Halloween Costume Edition
Official site for NA and EU
I kinda know that feel
TOO BAD IT'S ALWAYS A FUCKING DEFEAT
This might be the origin of the super high damage rolls.
>Tied exp gold star goes to player with higher alphabetical name.
yeah now if only they told which fucking parts were weakpoints for each tank
abrams/leo seem to take it from hitting the engine directly from behind, bagelpanzer takes it from driver's periscope etc.
>Decide to check out some AW streamers
>/awg/ recommended Zeven
>Check his stream today
>He only plays PvE
Why the fuck would I want to watch someone play a mode for schmucks?
PvP stream or bust.
He only plays pvp when he can platoon with 2 other players, didn't you check his clan tag?
That guy sucks and the guy who recommended him is a shill from his clan trying to suck up to him however he can.
Wargaming assigned Peppy to Quickly in order to ensure his loyalty. Should he waver and play AW, she will kill him.
>some t6/7's thrown in
>all our lower tier tanks runs in instead of going hulldown
>the enemy team systematically advances, focus firing our lowtiers first before chewing up the rest who were busy going Tora!Tora!
every time baka desu
I just want people to attack.
Is that so much to ask my team to do? Actually come out from behind their rock and shoot shit?
For fucks sake guys.
God damn the playerbase for this game is dropdead retarded holy shit. I thought WoT had shit players but this is even. I've been in far too many games where half of my entire team dies without even dealing any damage, leaving the entire enemy team to converge on whats left of us.
desu you can actually blame WoT for that
MBTs are for straight up bumrushing as a group while the other vehicles support in one way or another.
The peekaboo shit is stupid as hell and there's very few maps that actually support WoT's peekaboo style of play... and those maps are the ones that suck the most.
>Reveal myself to take a potshot from across the map at a T-64
>TWO ARTILLERY SHELLS LAND NEAR ME
>SEVERAL ATGMS WHIZZ PAST
>GET HIT BY TWO CANNON SHOTS
JESUS FUCKING CHRIST.
Was the entire enemy team watching the spot where I happened to be, waiting for someone to show up? Cunting fuck.
Reminder that PVE is incredibly hard and takes a lot of talent, skill and hard work.
I seriously cant understand how anyone can watch rapid toddler without wanting to commit suicide.
That guys is fucking autistic, and the only reason to ever watch any of his videos is his qt slav slave girl.
Who /ghostshell/ here?
Why do I so often do "critical track damage" with missiles?
It seems to be an extra damage hit, but why would it happen on the tracks?
It isn't tracking the opponent, as that's the red icon.
Is it hitting the track and splashing a weakpoint?
Oh if only I had a means of getting gold as easily as NTRfags.
>This GUP isn't even run by the same guys from WoT
You can't prove that as there's no way to see who's in a clan that I'm aware of. And all of the GuP clans haven't been /vg/ based for a long time.
they're "ok", which is to say they aren't worth much on their own compared to an autocannon.
imho fox should be the top tier AFV just because it can use both, not to mention its 30mm cannon is technically the exact same one mounted on the tier 8 warrior
The vbl missiles are kinda ok
ignoring the fact the fact do less damage in 4 missiles than the fox does in 2, but no one could possibly think there wiesel's single shitty missile is anything other than a joke, especially when half it's targets have anti-missile systems.
But yeah, should go vbl -> wiesel -> fox
its actually okay. it plays exactly like the chieftan and its top engine is better. turret traverse is a lot better too.
that being said, its still probably the least competitive tier 7 MBT for raw damage. doesn't mean its a bad tank itself though
now the ariete on the other hand is a mediocre tank and their positions should be switched, with ammo upgrades to match
HEP is only really useful on the LAV-300 if you are SUPER out-tiered, right?
Also, why the fuck is MM doing goofy shit like putting one Tier 5 on the enemy team while our team goes down to tier 3?
YOU FUCKING IDIOT
It has a hull mounted AGS-30, moron.
