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Are you making a game? Tell me about it.

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Thread replies: 506
Thread images: 127

Are you making a game?
Tell me about it.
>>
It's a Undertale clone but with competent graphics
>>
>>315261531
Yes, its an free-roam H-game that takes place in a huge redlight district.

Basically a modern-day Violated Heroine
>>
It's an erotic VN.
>>
>>315261531
Walking simulator in space ship.
>>
>>315263116
how do you profit from an h-game
>>
>>315263702
same as any other game, sell it.
>>
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>>315261531
no.
i'm making application to aid designing and building offshore oil rigs.
i'm at work now and this is what i do.
>>
>>315263813

I presume you make slightly more money than game developers, right?
>>
>>315263869
Working a normal job will get you more money than a vast majority of game developers (re: indie devs).
>>
>>315263869
i have one friend in game development and i make more than him, so i guess i do.
>>
Yeah making Gone Home but in Unity.
>>
>>315263813

I got my dream job working for a big name game developer in Texas.

I hate my life. Should have gone indie, or otherwise done something more respectable like you.
>>
>>315264031
i've wanted to make games, learned Unity from scratch, made couple simple ones, tried to get hired in couple game companies but they said i have too little experience.

but what i've learned was enough to get my current job.
>>
>>315261531
I want to make a game, but I cannot focus on learning programming by myself. I need a coach or something to keep me on task and help me do things at the right speed.
>>
>>315264031
What company?

What's so bad about it?

You should leak something here, do it
>>
>>315264031

Why? is it really that bad in your company? How about make some money in your current job, then go indie?
>>
Im not using this shit indie horror f2p engine
How about you faggot try ue4 instead or cryengine
>>
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>>315264435
>>
>>315263813
holy shit thats cool
>>
>>315263813
>plop blueprint into video game
>add monsters
>WE VIDYAGAME NOW
>>
>>315264220
>but what i've learned was enough to get my current job
That's good. I don't have the best perspective from my position as an employee, but from what I hear it's very difficult to get a decent paying job if you don't have a foot in the door. I hear a lot of bellyaching about how there are too many graduates and not enough positions, but you know how it is, everyone's always complaining about something.

>>315264283
>What company?
>What's so bad about it?
>You should leak something here, do it
A bad job is better than no job, and I'm paranoid, so no leaks. As for what company, I don't want to say either, not directly, but you'd know them well enough if I said no one has ever disappointed you more by using only a couple different color filters.

The looming is what's bad about it. There's a constant bait-and-switch where they tell you "we hired you because you're the best! We want to see your creativity!" Then you do something creative and they say "We value your hard work! That looks great! But, maybe that's too experimental. Games are meant to be fun, and someone has to access something to have fun. Can you bring this closer to that spirit?"

That all translates to something like what that one kickstarter video said, I can't remember for what game, where a parody of a publisher goes "but is it like angry birds?" That's basically what it means. There's a looming force that works into everything with a mindset that's basically like "is it like angry birds? Is it like Skyrim? Assassin's Creed? If not why not?"

But it's more complicated than that. Most of the people you work with use the word "awesome" constantly either genuinely or otherwise, or they just want to get something done in a typical way.

I'm continuing this, the post is too long
>>
>>315264494
Would be a fucking great book desu
>>
>>315265162
con't

I could rant forever, but the reason why it's so terrible is that it's a constant game of wasting time making something you're passionate about and then having that hacked away by someone on top until it's basically indistinguishable from anything else, probably until your spirit breaks and you just make shit, or you become a shill manchild because it's easier that way.

And if you try to argue the point to make something with more integrity you'll get semi-excluded. You might find yourself with only one open position that "only you can be trusted with" that involves an extra quality assurance stage for all the normal maps. Then you do bullshit like that for the project duration while someone else does something significant and plays ball.
>>
Gonna post the same thing I always say to these things: A cel-shaded rail shooter with an array of different weapons. Sort of a shout out to killer7.
First idea is fighting a rail conductor who shoots/guides trains at you and also uses them defensively (it's literally a rail shooter)
>>
>>315265162
>Games are meant to be fun, and someone has to access something to have fun. Can you bring this closer to that spirit?
I don't even have a reaction image to express the kind of soulshredding experience it would be to hear that in real life
>>
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Yes.
It's going to be a modern Castlevania-like.
>>
>>315265751
Her proportions look extremely off
>>
>>315265751
Cool. I love stuff like that
>>
>>315265417
con't again actually

Just to give an example, because I'm still salty about it, I worked through HUD concepts for a game I know most of you have played.

Early on I had the best stuff working. Like, what if the player's armor would pulse or change color relative to his health? Easy to do, and it doesn't show up on the screen to take someone out of the experience. What if the player does more damage as they get close to death, so their shots become more intense? The shots crackling and glowing, and maybe the weapon as well, could show the player being hurt.

Ideas like that.

>We love your ideas, but etc. etc. etc.

Thanks to the looming force, I put a big red bar on a 16:9 screen to scale and sent it in.

>Excellent work! Your best yet! We love it!

why am I still typing
>>
>>315265751
When can I play? Controller Support?
>>
>>315265967
Who's the looming force? Some suit or an actual designer lead?
>>
>>315265162
>from what I hear it's very difficult to get a decent paying job if you don't have a foot in the door

i've been in IT / graphics design for years. finished collage in IT, postgraduate shool in graphics design, done couple of years freelancing making web pages and simple shit like that, got through couple companies. i'm 30 now and i know my shit well enough.
>>
>>315263813
That is quite an impressive piece of work there.
It seems more complex than an average videogame.
>>
>>315266158
Ah, but you see, the looming force is everywhere. You'll think you have it pinned, but you don't.

But to give a more serious answer, it's both. It's both the creative directors who have some control and the suits-without-suits that pick them out.
>>
>>315265751
Do you think her animation could be a bit faster?

Right now it looks like it'd feel really slow. Maybe a jog would make it feel better? You don't have to change the actual speed she moves at, just make the animation a little faster.
>>
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Progress is slow. I can't draw so everything is rectangles. Trying to think about how I want to handle wall-kicking right now. After that I'll probably work on aerial attacking.
>>
>>315266341
thanks. it's to test oil rig design in every way before oil rig gets actually build, to avoid situation where you'll in the middle of the see and, for example your crane doesn't reach some place or a pipe is too low and obstructs the way of some other machine. it's hard to make adjustments when you're in the middle of the see.

there's a lot of shit that needs to fit on an oil rig
>>
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>>315261531
Yes, I am.
I am making a modern urban isometric SRPG
Just finished adding a way to use recovery items outside of combat a few days ago.
Now, I am just waiting for my audiobro to finish the last of the sfx needed for the demo so I can release it.
>>
>>315267008
looks cool
>>
>>315266412

Seconding this, as it looks currently her feet are slipping along the ground
>>
Any experienced 3D modelers here? What's the best approach in creating a fully fleshed out 3D character? Highpoly -> Texture -> Lowpoly -> Bones -> Animation?
>>
>>315267008
I love games with smaller resolutions like this.
>>
>>315267008
Oh shit you're still on that.
>>
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Just started this an hour ago, I want to make a frogger clone (think frogger and Frogger 2 of the late 90s) but with some added mechanics like wall jump and possibly attacking
It doesn't look like much yet but I'm doing a clever thing to link all of the 'tile' places together upon initialisation in a way which means they don't need to be equal lengths apart or axis aligned, which will allow for some super fancy stuff like curved lines, spherical worlds and ramps
>>
I'm a wizard at python. What can I do? Pygame? Are there others?
>>
what ever happened to that anon who was remaking kirby airride
>>
So what are the steps I need to do? I have an idea already.
>>
>>315268221

Step 1: download unity
Step 2: watch a beginner's tutorial on unity
Step 3: cry in a corner because you never learned programming
>>
>>315268221
>download unity
>learn unity
>learn programming in C#
>learn graphics design

and you're done
>>
https://www.youtube.com/watch?v=i3Zi2EG5XwA
>>
>>315268312
So I'll be ready in about 6 years?
>>
>>315268259
>>315268312
Does it have to be Unity? What about other engines?
>>
>>315268368
>Underwater
Is this the next Undertale? Looks way more interesting to be honest.
>>
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>>315268113
>spherical worlds
>>
>>315268437
i've heard unreal engine is pretty simple too
>>
>>315268501
W-what about GameMaker or RPGMaker? Are they simpler?
>>
>>315268437

In other engines, you need an extra decade or so before you can put out something more buggy and terrible than Unity.

