>Boss is super easy
>"Hes to powerful!"
>boss is hard as balls
>you are saved by the power of friendship
>Boss has the ability to grant itself more turns.
>The battle comes down to whether RNG fucks you or not.
>use move that slices boss a million times showing blood trails
>not a single scratch im his body
>boss is hard as fuck
>barely win with a couple HP left
>cutscene showing character gasping and wheezing, bleeding out, eventually collapses
>You need a better score on the boss! Try to dodge his attacks!
>Boss takes several tries to defeat while learning his pattern
>Finally learn pattern and go all in on boss with the most powerful spells and moves
>Deal 300 billion kajillion damage to boss to defeat him
>Cutscene shows boss brushing dust off his chest like nothing happened
>Jedi Sentinels' defining trait is immunity to crowd control
>Darth Malak can crowd control Jedi Sentinels anyway
quality bioware writing
>Boss battle automatically ends after a certain amount of time
>Character acts like the foe is extremely tough, and isn't sure how much more of this he can take
>The boss actually had you on the ropes if he wasn't outright kicking your ass, and you probably would have gotten a game over soon if not for being saved by the cutscene
>Boss starts off with a powerful attack that kills a party member in a single hit
>"Well I guess I'm supposed to lose"
>final boss chases characters to helicopter
>guy doesn't get on, says he's going to take down the villain
>has a great, badass moment
>you spend the boss fight running away while sniping at the boss as another character
Final Fantasy 8 is guilty of TONS of shit like this. We could fill the thread with it.
>Rinoa is trapped
>The lizard people are going to get her! We have to hurry
>Take like 10 minutes to get to her
>The lizard people haven't moved or done anything in those 10 minutes other than look menacing
>boss battle with one character fighting hundreds of common enemies
>suddenly inspirational moment
>starts tearing shit up
>kicking fuckin' ASS
>OH GOD YES THIS CHARACTERI S FUCKING GODMODE
>game sends a ton of bosses at character
>CHARACTER FUCKING PLOWS THEM DOWN ANYWAY
bosses regenerate, impale character with replica copies of the divine weapon and fucking rip her to pieces.
When are you going to let that die? I was young and dramatic then.
>Fight someone special
>they use an attack that hits all your party and reduces their HP to 1
>boss destroys the entire solar system in his attack
I don't get why people like this shit. The only good Armageddon spell is Live A Live's because when you use it everybody dies and the game ends
>Allies try to help with boss fight
>They do 0 damage.
>The boss does 0 damage to them.
>The entire fight does not progress at all without you.
>Boss goes down
>Cutscene where he refuses to retreat like his comrades did
>It can do damage and potentially kill you if you fail to realize you've regained control of your character and can try to dodge
>Mr.McBetrayal enter in
>party members just trust him even if they never met him
>it's obvious as fuck hes gonna betray you
>you have no choice but to tell him everything,give him you weapons, or just straight fuck yourself
>you end up getting betrayed
>"wow i never saw that coming"
>Use fuckhuge attack that deals 99,999 damage and takes all your mana
>Boss takes 1,000 damage and enters second form
>boss hits you with an attack that can destroy a planet
Final boss, you "beat" Bowletta, only for an insta-kill bomb to show up behind you and blow up. Then proceed to get eaten and fight Cackletta's soul on a demonic plain with 1 HP. And she gets 3 attacks on you before you can heal, so you'd better have good timing with your jumps and hammers.
>Boss does RNG aoe that is practically an instant death if it hits you
>AI allies never dodge it.
>Finally beat the boss when RNG goes in your favor and he uses the move twice only.
Fuck Fractured Volt on hard.
>Recurring boss has a set of skills that only he uses.
>Random guy that joins your party for a dungeon knows those skills.
That's when shit got even more real. It's too bad this will never happen again.
>Characters need money for plot
>The one guy who held the wallet was separated a minute ago
>Gotta do some stupid sidequest instead of just going out, killing a bunch of rabbits and getting the money that way
I like that Dark Souls 1 does something similar. The Asylum Demon you fight at the beginning drops a huge hammer if you beat him the first time you encounter him, instead of taking a side route to nab a sword first.