That guide is awful, how much are you getting paid to plug this website?
I just want you to hate me
I like it
they should've done that way back in CBT because pve maps are suitable for pvp\pve, and pvp maps are suitable for a trash can
roughneck is the WORST, like absolute worst and best example of this - pve version has a good "industrial zone" with a lot of cover and actual vision, while pvp version has a clusterfuck of buggy shit that you can SPOT through, but can't SEE through because it's fucking clutter, that you can SHOOT through (50\50), and that has literally 0 fucking cover
also did I mention invisible fucking walls just chilling in the air? ever tried standing at 7-9 lanes on the south team and trying to shoot at someone just a bit to left or right of the smoke pipes? how the fuck did this get playtested? I hope the person who designed pvp roughneck gets asscancer
this map makes me so fucking mad holy shit new WoT maps past 0.8 weren't as shit as roughneck
Something is wrong.
I thought I'd make a lot of progress during the event since I was doing well, nut now I am losing so often it's genuinely faster to grind with PvE.
>does the t-72A get ERA?
>if so, why doesn't the t-80 get ERA?
because reasons. it doesn't get smoke grenades either. despite that the t-80 is the second best tier 7 in the game.
Anyone else like bridge maps?
>playing a swingfire on a map where long lines of sights dont really exist
Try arty on Lost Island. Theres 2 spots where you have a good view of the entire map, but they're used so often that if you go there the enemy arty is going to be fully aimed in at that spot ready to counter-battery as soon as you fire.
i fucking hate the swingfire, i just have to play it to get deeper in the tech tree.
i mean for fuck sake its ATGMs cant even penetrate a fucking t-64 frontally, the fucking missiles can bust through the side of a battleship for gods sake
>i mean for fuck sake its ATGMs cant even penetrate a fucking t-64 frontally
Its missiles penetrate 428mm armor.
T-64 has 432mm on its turret vs shaped charges, 308mm vs shaped on its hull. You just need to stop shooting the damn thing on the turret. You can still penetrate the turret if you land the shot on the sight right of the gun on on the surround of the gun.
Alternatively fly it slightly over, forward of and above the tank then drag downwards sharply, tanks have significant less armor from above, you will frequently ammorack people doing this.
Buts its far easier to just shoot the hull, especially given that T-64's cant exactly shoot from hull down given that they have little gun depression, so they will be almost always be presenting their hull.
I should add to that, NEVER, EVER shoot the missiles at the tank directly from launch. Angle them off by about 45 degrees at launch then curve them in, this gives the tank far far less warning time of an incoming missile.
>block a bmp around a corner from behind
>she gets pounded by half the enemy team while you shoot over her head
>even long after her tiny engine has stopped working and is now nothing but a burned out and charred bathtub it keeps me hulldown while i pop off the entire flank
we still lose
Yes, because an AFV that's almost as slow as a MBT that doesn't have a turret, which cant fire while moving and has to be stationary for 2 seconds before even attempting to fire, after which you are immediately spotted, the enemy gets an incoming fire alert AND you have to still manually guide the missile in for another 2-4 seconds for less damage than ANY OTHER TANK in the same tier.
Yeah no, it's a really good tank, it must just be me.
not to mention that due to the way ATGMs work it is impossible to fire at anything thats in medium-close range and on the move.
And oh, whats that? A wide gap in the enemies defense line that you want to use to get rid of the artillery? OH WAIT YOU CANT EVEN DO THAT BECAUSE YOU HAVE TO FUCKING BECOME STATIONARY TO ENGAGE THE ARTY THAT CAN ONE SHOT YOU
>Getting in close when you can see 500m.
for what purpose?
>ATGMs work it is impossible to fire at anything thats in medium-close range and on the move.
Your fault for poor positioning.
>AFV that's almost as slow as a MBT
Its accelleration is far far faster. It crosses poor terrain far quicker.
>doesn't have a turret
doesnt need one, you can fire behind you no probs.