See Age of Decadence as an example. They use Torque and they paid the price by being forced to work on something for more than a decade for something that have less playtime than Undertales
>>
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>>315268221
>>
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>>315268221
>idea
>>
>>315268113
Game and Watch Gallery had characters sliding between fixed positions like that and it worked pretty well, good luck with that
>>
>>315268564
Yeah. But at times they will make it stupidly hard to do simple things. Depends on what you want to do.
>>
>>315268564
Yeah, way simpler. Don't get discouraged, you can still make great games using them, see Undertale or LISA.
>>
>>315263813
are you also testing it for things like employee mistakes and just random shit like a pipe exploding and causing an unstoppable oil fire?
>>
>>315268564
oh, we're talking this simple

try Construct. i've done some simple games in that. easy as fuck, requires zero programming, and can do some cool shit like physics.

with some practice you can make moderately advanced games in that in no time
>>
>>315268745
there's nothing inherently wrong with ideas, but 95% of all the idea guys I've met have barely scratched the surface of their own ideas.
They sound good but the instant you ask questions it gets "uuuuuh haven't really thought about that... yet xD" every time


I've only met one person ever whose ideas were great and he had them all planned out. Did Proof-of-Concept demos, even. He no longer vidyas and is stuck with a wife and a nine-to-five.

why did it have to end like this, Jay ;_;
>>
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I want to make a card game but I can't into art so theres that dream dead.
>>
>>315261531
Yeah, it's going to be an arena FPS in the likeness of Halo. F2P not P2W. Might make a story when the timing feels right. I got a few test environments going, I'm using UE4 so I'm using the free stuff and the Epic Games stuff as placeholders with a few basic models I threw together. Ran a few test online games with some friends, they said it was headed in the right direction. I got a good ways to go.
>>
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>>315268468

shit's gonna be super rad, theoretically I can do any surface at all since it's not using any of unity's tacky built in physics

10 minutes in MS unity
>>
Whos making R-18 ero shit?

post WIPs for me to critique fap
>>
>>315268961
Most important for card games is testing, and you really don't need art for that.

You can commission the shit you want when you've got the rules and balancing (and preferably a working prototype) laid out.
>>
>>315268961

there are over >9000 card-based video games already in the market and more to come.
seriously, just go ahead and check if you don't believe it
What makes yours so special?
other than you just want money and you think gamedev is actually the field to get loads of it.
>>
>>315268987
https://en.wikipedia.org/wiki/Connection_(mathematics)
https://en.wikipedia.org/wiki/Cartan_formalism_(physics)
>>
>>315268859
i'm testing it for things like "something doesn't fit where it should or can't operate because of design flaw."

see >>315266896

simple flaw like some element being 10 centimeters too wide and therefore blocking operation of some other element can stop entire operation for weeks.

finding and avoiding such future problems is our job here.
>>
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>>315269160
Nothing really but I'm not in it for the money, o just like card games and want to make one that caters to my own tastes.
>>
>>315268961
Art is literally grind until you get good.
I'm a professional 3d artist, and from my personal experience it's mostly just working for a few years until you start making stuff that looks nice. Most people are not magically born being able to create the next Mona Lisa. It's just continuous work on improvement.

A guy I know used to be in the army, and at the ripe age of 28 decided to become a concept artist. Started by drawing stick figures, within three years proceeded to become the lead concept artist at a fairly well known studio.
>>
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>>315268564
http://store.steampowered.com/app/227240

Consruct 2 is a cool and moderately powerful engine that requires no coding at all.
>>
some have a beta of a game of terror pls a need scary me
>>
>>315269298

post some of your previous stuff
>>
>>315268987
drag that frog model from point to point, do it
>>
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>>315269471
Here is something I am currently making for a client. Or do you mean stuff I did years ago?
>>
>>315269626

how dyou mean?
>>
>>315269647

pretty nice, anon. you got the chops.
How long did it take you to make that?
>>
>>315269676
tired of seeing it instantly appear at each point
>>
>>315267645
not that experienced but:
sculpt, retopo, uv, texture & bake, rig, animate
>>
>>315269735
About a week and a half, but I worked fairly slowly on this.
High-poly -> low-poly -> baking -> map compilation. 3ds Max + Photoshop + xNormal + Substance Painter for dirt and scratches.
>>
Just chugging away at my already released game, adding new shit.

Recently I finally got around to adding mouse support / proper gamepad support for smooth aiming, which is worlds better than the 8-direction-only bullcrap I had before.

The gimmick of my game is permadeath but also only one (or two) hitpoints to make it through the whole game, with items to help make it less unfair.
>>
>>315269761

Oh right, I get you
That's definitely on the to do list and I know exactly how to do it, I'm more concerned with getting the model's direction and up vector to match the dir and up of each point, but I just sorted that out so I may as well do that next
>>
>>315263702
Make it as furry as possible and go to Patreon.
>>
>>315261531
It's called Frost, and it's almost done. Probably like a month or two
There's some real talent in this thread tonight
>>
>>315269906

what game is that?
>>
I'm making a platformer RPG, hoping to have combat and exploration in a similar vein to Terraria but with more emphasis on the RPG part.

I'm working on the buff/debuff system at the moment but yesterday I improved the scripts that change stats when gear is equipped/unequipped so that all I need to do is put a string on the item saying what stats they have and in what quantities to make new items.
>>
>>315269969
boku no vampire
>>
>>315267645
I am an environment artist mainly, but generally I started characters with a rough blockout of the body to make sure the proportions were right.
Then sculpt, then retopology or making the model from scratch, unwrapping, baking, and finishing with the colour/roughness in some sort of painting software.
>>
>>315269968
Nah, man. That looks cool. You just need publicity. The game looks like it could sell some copies.
>>
>>315269968
This looks pretty cool
>>
I'm in the middle of programming boilerplate for a game somewhat inspired by Crusader of Centy/Soleil. It's going to be as faithful to the Sega Genesis as possible; right now I'm working on accurate palette swapping. I found a really spiffy VST for totally accurate FM synth emulation, no bullshit pseudo chiptunes using garbage sound fonts.
>>
>>315270275

I am assuming you are going to release the final product for free, seeing that nobody will pay for something like that?
>>
>>315269793

>sculpt, retopo, uv, texture & bake, rig, animate

This is pretty much the guts of it, although I tend to start with a low poly block-out before sculpting, especially on more unique characters just to get the proportions and topology figured out, sometimes i'll even jump straight into rigging, weighting and animating the character before I start sculpting it simply to see how it works in motion, figure out where i'm going to need additional geometry, if the character can physically do what it needs to do etc

You ever hear that joke about body builders not being able to wipe their own asses? That happens pretty frequently with extreme character designs, be it stylized little characters that heads get in the way of everything, or fuck huge beefcakes that couldn't even do their pants up.

