Am I crazy or does the Smash 4 AI cheat at higher levels?
Input reading and inhumanly possible, split-second reaction time towards everything.
So, technically yes, but there's not really a way to make a good fighting game AI without making it resort to bullshit.
Yeah but you can still beat their asses.
My only real peeve with it is that instead of actually using a variety of attacks they just spam throws and grabs.
>>313101024
>get hit upward
>fucking follow me wherever I fall
>can't land anywhere
>get hit with upsmash before I touch down
It's maddening. Don't even get me started on event match bullshit
>one guy holds you while the other 2 hit you with charged smash attacks.
>no matter what you do they will only air dodge if you press an attack button
>no real people to practice gitting gud with
>no idea how to hit people in the air now
>>313101024
>they just spam throws and grabs.
So like literally everyone who plays Smash 4, then.
Maxed out amiibo's are blantly input reading bastard.
>>313101858
I considered getting a mario amiibo and then realized I would be paying $13 to get my ass royally handed to me.
>>313101858
They also get additional % and knockback at high levels too. My Ganondorf does 37% each uncharged F-smash
>>313100407
they blatantly input read and it's all % based wether they will dodge/perfect shield your attacks, and it gets bigger on higher levels
against parry characters it's like playing russian roulette
I hate Smash AI. Perfect reactions, perfect dodging, perfect recovering, and yet they still manage to be awful. I agree with the first anon here but I mean god damn, if you don't have a local scene you're fuckedat least concerning Brawl downwards. At least for Sm4sh you can play on for glo-...
shit...