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Thread replies: 279
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File: 2015-03-19_00001.jpg (715KB, 1920x1080px) Image search: [iqdb] [SauceNao] [Google]
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Send help
>>
There are some thing that even 4chan can't do
>>
>>287445824
Jesus fuck mate, your mother should have aborted you at birth so I wouldn't have to see this image.
>>
Please never pursue a job as a city planner. Or work in any kind of job involved with traffic. Or drive.

Just go lie down.
>>
So this.... is what the future will be like...... Amazing...
>>
>>287446196
Explain what is wrong with his roads.
>>
am I doing it wrong if I put down nothing but big one way roads and make everything square grid like?

I know it's sort of boring but feels better than doing weird shapes or having traffic in both ways
>>
>>287445824
Have 2 roundabouts rather than one.
>>
>>287446915
they simply aren't euphoric enough.
>>
Delicious irregularity
>>
how can I delete bus lines? I fucked up and I can't relocate/arrange or delete bus stops
>>
>>287447435
right click them
>>
I can do worse
>>
>>287446990

One way roads make services a bit of a pain.

I was building a city where everything circulated counter-clockwise until I got tired of the firemen being terrified of using their sirens.

Realistically one way roads are completely unnecessary for proper traffic management.
>>
And that is why you dont put roundabouts like an autist
>>
>>287446915
>rotary without a reasonably placed overpass for direct passage
>large cluster of T and 4-way intersections resulting in the slowdown of traffic
>weird as fuck and arbitrary under/overpasses
>two lane rotaries
>>
>>
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>>287445824
Shit son, if you're going to make a mess, at least make a functional mess that doesn't get bogged down with traffic.
>>
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>>
when do you start feeling the need for elevated highways? I'm still doing everything on ground level, and I really don't see a reason to use them, I mean I just make small clusters of self sufficient units and it's citizens don't need to mingle in other areas

also I have a shit ton of garbage disposals in every corner of the city with a decent budget rate and I still keep getting tweets about the garbage piling up in people's places.
>>
>>287448013
Jesus, this made me laugh
>>
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>>
https://www.youtube.com/watch?v=k9n1BPu2fGQ
>>
>>287448253
What the fuck am I even looking at.
>>
>>287448310
Some buildings might be unreachable for your garbage trucks check your roads, also incinerators 4 lyf.
>>
>>287448253
>all those shitty highways
>for 0 traffic

for what purpose
>>
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Just bought the game. Is this the right mod for the commercial demand bug?
>>
>>287448521
fucking_nothing.webm
>>
>>287448521
Beijing
>>
>>287446915
Lack of The Grid
>>
>>287448607
What's wrong with commercial demand?
I got a city to 80k pop and I didn't experience a single problem with it.
>>
I don't get it, there's nothing wrong with it right?

it looks ugly though
>>
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There's always one asshole.
>>
>>287448770
Did you ever place parks or attractions? Those kill commercial demand.
>>
>>287448770

If you have lots and lots of parks they will destroy commercial demand. The devs said they have figured out the problem and are working on an actual fix because the mod just kind of brute forces a fix.
>>
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https://www.youtube.com/watch?v=-Tdu4uKSZ3M
>>
>>287448013
I fucking lost it at the police chase
>>
>>287448770
I have read in several other threads that there seems to be a bug about commercial demand not going up at some point etc.
Not sure myself, but someone said that the devs are aware and working on a fix themselves.
>>
>>287448770
Some people have a bug where parks and such will make commercial demand stop working. I had plenty of parks and trees and never ran into it, but it's pretty widespread.
>>
>>287448926
>>287448947
That's strange. I placed loads of parks in order to raise land value and was able to keep commercial going the entire game.
>>
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>>287445824
Do this then post where we're at OP.

This should free up the round about and get traffic flowing again.
>>
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>>287448956
>>
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>>287448310
most of the time, you don't and ground ones are fine, but if you're doing something in an area that's really dense, like you want to break up a local road network/grid for a highway, you can just run it overhead. It's mostly a space-saving thing.
>>
>>287449059

Like >>287448993
said it's not 100% guaranteed you will get it.

