[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Extra juicy! | Home]

Is Half-Life 2's Cinematic Mod any good?

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 244
Thread images: 64

File: IxuIjYJ.jpg (65KB, 960x720px) Image search: [iqdb] [SauceNao] [Google]
IxuIjYJ.jpg
65KB, 960x720px
Is Half-Life 2's Cinematic Mod any good?
>>
looks better than fallout 4
>>
>>315627081
Half-Life 2: Update is better.
>>
File: cm terror.jpg (671KB, 1920x1200px) Image search: [iqdb] [SauceNao] [Google]
cm terror.jpg
671KB, 1920x1200px
>>315627081
No.
It's BRIDGES & FERNS & TITS: the mod.
>>
>>315627378
I love the shoulders. They look so ridiculous that I can't help but smile when I see them.
>>
>a blowjob is better than no job

What did he mean by this?
>>
File: cm fast zombie.jpg (813KB, 1680x1050px) Image search: [iqdb] [SauceNao] [Google]
cm fast zombie.jpg
813KB, 1680x1050px
the whole thing is just ridiculous and tasteless.
>>
>>315627378
Is that breen? who is the other one?
>>
/r/ing kawaii Breen
>>
>>315627665
the chick doctor... Norman or something?
>>
>>315627646
"About that beer I owed ya"
>>
You don't have to use all the new models and extra ferns. You can just play the game but with better graphics and more detail, you know and for that it's a really good mod.
>>
>>315627767
>Am I Kawaii, uguu~?
>>
>>315627770
>CM in a nutshell
It's missing an enormous bridge to nowhere.
>>
>>315627841
>You can just play the game but with better graphics and more detail,
...without using this horrible mess. AKA, just use HL2: Update.

>>315627870
got ya covered

>having a bridge lead into the fucking sea
>>
>>315627081
It's pretty good if you don't use most of the extra components such as new character/enemy/npc models, extra ferns and shit.
Most idiots here parrot the "it's shit" mentality without even knowing that the mod is very modular and you don't need to use the components you don't like.
>>
>>315627971
I don't exactly like anything about the mod.
Being modular is pretty much the same as devs being indifferent what the players want. GL trying to figure out what different settings do and how much in the game.
>>
>>315628298
If I still had my screenshots from my playthrough I'd show you that you can get a pretty nice setup with just textures + increased draw distance/LOD and HDR for all maps.
>>
>>315628298
No, being modular means that the devs acknowledge that not all players want the same thing and they transfer the power of choice to them. Not everyone is inherently evil and out to get you in video games.
>>
dont forget the alyx model has a fully modeled vagina, inside and out
>>
this mod makes me want to puke
>>
>>315628548
Requesting the webm of this
>>
File: cm mod FERNS!.jpg (950KB, 1680x1050px) Image search: [iqdb] [SauceNao] [Google]
cm mod FERNS!.jpg
950KB, 1680x1050px
>look up some screenshots and videos of this thing
Jesus living fuck! Who the fuck thinks this is good?? I thought ya guys were exaggerating and joking as always.
>>
File: 1435523187549.webm (632KB, 1280x720px) Image search: [iqdb] [SauceNao] [Google]
1435523187549.webm
632KB, 1280x720px
Oh baby
>>
File: 1444887109497.png (439KB, 850x800px) Image search: [iqdb] [SauceNao] [Google]
1444887109497.png
439KB, 850x800px
>>
Who ever made this mod needs to seek help.

This shit is beyond disturbing
>>
File: 345234.gif (5KB, 572x316px) Image search: [iqdb] [SauceNao] [Google]
345234.gif
5KB, 572x316px
>>315628789
>>
Post the wireframe.
>>
File: 1376470238300.jpg (30KB, 405x395px) Image search: [iqdb] [SauceNao] [Google]
1376470238300.jpg
30KB, 405x395px
>started making a new ep2 map
>go on /vee/
>"oh look a hl2 th-"
ya thanks OP
>>
File: 1350671373403.jpg (71KB, 300x297px) Image search: [iqdb] [SauceNao] [Google]
1350671373403.jpg
71KB, 300x297px
>>315627770
Why would anyone do that?
>>
>>315627272
This
>>
>>315629537
its made by 40+yo german
there is your answer
>>
FULLY MODELED VAGINA
>>
File: 1444711988343.jpg (16KB, 185x243px) Image search: [iqdb] [SauceNao] [Google]
1444711988343.jpg
16KB, 185x243px
>>315628789
i cant breath
>>
DESIGNATED
VAGINA
MODELER
>>
File: 1436610819013.jpg (38KB, 420x306px) Image search: [iqdb] [SauceNao] [Google]
1436610819013.jpg
38KB, 420x306px
>>315628789
>>315629815
Do we have to go through this again? Didn't we have enough?
>>
File: Gay application.webm (139KB, 500x316px) Image search: [iqdb] [SauceNao] [Google]
Gay application.webm
139KB, 500x316px
>>315628789
Jut as soul molesting as the first time I saw it.
>>
File: 1369947824278.png (241KB, 406x448px) Image search: [iqdb] [SauceNao] [Google]
1369947824278.png
241KB, 406x448px
HL2 CM threads are my favorite.
>>
>>315628789
For what purpose?
>>
>>315628789
Is that actually in the mod?
>>
>>315628789
Someone post the fully modeled vaginal cavity!
>>
>>315627378
>those shoulders
Where are your friends, Anzu?
>>
>>315631740
this desu
>>
File: 1404609718196.jpg (53KB, 334x248px) Image search: [iqdb] [SauceNao] [Google]
1404609718196.jpg
53KB, 334x248px
I just love how the maker of this mod decoded that he'd try to pretty the place up with shittons of foliage. he totally missed the point of the whole "dying earth" theme. also does anyone that screenshot of ferns filling what is supposed to be a fresh bomb crater?
>>
>>315632691
I'm 90% sure the mod is intended to be ironic.
>>
>>315632691
>missing the point