That part was fantastic. A boss that actually takes advantage of their instant kill minions and protagonists that survive by manning the fuck up with 1 hp and perfectly dodging a full complement of final boss attacks. Fuck yes.
>You give a justice speech
>Last boss calls you out on all the people you killed to get to him
>enter final room
>it starts RISING
>music becomes a more frantic and faster paced version of itself
>Character uses spell or takes a hit/falls down a cliff/whatever in a cutscene
>Joins your party
>He's missing HP/MP based on what just happened in the cutscene
Path A bad ending for Rondo of Swords would be up your alley.
>he fights you
>sad music playing
>you killed him
>obvious-as-fuck pressure plate/trap trigger/ambush/blatantly untrustworthy shit wanting you to follow them
>no way to bypass this
>progress is completely halted until you take the step forward and fuck yourself
>"GAH HA HAH! YOU FOOL! YOU'VE FALLEN INTO MY CUNNING TRAP!"
>dead party member mysteriously appears and rejoins you
>this is obviously a trap
>it works, one your guys is framed for something the fake does and runs away
>springs an ambush while they're asleep, does evil monologue/reveal
>PC who ran away suddenly appears and kills his guards
>one of the PCs explains they knew he was a traitor due to the obvious difference in traits and just went along with it to make things easier for them in the long run
>Fighting against a boss
>Hard, but not impossible to do damage to it
>Get it down to almost no health
>IT'S NO GOOD, NOTHING'S WORKING
>Party member dies
>Bad guy escapes
Fuck you Xenoblade I had Metal Face beat
No implying just facts:
If a game overuses cliches, unless its for a damn good reason, don't bother with the story then
If a character (particularly the protagonist) isn't likable or at least well written, then don't bother with him or her unless killed off
A good video game (or any other media) transcends the bullshit of whatever type of gameplay it is or story it may have and become something more. Something legendary and amazing.
A truly great antagonist is someone who is written well enough so that he or she fits perfectly with the tone and style of a story
>Struggling with a hard game
>There's NG+ and secret weapons
>Cheese the fuck out of all the tough bosses
I'm pretty much casually speedrunning RE4 at this point. That laser gun is OP as fuck.
>shooter with great weapon variety and no cap for how many you can carry
>lose weapons at the end of every level due to bullshit
I'm looking at you MOH Frontline. "Your M1 Garand can't fit in the crate" my ass. I would have used it the whole game.
>boss is actually a cool guy
>there's no other way to move forward than to kill him
>as he dies he begs for your forgiveness
>Later find out that you could have spared him and left.
>Sequel comes out for a series
>MC somehow lost all powers and abilities gained over the course of the previous installment
Fucking hell, how many times has Samus lost the missile attachment? At least with Castlevania, it's a different protag each time, but Metroid has no excuse.
>If you attack the boss he'll counter with massive damage
>The boss and his attacks gets weaker as the battle goes on
>You should just focus on healing and reviving for the first dozen turns without attacking
Metroid Primes do give excuses. Actually, for the first one, she loses her shit by getting hit against a wall. It's the developers joking about how lame it is that they have to do this every game.
Then in Prime 2 it's better because her shit literally gets stolen.
series has a well orchastrated boss theme post its 4th game. Its spinoff as well had a great theme for the final boss. The final boss for the spinoffs sequel dis not have a cool theme.
>Boss is hard as shit and takes several attempts to beat
>It was only his first form
>Second form wrecks your now panicking anus
>Have to start all over again
I hate and love it.