Welcome to video games anon, not all bugs/glitches are guaranteed to be in every game.
>>
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>>287445824
My town seems to be run by the KKK
>>
>>287447561
>Using traffic circles

Why do people do this, they are easily one of the least efficient and dangerous methods of traffic direction in the world, beat only by straight up 4-way intersections.
>>
>>287449327
Britbongs swear by them but I laugh in the face of the british.
>>
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>>287449062
game crashed and did not save.
I like your thinking and would have helped but you underestimate the clusterfuck outside of the image.
>>
>>287449327
"danger" isn't a metric in this game, and roundabouts have better throughput, which is more relevant to keeping traffic under control in the game setting.
>>
>>287449327
Dangerous things are fun.
>>
>>287449327
https://www.youtube.com/watch?v=pB5TfcJ8ILE
>>
>>287449327
this
>>287449574


Roundabouts are traffic sponges
>>
>>287449864

i really don't feel like watching a 40 minute video, what happens
>>
>>287450091
Traffic circles best circles
>>
>>287450091
They say that roundabouts are for niggers and jews, and it's no surprise that the Islamic Britain use them.
>>
>>287450091
Roundabouts win
>>
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>>287450213
>>287450257

WHO DO I BELIEVE
>>
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>>287450257
>>
>>287449327
are you fucking retarded?

Why do I even ask
>>
>>287450527
PRAISE ALLAH!
>>
>>287448013
bhahahaha
>>
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>>287450257
obligatory
>>
>>287448770
>>287448607
I personally can not recommend the mod right now. It skews the balance for commercial too far. Now the commercial demand is out of control.
The actual devs need to look at it and fix it as needed. Right now you need more commercial than industry and residential
>>
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>>287450983
>England
>White
LOL
>>
Are there any good car/traffic mods yet? Like custom vehicles and such.
>>
>>287450983
>london
>60% white

Yeah, in 1960.
>>
I WANT THIS GAME

CAN YOU BUILD SICK BRIDGES

I

FUCKING

LOVE

AWESOME

BRIDGES
>>
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>>287445824
SEND HELP. REQUEST RIOT POLICE.
>>
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>>287451328
>>287451575
all of the day bro
>>
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>>287452139
>>
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>>287452043
Buses are going in.
>>
>>287452240
>countering hard, factual statistics with cherry picked images

not even that britbong m8, but you are just embarrassing
>>
Have they fully ripped off Sim City 4 at this point in the series?
>>
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>>287452334
GG. RIP in peace buses.
>>
>>287452240
>lol britain has no white people left in it
>provide evidence to the contrary
>b-but look! this street has muslims on it!! t-therefore you must be overrun!!1!
>>
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>>287452448
No they haven't, although really they should have.
>>
>>287452139
That image is going to be gold when in 15 years millions upon millions of goatfucking towel heads poor into E.U and then E.U bankrupts themselves by buying them all houses and cars.
>>
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>>287448013
jesus fucking christ that's hilarious
>>
>>287452585
something about the perspective in this game has always bugged me, the angle is just too fucking weird. like when you first get taught how to actually draw 3D shapes with 60º and 30º lines
>>
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>>287448013
>>
>>287452585
SC4 is one of the worst city builders I've played, so I'm not sure why you think it would be a good idea for this halfway decent city builder to rip off that game.
>>
>>287452662

Butthurt americans have been saying this on the internet for like the past fifteen years, and the only coutnry that's been declining in that time is the USA.
>>
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>>287452918
>modded sc4
>not the pinnacle of citybuilders
>>
I only have cities in motion 2 from a bundle, how does that compare to this game?
>>
>>287453012
>pinnacle of city builders
>not SC2000: network edition
u wot?
>>
>>287448013
>COME BACK HERE YOU MOTHERFUCKER.
Gets me everytime
>>
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I really hate Chirper.
>>
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>>287447941
>rotaries

>mfw I finally realise you mean roundabouts
>>
>>287453343
mods nerd
>>
pls r8
>>
>>287448925
Demolish his bitch house
>>
>>287447520

He said lines, as in entire lines.

