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How can a PC game be this fucking ugly in 2015? I guess Bethesda

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Thread replies: 26
Thread images: 10

File: Fallout4.png (439KB, 655x367px) Image search: [Google]
Fallout4.png
439KB, 655x367px
How can a PC game be this fucking ugly in 2015?

I guess Bethesda still also has the retarded limit of maximum 5 enemies per fight
>>
File: 1435235522348.gif (72KB, 720x632px) Image search: [Google]
1435235522348.gif
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>>315622913
>>
Bethesda can't into graphics
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>>315622991
>This was supposed to be the gen where consoles done 1080p and 60fps easily.

G..guess not guys
>>
>>315622913
You should see blops 3. Manages to look worse and try to get you to play at a lower rez.
>>
File: 1445550422922.png (417KB, 500x700px) Image search: [Google]
1445550422922.png
417KB, 500x700px
How is a 655x367 image supposed to support your argument?
>>
File: lh8-pcgh_b2article_artwork.jpg (121KB, 800x400px) Image search: [Google]
lh8-pcgh_b2article_artwork.jpg
121KB, 800x400px
>yfw a 13 year old game looks better than that
>>
>>315623102
This.
They've been stuck in the past for a long time now.

Why would anyone expect that to change with FO4 is beyond me.
>>
>>315623304
There's no way to make your game look great like proper texture work.

This is a PC game from 2002
>>
>>315622913
To be honest, as someone who has a 6 year old PC, I'm quite glad that I still get to play almost all triple A releases perfectly fine without any framedrops at medium or even high settings. If I was a console player I'd be kinda pissed though that this game looks exactly the same on the current gen consoles as FO3 looked many years ago on the last gen.
>>
>>315622913

That's a nice screenshot of modded Fallout 3.
>>
>>315623480
That was also on consoles and looked that good, which makes it even more embarrassing when you think about it.
>>
>>315623480
That's a god-tier PC game from 2002
>>
>>315623870
Exactly.
Incidentally, high quality textures don't require processing power, only memory. That's how they can look good on consoles too, especially since JK2 has so careful texture placement it still consumes jack shit memory.
>>
>>315622913
If you have to use a strawman to make your argument, you should work on your argument a bit more.
>>
>Fallout 4 is basically just Fallout 3 with more trees and shadows
>>
>>315623870
kek
it was running at 30fps on like 480p
no
>>
File: arx 2014-04-19 02-02-54-79.jpg (605KB, 1920x1080px) Image search: [Google]
arx 2014-04-19 02-02-54-79.jpg
605KB, 1920x1080px
>>315623480
This is also from 2002.
Where did it all go so wrong?
>>
File: light.jpg (52KB, 960x600px) Image search: [Google]
light.jpg
52KB, 960x600px
>>315624472
Around 2005, when devs got ahold of Bloom and shit.
>>
>>315623480
i already saw that gun in a fallout 4 screenshot

how strange
>>
>>315624407
Well I wasn't referring to the resolution, mostly just the textures.
>>
File: 1420569604675.jpg (18KB, 225x225px) Image search: [Google]
1420569604675.jpg
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>>315623480
Just started a new playthrough of Jedi Academy.
Feels fucking good mane.
>>
>>315624650
Straight outta original trilogy.
>>315624407
Televisions back then didn't go above 640x480 anyways.
>>
File: wat.gif (494KB, 500x259px) Image search: [Google]
wat.gif
494KB, 500x259px
>>315622913
jesus, they still recycle that ugly ass rifle patchworked from 4 diferent Soviet/Chinese weapons?
Is that mutilated PPSh shotgun in game too?
>>
>>315623301

Because the lod is obvious still shit regardless of resolution. There's obviously no bump mapping. The textures are obviously low res muddy shit. The lighting and shadows are n64 tier.

Making a picture grainy with low res doesn't make you fucking blind. You can still see the technical aspects beyond its resolution if you aren't a fucking moron
>>
>>315622913
>Fallout4.png
nice bait. It's clearly Fallout 3 with HD textures and some lighting mod
Thread posts: 26
Thread images: 10


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