>Firstly, I noticed your character moves slowly. Like to the point of being shocked. Unless I missed a run button somewhere during the tutorial, I couldn’t believe how slowly you moved. It immediately brought to mind Steel Diver: Sub Wars. Like Nintendo was gimping the FPS to make it more “thoughtful” or try to make it less about reflexes to reduce the load and lag on their consoles. We already got corrupted with Zelda mutating into a puzzle experience, this is just what we need is a puzzle FPS. Why couldn’t this be more like Metroid Prime or Metroid Prime Hunters?
>Then I learned in the tutorial that in order to aim your gun, you have to tilt the control pad. In other words, to squirt ink on the ground, you tilt the pad down and to squirt ink high and far away, like over walls, you tilt the pad up. Naturally, depending on your tastes, you may enjoy this control scheme or think it adds that Nintendo feel to an FPS experience. Personally I hated it. Why can’t I just use a control stick or something, where I have 20+ years of muscle memory trained? It just reminded me of those god awful 3DS experiences where you have to move your body around and face the 3DS in different directions.
There's a fucking SQUID button that does the same thing and is the main mechanic of the damn game.
Guess casuals get too confused when given a game that isn't a carbon copy of COD though.
People who played at E3 last year said they could change it to something more traditional.
Not sure why the running speed is so important, you're not supposed to run across the map and frag the other team, you're supposed to paint walls and once you've established your territory you can use the warp thing to go to any area of your color.
I get the feeling that he wanted it to be CoD, which it clearly isn't.
And now you realize why every company eants the Call of Duty audience. Not only is it a sure money maker, but people actually expect Call of Duty clones now and are disappointed and annoyed when they dont get that.
Right up there with bob
>We already got corrupted with Zelda mutating into a puzzle experience
Just from reading the first paragraph I could tell it was Maelstrom. He always comes back to the same points and fails to understand what people like about the 3D Zeldas, even if they would be better with harder combat.
But both of those points are wrong.
You move slow since you are encouraged to spread ink and then swim in it to traverse the map quickly.
And it's been confirmed time and time again at e3 that you have the option to use gyro or stick camera controls.
>Afaik you can only squid on your ink, which is going to make the beginning of the game slow as an american.
You can squid change everywhere, it's just the speed boost that is only on your ink. And the comment about early game is why ink jumping is a valuable skill. that said painting a line in front of you is fast, and you can use your team mate ink so the progression is still fast from the start.
To be fair these mechanics have been around since forever because they're fun and gratifying. I can't see the novelty of a multiplayer game centered around painting the ground very long. Nintendo better be prepared with some deatchmatch options.
>Why can’t I just use a control stick or something, where I have 20+ years of muscle memory trained?
This is such a dumb way of thinking. Like, he's admitting not wanting to play anything that he doesn't know how to play already. you call that shit being a gamer? He's a frightened casual who learned a single trick to fit in and now use his energy to defend it instead of learning hos to play games.
Now the real big retarded issue is gonna be that it
>won't have voice chat for randoms
>probably won't have a feature to have you and your friends stick together in the same matches
Which is absolutely retarded and means you need eight goddamn people to set up a match or you're doing randoms by yourself
>slow running speed
you are not supposed to run, you are supposed to be a squid in the ink, which is why the walking speed is slow, else ther would be no point to be a squid
Why is this a bad thing?
It's like playing fighting games you're entire life and then bumping into one that requires you to waggle your controller to punch. Even if you call this a casual attitude, the idea of rotating and moving the controller pad sounds awful and tiring.
You don't have to go to these lengths to defend a Nintendo game. I'm sure it'll be fun, but this doesn't mean it's a good choice.
>It's like playing fighting games you're entire life and then bumping into one that requires you to waggle your controller to punch
But that's exactly how they already work and why people who don't play them hate learning to do so
doesn't look as slow as they described it. seems like a normal speed for a game that is about painting everything. besides the squid form will get you around where your color is.
This literally looks like shovelware off the mobile marketplace. Holy fuck you retards are going to spend $60 on this
>bitching about the optional control scheme when you can change to a traditional one
>complaining about no run button with squid mode
I played it at EGX last year. The walking speed wasn't as slow as CoD, so that's fine. One of the main focuses of the game anyway is travelling quickly in squid mode, which is kind of glitchy but feels great.
The aiming is awkward, you use the stick for left/right and tilt for up/down and more precise left/right aiming. I wouldn't be surprised if there's an option for stick aim, but at the same time it seems they want to "make use" of Wuu features as much as possible.
Don't worry about the pace, it's definitely fast and punishing. Kind of reminded me of EXVS for some reason.
This >>286258562 shooks low nintenbro..I cand fellooks sure the to hold an't pait to hooks low nintenbro...I can't wallow nintenbro.....I cand shooks like forward sure futureds >>286258562 shoot ward sure low nint pait paint wait on thes. Y-yeah forwaintenbro... This of gamint to hold sure futureds of gamintenbro.....I can't pait wall futureds of matches. This shooks shooks on thes. This of matche looks low nintenbro...I candre the to hundre looks like wait ward fell fellow nin
I liked the aiming. I'm not a shooter player usually, so I didn't have any reflexes or experience, and it really felt natural. I think the only thing I didn't do well was throwing grenades.
