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How's that game of yours coming along?

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Thread replies: 287
Thread images: 60

How's that game of yours coming along?
>>
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Trying to do spritework but damn is it hard not to suck

These are my sprites btw
>>
>>313855025
Damn anon, they're good. like, really good.
>>
>>313855025
Are you trying for a Pokemon knockoff? Those are still pretty good though.
>>
>>313854289
doing some low poly tutorials right now
>>
Snigger
>>
Trying to rig a hand
>>
>>313855114
Wow really? Now I finally have the validation to become motivated! Thanks a ton.

As for >>313855181, no. The reason they look so pokemon-esque is honestly probably just because I grew up on Pokemon and Megaman and stuff, and draw a lot of inspiration and stuff. The game is actually an SRPG with more influence from Fire Emblem than anything. I'm also doing the music: https://soundcloud.com/iwilldevouryourkittens
>>
Am I allowed if it's RPG Maker?

It's my first game and I'm trying to make something story based with tons of choices that affect the game. Some choices that may seem silly at first but, if done wrong, will ruin the game halfway.

How can I into forests though, spamming trees looks awful
>>
>>313856616
>ruin the game halfway
You do realise thats a terrible idea right?
>>
>>313857014
Arent*
>>
>>313857102
Yes
>>
>>313857014
If you're using sprites then Game Maker other wise try UE4.
>>
>>313855951
Breddy good
>>
>>313857014
Godot
>>
>>313857014
multimedia fusion is pretty easy and yet powerful enough
>>
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Shitty
I wish I could art. Or could afford an artist. I'm sick of using art ripped from other games.
>>
>>313857014
Adventure Game Studio for Point and Click Adventures
>>
>>313857014
Please tell me that's not just ecchi.
>>
I want to make something akin to Runescape but in Single Player, more sandbox interaction and a main story.
>>
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>>313857948
Ok, I won't.
>>
Bad.

I'm trying to draw all of the assets the game needs but boy is it difficult. Not that I'm awful at drawing, I know I can do well if I just try, it's just that I can't get myself to actually draw.
>>
>>313855951
not bad, not bad at all
>>
>>313857487
Dude you're sitting on a gold mine here

You could legitimately make a Zelda game with a command prompt. Just imagine being able to /spawn triforce and /kill octorok and all that rad shit. PLEASE make this happen.
>>
>>313858835
Didn't a game that came out last year do shit like this but through menus instead of a command prompt?
>>
>>313857948
It is sadly
>>
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>>313855025
Pretty good, guv.
>>
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Updated designs, but otherwise not much done, just waiting on art assets to get done.
>>
>>313858835
that actually gives me an idea.
An on-rails game where link just kind of goes on his merry way doing whatever, but you can open up a command prompt to influence the game in different ways. And you'd have to type stuff in really quickly, so like a moblin comes rushing out from hiding to attack, so you need to quickly type in /kill moblin before it deals too much damage. And you can 'level up' so that you can kill bigger enemies, spawn stuff, and do all kinds of other shit. But you still need link to finish the game, although he'll be humorously useless throughout most of the experience (even though if he dies, its game over).
Shit, I'd play it. I'm not going to make that though, somebody else is welcome to steal the idea.
>>
>>313856616
Add ponds, bushes, tiles with TWO WHOLE TREES in them instead of 1, delete random ones for clearings.
>>
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>>313857014
Source please.

Personally I use Unreal Engine 4, but there's a glitch related to tilemaps in the current build - sprites work fine though.

Game Maker, Construct 2 or Unity are alternatives.
>>
>>313857014
Game Maker is kind of awesome, download it and try some built-in tutorials.
>>
I'm exploring Godot engine. Its design philosophy is interesting but I'm having a hard time figuring out how its node logic makes sense for particular implementations. It seems inherently opposed to even the most basic persistence, and I can't understand how to handle things like simple global variables or persistent room states.
>>
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>>313854289
I can't into art or design. I don't have imagination, but I do have some ideas for some games that I would like to create, but it's to much for me.
>>
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>>313854289
I'm preping for the halloween gamejam
>>
>>313859547
Never mind, found it.
Valkyrie Drive.
>>
>>313859772
hit us with them ideas anon
>>
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>>313860170
I don't really want to talk about it, but I'm thinking about a game like silent hill, but with more enemies and a deeper story, something that won't be just bullshit jumpscares, but the atmosphere, the deep thought that you are the only one in a ghost town, and the only dinner for every enemy.
>>
>>313860423
funny, i had the same idea for a horror game, but more like silent hill mixed with Lovecraft enemies and lore/story

and unlike other horror games, you can fight in this one
>>
Has any game from /v/ or /vg/ shown any potential? Apart from Katawa Shoujo and Yandere Sim.
>>
>>313861732
>both weeb games
anyways, when these threads pop up, the anons who develop games are still learning, so their skill are up to par next to professional indie teams. one anon put a trailer for a game called >tfw the game

but go check out WSW (we shall wake), it looks like a good game
>>
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It's been about a month since I last worked on it
>>
>>313861732
Some /agdg/ games look promising. There's this curayhzee game with wall-jumping and rocket boots and stuff.
>>
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I did the Breakout tutorial in GameMaker and then made my own crappy clicker game. Feeling kind of proud of myself because I didn't use tutorials for the second one.

I might learn a lot and actually make something to let other people play before I know it. Feels good.