You don't get to decide what an author's intentions are.
>>
>>315632691
here ya go.

the funniest thing is, that crater area was supposed to be formed just mere minutes, hours at tops ago.
>>
How can one man have such tasteless design?
>>
File: average mod.jpg (356KB, 967x808px) Image search: [iqdb] [SauceNao] [Google]
average mod.jpg
356KB, 967x808px
>>315628789
>>
>>315633283
Wow, it's really bad.
>>
>>315633620
Fakefactory guy is a 42 year old german called Jurgen. Worrysome....
>>
>>315633620
What's it actually look like in game?
>>
>>315633613
he's a german pervert with no artistic skills.
>>
File: toast mon.png (331KB, 435x435px) Image search: [iqdb] [SauceNao] [Google]
toast mon.png
331KB, 435x435px
>>315627798
>>
File: Ferns.jpg (747KB, 1600x1067px) Image search: [iqdb] [SauceNao] [Google]
Ferns.jpg
747KB, 1600x1067px
I need the picture of the plane that crashed perfectly intact
>>
File: jamal.webm (3MB, 1280x720px) Image search: [iqdb] [SauceNao] [Google]
jamal.webm
3MB, 1280x720px
>>
Ok, I am completely oblivious to what's going. From what I can gather, someone made a graphical overhaul mod for HL2, but for some reason added in full modeled vaginas? What scene was the vagina used in?
>>
>>315633923
tits and bikini are 10/10

the rest needs to be chopped off and swept down the gutter
>>
>>315633923
>>
>>315634134
They made a graphical overhaul mod that is just awful in every way. The fully modeled vagina is never used in game and only visible if you rip the mdoel.
>>
>>315633923
cockmongler.jpg
>>
File: 1444892505974.jpg (178KB, 1024x640px) Image search: [iqdb] [SauceNao] [Google]
1444892505974.jpg
178KB, 1024x640px
>>315634081
>>
>>315634392
Maybe it crashed slowly?
>>
File: 1405775011069.png (489KB, 916x768px) Image search: [iqdb] [SauceNao] [Google]
1405775011069.png
489KB, 916x768px
>>315633923
I love how he designed like ten different Alyxes and every single one looks like shit
>>
>>315634461
Maybe it was the earth crashing into the plane and the plane is made out of diamonds while the ground is sand?
>>
>>315634563
>he designed.

Some are straight up ripped from porn games.
>>
>>315634392
>I must create a cinematic experience
>crashed planes are cinematic
>but all I have is a perfectly intact plane model
>CINEMA
>>
>>315634392
>place some rubble around the plane
>suddenly it's fine

I could buy a plane crashing without breaking off a wing but this is just stupid
>>
>>315634392
CRASHING THIS PLANE
WITH PLENTY OF SURVIVORS
>>
>>315627948
To be fair it isn't a sea, it's like a giant fjord. There are certainly bridges that long.

Problem is just that it's completely unnecessary.
>>
File: 1407746312187.jpg (9KB, 215x184px) Image search: [iqdb] [SauceNao] [Google]
1407746312187.jpg
9KB, 215x184px
I think the worst part is that the guy tried to get an actual job at valve using this mod as his resume. I can just imagine the look on Gabe's face if he actually played it
>>
>>315634985
ENAB?
>>
>>315635181
Valve love kinky shit.
>>
>>315634392

At least tell me the bridge directly behind the plane that was most likely in the way of it's crash trajectory isn't also completely intact?
>>
>>315635181
Source?
>>
>>315627081
i support hd mods on games but not on half life 2. stay away cinematic mod bullshit. it is retarded
>>
>>315635181
Valve interviews a ton of people. Wouldn't surprise me at all if they contacted him
>>
>>315635341
guess again
>>
>>315635429
>In the buggy chapter, you placed a bridge that heads to the Atlantic ocean. What did you mean by that?
>>
Where can i find the rest of the CM weird shit ?
>>
>>315635429

