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I kinda feel like video games have been stunted, you know? What

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I kinda feel like video games have been stunted, you know?

What do YOU think the cause is?
>>
Lazy devs
>>
>>315576132
What shitty water. Looks like it has infinite energy. If this is your example, OP, then spot on.
>>
>>315576132
Why work hard on something when people will eat it up anyways?
>>
Bad tools developed by incompetent developers.
>>
Tech demos do not represent actual games. The big problem, and usually the cause of bullshots or high-end footage that gets downgraded, is when devs create a closed off portion of the game to show off, and then find out that the shit won't run when they attach it to the rest of the game world.
>>
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Here's a start
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>>315576132
Higher popularity and higher graphical expectations.Too a smaller degree, voice acting.
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>>315576418
>infinite energy

There's an invisible wall pushing it back and forth to simulate a tide
>>
>>315576132
The rise of indie games with no content, and the rise of early access meaning devs can promise the world and not deliver.

It just goes to show, you don't even have to make a good game any more to be successful. So most people don't even try.
>>
>>315576418
>Implying you know shit about water simulations

>>315576132
AAA game studios spend millions to make games, they need to play it safe because doing a risky move is financially retarded. That's why you only see innovation in indie games. I think it's pretty obvious.
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>>315576132
Buyouts and production/advertising costs.

In the 2D era, developers could afford to turn out dozens of original titles. They threw as much as they could at the wall to see what would stick, and eventually we were left with some that became legendary classics.
>>
>>315576132

Unless that's rendered in real time, it's meaningless.
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>>315576132
Bethesda.
>>
>>315576840

what the fucking fuck
>>
>>315576132
capitalism my friend, innovation and abundance are enemies of capitalism so they cannot exist.
>>
>>315576132
>What do YOU think the cause is?

Developers going for what will make the most money instead of what will push the industry forward.
>>
>>315576973
https://www.youtube.com/watch?v=UDqtEFDCSlc
>>
Low standards from the both the people that make, and play, video games. More concern for things other than gameplay.
>>
>>315576840
>tumblr reviews a game.webm
>>
>>315576840
Idiot here. How is he going this?
>>
>>315577064
LMAOOOOOOO
>>
>>315577064
Seriously this texture is worse than PS2 textures. How could someone at Bethesda go "Yes, I believe this looks fine enough for a game made in 2015"?
>>
>>315577169

Now put that shit in a full-sized game instead of a little box.

Yes, I'm moving the goalposts.
>>
>>315576132
Just another tech demo like that model of the old guy's head and face. Great by itself but that quality cannot be maintained in a full game so it's worthless.
>>
>>315577224
>tumblr
can this meme stop?
>>
If we want to take the op water example specifically, computing power still isn't really up there yet. All these tech demoes, while real time and highly optimised, exist in very confined, specific test environments. Per-pixel physics simulation required for stuff like this (3D liquids, 3D cloth, soft surfaces, gas, etc) requires immense computing power. Throw in general asset rendering and streaming, AI calculation, input, game systems, and all that other stuff required for games and even with state of the art modern tech we still hit a ton of walls.

Hypothetically if you had a game engine and assets built for the highest end PC CPU/RAM/GPU combination you could definitely start experimenting with this kind of tech on a small scale. But yeah. Something to understand with tech demos like this is that they exist because rendering this shit in real time with all the other game junk going on and maintaining performance is still a bit illusive to us. It's something engineers and programmers in 3D rendering are aggressively exploring, trying to find hardware/software solutions to more efficiently render real time per-pixel physics calculations on complex assets.
>>
>>315577130
but those tech isnt free idiot, they need money to develop and its not guarantee it will be best seller.
Just look at undertale, what kind of tech it has??
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>>315577440
>>
Incomes went up while the cost of games stayed the same and even decreased. Lots of buyfag plebs out there. Also the entire market being directed by said buyfags while everyone else buys shit used and contributes nothing or pirates because all the games are shit or cheap enough to make no difference.
>>
>>315576132
Sjws, shiteating casuals, ;azy/unknowledgeable devs, consoles :^)
>>
>>315576132
wanting the CoD market. casuals, essentially
>>
Lack of standards and experience from game devs.
Prototype about techs are coming way too fast for any artist to do anything with.
Not to mention your average gamedev going with the tried and true techniques of old and not really willing to try anything new.
"Alright so for this year's release we need better shadows, better lighting, higher res textures and our polycount budget just increased by 30%". Oh and we'll get a NVIDIA representative coming quite often for the SuperNewRealisticTech™ implementation so you guys really don't have to care much about that part."
>>
>>315576238
left the industry in 2012 can confirm.
>>
>>315576132
Hell yeah
games can be about anything
but they are all the same lame shit, it makes me want to puke
>>
>>315576132
Well for starters, the fact that video games aren't about one tiny-ass square's worth of processing in a giant empty void with zero actual gameplay systems going on.
>>
>>315577531
>they need money to develop and its not guarantee it will be best seller.

There's needing money and then there's needing millions upon millions of dollars just to make back half of the advertising budget.
>>
>>315577429
Most science is developed like 30 years before its usable anon.
>>
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Vidya died when casuals became every major dev's target audience. Every single bad thing in vidya can be traced back to that.
>>
>>
>>315577267
she is attached to him by a stick around his waist, watch the hoola hoop it never passes between them
>>
Revolutionary graphics =/= good game
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>>315577267
The way he moves the hula hoop to "show" that there is no supports is always the biggest hint.
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>>315576418
Law of conservation nigga. That is a closed system
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>>315576132
how could realistic water simulation really add to the gameplay of your average game?

I mean, yeah, it'd be pretty cool in a sandbox game or a game who's mechanics are water based - but what good would accurately simulated water do in, say, an RPG or an FPS? It's just fancy shit that doesn't really add anything except eye candy, and it'll be pretty cool for like 10 minutes, then you'll get used to it and not care about it anymore
>>
>>315576132
when video games became a product to be sold rather than an experience that one enjoys.
>>
>>315577267
It's obviously magic, you dummy
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>>315578015
so games have been ruined since pong then
>>
>>315576132
>small area
>more chance for it to look good
This doesn't happen in open world games, it has to be linear. Don't use the console bogeyman.
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>>315577962
Do you actually believe that water will slosh back and forth in a container infinitely?
>>
Commercialism. It becomes about profit rather than the love of the medium.
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>>315578015
did you take this off of phil fish's twitter
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>>315576132
too much focus on MOAR GRAPHICS and yearly sequels rather than advancing AI or even coming up with more original ideas

MGSV showed you don't need insane pixel counts to make a good looking game, just really good lighting. it was made on the AAA equivalent of a shoestring budget even.
>>
>>315576665
There's literally nothing wrong with this statement.
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>>315578213
MGSV doesn't look good though
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>>315577440
but tumblr is shit and so is its userbase
>>
>>315576132
Would be too expensive hardware wise for both consoles and PC (for the average consumer) so it wouldn't be profitable.

Maxed out graphics is not a necessity at all when it comes to games.
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>>315578283
ood joke
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>>315578263
We are writers not readers
We are filmmakers not movie-goers
We are musicians not listeners
We are painters not art aficionados
>>
>>315577978
If an FPS had an underwater stage, you could shoot out the walls/windows to let water flow in. The bigger the hole, the faster the water rises. Once it gets high enough you'll have to wade through it and objects in the level would move around. So you'd be slower, but could move with an object as a cover. Once it gets higher you'd have to swim which would limit offensive options, but bullets would be less damaging to you as well. So it'd be melee combat focused, and also being able to swim to the ceiling to surprise people lower down.
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>>315576132
That looks like jello before it turns into jello.

Is everyone mad because there isin't any jello in videogames?

Have i been getting the picture wrong this whole time.
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>>315577548
He's right, you're only making it worse and them more popular by constantly being "The retard who cried Tumblr,"
>>
>what happend?
this happend
>>315576132
>>315576776
>>315577814
devs are more foccused on wasting their time with this literally useless shit without making fun games
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>>315577962
Closed system just means no inputs or outputs, Q=ΔH=0 for transfer with outside. Within, there are still transfers of energy. As in that water's energy can be lost to anything inside the system.
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>>315576132
Wasted your money on the latest card did you? Then make the game yourself.
>>
>>315576665
>>315577794
these to be honest (desu)

remember how test players struggled with portal or half life some shit?
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>>315578176
A container=/=closed system
He's technically right. But its hard to actually make a truly closed system.
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>>315578437
Videogames have done this flooding mechanic many times before. It's nothing new.
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>>315576840

Cunts give an X before the dude even starts.
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>>315576132

Consoles. People buying shit.
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>>315577814
so how far are we from actually seeing that in a game? 2 gens? 3?
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>>315578720
>>
>>315578742
No he's not, see >>315578608
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>>315578797
Well that's just something I thought of in 5 seconds after seeing that post. I'm sure and actual game designer could come up with a cool concept.
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>>315578535
No they aren't.
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>>315577064
could it be a problem like the YCS/186? i remember it had a decent first person texture but the way it was put on the gun fucked it up
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>>315578852
4 or 5 senpai

+1 for console
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>>315578867
oh jesus christ
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>>315578852
never
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>>315579024
The guy was playing on maximum graphics settings so I doubt it.
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>>315576132
Pre order is causing it
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>>315577267
red is scaffold, hooks at feet
>>
>>315576132

$10 says that that ONE model is taking literally the entire processing power of a bleeding edge eight core processor to run it in real time with full particle physics. Which is why you probably will never see that tech in an actual game that isn't a wave watching simulator.
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>>315576665
Rami is a fucking idiot
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>>315578797

Never dynamically. Just raising and lowering a static water level with no physics involved. An n64 has the processing power for that. But you're an obvious moron
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>>315578867
its not even that one, the other one theres a ledge that if you jump down you loop the level and retards looped that shit forever and didnt know where to go.
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Technically speaking: Consoles. Specifically, the fact that the current and prior generation of consoles are so fucking weak hardware-wise. They have shit memory and shit GPUs. They were obsolete before they even hit the shelves. They hold back the entire industry because they have such a huge market share. The average video game consumer doesn't want to deal with the hassle of building a gaming computer, so he buys a console.