Haven't got a fucking clue what to do next though
>>
>>313854289
good, made these today, the checkpoints can get destroyed and the only way to fix them is to sacrifice some of your throwing weapon (bones) to make it active again

i can also set them destroyed by default so later in the level you can choose to either activate it but lose some of your weapons or not and run for the end of the level with the extra firepower

they dont seem to have any bugs but im gonna keep testing them

>>313855025
keep it up, learning how to draw is tough, i havnt even started yet but tried doing some basic sprites and its hard to not make them look lifeless and stale
>>
>>313863512
>Haven't got a fucking clue what to do next though
That's where I'm stuck at
>>
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>>313862124
>tfw the game
https://www.youtube.com/watch?v=0Lf5-Evndco
I hope there's an option where Wojak loses every ability to give a fuck and becomes smug
>>
>>313864086
thats the one!

thanks anon. the developer said that he would add a feature to kill yourself
>>
>>313863936

I've been thinking of working through one or two of HeartBeasts' tutorial projects.

One of my ideas is to start a JRPG clone (minus the art and sound), but I'm not sure if the scope is too broad for a scrub project. People would normally suggest a 2D platformer or Shmup but I was never into those.
>>
>>313854289
I had to scrap it cause I can't get the AI to do parkour. Had so much potential..
>>
>>313865562
Tried asking around already?
>>
>>313867043
I've tried in the past. The Unity community is hit or miss. They're either really helpful or huge dicks.

I thought about moving on to something simpler until I can buy a few of the pricier assets.
>>
What would be the better engine for a low poly exploration game, Unity or UE4?
>>
>>313867636
Unity hands down, UE4 adds so much graphical bloat that yo can't disable without extensive knowledge of the render engine codebase.
>>
http://uprising.betak.net

test
>>
I want to make an adventure game in GameMaker but I'm afraid the puzzles won't be good enough. I'm scared I'll get stuck in the "try shit til it works" trap.
>>
>>313869418
>trap.
But it actually works
>>
>>313869418
You'll only learn by trying
>>
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EMERGENCY BUMP!
>>
>>313871352
what game is this???
>>
>have plenty of ideas
>have a good experience with all kinds of games, board, pc or other shit
>artistic, have PS and basic 3 modelling skills, could learn basically anything arts/software related
>have a programmer friend who can actually code any of my ideas
>started a project with this friend
>I am too lazy and unmotivated to do anything
kill me pls
>>
>>313854289
bout to run our kickstarter. ;^)
>>
>>313854289
I'm currently working on a first person horror game that takes place in an abandoned building with lots of corridors and it's gonna be super dark! You have to find light sources, but they don't last very long!

Anyways I'm thinking maybe the core gameplay might get a bit stale, so I'll add in a bunch of notes to find that will add to the lore and flavor of the setting!
>>
>>313871528
daytona usa infinite edition
>>
>>313871661
Make sure you don't do any research into how long a flashlight with full batteries actually lasts.
>>
>>313872043
Dude, like 2 or 3 minutes tops.
>>
>>313871661
>>313872043
Why not just use a smartphone. You can make it a shitty chinese iphone ripoff that only lasts a few minutes and you need to find outlets to charge the battery. You can also "intstall" apps that unlock new mechanics like an image scanner, a GPS map, some kind of ESP radio scanner, etc.
>>
I would start, but too lazy and retarded to work with coding and such. Plus I'm more or less better at making the story than making the game.
>>
>>313854289
This bullshit ruined corpse party, holy shit how can sony let this shit pass qa
>>
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>>313872684
I guess some Japs are better at using Unity than others.
>>
>>313873095
Uhhhhhhhhhhhhh
>>
You can just walk around the room. Its fully animated tho, the clouds,character, fan etc.
It's about wasting time/life. I suck at coding tho.
>>
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>>313871573
God dammit I'm in a similar position
Game development takes so fucking long
>>
>>313873298
looks somewhat nice, what are you going to do for a background
>>
>>313872684
>This bullshit ruined corpse party, holy shit how can sony let this shit pass qa

What happened.
>>
>>313856473
that music is pretty kewl
>>
>>313873561
I was thinking just to leave it like that. You kind of get some special sense when you hear the footsteps when you walk, but I messed up the code so I now I don't know how to implement that in the gem.
>>
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>>313854289
Pretty good. You should preorder so you don't miss out.
>>
>>313854289
I'm still learning to program.
I already have music ready and I paid an artist to make most of the spritework.
I really hate working with artists, they have some serious ego issues.
>>
>>313873895
Unity would legitimately be an improvement for Bethesda
>>
>>313873895
How much worse do you think Bethesda games would be if they used Unity over Gamebryo?
>>
>>313864459
RPGs are more complicated because you need a decent understanding of data structures to handle all of the data it needs to manage. When people try to dissuade newbies from RPGs because of scope, they aren't talking about the average length of these games, they're talking about how many different components go into it.
>>
Just found out about a ps move plugin for unity that had it's first commit 14 days ago. Very excited to try it out when my controllers come in tomorrow. Gonna use them as a substitute for the HTC Vive controllers until it releases
>>
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>>313874186
Horrifically.

Here's my pet project.
>>
>>313854289

Pretty good. Pre-halloween hype reel here.

https://www.youtube.com/watch?v=97IDWBeohAg

The 1 month walkthrough for /x/ featuring their artwork and stories.

https://www.youtube.com/watch?v=84QnhbyDlzA

Buttons the kitten (pic related) has since been added, along with Bloody Mary, and we have an /x/ voice actress doing their voices.