Right-click on line does nothing... right-click on stops removes individual stops fine, but no way to easily delete a line as far as i can tell
>>
>>287453493
>mods nerd
the guys picture is of the mod that kills chirpy...
>>
>>287453556
>>
>>287453556
>>287453679

Hideous.
>>
>>287453645
Then that was the most useless in the history of /v/. Nobody wants to read blogs here nerds
>>
>>287448013

I haven't laughed this hard in a long time haha
>>
How the fuck do you guys get beyond 500 citizens? I get in the plus for money, but its not a whole lot per week and after a certain point my power lines and water systems don't reach everyone despite my pipes/electric lines reaching everyone, and I'm to poor to afford a second of each facility. Plus, if I take a loan that will only help me for that immediate segment before much of the same thing when i expand. Any help?
>>
>>287452871

>Sandy_Hook_Fire_Station_Evac.gif
>>
>>287454084
I have no idea how people can be this bad at video games.
Goddammit anon you literally just plop down fucking streets. Zone residential, industry and commercial according to demands and you can make 4k ezpz all day every day
>>
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Fractal terrain generator mod when
>>
>>287452871
>>
>>287452378
>>287452520
You took the bait. You must now leave 4chan forever.
>>
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>>287448435
>you'll never live in a city like this in real life
>>
>>287454310
Just use height maps.
>>
>>287453556

Southeast: 7.8/10

All else: grids/10
>>
Daily reminder that your tryhard non-grid cities look fucking garbage
>>
>>287454506

Recommend a program that can generate (AND EXPORT) fractal terrain heightmaps?

Couldn't figure out how to do it in Terragen 3. I could've sworn the very first early versions of Terragen could easily, with one mouseclick, export a heightmap to an image file.
>>
>>287454463
>hur, I was only pretending to be retarded, etc.
>>
Has anyone made a future/cyberpunk mod yet?
>>
>>287453731

Deal with it nerd
>>
>>287454726

I thought I read somewhere a laid-off ex-Maxis SimCity dev is going to be making buttloads of Skylines assets in his free time
>>
I'm new to this game, how do you build perfectly circular roundabouts?
>>
>>287454990
There's literally a premade roundabout in the roads tab.
>>
>>287454498
Looks dangerous and stupid as shit, there a better looking places on our planet.
>>
>>287454716
How new are you? That shit has been bait for years.

"B-back it up with f-f-facts! P-pls..."

Fuck off.
>>
>>287455117
Jesus I'm an idiot. Thanks.
>>
>>287455136
Like?
>>
>>287448253
KNEES WEAK

ARMS ARE HEAVY
>>
>>287454463
>>287455159
E
P
I
C
>>
>>287455219

Inside you're mom's ass.
>>
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>>
>>287455527
#rekt
>>
>>287448135
>>287448253
>>287455312

THERE'S VOMIT ON HIS SPAGHETTI ALREADY
>>
>>287455159
so, to sumarise:
>valid point was made
>was mocked for lack of evidence
>was backed up with evidence
>butthurt amerifag posts meme-picture, thinking it disproves the data
>called out on being a retard
>"lol I was just pretending"
>call him out on that
>lol it was le clever bait, how new r u?

am I following this right so far?
>>
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>>287455219
>>
>>287455634
yeah
>>
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>>287453012
Where can I find these glorious mods you speak of.
>>
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>>
>>287455634
>am I following this right so far?

No, you're showing that you don't understand how an anonymous image board works.
>B-but if they're replying, t-they have to be the same person!