Also you do your bakes before your textures simply because you can do 90% of your texturing in bakes, be it ambient occlusion, normals, spec etc even if you're doing a straight up hand painted diffuse character with nothing fancy, you can get most of that info through bakes and save yourself a ton of time and get a much nicer result.
>>
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I'm making an adult game. here's the combat gameplay. please excuse the obvious placeholders.
>>
>>315269761
>>315269626
It's called interpolation
>>
>>315270361
Yeah, actually. It's just a fun hobby thing, if it works out well then I'll consider a spiritual successor in the same universe which isn't arbitrarily retro.
>>
>>315270420

Not sure if it's just my end but your webm seems to be doing weird things
>>
>>315270539
they are. dunno what's wrong with webmcam but it skips and cuts the duration sometime.
>>
>>315270420
Moomin?
>>
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>>315270420

when you say adult game, I was expecting some kind of adult content in your webm.
I am disappointed with it.

The graphics and art style look nice but also look mobile tier and everyone going to go with that assumption
>>
>>315270539

There's an abrupt cut in the footage towards the end, but it otherwise seems fine for me.
>>
Its too original, I don't want anyone to steal my idea.
>>
>>315269968
You need a death poof when enemies die and before the not!rupee drops
>>
>>315270420
cute desu
>>
>all the shit I saw on agdg a year ago
>not a hint of progress
>>
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>>315269761

This model's temporary btw, it's just ripped out of Frogger 2 (I did just start on this no more than 3 hours ago). Ultimately I'll have a proper character (thinking of making it a fennec fox because they're adorable) that has little jump/hop animations for movement
>>
>>315271132
fuck yes

protip: slap fennec ears and tail on an anime girl and it'll print money
>>
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im adding a bunch of skills and attacks, done with 6 different ranged ones for now and moving on to melee attacks
>>
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>>315270627
who what that?

>>315270649
i can't post those here directly, but there are some in the blog: blightspawn.blogspot.ca i'm currently making the first 'scene' and maybe post a pic in the blog later. - as for the mobile thing, i have no plans to go there. it's good enough for me that you think the art style is good. in the end, it's all about the fappin' for the players.

>>315270829
sankyu

here's the main character btw.
>>
>>315261531
still have to read some books like pic related.
>>
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>>315271307
>>
>>315271251

good idea, I'd love to have multiple characters to choose from and that's definitely novelty enough to work
>>
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>>315271307
>>
>>315269898
Not him but do you have any experience in Blender? I have no idea how to do retopo so it deforms well
>>
why have degenerate porn games taken off suddenly
why is everyone trying to make one
>>
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>>315271416
be sure to post her here so we can fine tune her moe to spec

it's a science
>>
>>315270275
Which VST are you using if you don't mind?
>>
>>315271660

everyone see this and want a share of the pie considering how shitty the game actually is
>>
>>315268113
So Zapper: One Wicked Cricket?
>>
>>315271660
The internet is full of degenerates with lots of money, their weird fucking porn is their entire life
>>
>>315271703
FMDrive along with Super PSG. Note that much like working with an actual FM synth, using this is not for the faint of heart.
>>
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>>315271832
>$41000 a month for that shit
That's fucking staggering
>>
>>315271897
Ah I was looking at these earlier, I guess I'll fuck around with some others first before I jump into those. Cheers.
>>
>>315271836

Hadn't heard of that before but it's basically the same as frogger so I'd say it's a good comparison. Blitz made Frogger 2 just two years prior to that so it's quite possibly a lot of the same team that worked on both, I'll keep that game in mind
>>
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Make way for GOTY 2016
>>
>>315266362
As a creative lead, I know what you mean. I was in advertising and moved to illustration and the whole way into being my own boss was paved with that shit. All those shitty cooks stirring the pot. Anyone can come out of the blue and hate what you just did. You may never find out who.

The best thing I did was find a dude who can code and make dank gameplay off the cuff and do everything else he isn't. After the first game, I became bossman. At least I know what not to do.
>>
>>315268192
As someone who tried to use pygame, I would recommend you stay away from python in regards to game dev, unless you only plan to make something very simple.
>>
Stop posting Unity. It's a stale joke, and it makes you look like an idiot.
>>
>>315275510
Where's your game big guy?
>>
>>315275587

>Me: "Chef, this food tastes like shit"
>Chef: "WHERE'S YOUR MEAL THEN?"

Stop.
>>
>>315275751
So no game? Okay.
>>
>>315275751
It's more like
>You: "Chef your spatula sucks"
>>
>>315275510
Unity does not inherently make a game shitty, it's just that a lot of shitty games are done in it.
>>
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nothing new to show since last time, however i do come to you with a question

on the left is the main char with normal maps and lighting, in a lit 2D environment. On the right is some unlit, un-normal mapped sprites. Should i make the lighting less intense? I think it looks hella cool to put realistic lighting on sprites, however I also kind of want the 'charm' of the original sprites to shine through as well

opinions?
>>
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>>315273385
kinda looks like horizontal River Ride
>>
>>315277813
Nah, it's just a clone of pic related I put together in a couple of hours.
>>
I'm learing Java trough code academy, how far it would take me?
>>
>>315261531
i've made these for android

Tic Tac Toe is 100% done
Dices are 70% done
Moon Patrol Clone is like 30% done

i'm too lazy to finish them and post them on Google Play, i made them to learn unity
>>
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>>315278135
forgot pic
>>
A naval C&C style RTS with a twist of ocean currents moving the bases around the map.
>>
>>315264220
what unity tutorial did you learn from.
>>
>>315263789
Problem is that it's a pain to find someone who will process the payments since just about every major payment processor is filled with prudes that ban pornographic content.
>>
>>315278323
don't remember. first some basic Unity first steps tutorials, then those about whatever i was needing at the moment.

but i knew programming and graphics design before, so it wasn't that hard for me.
>>
>>315268192
You can learn a better language for programming games.
>>
>>315278239
That tic tac toe looks orgasmicly good.
>>
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I'm making a match 3 game with an emphasis on player control and weird strategies.

Basically a ripoff of Dungeon Raid.
>>
>>315277330
lighting is prolly ok if thats not ambient/everywhere
>>
I'd like to learn GML. The tutorials all seem pretty intimidating.

I only ever learned to use Construct r2 (back when it was Construct v.099.99.99999 w/e) but since that hasn't been supported for like 5 years I'm a little worried that anything I make on that would run into issues on W10 and above.
>>
>>315278854
thanks. i wanted to make a very simple game that i could finish in reasonable time, while making it possibly pretties and learning all those cool techniques
>>
>>315279183
GML is the fucking easiest thing in the world. Start by gradually replacing those drag-n-drop blocks with lines of code, and before you know it you're doing it all in GML because fuck using those inflexible and slow-to-use babby blocks.

After that, you can start moving on to real programming languages since you vaguely know how the basic concepts work, so you have a little bit of head start in that regard.
>>
>>315272060
>one guy likes it
>donates
>two guys like it
>second guy also donates a bit
>three, then four and so on and so forth
>just a bunch of snowballing donations because more people hear about it
Sports stars don't stop getting paid when they get rich, it's the same thing here.
>>
>>315268917
Thats the thing about idea guys tho. You can't expect them to just have finished products pop up in their heads.
>>
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>>315275751
>Me: Your tools suck.
>Chef: Okay I'll get better tools.
>Still get a mediocre meal because the chef sucks, no matter how fancy the tools are
>>
>>315271307
howtotriggerv.jpg
holy fuck it worked and i hate you
>>
>>315279704
Relax, it's not like if you're forced to read it.
>>
>>315265751
Oh, looking forward to this. When can we except a demo?
>>
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Been learning Blender over the weekend. This is my first character model so far. Worked on it for 2 hours yesterday. Gonna try and finish the head and hands tonight.

I've since fixed it's stomach and pulled around the vertices a bit.
>>
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>>315264031
>he works for bioware
Having fun animating those gay sex scences?
>>
ok downloading unity now. who wants to work with me and show me the ropes.
>>
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>>315261531
>unity
>>
>>315271416
I can help you design the characters if you want to. I've worked for alot of indie devs and some smaller projects that mostly never see the light of day.