Creatively speaking: The AAA dev cycle stifles creativity by strongly disincentivizing risk-taking. We rarely get games that try to break new ground, because breaking new ground is expensive and you might not see a return on your investment. Crowdfunding could have changed this, but instead it just convinced people to stick with the AAA model that was already in place, because consumers don't like taking risks either, and honestly, 9/10 Kickstarter games either failed to deliver or just never came together at all.

In terms of quality: The average video game consumer has appallingly low standards and doesn't really have much of an opinion beyond "this game was good." This is a problem because it leads to people accepting subpar games as the standard. Games that are broken on launch, games that just retread old ground, games that fail to live up to their potential. Also, the more passionate people become about games, the more likely the are to be total fucking fanboys. This is a problem because it leads to people rabidly defending subpar games and dismissing their flaws as insignificant or unimportant.

The end result of all this is Bethesda being hailed as a great developer despite their many, many flaws, EA getting away with consumer exploitation that puts cable companies to shame, Ubisoft staying afloat despite putting out nothing that rises above middling for years, etc.

Let's not even get into the self-reinforcing circle jerk that is the indie scene and its relationship with video game news outlets.
>>
PC's graphics aren't held back by consoles.

They're held back because the hardware needed to run better graphics is expensive.

No sense wasting time and effort making settings .01% of your consumers are going to fully utilize.

Graphics increase as processing power becomes cheaper.
>>
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>>315576132
PC gamers
>>
>>315576132
Too much money.
Big dev teams, little management, and tons of wasteful spending. And Devs became slaves to shareholders, who as everyone knows, are big time "video game experts"
>>
>>315579331
but she "floats" around him, how?
>>
PC gaming holds us back. Pirates forced developers to include micro transactions, DRM, and DLC.
>>
>>315579595
>Consoles
>they hold back the entire industry
Anon pls
>>
>Corporate greed

>Publishers make money hand over dick with anti-consumerist practices like preorder bonuses, annual cash cow games, DLC and micro transactions, spend more money on marketing than R&D

>Shareholders keep all the profits and don't reinvest it back into the developers

>Developers get jaded/lazy

>Shit games
>>
>>315579635
>mixed pixel resolutions

Why? This is why pixels get a bad fucking rep. If you're going for simple 1 bit visuals at least keep them consistent. Seeing this shit kills me.
>>
>>315576840
>that fucking hula-hoop
cheeky
>>
>>315578426
>We are writers not readers
>We are filmmakers not movie-goers
>We are musicians not listeners
>We are painters not art aficionados

Nothing wrong with those either. Just because you create something doesn't necessarily mean you need to engage with things other people create within the same field. Somebody may like to write much more than they care to read what other people write. Somebody may much prefer to make their own films than to watch films made by others. A musician doesn't need to listen to music. A painter doesn't need to engage with the art community.

Consider Beethoven. That motherfucker put out some great shit after he went deaf. Doesn't matter.
>>
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>>315579578
>>
>>315576132
I don't.

If graphics had never advanced past the early PS3 days I wouldn't mind one bit. Hell, Gamecube is acceptable. Any more is vanity.

your webm looks nice but it doesn't look like a fucking shred of gameplay, and that's what I'm interested in. Let Pixar and Lucasfilm deal with CG bullshit.
>>
>>315579916
>Nothing wrong with those either
Find one example of a competent writer who was also not a reader and I'll chop my dick off.
>>
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>>315579736
I'm not even talking graphics, though, I'm talking processing power and memory. Consoles are the reason Skyrim's cities were in separate cells. Not because Joe Videogamer can't afford a GTX 980, but because the Xbox 360 had fucking 512MB of RAM shared between the system and the GPU.
>>
People going into game development as a career, not because they love games

I'm making a game and its going to be 10x better than anything similar on the market. Though, only PC gamers from the 90s will enjoy it.
>>
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Is this even a question? It's consoles holding everything back retard.
>>
>>315579916
Beethoven had a deeper connection to music, he felt it. Good luck writing music if you've never listened to any. Moreover, good luck creating a good game if you've never played on.
>>
>>315576238
nailed it
>>
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>>315576132
>There will never be an H-game that utilizes realistic liquid physics for semen
>>
>>315579595
Your first and second paragraphs are at odds with one another.
>>
>>315579595

>Technically speaking: Consoles

Dude. That tiny video in the OP would probably take top tier hardware to run it, let alone an entire beachfront in an actual videogame. Which is why even if consoles disappeared, games would still suffer because games have to be made with mid-low tier hardware in mind. Otherwise no one will be able to even play the game and the game won't make back the astronomical cost of producing something complicated.
>>
>>315576132
Publishers/developers who want to make money not games. Unfortunately there seems to much more of them now than ever
>>
>>315580075
>>315578867
So do they purposefully get the worst people they can get to appeal to the worst possible gamers or are people just that shit at video games?
>>
>>315576132
>Stupid consumers that will eat the same shit over and over
>Lazy devs

Especially the first, that leads to all the shitty practices,rehashes etc in the game industry and the amount of shit they can get away with.
>>
Publishers got too greedy.

I'd trace it back to Call of Duty and Halo before it, but ultimate it was other Publishers' attempts to replicate the success of CoD that sent the industry down a death spiral.
>>
>>315579470
But if in the end the gameplay effects would be the same, why bother?
>>
>>315578535
/thread

what looks good will sell even if gameplay is shit
>>
>>315576132
Unless you are making a game about boats or surfing, that shit is totally fucking pointless and irrelevant
>>
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>>315576238
This is the truth.
>>
>>315579829
>seeing
Haven't played it, opinion disregarded
>>
>>315580421
Valve explicitly says they get people who've never played games before to playtest their games.
>>
>>315580129
>I'm making a game and its going to be 10x better than anything similar on the market.
ayyy
>Though, only PC gamers from the 90s will enjoy it.
so it's another retro pixel shit
>>
>>315576132

Is this actually considered good graphics? Not impressed
>>
>>315580512
thanks for this
>>
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>>315580512
MOOOOOOOOOOOOODS
>>
>>315580190

>a GPU that costs as much or more than an entire console is 3x more powerful than a console

Better fucking be for the prices they ask for.
>>
>>315580512
Whoa mama.
>>
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>>315580512
MODSSSSSS
MODS MODS MODSSS
>>
>>315580673
No, it's considered good physics.
>>
>>315579916
>Nothing wrong with those either.
You cannot become a good writer without reading good books.
Also Beethoven was heavily influenced by Mozart and Haydn.
>>
>>315580535
yet /v/ cant stop sucking valve's cock
>>
>>315577962
>>315576418
Look at the far right corner. Notice it contracts and expands.
>>
>>315580792
>implying that's not what playtesters are literally for
>>
pleb consumers who don't know what good games are

lazy devs

publishers who won't fund untested ideas
>>
>>315580519
I don't have to play a game to know it has shitty inconsistent visuals. As someone who does a lot of pixel art it drives me up the wall

You don't animate characters like that when the art is that simple, you don't. Modular animation in pixel art should be reserved for detailed pieces as a necessity for the action involved. Treasure's games and Metal Slug make good use of these techniques. fuck

I played the demo and decided it wasn't for me
>>
>>315580421
People are lazy and not too intelligent. Keep in mind Valve (or any AAA game dev for that matter) have to cover a broad spectrum of players and their intelligence to be successful. Portal is just simplistic enough that casuals understand it while having some level of possible difficulty past that.
>>
>>315580340
but semen is more thick anon.
get your self checked if its yours is too watery senpai.
>>
Only thing cool about those water physics is knowing that one day you're going to see a game bug out with it
>>
>>315576132
It's become more and more difficult to make something original, all the low hanging fruit is gone.
>>
>>315580205
>good luck creating a good game if you've never played one

But, that's not what the original image was implying. Did Beethoven cease to be a musician after going deaf? No. Would a game developer cease to be one if they became more interested in making games than playing them? No.

>>315580113
>Find one example of a competent writer who was also not a reader and I'll chop my dick off.

Although I would agree that there probably isn't one (save for maybe somebody who writes for films), I would still argue it's possible.
>>
>>315580389
Again, you're missing my point entirely. I'm not talking about bleeding-edge fluid physics shit, I'm talking basic shit like limitations in memory and bandwidth and processing speed. The scope and scale of games is limited by the fact that if you want to make the big bucks you need to build for the lowest common denominator: the most popular console.

>>315580384
How so? If the standard was higher-quality hardware, they'd be able to do more with less.
>>
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>>315580340
Super deepthroat wasn't too bad to be honest family.
>>
Video games are a novel medium. Their interactivity makes them fun to play regardless of the quality of the video game itself. However, the novelty of the medium expires eventually for those who have been playing long enough, where the simple act of interacting with a game is no longer fun. Then, to those players, good design becomes the number one factor on whether or not a game is enjoyed.

The main problem is that a small subset video game hobbyists (who are different from the people who played video games as children's toys) have been playing for way, way longer than the majority, who came in with the mid 2000s boom. So for the forerunners, the novelty of interactivity has been worn out, and they have more subtle tastes. The majority, however, still enjoy novelty, and they buy and play video games not because they're good games, but because they're games. They don't need anything more to get their money's worth. And as they're the majority, their low standards have set the bar low for publishers.

There will always be people new to video games, so there will always be casual shitfests. But as the 2000s boom generation grows older and they stop being entertained by low-quality games, we will see a viable market for "highbrow" games develop.
>>
>>315577814
That isn't real time. You can't to caustics like that in real time.
>>
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Greedy publishers

They try to push for bigger day one sales over a better quality game. Most games have massive sales in their first or second week but after that it dies down. If they can capture those sales in the first week, then the game is basically paid for. Look how hard Fallout is pushing in marketing. No doubt there are marketers here trying to push the game let alone the rest of the world. It's amazing evident here in Australia.