>valid point was made
More like >responded to bait
>was mocked for lack of evidence
I certainly didn't.
>was backed up with evidence
More like >continued responding to bait
>butthurt amerifag posts meme-picture, thinking it disproves the data
Is this what Euros actually believe? That shit has and will always be bait.
>called out on being a retard
Why didn't they do that in the first place? It was obvious from the start.
>"lol I was just pretending"
Again, learn how an anonymous image board works. If the user is not identifying themselves two posts may not have been made by the same person. Fucking novel, right?
>call him out on that
>lol it was le clever bait, how new r u?
No, if you respond to that "LondonWhitePick1" shit then you are retarded or new.

I have a feeling I'm the one getting baited now...it's a subtle bait.
>>
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>>287454545
>grids
That's how real cities are built.
>>
>>287454694
Found this via the Google. Not sure if it'll satisfy your needs, but it can generate terrain and export the heightmap.

http://nemesis.thewavelength.net/index.php?p=8
>>
>>287455952
Who designed this? the average C:S player?
>>
>>287457320
now your 4chan cred is truly on the line, ain't it?
>>
>>287457418
It doesn't have to be realistic

That's what's fun

You boring old man.
>>
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>>287456902
Do you even steam?
>>
>>287458427
Not that Anon, but he's talking about SC4 mods, not C:S mods.
>>
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terrible picture i know but i can't risk opening the game right now, it's half 3 in the morning and i know there is a intersection that needs re-doing....


but here's a pic of one of my main industry highways to the left of the pic is my industry entrance/exit totally split for one ways so very little congestion however fire trucks struggle
>>
>>287458595
>>287458427
Yes sillies I wass wondering were you guys go for SimCity 4 mods.

I have Deluxe so where can I go for some kickass mods?
>>
>>287458674
>2032
>There are still dirt roads in an industry zone.

AHhhhhhhhhhhhh
>>
>>287457701
No, I lost that when I stopped being NEET.
>>
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>>287456902
learn Russian or Japanese
>>
>>287459204
nah
>>
>>287458904
>not putting dirt roads on your farm
Fuck off please.
>>
>>287458797
Google. But seriously, STEX.
>>
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>>287458904
hey don't knock little ontario eh! they are just aboot to upgrade but they got to wait for the moose to move over.


I do love however that the low density town on the other side is my highest land value area with all dirt roads,i don't even


pic unrelated but even more i don't even:


My first major overpass in my first city, i made one that worked then chucked in a populated zone and a cargo train which ruined everything then i panicked and this happened
>>
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>>287457418
>all those streets that turn toward one street then u-turn back toward the street you came from
>can't just make a right or left turn someplace and expect to end up on the next street over
>>
>>287460038
How's Boston's traffic?
Grids are terrible with too many traffic lights.
>>
>>287460886

it's the wild west

some areas are great because you can side-street your way through, while others are bottlenecks

I'd imagine if you're stuck in a grid-based road system, it equals the playing field in terms of traffic

in Boston, if you know where a certain side street will dump you but the other car doesn't, you can take advantage of it

the best is when you roll the dice since you're not sure if a certain street will take you where you wanna go or just turn back on itself and actually end up finding a shortcut
>>
>tfw not creative and artistic to build nice cities.

I bought Sim City 4 and never installed it.
>>
>>287461327

I always get self-conscious when I see real fancy cities people build

but the whole reason I play sim games is because it's relaxing as fuck to just build something, so I just focus on that

>you'll never experience being able to build something rad and unexpected, like an ant colony or skyscraper, because Maxis is lond dead and its carcass picked clean
>>
>>287461327
The best way to do it is to stop thinking about efficiency. Don't worry about wasting space or having a non-ideal layout.
Just make a road go somewhere curvy and build on it.
>>
>>287453012
>Diagonal buildings
WHAT SORCERY
>>
>>287461498
Holy shit have to wait forever to delete post.
>>
>>287461327
Try Skylines, it's much easier to create something that looks nice.
>>
>>287461498
TES is a shit series and you should quit playing it
>>
>>287461531
>>287461570
Nah, the games not for me. My autism demands perfection and I'll never achieve it. I won't waste my time or money, but thanks for the sound advice.
>>
>>287461498
No. If you are willing to install a shit load of mods and spend hours basically re designing the game yourself with mods you pick and tweak out all the bugs you'll get then all you'll end up with is a really good looking dress up create your waifu and run around the mountains and forest naked killing animals simulator.
>>
>>287461796
>>287461685
Hehe wrong thread but thanks for the replies.

