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Post your city There is a mod out for fixing the commerce, so

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Thread replies: 263
Thread images: 78

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Post your city

There is a mod out for fixing the commerce, so use that if no commerce demand is killing your growth.

I can finally start working on this again, until its officially fixed.
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>>287198494
traffic chart for it.

All red zones are busy intersections where no car has to wait more then 1 red light.
Watching the downtown area with all the cars is mesmerizing
>>
Whats some good mods to have? other then the basics like buy all tiles, tree brush, auto demolish etc.
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>>287199409
God i cant wait for terraforming tools
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>>287200125
Yeah its annoying how you cant make any changes to the map outside of the editor.
>>
reposting from last night, haven't had a chance to work on it today
>>
where are the people
>>
>>287200403
looks nice but the highway to population ratio seems out of whack
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which are should I purchase next?
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>>287202473
the bottom 3.

Build some nice suburbs there.
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>>287202473
Left of Franklin causes bridges
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>>287202613
>>287202839
Alright, going to buy left of franklin first, then bottom left. Also, how the hell do I get my population growth up? I tried putting in unique building and parks and shit to boost land value but no body is coming to my city. i got trains and metros and harbors and all that stuff but its painfully slow going. I have no demand for commerce or industrial... Do i build more office buildings? I made the mistake of educating most of my citizens, I think. not enough idiots to work the fields...
>>
>>287203424
You didn't read the first post did you?
>>
>>287203424

As long as it's still going up, you've probably got nothing to worry about. How's your birth/death ratio?
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>>
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>>287203817
I dont want to feel like I'm cheating though. Is it a well balanced mod?

>>287204131
Its decent I guess. I dont know, is this ok?
>>
>>287204732
I think those spikes are from when I rezoned residential areas. I'm not sure.
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>>287204598
oh sure it looks nice
but post your traffic heat map
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>>287198593
can you post a closer up of the roads for those residential grids?
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>>287204843
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>>287205042
sure.

Nothing special just proper road hierarchy
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>>287205327
here is the wiggly districts
>>
Any mod yet that you can open a dams floodgates to prevent it from flooding areas behind it from to much buildup of water?
>>
>>287205171
>work at top of the hill
>can't afford house near it.
>no direct roads
>gotta commute 5 hours every day
>barely see wife anymore
>daughter's first words were "uncle steve"
>>
This is how a bus stop looks in my city.
>>
>>287205832
that shits hilarious

also

Bus a shit, build metro stations.
>>
>>287205832
You build bus stops? odd
>>
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Creating a good freeway system is impossible for me since you don't start out with the ability to create them. I end up just cramming them in wherever I can into my existing areas. How can you plan properly for this?
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>>287206392
I don't. I bulldoze shit to make room.
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Picture f my first city. I started out very grid based and went a bit more freeform as I got along so it wouldn't look as much like a commieblock.
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>>287206472
Trust me, I bulldozed plenty to get that monstrosity that I have there. Also, running two freeways parallel to each other but going opposite directions. Yes / No?
>>
how do you guys make good layouts for the city?

in the beginning of the game, I can't visualize a city or even plan effectively, and I end up hating my city.
>>
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what would the consequences be if I ripped out the entire red square and rebuilt it again (as suburbs) but put the highway (in orange) running through it

I'll also take suggestions as to how to redo the entire area for better efficiency as I'm trying to connect the north/south highways
>>
>>287207045
Not sure if it helps, but I envision a really cool drive that I'd like to go on, plan the initial roads that way, then ruin it by placing houses and shops there. Turns out ok, if not efficient.
>>
>>287207045
I don't do that either. I build shit. I demolish shit. I build more shit. I demolish more shit. The layout forms itself.
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>>287198494
>EA kills maxis studios
>SUDDENLY CITIES SKYLINES

hmmm
>>
>>287205764
I laughed so hard, thank anon
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>>287207453
>>
>>287207453
more like
>EA's highly trained and massively funded expert studio that practices 25 hours a day fails to produce a good city builder
>ragtag groups of bored finns with funky hair colors spends 2 minutes thinking about what should actually go into a game and makes something good
>>
Why does this look 1000x better than sim city?
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>>287207678
Because it is 1000x better than Sim City. At least your map isn't full in 2 hours.
>>
>>287207779