Follow the YT:
https://www.youtube.com/c/MothDanMedia

twitter @MothdanMedia

steam concept page:
http://steamcommunity.com/sharedfiles/filedetails/?id=495223051
>>
>>313873858
i can dig it, but i don't speak for everybody

is there a demo?
>>
>>313854289
I've been trying to learn c++ so I can create a Patrician 3 merchant game with a fantasy element and expanded piracy features.
>>
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>>313874527

Just for fun, that butterfly in the gif

https://www.youtube.com/watch?v=fbDY8d_nqq0

Pic is one of the demons shown in the hype reel
>https://www.youtube.com/watch?v=97IDWBeohAg

Nice games, devs!
>>
I'm stuck in that phase where I change my language and engine every couple weeks.
Need to quit falling for that "grass is greener on the other side" shit and just stick to something.

Just going to stick with LibGDX because I cannot stand unity.
>>
>>313874527
Any link to the /x/ voice actress?
>>
>>313873759
Everyone that bought Corpse Party Blood Drive seems to have tons of different issues but long story short is the shit runs horribly. It skips and drops frames like crazy, the loading screens take an eternity especially considering they put loading screens for every option of the menu, sometimes putting the game into sleep mode makes it crash, and apparently there's a major issue where if you make it to chapter 9 there's a chance it'll crash the console making you restart.
>>
>>313874443
Looks good, anon.
>>
>>313872684
I really don't understand Japan's infatuation with Unity. It must have good localization or something, they're all flocking to it for no fucking reason. That shit is ruining La-Mulana 2 behind the scenes and they literally had no reason to make the switch to it.
>>
>>313875020

All I've got so far are her voice samples and a few of the recorded lines she's already sent in -

here's her most recent bloody mary clips. We decided on a Finnish accent, sounds similar to some Skyrim characters.

https://www.youtube.com/watch?v=Ko8eG4S6wEM

I'm a filthy asset flipper which means I take assets and customize them until I like it (the Demons for instance are fully customized), with this Bloody Mary model I'm just using pic related and going to add hair to her undead and living form (which is unlocked once you 'exorcise' her from the mirror). Should probably cover up the nipples, too.
>>
>>313875701
jsut making sure it wasnt an obvious trap.
>>
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>>313875701
>the Demons for instance are fully customized

Meaning I changed them from bipedal to being on all fours, reskinned them slightly, popped the eyes out and replaced them, added a hell-glow inside the mouth, and then sculpted some horns for them in Blender. And then made animations for them.

Looking forward to seeing more games ITT!

Yours in Christ,
Shillbo Baggins
>>
I'm making a porno text adventure. I've done all the technical work, but now I've got like 90 sex actions to write and it's exhausting. Been murder on my dick since I have to get rock hard before I can start writing
>>
>>313875452
Same thing happened to Corpse Party 2, after shitting out Blood Drive they decided to scrap a game they had already released part of to remake it in Unity. Mind you Blood Drive hardly runs on Unity but somehow they decided to move 2 to that engine as well.
>>
>>313874546
I've already have this one updated, but its pretty bare bones. And the download speed is shit.

I plan to make it so when you sit on that sofa, it goes to 3d mode and you can look around, then you're asked "how old are you?",you enter a number, you pull up your sleeve, it gives you a puzzle(say you write 24, it will give you random numbers that you have to add, divide, multiply, subtract in order to get the result=yourage=24), you cut the result onto your arm, if you're correct you survive, if not you bleed out. That's it.
>>
>>313876398
i like it. if you can, try uploading it on gamejolt. easy place for short games
>>
>>313876398
Error: Our system thinks your post is spam. Please reformat and try again.
doesn't let me post the upload link. fuck it
>>
Where's
>Unity
laughing homer? It's tradition.
>>
>>313869418
I know people don't want to hear this, and will probably call me out on it, but here goes anyways.

Fail faster. Fail, fail, and fail again.

Each failure is the equivalent to a learning experience all its own. Its like leveling up a skill in an RPG. Eventually, enough failures leads to something succeeding.

And the faster you fail, the easier it will be to fix the mess up than it will be down the line.

Just do shit. If it doesn't work, fix it.
>>
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>Unity
>>
>>313874318
Wouldn't that make them good for practice?
>>
>>313854289

Man, just run a pen and paper, you'll have more fun in the long run.
>>
>>313877067
I wish I could stay in this sort of mindset when I'm neck deep in code and something isnt working, or I designed something in a retarded way and have no clue how to fix it.
I just hold on to the hope that it gets easier, eventually.
>>
>>313857102
It's only a terrible idea if you don't implement it right. If the choice changes enough of the gameplay between when you make it and when it ends the game, you could have a system that returns you to the moment you made the choice and let's you play through again from there. If it is different enough, and you get to keep some of the personal progress you made it could work.
>>
>>313877376
If you have no idea what you're doing, it's not practice. You need to focus on core concepts and develop an understanding of them individually, then piece them together. Once you have that shit established, then you can work on RPGs for reinforcement.
>>
So if i wanted to get into game design, but have no idea about coding, where should i start on that?

Should i learn a programming language? Should i do everything else first then just learn the appropriate code?

What would be the... "Optimal" path to going about this
>>
I have basic knowledge of Python (and Matlab, but that doesn't look useful). Where should I start?
>>
>>313877764
Get pencil and paper and design a game
>>
Libgdx is fun, only use it if you're going 2d though. 3d in libgdx is the bane of my fucking existence.
>>
>>313877590
WHen in doubt, ask for help. There are hundreds of resources online that will help you do one thing or another. Take advantage of them.