Valve only contact the people who have made mods they want to sell. You really think they thought they could sell this shit?
>>
File: 1444404266418.jpg (49KB, 500x560px) Image search: [iqdb] [SauceNao] [Google]
1444404266418.jpg
49KB, 500x560px
>>315635514
Doesn't HL2 take place in Ukraine or some other slav country?
>>
>>315635429
>that one GAYMURR GIRL who wrote them a letter about how much she'd love to work for Valve even though she had no actual skills
>she actually got hired
i'm still mad
>>
File: half life 2 mod.jpg (1MB, 1920x1200px) Image search: [iqdb] [SauceNao] [Google]
half life 2 mod.jpg
1MB, 1920x1200px
>>315627081
>>
>>315635662
It takes place in fantasyland that looks like Hungary because the lead artist was Hungarian.
>>
File: 1446163824930.jpg (90KB, 951x840px) Image search: [iqdb] [SauceNao] [Google]
1446163824930.jpg
90KB, 951x840px
>>315628789
>>
File: 1403609196680.png (19KB, 400x400px) Image search: [iqdb] [SauceNao] [Google]
1403609196680.png
19KB, 400x400px
>>315635696
explain please
>>
File: 1444075513272.jpg (94KB, 576x768px) Image search: [iqdb] [SauceNao] [Google]
1444075513272.jpg
94KB, 576x768px
I wonder what Gordon would look like in the CM world

I imagine a HEV suit with a fern coming out of the neck area
>>
File: half life 2.jpg (214KB, 960x600px) Image search: [iqdb] [SauceNao] [Google]
half life 2.jpg
214KB, 960x600px
>>315635696
https://www.youtube.com/watch?v=FNgjecJY76g
>>
>>315635729
>Welcome aboard to Valve corporation.
>>
>>315635341
They built the bridge after the plane crash, duh
>>
>>315635696
They hired as a paper pusher helping with steam.
Do you niggers ever do your homework?
>>
>>315627081
zomg that's sexist.
>>
>>315635696

She didn't get hired. It was for customer service, not game design. She didn't put her resume in the video. The videos still cringey as all fuck.
>>
>>315634392
Sssh, the plane is sleeping
>>
File: v fuck off Lana.png (944KB, 1389x1042px) Image search: [iqdb] [SauceNao] [Google]
v fuck off Lana.png
944KB, 1389x1042px
>>315635894
>/r/engineering
Stay there.
>>
>>315635894
not a faggot here.
Bridge is behind and not broke despite the angle of the plane indicating it would have passed through.
Also the place is surrounded by concrete debris.
Wet sand also firms up farm more than regular sand when under pressure
>>
>>315635752
that's not true
>>
>>315635696
>>315635814

Are these both referring to the same person? Because she applied for a customer service position, which she has experience with, and was never hired.
>>
File: are you frustrated.png (3MB, 1812x972px) Image search: [iqdb] [SauceNao] [Google]
are you frustrated.png
3MB, 1812x972px
>>315627378
>>
File: 1387052651198.jpg (147KB, 500x540px) Image search: [iqdb] [SauceNao] [Google]
1387052651198.jpg
147KB, 500x540px
>>315627081
>Ctrl-F "fern"
>9 matches
>>
>>315635584
Nah. Yahtzee Croshaw was talking about how he was interviewed by Valve even though he's only ever made small adventure games.

An interview does not mean you're getting hired - especially from one of the biggest game companies in the world.
>>
>>315627081
just play the original prissy bitch
>>
File: 1396372147256.jpg (192KB, 598x900px) Image search: [iqdb] [SauceNao] [Google]
1396372147256.jpg
192KB, 598x900px
>>315633283
>random bridge ruin
>>
>>315636240
Just read the glassdoor revies.

>Valve is essentially a popularity contest, where you will do well if you have lots of friends and prove yourself to be intelligent and do good work. It's a sink or swim feeling most of the time, coupled with hive-mind thinking. After work drinks are rare, as people are precious about their reputations. This causes a feeling of paranoia and formality. Friendships are sometimes based on trust and who is worthwhile to be allys with. It's a shame, because this can put a damper on free-flowing creative ideas. Valve is mostly about execution, not new ideas (as seen in the absence of new IPs). But if you follow the Valve methodology, keep doing high quality work, and don't rock the boat, you can maintain your job for many years.

>The culture at Valve is a bit like a cult. There's a party line and if you veer from that, it is discouraged with one-liners rather than discussion. Valve cultivates the image of a company where anyone they hire can choose to tackle anything they want, but in reality, people who cause extra work for management can be fired without warning. The incentives are setup so the people who place themselves around upper manag…
>>
>>315633283
Does "cinematic" mean something different in German?