Look at the sales here, even though DA:O had better sales overall, DA:II probably made more because everyone bought it in the first week at full price, including all the pre-orders. Eventually sales almost become negligible once it starts getting past 6 weeks b/c prices could start going down and deals and discounts are being offered.

>tl;dr essentially publishers are trying for a greater day one sales instead, more money buying on release instead of several weeks later.
>>
>>315581245
lel
>>
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Maximum profit is favored over maximum quality. Also, shareholders.
>>
>>315581253
fuck off kiddo my dad works for nasa
>>
Specs and the ridiculous arms race involving them. People constantly argue over hardware specs (Xbox vs PlayStation vs PC), so devs think that's what is important to us and that is what they focus on. And since that becomes the backbone of what they sell the games and platforms on, that leads to more people fighting over them and how they make one platform better than others. This spirals out of control and anyone actually trying to innovate in actual gameplay (like Nintendo) get scoffed at for not participating in the spec race. And since higher specs mean more expensive games, this race is not sustainable and everything is going to c4ash down eventually.
>>
>>315576132
Supply and demand, the very basic of economy.
>>
>>315580404
>>315580473
>>315580129

Wow ya'll are stupid. Games have just about ALWAYS been about making money. The amount varies from gaming generation to gaming generation but that has always been the driving force. Someone invests in your game, you make it, they get their money back, you make money to feed yourself and your new BMW*. This is how it's been since the fucking Atari. Any dev that says "we made this game purely out of a love for gaming" is blowing smoke up your ass.

*if your game is successful
>>
>>315581189
I think you're forgetting that buying the absolute newest graphics hardware and cpu always cost a shitload of money
the average consumer isn't going to shell out for the most powerful videocard and processor whenever they want to buy a new game
>>
>>315581348
I heard they are having yet another mars announcement. Gotta get that funding any way possible.
>>
>>315576132

yes they have been stunted

in fact all technology in the world has always been stunted since the beginning of time by a myriad of factors some which constantly change and some which do not
>>
>>315581154
>I would still argue it's possible.
Hey man a lot of shit is possible, what you would never see is a conference of writers making the statement that they aren't readers. It boggles my mind how anyone making art or entertainment could try to distance themselves from their medium like that and think it makes any kind of sense.
>>
>>315581251
Honestly I never thought about this. We're a bunch of cynical fucks who have seen it all before because we started with the SNES and Genesis/Mega Drive, or the Playstation and N64. We're jaded and the novelty wore off a long time ago, but for the average consumer Fallout 3 blows their fucking mind because it's so big (since they never played Daggerfall). Bioshock Infinite has such great characters (because they never played Legacy of Kain).
>>
>>315577814
Seeing this reminds me of playing the Pacific beach levels in Tomb Raider 3 for the first time as a kid, being blown away by technology and all that. It was exciting enough to see drawn on water ripple effects back then.

I was so psyched for the future, I was assured I was going to have Lara running, gunning and puzzling through photo-realistic environments in VR by the time I was an adult.

Funny how things never work out.
>>
>>315581154
>Did Beethoven cease to be a musician after going deaf?
He sure as shit needed to listen to music in order to become a musician. How many congenitally deaf musicians are there?
>I would still argue it's possible.
Possible =/= Reasonable expectation
>>
>>315581154
Beethoven isn't really an equal analogy; the guy was a fucking savant at music, far beyond any person in the video game industry ever has been. It's not a matter of being a musician or game dev, it's of being good at it. A game developer who just stops playing games will be a shitty one because they won't know what's in vogue now. Fallout 1, if released today with a different name, would flop on it's face simply because it's not a popular/successful genre. Ostracizing yourself from the very market you sell to generally leads to a disconnect, and in today's market that can be pretty bad (at least until the consumers forget - see Payday 2 and their most recent fiasco that the cocksucking players have already forgotten about)
>>
>>315580113
>Find one example of a competent writer who was also not a reader and I'll chop my dick off.

Although almost definitely not what you had in mind, technically this would qualify:
>For about 10 years from the mid-1940s to the mid-1950s, Aleksandr Solzhenitsyn was held in various Russian prisons and work camps. During this time he would have had virtually no access to books. During these same years he wrote large parts of his own body of literary work, including One Day in the Life of Ivan Denisovich. Friends smuggled his writing out on scraps of paper, envelopes, etc. Clearly he read (and wrote his first book) as a university student and again after his time in prison, but the core of his best-known books, the work for which he received the Nobel Prize in 1970, was written in the absence of other writers' work.
>>
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>>315579331
Don't be a dumb ass, its dick magic
>>
>>315581494
I've said nothing about the latest and greatest being the standard, just having a higher bar for consoles than fucking deprecated on arrival, which is what the Xbone and PS4 were. Nintendo at least isn't pretending to be the latest and greatest shit and sticking with the niche they've entrenched themselves into, but Microsoft and Sony are somehow not only impressing consumers with their outdated tech, but convincing them that they don't need anything better than 30 FPS.
>>
>>315577064
Either the texture really is awful or the guy who UV mapped it is utter shit
>>
>>315576132
>watch all those amazing tech demos for like 10 years now
>each yer they get more and more impressive, everything from water to snow smoke procedural destruction or tree generation
>nothing of that ever makes into any game

fuck thsi industry
>>
>>315579767
Can confirm.

I own 216 shares of Activision-Blizzard (bought before the merge with Blizzard) and I swear behind closed doors it's always talking about profits and revenue. Almost no one in there is under 40 years old. It's all money to them.

I always try to ask about making better games with more money. I get a lot of sour looks but I always try to invest into a company I feel has good priorities on things and try to steer them away from things like micro-transactions. DLC? I can understand. But nickel and diming a customer? That's just bad business no matter how you slice it.
>>
>>315577378
>DUDE IT'S THE CURRENT YEAR LMAO
>>
>>315581154
Beethoven became deaf in the last decade of his life, after he'd spent 40+ years completely immersed in the world of music. You're fucking retarded.
>>
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>>315582029
Hmm
>>
>>315581834
I ain't chopping it off on a technicality
>>
Hardware has hit a dead end and devs aren't good at optimizing shit anymore.

Multi threaded is HARD and not worth it for a game.
>>
>>315582029
>the guy who UV mapped it is utter shit

This is the one you're looking for. Bethesda's art direction is actually pretty good. It's just that technically, they're retarded.
>>
>>315580075
That dishonoured part got me, I think I teleported up the stairs and was stopped so assumed I couldn't go up, apparently I didn't teleport far enough and shit I wasn't going to kill the guy, killing one guard means a flood of guards comes running.
>>
>>315576132
because nobody wants to pay what it would cost to make this the standard. Gamers, least of all.
>>
>>315582124
>You're fucking retarded.

Hey man, all I'm saying is that he was a musician and he wasn't a listener. If you're saying that's incorrect, well, I would disagree with you.

>>315582162
>I ain't chopping it off on a technicality

Fair enough.
>>
>>315580190
Bad argument because most people don't have top tier pcs they have hps or dells from best buy that are comparable to a current gen console
>>
>>315580421
Imagine the kind of retard that thinks it's a good idea to make game testing your job.
That's the kind of retard they're working with.
>>
>>315579595
On consoles and technical shit, I'd probably fault them on the basis that 7th gen has stuck around for a shitload of time.

>>315582252
This is what I had in mind. I also must say that the people who contribute to SMIM are amazing at making irrelevant shit look good.
>>
>>315582419
>Hey man, all I'm saying is that he was a musician and he wasn't a listener

And you're fucking wrong, because he listened to music very often for the first 45 or so years of his life. He wrote his best stuff in spite of being deaf, and you can be damn sure he read sheet music that other people were putting out while he did it.
>>
>>315582473
Thing is, even midrange PCs leave the current-gen consoles in the fucking dust. With a 750ti and an i5 you're already running a better machine than Microsoft or Sony provide.
>>
Stale AAA games
Kikestarter
Consumers buying bad products
F2P models
MMOs
>>
I think one of the biggest problems is that in a world of intellectual properties we can't steal something that works.

Let's say a game has an incredible plot. But the game itself is dogshit - mechanics just absolute garbage. We're not allowed to steal that plot and frame it in a superior game - bringing ourselves to a better product. It's like movies, they buy the rights to something incredible (World War Z) make a shit adaptation, and the good idea suddenly is poisoned as a movie product as the owners of the movie rights sit on it. We will not see a "good" television or movie adaptation of World War Z in our lifetime because of the way intellectual rights are held. Shit, it takes like 50 years or something to enter the public domain right?

Inventory management, party organization, matchmaking - companies are not allowed to steal from each other to produce the superior product. And there's no financial incentive to go back, and fix something for the better unless there is good fucking reason to do it - that's why we get remakes of games but we don't get any effort into taking something that was "okay" and polishing it to be great.

In gaming I want to present an idea and that's fast-fowarding through the credits. There is no arguing that is a fucking great feature to breeze through that and get to NG+ ASAP. Yet the vast majority of games refuse to implement that feature. Realistically nobody gives a fuck about the credits anyways.

There is no reason why we can't take every crate designed for video games and put the textures into the public domain. Fuck hiring some artist to waste their fucking time designing a crate from scratch every game - that money and effort can be used on sidequests or some shit like that.
>>
>>315576840
Why do they immediately give him a X when he does the "Wooo i'm hypnotizing you" thing?
I want to hypnotize a grill
>>
>>315582542
Meant to quote >>315582146
>>
>>315582723
I doubt most people even have a pc that good
>>
>>315582419
Beethoven knew music so well he didn't need to hear to know what a line of notes on a sheet would sound like. And he still needed to listen to other music in order to get to that point in the first place.
>>
>>315582542
>On consoles and technical shit, I'd probably fault them on the basis that 7th gen has stuck around for a shitload of time.

