Look at these thought invoking dialogue choices
What's so hard about having proper paraphrasing? Other games do it well.
Is that from the beginning of the game? Is he at a job interview...after the apocalypse?
Witcher does it pretty well, deus ex did a good dialogue square thing, i don't remember mass effect being too bad as far as getting across what the character was going to say.
Why is the "SARCASTIC" response in every dialogue I see?
Why are the other choices short summaries of what the character will actually say, but the "SARCASTIC" choice indicates the tone of the dialogue?
What is consistency?
Thankfully in witcher i never felt like i picked an answer thinking he would say one thing but then it going the opposite direction. Swtor suffers heavily from this not to mention the choices are pretty shit in new bioware games.
Pretty upset fo4 went with simplified answers but they probably did because its the current trend?