>which cant fire while moving
So? I stop to fire in my MBT's so I dont have a shitty huge bloom. whats the difference there?
>stationary for 2 seconds before even attempting to fire, after which you are immediately spotted
your fault for choosing a fucking dumb place to park up then.
>the enemy gets an incoming fire alert
You dont fire directly at them at launch, you fire off-axis and curve them in. This gives much less warning.
>still manually guide the missile in for another 2-4 seconds for less damage than ANY OTHER TANK in the same tier.
You do know that you load two missiles at once right?
Basically what you're saying is "it doesnt work the way I want it to therefore its shit", which is dumb as hell. Its certainly not as good as it was in EA4, but its certainly not the worst T4.
It has great view range, the best camo in the game, doesn't give a shit about depression, has a volley of 600+ damage, and can guide it's missiles into weakspots so it pens on almost 100% of shots regardless of range.
Yeah, in a few very select locations. In Lost Island you can only do anything with it around some places on the edge of the map, in Reactor its worthless outside the bugged north spawn areas.
I do think the swingfire is good, but 500 view range on anything is usually pointless in most situations. It also has some serious drawbacks late game depending on what's left on your team.
Why do people not like playing arty? Its chill as fuck, just sit back and plink away at MBT pushes, toss out your smoke shells to help your buddies out. Ammorack some MBT's because their ammo is in the turret (always rage inducing, for them).
The M109 is OK. The gvosdika, however is fucking shit. Literally the only advantage it has is aim time. It is sheer hell to play that garbage. Slower shell travel speed, and less damage, which OE retard thought that was a good idea?
>doesn't give a shit about depression
you still have to stare at the target in sniper view, and that still has depression limits, so you still cant fire at anything when you are at an awkward angle.
also your "volley" is 6 seconds apart in which time the guy you're shooting at constantly has a ATGM warning flashing in the middle of his bloody screen. It is extremely unlikely to hit both missiles on anything thats not caught out in the open.
>can guide it's missiles into weakspots
lol do you really believe that you have any kind of precision control with the bloody things that launch into the air at a random angle to a random height?
>for what purpose?
thanks for confirming that the tank is completely useless in all situations that don't involve a 500 meter clear line of sight
>So? I stop to fire in my MBT's so I dont have a shitty huge bloom. whats the difference there?
>You do know that you load two missiles at once right?
it's like you are arguing for a tank that you have never played before.
This is several times worse than WoT babbies desperately arguing that the ridiculously overpowered premium tanks are fair, at least AW doesn't even attempt to hide that by simply ONLY placing T4 premium tanks into T3 only matches.
And how insecure must this fanbase be to completely deny every complaint about a clearly broken ass tank just so their little bubble doesn't collapse.
Anyway, fuck you guys, i'm off to play the better tank game, which is neither of the above mentioned.
>and that still has depression limits
No, it fucking doesn't
>lol do you really believe that you have any kind of precision control
Do you even know how missiles work? Hold it where the pen marker is green and it will hit every time.
I don't think it should be stronger overall, but the different vehicles should be comparable. Like: >>120918072
M109 is fine, it's not hugely strong, and doesn't massively impact the game, but a class that can't be hit shouldn't. It prevents it becoming a shitter crutchwagon like in WoT. They definitely shouldn't become more powerful at the expense of consistency.
Another huge problem is down to MM. If your WR is even remotely high, MM will plonk you down on the team as likely the best player. Good luck carrying in an arty, especially on shitass maps like Lost Island.
>like actually having any impact
Deleting tanks currently out of sight from the rest of your team, countering enemy arty, bitchslapping thinly skinned vehicles and tossing out assist shells (smoke, illumination), and crippling enemy mbt's ability to move (I use the +fire +module damage guy) becasue your shots always break tracks.
This isnt useful?
>Doesn't feel like I'm being useful.
