We mourn the loss of our previous thread: >>121006605
VST7 IS NOW. RULES AND INFO BELOW
CUHRAYZEE THREAD FAQ (please read this and CUHRAYZEE NEWS before asking questions):
CUHRAYZEE RECOMMENDED GAMES (INCLUDES INDIES):
>CUHRAYZEE CONSOLIDATED LINKS
DMC3/4 AND SENGOKU BASARA: http://pastebin.com/R2JrSqvt
NINJA GAIDEN: http://pastebin.com/K24BuEFq
Do you want to play DMC3 in HD? Do you want to play it without having to fire up xPadder every time you start? Would you like to play with all of the styles at once, like in DMC4? Well this is the mod for you! Get it here: http://www.nexusmods.com/devilmaycry3/mods/1/?
StyleSwitcher install guide
An easy install version(extremely outdated)
how to remove DOF/Motion Blur in DMC4SE
DMC4SE Debug mode
STEAM GROUP: http://steamcommunity.com/groups/CUHRAYZEE
>We Shall Wake
Indie Cuhrayzee game, dev posts here most of the time. Blog updates every Saturday mostly. Development is still ongoing. See their blog at
Patreon ongoing. Support them if you'd like.
DMC, Bayonetta, We Shall Wake, Viewtiful Joe, God Hand, Ninja Gaiden, Wonderful 101, Vanquish, Sengoku Basara, Rising Revengeance, Fairy Bloom Freesia, Rainblood, Mitsurugi Kamui Hikae.
We need new members. Or old ones to come back I don't know. Any ideas? How about we make a thread on /v/ ?
Also did all the oldfags leave? I feel the atmosphere is so different lately. People seem a lot more open to new games.
There should be some kind of hierarchy desu. That way the current list will always stay like it is. We could have a separate list for games that are cool to style in but aren't really cuhrayzee in every way.
I think some people are still stuck on qualification rather than classification, when looking at the list.
(Also I linked the PSD here for anyone that cares enough about updating or changing it, to do so https://dl.dropboxusercontent.com/u/66452330/WhatIsCuhrayzee.psd
Oh look, there it is again.)
MKH is so shit now and should be removed from the list. They've taken so key components and have dumb them down to the point that even some cuhrayzee elements of the game have been removed making it no longer cuhrayee.
They've added a fuckton of I-Frames at the end of counters. Before you could cancel the counter (ending all I_Frames) and touch active hitboxes but now when you cancel the counter the i-Frames remain and you can no longer touch hitboxes. In other words you can't get cuhrayzee anymore when using the most cuhrayzee mechanic in MKH.
They also did some adjusting to her already weak/lacking aerial attacks. Serious;y I'm unstalling this shit as we speak.
Well that's my point. Some games don't truly fit the cuhrayzee genre in a multitude of ways.
This is sort of how I'd divide the different aspects of cuhrayzee:
>A) There's the characters and story aspect: True cuhrayzee would have silly cutscenes and characters like we almost only see them in platinum and capcom games.
>B) The enemy stun state aspect: Enemies have multiple stun states and respond when attacked by shifting from one state to another.
>C) The technical/execution aspect: Combos or special tricks should take practice to achieve.
>D) The animation aspect: True cuhrayzee would have flashy over-the-top super human animations.
>E) The creative aspect: True cuhrayzee would have lots of creative options to expres yourself, create combos, or do other flashy stuff of skill.
Now let's look at some cgg and non-cgg games: (case sensitive, small letters rate less of that aspect)
dmc4 .......................... [ABCDE]
dmc3 .......................... [ABCDE]
Bayonetta ................... [ABCDE]
Metal Gear Rising ........[aBCDe]
Ninja Gaiden ................[BCDe]
Makai Denjin 2 ............ [aBcDe]
Dishonored ................. [bCE]
WSW ......................... [bcDe]
Rising Zan ...................[AD]
Bloodrayne .................. [D]
Csgo ........................... [c]
Please don't take this list to heart. I haven't played all of these fully.
To me cuhrayzee originally meant games like dmc4, dmc3, godhand, and bayonetta. These have all the aspects we value when we judge games and score 10 out of possible 10 points.
So what is the limit for 100% certified cuhrayzee that gets a place on the list?
What is the limit for games we can talk about but aren't on the list?
(Ok I see what you're doing, but Bloodrayne having even a "D" makes me want to kill myself. It has some of the worst animations I've ever seen. It's just a small step better than https://www.youtube.com/watch?v=BLRJ1qP5xTI )
I personally remade the list because some stuff was missing like 4SE etc. We tried the rating thing, but it's impossible for everyone to agree, so we did away with that. The "Indie-pass" concept on the old list was also bothering a lot of people, mainly because of MKH.
So in the end, the list became 6 top spots that are sort of ordered by popularity in the general and "Ok you tried that, now try the rest".
The rest is obviously the rest.
No quality judgement, no "MKH is just as good/better than Vanquish/VJoe/W101"
I don't see why this bothers people so much. It's not like anyone is even TALKING about the most of the rest and being obnoxious about it.
I'm more bothered by the fact that people are complaining about games that are sort of OK, but at least some people discuss and post webms or explore (Transformers, which I've personally grown bored of), but We Shall Wake gets the "Steam Greenlight"-pass
I mean, what does it even HAVE besides a fucked up FoV? I don't know because nobody talks about it
Anyway, if youguys ever reach a consensus, just edit the psd however. It's well organized so anyone with little pshop knowledge can rework it.
I figured as much but didn't want to jump to conclusions since I haven't tried it.
>Bloodrayne having even a "D" makes me want to kill myself. It has some of the worst animations I've ever seen. It's just a small step better than AAAAAAAAAAAAAAAAAAAAAH
I know. It isn't a quality judgement system though. It's more of a measurement system. Bloodrayne has over the top styled animations for the most part. So that's why it gets a "D". If it just had a few, it would get a "d" instead.
This way it doesn't matter if people agree or not. If we have an objective system to measure these things, it's not a matter of opinion, but a matter of empirical data.
Also I've been playtesting for wsw for a while, actively interacting with the dev, and I can say that while wsw has some advanced things you can pull off, it kind of feels like vergil's gameplay in dmc4se. There's some cool stuff you can do, but because your default movement speed is already fucking fast, it doesn't really feel like you're doing anything special when you do an advanced trick. It really depends on how the dev plans to expand and polish his game if it's going to fit /cgg/'s standards.
Honestly when it comes to WSW, I really don't see much that says cuhrayzee other than the speed of the game.
The one thing I extremely dislike about the game is how your character's attacks automatically hone in on the enemy. I hate that in any action game that I play which has that.
>Guys guys... would a game like NFL Blitz be considered on the cuhrayzee list? Guys guys don't panic. I mean the entire point of the game is to be cuhrayze. NFL Blitz is cuhrayzee xD
I don't understand the point you're trying to make with your post. I think it's some kind of protest but I'm not sure what you're protesting against.
Please clarify in a calm and orderly fashion to ensure maximum efficiency.
Playtester here. What I find interesting about it is how certain actions can be combined. For example you have that teleport attack. It has a certain range, but if you combine it with dodging, it's range increases.
The ground slam for example, launches up enemies a small bit, and combined with the teleport attack if used with the correct timing, goes through that flying enemy and puts you into an air state, allowing for another ground slam, or other air attacks. These are things that I find very appealing.
/vg/ seemed to have lots of activity during the time that we died. The other general that I frequent was also on the brisk of death, and reached page 5-6, 10 minutes after a reply was made.
>chatting in a Skype group
>when /cgg/ exists
Because as much as people prize 4chan anonimity, some also want to know who they're talking to about specific things, without random memes and other opinions thrown in the mix.
>We had 1 transperson and they got kicked out.
That's sexist anon. Why?
Then coordinate to put on a trip, and drop it after you have finished your conversation.
I know that 4chan is full of people who seem to get off from baiting and starting flamewars. But from my experience I can tell you that /cgg/ is one of the chillest places around this website.
Also the general wouldn't have died, and it would be more active and interesting if the discussions from Skype moved over here.
They were kicked due to mental instabilities.
>and it would be more active and interesting if the discussions from Skype moved over here.
Except people who talk in the chat also lurk/post in the threads. We had this same boogeyman discussion ages ago.
Well Hydris had scrolling textures in 2008 https://www.youtube.com/watch?v=d55VGtEa_pI
So it might be possible?
Is there a reason why DMC4 vids come in waves? Sometiems it's weeks with nothing, and then 3 in a row.
It took me a minute to see how shrunken in size he is.
>Is there a reason why DMC4 vids come in waves? Sometiems it's weeks with nothing, and then 3 in a row.
Because people are lazy as fuck about their content until someone else might be stealing the spotlight, so they all post them out a bit sharpish when they notice someone else has.
>Right, but sometimes it's full edited videos coming out back to back followed by nothing.
Probably because people get excited by 1 video, start making combos, then everyone ends up releasing combo videos back to back.
i just post whatever looks cool enough to pass my very low standards desu
but i can't post any dmc combos at the moment because no controller so it's just beatemups now i guess
being crazy ain't easy with this shitty camera https://www.youtube.com/watch?v=caXw6x6eYck
That room is honestly completely cancer to clear. From the first 2 spawns you're just on hot shit if they move slightly wrong, they can't be controlled, the 3x Guard spawn can just cluster fuck your dodges with spammed attacks, Dogs sometimes don't die from the same attacks each time, camera spins around like a fucking mad man to try and focus on spawns. Fuck.
huh, is there a filter on that phrase or something?
haha holy shit the camera on the group of soldiers near the wall
one of the buttons got stuck, i tried to fix it by opening it up and then accidentally launched all the parts all over the place including the lil rubber bits that press the face buttons
so now ive got a controller that doesnt have functioning face buttons
>that close-up of his face around 1:00
And man, Sam is great; I only had the chance to play him once in a buddy's house, but the challenge rooms burned me out.
