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FACEBOOK ADS CONFIRMED

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Thread replies: 104
Thread images: 12

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http://www.techtimes.com/articles/37535/20150306/samsung-gear-vr-headset-for-consumers-coming-out-before-end-of-2015.htm

>"When everything is ready, ads will be everywhere," revealed Carmack.
>"ads will be everywhere"
>"EVERYWHERE"

I told you. I told you fucking idiots the Facebook acquisition would lead to ads. Why didn't you listen?
>>
>>285887326
I'm pretty one of the few things /v/ ever agreed on was that Oculus going to Google meant it was dead, so I have no idea what you're on about.
>>
Yeah, ads so people can see and buy it. Ya know, internet ads and commericals on TV and shit? Jesus christ
>>
>tfw people on /v/ will still buy the shittulus
it's a sad day
>>
>>285887326
>ads will be everywhere
Why would he reveal that now?
He should realize that's a surefire way to kill any hype.
>>
>>285887326
Jesus christ are you retarded or did you actually read shit you post?
>>
god damn you fucking retards for not reading the article
>>
well
>>
Just use the Steam one when it comes out, less chance of seeing ads while fucking your waifu.
>>
>>285887634
>m-muh backpedalling
Ads are ads. The details are nothing but excuses.
>>
>>285887778
>When everything is ready, ads will be everywhere. Oculus is going forward as hard as we can, trying to sell as many units as possible with the next Gear VR," revealed Carmack

You're a retard. It's for MARKETING THE PRODUCT LIKE PRODUCTS USUALLY HAVE. TV, internet, magazines

>>285887853
You're a retard. He is not talking about ads built into the fucking games.
>>
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>>285887326
ADVERTISEMENTS FOR PEOPLE TO BUY THE GOGGLES

YOU DENSE RETARD
>>
>>285887326
>I told you. I told you fucking idiots the Facebook acquisition would lead to ads. Why didn't you listen?

>implying you're some sort of speshul snowflake
>>
Wow I guess im going with the Sony product then
>>
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This is the most retarded thread I've seen all week.
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>>285887931
Oh, right, I'm a retard. Sorry.
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>>285887931
>You're a retard. He is not talking about ads built into the fucking games.
I'm aware of that. I'm saying it doesn't matter where the ads are.

Fuck advertising. VR is dead to me.
>>
>TL;DR everyone in this thread is a fucking retard.
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>>285887492
>Oculus going to Google
Wait, isn't it facebook owned?
>>
>>285888235

Do you realize how big of a marketing push will be required to convince the average joe that VR is not only viable, but here? it's going to have to be equal to how Nintendo marketed the fucking DS to convince people dual screens - with touch - was okay.
>>
>But it's only ads for the headset!
>But it's only banners in the app store!
>But it's only pop-ups once every 15 minutes!
Once you get on the slippery slope, there's no going back.
>>
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>>285887326
Leave it to /v/ to bait this shit. He means marketing it, dumbass.
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>>285888252

I'm not, I just didn't read the link because I'm not planning to get it now.

Valve's VR will likely be much better than these kickstarter goggles.
>>
>>285887326

im not touching occulus because i know that the headset itself will be full to the brim with ads. that said, i'm pretty sure he's talking about advertising occulus rift like anyone advertises their product. tv ads, jewtube ads, banner ads, shit like that.
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>>285888362
OP posts a -4/10 troll and still gets replies. What has this place become?
>>
Who cares about Oculus? Especially about Samsung VR. People who tried it say it's worst of the 3. And Vive will be out before the end of the year.
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>>285888387
I've been following this shit for years, and I'm still not convinced VR is viable and truly here

They're gonna need a lot of convincing
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>>285888719
Something that lacks porn.
>>
This thread shouldn't exist. This thread shouldn't be working. But it is.

God dammit /v/ I can't believe some of you are actually this retarded. And my expectations were really fucking low.
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>>285888235
>I'm aware of that. I'm saying it doesn't matter where the ads are.
>Fuck advertising. VR is dead to me.

These kinds of people actually exist /v/.
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>>285889072
>>>/h/
>>>/s/
Don't kid yourself.
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>>285889285
I was talking about /v/ specifically.
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>>285889154
There are retards all around you anon. They're all hiding in secrit pls don't tell them you know they exist.
>>
>>285889418
Well, /v/ is blue, what do you expect?
>>
Here's a checklist to find the VR that's right for you.