Often, the issue you are having has a much simpler answer than you expect, and someone else may be able to point it out.
>>
>>313877764
Everyone's path is going to be different. But I started off with nothing but a word document and an idea. I now have years worth of spaghetti code, some shitty drawings, and a dream.
>>
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took a little break but should be back soon
>>
I prefer not to start anything if the chances of me finishing it and being satisfied are lower than 95%, so I haven't started. Right now I'm building my skill set, networking, etc. so some day I can start.
>>
>>313877841
>>313877914
Let me rephrase.

I know how to approach anything but the mechanical portion. Ideas, sound, art, anything like that i can do. Or at least know how to get into. I don't even know where to begin on actually implementing any of it though.
>>
>>313878003
Looks cool, reminds me of that one space game.
>>
>>313859320
I will incorporate this into the game I'm making at the moment. It involves multiple games within other games with an overall narrative tying them together. This can work as one of the games.
>>
>>313878159
Start learning a language, it really acts as a springboard and gets you where you need to be.
try codecademy. Python, Ruby, and Javascript are great for learning the fundamentals of programming.
Don't worry about it being "the" language or not. By the end of it you will know several and can easily learn several more with a low amount of effort.
>>
>>313878026
Fun fact, you will never be satisfied with something.

As a creator, there will always be something you believe you could do better. This, that, or the other.

The chances of you actually being satisfied by anything are terribly low. However, that same feeling of dissatisfaction is exactly what will make your game great. You will constantly try to better it. Dissatisfaction is possibly the strongest tool in a developers arsenal, if used in moderation.
>>
>>313878364
See, this is the answer i was looking for. Thank you.

I wasn't even aware such a site existed.
>>
>>313877764

Depends at what level you want to develop, you can get away with a surprising amount in unity with minimal coding knowledge. If you're going to learn unity just learn the basic syntax of c#, you don't need in depth knowledge as a lot of it is unity-specific and you'll learn this as you learn unity.

The nice thing about this is the basic c# syntax and practices you will learn while learning unity can be applied to most other languages making it a lot easier to pick up something else if you decide to.
>>
Learning how to program right now
Managed to get a small card game working, it's not much but I'm proud of it
>>
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Good. Prototype is nearly ready, just adding finishing touches (like more details such as bricks.

We have a blog too: http://coldseepgame.tumblr.com/
>>
>>313878507
>this is the answer i was looking for
Then why did you ask if you knew the answer?
>>
>>313875273
Seem shitty devs not shitty engine.
>>
>>313878529
This is also really good advice. Thank you.

>>313878610
Knowing what you are looking for and having found it are two different things.
>>
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Starting up a new one now. Mostly planning things and doing animations at the moment, that way I'll have all the assets I need ready to assemble.
>>
Just downloaded this, what can i expect?
>>
>>313854289
Working on a different project right now but I promise /v/, one day I will bring you guys Harlequin Fetus Bus Adventure 2.
>>
>>
>>313878801
I can expect nothing from you
>>
>>313878801
Do the tutorials.
>>
>>313878858
That bear looks like he's ready to fuck some little girls.
>>
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>>313878567
Played a lot with post processing as well to get the mood right.
>>
This is probably not related to the thread, but I might as well ask. Would it be possible to make a cross engine port to overcome glorious Japanese framerate-dependent logic? Say I was in charge of porting an 8 year old Japanese console game to PC, if I had access to the source code, could I port the game to UE4 or whatever so that's not locked at 30FPS? Or would that be too much work?
>>
Ha-ha! Now to never actually using this in a game.
>>
>>313878801
Opening it, staring at it for a while, starting to draw some sprites and then closing it. You'll do this for roughly a week.
>>
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I'm just testing stuff out right now before I make my own original game. Trying to make something similar to what my indie-heroes made before they canceled the project.
>>
>>313879247
Fix the thumb clipping the fore finger
>>
>>313879162
That's a stupid amount of work just to remove a 30 FPS lock
>>
>>313878783
oh shit looks nice
>>
>>313877764
Learn python and make some shitty python game.
Thats what I did.
>>
>>313879340
Remember, the Japs tie literally every calculation the game makes to framerate. And considering that a LOT of Japanese console-to-PC ports still keep framerate locks, I reckon it must not be that easy. Though I've noticed that not all Jap games are programmed the same way; while Dark Souls, Killer is Dead, and Akiba's Trip are capped at 30FPS, each of these games has a cheap workaround to increase the limit to 60FPS, at the expense of a few calculations being thrown off.
>>
>>313879041
>>
>>313879162
Assuming you're talking about taking a game that does not run on delta time and making it run on delta time, good fucking luck.
>>
i bought game maker from the humble bundle a couple weeks ago and im gonna fuck around with it

i heard unity 2d tools are kinda clunky and i was wondering if i should just try out unity for 2d instead or mess around with game maker studio. any thoughts?
>>
>>313879413
That, and learning ruby/java script and the basic syntax for c# seem to be the consensus so far
>>
>>313878567
>>313879096
Looking good.
>>
>>313879573
Fixed frame rate makes programming certain things a lot easier
>>
>>313879413
Or learn Lua, which is just as easy and yields performance over 1000% better than Python.
>>
>>313879615
So I guess it's a lost cause then, the game would have to be developed for delta time in the first place.
>>
>>313878364
Okay, i went to codecademy, but there's an issue. The language of the sight keeps changing to spanish.

Like, even when i set it to english.

Know any reason for that?
>>
>>313859772
And you're gonna stay that way forever if you just sit there and post feelshit forever instead of taking Shia Lebouf's advice and JUST DO IT.
>>
>>313880039
It knows you want to learn a language, and it has decided that Spanish should be that language. Enjoy. ;)
>>
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I want to make a game like fl0w but with more detail

what program would you guys recommend?
>>
>>313880161
Lol.