Maybe I'll upgrade my PS3+MGR+download the DLC just to play him once again.
>I heard that the skype group was full of sjw and transpeople
The only "sjw" people was that one trans person we had in the chat who's finally and thankfully gone. Root of all the worst lasting issues in the chat, even worse than a few other terrible people I won't name. He was both the worst kind of person and worst person we had so it was only a matter of time before his ban.
Yeah and during Raiden's campaign (r-05 escaping denver iirc) there's this optional ranked fight against 3 mastiffs in the most tight close-quarters area imaginable and I've no idea how it went through playtesting because this is unplayable unless you brianlessly fish for parry counter.
That's mostly because Discord still lacks a lot of features Skype does due to being in beta.
I'm sure everyone and their Skype friends will move to Discord in a heartbeat once it finishes implementing all its features.
It sure as fuck doesn't fuck with my microphone quality like skype does. Skype adds extra noise that'll play even when you're muted. I don't know what the fuck is up with that program.
s m h = baka
c u ck = kek
cu c ko ld = kekold
f am s = senpaitachi
SJW used to be "spooky scary skeleton", but only during Halloween.
tbн faм, I think that the filters are great.
With the exception of tbн, and maybe faм, all the other words were used only to shitpost. Up to the point that it became and issue and we came to this.
I also find it funny that the meme twitter words were replaced with japanese words.
desu > t b h
In the long run, it'll also teach you to don't relly so much in the expression "to be honest", which has been way overused since the abbreviation became popular.
>tfw you get combo'd to death on stream.
I'm pretty new but I never post because I haven't played all of the games and the ones that I have played I'm bad at.
I wouldn't be surprised if there were quite a few lurkers because of the seemingly high barrier of entry.
you can still post about games you havent played, tons of cgg veterans do that here
I've really only beaten both Bayonettas, DMC 1 and 3 and Rising though.
I'm playing through DMC 4 and I played Viewtiful Joe quite a bit as a kid.
I'd love to shoot the shit with /cgg/ but I want to get a bit of experience under my belt first. At the very least I feel like I should beat DMC4 and play God Hand. If people just wandered in and started posting after beating Transformers or MGR once I feel like the threads would get shittier despite being more active. cuhrayzee is quality over quantity and I love it that way.
I work my way to the top only to be surpassed by Chaser, Blowhard, Mike and all the nipponese players.
>You'll never be this good.
I'm basically retarded and still hang out here anyway. Cuhrazy is a state of mind as much as it is having an autistical knowledge of game mechanics
Wow your post number.
I was about to compliment how good you were, but that's the sped up nihon video. I'd like it a lot more if it wasn't sped up :/
Also, Fuck bandycam hypercam fraps whatever the fuck people are using. OBS is literally free and super easy to use. IT'S 2015 people!
Yes. Choose your encoding format, your resolution, your bitrate, no stupid fucking watermarks, way lighter on your cpu than that piece of shit fraps.
There's no reason not to use good free software that's constantly being updated.
>hmmmm, no shitposts, autism rage for a while
>how do I fix this?
Fuck, I knew it was this video before I clicked it.
Why did I click it?
I actually did not watch it because I don't want to add any sort of ad revenue to this skullfuckery. Just disliked it and moved on earlier today.
I couldn't be more over DmC
DmC is like a bad ex you completely forget exists until someone is like "hey remember that time Sherry threw a fit and threatened to kill herself because you told her to go on the porch to smoke?"
Yeah but then you just remember how much of a bitch Sherry was and how much time you wasted fussing over her bullshit.
Then, people constantly tell you "What? Don't be such a baby. You just want every girl you meet to be perfect, Sherry was fine. I mean, I've never had a girlfriend, but I'd fuck Sherry."
This game is fun as fuck.
I just beat it on normal mode yesterday. Its the first cuhrayzee game I've played and I'm hooked. With the game's dynamic difficulty, I had an average of 2.5 (game levels up and gets harder as you do well, and levels down as you suck), dropping to an average of 2 during the final couple worlds. That's pretty good, not amazing, but clearly I'm fairly good at the game; I rarely dropped to Lvl1, and I reached Lvl Die sometimes, though I rarely survived on Lvl Die for long. God Hand is definitely one of my favorite games ever on normal mode.
Hard mode, though... hard mode locks you in Lvl Die and I am absolutely shocked at how brutal and unfair the game is on hard mode. How in hell is hard mode a fair challenge in the slightest? Enemies are lightning quick, demons spawn often, health drains fast. I just don't understand how anyone can possibly cope with this game's bullshit on Lvl Die. I'm not sure what I could have been doing better.
Also, for my next cuhrayzee game, I think I'm going to play DMC1; should I? Or should I just skip to DMC3?
Hold on, they patched the official MKH? And from what I'm reading, that's the most fucked up way they can change it.
Barely around after the game I had brought up and sort of wrote for got booted out of the cuhrayzee list (but it was a fair way of having it get kicked out of the list, there was not much to explore and at the end of the day it won't hold a candle to the ones already there, and I can accept that).
However from time to time it's nice to check things out and maybe learn about new stuff in cuhryzee, like that triple trick Judgment Cut /circle style effects mod and how you can fuck around with old 2D beat-em-ups like Denjin Makai Dude.
Sexy Ninja Scarves, mostly known as Shinobi. As much as I've milked a lot out of it watching stuff and at one point trying to play it with Mike, in the end it doesn't have enough mechanics for it to be considered cuhrayzee enough. I wish I had pastebinned what I've learned though (it was previously in the wiki) but I guess it's fine either way.
I still haven't given Sengoku 3 a try after the last thread just decided to go die but when I find time I'll see if I can record shit.
Ah yes I remember that. Too bad. I can kind of understand when you like something a lot and it gets voted out.
dmc1 is superior is atmosphere. I think that is universally agreed on. It's still very horror-ish. It's also fucking brutal. You're not allowed to fuck up.
DMC is spookier
Also Dante's personality changes from game to game so it's interesting to see "prime" Dante and how he handles things compared to young Dante in 3 and uncle Dante in 4
godhand has a lot of cancels to make things more smooth to play. It really helps. When I got used to it GH felt like it had everything I needed to control it. dmc1, well that too, but because it's so slow and the recovery times. Ugh.
Generally better enemy and boss design. Shadow and Nightmare might just be one of most ingeniously designed enemies ever.
DMC3 is better where it counts -- combat, but man some of these bosses and enemies...
Both great games.
S-ranking DMC1 up to DMD and then unlocking all attack pattern journal entries was quite an experience (FUCK Mundus tho)
Huh. I had heard that DMC3 is much harder than DMC1, is that wrong?
You see, I am bobbing and weaving and move-cancelling all over the place, juggling enemies and launching them, I know to do all that; I am fairly good at God Hand, it's just that hard mode in God Hand is utterly ridiculous.
So I guess I should play through DMC1 once, and then play DMC3 and spend time trying to master DMC3 since its better/deeper combat-wise?
Funny thing is I wasn't even the first to bring it up, looking back. Some dude was pushing it when MGR was first announced due to certain similarities but he never really followed through. For some reason I felt like I should try to find something about it and so yeah. There's that.
How fucked? Lifebars not displaying right fucked or is it even worse? Like Framedrops when fucking Phantom is chasing you down the hallway?
>Huh. I had heard that DMC3 is much harder than DMC1, is that wrong?
I do not agree. I still have a conditioned response to some of the music. My body becomes combat ready. That first spider boss kills you in 3 hits on normal.
Better atmosphere, actually challenging enemies (in fact, seems to be the only one in the series where enemies are an actual threat outside DMD) and better enemy AI, much more challenging and not due to the game being dated. Far superior level design.
In my opinion, it also has the best Dante and the second best looking Dante.
It's actually my favorite game in the series.
Just bad fps in general. I ran extremely slow on my old rig, and I have a new rig now which I figured could play it since it can do ps4 level games at near max settings. Sadly it still doesn't play well, so it's the emulator probably.
Perhaps you may give this a shot? Also, it could be the emulator too as well, although perhaps a newer build could help but i dunno
not him but DMC1 is impossible to play on anything other than DMC HD Collection
In original PS2 release (and respectively -- PCSX2) button layout is all kinds of fucked up. Jump is on triangle/Y for example.
>Feeling a little burnt out
>Try playing other games for a while
The shit I do when I'm bored.
PS2 and Gamecube emulators require strong CPU, GPU doesn't matter hardly at all; what CPU and what ghz? Ideally you want Intel with 4ghz or more
Interesting. I'll definitely play it. I'm going to try it in PCSX2 later to see how it runs for me.
I tried this I think. Still didn't work. Have a recent emulator too. Might give it another try soon. Too busy with looking for a job, analyzing makai denjin, and making a romhack. Also I promised to do spritework for someone ugh.
You make it sound like fatalities are rare and hard to get, what do I need to do to get them?
Unfortunately, while that will work for less intensive games, the resource-hungry games require Intel with 3.8+ ghz. Emulators can't use multiple cores efficiently due to the nature of emulation. Read up on what speedhacks you can use and what corners you can cut, but unfortunately your CPU is not ideal for emulation. Is it overclocked? Overclocking might work if DMC is close to running full speed but cant quite do it.
