Besides long loads on the PS2 version, what was the main problem with this title?
3 > Twinsanity > CTR > 2 > NK > 1 > TTR > Bash > All the other Crash games
>Bash this low on the list
If you don't like bash, then go into the trash
>all those amazing airplane and motorcyle levels replaced with 1 shitty dunebuggy level and the awful and unsatisfying lock on only aerial levels
>bought it on PS2 because why the fuck would I play Crash on anything but Playstation
They also removed the jet ski levels and removed the secret levels like that one in 3 where you crash into the alien sign on the road and get teleported to the race against the ufos. None of the WoC levels are even memorable and the boss fights are all against one generic villain with a new mask each time. So boring and predictable.
>mfw I just replayed the first Crash
My thumb hurts so much. Fuck the Dualshock d-pad.
They rehashed the boss design for the whole game and they took the vehicle levels and changed the vehicles to "not airplane/bike" shit. Only real change they did was having coco play the levels like crash can buy it was pointless because she plays exactly the same.
I've never ever faced Cortex in Crash 1. I always hooked up that fucking hot coyote chick at great hall and took off to Bahamas while the best song ever playing as we fuck above that retarded bird like creature. Did I miss something?
The roller ball levels were repetitive, infuriating, and just boiled down to moving a ball around with nothing else going on. The buggy levels were the entire level, in fact there was only 2 buggy levels and they were short as shit and one was locked behind relic collection
I didn't say it was good, it was memorable. Way more compared to Wrath of Cortex anyway.
But I do think it's good given the circumstances that the publisher rushed it out the door. You can actually tell the developers put a lot of work into the game. It has a bunch of charm and it feels like a unique entry to the series.
Also the OST is GOAT.
When I say dunebuggy level I meant DUNEBUGGY LEVEL. Not some keep you use to run from a stampede at the end idiot.
Well at least it's still a buggy level
It's a soulless retread of Crash Bandicoot 3. Doesn't mean it isn't playable and kinda fun, but there is no soul here.
Got this game when the PS2 just came out, super excited about having a "next-gen" Crash back in the day since I've played all the previous ones including Bash and CTR (Crash was basically my favorite franchise as a kid).
>the loading times
>the platforming and movement doesn't even feel as crisp and accurate as before
I've never finished this game
I actually don't mind crash's design by itself. I still vastly prefer the old one, but If someone showed me new crash and I had no prior knowledge of the series I'd say it's ok.
Crunch, Tiny and the masks are absolutely disgusting though
As an evil mask, I think Aku Aku looks alright.
But when they're supposed to be brothers, I have absolutely no idea why Uka Uka is a fucking chimp and Aku Aku is a skull.
There should have been similarities in their designs like the originals.
Even their shapes are completely, completely different.
Hes fucking Jax now
>Hey! Krunch looks too lean in CoT, lets pump him with steroids!
>Lets also add in Cortexs assistant from who's a shitty Frankenstein fucktard that does fuck all
>Lets also give CoCo TnA to sell the game to much more mature audience