It actually looks like what Sim City 5 should have been. Like if hadn't seen the new Sim City before and you blocked out all the titles, I would have said this is definitely it.
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>>287207949
It's pretty much a shameless clone. It's like they are laughing at EA.
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>>287208187

Good then, at least they don't have to shutdown studios either.
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>>287207654
Adding mod support is what makes a game good because then you can fix it to make it good.
>>
>>287208584

What you mean like how every single game that has mod support massively benefits from it and makes a strong community good?
>>
I love this map but it's so cramped it's made growth difficult.

Only at 26k citizens
>>
I love city builders but I'm pretty uncreative with the layouts, just kinda plop what I feel like trying out. The main roads in the middle are oneways, I had a hell of a time figuring those out.
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>>287205764
You could always take the subway.
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>>287207220
nothing.

you just lose that population that lives there, until more move in.
If you need to do it, do it before it gets too big.
>>
>>287208947
Stop saving your screenshots as .png you retard.
yours is fucking 3,2MB.

this faggot >>287209256
has the same resolution and it's just half a fucking MB you thundercunt.
>>
>>287209584
>Still no real life option to fast forward 3x for the people who insist on using .png with no text
>>
>>287209584
dialup.png
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>>287209918
Nigga I download 4MB/s.

the fucking JPG loads INSTANTLY the .png has almost a whole fucking second of loading time when there is absolutely no need for it to have loading time at fucking all
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>>287209423
Your city looks like something out of LotR.
I like it very much.
>>
daily reminder to post your screenshots as .png to piss off faggots like pic related and >>287209584
>>
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>>287209256
I have the same issue. I'm not very good at coming up with creative layouts, and my OCD forces me to go for the most optimal use of space, so I end up with this...
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>>287210537
If you want the map just throw this in your maps folder.
a.pomf.se/rbetms.crp
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>>287209584
>sperging out this much
You realize people are just gonna post more .pngs just to piss you off, right?
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>>287210745
And here's the traffic map.
>>
You need autism to get into this game right? Because these screen shots look fun, but I never made it far into Sim City before getting bored
>>
>>287208947

Goddamn that's fucking comfy.

Planning on buying the game tomorrow, is the empty map already in the game?
>>
>>287211174
Not really. You might need autism to build a huge city that takes 25 squares, but not to play the game.
>>
>>287211159
>ugly ass grid
>shit traffic

No surprises that you're also retarded enough to save as png.
>>
>>287211192
that's a custom map. raerei cove
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>>287209452
here's what I have so far
my area turned out to be a bit smaller than I thought it was so I did my best to fit in more zoneable squares

anything I should change?
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>>287210745
>Airport practically in the city
>1 highway choked up to death
>powerplants in city center
>>
>>287211387
>>
>>287211387
Shitty grids are one thing, but you are so buttmad.
>>
>>287211532
>airport in the city
What's the matter, you don't like low flying aircraft?
https://www.youtube.com/watch?v=bKqO6gdJIz8
>>
>>287211498
Why not connect that new sector to the rest of the city besides the highway connection?
>>
>>287211498
might be alright as a residential section. add some walking paths connecting to your other sections and your people will walk
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>>287211387
>>
>>287211749
I'm working on getting better connections everywhere

>>287211810
>>287211810
THANK YOU I FORGOT ABOUT THEM
>>
>>287211743
>thats good planning and not built out of necessity
>>
>>287210968
I don't have this game. Not a big fan of them but I like seeing different cities and such.
>>
>>287211498
don't forget your pedestrian bridges anon.
north and south in middle of streets with ramps for each and a few crossing the highway to connect each side.

then spindle them into your industrial and commercial zones
>>
>>287211532
>>287211743
It seems like noise pollution only negatively affects residential zones. I always buffer buildings like stadiums and airports with office zones.
>>
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SAFETY
>>
>>287212567
>swings aren't hanging over the edge
0/10 would not play on
>>
>>287198494
Finally, a screenshot with a road system that actually functions similar to real life.