I was always under the impression that Dante got a decent amount of business. He seems to get phone calls often.
I haven't played 2 so it might be an exception but it always seemed strange to me how none of the games actually seem to have Dante doing any freelance demon hunting
>Is it overclocked? Overclocking might work if DMC is close to running full speed but cant quite do it.
It's not overclocked, but when it was I had stability issues. I also have some other hiccups in my system, so I'd rather not make my situation more complicated.
Het gets phone calls a lot but most are bullshit, or pleb tier jobs.
>I just don't understand how anyone can possibly cope with this game's bullshit on Lvl Die
counter hits, juggle+launch combos for crowd control, etc. The game has only few legit unfair moments.
i started god hand today and the combat is fun but i'm not crazy for thinking the movement feels kinda awkward? I only played for about 30 mins so i still need time to get better and adjust to the controls.
Finally got my gamepad back up after 1 day of not being able to try and Idea I had for dmc4.
Also just tried alien vs predator for arcade systems. An anon posted a video that seemed pretty cuhrayzee. A typical beat em up, I guess. The game is pretty wild but I wouldn't call it cuhrayzee. For example, talking about the most technical character linn; She has this jump kick that makes you bounce off towards other enemies allowing you to repeat the attack. However, if you cancel the bounce off with a downward attack she'll do a stab down which hits the enemy in mid air. This can then be combo'd into an air grab, or air gunshots. It's pretty flashy if you ask me and it's definitely one of the better beat em ups i've played mechanics wise. I still think makai denjin 2 is better because that seems a bit more complex. I'll go through a list of decent beat em ups in search for some funky mechanics to see if they're /cgg/ friendly. I'll pick the best ones and try to release them as a ready to play package, since these are a bitch to get working.
When you start out, the controls feel like horseshit, but you get used to them pretty quick. Also, you're definitely going to want to watch this: https://www.youtube.com/watch?v=SG3i28oZauE
There are more tutorials on youtube but this one is really good.
Also the game has a lot of free moves: up-dodge then immediately triangle does a sweep; up+triangle to an enemy on the ground is an axe kick, triangle immediately after axe kick will swiftly kick the enemy higher in the air; enemies high in the air can be dragon punched (up+triangle) or launched (down+triangle), the aerial launch is especially good for crowd control; double tap to dash, dash+cross/square/circle does some different dash attacks.
Final advice: enemies are especially vulnerable in the couple seconds after a guard break or when countered. Attacks such as the high side kick aren't listed as having launch ability, but when used on a weakened enemy, it can launch them. Many moves are stronger and gain new attributes when used on a stunned enemy.
Keep playing, you will get used to the movement.
>This video contains content from Victor Entertainment, Inc.. It is not available in your country.
>Sorry about that.
I dunno what it is about that game, but I had a really easy time getting the controls. It wasn't until like halfway through I looked up any tutorials or advice or anything and
I wasn't GOOD (lvl 1.something by the end of the first play thru), but it felt really really good.
So yeah, give it some time.
kind-of-but-not-really a status update on the jetstream sam campaign stuff since it's been a while. I'm not actively working on the mod right now but it's definitely not dropped. It's a really demanding project and for the last few months work has been much more in need of my time and will be for the next few. There will eventually be a window of time I'll have to make more progress on the mod though and I'm looking forward to it.
>Idea I had for dmc4.
This is the idea I had. I haven't seen it used much.
It's a JC just before the shotgun hit connects, which is a tight 2 or 1frame interval, followed by gunshots, and then something to close the distance so I can turn it into a loop.
Interesting is that you gain some inertia from it as shown with the pistol drifting. Even if you JC the shotgun too early so the shot doesn't come out, there is still inertia. I wonder if it can be combined with other inertia gaining methods for increased inertia.
>tfw tv review sites keep trying to shill me 4k curved TVs
I just want to play cuhrazy on a couch
You're right. I feel dumb now. The timing isn't even that tight. I was just having problems with it because I tried to do it out of high time. It's way easier with a standing high time and then manually jumping.
rip in peace. This the moment where the developer just wishing everyone would forget about it. Too much pressure, work, etc. It's over. He needs motivation and some help. I would help but I'm no good in this department.
coulnd't you just do this with pandora's air chaingun? it seems like the simple thing to just do shotgun JC chaingun and work from there
>coulnd't you just do this with pandora's air chaingun?
I don't have it unlocked yet. fucking SE man. I was forced to use it over normal dmc4 because that keeps crashing my video driver. Tried downloading a save but it still didn't have weapons unlocked. fug
ahh, welp. there's a pretty significant height loss with the chaingun, i think (trying it on kb without actually being able to play on KB anyhow) so idk how much it'd play into that
that hair is replaced over sparda's monocle so i guess his monocle does the same thing, haha
interesting that trick teleports just shift you over real quickly like that instead of being a genuine teleport though. i guess that explains where the inertia built off them comes from
DMC4SE, at the end of the Lost Woods maze puzzle you go into a boss fight with the dude who goes angel mode.
I've been trying hard this run to git gud and unleash the crazy inside for preparation of harder playthroughs, but the thing is I'm restarting this mission over and over because I'm taking too much damage.
Usually there's a way through attacking to mitigate their ability to attack I think, what am I missing for this fight? I can disable his shield but the length of time it takes to do so via grabs seems like it's an accessibility thing, and not the intended way to smack the shit out of him.
Also I'm spoiled with parry/block and fucking up my dodges a lot. Any tips for a newb?
Y'know I like Sengoku Basara and I'm excited to see games like its kind making it into the world of cuhrayzee. But I hate when people saw its evolutionary when compared to something like Dynasty Warriors when we all know it's the same game just with a little style added to the mix. It's like they're Vergil-lite or Vergil is Musou-lite/heavy(?). All the attacks are designed to have large hit boxes which cover both ends of the screen sometimes hitting every single enemy without trying. And just like DW the only enemies that will put up fight are the field generals. To me Sengoku Basara is just a stylish DW game which is also the entire point of Orochi Warriors, just Sengoku Basara has Anime characters and I guess cooler looking moveset.
When placing the game on a higher difficulty enemies don't get smarter they just get cheaper and gimmicky. fodder enemy is the worst thing I hate about all types of DW games. Placing an enemy on the field to get 1 hit does NOT give me the "30sec of fun" game developers aim for. It's dumb and should stop being an enemy design in these games because they're on every single level. It's the same shit every level.
Wow, go back to /v/ man. If it meant something to you, you'd put effort into it.
Love to help you man, but I've never played DMC4/SE. I stick to Godhand, vanquish, bayo, and viewtiful joe.
He just came in today to say he's still working on it,, but at a slow pace.
Let's try and make people feel welcome alright? Cgg is empty enough as it is.
I was playing on Angel Slayer yesterday with Jeanne, since i never completed with her (and with bayonetta i only did with pillow talk, and i plan to change that)
And so, i aks you, Devil May Cry players (i also play dmc, but i'm not good at it yet), how do you guys approach the bloody palace when you plan to go from all the floors and beat it?
Go for the safest and most high damage options, or you guys still plan to do stuff on style.
Also, is there footage of someone doing a no damage run of blood palace on 3 or 4?
>>121256189 : Hey! Basically you have a few options against Credo that'll give you immediate damage and shield damage without having to wail on him repeatedly. THis is a rather basic straight forward strategy of fighting him
As you can see buster will grab him and do a bit of damage + shield damage. The DT BUrst will always stagger him a bit and also damage his shield I believe. Although not showcased in this video, his spears can be grabbed and thrown back with buster.
There are other more advanced strategies you can use, but this should help for now.
>>121260282 : Bloody palace past floor 20 bores the shit out of me, so I've never finished it.
So I beat God Hand years ago and haven't played it since, I am playing through on Normal and was up to level Die for a bit, but I just got to Devil Hand (first fight) and not only has he beaten me down to level 1 but I can't get him past like half health.
How are you supposed to fight him?
hit him until he dies
sidestep after a guard break or he'll counter you
if he's dodging your attacks then back away and dodge in return then go on the offensive again
Cost isn't so much an issue I'm just lazy and my desktop is on the other side of my room
I wanted the Elgato HD60 Pro which is an internal capture card for desktop but maybe I'll just get the regular Elgato HD60 which is external and I can just record to a laptop.
I think the only thing it misses out on is not having instant game view but that's a bit of a niche feature and not that important unless you're streaming
Well, whichever one you get, you can just get a long-ass HDMI to cover that distance. A friend of mine streams FG tournaments and he has like 10 meter HDMI cables. So that shouldn't be a problem.
THey really just seem like they shouldn't be as expensive as they are.
$120 for a nice capture card is actually pretty good. I remember shelling out almost 200 for a shitty hauppauge a few years ago when they were kind of the only game in town at a consumer level.
I wouldn't call it progress but it's a webm. Going to make more whenever I break my limit of 10 hits.
I don't know if the anon is here who requested me to find a way to combo off of the jumping downstab, but i've tested it further. It seems that when an enemy is flat on the ground there is no way to combo him back up using the downstab. I've tried buffering a variety of moves from it but neither seems to have an effect. So the trick to any combo is to hit them before they touch the ground, which means you have to buffer any follow up attack during the last frames of the previous one.