I'll help you out for free just because i love little projects like this. Makes life more cosy and enjoyable.
>>
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>>315279874

Here's the first model I did on Sunday. Was just a sword and scabbard.

I actually spent more time learning to properly unwrap and export the UV for texturing. Unwrapped the fucking thing a dozen times before I learned how to keep most parts in 1 big unfolded piece. Retextured it twice because I didn't bleed the texture enough and had a few white seams.

>>315280009

>implying

Unity 5 is a great intro engine and there is absolutely nothing wrong with it. But that's ok. Keep parroting your ignorant /v/ hivemind thoughts.
>>
>>315279937
I got you covered bro.
>>
>>315279937

>go on YouTube
>subscribe to an intro to Unity channel
>watch each episode parallel to you working in the engine
>???
>learn Unity

It's how I've learned Blender, rigging, animation, and coding so far. It's easy as shit.
>>
>>315280317
thanks bro
>>
>>315265162
It's DICE. I has to be DICE.
>>
>>315280451

Just keep at it. If you get stuck on something that a specific video doesn't detail enough, you can always search it and find a solution in another video. It happened a few times for me but I always got past it.
>>
It's a thing
>>
>>315280103
>>315279874

That's your first character model? Shit dude. I took 3DS modeling in community college, and even with a front and side profile pic provided for us, most people in the class, myself included, had some seriously garbage character models going.

Good job man.

Sword looks pretty alright too, if you're going for a low poly look. I'd work on it a bit more.
>>
>>315278526
that's wrong though, you think paypal actually cares how you make your money as long as they dont get in trouble or receive a damaged reputation from you? just use an established intermediary like itch.io or patreon and you're fine.
>>
>>315280656
GOTY CONFIRMED
>>
>>315280656
>2014.08.08
>>
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Working on a fighting game, most of the basic mechanics are added in. I'm now in the process of implementing the guy in the white suit.
>>
>>315280516
Its bioware austin, you idiot.
>>
I want to make a game but I don't know where the best place to start would be. I know what I want to do but ya know...
>>
>>315280748
They do, actually. And they have banned people for doing so.
>>
>>315271257
oh sweet, you're still alive
>>
>>315280037
not frogger guy but I want to see your stuff
>>
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>>315268658
>toilet bees
>>
>>315281034

The way I started was I learned Blender and made 2 characters. One for player, one for AI. I also made some trees, boxes, pots, and a sword.

Eventually I moved over to Unity, and started importing my objects. "Borrowed" and AI script from somewhere, applied it to my NPC model. Then got the controls figured out for my Player model.

Eventually learned how to make my boxes and pots break, and got my trees working. Also learned how to make my own grass and shit.

Eventually made a closed in area full of obstacles for AI and player navigation.

These are the steps I've taken so far with my game. I just won't post it here because /v/ are faggots.
>>
>>315281359
Are you working on something?
>>
>>315280037
This was meant for you
>>315271132
>>
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>>315279874
Modelling is fun. Still trying to figure out how to make non-garbage textures though.
>>
>>315281568
Yes, but I don't have my shit together yet and was just wondering
>>
>>315280317
Problem I see with videos is that they're poorly planned and done as they go along so you get 20 minute videos with 15 minutes of content at best, 5 at worst.
>>
>>315266412
I agree with this
Maybe just a slight jog
>>
>>315268312
Can I use Javascript in the unity engine?
>>
>>315280783
those are some fuckhuge hitboxes
>>
>>315279430
Yeah. I wish I wasn't so tired after work or I would jump into things with a bit more vigor.

I hope it's as easy as you make it to be!
>>
>>315281775

Yeah I'm still learning proper texturing. So far I've just been pulling stock images, squishing them, and smearing a filter across them to make the textures look better on low poly stuff.

I've got a huge boner for low poly, and I really want to make a game with low poly assets. It has more charm and character to it imo than games with high poly shit and hyper sized textures.

I've only been doing it for 3 days so far, and I love it. I've been moving really fast and getting the hang of it.
>>
>>315282024
yes, c# or javascript

i think you're probably better off learning c# though
>>
>>315280317
any channel recommendations?
>>
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>>315281797
Alright, do you have a semi-clear idea? Something to compare it to maybe?

>>315281359
This is a quick concept (30-60 minutes) i made for a comicbook that never went anywhere. Don't have alot of stuff i can show on my laptop.

I'd gladly help anyone who needs characters or creatures designed for small projects or just for fun. Love doing smaller things.
>>
>>315282302
didn't mean to reply to both of your posts. Not really sure how that even happened.
>>
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>>315282114
I tried hand painting them but I couldn't figure out how to make them look good. Maybe it's more of an aesthetic/skill issue than a technical.
>>
>>315282024
>>315282139
Javascript is getting depreciated and it isn't the webdev JS either but some abomination made by Unity.
>>
>>315267008
This looks great and all, but holy shit, anon. You don't have to copy everything from Tactics Ogre.
>>
>>315261531
I've gathered a crew of about 12 people (me included) that're working on an RTS/RTT game right now in UE 4, starting with a peer-to-peer multiplayer demo. There were setbacks in the past year, though, and we basically failed our self-imposed deadline for the release of the demo.
So we're having a meeting to establish a new schedule this saturday.
>>
>>315282569

Here's what I did for stuff when I was a graphic designer at my old job-

>find a metalic texture for something
>adjust the hue, sat, val of it to get it the color you want
>download some dirt, dust, grime brushes
>low opacitiy that shit
>start lightly detailing the texture
>work it until you think it looks fine
>move on to the next texture

For glass I would do a very lightly tinted grey or brownish shade, and then find some smudge and glass brushes to "texture" the texture.
>>
>>315282747
Impressive you could gather a group.
>>
>>315282028
It really is. Back when I was big into using Game Maker, I initially did everything with those blocks until I had to access the more powerful GML-only functions, which forced me to use those code snippets. After a while I realized that writing a few lines of code is way faster than hunting for the correct drag-n-drop blocks, so I started learning it by rewriting the block code as GML and learning tutorials.

It didn't take long until the drag-n-drop blocks were completely eradicated in favor of straight GML, and the results were completely worth the initial learning effort. I could suddenly make massive rewrites in seconds instead of having to waste my time wondering what blocks should I use for this large hunk of code. Everything being far more readable was a definite plus as well, and like I mentioned it did help me out in learning real programming languages down the line.
>>
>>315282862
Thank you anon. I could never wrap my head on proper texturing and whenever I try to look things up online, I just get links to textures.
>>
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>>315281775
that wire is pants-on-head stupid
>>
We just released ours a week back. It's called Mind the Cubes and it's on iOS, for free.
>>
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>>315283047
Explain
>>
>>315282993

There are also some good filters out there that can downsize textures to give them that "pixelated" look without any mip mapping or linear filtering or any of that. Good old vintage PS1 textures, if you're into that kind of thing. cvant recall where I saw them though, Dig around and you can find it.
>>
>>315283182
Soundtrack is nice
>>
>>315283202

Not that anon with the uguu pic, but you wanna have good poly flow.

The vertices going down the hood should come in towards the bottom, not spread out.
>>
>>315283245
I'll check it out, thanks.
>>
>>315268259
learn how to program then, its hard getting oyur head around it but just learn some basic shit and use it to make gameplay elements

Im working on game mechanics which change the elemental states of certain platforms and elements, doing all the problem solving and making it work right is all part of the fun, the hard shit is learning how to art, i cant be doing with that crap yet so im just making mechanics still
>>
>>315282114
>Yeah I'm still learning proper texturing. So far I've just been pulling stock images, squishing them,

are you using stencil painting in blender? from your post it sounds like you're just texturing in photoshop, and stencil painting is so much better for photosourced textures.
>>
>>315283430

Nope. No idea what that is. I LITERALLY just started using Blender Saturday.

I'm aiming for pixelated textures. I wanna have a PS1 sort of style. Kind of pretentious, but my boner for low poly low res shit is huge.
>>
>>315261531
A game where you play as a firefighter, running into burning building, axing doors down, locating people to save.