All I see are curves everywhere. It's like people have never seen curved streets before so they just make swirls with no intersections
>>
>>287212567
If your kid is dumb enough to run off a cliff it deserves to die
>>
>looking at some of my level 5 residential
>modernist 'eco friendly' house with solar panels
>obscured by the shadow of the much taller buildings around it so it never gets any direct sunlight until midday
>solar panels don't even face directly up to take advantage of the one time they'll get any exposure

THIS IS WHAT HAPPENS WHEN LIBERALS WIN
>>
>>287213221
4chan is so contrarian, they have to go against the common sense of a grid-based road system.
>>
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r8
>>
>>287213564
mite b cool
just remove those polluting areas
>>
gib tips for traffic or i report u
>>
>>287213221
too many faggots rag on grid systems so they thing they need to go full retard and waste all of the space by making a senseless infrastructure system just so that it doesn't appear as grid.

realistic city layouts>all.
>>
>>287213564
autism grid/10

Nah, I like it. I would move the industry further away from the residential and put the statue of liberty in that circle area near to where it is now.
>>
I really wish there was a random terrain generator for this game. Having to make all the cool shit by hand gets tedious after a while...
>>
>>287213368
>all that grainy static
REDUCE STATIC BUDGET
>>
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Is my map worth publishing?
>>
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Just look at them down there. They're like ants.
>>
>>287213880
Looks great.
>>
>>287213880
Yeah, looks pretty fun to play, but there's a bit too much fertile land and not enough oil/ore, imo. Where is the starting square?
>>
>>287213926
would not drive on that highway unless it had 10 foot high barriers to prevent cars from going over the edge
>>
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>>287213880
yes that looks fucking amazing.

What location is this based of?
>>
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>>287214138
>>
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One of these days I'm going to make a city that actually has a coherent road system.
>>
How long does it take to make ground pollution go away from industrial areas? I know you can speed it up by planting trees.

And I know there's a mod that prevents it from happening, but I don't care about that.
>>
>>287214435
too many intersection + not enough traffic flow = constant jams
>>
>>287205832
Looks like Mexico
>>
Does this seem like a good idea or have I massively over-engineered it?
May have to adjust the onramps to make room for the local roads but that's not an issue.
>>
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>>287214435
Four lane is your friend, anon.
>>
>>287214259
>>287214138
>>287214096
I deleted it
too much effort to make the fucking highways and deleting them
>>
>tfw at 50k+ speed 3 becomes speed 1
no airport for me, boys
>>
>>287215105
>Excitement: 4.74
>Intensity: 2.25
>Nausea: 1.31
>>
>>287209423
Whoa, this looks pretty awesome.
>>
>>287215105
That's pretty nice, but it does seem overly complicated for what you're trying to do.
>>
>>287215163
Why would you delete that?

that looked awesome.
>>
>>287215632
http://terrain.party/
>>
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How can I improve the way I've zoned this and/or fill in the remaining zoneable tiles

ignore the ones in the middle near the on/offramps, those are one-way roads
>>
>>287215373
Yea, the idea was to combine a highway roundabout like pic related, with a three-way interchange in the same footprint. Even though the flow works I fear it may get clogged up with too many lanes trying to merge and such.
>>
>>287215798
Whats the max size i could outline for the game to use?
>>
How in fuck's name do I get people to stop crowding around bus stops like in >>287205832?