Are you looking for huge degrees of immersion and motion controls / new forms of control? Is your computer in (or near) a large open room that is suitable for walking around in, and you want to have the most immersive VR experience possible?
Vive

Do you want to basically just hook up some VR goggles to your computer, and then either use it with any peripheral you want, including standard keyboard and mouse? Basically, a standard PC gaming experience, but with the best quality head tracking (not positional) and visuals?
Oculus Rift

Are you a console pleb and can't choose either of the above?
Morpheus

Are you a fucking retard?
Samsung
>>
Thank the lord Mohammed that Valve and Sony are making their own VR and we don't have to buy the Facebook headset.
>>
>>285887326
FAcebook is nearly bankrupt again, they have to get any shekel possible if they want to even finish that project.
>>
>>285890076
Maybe
Just maybe
You should stop being retarded
And read the article
>>
>>285888235

Yeah bro, companies are going to spend millions on a product then not advertise it.

You're beyond fucking retarded.
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>>285888392

>Slippery slope fallacy

American education hard at work.
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>>285889754
loli
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>>285889908
>but with the best quality head tracking (not positional)

I thought they had that in already? For that crystal cove build, or DK2?
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>>285890559

They do, but it requires a small camera device sitting on your desk to read back from dots all over the headset. It's a shitty method.

Vive has built in laser tracking, meaning it accomplishes the same with thing, but with no external camera and WAY better accuracy.
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>>285888696
>falling for bait
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>>285889154
This is what happen when you shitpost
You act retarded and now there are actual retards here.
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>>285890559
No, I mean that the normal head tracking is the best on the market, but the positional is beaten by Vive.
The positional is still really fucking good all things considered, but Vive is built around positional, it's the main selling point for it.

For visuals / framerate / fov etc.
Rift > Vive > Morpheus > Samsung

For basic head tracking (turning)
Rift > Vive > Morpheus > Samsung

For positional tracking
Vive > Rift > Morpheus > Samsung
>>
Well played on this thread, OP.

That's some federal politics-level spin on that out of context quote.
>>
>>285890873

The Morpheus has the highest FPS and lowest persistence screen off all them, why is it under both the Rift and Vive for visuals other than MUH SONY BOOGIEMAN?
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>>285889908
Vive has 2 1080p displays for each eye, it will rape your PC. Strangely enough FOV is not that great. People say they can see edges of the screen.
I really worried about how all VR handle headphones, I have a decent par of headphones and I don't want to use shitty built-in ones on Oculus.
>>
>VR

It's a gimmick, it'll never catch on. Only the die-hard enthusiasts will buy it, and that will not be enough of an audience to make a profit. Having to wear something like that is just too intrusive.
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>>285891009
>highest fps
It has the highest hz, but this is through interpolation.
As far as persistence goes, Rift is much lower.
>>
>>285887326

He's not talking about ads in games. He's talking about ads on TV or billboards to advertise Oculus.

Right now they've done literally no advertising and have gotten as big as they are.


FOR THE FULL CONTEXT READ THE BIT BEFORE.

>Carmack let on that people will know by the aggressive marketing when the Samsung Gear VR for consumers is ready for release.

>"When everything is ready, ads will be everywhere. Oculus is going forward as hard as we can, trying to sell as many units as possible with the next Gear VR," revealed Carmack.


OP is a faggot
>>
>>285887326
I thought he said apps
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>>285887326

gr8 b8 m8
>>
>>285891105

>2 1080p displays
>Rape your PC

A 1440p monitor has almost the same pixel count, and it's not hard to run a 1440p monitor. I've been running 1600p since I got the WFP3001 in 2009 and never had to SLI or anything.
>>
>>285891234

>but this is through interpolation.

Wrong. Stop spinning quotes.

It will use interpretation for the PS4 since its games are never going to hit 120fps. It is a 120hz panel and will run at 120 fps on a PC.
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>>285887326

who gives a shit everyone is making their own VR platform at this point
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>>285891105
>Vive has 2 1080p displays for each eye
The Rift is aiming for 2560x1440
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>>285891105
>1200x1080 per eye
>two 1080p screens
please shut the fuck up
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>>285891434

Morpheus got PC support?
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>>285891264
> see ads everywhere
> succumb and buy Oculus Rift
> excitedly log in for the first time
> first thing appearing is an ad for the Oculus Rift

FUCK.
>>
>>285891434
The morpheus won't be allowed for PC, the tracking won't work on PC (since it's dependent on PS exclusive hardware, and inferior stuff at that), and the screen is a lousy 1080p.