I've always said mods can't fix the base game, the quests and dungeons, they only add things and make things prettier.
>>
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Would /v/ live in these trailers?
>>
>>287462385
>try to make a farm industry
>looks stupid with asphalt roads everywhere
>no option for a faster dirt road

lame
>>
>>287462513
That doesn't answer my question :(
>>
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Hand-crafting mountain ranges is hard work.
>>
>>287462583
the answer is within you
>>
>>287445824
Amazing driving AI. 3 lanes available, everyone is stuffed into 1. As usual. And as usual there will be people trying to defend it.
>>
>>287463361
I still haven't figured out why the driving AI does what it does.
Sometimes it uses lanes properly and sometimes it doesn't, in my experience. It's baffling, especially coming from the people who developed some of the only detailed public transport simulation games on the market.
>>
>>287463361
More often than not, everyone in these threads actually complains about that very problem with traffic. Instead of using available lanes to their fullest, they take whichever route requires the least deviation/lane changes. Would be nice to see it relaxed a bit and have traffic change lanes to avoid stopping.
>>
>>287457418
Get creative, scrub
>>
>>287450289
I actually have a roundabout about a block away from where I live. Used to be a 4-way with 2 stop signs, took fucking ages to get through, and turning left was out of the question. Now it's so goddamn smooth and wonderful.
>>
>>287463517
This is how I figure it works.
If the car wants to turn right and immediately ahead there is a turn to right, it will stick to right lane.
If the car wants to turn left and immediately ahead there is a turn to left, it will stick to left lane.
If the car wants to go forward and immediately ahead there is NO turn to left, it will stick to left lane.
Otherwise, it sticks to middle name.
>>
>>287463821
grids/10, would not visit
>>
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I'm tempted to recreate my district in-game to see how well it would handle the traffic.
>>
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BIG BITES
>>
>>287452864
it's isometric instead of perspective. this means there's no vanishing point
>>
>>287449306

loled
>>
>>287465087
>all those unnecessary intersections

oh man
>>
>>287465347
Orthographic, not isometric.
And for some reason orthographic works okay with isometric views, probably because your brain still kind of gets tricked into thinking it's perceiving a vanishing point. But with the shifted angle that SC4 uses, it breaks that illusion and suddenly the lack of actual perspective is obvious and it makes you feel like you're looking through a telescope at a tiny portion of a much bigger scene and it feels very uncomfortable, claustrophobic even.
>>
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Would /v/ play this map?
>>
>>287466091

nah, no sea connection
>>
Skylines and Type-0 have reminded me that I like video games.
>>
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so should i build a police station ?
i don't have one and this stupid cunt siobhan is gonna get robbed
>>
>>287466631
That message relates to tourists liking your city so much they stay a little longer. It's got nothing to do with crime.
>>
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>>287466614
That's a heart warming feeling anon.
>>
>>287466712
oh
>>
>>287449327
>they are easily one of the least efficient and dangerous methods of traffic direction in the world

That's only because retarded amerifats don't know how to use them
>>
>>287466631
Just get one of the millions of mods that removes that stupid fake twitter crap.
It's stupid and annoying and utterly useless compared to the data overlays and visual observation of your city.

If you post your crime overlay, then I can tell you whether to get police stations or not. (the answer is proabably yes, though)
>>
I got fucking tired of industry truck traffic so I made this thing. I dont think I built it big enough, because the they just kept building without demand...
>>
>>287466631
You really don't need police stations before 5k pop. Crime is piss easy to avoid in this game.