Because this is just "throw random shit into a scene to clutter it up". Is that how they make their films?
>>
>>315636612
upper management the most and are the loudest about what they're doing (that jives with what upper management likes) will be compensated several times more than those who don't. Therefore, if you can't sell yourself well, then Valve is not a good place to be. Gabe is a brilliant leader, but he is virtually invisible at the company at this point.
>>
>>315636612
Doesn't sound too bad really. Talk shit, get sacked, get on with things, stay in work.
>>
>>315636612
>glassdoor
How many of them have a name attached
>>
>>315636612
That certainly explains stuff.
>>
>>315636816
>put your name on a review
>get shit ratings at a review
>get fired
>>
>>315636612
I expected Valve to be a meritocracy, but then again they are a video game company.
>>
>>315636816
>name attached
Do you have an idea how incestuous video game companies are? It's possible to blacklist people since everybody knows each other and networks like crazy.
>>
>>315627081

Is that graffiti by the guy who draws nothing but black thugs with horse cocks fucking white women and twinks?
>>
>>315637117
yeah it's a John Persons trace
>>
>>315635729
>Earth has been conquered by aliens
>Aliens turn Earth into hell
>There is still time for botox therapy
>>
>>315627081
>german
>into interracial
YOU
CANT
MAKE
THIS
SHIT
UP
>>
>>315637361

But the Turks are there to enrich the Nazis
>>
>>315637419
Even turks are leaving Germany, because germans themselves are going to turn Germany into Syria 2.0
>>
>>315633923
WAYNE'S WORLD
WAYNE'S WORLD
>>
>>315636679
Sure, never seen Das Boot? Most of it is set in a submarine under water and it's still full of bridges and ferns. Or Der Untergang? You wouldn't think that they'd find a way to add tons of bridges and ferns to a bunker but oh man, they sure did.
>>
afaik it's a dutch guy, who made it. not a german
>>
>>315637013
>>315636880
And now you know why no one gives a shit about Glassdoor
>>
File: video_games_18[1].jpg (175KB, 500x921px) Image search: [iqdb] [SauceNao] [Google]
video_games_18[1].jpg
175KB, 500x921px
>german keeps making bridges for no reason
>>
>>315638168
Can't tell if stupid or troll.
>>
>>315628548
>inside and out
>inside
how much inside, like just inner lips or the whole womb etc?
>>
>>315638986

Up to the cervix
>>
>>315635101
in the original game, it is a fucking sea.
The game takes places in northern border between Estonia and Russia.

The lore of HL2 states that the aliens have been sucking the Earth's water supplies out with gigantic teleporters. That's why the sealine is so low, and every other place is drying out.
>>
>>315638986
see>>315633620
>>
>>315639721
>The game takes places in northern border between Estonia and Russia.
source
>>
>>315627220
Hahahaha! Great may-may!

now kindly fuck off
>>
>>315639809
>>315639440
saw that post later. What a terrible thing is this

Illusion, are you reading this
>>
>Filename
>>
>>315635729
>Anthony Fantano here, world's busiest physicist and music nerd
>>
>>315633620
Wasn't the models actually ripped from some porn game, and face swapped?
>>
File: hl2 gas pump summa.jpg (53KB, 377x426px) Image search: [iqdb] [SauceNao] [Google]
hl2 gas pump summa.jpg
53KB, 377x426px
>>315639983
-this gaspump right here.
-the general eastern European architecture + Lada vehicles.
-the Cyrillic letters fucking EVERYWHERE .
>>
>>315640006
>JUST BUY MY FUCKING GAME
nah lol
>>
File: Are you a stalker.jpg (540KB, 1280x1024px) Image search: [iqdb] [SauceNao] [Google]
Are you a stalker.jpg
540KB, 1280x1024px
So can you fuck Alyx or what?
>>
File: 1442076110449.jpg (23KB, 250x250px) Image search: [iqdb] [SauceNao] [Google]
1442076110449.jpg
23KB, 250x250px
>>315640006
fuck off Todd
>>
>>315640328
>this gaspump right here.
reference images etc

>the general eastern European architecture + Lada vehicles.
lead designer was Bulgarian and quite a lot of reference is from there, you can see his influence in Dishonored as well

>the Cyrillic letters fucking EVERYWHERE
Cyrillic is used in balkans, russia and its former satelites, this is quite a lot of landmass

also its being used in bulgaria

but yeah, valve never confirmed where it could be, quite honestly it could be any country that uses Cyrillic alphabet and is connected to sea
>>
>>315634091
I work with a guy who looks just like that, thanks for the laugh
>>
>>315635181
Maybe he's making hats or something
>>
>>315635662
I think it's supposed to be in one of the Baltic countries like Estonia or something.
>>
>>315635729
>>
>>315640606
Yes, the game nor Valve never explicitly state where in the world the game takes place, but there's enough evidence. The active use of Latin script however would indicate a mixed culture at minimum, or origins of non-slavic environment at best. To which Estonia would fit perfectly, having been a Soviet satellite for 50 years.