> WAAAAAAH THEY DARE TO FORCE ME TO PLAY A GAME IN ORDER TO REVIEW SAID GAME WAAAAAAAAAAAH
10 bucks this idiot didn't try pressing buttons to figure out how to play and there's a very obvious way of fixing both the "issues" he highlighted.
This guy is literally cancer. I've read his shitty blog for years.
Also, this is pretty much the only negative feedback I've seen from people that claimed to have played the game. I mean, the game was one of the most popular ones back when it was announced in E3, no? And I've only heard praise for it ever since, albeit there are of course some legitimate complaints. But as a game, it's supposedly pretty good, even as a small demo.
Those are pretty much facts. Every Zelda after the first two are casualized bullshit, and 99% of 3D platformers are awful collectathons that try to rip off Mario while missing the point of the game entirely.
aside from DK64awesome and I hate when people claim they aren't. You have so much incentive to actually explore the game world in then, and navigating them is fun as fuck.
>3D platformers are universally bad.
He's not wrong.
Almost all 3D platformers have awful cameras, and for games that are all about movement that's pretty fucking bad.
>what is squid mode
>what is using your own ink to move faster
>what is control options
This is reminding me of that one Monster Hunter comic about the guy who doesn't even bother to learn how the game works and then gives the game a bad review because he got his shit slapped by his very first monster.
Also holy christ, "FPS Puzzle Mode"? How the fuck can you call the most basic and heavily advertised mechanic a "puzzle"? Does that make Gears of War a TPS Puzzle game since you have to hold a button to run and move into cover?
I don't even play games you called a guy casual for not liking platformers so I pointed out that platformers are very casual games. I don't understand why you'd respond so flippantly to that.
So what is the appeal of this game? Like seriously, I have never liked that much shooting games since the Xbox era, I did play perfect dark and golden eye, but I havent liked any fps that isnt Halo since then. How is this game any different? Is it more about strategy than mindless shooting or something?
>artificial 60 FPS
Is this gonna be the new artificial difficulty meme?
Once again a reviewer goes into a game with a long list of expectations, and writes a poor review because those expectations are not met to the letter.
You can move not only quickly, but stealthily through your color of ink, and if there isn't already a traditional right control stick camera option in some menu that the public didn't have access to, there likely will be after Nintendo hears that feedback.
so where did you learn those words?
i disagree with the whole article...
but the part where he said that nintendo have turned their action games from quick reflexes and speed to more puzzle games (ie what happened to zelda) is super true.
Please tell me you're baiting.
i am just now realizing how slow the movement speed is. wtf
You can even shot and then hop into the ink jump out and shoot again jumping into the next ink for faster movement and gaining more territory.
The problem is that he didnt even bother to play the game for 5 seconds because even journos at e3, which only can spend very bery low time on demo, discovered deeper techniques.
Ignoring the wordpress thing. Lets talk latest update
>This weapon is called the 'Splaroller'. Since its main feature is painting while moving forward, it's easy to think of it as a close-range-only weapon, but by flicking it, you can hit enemies at a mid distance. Learning to balance painting and flicking is crucial for this weapon.
>We have obtained footage of the Splaroller in action. Watching this should give you a good impression of what it's like to move around while using this weapon.
>he doesn't like to go fast
Get the fuck out of here
Yea I was thinking the same thing actually, where is all the R34 on this little slut?
Why would they lie? Nintendo hasn't lied about their framerates at all since the Wii U has been out. They outright said Mario Kart 8 would run at 60fps with two or less players, but anymore locally would drag it to 30.
They said Smash would run at 1080 60fps, and look at that, it does.
>Implying there is ever enough Splatoon R34
>thats not what i said, i just want things i dont enjoy to stop
>It is interesting that you made the observation that Nintendo doesn’t seem to want to make games around reflexes or fast movements. Nintendo used to make such games. Why the change? Perhaps it is because the game makers are now all fuddy duddy old people who eat mashed yeast while watching Matlock (or the Japanese equivalent of Matlock).
>I see Splatoon becoming a giant dud. Kids look at it and go “WTF? Just paint? Typical Nintendo. Seems like a child’s game.”
>tfw this little colorful innocent fun game will develop a community with autistic smash fags levels trying to shove down they "knowlage" and "playstyle" to everyone else throats
I don't understand the movement speed complaint
I thought the idea of the game was territory control, and with expanded territotry comes a greater range of movement (more areas to dive in)
Having faster passive movement speed diminishes the impact of that concept
>(bearing in mind it was the old E3 build).
They brought the same built to PAX.
The PAX build was the old E3 build too. It's the only version that's been made available.
I just wanna hear your opinion on the squid mechanic. How does it change up the gameplay?