Fair enough. I can't even be mad at this answer.
>>
>>313879310
Eh, I'm just animating it manually right now. Don't have any drivers or anything.

Also I'm trying to figure out if Blender is going to let me automatically mirror vertex group names somehow, or if I'm going to have to do it manually.
>>
Just started on a d&d game, it's supposed to emulate a tabletop style with the dm having a top-down view and the players in first person. It's turn based and the dm has total control, creating the game as it progresses. Just like the table top I want most of the content to come from the dm's descriptions and the players' imaginations with the graphics just being a visual aid.

So standard interations like attacking, looting etc are done with the controls but the players do anything they want my simply telling the dm. Say they want to kick down a wall, they tell the dm, the dm rolls and if successful removes the wall from the map and gives the players a description of the crumbling masonry.

No idea if it will be fun or not, hopefully I'll have a small demo in a few weeks that I can test with friends.
>>
>>313880258
Fair enough
>>
>>313880210
firefox and javascript
>>
>>313880210
Spore
>>
Shilling my vidya music because why not
https://soundcloud.com/zathoth/tritone-mausoleum
>>
>>313880257
I'm glad you like it. In all seriousness though, I have no idea why it is doing that, unless it is reading your ip address as coming from there.
>>
>>313880431
Shouldn't. I'm in the middle of nevada.

Thats pretty weird though. Normally it should at least ask what language you speak
>>
Slowly
Making games is hard and boring
>>
I almost gave up.
I was doing fine but i really need at least the main character model to get motivated, i'm not into modelling and although i can manage to learn it, it just bore the shit out of me
>>
>>313880665
>and boring
Then why are you doing it?
>>
Bought GameMaker Pro a few weeks back when it was cheap on Humble Bundle. Currently making my way through Tom Francis's (guy who made Gunpoint) tutorial. Have a little square eye shooting stuff at green blobs so far. Not a whole lot, but I'm having fun. And Tom Francis does most of his stuff through code and not drag-and-drop, which I like. I figure experience in coding will probably be a lot more useful to me in the future when/if I want to move on from GM, if I ever want to do more complex things that what is allowed through the drag-and-drop system, etc.
>>313858263
Not sure if you're talking about RS3 or OSRS. If the latter, I'd say definitely go for it. OSRS is not that mechanically complex. Not sure about RS3, though. Runescape's engine is written in Java, if that's useful info. Though, I'm sure you could replicate most of it in other languages.
>>313857487
May not be original art, but I'm digging the CRT effect.
>>
>>313880360
I really like Moonlit Fight. Good work
>>
>>313881331
In hops of making money so i can stop being a wage slave
>>
>>313881748
Why would you try to escape being a wage slave by doing something you don't enjoy for a living?
>>
>>313881726
Not mine, Soundcloud starts playing songs from the related bar at the side. It's by this guy
https://soundcloud.com/trip-tune
>>
>>313880326
This sounds fun, keep going. I could definitely see this being a good time with friends.
>>
>>313881813
Programming and knowing art programs are the only skills i have
Its boring but much better than my wage slave job
>>
>>313881896
Ah, whoops. It's pretty similar in style to the song you posted, so I guess that would make sense. My favorite of your tracks is easily boss fight - reunion. It's very satisfying to listen to
>>
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>>313854289

After a premature Greenlight, I got the feedback I needed to refine the game and I'm going to relaunch the Greenlight later this year. The game was fine, but the environments were completely lacking. It's already looking better, coming from the blockout stuff I had before. For those looking to Greenlight: NEVER show off blockout environments, no matter if the gameplay taking place in them looks cool. They won't understand.

This mountain didn't exist last week, and there's stuff under it as well. Just working on environments for now.
>>
>>313854289
concept phase

it's a free (as in freedom AND beer) game based on a popular sandbox MMO where you manage a group of "guilds" in a way not too dissimilar from fantasy football, but way more hands on. It's heavily humor-driven, in that simulated forum shitposting and simulated e-drama will mess up your shit, and all the famous entities function as their popular caricatures (goons are shitposting jews).
>>
>>313863512
FUCKING CUTE BIRD GODDAMN

BITE SOFTLY FLAPPER
>>
>>313880351

How easy is it to learn javascript? I was thinking that I would just use a prebuilt framework like RPG Maker because I have no coding abilities. Its not that I want to make a complete game but a proof of concept (or vertical slice might be the appropriate term) for a presentation.
>>
>>313883183
It still looks a bit bland, the artstyle doesn't help
>>
>>313886127

Expect to see pictures of this mountain over the next few days as I aim to make it look better.
>>
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>>313854289
I took a break from programming to learn how to program for the Dreamcast as a fun diversion. I wanted to create a 3D scene but then I saw the blender exporter was massively obsolete and also broken so I decided to rewrite the entire thing and currently working on adding new features like displaying vertex colors, mapping UVs, and finding a way to export skeletal animation. It's turning out to be a much bigger undertaking than I thought but I figured once I finish this it should be fairly easy to convert it other systems like the Sega Saturn and PlayStation 1.
>>
>>313886472
It's not the mountain, the problem is the snow. Since your artstyle is simple and isn't heavy on the shadows / shading, the snow ends up looking like big patches of different shades of white. Try to fill those with something
>>
>>313886915