This is a big, big part of it. 5th gen and prior consoles were a bit underpowered in comparison to gaming PCs of the era but they could hold their own. By the time the PS2 rolled around there wasn't even any comparison, and the fact that 6th and 7th gen consoles had such a long life did not help things at all.
>>
>>315582419
>hear, live, eat, swim in music for first 40 years of life
>being deaf invalidates this
you are a faget for defending this senpai
>>
>>315582868
that's what settings are for
>>
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>>315582771
>Shit, it takes like 50 years or something to enter the public domain right?

Creator's death +70 years. It's fucking ridiculous.
>>
>>315583015
You didn't even read the entire discussion
>>
>>315582617
>he listened to music very often for the first 45 or so years of his life

What would be the difference between that, and somebody who played games very often for the first 45 or so years of their life, only to suddenly (for whatever reason) cease playing games, yet continue/start to develop them? Would it depend on the quality of their output? Why?
>>
>>315582771
Yeah why can't everything just be free? Feel the bern amirite bros?
>>
>>315582781
they thought it was sexist
>>
>>315581061
Mine isn't watery but it's clear. Am I sterile or some shit?
>>
>>315580512
cheeky
>>
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>>315577267
>get some modern super strong semi transparent composite material
>make a long curved pole out of it
make it go up and down and hide the mechanism in a overly complex stand on which you will walk on and hide it with one leg
>profit?
its not rocket science
>>
>>315582931
>5th gen and prior consoles were a bit underpowered in comparison to gaming PCs of the era
AHAHAHAHAHAHAH
HAAAAAAAAAAHAHAHAHAHHAHAHAHAHAHAHAHAHAHAHAHAHAH

Holy absolute fuck. Stop showing your goddamn underage so much.

When the PS1 was released 3D acceleration cards for gaming PCs didn't even exist yet.

When the N64 released, the best gaming 3D accelerator was the S3 Virge, a total piece of shit that was nicknamed The 3D Decelerator.

And it gets even more embarrassing for PCs the further back in time you go.

The first generation where a gaming PC could be more powerful than a console was 6th generation.
>>
>>315582961
>being deaf invalidates this

That's not the point. The point is that no longer playing games does not invalidate the years that a developer DID play games. If Beethoven can get by on his knowledge of music without needing to listen to it, why can't a developer get by on their knowledge of games without needing to play them?
>>
>>315583440
>clear
Anon stop fapping for a week
Your balls are serious danger
>>
>>315583340
It's the difference between playing games for 45 years and stopping, and NEVER HAVING PLAYED GAMES. In one case, 45 years of experience. In the other, none.

You fucking moron.
>>
>>315582743
Kickstarter has produced some of the only non-stale games in years
>>
>>315581189
Unfortunately, they wouldn't. They would always push the envelope to use the most resources so that their game is the best looking one out there. Standards will always climb until it is no longer able to sell enough games to offset development costs. If games being to expensive for devs to try anything original is a problem, higher spec standards will only make it worse.
>>
>>315581494
you're retarded, grats.
>>
>>315583590
Are you serious? I don't want to stop for a whole week man
>>
>>315583937
At least a few days
Clear means that THERE IS NOTHING IN IT it's literally just fluid
>>
>>315583756
>It's the difference between playing games for 45 years and stopping, and NEVER HAVING PLAYED GAMES.
>NEVER HAVING PLAYED GAMES

I was comparing listening to music and stopping, and playing games and stopping. You're comparing playing games and stopping, and never playing games. We aren't talking about the same thing. Just because somebody doesn't label themselves as a "gamer" doesn't mean they've never played a video game.
>>
>>315583937
I don't know why I love this so much. Faced with an abnormality and possible health risk. "I don't know... I really do like rubbing myself."
>>
>>315583570
It wasn't a choice, no artist worth a damn would choose to do such a thing. Also it was fucking Beethoven, you're talking one of the most talented and influential composers to have ever lived, it's not a comparable situation quite frankly, he could get by 'cos he was fucking Beethoven.
>>
>>315583518
3D acceleration cards didn't become a big thing until Quake 3, yeah, but you're being myopic if you don't think that the PS1 wasn't made from cheap hardware. A top of the line PC at the time had twice the processing power.
>>
>>315583083
Okay, that's kinda fucked up.

But that just calls for reform. An academic paper gets away with flagrant "plagiarism" simply by putting something in quotations. Someone put it better than you, so you might as well use their expression and differ to their authority so long as you make the effort to differ to their authority.

I know this sounds naive but I want to believe we can have intellectual property enter the public domain yet have the creator's estate retain some portion of the earnings of that work for a duration after the public domain.

So, let's say you designed the greatest fucking inventory management in the history of video video games. You (i.e. the company you work for) owns that. It enters the public domain immediately but you retain royalty rights for let's say 40 years.

You write a fantastic book. The movie rights enter the public domain for adaptation but you retain royalties for the product for the stupid death+70 years. The money always gets in the way, but this way the money is retained by the creator (or property owner) but the art is allowed to flourish and that ultimately is what is important.
>>
>>315580421
Yes actually.

If you get someone who has never played a videogame, to be able to play and beat their video game, it means anyone can making it more accessible to a larger market.

The problem comes in when you make it so ANYONE can play youre game,that there usually isnt much depth in gameplay skyrim for example.
>>
>>315576132
Consoles
>>
>>315584029
Okay, I'll stop and see if it becomes white again.
If not then I guess you fooled me, Anonymous.

>>315584193
I don't know if he's actually concerned and trying to help me or just trying to fuck with me
>>
>>315578608
>Closed system just means no inputs or outputs
If there's no outputs then the energy can't be lost you dumb cunt. Besides that, if this body of water were part of an ocean, that energy could be sustained for a long time through sharing with the grander scheme, which is what it's simulating.
>>
>>315584376
Google it dude
Clear is not good
>>
>>315582473
PC for 500 bucks will play any game decently. Just get a cheap cpu and like 960 or 270x.
>>
>>315582771

You do realize this is entirely wrong right? They are not patenting mechanics in video games, they just reserve the right to NOT give you the code. If you can replicate the code, you can implement it.

Also dude who cares if you can't skip credits, you can just walk away
>>
>>315584263
>no artist worth a damn would choose to do such a thing

Perhaps you're right. I still think there's something to be said for the fact that you can create good art without necessarily being presently engaged with other works of art in that field.
>>
>>315584376
>"I don't know... I think this anon is trying to tell me to not throttle my ginger midget to death."
>"I wish I was home whacking off right now."
>>
>>315584494
Learn to read. The energy isn't lost to the surroundings, that's what no output means. It is lost to other components of the system.
>>
>>315584494
>>315578608
>>315577962
>>315576418
You guys are all retarded. You can see the northeastern border of the rectangle continuously push in and pull out from the lighthouse, creating waves. Hence it's not a closed system.
>>
>>315581660
>I was assured I was going to have Lara running, gunning and puzzling through photo-realistic environments in VR by the time I was an adult.
Well, you weren't absolutely wrong.
>>
>>315584930
You are a little confused on what a closed system is, but nice catch. There's still no inputs or outputs, but now there's expansion/compression work done on the air and probably a change in vapor pressure. Think of it like a piston, a wall pushing a closed system.
>>
>>315584293
>but you're being myopic if you don't think that the PS1 wasn't made from cheap hardware. A top of the line PC at the time had twice the processing power.
Nope.

On December 3, 1994, the top PC CPU was the Pentium 100mhz, which would have to process all of the 3D graphics all by itself. This machine could handle Quake 1 - 320x240 - 30fps. Quake 2 would lag too much.

Meanwhile, the PS1 has its 33mhz MIPS 3000A RISC CPU (which is more efficient per clock than a CISC CPU like the Pentium), a co-processor called GTE which SPECIALIZED at transforming polygons, and a dedicated texturing/rasterizing unit. This machine could handle Quake 2 - 512x240 - 30fps (albeit equivalent to software mode).
>>
>>315583570
It's not that a game developer that doesn't regularly play games can't make a good game. It's just that the overwhelming majority of those that do tend to suck eggs.

I am fully convinced that someone who does not drink beer could brew a good Lager. But if you came up to me and ask if I would like a swig of an IPA brewed by a guy who hasn't tasted a drop of beer in 30 years, I would probably pass.
>>
>>315584545
Just did. I'm not in my 30s though there is a possibility that I'm not finished puberty yet, 18 isn't too late to not be finished though, right?

>>315584859
Don't pretend you don't jack off. It's just easier when you're home alone all the time. Too easy apparently
>>
>>315585226
Well I stand corrected then. You're actually reinforcing my point, though. Namely, that in older generations of consoles, they were a hell of a lot better in comparison to PCs of the time than what the current generation is, and sixth gen was the tipping point.
>>
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Change in display technology also resulted in change in methodology.
>>
>big budget games made by huge studios
game is much more of a product. devs focus too much on marketing and building hype for the game in order to make more money. Budgets are fucking huge and a large chunk of the money goes to said marketing (many, many lies are told here). A lot of work goes to waste when devs are forced to hold themselves back since they must focus on consoles (more profitable). The bigger the franchise, the more accessible it needs to be to continue its expansion.

>indie games
making a successful game is easier than ever thanks to stuff like kickstarter and early access, but these also make it easier to lose focus and not deliver an actual finished product. Most of them just follow current trends/styles in order to have a better chance at success. We then end up with several similar games, many of which are never completed

unless you were speaking about graphics exclusively. I'd say we're improving at a normal rate
>>
>>315585476
>After an ejaculation, the body requires 5 hours to produce the rich sperm volume and nutrients. So if a man ejaculates more than 5 times a day, his semen will be thinner and clearer.

do you have a serious problem or are you just low test
>>
>>315585459
>It's not that a game developer that doesn't regularly play games can't make a good game. It's just that the overwhelming majority of those that do tend to suck eggs.
>I am fully convinced that someone who does not drink beer could brew a good Lager. But if you came up to me and ask if I would like a swig of an IPA brewed by a guy who hasn't tasted a drop of beer in 30 years, I would probably pass.