I always feel I'n being useful, I usually tag along with the MBT pushed, about 300m back from the tail end. Ensures I have a good line of sight on whats ahead and also ensures theres buddies nearby to help is some AFV turns up.
They always seem to love the smoke and illumination shells.
>The M109 is OK. The gvosdika, however is fucking shit.
I actually preferred the Gvosdika to the M109. Aims super fast, moves faster, traverses faster. I stack it with +reload and + aim time retrofits also, takes about 2.5 secs to fully zoom the reticule. I do travel with the push though, not stay at base, so I dont notice the shell travel time as much as some other people might i guess.
I don't understand what people think the benefit of staying at base is? It doesnt help vs counterbattery, and it means you're all on your own should you need support.
>Another huge problem is down to MM. If your WR is even remotely high, MM will plonk you down on the team as likely the best player.
I dont mind that, it usually means there a lot more things on the map that your shells will do much higher damage to. I don't see it happening very often though and I'm at 65% WR, overall.
Uh huh, and?
My winrate started out at ~65%, fell down to 58% after a few dozen games, and now it's back to a more stable 63% and rising.
Small sample sizes mean shit. Even my current 63% means nothing unless I can keep that ratio at 2k+ battles.
Theres always some players thinking theres a conspiracy keeping their win rate down and it not just them having a bad day :D
I'm thinking about throwing 20 shekels at the US merchants making AW to spite the slavic faggots at WG.
Is premium the best investment in that price range? Or should I get one or multiple premium tanks?
Is there a decent guide to the premium vehicles currently available around?
How is it a conspiracy? Have you read the article on their MM system? The better you are, the more you'll be put on teams with bigger and biger skill gaps between you and the total retards
So, why don't I get the cloaking device upgrade for my VBL?
Premium tanks are seriously OP when they are the only top tier tank in the game. And this happens way too often. Do they have special MM?
>we plan to rush northern flank
>get counter-charged lead by an M1A1
>front line gets established
>no way for me to fire my nuke through the A1's APS
>reposition to the hill further south overlooking the north and the refinery
>wait for one of the MBTs supporting the A1 to expose itself
>pop several of them, do 3000 damage in a few minutes
>suddenly get hit
>what the fuck
>a friendly T80 shot me with HEAT
>he's raging in chat about 'camping noob team'
>ended up losing anyway
>T80 did no damage except to me
Never play with slavs sempai
Seriously, just how fucking hard do I have to carry in this fucking game for a win, for fuck sake.
That's not much of a carry. You got good damage, definitely, but that's not exactly a carry.
I think what you're asking is "how the fuck can these teams be THIS bad?"
Whats the differences between the BMD, BMP and Swingfire tech trees? They all seem to fill the same role.
Is any one of them clearly better? I think i enjoy this type of gameplay these trees provide, but i guess i need to commit and pick only one of em.
BMD >>>>>> BMP = Recon
The BMD line has some fantastic vehicles, great camouflage, great speed, amazing firepower, and actually has 2 tier 8s at the moment.
The recon line has vehicles that you will either love or hate and ends with the Wiesel. No tier 8 currently. They have better camouflage, view range, and mobility than the BMP/BMD line but have WAY worse firepower.
The BMP line is basically just a gimped version of the BMD line. They're "better" than the recon line because they still get good firepower, but they're the "worst" line in the sense that the choice ultimately is between the recon line for pure scouting or the BMD line for pure firepower, while the BMP line is just worse at either than both of them.
>Plays best tank in game
>gets 4k damage
>calls it carrying
>not even solo
I call that "average" anon.
How shit do ATGMs become once those defensive systems start showing up? I'm only at tier 4, and missiles already seem like a shitty gimmick in most situations.
I didn't say that was a carry, I said my team was pretty fucking horrible.
If you look at how much damage everyone else on my team did you'll notice that me and my platoonmate did more damage than everyone else on our team combined.
We didn't carry shit, we just couldn't believe a team could do so bad.