Morpheus is shit if you've followed VR.
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>>285891105
>Vive has 2 1080p displays for each eye, it will rape your PC.
I may not be knowledgeable on the subject of VRs enough, but multi monitor setups aren't exactly alien to PCs and a lot of anons have more than just two 1080p monitors.
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>>285891112

>You

A faggot that never tried OR.
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>>285887326
>>
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>>285891625
>>
We did listen, and since two days ago, we're rooting for HTC and Valve.

Dummy.
>>
>>285887326
I think what he means is that there will be ads so people know what the fuck it is.

god fucking damn is /v/ fox news now?
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>>285891686
Now, to be fair, I wouldn't recommend using OR unless you have a chance to use their latest prototype.
DK2 is really nice and all, but it just shows that 1080p isn't enough for VR, since everything is too blurry even then.
1440p is the sweat spot for comfortable VR. 4k will be very nice in a few years.
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>>285887326
I LMAOing at /v/ life
>>
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>>285891105
>I really worried about how all VR handle headphones
HTC's Vive will come with a headphone jack for your headphones to plug into.
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>>285891756
>Rooting for the Vive
No thanks, I'll take the VR with a better screen and is designed for a desk experience rather than having to buy fucking trackers and a controller to go with it.
>>
>>285887326
He's saying that ads for the device will be everywhere, you stupid fucking cunts. The device itself can't have ads, because it's like a fucking monitor or TV.
>>
I dont usually reply, but I felt I needed to make an exception to tell you how unbelievably retarded you are.
>>
>>285891105
>2 displays for each eye
Even if we assume Valve is that retarded, that's equivalent to one 4k screen. People can run those.
>>
>>285892029
What if I need an amp?
>>
>>285891105
>I really worried about how all VR handle headphones, I have a decent par of headphones and I don't want to use shitty built-in ones on Oculus.
I can shed some light on this.
If Rift comes with headphones, which I doubt it will, they'll just be normal plug in headphones you put into the computer. Basically, you just use headphones as you would normally.
>>
>>285887326
I like you OP.
>>
>>285889154
Its just some light fun. Besides, no one likes ads anyways so its alright to take shots for this. Go back to reddit if you're getting this butthurt.
>>
>>285888362
No, it was acquired by Comcast.
>>
>>285892178
>Two 1080p screens is equivalent to one 4k screen
>Two 1200x1080 screens is even close to one 4k screen
I'm just going to pretend you weren't being completely retarded just now.
>>
>>285891105
How are those three CTR's holding up, Anon?
Multi 1080p isn't some magic dream anymore.
>>
What is inherently wrong with advertising your product?
It's a pretty important thing to do if you want to be successful
>>
>>285892451
>2 1080p screens for each eye
>for each eye
Sorry, I forgot 2+2=2.
>>
>>285892196
Then you just route the headphone's cables together with the rest of the headset's cables to your pc/amp
>>
>>285892629
Oh, I didn't realize you were taking his obvious typo seriously. He was saying 2 1080p screens, one for each eye.
>>
>>285892518
OP interpreted it as VR games/softare being plastered with jewbook ads.
>>
>>285890531
>slippery slope
>fallacy
pick one retard
>>
>>285893064
I could see microsoft doing something like that
>>
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I ironically had the chance to test the OR dev kit 2 a few days ago, which is 1920x1080 divided between two eyes. The tracking is perfect, no complains, didn't even need the LED tracking thing, the gyroscope was ridiculously good, jitter free and reacts instantly, speaking of which, the latency is good enough as well, no noticable delay, no after image or something, perfect. And honestly, I expect the other manufactures to achieve the exact same thing here, you don't need to worry if those were your worries, they got this shit figured out. 60fps was also no problem, framerate was good enough to fool reality, no complaints here.

But.

But that was it, The FOV, while impressive in numbers was still terrible, make the fake binoculars with your hands real quick, then open your hands until it makes a big wide circle, that's the FOV you have on dev kit 2. I'm not kidding. It's bad, I seriously underestimated just how much FOV is needed to not have permanent tunnel vision.