Pro tip: if you want to make the start extra easy, don't provide services until people ask for it because it's a problem(except water and electricity).
>>
>>287467003
That's scarily efficient.
>>
>>287466835
>>287449327

>they are easily one of the least efficient and dangerous methods of traffic direction in the world

do you base all your statements on opinion? because I'm here to tell there is tons of data that shows how good thye are
>>
>>287467003
that giant circle is mesmerizing as fuck
>>
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>>287467003
I like it, except the top right corner, that should go straight to the highway.
>>
>>287467072
Right? I wish they had bigger highways or something, or that you could build on the side of a highway. It was working pretty well, but they just kept building so the traffic god kinda worse.

>>287467340
thats a great idea anon. I'm going to get right on it.
>>
>>287466183
And scarce flowing water.

Looks like he just focused on that corner and said fuck everything else.
>>
>>287467743
The terrain is modelled similar to terrain in my area. There's a large mountain range and then almost nothing but small hills and plains. The running water shouldn't be an issue, as there's plenty of it coming from the mountains. The priority was usable building space and a stream to dam. If you have issues with flowing water, there are also water towers to build. just don't be retarded and put them next to industry/polluted soil.
>>
The game should have a system where people can vote on parts of your road systems to determine how 'the public' views your roads; confusing or easy to understand

If they're confusing It causes a lot of car crashes
>>
>>287468216
Why have a voting system? Why not just have areas of moderate to high traffic become more prone to accidents like SC4 did?
>>
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Here's my city, I have no clue what I'm doing and I've never really played Simcity or anything before this

Don't mind the autistic names, I just name districts whatever I can think of at the time
>>
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>>287454498
tfw you have to run the family farm and will never get to live in a city
>>
>>287468409
Dire and Radiant on the same side of the river/10
>>
>>287468353
Because area of high traffic aren't necessarily dangerous
>>
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>>287467340
Thanks for the suggestion anon. I added it to the top because I need the bottom right one so they can go straight to the freight train without dicking around in traffic. Building on mountainous terrain is such a pain the the ass jesus christ. you would believe how hard it was to make the train tracks go over the highway bits.
>>
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>>287468717
I didn't own the other side of the river at the time I made it I think, but fuck that's a missed opportunity
>>
>No angle indicator for curved roads
>>
post your biggest cities.
>>
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The ultimate city is the one which keeps poor people contained within their shitty suburbs through a clever use of congestion, bottlenecks and lack of public services
>>
>>287469267
noice. I wonder how big a city can be. Do you own all possible space?
>>
>>287469272
I tired making a favela on the mountain, but those niggers must have walked all the way to the center of town because the got educated real quick. Plus those fucking over achieving cops patrol the mountain even though its MILES away from the station/are of activity.
>>
>>287469272
And shit moats
>>
>>287469402
i own a good bit, I think I'm almost there. I've since added another town on the next mountain over.
>>
>>287454167
Underrated post.
>>
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>>287450257
10/10 post
>>
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>>287448013
I haven't laughed that hard in years. My sides are orbital and my lungs are expelling more oxygen than they are inhaling.
>>
>>287462385
Are you crazy? Yes! Look at that view!
>>
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>>287447561
>>287445824

Why can't people traffic?

Please ignore that red line bottom right. It's a flood of people moving in.
>>
>>287472864

bottom left*

fugg
>>
>>287465226

Do they eat trash?
>>
>>287448013

Okay, the cop chase got me.

>>287449327

Roundabout are the most efficient ways to make traffic flow easily. There's a reason you see them all over Europe.

Fuck those three or four lanes roundabouts though. I have no idea how the Frogs handle them.
>>
>>287449327

Do you not know about right-of-way?
>>
>>287465087

>Rusmaster

What the fuck.
>>
>>287448013
Alright, you made me laugh.