Hell, the T-90 didn't even do 1/3 of my damage and he's an MBT a tier higher than me. The T-90 on its own is OP as shit just like the BMD-4 so he has absolutely no excuse.
ATGMs are good at tier 5, then shaped charge modifiers on MBT make them pretty shit at tier 6.
At tier 7 the BMD and BMP's missiles are godlike and only 1 same-tier vehicle has APS.
At tier 8 it's utterly hopeless to use a single-shot. The only tier 8 that even has a chance of dealing damage with its ATGMs is the Ramka, and it still loses at least 1/4th of its total damage if an enemy has APS.
To give you some pointers on how horrifying APS is:
The T-90 starts out with APS when stock, meaning at best you can sling another missile at it after APS shuts it down and at worst it is completely immune to ATGMs if it hides like a bitch between APS cooldowns.
APS can activate in groups. If 3 tanks in a pile have ATGMs and you fire a missile, it only activates the APS of ONE of them. In the case of the Ramka, you can end up firing your whole salvo and have them all be destroyed by APS.
And the most fun part of all: did you know APS can activate even if the vehicle that has it is not actively being targeted by a missile? And that it can activate even when the vehicle is not spotted?
>failing half the time on hard
What? I play all solo in tier 8 AFVs of all things on PvE hard and as you can see from my winrate it's pretty fucking hard to lose.
The only times I can remember clearly losing are either due to the enemy capping the point and everyone was too lazy to decap or everyone played like an utter retard and I couldn't carry them hard enough.
>ATGMs are good at tier 5, then shaped charge modifiers on MBT make them pretty shit at tier 6.
I was intending to stop at the bagel and fox, I guess I'll stick to that plan.
I take it unlimited APS is a huge advantage to the version limited to 4 charges, even with the increased reload time?
>Do ATGMs get any faster, or does their speed stay at 200 m/s?
Stuck at 200m/s. The only good news is that tier 6 introduces tandem missiles which ignore ERA, but so few tanks have ERA to begin with that you might as well ignore it.
>I take it unlimited APS is a huge advantage to the version limited to 4 charges, even with the increased reload time?
Yes, because it works identically to active APS. You'd think passive would just redirect the missile away from the tank, and while it does that... your missile is destroyed after it's guided away.
Unlimited APS also doesn't stick out on your tank so you can tell which have it or not, unlike active APS which gives you a huge streetlight which they can also be spotted from.
>T5 on hard
You should stick to medium then. Hard is pretty much reserved for tier 7 and 8.
So /awg/ what lines are you currently grinding?
Literally learning to drive this cunt in real life. Well, the FV434 Bulldog anyway (The updated version)
m1a1 armor upgrades still aren't fixed
>capping radio stations
>two ramkas and a BMP-3 spawn on my ass
You need to know the spawn locations for every map if you want to play non MBTs on pve efficiently
And even if you know them, there's always the tard that steps on cap while you are in the middle of it
I just couldn't reload fast enough at the end when the bots piled up on the cap zone.
Anyway, are people really this bad or is this a new form of griefing?
You do realise that PvE is, in general, filled with the type of people that find PvP hard? And that you are expecting these people to be useful?
But anon, BMD line IS better than BMP line.
B-but, isn't easy modo PvE supposed to be the turbo shitter containment mode?
Try the Chieftain at tier 5 and then come back and tell us how great a tank without HEAT is.
>Looks like a PS2 game
>So poorly optimised there's barely any difference between low and ultra graphic setting
>Barely manages to run at 60 fps on an NSA quantum computer
Why is this game so poorly optimised?
At low tier you can just pack all HEAT and plow through anyones armor anyway, given that even that MBT's dont have a SC multiplier before tier 4.
I was asking when that situation stops?
That's true, but at higher tiers, even AFVs get shit like ERA and at long range it's almost always better to just fire a couple of AP rounds into them.
Tier 5 is the last tier you can get away with loading mostly HEAT, but you can't even do that because of all the t6 spam.