I'm currently experimenting with the enemy hop type ability. Hopefully we can find a way to cancel it into something. That would be a biggu facutoru desu
>cheap piece of crap
If I recall the beginning of the Livestream/playhrough era was all captured on Dazzles. Then if you were a rich kid you got a BlackMagic HD card <= beginning of the HD era. Later the PVR came and you know the rest. So why are you calling it a POS when those same videos are up on Youtube now and are actually watchable?
Look, most of you here are bums who can't even afford DMC4SE for 25USD, so instead you port beg that way you can simply pirate the shit and play it for free.
My Source: The most popular games here are all on PC.
>Look, most of you here are bums who can't even afford DMC4SE for 25USD
Living the cuhrayzee lifestyle man
>Yeah I'm here. Sucks that it didn't work. Keep fighting the good fight, i'll get back to the game as soon as I'm done with all this work.
I did however just do a downstab followed by a enemy hop, it was offscreen so i'm not entirely sure but it seems like something is possible.
My point is CaptureCard have been around for the pass 7 - 10 years. To be dedicated to cuhrayzee and any form of vidya content creation and not own one in the pass few years means you're a fucking bum. Because everyone who wants to create content has one. No excuses.
>To be dedicated to cuhrayzee and any form of vidya content creation and not own one in the pass few years means you're a fucking bum
Yeah, I'm a bum. Just like my nigga Dante.
You sure make a lot of assumptions.
Anyway, I don't think anyone is making mad dollars from youtube DMC videos (maybe VashTSB made some decent money, but he's done with DMC now), so it's not like spending any kind of money on a bad capture card for 2008 video quality is a smart choice.
So, if we've estabilished that capture cards are a luxury that we indulge in in order to capture gameplay, and not some sort of sound investment into content creation, then wanting to buy something that gives you actual HD quality and lets you play at actual HD quality is a smarter choice.
>being so new you don't even know about the cuhrayzee bum lifestyle
Get out richfag
So you only eat pizza, fatty.
Hey, remember that Black Friday deals are coming up and last year the ELGato HD Capture Cards went for as low as 75 USD (At least when I got mine from amazon last year). You might want to look into it if you really want a "good" one.
>So you only eat pizza, fatty.
Of course. Not fat though. I'm just starting to get the body weight chicks dig.
I already said price isn't the issue
>Have an Avermedia LGP
>Mainly used it to upload smash matches with a few Bayo footage here and there.
I barely use it other than capturing Wii U footage and I don't really have plans on playing anything else other than DMC3 + Styleswitcher or DMC4.
Anon, that's not how you say I'm poor.
Step 1: Get a low ranking job like McDonalds!
Step 2: Buy a good capture card
And remember you're already a bum, so it's not like you have any responsibilities so don't try to use that as an excuse. Now was that so hard? Not to mention it's freaking winter and everyone is usually hiring for holidays. You can most likely get something better than McDonaolds, holyshit!
See above tips & hints you poorfags.
I live in house..... I am the property owner.
that originally wasn't mine. It was given to me after a family member died. The only bills I pay as the monthly shit like water and electric and internet
What's wrong with NG? I enjoyed the hell out of Black despite it kicking my ass and never actually making it past normal difficulty. I even had a good time with NG2 even if it didn't have the sorta open-world "shortcuts and farming" fest part I liked about Black.(Taking my revenge on those giant fish until I had enough yellow ninpo for the Unlabored Flawlessness was great, though i still used Kitetsu more because Vampiric attacks are fun)
basara is normally a button masher but it has room for skill (especially with the tag system). warriors are button mashers through and through
/dmcg/ rearing its head
What the fuck is wrong with this general. When did it become a thing to hate NG and say it's boring
You fucks haven't even played the games and yet take every chance you have to say that you don't like it. Literally nobody fucking cares
>The most popular games here are all on PC.
I wonder if there's a correlation between people who use 4chan on PCs and the people who want to play PC games. That would just be a massive coincidence, right?
Mostly those are shitposters though
NG already has a niche following in this general, we don't need retarded faggots saying how much they think it sucks because of X or Y arbitrary reasons
>You fucks haven't even played the games
I don't care about your opinion, but I do care when people go around saying "oh the games are like this so I think they suck". For starters you have only the minimal knowledge on the games, and then you take every chance to express your hatred towards the games for no reason
I hate some games too but I don't spout that shit all the time. It's annoying because it gives other people the wrong impression of the series
Making a lot of assumptions there budday
While some people are hating in some games, there are people digging and discovering cool stuff about said games.
I'm finding a lot of cool material on transformers, i want to get it soon.
But for now, i shall be happy with Bayonetta, DMC3, and W101. (And ragnarok battle offline)
idk dude ask someone that actually hates transformers. it's the only game i've played out of transformers/bayo/w101. i actually liked it, but i know a lot of people here don't.
I still don't get what compels people to even attempt to push Transformers. There's just not much going on with the game to make the combat varied enough to play for a long length of time.
Well, the reason why I didn't finish it was because I honestly could not care less if earth gets terraformed or not. The Tranformers universe doesn't pull me in.
Now if the gameplay was more enticing, like if someone found some truly cool shit I'd be more down to play it, but I have seen nothing besides just standard stuff.
"Oh, this cancels into that, MAD TECH" no not really, that's just how it's supposed to be.
Yeah I put it there both as a "why not" and to see if it motivated people to maybe try and find something in it, since it was on the list. But either people didn't try, or they tried and there really was nothing besides the standard and some quirks.
I literally played around with all of the moves to see if I'd find something.
The only thing I found was basic stuff. The game barely has anything.
>"Oh, this cancels into that, MAD TECH"
That's kinda what the fucking pastebin for transformers says. Which reminds me, why is it still in the OP?
not much of a point in taking it out. is it causing any harm? the guy who made the list released the .psd, just make the next op
So, the game has different forms of offset, brings a momentum based mechanic (that isn't that great for what i've seen, but it is there), a lot of different shenanigans with the guns, diverse effects in different weapons to play around. And this is what i learned about the game by just looking up.
What else you need for a game to be "cuhrayzee" ? To be a super unfinished game super glitched that by luck the glitch is something kinda cool?
Transformers simply lacks a diverse moveset.
Take the top games that /cgg/ has and notice how much these games have when it comes to diversity and what you can do with the game.
Transformers barely has any of that. And on top of that, the game is relatively slow paced due to the stop and go nature of followup attacks.
I like those three.
MKH is great for a game made by three guys for the comiket.
Korra is good for a game made in less than a year.
Transformers is by far the best transformers game out there.
>this is what i learned about the game by just looking up
so you haven't played it?
>diverse effects in different weapons to play around
is it not just normal guns, rockets, hookshot, and the soundblaster?
>to be a super unfinished game
just tell it to me straight, doc
Elemental effects, also, different effects on weapons, like extra "Knockdown". And i've also seen crowd control stuff that is outside of the normal weapon effects.
No, i haven't played it yet, because i don't have money to buy it.
Isn't the concept of depht, finding stuff that it isn't clear at first, after digging trough different effects and mechanics? "oh, i played this game for 2 hours and i know it doesn't have depht".
I'll tell exactly what i think about the game once i play it, but everyone that is talking to take the game out of the list, isn't showing any decent reason for that besides "it isn't dmc".
>it isn't dmc meme
We aren't saying it's not up to standards with DMC. We are saying it's not up there when it comes to being cuhrayzee because there's fuckall to work with.
Also Elemental effects, extra hitlag/knockdown, crowd control is again, basic ass shit. When you argue about small statistical values in a fucking action game where that doesn't really matter other than damage values, that's not much to talk about. Especially considering that this is /cgg/.
you don't need to buy it to play it friend.
the elemental effects are certainly interesting but in the grand scheme of things don't really matter much. the most depth it gets is the momentum stuff you were actually talking about earlier, i actually find that pretty cool. but overall, the game just feels incredibly limited. its more boring to watch than donguri's "donguri copyright dante combo setup."
as for whether or not it should be on the list: i don't give a shit whether it leaves or stays, the list is useless to me until I finish ninja gaiden, god hand, and RBC. as for new people, there isnt much of a point in looking past the first six games unless you've already played all of them or they're too hard for you.
Okay, so devil may cry 3 was dumb to have elemental damage? I thought that dmc 4 was dumb for taking it out.
Or how bayonetta handles armor, and how it affects the weapon usage, or the many ways to go around it? was it wrong?
Honestly, i'm more interested in messing around with cool mechanics and concepts that let me go crazy with a game instead of only looking "boohoo, only 2 weapons" mentality that a lot of people have.
I don't have the money to buy the game, or a pc that can handle it.
I never said it was dumb. I said when you argue about it in an action game, there's not much to talk about. Stop putting words in my mouth.
That sort of shit is straightfoward and does not add much variety to gameplay at all.
>"boohoo, only 2 weapons" mentality that a lot of people have.
It's not even weapon mentality. It's the amount of moves a character has and how unique they are. You can have a shitton of weapons with barely anything to work with (take a look at DmC Dante compared to DMC4 Dante.)
(again im the guy who remade the list and who said I want to see something cool out of Transformers)
If or when you get the game, you find something cool in it, I'll be first in line to say "Damn, that's cool".
But really I have seen nothing else but really standard stuff, you know? Even the freeze properties, I know they're in the game, but I haven't seen anyone utilize them in an intesting way so far.
it's like me saying "Trish's second sparda hit turns enemies around" That's fine, but how does it matter if nobody does anything with it? It's not even depth. It's just a thing that happens.
So, until someone takes the "basic" stuff in the game and shows you can do "advanced" stuff by combining it, the game is just... basic. (And yeah, it's still better than MKH or whatever, but... you know.)