I want more of these
>>
>>287468036

Where are you from, anon?
>>
>>287466614
yakuza 0 and skylines for me.
beating up punks and building cities all the way man
>>
>>287462385
I didn't even know you could get trailers.
I couldn't even when I tried. How did you do it?
>>
How fun is this game? Is it comfy?
>>
>>287474312
It's pretty great and comfy, coming from someone new to the genre. It's not really hard to learn. If you're interested I would check it out, first day I bought it I spent over 6 hours playing without even realizing how long I was playing for
>>
>>287474312

Comfy as fuck

It even has a first person mod so you can get lost in your own cities
>>
>>287448995
Oh fuck, so that's why my oil industry just chrashed out of nowhere.
Hotfix release when?
>>
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My entire industrial district is suddenly dying.

Why?!

For those of you having traffic problems, take a look at my city. You need a hierarchy of roads--freeways, then 6 lane roads, then 4 lane, then 2 lane.

Also, you should almost always use roundabouts to hand on and off ramps to/from freeways.
>>
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>>287455312
>>287455624
>>
>>287446915
getting rid of the loop-de-loop might be a good first step.

Thanks OP I haven't laughed this hard is ages.
>>
>>287474623

Too few workers. This tends to happen when your population becomes too educated. Everyone wants office jobs and quits their shit industry job.
>>
>>287474312
It's okay.
The way the game is structured (even with the unlock everything mod enabled), the devs seem to have had a narrow view of what they think everyone should be aiming for when playing a city building simulator, so there is a very clearly defined progression that they intended and it's presented in a very gamified way, and it's kind of hard to really produce anything but the kind of city that the devs had in mind for you to build (big, fully "successful", clean). It's much more video gamey than, say, SimCity 2000, which was intended more as a "build whatever kind of city you want, it's a simulator, go nuts" kind of experience.
>>
>>287474024
Australia. We have mountains, and then nothing. Lots and lots of nothing.
>>
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>>287474623
That city looks pretty damn good anon

>>287448995
Oh shit, this all makes so much sense now. People kept complaining of low house value so I started placing parks all over to make sure everyone is happy and there hasn't been any commercial demand in forever, my industry keeps growing and growing
>>
How scary a game is this to play if one's experience with City Builders literally date to early 90s?
>>
>>287453012
>12 stores high palm tree

down the trash
>>
>>287475074
its really easy if you know how not to suck balls, but getting into it requires reading and an elementary education
>>
>>287462872
can't you just import heightmaps?
>>
>>287454924
A few have already started. Check leddit.
>>
>>287475325
So it doesn't drop unfair bullshit onto you like 90% of city builders do?
>>
>>287475403
Getting good heightmaps is very hard. It's even worse if you're trying to get good ones with mountain ranges.
>>
>>287474920

I live in northern Sweden, and forests stretch all over the country. Just imagining a huge fucking flat land of nothing is just scary.
>>
>>287475671
fair enough. getting them to work right in skyrim was a bitch.
>>
>>287475529

No, it's a very fair game. The only difficult thing about it is managing traffic, but that's a learning experience. You make a city, and you reach a point where traffic becomes unbearable, and you can't really unfuck it without trashing half the city.

So you make the next one and fix the problems of the earlier city, only to discover another problem, whereupon you create a third city to solve it.

It's a fun learning experience. I have a crapton more respect for engineers that I used to have.
>>
>>287476015
Yeah. I have gone to classes near drafting classes and I don't envy them. The attention to detail is mindnumbing. I don't think my autism can handle it.

I'm not sure if I should be getting this because I'd get way too hyper analytical. Or is that the fun of it?
>>
>>287476492

That's kind of the fun of it. Building a city and seeing how it evolves. It's a really fun game, and I'm not that much into city simulators myself.
>>
>>287478294

all me :^)
>>
>tfw no slum mod
>tfw no way to rebuild Kowloon Walled City
>>
i feel like this game has many of the same traffic problems as sim city 2013. vehicles don't get out of the way of emergency vehicles, ambulances and police and firefighters respond to calls all the way across town while their local area burns. 99% traffic only uses one lane, even if they're not all turning and the other lanes are going straight as well (but are completely vacant with a huge pile up in one fucking lane!)
>>
>>287479476
>vehicles don't get out of the way of emergency vehicles

This is really annoying.