Still some people seem to think that the game takes place in USA, all because "there's Black Mesa East!"
>>
>>315641074
>To which Estonia would fit perfectly
just like half of former soviet satelites and balkan states connected to sea

ruskies also got romanized script

so yeah, it could be anywhere, my headcanon is that its somewhere in bulgaria since thats what architecture is based on, lead designer is from there, its connected to sea and cyrillic is used there.

what got you such a boner for estonia?
>>
>>315641074
One of the buildings has "цимeнт" on it IIRC, which is a Bulgarian word.
>>
>>315641321
>what got you such a boner for estonia?
I don't have such thing. The setting and the little shown evidence just fit it like a glove.

The game could fairly easily take place even in Finland, but it's just a tiny bit too Slavic and Cyrillic for that. That's how similar the overall architecture of the eastern Europe is.
>>
>>315627650
Wow this is embarassing.
>>
It's 12gb of tits, ferns, bridges, and ass. It's complete shit.

>get to Ep1
>starting area that was supposed to be rubble, scorched earth, and flames
>"BETTER PUT SOME HEALTHY FERNS EVERYWHERE!"

Mod is fucking dumb.
>>
>>315635584
>>315635662
>>315635752
>>315640828
City 17 is a real Russian city right on the North Korean border. Half-Life 2 City 17 is the same geographical location, but converted into basically a theme park of eastern europe (combines alien attempt at human habitation area, other major cities have different themes).
>>
>>315627081
Why is the Pitts art on the wall?
>>
>>315642460
the whole mod is.

>inb4 "don't use them then!"
why bother downloading this gigantic mod if you need to disable 99% of the shit to make it bearable?
>>
>>315627948
yeah a bridge to nowhere is the most unbelievable thing in a game like half life. why is it I have to share my hobby with autists.
>>
>>315634392

Jesus Christ. It would take a few hours max to break this into pieces, hit the broken edges with a char brush, and call it a day, but nope. Better just jam that shit into the ground.
>>
>>315627650
what the actual fuck is that supposed to be
>>
>>315642636
I cant believe people get so triggered by foliage and tits. Is this still 4chan??
>>
>>315628789
Can you actually see this in the mod or is this some gmod shit?

I just......what?
>>
>>315642945
>hurr durr its sci-fi so it doesn't need to be internally consistent
>>
File: cm fast zomby.jpg (1MB, 1680x1050px) Image search: [iqdb] [SauceNao] [Google]
cm fast zomby.jpg
1MB, 1680x1050px
>>315643336
the fast zombie.
>>
>>315627770
Not enough bridges
>>
File: cm mod 5.jpg (156KB, 1024x768px) Image search: [iqdb] [SauceNao] [Google]
cm mod 5.jpg
156KB, 1024x768px
>>315643425
>artistic butchering of a perfectly fine looking game with blatant porn models and out of place elements is perfectly fine, guys!
>>
>>315635814
str8 outta an oblivion mod
>>
>>315633923
GETTHELONDONLOOK.JPG
>>
File: blaze it.gif (3MB, 536x520px) Image search: [iqdb] [SauceNao] [Google]
blaze it.gif
3MB, 536x520px
>>315643817
Now that you mention it, I can see the resemblance.
>>
Literally never heard of this mid so i scroll through the thread.

It is more autistic than ponies. What the fuck, whoever downloaded this needs to go back in time and stop themselves being bullied so hard.
>>
>if it's an open area, add sixty giant bridges
>if it's outside, whether on a maintained city street, a desert, or a frequented scrap yard, just load it up with ferns. Fern my shit up. Burning city warzone where much of the ground is rubble? FERN IT!
>>
>>315646109
>whoever downloaded this needs to go back in time and stop themselves being bullied so hard.
The mod maker is a 40-something German guy. German's are incredibly degenerate when it comes to their sexuality, just look up the tag 'German' on any porn tube site.

So much for the 'master race', no wonder why they needed a father figure in Hitler to keep their dirty minds in check.
>>
>>315646707
My broscience theory:
It is the strict censorship and rating system in their country that is causing the "degeneration". It is the same thing in Japan.
>>
File: 1441374460687.jpg (14KB, 468x356px) Image search: [iqdb] [SauceNao] [Google]
1441374460687.jpg
14KB, 468x356px
>>315640006
Holy shit, you are paper-thin.
>>
>>315643817

Then where the hell are the headcrabs? What, do they crawl up the chick's pussy or something?
>>
>>315647842
That's... possible, actually. Though we have softened up on these things recently, let's see if it'll make us less perverted.
>>
>>315633283

Fakefactory? More like Fernfactory.
>>
File: i are educated.png (315KB, 401x571px) Image search: [iqdb] [SauceNao] [Google]
i are educated.png
315KB, 401x571px
>>315640918
>>
>>315633283