There is one bus route that people FUCKING LOVE, I'm tempted to just delete it and force people to use the metro.
>>
>>287215919
form an organized grid going outwards from where you started with that newzone.

the less intersections you have the better.
>>
>>287216232
60km^2
>>
The coolest looking cities are the ones that are built in geologically restrictive areas which give them personality, otherwise they just look like urban sprawl + grids.
>>
>>287216354
are you sure?

that seems fucking massive
>>
>>287216823
this.

thats why you should always build according to the terrain.
>>
who /1wayspam/ here?
>>
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I love how you can make your own parks in this game.
>>
Can you force better AA for the game?
>>
>>287218253
dynamics resolution on workshop
>>
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Here's my progress so far

next plan is to push north and cross the highway into the office district
>>
>>287218808
The high res on the left side will have traffic problems if the only way out is through the centre.
>>
>>287219049
I'm gonna make a triple crossing and onramp (similar to what's on the right side)
>>
TELL ME HOW TO HANDLE TRAFFIC OR THE ANIME GIRL GETS IT
>>
>>287220375
nah you'll work out traffic on your own
this is my fetish
>>
>>287205764
TOPKEK

such is life in Minas Anor
>>
>>287204598
Wouldn't the lake at the top of the mountain empty out in about five minutes? Shoulda called it Minas Mosquito, because your downtown is about to have a huge stagnant swamp problem.
>>
>not making your cities like this

http://imgur.com/a/o8L3l

Even half-assing it works wonders.
>>
>>287220375
You need to comprehend how your city flows.
Find the the main intakes and spread the load.

Make sure you don't have too many intersections trough your main routes.

Use highways.
Build around your infrastructure not the other way around.
>>
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Proud of her, what do you guys think?
>>
>>287213221
Let me guess, you are American?

Random curved roads that make no sense EVERYWHERE is what real cities look like
>>
>>287221667
>http://imgur.com/a/o8L3l

This is what would finally cause the Amerifats to revolt.
>>
>>287221845
>dem shitstreaks in the river

every time
>>
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R8 my roundabout.
>>
>>287215919
those pedestrian paths in the middle of the residential. make them elevated so that they can cross the roads and build ramps from them down to the streets. They're in the right spot but sims will have to walk down the street and cross there to get to the other side and will use the crosswalks instead of the paths.

the ones on the highway look good tho but connect the ones going north south with the east west and you'll have a grade A pedestrian system.

plop down some bus stops/ metros once you watch heavy ped flow areas and bam!
plop
>>
>>287221980
edgy/10
>>
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Sucks to not being creative
>>
>>287218808
don't forget you can connect your park paths with your ped paths
>>
>>287220375
It's really a case of studying the traffic flow and working out the best solutions.
Some will say roundabouts and one ways everywhere but that's not strictly true.
Using roundabouts to calm traffic without stoplights is good, but it all falls apart if the roundabout is clogged because everyone's still aiming for the same lane to make the same turn.

I'm up to controlling lane choices through use of strategically positioned ramps and road narrowing.
Did you know that cars will merge into a narrower street much better than they will merge into a single lane on a multi-lane highway. So when people stop in the middle of the highway to merge into the next lane, you can control that much better by, even for a short distance, funnelling them into a single lane off ramp. I expect there's even more refinements to be made.
>>
>>287221975
Shits gotta go somewhere, and I'd rather it go off the map down river than through my water pumps
>>
>>287221980
>oh shit I missed my turn
>slam through guard rail
>land on correct street
>>
One of the most busy intersections in this gay city of mine
>>
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>>287222007
>>287215919
pic for example
>>
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now i wait for everyone to whinge about something in my city
>>
>>287222465
roads at right angles/10
>>
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>>287222375
Cancer is slowly forming at one of the intersections...
>>
>>287222162
im disappointed in you anon
>>
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>>287222303
I died
>>
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Is there a way to maintain and keep a small town? Or does the game forces you to expand by fucking your economy instead of keeping it stable?
>>
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we're going places!
can someone brainstorm a way to have a 3 crossings (with 2 of them being on/offramps) in the red area?

I'll deal with the cemetery later
>>
Someone please send help.
>>
>>287223012
dunno about skylines, but I set up a small town that was making a profit and let it run for a few hours, nothing went wrong.
>>
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Here's a better view of it.
It's specifically designed to force cars to pick a lane before entering.

