Look at these thought invoking dialogue choices
What's so hard about having proper paraphrasing? Other games do it well.
>>315602632
HATE NEWSPAPERS
Wow look at this original thought invoking thread?
>>315604138
[glass newspaper]
>>315603264
What's so hard about just having what your character is going to say rather than having various degrees of "fuck you just pick one"?
Is that from the beginning of the game? Is he at a job interview...after the apocalypse?
>>315602632
>thought invoking
>>315603264
Witcher does it pretty well, deus ex did a good dialogue square thing, i don't remember mass effect being too bad as far as getting across what the character was going to say.
>>315604658
ME had the same set up as The Witched did, mainly short sentences and if I recall the lines in the wheel were always the first thing you said in dialogue if you picked it
>>315604447
"Hey mind if I bring my smelly mutt that I found on the way here into the interview?"
HATE
>>315605194
> DOG INSIDE
HATE FALLOUT 4 THREADS
NEWSPAPERS
I'm going to marry Piper!
Why is the "SARCASTIC" response in every dialogue I see?
Why are the other choices short summaries of what the character will actually say, but the "SARCASTIC" choice indicates the tone of the dialogue?
What is consistency?
HATE FALLOUT
>>315605371
Someone who pirates this should just choose the sarcastic option every chance they get
>>315605183
Thankfully in witcher i never felt like i picked an answer thinking he would say one thing but then it going the opposite direction. Swtor suffers heavily from this not to mention the choices are pretty shit in new bioware games.
Pretty upset fo4 went with simplified answers but they probably did because its the current trend?
>Very funny
>Fuck you
YOU'RE A LIAR
HATE BETHESDA
HATE TODD
>>315603264
>[Very Funny]: Fuck you.