>people using HEAT in PvP
Are we engaging the same people? The only way I can snapshot people fast enough while staying safe and at exposed weakspots is with AP. HEAT is just way too slow to hit the speedyfast AFVs or jiggling MBTs.
>Some people can lead better than others
I have a feeling this is why some people dont like the Starship and Sheridan, Their HEAT rounds are great for their tier, do fantastic damage, but you know, if you cant lead well enough to use them, you're going to find those tanks supremely underwhelming.
>same velocity in this game
>grind the BMD-4 all weekend
>exhausted at the 40% mark
>check out what premiums I haven't used for a while
low-tier's where the fun at anon-kun
FINALLY GOT THE T-80
THE TORTURE IS OVER
Sure wish it had fucking ERA though.
muh 152mm cannon
>finally give in and get an arty to get the good commanders
Feels too ez.
If you relied on your turret armor on the tier 2-4 tanks in the same line then you're in for an unpleasant surprise. It's probably best to wait for the balance patch that's supposed to come soon™.
The mbts mobility is so ridiculous at higher tiers
>turret traverse is 30+
>can reverse at 30km/h
>can hit 60 km/h going forward
If you are an lt or td, it's almost impossible to pen them frontally at range because you have to hit these microscopic weak spots. And when you managed to get around them (which is hard on most maps with 15+ players), they just turn and murder you. To add salt to it all, most mbts have almost as much view range as lts/tds.
>go on forums
>see thread about high tier TD's need buffs
>see OP is complaining that the Centauro and the Centauro 120 has no armor, cant pen anything, and is over all just shit
>like twenty people agreeing with him
>all I post is, "Well I don't have a problem with either and am enjoying them. Perhaps you are playing them wrong?"
>like 6 replies almost instantly about how I'm lying and only playing doubles advocate
>ask them to post their statistics from the tank and maybe I can give pointers
>they demand I do it first, I show them my superior stats and that I am in fact playing it properly and doing well consistently
After 5 shit teams i got a good one
>Why would you take the time to try to do damage that probably won't connect
Making so that the other arties won't target MBTs/TDs, therefore making them lose focus at best or rout at worst. Yes, there are MBT players that fucking rout once they get hit by arty.
>taking my own utility out of the game in order to attempt to take the other arty's utility out of the game
amazing logic, I'm sure everyone will be thrilled to see your 200 end game damage and the enemy's 2000+
You're right, it's almost always. You even get to see their exact position in the minimap. And the vehicles that fire get rendered even if they aren't spotted for five or so seconds which is plenty of time for nailing them.
yes, the same direction as wotlabs
>RU higher skill than NA
You understand that NA was the highest unicum per capita server in world of tanks right? The same is most likely true of AW given that there was a migration of skilled players from wot to aw. Having a server where everyone speaks the same language generally helps people share knowledge, which is why EU will always be filled with the worst players thus will be the easiest server to play on.
>"OE speciafically invited players from "top" WoT clans to help with AW balancing"
>"Hey, we have a super special direct line to OE to give feedback on the balance. Don't worry, we'll help them make a good game."
>Shitskins western MBT line still happens, the scout line still happens, the leo line still happens, the bmp line still happens
Why are WoT players so fucking incompetent?
How about top NA clans getting their anuses dilated by EU literally whos. How about E-sports shit being dominated by vatniks. How about you get a tripocode so I won't have to put up with your stupidity, Tioga.
>competitive play and pub play being equatable in any way
Nice damage control.
>Having a server where everyone speaks the same language generally helps people share knowledge
It's not like our slavs have their own communities or they're fucking finally learning english or anything.
Also NA ALWAYS had more sudaca and squares-speak trash than english speaking people. If it weren't for them the NA WoT servers would've already been closed.
Oh shit, I fell for it.
Don't bother with extinguishers (and if you really want to pick the automatic one), carry the spare parts or whatever the fuck it's called in the 6th slot so you can almost instantaneously repair tracks. That's it.