Apparently it's quite efficient.
Or so I'm told.
>>
>>287223012
I guess you could, but it's not really made for that so it would probably be pretty boring and you'd have absolutely nothing to do after a while since it'd be running itself.
>>
>>287223152
Thanks

>>287223248
I find joy in the simple things anon.
>>
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>that guy who had the "perfect" hexagonal honeycomb city until 2 cars got stuck and jammed the entire thing

I guess you could say his colony collapsed
>>
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pls be gentle
currently at 22k
>>
How do I get roundabouts to work properly?
Whenever I try to make them, it places traffic lights at the connections to other roads instead of yield signs so that the traffic stops instead of flowing into it.

Once I have crematoriums and incinerators, do I still need cemeteries and landfills? Do they just act as a buffer and temporarily hold the bodies/garbage? One of the most frustrating things about running a large city is constantly having to monitor and empty all of the landfills and cemeteries. Is there a way to have them automatically empty when they get full?

Are office zones really better than industrial zones? Can I just completely remove all industrial zones once my citizens are mostly well-educated? It seems the only downside to offices is that you need much more office than industrial zone to fill the demand for industry when it goes up on the meter.
>>
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i cant stop lining things with trees

i think i might be autistic
>>
>>287223468
>the highway down the middle
Is there any way to exit the city other than going through the industrial zone?
>>
I downloaded the game but I get really bored after a few minutes. Do you need autism to enjoy this game?
>>
>>287223648
Sure, either by the highway intersection in the north, east or south.
>>
>>287223592
You need to be stopped.
>>
>>287223962
no.
he needs to be exploited
we can harness his power
>>
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>finally incinierate more garbage than my city produces
>finally got cremation going
>finally have more than enough energy and all of it green
>finally discontinue sewer drains and use treatment plants instead
>garbage trucks are banked up everywhere because I can't into steady traffic flow
I'm bad at this
>>
>>287224157
post your traffic map
>>
should I torrent this game? I haven't played many in the genre and so I don't really want to end up spending money on it
I probably would end up buying it if I liked it because I love steam achievements
>>
i haven't played a citybuilder in fucking years
i tried to avoid gridding too much but it just looks like shit. might restart but the build up is boring since i just want to unlock high density zones so i can make a riverside city, but all these suburbs you have to make first are fucking dull.
>>
How do I know when to build offices? There seems to only be bars for residency, commercial, and industry.
>>
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>>287224223
>>
>>287198494
I'm surprise by how popular this game has become. I found it so boring. Other than offline play, cheaper price and potentially bigger maps, I dare to say it's just SimCity 5 not made by EA.

This game is absurdly easy. After I unlocked offices and high density areas, all I had to do was spamming high density residential:high density commercial: office at a 5:2:3 ratio with some utilities as they were needed in a NYC like road pattern. In less than 5 hours of gameplay on my very first try I had completely filled out my original area with a population of 60000 and an weekly income of $10000 with all the taxes at 4%(and most of the good policies activated).

Most buildings were at their maximum level
No polution(I spammed adv. wind turbines on the river and used a small portion of my city exclusively for incinerators and crematoriums)
No traffic problems on using 2 lane roads with trees.(other than the highway but I couldn't edit it as it was outside my city borders)
And most of the unloackable buildings just feel like gimmicks, again with little to no challenge.

I could easily surpassed half a million pop if I had bought all the areas and copy and pasted the design. I dare to say I could easily hit a million if I optmize my blocks just a little.

The reason I used to like SimCity was because there was a some challenge in to building a huge metropolis, this game has none. When I see people posting about their problems I can't believe them. If I wanted to build a city just for the sake of looking at it, then I rather just use some 3D modelling app and the results would be much better. The simulation aspect on Skylines is pointless.
>>
>>287224529
The game comes with a mod you can turn on that unlocks everything from the start.
>>
>>287224552
Offices are for university educated citizens, so I imagine they replace Industry.
>>
>>287224496
if in doubt try before you buy.
If they dont like it they should make a demo
>>287224635
Simcity 5 was fine apart from the tiny maps; always online and no mods allowed
Cities:Skylines fixes all those things
>>
>>287224660
yeah i thought about that but i'm kind of worried about having all the problems to deal with at once, too.
fire departments, police stations, health officers, bus stations, schools etc. wouldn't there be immediate demand for them if they're unlocked? or does the demand still only trigger by population numbers?
>>
>>287224552
Offices fill the demand for industry. You shouldn't start building them until you have a university, though.