I will. I'm experimenting with different shaders but I'm running into trouble with edges being very easy to see. It kind of gives off an N64 look with how the colors differ based on the orientation of a face.
>>
>>313886763
lewd
>>
>>313886763
Why bother though? Do you actually want to deal with the red tape, constant soliciting for contractual "fuck you PC/other console customers" stuff, and licensing of modern consoles? Just dev for PC and Android TV.
>>
>>313878801
It's easy to use, but rigid. If you just want to make platformers it's okay.
>>
>>313887516

He said he was doing it for fun, and this looks really cool already, so let him do his thing. As it stands most post-DC DC games are 2D, so making 3D easier for both himself and the rest of us is a welcome venture.
>>
>>313887516
Like, I'm a mainstream indie dev (won't say what game) and I wish I never talked to anyone from Xbox or Playstation. Every fucking week our company's rep from one of them tries to talk me into selling some portion of my soul. Our game is multiplat, and one of the consoles offered us $~0.5M to stop updating the other two versions except for bugfixes (meaning no DLC either, and we're still adding story content).

I am severely tempted for the next game to go on a rant to our console company reps and tell them to fuck off, but the PS4 version sold quite well.
>>
>>313856473
This music is solid. What state is the game currently in?
>>
>>313887829
Hi Witcher 3 dev
>>
>>313887829
Also there's some pretty disgusting things in our contracts with both that I suspect are boilerplate but might actually be NDA canaries (thus I'm remiss to discuss them).

Suffice to say, don't expect any Skyrim situations for the console makers this gen regarding modding, and at least as per what we signed there are contractual limits on how much better the visuals are allowed to be on PC. Our game isn't very visually impressive nor does it have mod tools so I feel pretty safe sharing. Just, be careful of Microsoft and Sony, guys. They'll sweet talk you all night long, and once you're in bed it's anal with no lube.
>>
>>313888418
>don't expect any Skyrim situations for the console makers this gen regarding modding

Holy fuck. This is why Redkit 2 got canceled, and why Witcher 3's Modkit goes out of its way to keep you from adding *anything* to the game. And why XCOM 2 went pc-only. And why Fallout 4 will have mods on consoles.

How pissed do you guys think MS and Sony were about Bethesda games last gen?
>>
>>313877090

Aww yeah that's the stuff.
>>
>>313888681
Microsoft keeps buying timed exclusivity rights for DLC, they're probably desperate to be the TES/Fallout console at this point with Sony dominating them in everything else.
>>
>>313887516
I do it because it's fun and the Dreamcast is considered an abandoned console, lots of commercial unlicensed indie games have been released on it.

http://www.dreamcast-scene.com/

As far as retroware on legacy hardware goes the only legal issue is using official development libraries without paying proper licensing fees. KOS is an open source SDK that uses its own and open source libraries just like the Orbit SDK for the Sega Saturn and psxsdk for the Playstation 1.
>>
>>313889009
>only paid mods get to be on consoles
>if your mod is on Xbox One but not PS4 for 30 consecutive days, your transaction fees are cut by 25%, and you are refunded 25% of past transaction fees
>If your mod is not free on PC you get an additional 25%

I can see it now. The future is Jewish.
>>
>im not making a game i just came here to bitch about things and make noise
back to agdg please
>>
>>313887829

I'm a nobody and I was just in an interview regarding getting picked up today. They liked what they saw, it's just that they want to port the game to "everything" (mostly phones and tablets). I'm not surprised, but there was no talk of a console version. The game in question is a full-on first-person adventure that requires quick inputs, and I can't imagine it working on touchscreens. They were talking down Steam too, saying it is a crowded market and I wouldn't shine, but what do they know, encouraging fucking iTunes as an alternative.

If I can't get a console port out of these guys then I'm just wasting my time. iTunes isn't the right audience for this type of game, and I was self-funding up to this point, so I'm not lacking options. They're from an app background so I get where they're coming from though.
>>
>>313889335
So who fucked up the indie market more, Valve with Greenlight and Early Access or MS/Sony with all the jewish red tape pseudo-political licensing bullshit that comes with consoles?
>>
>>313889674
nobody cares
if you're not making a game, stop posting
>>
>>313889602
Sounds like the wrong publisher m8, or that they know nothing about your game's genre and just want to get into the gaming market because its trendy and hip.
>>
>>313889674
Indies themselves
>>
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Made some better projectiles.
Also gathering.
>>
>>313854289
Gonna have a "Game Journalist Difficulty", you press the jump button and the game congratulates you for being so great, money will be thrown at the camera and the credits roll, with them going super fast until "And Special Thanks to you!" which will linger for a few minutes
>>
>>313889602
But anon, phone games are the new hotness and Clash of Clans is making 6 mil/day so you're gonna pull that in for them right? Just ignore the ocean of 3rd world shithole clones of top games that pop up hourly and flood the stores.
>>
>>313889741
I made a successful game that's on 360, ps3, PC, bone, and ps4 starting on pc without using greenlight or early access.

I've posted privileged information that hasn't been leaked before, so I can't say what game. Can say we're working in secret on a new IP though.

>>313889818
But Valve and MS/Sony brought the AIDS in. The devs just gorged on it because it looked like candy.