>look Gattuso up online because I'm sure I must be completely retarded for getting stuck on a boss this early in the game
>it turns out it's just a bullshit fight
>Karol pulls that shit right after
I'm still mad
>able to scan enemies but not bosses
>have to find out weaknesses and strengths through trial and error
> get to final boss
>each form changes strengths and weaknesses
fuck obviously Nyx
>Boss has a huge defense stat, making all your attacks deal 1hp
>Can circumvent this in NG+ by overleveling
>When his health goes down to 50% you automatically lose
Epic joke Yggdrasil
>Bad guys resurrect ancient evil god
>all hope is lost
>suddenly you get to pilot an ancient super robot
>wreck tanks and copters before you get to boss
>both character's HP and boss's HP are ?????
genuine challenges are always welcome, even if they're insanely frustrating
we find the frustration enjoying,
especially if it isn't something gimmicky or artificial in difficulty
I often think,
if I were ever to make a game,
that I'd make every boss a very trying challenge,
to the point that when you encounter them the first time it'd be very difficult to beat without the prior knowledge of their habits but still doable with great effort,
and subsequent attempts would still be a good challenge because the boss wouldn't be completely exploitable upon learning their moves.
I wish more games had challenges like these--
surprisingly, some Kingdom Hearts games offer this type of boss gameplay on their very hardest difficulties.
>you are the final boss
>you're also a complete pushover
Once you know they spray Pledge wood polish or something on the one on the left to make that cheese shiny, it doesn't seem so appetizing. It only looks good, and only from that exact angle. The meat is also almost entirely uncooked, they use a blowtorch to cook just the outer layer while the rest is just raw
>Boss is hyped to be harder than the last game's final boss
I kinda wish McD's would drop this faux health thing and just embrace themselves. I go there because I want cheap-ass burgers, and they should dedicate themselves to making the best cheap-ass burgers and not pretend to be otherwise.
>fuck up mission
>get to keep going anyway
>you don't have enough resources and you'll eventually lose anyway because you lost too much when you fucked up
Panzer Corps is either glorious or hopeless.
>the inviting steam wafting from "piping hot" food on TV is actually just a wet tampon that's been microwaved and set behind it
>Game has commands you can set up for all party members.
>get to the toughest boss in the game
>Prepare and set up all needed commands
>Leave the game running for about 6 hours
>come back, boss almost dead
>watch as you finish it off
The bullshit damage cap from 9999 to 6999 halfway is bullshit though
>Jedi Sentinels' defining trait is immunity to crowd control
I thought sentinels were only immune to critical hits (and maybe mind affecting effects, which isn't the same as CC immunity).
>Boss is a big ass dragon like enemy
>Eats the fucking (I mean literally)eats the fucking planet
>Party is piss
>Gets wreck because you suppose to lose
>Has to back track previous levels to get more powerful
>Fight boss again
>Hard as fuck
>Kick his ass
OH SHIT Final Form
it's a little girl
>boss asks protagonist to just kill him
>protagonist spares boss instead
>"you're dead to me"
>BIG BAD APPEARS
>you beat him senseless and barely take any hits
>you are out of breath and all bloody
>"damn it. nothing is working on him"
>"muwahahah. You are pitiful"
Fucking give him super armor and take extremely little damage then. I shouldn't feel like I can easily kill him and am able to stunlock him if nothing is working. If I can't win the battle because the boss is so much stronger than me, make it clear.
I fucking hated this shit in bad company
This is true, I work at mcdonalds.
My female manager always has a ton of tampons in the office, and I'd say they do the photo shoots about once a month.
Haven't seen the cameras though.
>Be an unstoppable badass that can slay gods
>Villain wonders why you let yourself be railroaded by some asshole NPCs the whole game when you have so much power.
>boss operates on rhythm mechanics
No matter the game, no matter the genre, no matter the context, I have never seen a bad boss that did this.
>option to join the villian after the MC realises that he's become no more than the NPC'S puppets
it's not a bad end
you should experience the hell that is Drakengard
I thought of it in 10 seconds too
>Boss fight designed to end with the boss getting away early
>I will never know if the fight ended because I did a specific amount of damage or because a specific amount of time had passed
it doesn't even matter at that point, I just wish I knew
>fight enemy, stronk as fuck
>enemy joins you, weak as heck
Not him but Kai leng does this on thessia. His fight is a complete pushover, but when the cutscenes starts he's kicking your ass, your squad is down, and he just walks away and jumps on a shuttle