Get those instead of the extinguishers. You even get free ones, I don't remember what triggers it though.
>useless fluff that doesn't contribute much to boost their skills?
The drink should give 5% faster reload/aim time at the very least.
>platoon of 3 [KEVIN] BMD-4s effortlessly wipe my entire team
>each of them gets atleast 2 crits each with their atgms and then just circle strafe my teams tanks with broken as shit autocannon
>only person on my team to break 3k damage, the next highest was 860 in a T-90
Better than the platoon of 3 T90s that club late night low population games. At least the kevin players consistently fuck up because they're not very good. You literally can't fuck up in a T90.
I thought the time for taking full aim and being able to fire ATGMs was the same. And if they're two separate stats, then why do tanks that don't get missiles get modules that reduce targeting time?
you know when you are moving in an MBT your circle will only get so small, then when you stop, it gets smaller. the first stage is aiming time, as in when you turn your turret to aim somewhere the circle will only get so small if you are on the move, then when you stop moving to take the shot or whatever, then thats a targeting time. this is how they explained it to us in the alpha
Aim Time is the time it takes to aim the gun. It's superseded by Targeting Time in MBTs. This is where the whole "T-90 has the largest learning curve" meme comes into play. While on the move, the T-90 actually has the highest accuracy of any tank in the game, but the problem is that your aiming circle is so large that you can't actually tell where the center is. When you come to a stop, your aiming circle will come to a close and you will be less accurate than you were while on the move. This coupled with aiming time and targeting time, makes the tank extremely difficult to play, similarly to the BMD-4 due to it's very hard2use ATGM's that actually can go through APS if you aim it properly.
>While on the move, the T-90 actually has the highest accuracy of any tank in the game, but the problem is that your aiming circle is so large that you can't actually tell where the center is.
is this a joke?
>tfw you finally figure out what the fuck you're doing and using a scout vehicle the way it was intended to be used
that was my most fun PVP match yet, fucking love this plucky little vehicle
Thank you based Obsidian for not stating shit anywhere, and on top of that having broken perks names/descriptions and bugs that might as well be unlisted features, like the MBT reload speed cap, or PvE mercyrolls.
Managed to finish both starship and arty commander grinds this weekend, good event.
I'm on tier
Leps have interesting turret designs, they all vary too, unlike boring generic 1980's Abrams turret
lazily grinding my way through the tier 4.
Same here, but its nice to look at whats in the higher tiers sometimes.
>in T-72 and doing abysmal
>getting wrecked by a T-72 that's using proxy spotting
>about to get killed as T-72 attempts to rush and crest a hill
>land one lucky hit and burn him to death with 900 damage
>My team has 4 Starships
>Theirs has 0
>11 people bunch up on the bridge
>They don't manage to push up at all and just camp while getting plinked down
>The other 4 of us, myself included, are left to defend the WHOLE FUCKING MAP from 10 or so people
>Manage to hold off 5 people before getting overrun
>Enemies lazily sweep through the bridge from behind and slaughter the remaining 8 players on my team
Team with less Starships always wins.
>Driving the Starshit and LAV-300 has dropped my W/L from 59% to 52%
Why are we still here?
Just to suffer?
I'd rather not have the tumor. Thanks to it it can't even do the thing 'merican tanks are supposed to be the best at - hulldown.
What the fuck are you doing with the LAV? Don't tell me you're bringing it in PvP without having unlocked the APFSDS round.
>Move out of cover for half a second
>Cannon shells fly past me
>Entire team gets slaughtered like pigs
>Left to desperately fight 11 people on my own
How do you set things on fire in this game? I think it has only happened to me once in the 50 odd games i've played. Usually the target seems to die from being shot into its engine before a fire breaks out.
In the back, typically on the sides. Depends on the tank, though.
>Frolaytia will never be your CO
>she will never stomp on you as reward for a mission well done