Updated guide a bit again
Also, a while ago someone asked about counter hit when it came to delimbing. While counter hit does exist in the game, I am not entirely too sure about the effect it has on de-limbing rate.
>having trouble with specific part of game
>discover new advanced tech that lets you handle it
Feels good. Now I get to sit down and grind the technique for several hours!
How do you guys handle slow, monotonous tech grinds? Are they fun to you? Do you have some way to cope, like listening to music or talking with friends on voice chat?
The more i play dmc3, the more i like it over dmc4, the mechanics are so fun, and you actually feel the hit on the enemy.
My only problem so far is that i suck at it and i let enemies go to DT mode too much. D=
It wasn't that, it was something glitchy.
Yes, I think that was it.
I personally just continuously suck for hours on end. either doing nothing else, or talking or listening to music.
So when did "muh creativity" become the new /cgg/ meme? The pastebin says literally nothing about it. All it says is that a game has to have:
1. deep combat
2. stylish action
4. gameplay that looks cool when you perform well(style/combat interplay)
A game like NG clearly has all of these things. "muh creativity" is generally something that only DMC excels at due to its emphasis on combos, which provide the ultimate freedom of expression within the genre. But the pastebin doesn't list combos as a specific criteria at all- it just uses it as an example of something that could contribute to a deep combat system. Actually, it's been reiterated multiple times within the general that cuhrayzee does not necessarily mean combos; there are plenty of ways for an action game to be deep. So why is "creativity" and "uniqueness of playstyle" brought up as a crucial factor of cuhrayzee games when in reality it only really has anything to do with DMC?
My personal opinion is that you're all scrubs who started playing cuhrayzee because of combo videos and think that advanced gameplay revolves around whether or not you can make an entertaining video featuring it. It doesn't.
Cuhrayzee is just about playing a game well and thinking, "damn, that was fucking cool." when you pull off something insane. All of the games in the rec image fit this as far as I know.
I'm the only guy in the universe that doesn't mind grinding and sometimes find it meditative
>listen to music
I just listen to whatever
If the possibility to be creative doesn't exist, every clip anyone records will always look the same and the community will stagnate.
If there isn't a room for creativity within the game, "cool things" will only be cool for so long. And this doesn't just go for combos, this goes for everything, wether it's optimal strats, evasion sequences, or whatever you're trying.
So this is why "muh creativity" matters.
At least for me. If you guys are fond of seeing the same shit over and over, then go ahead.
Oh look, you're misinterpreting the genre in exactly the way I was pointing out. Cuhrayzee is not about fucking videos. Videos are secondary, just a cool way to show off your mad skills. Cuhrayzee games aren't meant to be demonstrative exhibitions; the experience is meant for the player, not 100 random spectators on youtube.
Depends. If it's something like timing it can be really annoying to get it right and it requires a good amount of grinding. For finding new tech, it's more into studying how a specific move works and see how it follows up with other moves or even attempt to cancel the animation midway with something and see if it changes the property of the move.
I cope it by listening to music. I have a grinding music playlist that consists of about 90% DnB. It gets you hype.
Someone link this scrub to the Kamiya image about devising DMC1 after the feeling of being in the arcades, with people oggling your playstyle.
"Being good" at games has always been about being confident in your skills and showing it to other people. Everything you wish to become good at requires outside validation, wether you accept it, or not. Videos are our way of doing that.
I just keep playing until I grow bored.
My main problem with DMC3 is that I got so used to DMC4's aerial gameplay that I prefer it more than DMC3 + Styleswitcher. It's still fun though.
>My personal opinion is that you're all scrubs who started playing cuhrayzee because of combo videos and think that advanced gameplay revolves around whether or not you can make an entertaining video featuring it. It doesn't.
Actually it does, considering we have tournaments to showcase how entertaining you can be with certain games. Not only that but that's what this general is mainly about. Finding mechanics in video games and showing what said video game can do.
Nope. That's just what DMC is about. Advanced DMC and NG have entirely different mentalities driving them.
When a DMC player starts up the game and starts playing, he's thinking, "what cool new thing can I discover and implement this time?"
When a NG player starts up his game and plays, he thinks, "How can I push my mastery of the game even further, and play even more perfectly?"
Both attitudes and games give way to the exact same play process: discovery, mastery, and finally execution. Cuhrayzee isn't about the endgoal of being "gud", it's about the endless pursuit of skill that keeps you coming back to these games. After all, that's what a deep game is, right? Something that continues to be interesting as you push the system more and more.
None of this inherently has anything to do with videos; videos at a basic level are just a way to share tech and provide proof of skills and strategies. DMC and NG players can both upload videos to show off, but when a DMC player does it, he's trying to wow you with his flashiness, whereas when a NG player does it he's simply trying to impress and show his progress toward mastery.
>it's like me saying "Trish's second sparda hit turns enemies around"
holy shit it does do that
well, in attempting to make something out of it i got very little since i'm still on keyboard
sometimes if you just stand there you actually phase through the enemy because they get turned around and pushed back into you by the slashes at the same time which is pretty silly but i couldn't figure out anything to do with that
but yeah i guess you can just whiff high voltage point blank or have only the first hit hit 'em if you do that
What is this? Creativity doesn't matter at all apparently, so you better get this shit off of cgg because you're misinterpreting the genre.
Cool shit. I never bothered trying to come up with somethng using it because the opponent has to be standing for it to happen and I'm lazy. But I do think interesting funky stuff like what you showed can be created
>When a DMC player starts up the game and starts playing, he's thinking, "what cool new thing can I discover and implement this time?"
You're wrong, considering that I try to show improvement with every video that I make for DMC4.
>but when a DMC player does it, he's trying to wow you with his flashiness
How do you know that? DMC4 videos both show people being flashy as well as showing off how they have mastered the mechanics within the game.
People play games for different reasons, lads. Playing the impress other people and playing for self-gratification are both fine reasons to get into cuhrayzee and claiming that there's a wrong way to enjoy it is silly.
What are you even saying? You basically just said, "you're wrong, because I agree with you!"
Finding cool new things and implementing them is part of the process of becoming good at DMC. Being flashy is the whole point of mastering the game. None of the things I was saying contradict what you are saying.
My point is that this approach to game mastery and cuhrayzee-ness isn't the only ones. There are other ways to think about these games. Improving at Ninja Gaiden isn't necessarily about coming up with cool new combo strings and setups, and improving at DMC certainly isn't about pushing your limits against the enemies; the enemies are too laughable for that. But that's okay, because DMC has its own forms of mastery, just as NG has its own.
The problem is that you're trying to push the mentality and approach of one game onto the others, without trying to understand the inherent appeal and potential of the game in question.
People like this guy are idiots who can't even understand what I'm getting at. Don't be like him. There is more to cuhrayzee than making cool DMC combo videos, but that also doesn't mean that making cool DMC combo videos isn't a worthwhile endeavor as long as it gives you new ways to improve.
I disagree, DMC3 DMD enemies aren't that bad compared to the enemies of many other games, even beat-em-ups outside of cuhrayzee. Not to mention that Dante is more than well-equipped enough to absolutely curbstomp them.
Please. Only because they have more health and a HA HA HYPER ARMOR TRIGGER mode it doesn't make them any harder to deal with. Dante (and DMC player characters in general) is also ridiculously overpowered for his enemies when compared to other cuhrayzee characters.
Note that none of this is a negative since it doesn't detract from the main point of the game, which isn't overcoming the challenge enemies pose.
I wouldn't call them laughable though.
They present enough challenge to where the player still has to stay on their toes while fighting against them. It's not like DMC4 where the aggression levels are extremely low even on GMD.
>I like it way more than TW101
I haven't seen such awful taste in a while
Not him but you're probably at a much higher skill level than you might realize. My skill level is pretty low-average and DMC3 and god hand both just kick my ass even on normal difficulty. I'm sure there's a noticeable difference after a certain point but DMC3 is still a pretty steep challenge for most people.
To be fair, though, most people are pretty shit.
Maybe he's a transformers fan.
I agree with you but W101 is pretty hard to appreciate. It doesn't immediately click like bayonetta or DMC do.
When I called the enemies laughable, I was speaking from the standpoint of high level play. To someone who has invested 100s of hours into the game, yes, DMC3's enemies are pretty trivial to simply beat. The same can't be said of other games, though.
Of course DMC3 is a pretty tough game. All the games in this general are fairly hard. I was speaking in a relative sense.
Right, I agree with you on the primary goals of the design of each of these games, even though that's as far as it goes, since you described NG and DMC very binarily.
>videos at a basic level are just a way to (...) provide proof of skills and strategies
This is exactly what I was saying.
>"Being good" at games has always been about being confident in your skills and showing it to other people
But what I am also saying is that "Stylish" or "Optimal" isn't intrinsic to the game and is partially dependent on outside validation.
It's fine if people want to play the games for their self-satisfaction, but to what point can you be satisfied without wondering what other people might find cool in your playstyle? Are you that independent of the rest of the world that you absolutely do not care what everyone else is doing with the game, or thinks of your playstyle within the playerbase?
If this was true, CGG/TST/VST wouldn't exist at all.
I'm assuming you're still "muh creativity" anon.
How can you achieve mastery at any sort of game without creativity?
And if you don't need any creativity to master said game, did it even have any depth at all?
Both qualities (Depth and room for creativity) are symbiotic in videogames, as we on this board tend to look at them.
So yeah, creativity does play a part in classifying these games, and videos are an inseparable part of showcasing said creativity. There's nothing wrong that. As far as I know, this community started with videos and it will end when there are no more videos being created.