Fair enough.
>>
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>>315580512
>>
>>315576132
1. Lazy developers.
2. Money became more important than quality.
3. People not standing up to shit practices, like Day-1 patches and Day-1 DLC.
4. Incompetent individuals running things.
5. Short development times with 1000 shitty people doing jobs instead of 50 amazing people.
6. Western developers constantly dumbing down their games so people with an IQ of 70 could sort of grasp it.
>>
>>315585593
I'm not doing it every 5 hours. At least once a day most days though
>>
>>315580190
>0-10-100-1000-10000

Whats up with this scale
>>
streamlining. once you add completely random variables like physics interactions, it becomes difficult to design work arounds. for example, in stalker, the a.i is allowed to walk around and explore of its own accord, as well as enemies. what happens? vital npcs get caught in the whirligigs and other anomalies.

so, a water example would be a vital npc in a boat getting flipped over and drowning, or a wave accidently pushing them onto land, or whatever. if npcs could trip over anything like that, then youd end up with swat teams all tripping over the first person they shoot.

basically, you cant just put in advanced water. you need to program the a.i to work around it, drive boats safely through it, and programs routines for the a.i to do when something goes wrong. for the world to improve, the a.i needs to improve with it, and a.i sure as shit hasnt.
>>
>>315580512
What in the heck!?

First time I've ever been happy to click on a FF15 gif :)
>>
>>315585948
Diminishing returns
>>
>>315583195
sperg
>>
>>315580512
anything larger then a handful is a waste of breast and excessive fat
>>
>>315585575
Get out. Get out and don't come back.
>>
>>315576526
This is 4chan please refrain from giving a reasonable answer
>>
>>315584302
This is interesting man
I like what you said about the crates and the inventory management thing

It's kinda reminding me of the way Mario 3's overworld was and now lots of other games borrow that same style
>>
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>>315586107
>Complaining about titties
>>
>>315584302
It sounds good but then we ask who chooses how much it's worth?
If a video game uses another persons setting, how much are they owed? 1%? 0.1%? 10%? 50%?
The creator would have to decide (it's their work after all) and we all know they'd be asking for the largest amount possible which means the problem would still persist.
There's really no real way to do something like that, it'd be nice if devs had the option to do something like that though, if the dev got critical acclaim for their story so decided "Make a better game than me, give me 10% and you can use the story" but it'd be an extremely rare occurrence.
>>
>>315576132
Too much focus on graphics and not enough on innovation.
>>
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>focus groups
>>
>>315585572
Yes. I guess 5th gen in some ways was unusual, since the only reason that the consoles were better than contemporary PCs is that the early 3D acceleration cards were hot garbage.

Once the Voodoo came out, even the N64 was old hat in comparison to what it could do.

Actually the PS2 on some metrics could probably beat an early 2000 PC (Geforce 256 based), but in practice due to the extremely tiny VRAM and broken AA fell behind.
>>
>>315586553
what game was this?
>>
>>315586553
Which game?
>>
>>315576665
Is there a list for people who attended that thing? I need to know what games to avoid
>>
>>315584913
What other components to the system? There's just air and a solid object. The energy would have nowhere to go and just get cycled back to the water.
>>
>>315576132
>implying your PC can render this in a highly detailed game in real time
>>
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This is a game for the Nintendo 64. The console was released in 1996.

Why do the characters have more expressive facial animations than a Bethesda game released in 2015?
>>
Take your pick.

There's no aspect of video games/industry/culture/consumers/platforms/distribution/business/tech that's not embarrassing.

We had it really good before 2007. With 199x-2005 being the golden age, at least it's better than nothing since there's plenty of quality titles worth playing.

Just don't be stupid and pay actual money for vidya anymore.
>>
>>315586807
Waves hitting each other and the walls should reduce the energy it has.
>>
>>315582363
You mind control a rat and run upstairs, or mind control the guard and walk him upstairs somewhere private, then pop out and kill him. Take his body up into the 2nd Floor secret attic area, and disolve him with rats.

Mind Controlling dudes, taking them somewhere then stab + rats, became my favorite method of action. Hope they keep that intact in Dishonored 2.
>>
>>315586026
kill ur self fucking nigger lover. disgusting sub-humans, you a nigger too I bet.
>>
>>315578535
Except these are tests for film CGI.
>>
>>315576418

Yeah gee man 0/10 that square simulation of liquid physics truly just looks so awful. I have seen just so many other P E R F E C T water simulations, OP is a fag, worse then hitler even.
>>
>>315582771
>In gaming I want to present an idea and that's fast-fowarding through the credits.
No dev wants to do that because that's the moment where they get credit for their work (outside the paycheck of course)
>There is no reason why we can't take every crate designed for video games and put the textures into the public domain. Fuck hiring some artist to waste their fucking time designing a crate from scratch every game - that money and effort can be used on sidequests or some shit like that.
You already have something like that.
https://www.assetstore.unity3d.com/
https://www.unrealengine.com/marketplace
The problem is the assets are as generic as they come so they wont fit a large chunk of games, and when they are used it'll make games look very similar/lazy.
>>
>>315586689
>>315586693
This:
https://www.youtube.com/watch?v=vQfUMw5KJ0Q

was changed to this:
https://www.youtube.com/watch?v=tERz8e3rxU4
>>
>>315586990
White actually and I don't discriminate against fat titties.

You should go back to /pol/ you fat virgin.
>>
>>315585168
If I use your example, as a piston pushing in on a closed system, then it is no longer a closed system because there is the piston's input.
>>
>>315586553
FUUUUUUUUUUUUUUUUUCCCCKKKKKKKKkk

This is Overstrike/Fuse, isn't it? Still Furious.
>>
>>315579916
Beethoven was an extremely skilled musician. Just because he couldn't hear music didn't mean he wasn't trying his damnedest to enjoy it. He used to play his music really fucking loud and bite the structure of the house to hear the vibrations better.
>>
>>315576132
Gaming has only existed for 30 years and we went from tennis for two to Metro 2033. What would non-stunted gaming be like?

Again. 30 years.
>>
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>>315587057
>>
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>>315587361
>Gaming has only existed for 30 years
>>
>>315587361
STALKER is much better
>>
>>315586689
;_; Overstrike or as it was released "Fuse"
>>
>>315586969
how? every action has an equal, opposite reaction. where is the energy being siphoned out of?

secondly, it does. thats why the waves are not as tall when they hit the other side. they slowed down.
>>
>>315587000
stop it. a blatent argumentative post just a few minutes after the ops is almost always the ops own post. it gets replies and bumps it up the catologue, like upvotes. you just upvoted his shit.
>>
>>315587493
>>315587361
I don't understand how you could namedrop Tennis For Two and still think it's as old as Super Mario Bros.
>>
>>315586807
The walls, the air, lost to entropy. Mostly entropy
>>
>>315587271
A piston is a closed system. I go to school for this. The piston is not an input, it is doing work.
>>
>>315587057
>2199-69
to
>944-1681
>>
>>315587057
whats the difference? the first one is all cgi and the second one is the actual gameplay. i dont see any difference besides level of detail?
>>
>>315586807
>There's just air and a solid object
nigga do you even know how waves or water motion even works
>>
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>>315587057
>shooter with a distinct personality and humor from the Insomniac guys (which means crazy weapons) gets changed to yet another gritty shooter with characters who all have a chip on their shoulder
>because of 12-year olds thinking the original game wasn't mature enough for mature gamers such as themselves
>>
>>315587851

forgot to sage :^)
>>
>>315587035
I know nothing about game development but could the devs be able to edit the assets into something more of their own? Use it as sort of a base model but still acknowledge the OG creator for their work
>>
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>>315586931
Have a webm, friendo
>>
>>315576132
Less innovation
>>
>>315587361
well, for starters, the ops water, on mobile phone games. grand theft auto 4 on mobile phones. take every major event, push it back 5 years. there ya go
>>
>>315577064
>the streamer stopped and looked at this or a full 20 seconds when he saw it
>>
>>315588015
Where is the force generating the work coming from?
>>
>>315587921
what energy does the wall lose? it has an equal and opposite reaction, water goes back the other direction, none is lost. entropy? sure, the force will spread in different directions, but no energy is lost here. its just split into different directions.
>>
>>315576776
I found Waldo
>>
>>315579595
>Technically speaking: Consoles.

Yeah and most PC gamers have toaster-tier shitboxes/laptops with integrated graphics.
>>
>>315588015
I don't go to school for this and I know you're wrong
>>
>>315588114
yeap. now, back to the actual question, what OTHER components are there for the water to bleed out its energy to....
>>
>>315581494
A shitload of money is just wrong. Consoles should be selling at the ~$600 range. They've sold for higher in the past and that is compounded by inflation. The problem is that console plebs don't do their research before spending money and mommies buying their kids shit will just go for the cheaper option. Just look at the fucking 360. It's trash hardware, lacked a blu-ray player, and had the hidden fee of paying to play online. Parents bought their kids the cheaper shit, friends of these kids then wanted the cheaper shit to play together, and nobody understands what they're buying vs. what they could be getting.
>>
>>315588340
Who was it?
>>
>>315588476
Miles better than any console.
>>
>>315588232
doesnt work anymore
>>
>>315588269
cheers good m8
>>
People will say consoles are holding back gaming, but only f2p and indie games would exist if there weren't consoles
>>
>>315588243
sure. they still end up all looking the same.
>>
>tfw AI has made minimal improvements

I don't know about you but I'd love better AI, enemies arent a challenge if you know where they are most likely going to run or what they are going to do.

I want to just make it to the next level by the skin of my nut sack
>>
>>315581253
It is real time that's the whole fucking point.
>>
>>315588593
It's totally not.
>>
>>315576132
photorealism and the neccesity of making video games real life.