I can't code for shit, I can't get the character moving. I scrapped the whole thing and I'm going to start again tomorrow morning.

If any anon could teach me that'd be great.
>>
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>>315283341
They're parallel though, it's just that it's in perspective view.
>>
>>315261531
A game where you play as a firefighter, running into burning building, axing doors down, locating people to save. It's for my final year project at the college I'm attending.

I can't code for shit, so I'm just frankensteining fragments of code from examples I found online, but I still can't get the character moving, much less actually coding the whole damn game. So I made a scene with some assets first, finishing the environments.

I scrapped the whole thing and I'm going to start again tomorrow morning.

If any anon could teach me that'd be great.
>>
>>315282879
It was kind of easy because most of us met at the same school. Also my "written" concept (it wasn't written down when I initially started 'recruiting') seemed to impress.

The problem we're facing right now is that these 12 people have differing private schedules and because I can't finance their work, it's basically all an off-time project for all of us until we have proper visual and interactive material to advertise our crowdfunding. This was the biggest reason for our setbacks, as their daily jobs or further education, understandably, had higher priorities.
>>
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>>315283202
red are ngons, blue are the triangles you don't need.

Even cleaning that up, it's still an uneven polyflow and you've got a lot of areas where you don't need as much if you go for low-poly.

If it doesn't contribute to the silhouette - remove it.

I wish i could point you in a direction of some tutorials explaining good poly flow and what constitutes a fine uw map, but i don't think there's any good ones.
>>
>>315283629
instead of using photoshop or w/e, you just paint directly onto the model with blender. you can paint with regular brushes, clone etc but also use a photo as a "stencil". look it up on youtube, once you get the hang of it you can photo-texture shit extremely quickly. or if you want a low-res "pixelarty" texture it's still more natural to paint it directly onto the surface of the model in blender rather than use an external image editor.
>>
>>315284153
Yeah, I see. I'll remake it, even if I take care of the ngons I still end up with long ass triangles with I also hear is a bad habit.
>>
>>315284351

Meh. I tried doing that initially but was having a lot of trouble rotating my object at the right angle to reach certain parts. I honestly found exporting my UV to PS. If I needed texture to flow in a direction, I'd just paint arrows on the model for the unwrap.
>>
>>315283891
Yeah, that's really the reason why most of us are 1MA.
>>
trying to optimize my shitty netcode
>>
>>315284452
>with long ass triangles with I also hear is a bad habit.
it is, you'll get texture warping like there's no tomorrow.
>>
>know the syntax
>doesn't know how to apply it to anything other than trivial stuff
>>
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Besides shilling on /v/, where should I be promoting this? I just released 2 player co-op this weekend and got 1 d/l (compared to about 80 from AGDG demo days). It's still an incomplete game, but it has 3 levels, a bonus stage, and a boss to end the demo.

If you're interested, it's called "When It Hits the Fan" on itch . io
>>
>>315284727

Dishonored had some great designs. Shame the texture quality of everything was so shitty.

Fun game nevertheless.
>>
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IM AN IDEAS GUY
>>
>>315285006
algorithms is the next step
>>
>>315285006

This is me, but I'm more of a visual / heands on learner. You can explain the syntax to me in great detail, I won't grasp it. Show it to me though and show me several ways it can be used, and I'll nail it.

We just spent 3 weeks (1 class a week) going over functions, and my professor kept telling us STUDY STUDY STUDY because functions are a cunt.

Man, I passed every quiz AND our Functions exam with As and Bs, and knocked out each group of homework assignments quick and easily. I fucking love functions.
>>
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>>315271307
What the fuck? Is that shit for real?
>>
auto-setup because people are afraid of options menus for some reason
>>
>>315283891
What can you say about the project?
>>
I have an idea for a 2D platformer where you transform into different shapes to gain different abilities. What's a good system and guide for this?
>>
>>315285706
Yes. I looked up some reviews, and they said that the book has some points but offers few suggestions on rectifying those issues. It's also very out of date, it was written in 2003. Now stop getting triggered about things that aren't all that important.
>>
>People with knowledge and skills to code
>Does game dev, barely making minimum
wage, instead of a normal programming job and making bank.


Top kek
>>
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So I finally got to the texture mapping part of my mesh, but I pretty much have barely any knowledge of how this works.
What program is the best for this?
Also how do I get the shapes on the unwrap to remain the same size as those on my model
>>
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>>315271307

>people genuinely believe / have believed for years that gaming wasn't gender inclusive
>people still fucking think this, despite hundreds and even thousands of games having large female character roles and even female protagonists
>constant remarks on how women aren't included in the industry enough despite there being several women who were key to development of some major games, and even in overcoming huge technical obstacles in game development, but never are realized because they're there to do their job and make vidya, not sit on twitter or instagram and soak up attention and praise for being a stronk indipendint womyn
>people somehow think shit like this book needs to exist

Amazing. Truly amazing. I've never experienced a bigger non-problem treated like it's the one thing collapsing the industry.
>>
>>315261531
Picture a game like Skyrim....but with guns..
>>
>Unity

Pure trash. Whenever I install a game and I see files ending with .assets I just cancel that shit and delete it. Honestly, what are lazy ass developers so attracted to Unity? At least use a decent fucking engine like UE4.
>>
>>315285873

Pretty rad man.

>>315286061

You might want to work on your seams. Seam around the base of the arm, and then another seam along one side of the arm so you don't have those ridiculous "tube" meshes. You're gonna get some ridiculous texture warping.
>>
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>>315279784
No, but it's more like the fact that it exists in the first place and that other devs might read it.
>>
>>315286015
Some people are more interested in doing what they love than what makes them money. Crazy, right?
>>
>>315286061
What you use is up to you. Blender has a built in texturing tool but it's kinda limited. You can export the UV map and use Photoshop, GIMP, Krita, Paint.NET, etc.
>>315286220
So what? Plus, it's 12 years old, whatever harm it has done has already happened.
>>
>>315286097

Welcome to the age of Entitled White Middle-Class Millennial Social Justice. There's nothing for them to actually fight about, so they find useless retarded shit to fight about.
>>
suikoden-inspiried jrpg

i'm currently writing my own content management system to plug into unity's because i'm running into too many problems with the existing system

since object references have to be placed manually in the unity gui, it's impossible for me to properly serialize references unless they're also explicitly and manually tied to a global object in the inspector. meaning e.g. every time i create a new Equipment permutation, i have to go place it in the global object and then have to mantain references to those global templates through aaaaaaagh

anyway i know what i need to do to make this all work but there's nothing like the feeling of having to take a month-long detour (i have a fulltime job i'm having to work between) just so can get back to doing "real" work on the game

not to mention there will come a point when i have to stop using untextured primitives and get real art, which man i better hope somebody i know is willing to work for basically free or i'm going to have to get real creative
>>
>>315263116
Pics?
>>
I am working on this

https://www.youtube.com/watch?v=oDaf_GvH350
>>
>>315286218
I'm sure I did although you may not be able to see it since it's not visible in that angle
>>
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Would you play a 3D Captain Toad + Lost Vikings?
>>
>>315286519

Nah. Add a seam down the side of the torse, along the side of the arm, and down the side of the leg. You don't want your meshes to unwrap as tubes. You want them to just be one big flat piece.

Like I said, when you apply anything that isn't a flat texture to that, you're gonna have some wonky stretching and warping.
>>
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>>315286560
One more. My favourite ingredient so far.
>>
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>no one on /v/ wants to make your video game
>>
>>315286560
all I see is 3d vikings, where's the toad part?
>>
>>315286686

This honestly looks really fucking cool anon. You've got something there.
>>
>>315280758
Finally someone points that out; work's a bitch.
I keep thinking its been at least two years old actually
>>
>>315286724

Damn right.