If none of this makes any sense, then I'm sorry, either I'm very stupid and wrong, or you are, and we will never agree on which one of us it is.
I guess I'll be more specific then. In the sense of the word creativity you are using, all the cuhrayzee games are creative. Of course exploring depth requires creativity; you can't find ways to improve without solving problems in your playstyle by questioning it and being creative in answering those questions.
When I was speaking about "muh creativity" I was talking about how the DMC-biased players were using it as a way to disparage other games because the players didn't strictly adhere to DMC's sense of creative combo improvisation. They were putting down Ninja Gaiden in particular as being boring because it didn't showcase complex, flashy combos. They were looking down on NG players for not building their advanced play around cool-looking, highly choreographed videos like DMC players do. This is the "creativity" that I was calling out as fraudulent, because it didn't correctly represent the spirit of cuhrayzee and advanced action gameplay in general.
>How can you achieve mastery at any sort of game without creativity?
>And if you don't need any creativity to master said game, did it even have any depth at all?
something something about Blowhard/Donguri
Ok, I completely agree with you then. Ninja Gaiden absolutely fits into every category this genre requires, including the creativity ~I~ was referring to.
If people think stringing a bunch of moves in a sequence is the only definition of creativity, and that's why Ninja Gaiden is boring, then that's their stupidity. I personally adhere to a broader definition.
>people think stringing a bunch of moves in a sequence is the only definition of creativity, and that's why Ninja Gaiden is boring
that argument has never made sense to me, especially since ninja gaiden does let you stunlock enemies in freeform combos
at least PSO2 has an excuse of having a fan translation or some shit, wonder why that one asshole is trying to push Kritika when most of us don't even speak Korean and can't play it.
Blade and Soul anon, you're cool though. Still here?
Well, while I'd still love to have a 120hz lcd, and will eventually buy one, that is a sad fact.
Part of the reason I've resigned to 60fps is because the only way I can get decently over 60, say 90+, is to run at asstastic resolutions (because of the display limitations, not gpu power). And I can't even tell if it's doing anything for me.
>tfw you did something cool on accident.
Does this always happen to you guys whenever you're playing your respective games?
>>121313602 : Sorta? I get weird glitches and I'm never recording when they happen. Earlier I charge shot a lunging Chimera Seed, it died (exploded), and I still got hit after it disappeared from the screen.
This game is weird sometimes.
>>121314895 : Hoo boy...
the fuck u tryna say kid
for real though, don't worry. one of my big plans is to point out the games' flaws and let you guys decide whether the rest of the game's mechanics outweighs the flaws. if it gets heavily rejected, thats fine. im already used to not being able to talk to anyone about tales games mechanics anyway, most people are casual shitters.
>uncle DanKe drops his mixtape regarding that shit
What's ...cuhrayzee... about BnS?
I've played a lot of TPS action MMOs, and BnS just seemed very similar to Tera. Cooldowns and huge hotkey bars.
The best action MMOs are still PSO2 for style and Vindictus for challenging boss fights.
I open the video and pause it immediately to share the link on CGG, pic is first thing I see.
I'm trying to get feedback on the guide so far>>121296660
I'd disagree that it's so lowly, as I actually spent more than 60 hours with it (mostly breaking it), but people have no idea what separates DmC from DMC because they're not educated in that which they indulge (games). This sounds elitist as fuck but, they're casual and stupid.
All of my finghting game friends -understand- DMC and why the reboot is bad. This is from knowledge of universal mechanics that good battle systems have, wether they're PvP or otherwise.
But "casuals"... specially stupid casuals (and I really hate to sound this elitist) do not or cannot understand.
They can watch all the GameTheory and ProJarred they want, just so they can pretend to "know game design", but none of those people are actually as intune with game mechanics as we, or fightinggame fans are, so nothing that truly matters in DMC or any other technical game, affects their opinion in any way.
They literally do not, and don't want to understand.
It makes me so mad that the work of teams like Itsuno's is bypassed when NT gets props for doing a cheap knockoff and adding in different assets on top of it.
you just hatin on the bloom, gameplay is perfect
>Implying this is elitism and not just fact
The reason why casuals can be so annoying is exactly because they pretend to love knowing what they're talking about
Every casual thinks fighting games are nothing more than combo2win simulators, which says a lot about their pretentious attitude. Makes me irritated every time that discussion happens to me.
casualfag here, then what are fighting games?
The only reason I was never interested in them even though I do enjoy muh DMC is because they look like what would happen if somebody made a combat engine and decided to sell it as a full retail game.
That and I hate multiplayer/lack the friends to play with
I don't think DmC is a bad game, I think it's an overwhelmingly mediocre game.
Granted, I might have missed something as I played through it once and felt there's no reason to continue. This was also before DE
It's entirely possible I missed something interesting but even if I thought DmC felt satisfying to play I need more than just mechanics.
>because of the art
what's wrong with the art in BnS?
>But "casuals"... specially stupid casuals (and I really hate to sound this elitist) do not or cannot understand.
>They can watch all the GameTheory and ProJarred they want, just so they can pretend to "know game design", but none of those people are actually as intune with game mechanics as we, or fightinggame fans are, so nothing that truly matters in DMC or any other technical game, affects their opinion in any way.
This is literally why I started my little website with tech on it. So hopefully at some point, people will look up their favorite game there and think, "damn! That's awesome. Let's try something else." Hopefully looking at games differently in the process. The "public" needs to be informed to help them form a decent opinion.
Sorry, I forgot I was among people who understand my hate for the growing casualization of games.
To me, the perfect point in history that illustrates how much people sucked at videogames nowadays, was fucking Flappy Bird. It's a game where literally all you do is tap once and the same animation plays, and people were raging and memeing over not getting to 10 points.
That being said, my girlfriend casually enjoys games (for the story, art, etc) but she wouldn't try to argue me on mechanics, because she isn't fucking stupid. She concedes that she doesn't know and does not care about it and only cares about the "artistic" side of games. And there is nothing wrong with that.
Fighting games are more about what leads to the combo than the combo itself. There's a constant readjusting and reconsideration of spacing, movement, timing and a mindgame that you're playing on your opponent.
You play DMC, so imagine that Frosts could adjust to your dodge timing and feint on the 3rd time to punish your dodge and take out 50% of your life. Now you're knocked down and the frost has 5 different options he can do to you,a nd you have to defend against them the right way.
Fighting games are amazing. But that's offtopic (don't bother going to FGG, it's a clusterfuck)
pretty good stuff. i wouldn't know of any misinformation since i just started the sigma games. are you the guy that wrote up the NG stuff on the wiki? the first few sections look the exact same.
>dont bother going to fgg
you dont like memes or something??
>are you the guy that wrote up the NG stuff on the wiki? the first few sections look the exact same.
Yeah, I took some bits I had already written for the wiki and added them to the guide. Did some corrections specific for NG2 and expanded slightly on some points
>Story and art are literally the worst part of video games
agree with you on the story. Not so much on the art
>Fighting games are amazing.
I find them horrible nowadays. Especially with the rise of modern game design philosophies where even the casual must have a chance to win, the fighting genre has become more and more focused on offensive play. Comeback supers and low health pools being the least of the problem. Biggest offenders in this are namco fighters. SCV and TTT2 are the most aggressive focused fighters I've played. They punish defensive play, and make it harder by having slow backdash speeds (unless you learn korean backdashing), putting you in a stunned state when you block too much (unless you learn parrying), and having awkward combo strings that are super hard to interrupt and attack in between (unless you memorize them).
I've had this discussion often with /fgg/ and they claim I'm retarded because I should just memorize framedata and exploitable combos. The idea that I as a defensive player am put on an uneven playing field with offensive players unless I learn advanced techniques from the get-go is ridiculous. Even I notice that rushing and pressure is way more rewarding in these games, and footsies become less important as a result, which is what I enjoy the most because that's where the mindfucks, and prediction happens. So I conform myself to an offensive playstyle, just like everyone else online. The result is being stuck in hitting matches where I feel I have no control over the outcome of the match, and I literally feel like I'm in a heated argument with someone who has forfeit all logic because they want to be right so badly.
I love third strike, because every move has to be creative and unpredictable while still not leaving yourself open to attacks. I've never gotten angry at that game. I just took my defeats like a man, because me and my opponent weren't treated like 2 cocks in a hen fight.
Whoops off topic. Anyone have some nice dmc4 webms hohoho
Kek. Good point
Marie best waifu
Art is just as important in a game as gameplay...
I doubt anyone would like devil may cry, ninja gaiden, bayonetta etc if the everything was just hitboxes coliding.
Story, it depends on the idea of the game.
But gameplay is the most important aspect, for sure.
>I doubt anyone would like devil may cry, ninja gaiden, bayonetta etc if the everything was just hitboxes coliding
I dunno anon. People like Dwarf Fortress and there isn't a whole lot in the art department there.
3s is still one of my favorite games, because of presentation, match pacing and control responsiveness.
I think that FGs have become a lot more forgiving, up to a certain point in your player evolution, and then those same options that made it forgiving, become extremely abusable by good players, thus making new fighting games seem somewhat one-dimensional, but I wouldn't say they're universally bad.
I'll take 2 examples:
The parry in 3s is a simple mechanic that allows players to circumvent chip damage and extremely mitigates the fireball zoning aspect of SF in favor of a more midrange-based match.