THAT is what ruined video games. It was destined to happen, but people forgot about what made games fun, and tried replacing it with making them look like real life without having any substance. also this >>315576238
lazy devs+easy cash grabs=shitty games
>>
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>>315586331
Huge tits only ever look good in hentai, because gravity is a faggot about real breasts
>>
>>315585948
being this stupid.
I bet you are one of valves playtesters
>>
>>315588476
this is stupid. any computer can be used for gaming, but not every console can be used for anything else. you could argue that most racing is done in shitbox cars, and technically its true, because ANY car can be raced, and the vast majority of them are shitboxes.

if you want to actually be accurate, instead of comparing all computers to one console, you need to compare all consoles, to all computers. so, PlayStation has sold a total of almost half a billion consoles, but only about 30 million of them can even play the lastest games. that means 94% of playstations are shit, right?
>>
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>>315580512
>>
>>315588015
>>315588509
>>315588378

Not him, but generally the piston is moved by the internal energy of the gas itself. If the gas is not in thermal equilibrium, it will lose energy by pushing the piston outward or heat flow through the walls of the container. In this case, the gas is the thing providing the force (in the form of a pressure over an area). However, there could also be a loss of heat from the gas, causing the pressure of the gas to decrease, causing the pressure difference to push the piston inward. In this case, the gas outside the piston (meaning from outside the system) is doing work.

If you attach something, say a pump, to the piston, then that machine is doing the work. In any case, the piston is just an attachment that allows an outside force to move the wall of the container, while the gas itself is what is doing all the work. Aside from that, any external machine that you attach is the thing doing work.
>>
>>315588243
That already somewhat happens, when working on a character model you tend to have a base to build off but they don't change too much.
The problem is more the style of the game, transfer a crate from Uncharted to Crash and the amount of changes it'd need would mean you may as well have made your own.
And as far as only slightly modifying, you'd be changing the textures at the very least, at most the model itself. So basically: not enough change and as the other guy said it'd still look the same, too much change and you may as well have started from scratch.
>>
>>315588476
>>315582868
this is stupid. any computer can be used for gaming, but not every console can be used for anything else. you could argue that most racing is done in shitbox cars, and technically its true, because ANY car can be raced, and the vast majority of them are shitboxes.

if you want to actually be accurate, instead of comparing all computers to one console, you need to compare all consoles, to all computers. so, PlayStation has sold a total of almost half a billion consoles, but only about 30 million of them can even play the lastest games. that means 94% of playstations are shit, right?
>>
>>315580113
>Find one example of a competent writer who was also not a reader
god damn you're stupid
>>
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>>315580792
Are you implying what Valve's doing is wrong?

Remember that Valve isn't making games just for you, for me, for us, but everyone else out there. They and every other remotely competent company deliberately get people like that to test their products so that if it works for them, then they know their product will be functional for as many people among the masses as possible. You spend millions on a three year "AAA" project that gives Touhou lunatic a run for its money at its easiest, sell it for $40 at launch, and watch it just fly off the shelves and maintain sales and rave reviews.

Why am I even playing defense force? I don't give a shit about Valve.
>>
>>315580113
that blind and paralysed girl in the news a few years back. she was more a listener.
>>
>>315578535
none of this shit was even ever intended for real time renders you colossal dip
>>
>>315586969
>>315587921
Energy is reduced from one thing because it passes on to another thing. Entropy is the loss of energy from a system because it leaves, escapes.
This is a closed system with no inputs or outputs. It is a confined volume. The energy has nowhere to escape to.
>>
>>315587057
This is why you never ask 12 year olds for their opinion. They made the shield black and added a ton of blood and shitty rock music
>>
>>315587308
Beethoven wasn't deaf throughout his whole career. He learned music the classic way.
>>
>>315589478
so what? material deformation and such as technology has been around for like, 10 years. im playing a game RIGHT NOW where the car can actually bend and tear its driveshaft out because of materials simulation. why can some indi guys making a game in their basement outdo the rockstar guys with millions of bucks?
>>
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>>315587057
fuckin EA
>>
>>315588751
Why make good AI when you can optimize better by hard coding the AI's actions?
Fun fact, Ratchet and Clank's AI had pathfinding unique to every group.
>>
>>315589527
what happens when two water particles hit each other dead on, at the same speed?
>>
>>315589317
Why is that bud?
>>
>>315589417
>>315586331
Fuck off, faggot smug apes. This is a human board.
>>
>>315588269
the animation is really advanced for the era too bad the textures blow
>>
>>315589527
First of all you're retarded
What you are saying is that if I got a glass of water with a lid and shook it up then set it down, the water would continue to slosh around perpetually.
>>
>>315581456
then explain all those free to play no cash shop games that the devs have sunk thousands of hours into?
Explain all those free mods people make just because they want to.
>>
>>315590004
Tell me you're trolling, anon.
>>
>>315576132
>What do YOU think the cause is?
capitalism

they've reached a point that, no matter how exactly the same they are to each other, people will still pay for them. and you know what they say about reinventing wheels.
>>
>>315590004
it would, if there was no way for it to bleed energy, like, heat and friction. of course if you add ways for it to bleed energy itll stop. this is the entire point. in this particular simulation, ways for it to bleed energy are simply not simulated, so no energy is ever lost.

you know how you can make perpetual motion machines in some videogames, because they dont simulate reality perfectly? or how you can gain speed in counter strike because of the way friction and inertia is simplified?

can you understand that in order for energy to be lost, it needs somewhere to be lost to
>>
>>315590004
No, because the water and glass is surrounded by your hands, the air, and the rest of the universe for that energy to pass on to.
>>
>>315580512
can i get some sauce
>>
>>315589527
What happens to the energy that transfers to the lighthouse as heat?
>>
>>315590237
That's a long winded way of saying consoles m8.
>>
>>315590237
>capitalism
So what would be a better system for CONSUMER ENTERTAINMENT
>>
>>315590004
The problem is you and them are referring to how things work in a vacuum and real life interchangeably.
>>
>>315590467
nothing, that i know of. its just inevitable. the money is to be made from the masses and videogames are still pretty niche. why spend time and effort working on a game that only appeals to 100 people and might get bought by half, when i could appeal to the chinese? even if only 1 in a 1000 people were interested, ive topped the 50 sales from before by a long shot.
>>
>>315585948
Technology is getting exponentially better, but the graph would be too tall if you used a regular scale.
>>
>>315590635
It's a bit like the portal vs. hula hoop argument.
>>
>>315588751
Dude yes. This is one of the most important things for me. Dumb AI or AI that just reads your button presses dampens the fun.

>>315589692
Got any R&C webms?
>>
>>315590703
All forms of entertainment are made that aren't mainstream, with no attempts to even make them mainstream.
>>
>>315576132
The cause are whiny game fans that think every fucking game has to have every single detail. Then cry when it doesn't.
I get the people want realistic looking games but come on shitlords. Did we want realistic games on PS1? N64?

I want to go back to the time game devs actually enjoyed making games that were completely fun not stupidly realistic
>>
>>315589254
>>315589092
The point is that any "advancements" that could be made with the absence of consoles would be inconsequential.

Modern games being limited has nothing to do with console hardware, but with the console AUDIENCE.
>>
>>315581660
Tomb Raider reboot had some good visuals, just not photorealistic.
Add Oculus Rift to the mix, and you're not that far off.
>>
>>315590924
No, but I know a channel where the some of the devs of 2 and 3 talk about the games and game development in general.
https://www.youtube.com/watch?v=nn_B_m-bKeg
>>
>>315591135
yeah. theres a litany of hardcore simulation games for pc that appeal to only a niche market, sure. they get that cool tech into it. just like any other form of media. theres 3d movies and arty short films and shit, but the money isnt there, its in the block busters. so you see an appropriate distribution between the two. material deformation and water simulation exists, and its in a few games. minor, small games. where the money is, triple A games, like grand theft auto, dont really have extensive detail put into it. not worth the money.
>>
>>315580691
A titan is $1k, kid...
>>
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>>315576132
>video games have been stunted
They have been, friend anon. You have consoles to blame for this. Look forward to the PS5 five years from now, in '20, running '08 PC tech.
>>
>>315581279
>day-one sales
>implying games go on sale within 10 weeks

DAO moved more units and none of them were on sale in the first 10 weeks. It was a better product in every way compared to DA2.
After launch you see a second peak, which is the effect of word of mouth. That's free advertising.
You want that. You can only get that with a genuinely good product.

>DAO sold the best of all Dragon Age games (4.8m)
>DA3 sold worse (3.7m) because of the DA2 debacle

Publishers are greedy fucks, and they make some stupid decisions, but they don't want disenfranchised fans.
They do want to make good games, even while they tend to fuck up their chances with the blindness that comes with frequent restructuring.
>>
>>315589527
>>315589741
>>315590442

Here's my take:
The water sloshes around the system. As the water molecules hit each other and the molucules of the lighthouse and air, a tiny bit of kinetic energy is lost and converted into thermal (?) energy. After a very long time, all the energy is lost and the water is completely still. Basically entropy means that all the energy is completely distributed evenly around the system as heat.
>>
>>315580691
yeah its too bad you cant just drop in a gpu. like a computer. of course, console games are very specially designed to take advantage of the specific hardware inside of them, which is why there are no pc versions of any console game, and when there is, you cant change the settings.
>>
>>315592764
>As the water molecules hit each other and the molucules of the lighthouse and air, a tiny bit of kinetic energy is lost and converted into thermal (?) energy
and so, if theres no temperture or thermal energy simulation, then it cant be lost that way.
>>
>>315576665
This is actually a massive, massive problem.

I personally know several people who work in the game industry who have literally said to me many times "I don't have time to play games".

If you're not making time in your life to play good games as game developer then you're not doing your job right. You need that exposure to do it. You need to know what it's like from the other side.

There's also the whole issue of some people get into game development who never played many video games at all to begin with. They're more into the creative side of things, and sometimes this can be good, but often it ends up being really, really bad.
>>
>>315588269
better than FO4 animations
>>
>>315577814
>>315576132
where can I get the software that to do this kind of simulations?
>>
>>315576776
>refugees_trying_to_enter_hungary.webm
>>
>>315593036
With the hours they're expected to do and the fact most games are expected to be sat down for hours at a time, you can see why they don't have time.
>>
>>315589417
>that gives Touhou lunatic a run for its money at its easiest
What do you mean by this?
>>
>>315592764
That wouldn't be entropy as no energy is lost. That would just be a reconfiguration of the system with the same amount of energy.
>>
>>315593719
Entropy isn't the loss of energy I believe.