As drab as some parts of the game could be, this guy seems to forget that there was a literal plot related reason for the lack of vegetation on earth.
>>
>>315627272

Shame the graphics didn't get much of an overhaul. I'd love to see something on par with Black Mesa.
>>
File: 1409032929677.jpg (10KB, 200x200px) Image search: [iqdb] [SauceNao] [Google]
1409032929677.jpg
10KB, 200x200px
>>315634392
gets me every fucking time
>>
>>315640287
yea
>>
>>315633923
L O N D O N
O
N
D
O
N
>>
>>315646707
wow, you're butthurt
>>
>>315647842
there isn't even censorship in german porn
>>
>>315651524
Go watch some German scatporn while thinking of Hitler, stormfaggot.
>>
I knew it was a good idea to save this
>>
>>315647842
Nah, Germans like most yuropoors are fucked in the head betas from generations of family and kiddie fucking.

It's no wonder they got skull-fucked by us high test Americans and Slavs.
>>
>>315653480
>Americans
>high test
you guys literally have smaller dicks than japs now...
>>
>>315653637
>triggered stormfag/yuropoor
>>
File: 1435160167206.jpg (41KB, 380x358px) Image search: [iqdb] [SauceNao] [Google]
1435160167206.jpg
41KB, 380x358px
>>315653731
>mfw I'm neither
>>
>>315653787
Sure Hanz, suuuuuuuuuure.
>>
>>315640056
>Yo nigga, get me outta dis wack ass combine prison
>>
File: 1440538989563.jpg (50KB, 460x471px) Image search: [iqdb] [SauceNao] [Google]
1440538989563.jpg
50KB, 460x471px
>>315653787
>>
File: Jroc.jpg (12KB, 240x283px) Image search: [iqdb] [SauceNao] [Google]
Jroc.jpg
12KB, 240x283px
>>315632691
>dying earth theme
>episode 2 takes place in a vibrant forest

Theres nothing wrong with foliage retaking some parts of the map. Like Root Canal could definitely use some. The bridges are obnoxious as fuck but I remember seeing one that looked fine. Everything else about the mod is horrendous and completely misses the point, yeah.
>>
>>315635729
>Doctor Freeman, I'm CIA
>>
>>315654481
>He was alone
>>
>>315654374

Look you fucking imbecile, the areas in HL2 having little to no plant life is because the sources of water are being sapped away, making it impossible. The only reason the forest is "vibrant", and just barely at that, is because it's more inland and has sources of water the Combine likely don't bother with since they'd be a pittance compared to FUCKING oceans.
>>
>>315646707
yep all the people into hardcore bdsm that I see on porn sites are german

fuckin degenerate race of keks and perverts, they need to be bred out of existence
>>
>>315656125
>surely i, a guy on 4chan, am the pinnacle of genetics
germans are fucking disgusting though, i'll give you that
>>
Since this is pretty much a Half-Life thread, what do you guys hope will be in Half-Life 3?

Personally, I'd love to see some dynamic environment destruction, and randomized enemies. As nice as the "spectacle" aspect of the previous games were, it's kind of tiresome after a while when you can pretty much memorize where every enemy is going to be and just waste them with little to no challenge.
>>
>>315657904
>randomized enemies.
modders can somewhat do that with a combination of logic_case and npc_template, but they are too fucking lazy

I have tried to code into ep2 ability to have different enemy spawns based on difficulty selected, much like it is in classic doom games. but then I have realized that I am shit at coding and stopped

personally what I would like in HL3 would be TECHNOLOGY and good engine that would make modding even easier and maybe it could compete with UE4.
>>
>>315657904
>multiplatform
>good destruction physics

ahaha never ever
>>
>>315658359

>multiplat
>I make up bullshit for no reason

Good for you, son.

>>315658248
Yea, but it'd nice to have that as a default feature. If there's one thing they have to do, is more enemies. The episodes only add like 3 new total enemies, and that was about it. But really, it'd be cool to have them be random in some way so you can never predict what's around the corner.
>>
File: 1420396183546.jpg (75KB, 640x960px) Image search: [iqdb] [SauceNao] [Google]
1420396183546.jpg
75KB, 640x960px
>go into alyx's room
>there's a dildo just sitting there
>go into another part of her room
>chair has a dildo on it and there's gunk on the floor
>>
>>315658629
it would have to be consistent tho
it makes no sense when you explore some high tech combine base and then you have a pack of antlions charging at you

also what I would like to see more is vorts being used by combine as enemies, at beginning of hl2 you can see a vort with collars on him, it would be cool to fight them on some occasions, maybe even with an option to destroy a local "controling device" that would remove collars from them
>>
File: 1446669127485.png (58KB, 393x255px) Image search: [iqdb] [SauceNao] [Google]
1446669127485.png
58KB, 393x255px
>>315658629
>AAA game in 2015+xx COME ON
>not multiplat
>>
>>315627081
Has black mesa xen chapters really taken more than 3 years to complete?
>>
File: 2014-06-06_00001.jpg (408KB, 1920x1080px) Image search: [iqdb] [SauceNao] [Google]
2014-06-06_00001.jpg
408KB, 1920x1080px
>>315627081
It's comedy gold.