Squid mode makes getting around really quick, but is is also brilliant for hiding in plain sight. If you keep control of the ink on the ground then it helps stop people entering or disapearing from the battle via squid
doesn't excuse how op's blogger clearly had no co-ordination for not using squid mode or being incapable of using an intuitive aiming method
while that guy's complaints are all horseshit I'm still not particularly excited for the game.
Doesn't really offer much in the way of making me interested. Then again I haven't really given a fuck about multiplayer shooters since TF2 went to shit.
True. If anything. How did he not know about the other controls when they were already shown at E3?
I like to call this "The Kid Icarus Uprising Problem"
They quickly removed the Splatoon jigglypuff and greninja amiibo listings
When starting the demo theres a 2 minute warmup time where your in your own instance of the map with control popups and balloons to shoot. If it's like EGX there was also a staff member talking you through it.
If you still couldn't understand one stick to move/strafe, one to turn and motion to aim then its denial of a brilliant control scheme. blasting and moving is simple with it.
Sounds great. Seeing this webm >>286256994 makes me feel like you can have some super fun showdowns of hiding in the paint, jumping out to shoot your opponent and hiding again.
How close were the matches you played?
I call it the "Wonderful 101 Worriment."
>It's a Wii U game
And a new IP.
To be fair. I don't think Nintendo has high sales expectation because of that.
There was a lot at the event and the wait was about 15/20 mins so I only played once. I completely blitzed the opposition and topped that rounds scoreboard. Granted I did find that the range and size of the bazooka you get (superweapon after x points/kills) is capable of shooting into the spawn area and near instantly shutting down opposition.
There seemed to be a lot of people that didn't realize painting walls has no effect on scores.
>Idiots would rather use two-sticks for shooting than have to learn something new even if it is more precise
Don't get me wrong, it sounds annoying, but expect all the top Splatoon players to be using motion controls. I'm calling it now.
>the dream is dead
Or Nintendo just told them to remove it. It's a leak afterall.
If anything. I would consider it more likely now.
>some shill bashing Nintendo, the only company actually trying to make games anymore
>caring about the opinions of this broken and corrupt industry instead of playing it for yourself and making your own judgements
ny gamer who seriously argues for controller standards or who's enjoyment of a game largely hinges on if small differences in controller design meet their expectations, does not put gameplay first. I can understand a gamer frustrated at not having certain options like inverting the Y-axis, and I can understand the stress that can come from overcoming physical handicaps. But for the most part, I can't help but think that complaints about controls come from gamers who no longer want to learn (an important part of most gameplay experiences). Learning and mastering controls is part of what makes gameplay challenges difficult.
These gamers might reason, 'why learn a new control scheme for X game when I've already mastered the controls for game Y of the same genre.' The simple answer is because Y is a different game than X. We shouldn't ignore the fact that controller design (including controller feel) is an legitimate quality of a gameplay experience. Some developers want players to have to input a certain way to play their games, while others allow players to customize everything. The choice is ultimately up to the developers. A willingness to learn and embrace new gameplay should also come with a willingness to learn new control schemes.
Who wears it better?
Look the only REAL Nintendo was NES and Wii era. As early as the SNES they were moving to making game about satisfying their need to be creative rather then satisfying the customer, which lead to the GC era, where they rightful sold horribly.
The consumer is all, praise be the free market for it share's it's wisdom with flesh and blood.
>Have to wait another 6 years to play Squid in the next Smash
It was different at a time when games were still diverse, now the AAA is stale and innovations comes from small budget indies, if nintendo starts presenting creative games with large budgets then we could see a turnaround. It just depends on if this stuff manages to sell.
Still here if anyone else has questions
The real concern isn't anything in that review. The big question everyone should be asking is what the online is like.
If they fuck up online, only letting you play only randoms or only friends, no team building or no community, then this game will have lost most potential. I'll play it for a week or 2 without those things like Kid Icarus Uprising or sub wars, but if you can't get together with friends and develop a meta, then this kinda game just loses a lot of its promise.
I couldn't care less about the stuff in OP.
However. A dedicated Splatoon direct in a month or two would be very welcome.
One is the current Splatoon. The other is the E3 version. Changes could have been made.
I'm kinda okay with this because then it makes juggling with walking/swiming as a squid more important.
>Needing to use the touch screen wiggling waggling bullshit
Not okay with this, in fact this could stop me from buying the game if they don't have a regular control option.
>Where's my Zelda and Muh 3D Mario? Why is Nintendo still rehashing Zelda and Mario?
Don't you love it?
>Stop rehashing your old IPs! More new IPs!
>Buys Mario , Zelda etc.
>Refuses to buy anything new. Resulting in shit sales.
>Nintendo makes more games with old IPs because they sell.
and repeat that
Not quite yet.
>people will probably buy a shitty console for this game
>mfw they realize they got dragged into buying a lame minigame-like shit just because pedophiles made too much noise and porn
Serves you right
>Sony invented dual analog controls
You playstation retards crack me up.
Anyway, someone gives their thoughts on a short hands-on with a game and all of you faggots shit on it. Have you all played this already?
The cognitive dissonance Nintendo fans display daily is fucking terrifying.
Have some Annie and Moe