And then there's the resolution.

Oh god.

It's bad, like, gamebreakingly bad. I could count the pixels, even if I didn't focus on them, literally count them one by one. Everything that was more than 1 or 2 meter away in virtual space became a blurry mess. Reading text is impossible unless you run your face into it and it's like fontsize 3000. Everything is a constant blurry mess. I have no idea how they can fix this. If it is THIS bad with 1080, then it'll still be bad at 1440.

And suddenly it all makes sense why older VR goggles had such a tiny fov, because a tiny Fov means a higher pixel density. That's basically the only way they can fix this. They need to let go of the FOV if they want something where you don't want to end your life after 5 minutes, because you got headaches after 2.

continued.
>>
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Straight from an investor's mouth
www.youtube.com/watch?v=iqLTYD_nhsU

The dream is dead.
>>
facebook Oculus Rift will destroy the competition at least for the first years.

it's the one that leads the tech race, it's gonna come out first ( or at least it will be the first that matter that comes out).
it will have billions of zuckenberg money to back it up with software/content of any kind.

facebook is a marketing powerhouse and its userbase is composed mostly by OR target audience. a big tech novelty hyped by it is gonna be on everyone's mouth.

as long as the technology works( it seems like it's going well) i see nothing that stops zuckenberg to create the new "it" and print billions quickly enough, before people realize that no one fucking needs that shit just like 3D TVs.

if i had an house of my property i would sell it, live under a bridge for months, buying facebook shares with leverage before they start the marketing campaign and selling them asap after product release.
>>
>>285893718

And believe me, it happens, fast. I do not suffer from fear of heights, I can ride every roller coaster in the universe without fear, anxiety or feeling bad. Those crazy spintops at fairs that rotate really fast and throw you in every direction? No problem. I do not get motion sick, period.

And then I tried the rift, I felt like throwing up within 2 minutes after headaches starting to form after 1. My body couldn't relax and accept what it saw as reality, the pixelated mess was just too much. You had the sense of movement which was good, in fact I felt a jolt in every direction i took in the virtual world, as if my body expects me to move, but then my eyes would not recognize me moving, instead it's too obvious that I'm at a standstill. And there you go. I was hyped as fuck for all of it, but I'm not any longer.

And while I only had the chance to test the rift, I have serious doubts the other VR goggle manufactures won't hit the same wall. They'll have the exact same problems. Make damn sure you test these things before you spend hundreds of bucks on them. I know I propably won't buy one anymore.
>>
Oculus looks retarded.
There i said it.
The Valve one looks fucking boss thou.
>>
>>285887951
why would you need to anounce the fact that you run ads for your product?
>>
They mean they want to advertise the Occulus as a product on shit like TV and internet adverts

They're not talking about putting ads into the VR itself

Jesus christ, get some context you fucking lobotomites.
>implying I'm going to buy one
>>
>>285887326
>Oni~san! P-please be gentlPREORDERCALLOFDUTYBLACKOPS4TODAYANDGET3FREEZOMBIEMAPSBANGBANGBOOMBANGBOOOOOOOOOOOOOOOOOOM
How does it feel to get cucked by Facebook, chums?
>>
>>285895671
You're retarded.
>>
>>285887326
READING COMPREHENSION IS AN IMPORTANT SKILL TO HAVE IN DAY TO DAY LIFE
C'MON SON

>Ads will be everywhere
In the sense that ads will be pushing these goggles so that the average consumer will be aware of them
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>>285895396
So that readers are aware of how emphatic their marketing campaign is going to be. They're announcing that they won't be holding back their efforts to ensure consumers are aware of when it'll be released.
>>
http://youtu.be/d23UDQIIoCk
This sums up my feelings about this...
Just don't support it. You should know by this time .
>>
The fact that OR needs ads plastered everywhere means that they know they're in a tight spot and can't rely on the quality of their product to sell it.
>>
With how things go with everyone being on the hunt out for the "old" internet community. I fully expect the OR to not support porn, like they include some sort of tracking device and it refuses to run with it. They'll make up some bullshit excuse about wanting a safe space for women or some other bullshit.
>>
>>285887326

And these are the so-called smart white people. They can't even read their own fucking language.

B R A V O
R
A
V
O
Thread posts: 104
Thread images: 12


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