Highly recommended to anyone with a sense of humor.
>>
>>315635805
And a fully modeled suit vagina
>>
>>315663936
>his entire body model complete with penis and anal cavity inside of his suit
>>
>>315629452
I can't find any fucking water textures in the hl2 editor, am I doing something wrong? The source SDK's dont seem to have them, only like hl2dm and stuff.
>>
>>315664257
you must have at least dev_water2
if you dont, something is fucked

what engine branch?
>>
>>315656079
Good source for your ass. Where do you think trees get water from primarily. Jeez I wonder if its rain from the ocean.
>>
>>315664808
ya never heard of water being underground? trees have roots there for a reason.
>>
File: 1445495845827.jpg (32KB, 447x456px) Image search: [iqdb] [SauceNao] [Google]
1445495845827.jpg
32KB, 447x456px
>>315665029
That's to soak up the water the trickles down through the earth.
>>
>>315665346
I dont know what they have been teaching you in school, but thats the way trees "drink" since their leaves dont absorb water

you are much like people who think that sea flows into the river.
>>
>>315665547
Yes it drinks the rain water that trickles down through the earth. Do you think every forest is sitting on a reservoir of water?
>>
>>315659365

>implying it won't be on PC first

Do you even try to not sound like a shiposter, kid?
>>
>>315659217

Of course, but you can't deny it'd be nice to have some randomized enemies in the open areas, where anything from bugs to zombies can be lurking. And they ought to bring back some of the monsters from the first game, like the bullsquids and houndeyes.
>>
>>315664516
I'm just opening hammer inside the hl2ep2 directory, and if I search for water in textures nothing comes up. I've scrolled through all the pages and haven't found anything. I have no idea what I fucked up.
I just wanted to make a happy little island with bob ross so I could wander about in peace.
>>
>>315665669

A lot of them are, retard. It's not like lakes are getting their water from the fucking ocean which could thousands of miles from them. Seriously, did you not pay attention in class you dense clown?
>>
>>315667041
bullsquids and houndeyes are in code, but they are incomplete and thus commented out

also hunters are houndeyes forcefully evolved by combine
>>
>>315667119
probably path is broken, you want to open hammer from steamapps > common > half-life 2 > bin
>>
File: 0.jpg (14KB, 480x360px) Image search: [iqdb] [SauceNao] [Google]
0.jpg
14KB, 480x360px
>>315628789
>>
>>315667254

Not like they can't be completed and put in. Point is, they need more monsters. The three zombie types gets old after a while, and antlions really aren't a threat after you figure out ways to avoid attracting them. Plus, there's no differences with the combine outside of their weapon loadouts and armors.
>>
>>315667945
combine has behavior differences that are only visible when used correctly in level, examples are white forest inn and lighthouse standoffs, they went in right direction with adding hunter

imo antlions could use some more variety, maybe some sluglike bastard that is halfway into becoming antlion guard? has the speed but does not have health or damage.
>>
>>315668403

Eh, they were still pretty samey for the most part. Sure, the white ones were generally the toughest ones, while the white masks in the city were bog standard grunts. Really, they need more than just tactics and whatnot to be effective. Though that's another thing, the AI. While it's not bad, even the highest setting doesn't see anything particularly great.
>>
>>315669912
difficulty settings affect health, damage and amount of nades they throw.

I wish they were more obvious with their tactics like grunts were in HL1. combine soldiers are superior to them on paper, but its the implementation that makes them worse. for example, you can run at a combine soldier with your crowbar and keep bashing his face with him not being able to do anything about it. do you know why? because he will try to melee you, but crowbar hits will interrupt him meaning he is harmless. grunts on the other hand didnt fuck around and would just kick your teeth out. then we have "hurt" state. grunts would call out when hurt badly, and often they would leave a live nade when retreating, there is no such thing with combine soldiers.

on the other hand combine soldiers can run while shooting and cover eachother efficiently, the problem on valve part is that there are only few situations when they do it effectively. just from top of my head:
>white forest inn
>lighthouse standoff
>advisor barn

on side note, we could use occasional "modding general" right now all modders are spread apart on /vg/ boards, and a place where they all come together and show cool shit mite be nice
>>
>>315670672

I can't recall the grunts being too bad, though it's been ages since I played the original HL1. Black Mesa makes them fairly tough, but then the still have their glitches. Sometimes the tards will just stand there looking menacing, but not attack. Sometimes, the real difficulty comes from that retarded blur effect when getting shot up that makes the camera bob around while you're trying to hit them. Even then, they don't seem to be entirely bad, just annoying and eating your health away too fast.