>a thermodynamic quantity representing the unavailability of a system's thermal energy for conversion into mechanical work, often interpreted as the degree of disorder or randomness in the system.
>>
>>315593719
Energy can't be lost, it can only be turned into a different type of energy.
>>
>>315593036
Man it's not a problem just in industry. It's a problem everywhere.

You have to crank out 40 hours of productivity out of a person. It's just go-go-go. Any time not spent making value/money is spent learning how to make more value.

The only industry I've seen where the workers are paid to take the time to sample product to understand quality product is the high-end food industry. They sit down, chill out, and sample shit.

That's why it should be treated as a fucking miracle if anybody at anything actually tells you something interesting or makes recommendations about the product they're selling or working on. Because more often than not they don't have the time to learn about any of that shit - what they told you was done on their own time.
>>
You know what's stunting video games? Casuals. Smart phones. Supermassive budgets spent on marketing and graphics instead of gameplay. Focus on story and cutscenes instead of gameplay. Pirates. DRM. Copper phone lines. The Sony Playstation brand. Microsoft. Nintendo's censorship brigade. People who have never touched and will never touch video games demanding inclusiveness despite not being the target demographic, only giving a shit because it's popular. Indie developers and 2deep4u games.
>>
>>315594509
>suggesting a video game that's not a video game
>>
>>315592910
>if theres no temperture or thermal energy simulation
>simulation
What? If it's not supposed to be simulating a real system the whole point is moot.
>>
https://www.youtube.com/watch?v=BKUuneNloBg

Right here, senpai. CGR was one of my favourite waste-a-few-hours-clicking-videos things and it's effectively shutting down. Mark's basic line is
>I'm not interested in adapting the show to the modern internet.
That quote's from just after 2:50 in the video. He's been making CGR from 1999 - 2000, then 2008 - 2015, but there's just no competing anymore, the internet has been taken from fun and enjoyment and delivered unto EPIC LEL RAGE SCREAM REACTION MINECRAFT PART #405 LIVESTREAM bullshit.

In a world where 300 people are going to be showing up at my local EB to get their pre-orders at midnight of Fallout 4 by Bethesda and the other biggest releases of the year are either every year (Ass Cream, Call of Doody) or massive disappointments because of trying to adapt to modern trends without retaining what made the series itself (MGS V), video games are dead.
>>
>>315594769
literally wrong
>>
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The industry lacks games for people who grew up with video games in the 90s, like myself for instance. Everything appeals to a younger gamer audience and not to someone like me who has been there and done that. Nothing challenges me anymore nor are there narratives that play in parallel to the gameplay. Which is why I also do not like cinematic games like the casual crowd does. If I wanted to watch a drama, I'd go watch tv.

Where's games for me?
>>
>>315576132

Miyamoto hasnt had a good idea so people can steal it.

People know they cant top GTA so they dont try.
>>
>>315576840
>>315577267
>>315583503
You can actually see a little bit of the bar that's holding her up at 1:10 in the video. it's just above his arm. He didn't have it high enough to cover it up.
>>
>>315593545
>I'm a novelist but I'm too busy to read
>I'm an artist but I'm too busy to enjoy other people's work
>I'm a filmmaker but I'm too busy to watch movies

Do you understand why this is retarded?
>>
>>315595624
okay, name something that hasnt been done
>>
>>315594873
oh no fucking way
no I didn't need to hear that
fuck you anon
>>
>>315595410
Why would you compare simulated physics to real physics if the simulated physics don't even simulate real physics?
>>
>>315596163
Devving requires all of those skills combined so it's not surprising that they're pressed for time
>>
>>315596165
A high budget silent hill game directed by hideo and kojima
>>
>>315579686
it rotates all around him. make the scaffold a ring bearing that goes all around his waist, and viola. at 1:22, notice that when he puts the hula hoop around the girl, he rotates it. he cant get it between him and the girl because theres the device in the way. which is why he does that weird, flip the hula hoop around. hes avoiding the part.
>>
>>315596184
It just keeps tumbling down, anon.
>>
>>315596165
There's far too many of them. And even if I gave you one, you can easily isolate it. It'll require more than a paragraph to explain.
>>
>>315596470
PT
>>
>>315586107
>a waste
I hate this meme. You know girls can't help having big tits if they're born with them, right?
>>
>>315596582
thats not an answer. if theres something that hasnt been done, what is it.
>>
>>315596671
As I said, there's a lot that hasn't been done. maybe someone else will fucking spoonfeed you
>>
Piracy

pc is all indie shit because they don't have to put millions into developing a game that will make comparatively small sales

so big budget makes sure their games are set up for console, because why cater to pc if they're just going to steal it

it's all back to piracy
>>
>>315596717
im not asking for alot. im asking for one...single...example. anything.
>>
>>315588846
>necessity of making video games real life.
Gotta agree with this. Most devs forget that video games are video games and you literally can do whatever the fuck you want in them. Decisions shouldn't be made on realistic or grounded an action is but how fun it is in the game.
>>
>>315596772
meanwhile, gta 5 gets pirated by consoles 2 weeks before its even released, while the pc version of gta 5 took a few days after its release to crack
>>
>>315596163
it's just tight timelines churn out content
revolving door and all that stuff that makes game dev very unenjoyable work
>>
>>315582781
Because instead of seeing a classic nod to illusionists, or an overarching "flying in a dream" type of motif they instantly saw "RAPE" and had to X out the rape apologist.
>>
>>315596861
>pirated by consoles

wat
>>
>>315596163
literally all 3 of these have happened.
>>
>>315596530
I'm watching his video though and he's so right. There's no room on the internet for CGR anymore. Shit's changed
>>
>>315580512
nips too small
>>
>>315576132


There's a lot of money to be made.

Making the most profit usually entails cutting as many corners as possible and generating sales through hype.

McDonald's - I'm lovin' it. Duh duh duh DA duuuuh.
>>
>>315596939
check any torrent site
>>
>>315596165
An open world action RPG where the main character is a pinball that is controlled entirely through classic pinball controls based around flippers and balls.

An RTS in which units are pinballs.

Really most pinball hybrid genres haven't been done (and yes I know about the rpg pinball game with classes and whatnot, though I can't remember its name)
>>
>>315596971
actually, there is. theres just no profit, thats the difference. did you know people used to post reviews and their hobbies on youtube for free, for the sake of it? infact, this is how all these people started, and did it originally. for free, because they liked it. so the people you see quitting, are the ones who were in it just for the money
>>
>>315596783

If he knew a good one he wouldnt be here posting on 4chan.

It often baffles me how people say vidya is art (something i dont agree on) but often say that being the first on doing something doesnt matter, originality is underrated on videogames.

Thats why it hurts to see people saying Miyamoto is out of touch, the man has always been trying to be different, sometimes it has worked sometimes it hasnt, simply as that.
>>
>>315597210
1: second life
2: black and white
>>
>>315597408
Here's your (you)?
>>
>>315596808
I don't think it's a coincidence that, say, racing games have become less popular as they focus more and more on realism. Also, I could give a fuck about realistic shooters, I like the quick-twitch action in games.
>>
>>315587493
>implying tennis for 2 isn't a casual shitfest for jocks
>implying Spacewar! didn't blow it out of the water
fucking casuals I swear you don't even work at NASA
>>
>>315597559
its true. second life has a bunch of pinball aficionados and easily supports the ability to change into a pinball and function off pinball mechanics. its how the pinball games work in it. the pinball is an entity, like a person, and you can control any entity. thus, you can at will, be a pinball who can only move via other entities, flappers and bumpers. it exists. an open world, action rpg with pinball controls
black and white? whats the difference between a pinball and a rock tossed by your character. the texture? mechanically, and gameplay wise, thats an rts with pinballs.
>>
>>315596163
What part of my post said anything about whether it's ok or good?
I literally said
>you can see why they don't have time
They have to work 80 hour weeks (and then some depending on how much of an asshole the company is) and games require hours at a time, they can't be expected to do that. They should do it obviously, but they can't be expected to.
Now indies on the other hand, while they need to work even harder (and they obviously don't), it's basically a tier above hobby for most of them so they have no excuse.
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>>315578283
I agree only thing going for it is good lighting
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>>315576665

I guess it's kind of a problem, but then again, an outside view can really work wonders sometimes. Look at the progenitors of the medium, the ones who just wanted to tell stories, make fun games, and try and emulate their own experiences wandering around the woods as a child or whatever.
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>>315597967
oh and that rock/boulder game. you rolled your boulder at the enemy who build and place rts styled emplacements and have units that attempt to attack you, you can also place your own items. the game even includes shit like bowling balls and stuff if you want
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>>315597210
>there has never been a pinball rts

come on man there was one
it even used the bongos for controllers
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>>315596939
You do realize consoles can pirate, right?
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>>315598158
Where'd they learn to do that?
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>>315598239
Dreamcast.
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>>315597210
odama

the first one sounds like a miserable nightmare, maybe pinball combat but not everything
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>>315591756
>or more

Then he's right, faggot
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>>315580691
>buy a wii u and a copy of sm4sh
>want the whole game, so buy all the dlc
>1100 bucks later
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>>315577224
Pretty much.
>muh objectification
>muh over sexualization
It's the only possible reason they could have given him an X once he did the hypno shit.
If someone else could give a reason I'd like to hear it.
>>
>>315588269
This fucking blew my mind when this came out and on 64.
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>>315576776
>free to play
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>>315576132
Why wouldn't he just slap a texture on the lighthouse? like hes already there and rendering and baking is going to take a fuckload of time

i understand its not the point of the showcase but srsly it would take like 1 minute
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>>315599387
It's a marble monolith.
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>>315586280
>giving a reasonable answer to obvious bait
>w-w-why doesn't everyone do t-t-t-this

you're a fucking idiot
>>
Actual super realistic physics computations are crazy intense. They're just trying to make it look as good as possible while alienating the least amount of consumers.
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>>315592398
>DAO sold the best of all Dragon Age games (4.8m)
worth noting that was only on three platforms
while
>DA3 sold worse (3.7m) because of the DA2 debacle
was on 5 which makes it's awful sales all the more pathetic
If it was just on next gen and PC it would have been 2.1
>>
>>315587057
the first one looks like shit anyway so who gives a fuck
>b-b-b-buh muh oversize chin
fuck off kid
>>
>>315593545
Well, that's why the games are shitty.
>>
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Lack of passion and skilled developers who have the freedom to exercise their engineering backgrounds.
>>
1: Incompetent devs.
2: Devs that don't play games.
3: Overinflated budgets.
4: 9 month-5 year development cycles.
5: ZERO accountability for making a bad game.
6: Paid positive press for shitty titles.
7: Devs that don't play games.
8: Developing for demos, rather than end game.
9: Developing for TRAILERS, rather than early game.
10: Getting money before your game is finished.