>99% traffic only uses one lane

But this is a non-issue. It's them all wanting to go the same way and they switch to their correct lane to get out of the way of traffic using the other two lanes. You need to distribute your traffic better.
>>
>>287479651
i'm willing to accept that i'm not very good at traffic, but now i don't understand the point of roads with multiple lanes at all
>>
>>287449071
its beautiful
>>
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>>287479739

I can, to some extent, agree that they don't have to merge to the correct exit lane as early as they do, but they will have to eventually, and then they'll just cause a traffic jam in multiple lanes further down the road because of an existing jam in the correct lane. What you need to do is take a look at where all the cars are going and how you can solve it. For example, the default cloverleaf interchange will cause absolutely everyone who's not going straight forward to stick to the rightmost lane because the off-ramps are one-lanes.

In intersections you can actually see the arrows marked on the road for the direction the lanes are used for. This is one of my merges from a highway interchange. After people are out of the interchange, they'll merge to the leftmost of the highway section if they're going left, and further down the line they'll get onto this 6-lane one-way and merge to the two left lanes depending on where they're going next. The people who are in the second lane (left-to-right) are going to turn right in the next intersection, while those in the leftmost lane are going to turn left in the next intersection.

tl;dr hierarchy of roads. Always distribute your traffic nicely until it dissipates, at which point you can use two-lane two-way roads just fine.
>>
>>287457418

Other anon is right. Southeastern cities fucking suck, Orlando is literally just a random fucking assortment of streets.
>>
>>287474181

Mods. Im waiting for it to be the best thing ever, with low density level 1 shit looking really fucking haggard and slummy. With soccer courts, more massive skyscrapers, Jesus christ mark my words /v/ this game will be the best game to come out in 2015 except phantom pain lol
>>
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>>287479739
>>287480307

Like so. These arrows indicate which lanes they'll stick in for each direction.
>>
>>287480897
>>287480307
>>287479739

This might help. It's been posted in /cbg/ the last two days or so.

http://imgur.com/a/WdJim
>>
>>287480534
I really do hope mods add more dirt and grime and grunge to the game.
The pristine look of it now kind of makes me feel sick after a while. Nothing but pastel cars driving through clean friendly industrial districts and sprawling affluent suburbias.
Also why are there no black citizens?
>>
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>>287448013
holy shit, I'm in tears but everyone is sleeping and I can't laugh out loud
>>
Well this worked for a long time but it's starting to get congested now that I've got 70k pop. I'm not quite sure how I'm going to tackle this because of limited land I've got to work with here.

Any of you traffic wizards have any suggestions?
>>
>>287481743

The problem is that because there's 6-lane intersections you get traffic lights. Use two-lane one-way or a highway for the roundabout itself.
>>
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>>287481819
Changing them to a highway seems to have made them worse.

I'm prepared to bulldoze the whole area put in something more crazy but again space is limited and the pinavia didn't fit.
>>
>>287482167
Build an overpass highway taking the entrance on the right over the top of the roundabout and connecting straight to the highway on the left at the U turn.
>>
>>287482167
Put an overpass above it so through-traffic can skip the roundabout.
>>
>>287482167

Now you have an entirely different problem. The highways merging onto the roundabout have 90 degree turns which slow them down to like, 30km/h while turning, causing a jam.

An overpass shouldn't be necessary, but it'll make things 10 times easier for them.
>>
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>>
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>>287484272
>>
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>>287484334
It's only been a couple days and I already miss him. ;-; At least, he doesn't have to put up with his embuggerance anymore.
>>
after re-zoning everything to be more effective with the pollution
>>
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>>287484458
The red areas have heavy traffic, but no jams... yet.
>>
>>287484516
the traffic didn't care
>>
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>>287484542
>>
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>>287484458
>Not Terry's Terrace to go along with Pratchett's Park

faggot

goodnight, sweet prince
>>
>>287484591

>highway straight onto 4-lane roads

disgusting
>>
>>287484629
The city itself is named Terrysfield. Terrance is his first name.
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