dante is someone who has NEVER shown his maximum potential. If we're basing this battle on feats, Bayo takes it easily.
>>
>>121464569
Fuck that, you know our boi dants has got it in the bag.
>>
>>121464324
Lucifer, Pandora and Gilgamesh were captured by the Order, so, it was the Order that killed those demons.

Also, fucking captcha, the images are appearing off screen for some reason
>>
>>121464208
I don't think it's just a matter of feats.

Basically, Dante can counter Bayo. She runs on Demon power, and canonically Dante has the ability to drain Demonic energy from someone.

Additionally, she lost the Right Eye at the end of 2, meaning she's actually weaker than at the end of the first game.
>>
>>121464709
The manga said that they were actually more of Dante's Devil Arms that Trish brought to the Order.
>>
>>121464710
>She runs on Demon power
>Dante has the ability to drain Demonic
Is that so? In one side Dante could drain Bayo's energy, but i think it would work vice-versa too, because the witches controlled the demons. Ok, it was through contracts, but she still needs some magic/skill to be able to comand them.

>she lost the Right Eye at the end of 2
1+ point to Dante, then. But is the Right Eye hers? Or is it "SHE"? Because if not, if they can get power from other sources, Dante gets Sparda and so on... I think it is fair to battle with their power alone.
>>
>>121464710
>canonically Dante has the ability to drain Demonic energy from someone

This, doesn't make much sense, where this has been shown? If he had such power, defeading demons like mundus would be easier, i imagine if even this is true, this would apply only to weaker demons or something like that, because everytime he beats a more powerful demon or something like that, is by just winning, and not draining their power.

And even without the Left Eye (Right eye was with balder), she is able to hold her ground against a full power god, and win against what is probably one of the most powerful demons in her universe (probably the most powerful, since sheba is probably a god, and not a demon), and that demon was also one of the most powerful angels, and she beat him in this form too.

>>121465007
>Ok, it was through contracts,

Bayonetta has only contract with Madama Butterfly(and the contract is to gain strenght and wisdom, and the wicked weaves), all other demons are summons, and she is using her raw magic (not demon power, not demon magic, her human magic), to bound them to her will.
>>
Look at feats Asura is currently the #1followed by Bayonetta and Dante at 3 & 4 as the most power characters in gaming. Kratos is sitting at 2.

Hmm Kratos vs Bayonetta or Dante in a death battle? Kratos is a character who comes prepared to a fight and that usually requires him to first fall and then raise again. In a 1v1 one time death battle with no resurrection I'm 100% sure that Kratos will lose to most even lessor characters. But if he comes fully prepared then I don't know.
>>
>>121465209
>her human magic), to bound them to her will
Holy cow... This is a huge feat for a mere human. I'm not saying this makes her more powerful than Dante. Just makes her human more powerful than not-demon Dante.

In any case, There wasn't a single demon Dante could not defeat (inb4 Mundus, but i'm with my theory his is no demon, he is a entity). I'll say more: he defeats demons with EASE. Bayo could pull a demon from the deaphs of Hell, and this would only make Dante sweat (or not... Again, pure speculation).

>>121465408
>Asura is currently the #1
I don't know Asura.

I would say to not bring not cuhrayzee characters to the discussion, but I want to say some things about Kratos:

>Kratos is sitting at 2
Why? Because he killed gods?
My kind, sweet anon, greek gods are humans with powres. They aren't even imortal (because they got kill). If we put Hermes against Blitz, you think that little punk could kill it? Blitz! Not even the CONQUEROR OF THE FIRE HELL...

Poseidon was all about tornados at the beggining of GoW 3, but as soon Kratos pulled him out his water armor, he got crushed.

And please, what is all about this "come back" thing? He dies and fights again and win because he learns other ways to win the one that killed him. I doubt he can learn ALL the tricks Dante and Bayo have under their sleaves...

I'm not punching your post. I like to compare every character possible Meruem vs Dante? FUCK YEA but Kratos is not half what the fans think he is...
>>
>>121465863
It is impressive.

Like, is how witches work in the bayonetta universe, they are humans with really powerful magic powers the day they are born (the same with the sages), and they go with a long training during their entire childhood, teenager days and stuff like that, and only the ones that show extreme magic potential are allowed to make a pact with one demon (in the crossover universe of bayo and dmc, Eva had a pact with sparda, funny isn't?), but besides the effects of those pact, all their magic, and summons, are done by their raw magic.