If you continue using only industrial zones after your workforce becomes well educated, you can click on industrial buildings and it will say "x overeducated workers"

The strange thing is that my office buildings also say they have overeducated workers.
>>
>>287224787
It starts you with about 700k if you unlock everything because the mod makes the game class a new region as a max-level city, meaning you get all the benefits and unlocks that come with it, including level-up cash.
>>
>>287224813
Ah so that would be why my industry demand keeps going up, but all my factories keep becoming abandoned.
>>
>>287224737
>Simcity 5 was fine apart from the tiny maps; always online and no mods allowed
>Cities:Skylines fixes all those things

I thought the traffic system was fucked up?
>>
I got to 80k pop and I just lost all of my fps.
I'm not overly fond of the agent system, especially when it can so severely limit late game performance. I was having a blast playing but after that I lost all motivation to launch the game again.
>>
>>287224975
At least you made a gorgeous looking city. Really, it's very nice.
>>
>>287224570
see
>>287221841
>>
>>287224787
Yeah, there is a demand, so it's best to do the unlimited dosh mod and just play with mechanics, and then build your dream city.

Also, can offices completely supplement industry or do you need to import/make goods as well?
>>
>>287205435
If you're still here can I see a picture of the zoning. Like the orange blue green
>>
>>287224894
oh, okay. makes sense i guess.

might just try one more 'legit' start though since i don't like the idea of starting with so much money either.

thanks for the information though.

oh, and a general question:
i usually start losing electricity in parts of my city when i still have a higher electricity production:electricity use ratio.
why? the zones are still connected, and in frustration i'd bring a power line all the way to the effected zone and it still wouldn't help.
that's why i have all those wind turbines so close to the city. it was basically me giving up trying to figure out what was going on.
>>
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>>287225040
Thanks anon.
>>
>>287224737
>Simcity 5 was fine apart from the tiny maps; always online and no mods allowed
>Cities:Skylines fixes all those things

Exactly.

And that is exactly why I think this game is overrated.

Unless I'm missing something.This is one of the few types of games that I expect to become more realistic and complicated as time passes but honestly, this game makes something as old as SimCity 3000 looks like a realistic simulator.
>>
>>287221081
No, a wizard recirculates all the water.
>>
>>287225321
People love City Sims, someone made a City Sim that hits all the right buttons and is super nice to look at. Its popular.

What part here don't you understand? No-one is calling this the greatest game of all time, we are just having a nice time making cities and sharing them.
>>
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>>287225158
is this it or is it another screen? Im not sure if you can see zones only....if i just select the zoning tool its really hard to see whats what.
>>
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>>287225570
>super nice to look at
It's not bad to look at, but the visual style isn't really anything special either.
>>
>>287216298
Increase the budget: More Busses = less people per bus. Or add a line in the same area.
>>
>>287224635
This game isn't meant to be some MLG Tourney faggotry title, its a casual city builder.

It is new thou, so there is a lot of balance issues at hand.

Did you expect perfection?
>>
>>287225609
press the zoning tool like youre gonna make something new. appreciate it.
>>
How big does /v/ like to make their districts? Do you go for huge areas that are all the same type of zone, or smaller parts of the city? I think naturally I divide my city up into areas like that in cities I've lived in in my life, so being a Britbong I make everything squashed together and quite mixed up.
>>
>>287225609
Also where is your industry?
>>
>>287225713
The graphics are great I think, but you are right that the overall art direction isn't great. That's already being fixed at east, hopefully we will get cities looking like your pic related soon.
>>
>>287225570
Sorry, don't take my rant too seriously.

It's just that I read it hit 500k sales and everybody seems so enthusiastic, but I could swear this game would flop. These threads genuinely surprise me.

I used to like City sims too, but since they lost the challenge, it's been a difficult genre for me to support anymore. Banished is the only one with some potential, by the scale is so small it doesn't even fall in the same category.