At high lvl, you discover the red parry. But all of the different parries you have at your disposal never become opressive or broken. Why? Because 1st, they are entirely based on reaction and prediction, with a risk/reward aspect. And 2nd, they have an execution barrier that facilitates human error. Amazing, -SKILLFULL- situations are created out of this mechanic (more famously, Daigo/Justin, but RX parry exhibitons are beastly)
Inversely, Xfactor in MvC3 (Which i adore in all it's flaws). This is a mechanic that has no execution barrier, is severely unbalanced, and has no negative effects. It is designed either as a cheap "wow moment" generator (it worked) or to help newbies not give up midmatch (it didn't).
But good players take this mechanic and develop the whole metagame around it, and it has always defined the worst of the game. XF3 dark phoenix. XF3 wesker (heh). XF3 Strider. XF3 vergil.
Basically, you can't have a mechanic in the game and expect it to only do 1 thing.
TL;DR: Play any Guilty Gear. It's the best FG.
>unless you learn korean backdashing
not really much of an excuse unless you're some kind of casual. i understand where you're coming from though, but some of this stuff has been in the genre for years
>samurai showdown v's rage comeback mechanics
>guard gauge in alpha 3
>art is just as important in a game as gameplay
>but gameplay is the most important aspect, for sure.
alright let me give you an example:
Modern fighting games are becoming more offensive focused. They do this with comeback supers, low health pools, and mechanics like slow backdashing, guard break and guard crush systems.
In order for a player to learn to do a combo, they can just mash in a pattern and it'll come out. Because combos have short recovery times even when blocked, and guard break hits force the other player to keep defending, it enforces a system where 1 player is constantly attacking and is free to do so. It is very easy to attack. The defending player however has to carefully anticipate where the attacks in a pre-baked combo are going to hit, which is already harder than attacking, but if he wants to block while carefully analyzing his opponent's attack pattern the guard crush system will initiate because that's what happens when you block too much. This puts him in a stunned state in which the attacking player gets a free combo off. Assuming the defending player can defend against a constant stream of unpredictable attacks that require memorization or experimentation in practice mode to defend against. Not counter attack against, but just defend against. The solution which I eventually learned was to use the parry system, and sidesteps alternatingly with blocking. The parry system is hard to use though and it's parry window is affected by how short you press the block button, making it extremely hard to even use it normally. It also requires you to know which attack is coming. The sidestepping is a 50/50 mechanic if you don't know which attacks are coming. The solution is to practice and memorize everything. Only then you can defend properly and have a fair match with zoning and mindfuckery. Attackers can just mash buttons though and easy, unpredictable combo strings come out.
tl;dr: Attacking doesn't require you to do shit to learn it and is very rewarding. Defending requires hours of memorization and practice, per character.
(im not the guy you're responding to)
These are mostly 3D fighter issues from what I see. You should specify that because a lot of this does not overlap with the vast majority of fighting games nowadays (2.5d)
>modern fighting games
the stuff you complain about mainly applies to tekken/soul calibur only though. are there even any modern 2d fighting games that still have a guard gauge?
doesnt that only apply to shielding? i dont play blazblue.
>not really much of an excuse unless you're some kind of casual. I understand where you're coming from though, but some of this stuff has been in the genre for years
The first time I heard of it I was when learning TTT2. Mind you I'm not the type who enjoys looking up framedata, especially since I can just analyze what is happening in the game myself. I used frame traps long before I even know that they were a thing. I find it boring and lame to look up information. I wanted to create my own style. So I kept myself out of the communities.
What korean backdashing does to the gameplay is locking out a certain style of play unless you know and are able to execute that specific technique.
>are there even any modern 2d fighting games that still have a guard gauge?
I dunno, but compare sf4 to sf3s. I like sf4 but compared to sf4 it was a bitch to learn. So many exploitable attacks. Look at el fuerte's bullshit. Attacks that aren't clear where they are going to hit. Look at how hard it is to learn how to jump over a constant stream of doukens as opposed to using them constantly. Look at that player using Seth vortexing Daigo to death which has to be the biggest outrage to come out of this bullshit.
Guard flying's got to be the most fun thing to do in any game ever.
No, no, and what the fuck? no.
When you beat up your opponent, and they now have wakeup Ultra/Critical Edge/whatever it's called, that means you suddenly have to play defensively.
The existence of comeback mechanics in the form of Ultras makes the game more defensive.
Games are slower today than in the past. ST had rounds ending in literally one touch. You cannot say the same for newer (non shit) games today.
CvS2 has guard crushes and is practically the ultimate example of a lame-ass, boring game.
While it's literally an anti-defense mechanic, it has nothing to do with a game being offense oriented.
>very easy to attack
The mainstream game, SF4, has short blockstun, and has an incredibly lenient reversal window and DP shortcut. It's incredibly forgiving for the defense compared to, say, ST.
SF4, the newer game, is more defensive than ST, the older game.
You're just throwing out random shit to excuse yourself from getting more serious with fighting games.
>I literally feel like I'm in a heated argument with someone who has forfeit all logic because they want to be right so badly
Funny you should mention that...
Well it's fine if you want to "have your own style" but that's not what competitive fighting games have ever been about. That is secondary at best. FGs are about winning by any means necessary, and generally that implies keeping up with the information on new techniques that are discovered, and executing them.
For marvel3, if you can't plinkdash nowadays, you're as dead as the game is.
In 3s, if you're not Kara grabbing and ShoryuShoryu'ing, you're not playing Ken.
If >>121326091 is still you, then I'm sorry, but I'm going to have to join FGG in disagreeing with you, because i can show you videos of J (MAK) absolutely destroying people in two resets and a stun, just like Seth in earlier SF4s. I can show you zoning players be absolutely MAULED by Cammy in SF4AE'12, having no problems getting past fireballs.
And 3s is a much harder game to learn than 4. Perhaps you just have more competition in 4 to show you that... you're not as good as you thought?
>And 3s is a much harder game to learn than 4. Perhaps you just have more competition in 4 to show you that... you're not as good as you thought?
Well I'm not that good. But the matches I have played in 3s were against players with years of experience. I got destroyed every time. I just didn't feel like it was unfair.
I'm not really a good scrubkiller, if I had to give it a definition.
>thinking hadoken spam is along the same vein as elf cheese and seth vortex in a discussion of the offensive nature of modern fighters
You're clearly not at a level where you can discuss fighting games coherently.
No matter if one is basic level and other is pro level an unbalance in offense and defense is wrong for a game like this because people have different types of personalities and are sometimes naturally predisposed towards a certain playstyle.
This is literally all I'm trying to say.
(again, not him) I disagree. A developer is free to balance a game towards offense or defense (SFV is clearly being created with offensive goals in mind. No wonder, combofiend is the combat advisor on it). You are free to not play that specific game, if you don't like the direction it took.
I stopped playing SF4 because they removed accountability by progressively reducing damage and stun values, to the point where matches take 3-4x as long to end as a 3s match. But that's my personal taste. A lot of people enjoy it.
And people commonly make the mistake of wanting perfect 50-50 balance, when the best fighting games aren't so. Homogenization often equals stagnation of the metagame.
Ah yeah I figured. I replied to you with a small comparison, in case you missed it.
No, you're an idiot.
There are characters that emphasize defensive play, and characters that emphasize offensive play. Pick the defensive character if you want to play defensive.
Dhalsim, Hilda, Nu-13, whatever.
And even if you pick a character made for rushing down and offense, that doesn't mean you have to play offensive.
Justin Wong has played Rufus, quite obviously a rushdown character, with his patented lame-as-fuck style.
Snake Eyez plays Zangief, a grappler that wants to be in your face and mix you up, with an incredibly boring playstyle.
You can use any character and be as lame as you want.
You're literally just being a shitter by spewing whatever nonsense you're trying to say.
I'm mad I'm even still responding to someone obviously shit.
I have no idea what's going on but I'm assuming someone is extremely wrong in their analysis of modern day fightan games
Funny about fighting games, well seeing the video where the guy compares stuff from DMC3 and how it's similar to certain things from CVS2 (like how Dante apparently also has Roll Cancels and such), there's a bit of an overlap. Not much, but in some instances players can notice those. It's good stuff for me at least.
Minor update on Sengoku 3. Emulating on phone a bit of a shit because of missing HUDs and whatnot (but at least I have a controller hooked up). Don't have time yet to be at least on a proper PC, but from what I can initially gather
>you can freeform a bit with your hand-to-hand and your weapon attacks
>usually your jumping weapon attack can launch
>some combos involve doing a Tekken where you jab their toes while in the air, can be extended with stuff like your running attack or specials
>when you run (forward or back twice), your character does a shoulder tackle. Often useful for stuff like creating openings or continuing juggles
>thrown enemies can hit other characters. in the corner there may be a possibility of a launch but I've yet to explore this further
There may be something (but I'm not too hopeful about it) but I need more time with an actual computer.
You. Misunderstood what I meant by balanced. I meant the game, not individual characters you immense fucking cunt.
You don't even realize that the subject i'm discussing is the communication between players in multiplayer games. But let's just assume I mean something else and start shitposting. I hate people like you the most. You think that when you don't understand what a person is trying to say they are retarded, while it is you my good sir who is in fact retarded. Go suck a gigantic forest of unshaved smegma cocks you niggering piece of shitfucker.
Yes, they are free to do so, but some don't understand how this affects playerbase. Case and point: SCV. No one plays it anymore after 3 months.
just for reference's sake which fightan game were you talking about there? soul cal?
when you don't specify there's a 99% chance people will assume you're talking about street fighter
>>121331386 : Do you have that video? I'd like to know what DMC3 Dante has similar to roll cancels (which is the carrying of invincibility properties of the roll through to other attacks, by cancelling rolls on their very first frame, for those who don't know)
Is sengoku more fun than Denjin Makai 2? All that matters at this point for me.