Bayonetta is probably that powerful because she is daughter of Balder and Rosa, a powerful sage and a powerful witch.

And you know what is more impressive? Bayonetta being daughter of a sage and a witch, was considered an outcast, she never got any training, which is indication of 2 possibilities, Rosa taught bayonetta in secret, or Bayonetta learned everything about magic by herself.
>>
>>121465007
Bayonetta has a contract with Madama Butterfly, and the other Demons work with Bayo to help fulfill that contract as long as she continues to kill Angels. In 2, it's shown that they're capable of breaking free from her commands and going against her if they're really inclined to.

As for the Eye, it was literally erased from existence.

>>121465209
In the manga. It shows that in his Majin Devil Trigger, Dante can drain Humans of Demonic energy. As of 2 he's pretty much completely in control of that form too.

>>121465408
Asura is only #1 as long as someone is threatening to hurt his daughter.

Kratos and the Greek Gods are bitches.
>>
>>121464569
But that's wrong you silly willy. Dante killing Mundus pits him at Universal+.
>>
>>121466353
>in the crossover universe of bayo and dmc, Eva had a pact with sparda, funny isn't?
Talking about those 2 pics that Sparda is Madama Butterfly lil brother? That was so cute and awesome! I want more of that!

About her raw power, I think it is worth to comment, or at least inquire, the amount of magic she need to bring the demons to aid her VS the amount demon energy Dante needs to use Dreadnaught, or to make a plataform under his foot to "double jump", or to use Drive with rebellion and so on. The one to drop the energy to 0 loses, no matter how powerful they are.

Of course that they will try EVERYTHING to end the fight before that, and THIS is what brings the fun to the fight. Droping each other energy to zero would be like those DBZ duels where both throw their energy ball until the other faints. This is boring
>>
And we are fucking dying by the way
>>
>>121466828
Gomorrah rebellion was probably Loptr's influence.

The demons that she summons she has to control and bound them to her will using raw magic, many witches are killed by summons that break their bounds, the only demon bound by contract is madama butterfly.

>>121466975
>Talking about those 2 pics that Sparda is Madama Butterfly lil brother?

No, i'm talking about in game content, Bayonetta has a lot of nods to DMC1, just look up the text about the bracelet of time.
>>
>>121467424
He rebelled because the balance of power was all fucked up and Bayo herself was the tastiest thing on the menu. It's technically possible for every summon to break out if they really want to, but they don't because Bayonetta is highly competent at getting them sick Angels to snack on.
>>
>>121467886
It is said in the first game that the summons are trying to rebel at any time, that a less powerful witch is not able to contain a summoned demon in its bounds.

I believe that Loptr somehow made Gomorrah be able to rebel, so he could get bayo's soul more easily (and the left eye). I see it like having a very strong and violent dog, and bayonetta had really good chains, but external influence broke the chain.

But what you said also makes sense.

In general, i believe that Bayonetta, for what we've seen, it is more powerful than dante, but if we are going to consider maximum potential, i think they are kinda tied, dante had trouble with tough demons before, he had trouble containing the Savior (that is not as powerful as sparda i believe).

Also, it is worth to mention that the writer of dmc 3 and 4 worked on the writing of bayo 2, so, a lot of similarities aren't coincidence, i would say.
>>
>>121468306
Dante didn't actually have any trouble with the Savior. He was lying about not being able to pierce it's exterior so Nero could play the hero.
>>
>>121468707
You are telling me that Dante was sandbagging all the time? That, seems logical actually.

But just to be sure, where is the proof of that? Like, i know that there is a dmc 4 novel, but i heard that while it was the writer's original story for the game, it isn't confirmed canon.
>>
>>121468908

Dante could also actually be trying super hard and just trying to look cool.

Have you ever seen Behind the Mask: The Rise of Leslie Vernon? In it the titular character explains that slasher villains don't actually have teleportation powers they just sprint super hard when nobody is looking.
>>
>>121468908
Just look at the game. Dante stabs it with Rebellion multiple times just to hang or stand on it. And when it cuts back to it after Nero's section, you can see that it's lost it's "wings" and Dante broke off one of it's horns.
>>
>>121468306
>dante had trouble with tough demons before, he had trouble containing the Savior (that is not as powerful as sparda i believe)
Which demons? Besides Bewoulf, I can't remember him at the verge of death or something like it...