Said that, there are plenty of successes in the industry I can't understand.
>>
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>>287222465
i want to see more cities!
check out that intersection and cringe!
>>
>>287226219
This has just got to be a good thing for city sims though, right? Having one go "viral" like this and be super successful, after being made on a shoestring budget too. Hopefully this leads to some more hard-core ones later.

My ultimate city builder would be something like this meets Banished actually. I want a full, Sim City style medieval city builder.
>>
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>>287225876
>>
>>287226270
Your city fucking frightens me. All that high rise with absolutely nothing surrounding it, it's like some hellish pre-fab city in the Arab Emirates. I bet everyone who lives in your city is soulless and evil too.
>>
>>287226462
Thanks boss
>>
>>287200403
trying too hard to not have grids/10
>>
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>>287225970
down below my city.

Moved it once, it used to be where my downtown area is.

I had to revive it after it started dying on me after i changed Rockefeller park from ore to generic industry.

Its relatively small to my city, but i plan on moving it once again and adjusting the infrastructure accordingly.

I plan a shitload of suburbs around the core city.
>>
>>287226631
>>287226631

butthurt gridfag detected
>muh autism
>>
>>287221845
too much high density - not enough low desnsity
>>
>>287224813
i think you need to let the offices upgrade more to demand more educated workers, just try to add more services
>>
>>287200403
noyce city
traffic image please
>>
>>287198494
why didn`t they think of implementing the district system better i`d want to restrict my firefighters only to the districts they are actually in, instead of a building burning down right next to the firestation because the idiots are on the other side of town even though it`s out of their influence reach... or am i just a dumbfuck and the option is already hidden somewhere?
>>
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My first ever city here, r8 m8 but plz no h8.
>>
Anyone got a spare steam key for the game ? Feel like playing it but can't afford it right now
>>
>>287227179
thats a good idea.

Might come with time, in future updates.
>>
>>287227198
pirate it and then buy it when you can...
>>
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>>287227198
are you really going to beg for a 30$ game in here?
>>
>>287227261
it`s like one of the first things i thought of when the AI started doing retarded shit, like graveyards taking corpses from far away instead of the closest...
>>
>>287227297

Can't pirate it around here.

>>287227386

Not begging, maybe some people bought it on a bundle or kickstarted it and got a key they don't use or something like that.
>>
>>287227518
i mean it would solve almost all AI problems with a bit of management
>>
>>287227625
>Can't pirate it around here.
what?
>>
>>287227725

I live on campus. Torrent are blocked but not steam, and I've tried VPN but it's slow as shit
>>
>>287218025

Ah what a relaxing day in the park with my family, sitting in the shade looking at burger billboards.
>>
>>287227823
oh, that sucks m8
>>
>>287227864
We can only assume the park is somewhere in America. Judging from the Palm Trees maybe Florida?
>>
>>287213564
grid/10

but your road setup looks non-retarded so it's k
>>
>>287227864
always chuckle when i see that my most upgraded residential is next to a shitstained river and with a beautiful view on a dam and a couple of power plants.
>>
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Hey guys!
Whats going on in this thread?
>>
>>287228245
Abandon all hope ye who enter
>>
>>287228245
it went spaghetti
>>
>>287227518
honestly looking at the district system there are tons of room for features and content. Just give it time.
>>
paradox really did us and themselves a favour, not shipping the game with 59.99 price tag

more happy fans
more sales
>>
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Rate my public transportation.
>>
R8

My most successful city layout so far is the one with the roundabout. The idea behind it was a circulatory system.

Incinerators can't be near the residents, so they're at the end to facilitate easy access to the highway to loop back to the neighbourhoods.
>>
>>287228370
yeah i know, it has huge potential to be extremely complex, while simple to use at the same time
>>
>Finally completed my $2 million reconstruction program
>budget is balancing out
>have working suburb, high density res, good school, fire, police, healthcare, etc
>parks everywhere
>traffic is good
>nascent public transport system

now that it's 1:30 I can go to bed...and get up for work in 5 hours
I hate this game so much
>>
>>287226219

What this game isn't hard enough for you?