Number 10 is especially egregious. Can you name a single AAA game in the last six months that launched without a slew of glaring bugs that any tester would have noticed, without day 1 DLC and month 1 patches, without obviously cut content that would have made the game feel more complete, without a rushed as hell last half when they realized the budget was running out? Name a single one.
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>>315600195
>4: 9 month-5 year development cycles.
so how long are they supposed to take?
>>
>>315600195
>2: Devs that don't play games.
>7: Devs that don't play games.
That's more the fault of the designer than devs as a whole. Programming wizards don't need to know the intricacies of the game as long as they can produce what's needed to make the vision work.
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>>315600445
Programmers WERE the developers, that's what has changed over the years. We don't have gamers and nerds making games anymore.
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My problem with modern gaming is this idea that all technical boundaries need to be pushed. Every game needs to basically be a tech demo. There is no 'settling.' It sets up this catch-22 where no matter how good a game looks, the problem is 'why doesn't it look better' because it failed to meet its own ridiculous promises. Because everybody expects that newgen games need to be, well, game changers. So shitloads of money gets dumped into model quality and graphics in general. Final Fantasy XII looks miles better than Kingdom of Amalur despite the former's age and the latter's ridiculous budget. That's fucking insane. So personally, I'd be entirely fine if game devs got out of the "MUST RENDER AS MUCH SHIT AS POSSIBLE" sinkhole and just went with "It looks good. Not award winning, but good." I'm not saying lets go back to the N64, but late end 360/PS3 polygons were fine. Just, I don't know, improve the textures. All I know is that I don't give a shit about individual strands of hair at this point. It does nothing for me.

The other part is that those funding these games view them as investments instead of entertainment. Things need to be safe or the funds just aren't going to be given. It has to be big hitter IPs, even with juggernauts like Nintendo.

Kickstarter could have fixed this idea that every game needs to be a recognizable brand, and everyone could be their own Romero. However, instead of Doom/Quake 1 Romero, they all turned out to be Daikatana Romero and started shitting the bed. So, on one hand you got corporate investors who are allergic to something even remotely risky, and on the other you got kekstarter that fails to produce anything at an alarmingly high rate.

The PS2 and N64 era was basically the Wild West of gaming; you could go balls to the wall and see if you stuck, but not anymore. Guitaroo Man would never be made on a modern console. Neither would Bomberman 64: Second Attack. Too weird; too niche.

Also pre-orders are fucking cancer.
>>
>>315600567
Programmers are still the developers, they're just told what to do by people that have never particularly liked games.
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>>315600716
>My problem with modern gaming is this idea that all technical boundaries need to be pushed. Every game needs to basically be a tech demo.
That's not true for most games, but those games don't tend to realize their graphics look considerably worse since tech has advanced, in order to not go for top graphics you need to move away from the realism style.
But shit, some games push "style" too much, look at indie games.
>what do you mean the graphics are shit? It's 8bit, you just don't understand my style
>what do you mean my 8bit sprites are poorly made? It's an art style!
>what do you mean "I want to punch your fucking canadian face so fucking much"? Choke on my dick

There's a difference between moving away from top tier graphics and just having shitty graphics.
>>
>>315601293
To be fair, I'm entirely okay with PS2 graphics. If it means more focus on refining mechanics/extra content.

Pixel shitter indie art fags need to either embrace their simplicity and not fool themselves into thinking they're giving the world a masterpiece.
>>
>>315581660
If you're still on here, you're not an adult yet
>>
>graphics become more realistic
>even more work required to make them not look uncanny
>further work required to prevent bugs from happening since modern visual standards compounds the complexity of the game, resulting in pretty jarring glitches
>devs stuck playing it safe with everything because of time & budget constraints

I've been playing a lot of independent games (actual studios, not bedroom indies) lately solely because there's some experimentation/labours of love out there.
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>>315576132
no new Populous games
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I was into rpgs like FF7 and 8 and following. But it seems no studio makes rpgs like that anymore. Even obscure stuff like Legend of Mana. Games lack the soul they once had.
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>>315576132

I don't know about truly stunted but I can't be the only who feels the like there was no jump between 7th and 8th generation consoles

The jump from 6th to 7th gen at least brought "HD" but at the cost of awful hardware. Should have waited to make the jump till 2007 at least

Anyways, the biggest "jump" point for improvement in games always used to be graphics and how good a game looked. It's fucking stupid I think but you can attach buzzwords to it and get it to sell. That's not saying graphics and performance aren't important in vidya but I don't think they should be what they tend to be billed as.

Problem is that graphics have hit another "wall" if you will, and instead of having consoles with limits like the old days, where devs would push as hard as they could, if skilled enough, to use every ounce of power to create something great. Even classic older PC games did this.

Now I don't think a lot of devs try to push the envelope anymore and work with what they have.
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>>315601747
The problem is you're the minority.
People have been so spoiled by tech advancements that ps2 graphics look like this to them (aged like fine milk).
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>>315601747
>To be fair, I'm entirely okay with PS2 graphics.

Yeah, because all PS2 games were gorgeous and weren't a step above N64 graphics.
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>>315602316

Also I feel like things are way to streamlined.

No one takes risks anymore
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>>315602268
Play Trails in the Sky, 2nd Chapter just came out (but obviously 1st chapter comes first. It's cheapest on key sites)
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>>315576132
>>315577814
>>
>>315602438
>Trails in the Sky
>that art style

No thanks. There's a reason I avoid the Suikoden and Tales games.
>>
Where did all the "mid budget" games go?
Shit that didn't cost AAA money or have a huge marketing stint, but still had a talented team and corporate assets behind it. Where's the Ace Combats, Fatal Frames, etc? You'd think with the ps4 selling at a breakneck pace it would open up the gates for a little risk taking. But instead there's still only a small handful of worthwhile games for it, and those are still pretty derivative.
>>
>>315600716
>The PS2 and N64 era was basically the Wild West of gaming

I think the Wild West of gaming was during the Spectrum/Commodore 80's era when you as a one-man-band "bedroom programmer" could just make a game and send it to publishers.
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>>315602516
You don't deserve nice things.
>>
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>>315602446
>that water
Makes me dick wet bruv.
>>
>>315602402
>>315602364
I said I'd be okay with it. However, I'm also one of those people who always a generation behind. My experience with 'cutting edge' graphics has always been through screenshots and video, because by the time I get my hands on games with said graphics, they've devolved into middle of the road graphics.

However, that is entirely the consequence of me being a poorfag. I understand that most don't feel the same.
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>>315602568
Well, Fatal Frame didn't go anywhere. And it got ~60s from reviewers, regardless of whether players actually enjoy the game or not.

And right there is the problem: the big boys want big bucks, so only the huge budget huge return games get investments these days, with the absolutely-nothing poverty-tier indieshits taking up the rest of the stage with occasional hits, whether or not they're actually good games. No one wants to push out middle-tier small returns with bad reviews except Marvelous/XSeed and censorship sponsers like NISA.
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>>315580512
Wow.. I really never though I would be attracted to big black beutiful boobies.. this is hot af..

What's the chance of a semen demon like this being interested in a nerdy whiteboy? What's the chance of her liking vidya?
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>>315602446
I can appreciate good water in a video game since it's an attention to detail thing.

Foilage too. Individual swaying branches with high density leaves in a game makes me ____
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>>315576132

Normies.

People too retarded to build a PC.
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>>315602364
I still don't think FF7 should have been remade. In a way I envy all those casuals who had aneurysms of joy at that announcement. Life must be simpler to them.
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>>315602723
0 and even less
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>>315577087
you literally couldn't be more wrong
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>>315602714
Well there you go. Therein lies one of my bigger problems. And yeah I know FFV is out, and it's completely the only Japanese middleware product I can think of in the past 3 years. We even managed to get shit like Nier and Catherine last gen.
>>
More rpgs need to use FFV's and FFX-2's system.
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>>315602735
You can kinda see why it was done, there's an entire group of people that refuse to touch it because of the graphics being so bad compared to what they're used to but they still want to play it.
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>>315582781
>>315578828

Because they're women.
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>>315602769
R-r-really? What I make 6 figures? Would money make her like vidya?
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>>315603018
Money would make her sit on your dick every now and then, but it still wouldn't be the only dick she sits on.
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>>315579331
>>315579331
Spot on.
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>>315602949
What system would that be?
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>>315586107
maybe if you have tiny lady hands
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>>315579692
You might have a point.
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>>315581253
not the same quality level, but still:
http://madebyevan.com/webgl-water/
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>>315602963
Oh I absolutely understand why it was done. But it's just kind of this microcosm of larger issue. Most here have grown up playing video games as a real hobby not just occasional distractions. Back in the earlier gens gaming was so niche that the only people making games were catering to hobbyists. Nowadays it's more profitable to cater to those who buy a console for 3 games and hope your game is one of those three even though one of the games is always FIFA
>>