>>313889931
Don't forget to replace all the characters with stock models of trans PoC from the Unity marketplace.
>>
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>people actually using the meme engine in this thread

Fuck, how do we stop the indie bullshit avalanche?
>>
I've spent the last couple months making a game in XNA, and while I love the amount of control it pains me to say this but I miss unity
Unity has its issues, but if you know what you're doing you're able to work around them or otherwise take advantage of the platform. Dime a dozen indie devs don't know how to do this, but if you spend enough time with the software you can make a perfectly competent game
>>
>>313890094
>I made a successful game
cool good job
if you're not making a game right now fuck off
>oh but i am but it's super secret
then double fuck off?
has been
>>
>>313888418
> we signed there are contractual limits on how much better the visuals are allowed to be on PC
Sincerely doubt that.
>>
>>313890378
>post name of game
>in thread where I posted PS4/Bone licensing NDA material
>get sued tomorrow
>lose studio, it makes first party shit until it becomes RARE

No thx
>>
>>313890347
Can we see your game?
>>
>>313889765

Exactly, but from the way they presented themselves they seem reasonable enough to talk into getting a console version out. From their angle they want to establish a game division to their overall business, but they simply don't know enough about games in the first place. If the next meeting doesn't go anywhere I'll just drop out of it.
>>
>>313890506
dude you're not listening
you have no right to be here if you're not going to show us your game
all you're doing is making noise and wanting people to listen to your opinion like it matters
there is already a general thread for that it's called agdg and it's in /vg/
>>
>>313890347

By making Unity suddenly a shitty engine to get your foot in the door with.
>>
>>313889674
>>313889818
I blame the rise of pretentious hipster shits replacing passionate bedroom coders that happened in 2008 with the first indie darling game Braid and the resulting "GAMES R ART!" shitstorm that followed after.
>>
>>313890506
>Let me talk about legal stuff no one cares about
>Can't show my game now because I want to share my problems with random anons.
You should have not posted at all m8
>>
>>313890468
It's real, and very particular. There are no limits on resolution and FPS, but there is a clause in the Microsoft one saying you can't use a completely different rendering pipeline on PC, and that you must use DirectX on PC if your game is on bone.

Like last gen there will be exceptions to this for edge cases and second party games, like if a game is PC exclusive and needs to be pared back beyond what the boilerplate would allow. Some 360 games had free content DLC while it was still a contractual no-no and some devs got free hosting from Sony for theirs.
>>
>>313890917
Also there are constraints on textures and models. Your models can't have X times more vertices and your textures can't be Y times larger. I suspect those numbers are NDA canaries because they were pretty random-sounding decimals so I won't post them.
>>
>>313890506
>>313890094
>>313888418
>>313887829
>>313891058
>>313890917

What the actual fuck? I'm making a Wii U game right now and the only thing Nintendo cares about is if you show people what their devkits look like, other than that they don't give a fuck about what you do or what you say about them.
>>
>>313890917
>>313891058
Holy fucking shit.
That's pretty damn terrible, how come no one is complaining about it?
>>
>>313891137
Nintendo has always been tough as nails when it comes to that shit, they only just dialed it back with the Wii U and 3DS because they realized detracting indies was actually a bad thing for them. Trying to get something published on the Wii was an absolute nightmare.
>>
>>313891137

Why are you making a wii U game when the console is about to be replaced?
>>
>>313891137
I specifically said Microsoft and Sony.

>>313891143
Because it's illegal to talk about? Same reason it took us until like 2009 to find out Microsoft literally forbade developers from patching free content into games, or having free DLC.

Anyway, I'm out.
>>
>>313891424
>about

2017 at the very least.
There's 2 years.
>>
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Little DIY WW2 game. This is a temporary Marine model for now. Eventually going to go clean up his shoulders and texture the geometry of the pants a bit.
>>
>>313891504

Aren't they pushing for holiday 2016?
>>
>>313891137

That's partly because Nintendo struck a deal with Unity to make Unity engine games a breeze to bring over to the platform. I forget the specifics, but the end result is a far more lenient environment for indies to get games to the Wii U. This goes both ways by allowing bullshit running with default shaders to the platform.
>>
>>313891571
Doubt that.
>>
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>>313891521
Having more fun making the startscreen, menu screen, and HUD stuff right now.
>>
>>313891521

That's fucking hilarious. Give them exaggerated voices. At least as a special mode or a cheat.
>>
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>>313891424
Because the replacement isn't coming out for another 1 year and a half. I want to get an NX devkit and the only way to do that is to make Wii U games. Seriously if you're an indie dev and want to make games on Nintendo consoles do this,

1.Get a Wii U Devkit
2.Publish Wii U games within 90 days of receiving devkit
3.After that you can apply to become an official 3rd Party partner through Wario World.
>>
>>313891486
Ah fuck, one more post.

Basically, MS/Sony are very smart and use software that modifies the phrasing of the contract and numeric constraints (within some range) so that your contract is different from anyone else's.

It has a unique fingerprint tied to your company, in fact probably several independent ones. You can't just upload it to Wikileaks, and if you anonymously show a journalist and they cite a combination of numbers (textures on PC not more than 2 times larger, models not more than 1.5 times more complex) that's enough to fingerprint you you will get fucked in the ass.

I'm out for real now, though.
>>
>>313891642
>more industry gossip that nobody cares about
slap your own mouth for us please
you must have the spergs or something
it's like you can't stop yourself
>>
>>313891653

They've said they're officially announcing the console next year. MS and sony usually release the console around christmas time of that same year, nintendo tends to wait a bit longer but since they've already started telling us a new console is coming it would not surprise me at all if the NX release date is around November 2016
>>
>>313891812
That's pretty scary.
Thanks for doing that anon, it's really good when we get someone that gives information like that to us. It's kinda sad that the rest of the world won't know about it, but I'm really glad you posted these.
>>
>>313891642
I'm using Unity5 on the Wii U and the shader system has been upgraded to allow PBR shaders so at least the default shaders will look better.
>>
>>313892228

If unity is capable of shit like that why does nobody know how to achieve that?
>>
>>313892363
Because it's hard
>>
>>313892363
>unconstructive pissing and moan
go awaaaaay
>>
>>313892363
Because no AAA are using Unity.