Getting traffic to work correctly is an enormous pain in the asshole with the agent system. My retarded drivers will only use one lane of a highway if it means they can take a right turn thirty miles away. Such back-ups have serious consequences, for instance, my second industrial area desperately needs more raw materials but cannot get them because of the aforementioned traffic problem, causing a breakdown in production. It might not be anno tier goods management but its still pretty decent and punishes you for playing like a retard.
>>
>>287228637
would be cool if they changed the pathing to shortest time traveled instead of shortest distance. Would solve the bs with having multiple ways into the town but only one being used and thus creating blocks
>>
>>287228894
>would be cool if they changed the pathing to shortest time traveled instead of shortest distance


Aaah, that explains why no-one fucking ever uses the Metro in my city and always clogs up the bus lines.
>>
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>>287198494
i don't know what i did wrong. everyone started dying.

drain was downstream from the pumps.
industrial was away from residential
i had clinics everywhere

what the fuck game.
>>
>>287228478
10/ship, would sail again
>>
>>287229237
We are trapped in the belly of this horrible machine
and the machine is bleeding to death
>>
>>287229237
Did you offend the jews?
>>
>>287228894
shortest time is a function of other commuters. that's a huge n + 1 query problem that isn't really solveable even with sophisticated algorithms. Imagine every single vehicle you see in your game pertaining to a sequence of finite points which all move independently and would have to be taken into account when determining shortest travel time. This of course takes distance and possible paths into account but because there are 'n' other bodies in this problem including yourself (n+1) then this problem is extremely difficult.

Just as a reference, solving the kinematic motion of a three body problem that interact with one another is already practically impossible. Think three planets of given masses M1, M2, and M3. They would all interact through space via the gravitational force. The gravitational force is a well known equation, but because it is a 3 body problem, it is hard to simulate the system's precise interaction with one another. Now make it an n + 1 interaction where n is very large. It's impossible.

So programs have to make severe simplifications to their problem. In games like these the simplification is: don't let the nodes depend on one another. They all move independently and solve their own problem, namely, minimize distance traveled. If they take other nodes into account, it becomes the impossible to solve n + 1 body problem.
>>
>>287202473
How big can maps be? I mean, can you recreate your country if it isnt a big one??
>>
>>287229506
tl;dr
>>
I bought the game yesterday but so far I've been downloading mods and spent hours looking for a decent map and roundabouts on steamwork. Imma need 20 different roundabouts.
>>
>>287198593
that's impressive. my traffic looked A LOT worse at that pop level. map for your transportation lines maybe?

also what do you mean with road hierarchy?
>>
>>287229506
You could simply do what Real Life does. Radio stations and TVs report traffic density, which drivers use to plan routes. Simply have routes with higher traffic register as routetraveltime + densitytime when drivers calculate the quickest path.
>>
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>>287229237
I dont know how people keep managing to do that.

My city (OP) hasn't had a single issue like that.

>25% drinking water pollution

Nigga what the fuck
>>
>>287205171
>>287205764
>>287210968


>The carpool will arrive in an hour
>>
>>287229661
i don't get it though. my pumps were getting fresh water. the drain was downstream. i dont see how i was getting water pollution
>>
>>287229656
that's one way to simplify it. Instead of taking each node into account you do a sort of heat map and do a sort of machine learning problem where any given node added to the problem avoids high heat areas by increasing the cost function at those locations.

That wouldn't be a bad idea. Too bad no one here is smart enough to program that
>>
>>287229237
Sometimes your entire city commits sudoku for some reason. It's either a bug or you somehow managed to build a city that attracted cults.
>>
is there a map HEAVY on farmlands where i can go wild with agricultural zones?

by heavy i mean like 100% farmable areas

possibly a flat one for satellite views autism
>>
>>287229810
>Too bad no one here is smart enough to program that
Nigga say what, Imma mod it in right now, I took a high school course in javascript.
>>
>>287229893
Make one.
Thread posts: 263
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