Make it yourself fag.
>>
>>315286686
This actually looks really great, impressive, love the animation on the old knight guy when he's in the air.
>>
>>315286560
>>315286686
Are those characters from the Unity asset store?
It also has that mobile game aesthetic in the other assets, and even in the bootleg sounding name, if it really is Lost Champions.
Otherwise looks like a fun game. Depents entirely on the level designs you make, though
>>
>>315286686
Looks like a Lost Vikings sort of game pretty cool
>>
I'm still working on player movement mostly. Doing wall related things right now. I do not have a single artistic bone in my body.
>>
>>315286132
And yet another by the book example of human retardation.
>>
>>315271665
Anyone have a link to the rest? I've only ever seen it in moonrunes.
>>
>getting hooked with Disgaea
>favorite h-games are SR, Kamidori, Interbreed
>I can make a game using all of their mechanics and adding porn to it
>>
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>>315286672
Is this what you meant?
>>
>>315287657
http://imgur.com/a/7W9Hk#0
>>
>>315287757
>that head
>>
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>>315287825
Oh wow, now it makes much more sense. Yikes.
Thanks though.
>>
>>315287986
oops,thanks for catching that
>>
>>315285267
Ever thought about contacting youtubers and asking them if they want to preview your game?
>>
>>315287757
You can unwrap a human in one piece if you do it correctly
>>
>>315288384
I'm afraid I don't know much about youtubers other than people watch them a lot. I've always been about playing my games rather than watching them (but understand the importance of LPers in getting word out).

Any suggestions to get started?
>>
>>315289258
Super best friends?

Any channel that operates in twos, i guess.
>>
>>315289258
I know a not-so-cancerous LPer by the name of "iDubbbztv". He played a lot of indie shit when he was just 1 channel. Now he split off into three. Try contacting his gaming channel. Not sure if he will reply.
>>
>>315289595
Thanks for the suggestion. I'll scout around for some channels. Maybe ask my younger brother
>>
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>>315271257
man this looks awesome as fuck really dig the artstyle (that color change to gray after the enemies die is a nice touch)
>>
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>>315261531
tl;dr: demo released for Halloween, feel free to try it and give feedback.

Released a short demo for Halloween.
whatisif.tk

It's a total conversion for Amnesia: TDD (horror/adventure), I already posted a few screenshots/infos some time ago in those threads, some anons gave some nice cheers.

Feel free to try it, the installation instructions are in the zip archive (read them, you'll see: it's very easy and isolated from the main game, so it's clean).

WARNING: you might crash if you have others mods and/or TCs installed, it has not been 100% confirmed yet but it might be the case.

You may have a "lagfest" on the first demo map (someone reported that problem and he has a pretty decent rig). It's "normal" sadly, I'll have to optimize this map (again), let's say the game engine was not made to make stuff like that, you'll see.
I'll work on this problem for the final version (released in the close future).

I still got quite some work on one map (code+design still early) and I need to finish some little things on two other maps. The rest of the maps are ready.

Feel free to give me good and especially NEGATIVE feedback, it is very welcome. If the thread dies you'll find contact infos on the website or moddb.

Thanks anons!
>>
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>>315271307
those characters look like they came straight out of a porno

xhe gets fucked by jamal while the guy watches masturbating furiously with her smelly, brown stained underwear in his mouth
>>
>>315271307
I hope you're getting paid well. I really do.
>>
>>315291016
That's because he included his gender into her gender.

That's why they call it inclusive.
>>
>>315282025
in the game you cannot block, so your defense is to either clash attacks or dodge. some characters will have some small ones tho.
>>
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I'm making a spooky space game
>>
>>315267008
>pixel graphics
>indie
>old fashioned UI
Steam Early Access when family?
>>315269647
Is this an electric junction box? I see for the first time in these threads someone can design in 3D.
>>
>>315283047
Yeah authority on the subject. Enlighten us
>>
>>315291570
More? Kinda looks like "Routine" that was on steam greenlight for like 2 years.
>>
>>315280656

could you post a screenshot of that bear model please

i might have found my new goal body
>>
>>315263813
>uses a game engine to make an application
do you cook noodles on a frying pan too?
>>
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>>315291780
Thanks, well it's in a very premature state.
Here, have a video of me hiding in a locker.
>>
Is Unity particularly versatile/powerful regarding 2D games or should I stick to GM? Keep in mind I don't want to make pixelshit - something more painterly like Ori is what I have in mind.
>>
>>315291570
why are you using Unreal?
With that aesthetic in Unity you will have it easier for optimization.
>>
>>315261531
Casually working on a 3D strategy game. Thinking something along the lines of C&C Generals with longer games and bigger maps (always felt a bit confined to me, especially singleplayer). Also want an even greater emphasize on over-the-top units and technologies.

Currently dabbling with some modelling and texturing. Still pretty damn new to all this, but it's fun to work on as a side project.

Pic related is meant to be one of the EU base defenses - the Accelerator Turret. Essentially a small particle accelerator mounted on a stand.
>>
>>315292637
I know UE4 better than Unity, also, unity always has shit performance even on high end computers.
>>
>>315293330
not that anon, but just curious, I was toying around with UE4 before just to see what it's like and I was wondering is there a good way to transfer variables or objects between level transitions? I didn't really see an easy way to do it, but i'm not a huge fan of the blueprint system and prefer unity's approach with c#
>>
>>315292602
Ori was made in unity. Which is why it makes computers shit fire for what it's doing.
>>
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im going to use mspaint for color my 3d drawings!
>>
>>315294140
That's pretty fucking cute anon.
>>
>>315293330
>unity always has shit performance even on high end computers
I don't really know the details about this, but I would assume that UE4 will work worse in high pcs than Unity since it's more prepared for games with realistic graphics.
>I know UE4 better than Unity
This is a strong point if you know what you are doing.
>>
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As you might've guessed, I don't know anything about game development, so I may as well ask. With how many features and how bloated modern game engines are, I theorize that there would be 'diminishing returns' when you design lower poly models or simpler terrain. You could have N64 like models with 64x64 textures, but using those won't perform much better than using something more advanced, like pic related, right?
>>
shit my disgaea clone has been on halt for a week now. Why does time fly so fast, I swear I just wanted a week end break.
>>
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Currently working on a porn RPG maker game.
It revolves around a sexually frustrated teenage girl who lives in a very religious home. She reads a book each night before bed (player chooses the book) and then plays out the sexually tainted book worlds in her dreams.

If there's any artist here who's looking to be commissioned, I need some portrait sprites done
>>
>>315295001

how much is your budget?
>>
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I've been working on a spooky pumpkin that will act as a tower that will shoot flames at enemies. I've just made some quick baking tests to see how the results are so far.
>>
>>315295224
That's hard to say, it's out of my pocket so there's no real set amount.
>>
>>315261737
Better graphics wont fix gameplay anon.
>>
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Been wasting way too much time on these little effects.
>>
>>315261531
The next mobile sensation that I will sell for $5 billion in a few years
>>
>>315261531
>Are you making a game?
Yes
>Tell me about it.
It sucks and I'm depressed
>>
>>315272103
super late reply, but Deflemask is probably one of the better trackers out there today for FM synth music.

For the longest time VGM Music Maker (alt. called VGMM or VGM MM) by Shiru Otaku was the best Genesis/MD/SMS tracker out there and could export several GEN/MD file formats.
>>
>>315295487
Dude, tell us about it! If it sucks, we can all help you make it better.
>>
>>315265751
Cant put my finger on it, but her walking reminds me of someone walking on goat legs.

Is she satan?
>>
>>315295370

make sure to have at least USD$500 and above ready in your paypal if you want good art from competent artist if you want a set of portraits for one character. For multiple characters, open your wallet wide and get some part time work because nobody skilled is going to do that for less than a few thousands dollars.