About the Savior, this anon >>121468707 got it right.
>>121468908
>But just to be sure, where is the proof of that?
First he did something way too risky: gave Yamato back to Nero. In the cinematics between the stages of the Savior, we see Dante jumping around, with that handsome smile in his face, fooling around. When he brokes the stone in the Savior's head, you can see him rushing in, then retreating when the Savior recovers, and then Dante, again, with the smile, like "Oh, you're still up?".
And IIRC, he yells to Nero something like "Hurry up! It is not every day you can be the Hero!", like he was losing his pacience (or maybe his stamina) and wanted to end that as quick as possible.

Cinematics aside, in gameplay, we literally put the savior down. I don't think he stays still for so much time in "real time" (i mean, they put Savior to sleep so we can do that plataform stuff to get to its stones), but it is clear that Dante can put him down anytime with Yamato.

When Savior is punching Dante, Dante pierce its stone skin to hang, and run upon it, and that epic scene where the Savior closes its palms around Dante, and the fucker is on its fingers with the hand in his pocket....
>>
>>121470176
Phantom and Gryphoon gave him some problem.
We are not considering mundus here, so it is ok.
In dmc 4, we see that all the bosses are easy to him, that is ok.

I decided to make a writing with all relevant information about Dante and Bayonetta, so we can have something cool (nothing like, dante is better in this aspect, bayonetta is better in that, but just showing what each character have in its arsenal, without comparing directly), it might take a while to finish it.
>>
>>121467424
>"Eva, a truly extraordinary witch"
>From Bayoneta Wikia
This made me think: what time DMC happens and Bayoneta happens? How long Bayo remained sealed? Did Eva and Rosa met each other?

This crossover has so much potential

feeling a little "Game Theory" now
>>
>>121470516
>I decided to make a writing with all relevant information about Dante and Bayonetta
I vote for that. Being two of the biggest games of the general (with NG and Godhand), I think it is even fair to put it at OP, so members could consult for trivia information and newcommers could have faster answers, instead of reading 20+ replies about the topic.

But i don't know how OP and 4chan work, so it is just a suggestion
>>
>>121470528
If we are going to crossovers, is worth mentioning that. Dante uses the alia: "tony redgrave" sometimes.

This was actually Luka's fater nickname(his name is Antonio Redgrave), before he was killed by balder when bayonetta woke up,

Kamiya said that Tony was famous in the underworld, and that eventually, some people would use his name as a homage.

So, if we consider that bayonetta 1 is set, like, 20 years after the death of the original tony redgrave, and that dante could have used this nickname in any time between that, is not really that difficult to believe that if those games were actually in the same universe, bayonetta 1 and 2 would happen at similar time frame as DMC4.
>>
https://www.youtube.com/watch?v=GshyxMeAbu4
>>
>>121470960
There is an official concept art were we can see Dante losing a card game, with Bayo at the background. DMC1, worth mention. I didn't play Bayo 2 to know how much time pass, but we can already use this to say that DMC4 happens 20+ years after Bayo 1 (I don't want to enter the "How old Dante gets by year" discussion, so i'll use 20+ beacuse he looks 40 y/o in DMC4)

Didn't Dante mentioned that he uses Tony Redgrave because of a friend of his? In anime, there's an episode where people misunderstood him to the original Tony Redgrave. (Or he IS the Tony they are talking about but don't want to get close to them again...). Whatever the true plot, it shows that he knew Luka's father.

If Luka's father was famous in the underworld, it seems that he was some sort of demon hunter, merchant or simply a archeology (I don't think he would tell his son the true...)
>>
>>121471558
In the anime (that is between dmc 1 and 4), it is shown that Dante used the name "tony redgrave" 20 years prior to that.

I can imagine Bayonetta waking up from her coffin around dmc3 ~dmc1 time, where Antonio dies, if we consider that Dante started to use the name after Antonio's death, we get something around what the dmc novel would be if it was still canon, something before dmc 1, 20 years after that, we have the anime, that we know is very close to dmc 4 in the timeline, 20 years is also the time that took between bayonetta waking up and the events of bayonetta 1 (bayonetta 2 while it doesn't have an exact time, it is shortly after 1, probably in the same year).