But yea, the combines really need more to them than grenade chucking rates and slightly better movement tactics on higher setting. Most I could imagine would be changes in attack, like if you're hammering away at one guy, another might cease attacking and try to sneak up on you and suckerpunch you with a full clip to the back.
>>
>>315671170

The disappointing thing is that their AI has been demonstrated to be rather good, but they never get the opportunity to use it.

They are typically spawned and shoved out of monster closets straight into your line of sight. You mow them down and move on.

They can slice the pie and cover each other in open areas... Which they never are spawned into, since they're always stuck in concrete buildings without any room to manuever.
>>
File: 4.jpg (13KB, 400x400px) Image search: [iqdb] [SauceNao] [Google]
4.jpg
13KB, 400x400px
>>315636612
>Anonymous 11/06/15(Fri)09:58:41 No.31563
>where you will do well if you have lots of friends and prove yourself to be intelligent and do good work

it's hive-mind thinking and sink-or-swim because you're held to a standard? having connections in any job is important

i work at a pizza joint, do you think the manager would be happy if i buddied up with the kid who jams ear-phones in his fucking head during the busiest holiday rushes we get?

the guy who wrote that sounds like he's sad that he can't get away with being The Idea Guy
>>
>>315671965

I guess. I mean, I do sometimes see them being smart, both groups in either game. The grunts would fall back if being shot up too much and try to get you to follow or flank. And the Combine's greater soldiers would show more initiative to move around instead of staying in place. But then, as said above, both parties will sometimes just stand blindly and let you fill them with more holes than a hentai hooker.

Of course, it's not just tactics they need, but also means of fighting them. If one things become clear as the games aged, it's that often times there's little variety in the means of battling them. Even more so the case once you know spawn locations. Ravenholm is tough to do with just the gravity first go around, but then you figure out the locations and know how to just smash crabs and zombies or avoid fights all together. Likewise the prison is a cake walk since you can just spam the antlions over and over, or the turrets after you reach the heart of the prison.

Which is one reason why I think environmental destruction that isn't preset would be nice to see. It would make for some great battles where you could just blast open walls and mow down combines, or set up dangerous traps by disturbing the structure of something and having it fall on them. Given Valve's massive physics boner, you would think something along these lines would be in their minds for the next outing.
>>
>>315647842

I'd say that but Japan has always been degenerate as fuck, look at those paintings of octopi fucking women or the fart battles. Even their mythology has shit like Kappa pulling kids souls out of their asses.
>>
>>315672161

Nothing really wrong with being an idea guy, long as you know you're not solely responsible for things that clearly weren't your doing.
>>
>>315635416

Just because it's bad doesn't mean no one should try to make a graphical mod for the game. It's not exactly aging that greatly.
>>
>>315634392

And then in the very next version the plane was broken up properly. These threads are fucking annoying goddamn.
>>
>>315667478
FRIISTAILA
>>
File: 1401902820924.png (407KB, 840x770px) Image search: [iqdb] [SauceNao] [Google]
1401902820924.png
407KB, 840x770px
Im sorta hoping they still update the mod just to see what atrocities this guy can produce
>>
>>315674062
I'd say it has aged fantastically. People can pile on as many post processing effects and high res textures as they want but unless they are extremely careful and skilled (more so than anyone probably will be) they'll only be diluting the overall style of the game, which is already great.
>>
>marine grunts are smarter and more dangerous than transhuman super soldiers
this seems wrong somehow
>>
>>315674665

There's still plenty of things that haven't faired too well. The AI can be rock stupid at times, animation frames don't look nearly as impressive. It might not have aged poorly like some other games, but it's showing wear no matter how you cut it.
>>
>>315674821

Depends on how you define smart. They're more aggressive, sure, but at times could be more reckless than any of the Combine.
>>
It would be cool to see more open ended worlds, at least for the segments between one facility or complex. Not that navigating cliffs or broken city streets is bad, but it is sad how little exploration there is when you look at things. It feels like they want you to go and check out every nook and cranny, but then you're either stopped by impassible objects or just goaded into collecting a few spare bullets.
>>
>>315633283
>>315634392
fucking germans man
one of the most useles or ugly mods and models are created by them. they have no eye for aesthetics and atmosphere at all
"le just add more props so it looks more detailed and like in a real apocalypse XD"
>>
>>315677092

Eh, that Matrix style mod made back in 06 or whatever was pretty much worse.
>>
>>315638038
>The Cabinet of Dr. Fernigari
>>
File: You're home early.png (2MB, 1920x1080px) Image search: [iqdb] [SauceNao] [Google]
You're home early.png
2MB, 1920x1080px
>>315628789
Thread posts: 244
Thread images: 64


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]
Please support this website by donating Bitcoins to 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
If a post contains copyrighted or illegal content, please click on that post's [Report] button and fill out a post removal request
All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site. This means that 4Archive shows an archive of their content. If you need information for a Poster - contact them.