If you are crappy and shitty ones, just trick one of the stupid drawfags hanging around /agdg/ for it. Either that or steal them from RPGMaker and hope Enterbrain and their autistic fans does not notice

I recommend seeking them out in deviantart seeing that you can view what kind of art style you wanted from each artist before commissioning them.

Don't commission from here or tumblr, you will just be burn.
>>
>>315264031
>>315264220
>>315265162
Why rely on others for a job?

At least work and on the side make your own game that can make you money fast
>>
>>315296082
>not cutesy styled

yuck.
>>
>>315269328
Free version is garbage though, you only get to use like 2 layers or something.
>>
>>315296013
Yeah I'm unfortunately well aware how expensive art can be. Honestly I'm probably going to just do a demo of the game (2-3 scenes for four worlds and only about 5 sprites) and if people like it maybe they'll donate some money to me so I can continue.

>>315296082
I actually like it anon, it feels...juicy
>>
>>315261531
Not with that shit engine, anon.
>>
>>315295630
It's a sidescroller hack n slash about a little girl going around beating stuff up with an umbrella, with a focus on exploration. It's not a Metroidvania though, you have a number of quests to complete and can just do them in whichever order you want. I'd show you guys some stuff but I don't think I can.

I came up with the basic concept years ago and decided to work on it as a project for college (I study animation), but being a group project somewhere along the way I sort of lost control and over time it became something else entirely in style, art, plot, etc. It's also in 3D which, in retrospect, was a mistake and now I'm stuck animating this shit for at least another couple of months if I want to graduate.
>>
>>315296612
Where's your game big guy?
>>
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>>315296441
>needing more than two layers

NES games only had one background layer and a sprite layer. You just need to git gud.
>>
>>315296386
I enjoy realism a bit more than cutesy stuff. Although at times, cutesy can be hotter. And i can most definitely do cutesy.

>>315296548
You're looking for anime-style stuff, right?
>>
>>315291570
Is it 3d space station 13?
>>
>>315296805
>You're looking for anime-style stuff, right?
Not strictly, I'm pretty open to what style it could be, but yeah something leaning towards that would probably work best.
>>
>>315296805
2much realism will make your stuff look like moon over june

don't do moon over june
>>
>>315296769
>Thinking we're in the NES days

Sorry, not everyone wants to produce pixel art all the fucking type.
>>
>>315296630
ah ok. If you're not passionate and don't really feel anything for it, just power through it and use the freedom that will come when it's over as motivation. And when you're done, start something you will care about, and don't let anyone change it that much.
>>
>unity
KEK
Real faggots make shitty games in python.
>>
>>315296957
alone, you won't produce shit if you don't aim for pixels.by the time your alpha is ready, people left and your engine is not compatible with the modern devices.
>>
>>315296548

anon, i am hoping you can actually pull off a demo that can make people give you kikestarter/patreon money without spending any money on art beforehand but let's be honest here, that's bullshit and both of us know it.

especially since you are using RPGMaker, which means that you can only bait anons with good art and audio in the demo, both of which need a lot of money. Also notice the and. It's and, not or. RPGMaker can't do new gameplay mechanics and if you can code new mechanics, you won't be using the software in the first place.

Start working and collect the dough. You will need it all when you start making your porn RPG again.

If you want to be lie to, just head over the nearest Fallout 4 thread, not this one.
>>
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>>315297103
> without spending any money on art beforehand
Oh you misunderstood me anon, I'm going to pay for the art in the demo.
>>
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>>315297103
What this guy said.

Fucking quit now anon.
>>
>>315261531
A platformer about a sexy french maid who must fight her arch-nemesis who is a sexy witch. Lots of fan-service.
>>
>>315295001
>tfw want to make a lewd game in RPG Maker and you have a million ideas and they're all fucking terrible

i can draw, though, maybe I should just make shitty comics instead.
>>
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a game about grass and eyebrows
>>
>>315297436

>I can draw

now prove it by showing what you have drawn previously

preferably one of your best work
>>
>>315297436
I can draw too, we should combine forces and make shitty comics together.

Now if we could get a shitty writer..
>>
>>315297571
I'm a pretty decent writer, if you consider writing Baneposting parodies writing.
>>
>>315261531
How do you draw UI in unity ?
Do you use their Integrated bullshit?
Or do you use bullshit from asset store ?
Or do you just place textures in front of camera ?
Or do you use some bullshit magic ?
>>
>>315261531
I want to make a Metroidvania where you're inside colossal huge demon that's also a prison. However, not sure what to make it in. Only thing I can really is Flash.
>>
>>315297052
Honestly if I the rest of the group's grades weren't riding on this I'd have bailed out already. I had so much hope for this way back then, I'm even quite proud of the combat system I designed for it, but this is not the same thing anymore.

I do have another game I want to work on, I just started with a few designs but I lack the time to work on it and depression isn't helping either. Guess I'll get around to it over the holiday.

Thanks for the advice and for listening to my rant, anon.
>>
>>315297719
I dont. But 'im a pretty decent writer' rings more alarms than baneposting anon.
>>
I wanted to.
But my family wont let me.
>>
>>315297523
looks comfy,if it released during winter I would totally play it while drinking hot chocolate in a comforter and having my TV on in the background playing random Christmas themed shows.
>>
> can't make 3D art
> forced to use "retro" voxel shit models
> can't make something good for characters

It hurts.
>>
>>315297523

look like garbage some drunks made up in unity just to pass the class
>>
>>315298119
Just add a pixelisation filter to your models.

Problem fixed.
>>
>>315297550
I don't want people recognizing me as a nodev.

>>315297571
two artists is redundant.
>>
>>315296857
sorry, too hard to make.
>>
>>315298263

The problem is that i'm shit at modelling 3D characters. No matter the filter I add, it's still shit.

Using voxels (currently using magica voxel) is easier, but it's limiting the detail level I want on my meshes.
>>
>>315261531
Nice try op but I'm not telling you shit till I'm done making it
>>
>>315298414

surely there must be something that you can show?

saying you can art and then not showing any is pretty rude family
>>
>>315297727
I guess it was stupid to ask.
None of posted games here has UI.
>>
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>>315294140
WOOOOOOW

bugged texturing mechanics
>>
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>>315298414
>two artists is redundant.

>Implying you have the resolve to do lines and full colour at a steady pace.

Youre nothing without me kid, thats it, youre fired out of ShittyComics™, me and baneposter have been putting up with your bitchy shit for too long.
>>
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Me and a m8 want to make an RTS but we've hit a major snag.
I don't know how to make 3d models. How do i make 3d models
>>
>>315297828
>>315298874
Wait, I was hired? Sorry for not showing a lotta loyalty for a hired writer.
>>
>>315299093
you pull vertexes around until it makes the shape you desire.

Cant be any simpler than that.
>>
>>315298121
>drunks

wrong, I get my kicks from regular medicine
>>
>>315297523
I love your game but I can't get to like your characters, I'm sorry.

Have you tried lowering their shoulders a bit?
Anyway, keep it up, cause it's really great.
>>
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Still animating. keyframes need a bit more work and then I definitely need to put in some in-betweens I think.
>>
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Its going.
>>
>>315299093
>How do i make 3d models
>make cube
>extrude
>scale
>repeat
>>
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>>315267223
>>315267850
thanks

>>315267856
good game need time and passion to make it. Good thing I have plenty of both to spare. Now I only need to grind my shitty art skill to match....

>>315282680
Um, I didn't just do it only like that? If you notice, I used the UI as an inspiration and add on features that make sense and add more options that the players have when facing the challenges I have set in the game.

It would make more sense in the game, but the demo is yet not ready so you will just have to take my word for it.

>>315291667
well glad that you like it as well.
>>
>>315298673
why do you expects anwers there? Asked that way? you 10 or something, retard? If yuo can't google the fucking official doc you have nothing to do in a dev thread.
>>
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>>315299093
>How do i make 3d models
go to /3/
>>
>>315299734
I could change their shoulders but I'm not sure what that would accomplish. I imagine it'll be about as successful as my attempt to draw new faces.