Interstellar Marines looks p gud tho
>>
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>>313877090
thanks for covering for me anon, i was busy writing a paper this evening
>>
>>313892561

It's an honest question, if that offends you than you need to question your life choices
Why does nobody know how to harness unity to its full potential? Or even more, why does nobody put in the effort to harness unity to its full potential?
>>
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i can't into character design, so most of the sprites are just 'things with eyes', Rareware style

programming is going okay though I guess
>>
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>>313892607
I wasn't sure what laughing Homer pic you used, but I'm glad I could help
>>
>>313892132
Nope, there's at least one high profile game coming out in December 2016 and there's still some 1st party stuff coming out in 2017. Nintendo still wants to hold off with the Wii U for as long as they can. That's why the NX hardware is so advanced and they're probably waiting for the manufacturing costs to go down.
>>
>>313855025
God fucking damn anon those are nice. pls make a quick crash-course how-to guide on how you make your sprites mine are fucking shit.
>>
>>313892894

Why does it feel like they just stretched the mesh of the body sideways after making it at normal proportions
>>
>>313892717
That's still looks better and more charming than 99% of the pixel indie crap that gets released nowadays. I'm getting a Megaman vibe from the dragon and riceball looking thing.
>>
>>313892663
>question your life choices
im not the one pissing and moaning about things nobody else cares about
>>
>>313893065

>why don't people do thing?
>pissing and moaning

are you autistic or just overly defensive?
>>
>>313893054
Because they needed to show that she got DATASS.
>>
>>313893057
thanks anon, and yeah the dragon heads are pretty much going to be a direct rip-off of the Snake Man stage's gimmick, with long, tile-based bodies and whatnot
>>
>>313893170
>hey everyone i want to talk about how things aren't the way i think they should be

Stop posting.
>>
>>313894147

Are you suggesting there's literally nothing wrong with the state of games that get made on unity? Why are you so against criticism?
>>
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>>313892663

You only think no one is using Unity to its full potential because the good games that use Unity don't advertise that they are made in Unity. If you go on Unity's website and look at some of the games they showcase there you'll see quite a few quality titles. The problem is with democratization you end up with novices trying to make stuff, too. Which isn't a bad thing.
>>
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>not being an ideas guy
>>
>>313894393
theres so many shit unity games because unity is so prolific and easy to use, doesn't really mean it's bad
>>
>>313894393
thread is intended for people to show their games
nobody
not one single person here
gives even the smallest fuck about your opinions
>why are you so against criticism
are you sure that's what's going on here, don quixote?
>>
>>313895074
There ARE some shitty things Unity does.
For example the GC.
JUST UPDATE MONO ALREADY UNITY HOLY SHTI
>>
>>313895246
there's shitty things every engine does. Unity is just a victim of it's own popularity
>>
>>313895389
Why the sudden shitpost?
What the fuck?
>>
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If anyone wants to read a bunch of words about an idea about a game I might make eventually, knock yourself out.

http://boldgame.tumblr.com/
>>
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bump
>>
>>313896080
>ideaguy
>>
Can someone recommend me a good tutorial for beginning on Unity2D game dev? thanks
>>
>>313856473
dude, im in love with your music already. Do you have anything that you update on or no? I would love to follow the progress of your game.
>>
>>313855025
Damn, I remember you..., last time I saw you on agdg was a couple of months ago. Nice progress!
>>
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>>
>>313854289
It's in the concept phase, and it's unlikely to ever come out of it, if I know how lazy I am.

The overall idea for the game is a SRPG in the vein of Devil Survivor in terms of gameplay, with my own twist being a focus on standard status ailments being a main part of the gameplay. How well it'll work, I have no idea, but I like the concept at least.
>>
>>313897914
This art style makes my dick diamonds
Please show your game if this exists in anything yet
>>
>>313895220
>thread is intended for people to show their games

Do you actually think this is just a glorified photo gallery? The thread is to show progress and get FEEDBACK, not just shallow praise. Feedback can be negative too, and if you can't handle that you'll never survive in the real world
>>
>>313898480
all you've done is throw tantrums about unity
you haven't given any feedback
goodbye
>>
>>313900135

Nothing I've said comes close to the level of incoherent rage as a tantrum

stay mad, tho
>>
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>>313900135
>goodbye
>>
I've designed some weapons for my game, pls no bully.
https://docs.google.com/document/d/1aaj1hJjrdR22LoJYcbGQlcCZhEmLa6QjAf005GDIcKA/edit?usp=sharing
>>
>>313900846
>designed weapons
I went in expecting 3D models. Or at least, some sprite art/concept art of some whacky weapons, something steampunk or futuristic or just downright strange or something

i was disappoint
>>
>>313900846
shit design no one will play your game literally burn your computer and kill yourself.
>>
>>313901147
That's what these are, concepts.
>>
I'm I the only one who thinks unity is garbage?
>>
File: Cockroach.png (4KB, 32x32px) Image search: [iqdb] [SauceNao] [Google]
Cockroach.png
4KB, 32x32px
I made a cockroach :^)
Apparently I fucked up the lighting.

Still learning how to draw, shit's hard. Fucking stupid hard.
>>
>>313854289
It's coming along okay.
Still working on art assets though.
>>
>>313859787
>Starting before the jam begins
smh fam
Thread posts: 287
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