The concept art of bayonetta that shows dante losing a card game, only shows his naked arm (it was strip poker for some reason), so, it could be uncle dante. =P, of course, being kamiya, it is a reference to dmc 1 dante.

All is that i'm saying, is, that if someone wanted to do a real crossover, Uncle dante of dmc4 fits perfectly with Bayonetta at the end of bayo 2.

Also, i'm going to start writing that info about the characters right now, i'm probably going to make some mistakes, but with some help we will get some really good info about those characters powers and abilities.
>>
But why is Lady so strong
>>
File: maxresdefault.jpg (26KB, 1024x768px) Image search: [Google]
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>>121472000
>shows his naked arm
I remember to see Alastor at the "prize pot". Uncle Dante walks only with Rebellion (althought he could have use Alastor as bet instead of his precious memento).

About your time dates, i agree "a little", because you wrote it too confused...
Ok, so DMC3 Dante did not uses Tony alias; then comes somewhere after DMC3 Dante meets with Luka's father. Then he dies to Bayo; Dante uses his name a little before DMC1; Bayo stays rogue for 20 years; a little before DMC4, Bayo 1 happens...

I want a fucking chronologic tree to this crossover. I'm loving today! :D

With this, we can even say what is happening OUTSIDE Human World, like what is happen to Berial before he gets out first in 2000 years, in DMC4, and how it is related to Bayo 1 and 2.

Got too carried away


>i'm going to start writing that info about the characters right now
>but with some help
>Pic relate
>>
>>121470960
More or less. It's kind of interesting.

Luka, for example, was born in 1977. Say he's the same or a similar age to Dante, and they both lost their father/mother at the same time, when they were about 5-8.

Ten years after that would be when DMC3 happens, when Dante is in his mid to late teens. Sometime before that is when he picked up the Redgrave alias and used it for a while.

Ten years after that, would be when both DMC1 and Bayonetta 1 take place. Both Dante and Luka would be in their late twenties, which is what they look to be, and in terms of the world this would be about 2004 for them. Both Mundus and Jubileus get fucked up, which causes all the shit with Aesir to happen in Bayo 2, and a few years after that DMC4 takes place.

>>121471558
>Didn't Dante mentioned that he uses Tony Redgrave because of a friend of his? In anime, there's an episode where people misunderstood him to the original Tony Redgrave.

Basically, he was using the name Tony Redgrave even as a child. In fact it might have been both Dante AND Vergil using the name and appearing to the outside world to only be one kid, to throw the Demons off, because Dante's friend didn't know he had a brother.

But more importantly, this is suggesting that Antonio was already known to the family by this time. It's possible he was actually involved with Sparda in some capacity, and that's why Dante was using his name.

If you want to extrapolate further, it could be argued that Antonio trying to wake up Bayonetta was actually connected to Sparda's death. Around this timeframe would be when both Mundus was starting to come back and also Balder was beginning his plans. Say that Antonio tried to get Sparda's assistance to deal with one or either of these threats, but in his weakened state he died and Redgrave was left no choice but to try to seek out Bayonetta for help - Possibly even at Eva's suggestion.
>>
>>121472784
Dante was using the alias before DMC3. "For Tony Redgrave" is engraved on his guns.

Just read the first book and assume everything that didn't directly involve Vergil happened.
>>
https://www.youtube.com/watch?v=SR4l10Umiss
>>
>>121472814
>Basically, he was using the name Tony Redgrave even as a child
>>121473051
>"For Tony Redgrave" is engraved on his guns
Then forget about what I said >>121472784 "DMC3 Dante did not uses Tony alias" and so on. If you are right, MY timeline is wrong.

I don't know if Vergil would use another name. He was too obsesed with his family's death to trhow alway his name. And it would be too much a coinscidence to both twins use the same name. And one more point: Dante grew up in inumerous orphanages, while Vergil was adopted by an aristocrat family.

>Say he's the same or a similar age to Dante
I doubt it. I think Dante is at least 5~10 years older. Something is not right about them both having the same age...