>>121331257 : Sorta that. Also nice meme bro.
>but some don't understand how this affects playerbase
I think they mostly don't care, for specific games. Soul Calibur was always a game that thrived much more on it's casual sales and "featuring x from x" than actual competitive base. (I think, I have nothing to back this up). 3D fighting game communities are just small because the games have too high of an entry barrier, and past the hype stage, most people who haven't been playing for years can't keep up, and will quit. This will continue until tekken and SC die, and something else comes, with entirely new movesets, to equalize the playing fields.
I don't want to play against a dude who has seen some sort of Jin mixup string for the past 10 years of his life, and will never get hit by it.
Lastly, why do you care if the other dude scrubquotes you? This is 4chan, you are anonymous.
HEY GUYS, HOW ABOUT THEM CRAZIES THOUGH?
I want to try Denjin Makai 2 for myself too to find out before I can say which one is much more fun, so I can't say yet. It is pretty fun for a beat-em-up and I should have tried it back in the day.
Also, unfortunately I can't fucking find the video comparing CVS2 and DMC3. From what I can recall, it has some dumb stuff like certain moves being uh
>Hyper Fist - Joe's TNT Punch
>Hammer - Sakura's air hammer
>Those delayed lightning kicks - Chun's
>Meteor/Zodiac being compared to Ryo's Ko'ou-Ken
>Real Impact - Shin Shoryuken
>Aforementioned Roll Cancelling
>Perfect RG being pretty much Just Defense
While some of them seem weird at some points, it was pretty interesting at the time. It was Itsuno's team who also did CVS2 after all IIRC
Yeah, it's a curse for me because it happens when I'm not recording.
After numerous occasions I made sure to record everything I do. Then from the long session I cut the video into parts and keep them as Webm's. With it I try to replicate the trick again and inspect why it works.
But as I said, the cool things only happen when I'm not recording. That or an enemy hits you after you find something like a followup from what you were practicing and can't replicate the situation again without grinding hard.
>Go suck a gigantic forest of unshaved smegma cocks you niggering piece of shitfucker.
I've never seen someone so mad over a reply to a post that has nothing to directly do with the supposed "subject matter"
>Getting zoned is "spam"
I have no words.
Back on topic of Curazy, I found a cute infinite in Devastation without using Bee. Still trying to figure how how exactly one is going to go about with super long combos and cancels.
On that note, apparently there is a few unmarked attacks that only come out on very particular circumstances. That or roll canceling may fuck with animations.
>They do this with comeback supers, low health pools, and mechanics like slow backdashing, guard break and guard crush systems.
Stopped reading right there
Confirmed for not playing any fighting game from two generations ago minimum
I just played through Easy, Normal, and Hard of this.
The last 2 bosses were shitcocks. The second to last one esp. fucked me up.
I suck dick at the parry system.
Cheesed out the final boss by outranging/kiting it while spamming level 2 super.
That cheese strat didn't really work for 2nd-to-last, because her hurtbox is so small that she barely takes any damage. It was a fucking nightmare until I got the pattern down, and of course she changes her pattern at low HP. I think I spent more time on this boss than the rest of the entire playthrough.
Some of the upgrades are pretty awful to the point that I wish I didn't purchase some of them - I wish there were more. Costumes for 100k when there isn't an obvious way to grind feels a little dumb.
Crazy isn't really my genre, but this game was really fun.
The worst part was the camera control. It's very hard to select and attack exactly where you want when dealing with many enemies, since there seems to be an internal "lock on" system.
Game is very short. Storyline is almost nonexistant. Replay value is meh~. Enemies have more health, attack more often, and spawn in different pack sizes and configurations as you increase the difficulty.
Higher difficulties definitely suffer from the "damage sponge" effect, as unless I'm missing some obvious mechanic, you have to use the same combo repeatedly to take out single enemies.
7/10, would recommend a playthrough for crazy fans.
Also of note apparently you can parry environmental damage without breaking an animation.
Man, this game has potential but is held back crazy hard. It's so limiting in areas blocking any further depth to be possibly found. Feels bad man.
You guys got any tips on getting inputs faster?
Are there any videos or webms of good Lady players?
I've looked all over youtube and almost everyone is shit. The only good person I've seen is XLHGladiator.
>good with Lady
He's not that good.
Also what >>121346152 said.
There's also sakaki too.
You're missing out.
There are tons of players that are really good at DMC4 that you should check out. Not many for Lady or Trish since they are limited though.
list of names:
2bepower (livestreams only)
There are others but I forgot them as of now.
>basara is normally a button masher but it has room for skill (especially with the tag system).
You DO know that Basara's tag system is the same as Orochi Warrior's tag system minus one character right? I would not use that as a PRO in this debate of weather or not Basara is challenging (which it isn't). As I said, SB is DW with anime characters and a OW tag system. It's basically OW: Cool Edgy Anime Character Edition. The A.I. is fucking fodder and the field generals focus on gimmicks at higher difficulty, just like Warrior games. Literally the only difference is the anime theme and that's it.
I wouldn't call it better because its the same shit which is the funny part. The only argument is preference ala Anime Edgy Swordman and Sengoku having less tag options than Orochi Warriors.
see gee gee I woke up then I saw a lot of shitposting by some sore scrub about fightan games and I've gotta tell you I was worried for a sec there you would actually NOT call him out on his outstanding bullshit
Thanks for proving there's some decency left!
when the fuck are we gonna have a jojo cuhrayzee anyway
>>121346152 : I play lady, almost none of my shit is on youtube since the very first video I made.
What is this comment? Like what is the point of your comment? To try and piss that guy off again? Seriously, one such a discussion is enough. Pouring oil on the fire makes you just as retarded as him.
unless they changed it in orochi 3, the tag system is definitely not the same as in basara. when you tag out in orochi 1/2 while performing an attack, you switch characters when the attack is over. when you tag out while performing an attack in basara, the previous character continues their attack and the next character comes in. not just the tag system, but basara also has universal cancels instead of locking it to "speed" or "technique" type characters. also all characters in warriors are essentially the same (c2 is launcher, c3 is stun, etc) whereas basara's style of movesets makes every character different.
HAHAHAHAHA I still can't believe this shitty ass game is consider "cuhrayzee".
Doesn't even have one video to support it ayyyy
Ask people to show the game off in its cuhrayzee form and they all have excuses ayyy
A pastebin with fake tech or shitty tech is why its cuhrayzee
THis game is literally shit. Everything you see in this one webm is Transformers. There's nothing else. Do you hear me, nothing else! I'm tired of seeing people make excuses and hope that we just somehow forget Transformers exist. NO that game is shit as a cuhrayzee game. It's doesn't understand the full concept of cuhrayzee. It's not trying to be cuhrayze, it's being Transformers.
You think we don't know that?
Fuck only reason why I'm even playing it is because I no longer have my copy of Bayonetta on 360, and slim hopes that there is something more to the damn game.
However, just because it's simple doesn't mean it's shit. Worst comes to worst it can serve as an entry point if little else.
And yet shit like >>121311047 with some fucking interesting tech that get thrown out into the trash faster than lightning can strike.
Whoever is responsible for this need to be punished you fucking american robot platinum game dick sucking fanboy. I will end you with my own hands.
It doesn't matter who I am. What matters now is that we join forces and take down the patriots of /cgg/. I will not sit back and watch the /cgg/ way continue to be corrupted from behind the scenes. This isn't the /cgg/ way and you KNOW it so let's do something about it just like how you did with those other games.
I will not stop until the complete annihilation of Transformers has finished. How dare you run someone away who tries to stick by the rules and then accept this piece of shit, you bastard.
And I'll take this as you being the guy who believes Transformer is cuhrayzee but has nothing to back it up.
Go ahead show me what you have on Transformers. Oh what's that, you have nothing? Just like everyone else. I demand we have a meeting at the /cgg/ round table on the topic of Transformer cuhrayzee at once.
easy there buddy i don't like transformers either but its not hurting anyone except you
>its not hurting anyone except you
So this it. Fuck the rules in place, rules CAN and SHALL be broken then? Then quit this fucking DMC God Complex shit and turn this thread into a fucking action game thread. If not, then we shall abide by the rules of /cgg/ and I demand we have a meeting right now. I will not sit and take the blind eye on this, because I believe in the /cgg/ way and will stand by it until we change the rules.
I honestly can't tell if you're joking around or actually super mad
>Get off /cgg/ Itagaki
Why is it that when I bring something to the table with good reason these are the replies I get? Where the hell are the REAL players? The people who play and know what cuhrayzee action games are all about.
Are we, the /ccg/, just going to turn a blind eye? Is this really what /cgg/ has become? Transformer is not a good cuhrayzee game. Remove it or allow other not cuhrayzee games onto the list.
With me bringing up a shitty game like Transformer which ZERO I REPEAT ZERO.
LET ME SAY IT ONE MORE TIME IN CASE YOU DIDN'T HEAR IT.....
0 X 0 = 0
1 - 1 = 0
0 + 0 = ???
GREAT KINDERGARTEN MATH SKILLS MATE
It has zero gameplay to represent it as cuhrayzee.
Therefore, I demand we have a meeting at the round table.
I'm glad the only way someone can defend Transformers is with words and not actual gameplay. I have all the evidence I need to get it taken down. Muahaha your american robots will soon be nothing more, mawhaha.