>>315298028
the grassy part of the game I'm working on now is pretty comfy but later on everything becomes real bleak and destitute and then the main character has a real bad time
>>
>>315298661
i lack the determination to do anything, teach me how to find resolve.
>>
>>315297523
it looks like paper mario and scribblenuats had a baby.
the baby screamed for hours ater being shoved in the bin then shat out its organs.
grats
congrats
>>
>>315287757

Better, yes.
>>
>>315301595
If these are yours, I hope you'll be happy to know they gave me a boner.
>>
>>315301595
>no RPG where you play as monster girls that's not made in RPGmaker
>no fighting games with monster girls
>>
Quick question about GameMaker, which I picked up for funsies during the Humble Bundle.

Will it just shit itself if I try using high quality 2D animations? Not so high as Skullgirls quality, but in general high resolution sprites for the player, all enemies, hand-drawn backgrounds?
>>
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>>315301595

if the pic is yours, holy shit you can really draw.

you can bait many coders to work on your lewd project with this kind of art.

what's your tumblr?
>>
>>315301595
there's no magic answer. the only person who can solve your problem is you. just sit your ass down and start doing work.
>>
>>315299736
Is that you, gutsybird?
>>
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I'M AN IDEAS GUY I HAVE LIKE A MILLION IDEAS AND THEY'RE ALL GOOD YOU'LL SEE WHEN I'M MAKING MILLIONS FOR MY IDEAS
>>
>>315302958
Just make sure not to tell anybody about your ideas, incase somebody will steal them!
>>
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>>315261531
Its coming together, after years of having the crab model being a baked animation, i finally took the time to make it more dynamic. now it can walk around uneven terrain and have its claws find footing.
>>
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>>315302958

Nice sketch. I believe in you man. With that type of idea and a solid sketch behind it, it's perfect.
>>
>>315301595
Working late at night works wonders for me, half my brain shuts down so i don't get distracted or bored.
>>
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>>315302958
That reminds me of a guy I once knew in a coding course. Somehow passed but couldn't code for shit. Said he was an ideas guy not a coder.

I wonder how it's working for him.
For me it's horrible, coding shitty apps and getting paid shit because I'm simply sitting down on a computer and not really doing back breaking work. Old people don't understand.
>>
>>315302789
Who else would it be?
>>
I am thinking a blaster/laser game for ios/mobile would be cool

How far should my designs vary so lucas arts don't sue my ass?
>>
>>315303685

>he want to make mobile games
>>
>>315300161
What are you using for this? Construct 2?
>>
>>315302547
>you can bait many coders to work on your lewd project with this kind of art.

I did once, from /v/ even. But I wasn't sure what I really wanted to actually make and I mostly just forgot about it after two weeks.

Maybe I should start smaller.

http://jalmsays.tumblr.com/
>>
>>315303953
Stop drawing furshit and I'll love you forever.
>>
>>315304086
But those are neopets.
>>
>>315303953
Stop drawing ugly brown people too.
>>
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>>315303953

This: >>315304086
and this: >>315304212
>>
>>315261531
It's a shoot 'em up. What? I need to start from somewhere
>>
>>315304534
>>315304086
>>315304212
>Only draw things I like!

Why is /v/ full of Nazis?
>>
>>315303498
You should sit down on a computer and work for young people.

They understand.
>>
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>start uv mapping
>everything is fucking stretched

jesus fuck why

do i need to put more fucking seams?
>>
>>315303610
I love your art. I wish I could commission an animation, since you do that really well.
>>
>>315261531
Action platformer... that's pretty much all I should say about it.
>>
>>315304742
uv map betterer?
>>
>>315304792
Y'know what. I might take you up on that offer.

I've got a bill to pay and I'm ten dollars short for the next payment so if you could pay at least that much I wouldn't mind animating whatever for you.
>>
>>315305361
Holy shit, you will? Noice.
>>
>>315305436
Yeah, just shoot me an ask on my dumblr and we can work things out.
>>
>>315303953

ignore those retards that want to limit your creative scope.
don't mind and feel free to draw anything that you feel like it at that moment.

that said, you should start doing art commission.
While this may not bring you closer to finishing a game, at least you will know more people and get some money with that skill of yours.

Hopefully, during that, you will learn how to manage your time well and can finish a game.
>>
>>315305597
Way ahead of you.
>>
>>315300161
I'm sure it plays differently than TO, but the interface isn't simply "inspired" by it. Your game flat out looks like a rom hack. That's being too nice. Even your resolution is 6 pixels less than that of the PSP's. Kudos on your progress, but come on, you need to put more effort into your design work.

I've seen your other gif of the character selection/equipment screen.
>>
I'm gonna work on the inventory for my game tomorrow.
It's about a week I keep saying this but this time I will. I'm pretty much gonna follow a tutorial series and adapt it to my need, nothing else.

I've also come up with a nice way to make every tree different so I wanna try that out too.
>>
>>315304849
no they just come out really stretched or something when i unwrap them

how the fuck do you expect someone to dig through that jumbled mess of vertices
>>
i have several ideas for my dream games but the one i want to do most is just too ambitious for now. i've gotta break out with something more simple but still in the massive world i want the dream game to be in that i've been writing for

i just can't decide on a specific gameplay idea that would compliment a sequel in the world. i mean, what kind of game could go from a more arcade-y seeming genre to a massive d&d-esque rpg that rivals morrowind? something like gauntlet?
>>
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>>315299736
Looks pretty good so far.
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>>315303953
can you animate at all? if you cant animate then you should learn to, because your still art is pretty good. either way, to make a game you need to be able to animate whatever style you chose to do well.
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>>315306461
Is that you, notepaddy? Aw shit you're so cool, thanks.
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>>315299736
that looks cool

btw your dog comic gave me a boner, I know it was you
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>>315304742
Since I don't know what you're doing I'm just going to tell you to reset the scale since having it be anything other than 1 will fuck your shit up.
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>>315306805
Thank you! I'm glad you enjoyed that.
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>>315291570
>all that motion blur
>can't even see the assets
spooky.
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File: Sketch21165345.jpg (145KB, 720x1280px) Image search: [iqdb] [SauceNao] [Google]
Sketch21165345.jpg
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>>315303101
DON'T WORRY MY IDEAS ARE UNDER NON DISCLOSURE AGREEMENTS WITH MYSELF SO I CAN SUE MYSELF FOR DAMAGES IF I EVER RELEASE THEM
>>
want to make a 2d doujin fighter. What engine that isn't mugen?
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>>315307093
how do i do that?
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>>315261531
not a game, but I'm working on a map for E.Y.E. Just figured out the custom scripts they made for the game now I just need to figure out a good map theme and design. Right now I'm just playing around with basic apartment buildings.

I don't know I'm not that creative and will probably drop this by tomorrow.
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>>315261531
Kinda. I'm more just building skills to do it solo. Messing with unity, I'm a competant coder and made small projects before. I have some music making software I've gotten decent with. I have a pad for drawing on my computer and can make neat stuff in gimp. If I can do those three, am I missing anything?
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>>315308186
game maker.
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>>315304639
>muh nazi
jesus christ get the fuck out back to tumblr you whinny piece of shit.
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>>315306540
Yes.
patiently waiting for the release
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>>315308385
Well what program do you use? If it's Blender hit crtl + a and select scale.
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File: hellov.png (71KB, 1914x1040px) Image search: [iqdb] [SauceNao] [Google]
hellov.png
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I'm about this far.
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>>315309038
Sorry for being so fuckin' slow.

I promise it'll be worth the wait.
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>>315308809

Is game maker even stable enough for it? That engine is wonky as fuck.

Honestly, I'd suggest a raw language and some libraries .
>>