It is too much to quote, but your last paragraph is PURE GOLD.
>>
>new tales video

Is Dong the tales of.. guy? I am reminded that he makes tales of videos. too bad he doesn't play vesperia.

https://www.youtube.com/watch?v=T4yuj7DnVZ0
>>
>>121473338
>Dante grew up in inumerous orphanages, while Vergil was adopted by an aristocrat family.

Anon. That's DmC's history.

In DMC, neither of them were adopted by anyone or were made wards of the state. From when their mother died onwards, they were basically on their own.

>I don't know if Vergil would use another name. He was too obsesed with his family's death to trhow alway his name. And it would be too much a coinscidence to both twins use the same name.

In the timeframe that we're talking about, Eva would still have been alive, while Sparda may have been gone. They were using the alias to ensure that Demons wouldn't be able to find them out, and projecting an image to the world of a single mother with ONE child would arouse less suspicion then a single mother with TWO twin children, which is what they would be looking for.

>I doubt it. I think Dante is at least 5~10 years older. Something is not right about them both having the same age...

Why? The ages match up if they were born around the same time and lost their parents around the same time.

Luka in Bayo 1 would only be the same age as DMC1 Dante. In DMC4 both would obviously be older.

>>121473494
I know Donguri does Tales, but I'm not sure how much, if at all, he comes here.
>>
>>121440652 :
1) isn't a thing. What is a thing is that the only way to jump cancel ground shotgun, is by doing a locked-on directional jump (so, either jump back or jump forward). I've uploaded WebMs before where I use this.

2) Is just a JC
.
3)Shotgun is cancelable from frame 1, into whatever you want to cancel it. Wether it's a melee hit, Rush hour, jumps, Scatter, whatever.

4/5)This can be done with shotgun shot, as it also negates recovery on ground zeroes, and is cancellable from the very first frame.
>>
>>121474157
>Anon. That's DmC's history.
Oh crap, really? Sorry about the horrendous gaffe...

>They were using the alias to ensure that Demons wouldn't be able to find them out
Fair enough. Still don't believe Vergil would keep the alias after Eva's death.

>The ages match up
I think they were using Luka's father name before he died. This puts the twins some years ahead of Luka
>>
>>121474559
>What is a thing is that the only way to jump cancel ground shotgun, is by doing a locked-on directional jump
lock on is not required.

>Is just a JC
It's a near simultaneous shot and Jump, making it's functionality different. It allows you to jump away while launching the enemy.

>>121474559
>This can be done with shotgun shot, as it also negates recovery on ground zeroes, and is cancellable from the very first frame.
As I clarified in the post after it.


Do post more webms where you use these things in a more advanced manner. I've only played lady for about 4 evenings. I'm not able to use these things in something flashy yet.
>>
>>121475603
>Fair enough. Still don't believe Vergil would keep the alias after Eva's death.

Probably not, yeah. I was specifically talking about that timeframe, only Dante kept it up.

>I think they were using Luka's father name before he died. This puts the twins some years ahead of Luka

They don't need to be exactly the same age or anything, but I'd guess it was close.

If Eva and Antonio died around the same time, then the twins could have used the alias even while he was alive, and Dante continued to use it at least until he got his guns.
>>
>>121476131
Makes sense too.

We made a pseudo-timeline from almost zero information. I think it would be more precise if we have some actual date (or at least certain time period where we know the "age" of characters of both games) to go backwards an fowards with this.

I was with that concept art i mentioned early, but the other anon said it is only Dante's naked arm, sugesting it could be any Dante past DMC3...
>>
>>121475975
True. Walking is also not required. So the only requirement is jumping forward or back.

>making it's functionality different
Not really? It's still just a JC. JCing Ecstasy also launches the enemy while you jump away, but it's a JC nonetheless.

>more webms
Yeah when I have some time. Haven't had much time to play lately, especially not Lady. She's like 4th on the priority list..
>>
>>121476461
>could be any Dante past DMC3
Same guy here. Just add a thought:
The only Dante's that would go into a strip poker are DMC1 and DMC4. It can't happen with that dark Dante from anime. He loses some games in the anime for comic relieaf, but a strip poker? Don't think so.
>>
>>121476461
Any dant past dmc1, since he has Alastor.
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