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What does /v/ think of pixel art?

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Thread replies: 238
Thread images: 78

File: indie games.gif (819KB, 460x420px) Image search: [iqdb] [SauceNao] [Google]
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What does /v/ think of pixel art?
>>
literally cancer
>>
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>>285877023
>using rixels and mixels
>>
Good if done correctly.
>>
If it's done solely because it's cheaper, then it's shit
If there's effort and attention to detail put into it, it can be good
>>
>>285877023
it's cost effective, why hate? game developers back in the day were small teams made up of 20 people.
>>
>>285877463

This, there's no other answer.
>>
For me it mostly depends on the quality. High quality pixel art that shows a lot of detail is acceptable, shit like in the OP where there's one sprite for jumping up and one for falling down is fucking awful, it's just laziness.
>>
>>285877023

"Pixel art"

It's an excuse for lazy and untalented developers.
>>
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>>285877023
Pixel artist myself, so I'm biased.
Fuck minimalistic shit though.
>>
>>285877023
Absolute lazy garbage since most of it is Amiga-tier because indie devs are lazy faggots.

"Let's make something that looks worse than actual NES games and toss in dynamic lighting and call it retro"
>>
>>285877023
A nice way for devs to hide their technical incompetence and/or low budget
>>
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>>285877023
>using an image that barely has any art in it

I'm flattered but you could've picked a better one out of that whole thread
>>
>>285877023
16 bit is great, but 8 bit was awful and ugly as fuck.
>>
>>285877023
Good for placeholders but usually not very good for the final product
>>
>>285877023
If done well, it can look nice.

it's so often not done well that I'm getting sick of seeing pixel-styled indie games

also
>that gif
///
how the fuck do you fuck up parallax like that
here's the lazy way in GML for a tiling parallax background:
background_x[0] = view_xview[0]/2 ; //numbers closer to 1 are closer to the screen
background_y[0] = view_yview[0]/2;

probably got some things wrong since I haven't touched GM in years now but the basic concept is there -- do a lazy 3D transform of the view port against where you're drawing the background

>>285878059
>Amiga tier
That's an insult to Amiga devs. I'd be slightly glad if indie games had that euro look to them.
>>
>>285877023

The more people cite it as an artistic choice the more obvious it is that they're just too lazy, incompetent or greedy to do anything that actually looks aesthetic.
>>
>>285878012
That looks fucking terrible.
>>
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>>
Deprecated.
>>
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>>285878012
Damn

I ain't into muscle girls but that's pretty good
>>
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It wouldn't be called "pixel art" if it's done correctly.
>>
It's fine when it's done correctly but it's starting to remind me of WW2; done to death.
>>
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>>285877023
Fine. I use pixel art like many other indies because it can be done within the scale of amateur devs both in terms of time and resources.

/v/ thinks indies can put out AAA games for some reason, and then bitch about kickstarters when people try to attempt something more.
>>
Good:
>Hotline Miami
>Shovel Knight
>Gemini Rue

Bad;
>all the other shovelware

I'm not counting old games tho.
>>
>>285877023
It's shit when developers try to pass it off as "retro" without understanding that a lot of "retro" art was achieved through trying to make the most of what they had.
Really what it means in 90% of cases is that they were too poor or cheap to hire an artist or animator.
>>
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I like pixel art, too bad i suck at it.
>>
>>285877023
It's alright but most of the time it's just a crutch for indie developers to make cheap games.
>>
>>285878309
It would. You posted pixel art
>>
>>285878397
The people who actually made the Mega Man game do a great job at it, you suck though.
>>
>>285878260
So does your mom but people still fuck her.
>>
http://strawpoll.me/3801992
>>
>>285877463
So much this

But also this >>285877950

Any modern games with a similar artstyle as pic related ?
>>
>>285878260
Thanks for the useful input anon!

>>285878302
Actual thanks

>>285878397
You got to get out of that sprite edit phase anon. Make stuff from scratch then come back if you want to imitate a certain art style.
>>
I love it
>>
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>>285878771
This is the only thing i have done from 0.
>>
>>285878914
Is she a piston?
>>
>>285878914
>bouncing up and down by the ankles
>>
I know how /v/ likes to shit on pixels but if it's a one-man job I really have no issue with it. Thing is, if you're developing on your own you;ve got to take into account that doing stuff in 3D or hand-drawn animation takes much, much more time and it makes it practically impossible to completely develop a game within a reasonable timescale.

I get the backlash against pixel art because it tends to be used as a lazy crutch but I think there are legitmitate use cases for it as well.
>>
>>285878914
That animation is pretty not good. Bordering on terrible, it's too lazy.
>>
>>285879067
human female
>>
>>285878012
I don't like it, but you have a good technique, yet you seem to lack proportions

Try to make something more cartoonish or caricatural to compensate
>>
>>285879154

Yeah, the on actual movement is the boob shadows on the stomach.

Really looks worse the longer you look at it.
>>
>>285878948
Incredibly flat, there's an attempt at shading without too much effort outside the borders, very little texture, face is too small for a profile shot and it fucks with perspective

C -

If you apply yourself you could succeed.
>>
Handrawn sprite art is objectively superior.
>>
>>285878012
>fuck minmalistic shit though
You don't really mean that though, do you? There's great small/minimalist styles used in games like Cave Story. They have their charm but everything is starting to look like Sword and Sworcery EP and it's really giving minimalist pixels a bad name.

>>285877950
Shitposting aside pixel art is still used because it's a style that's still well loved and enjoyed, but some people insist that they don't need to hire a good enough artist/can't hire a good enough artist to actually make some great graphics for them.
>>
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>>285877023
Fantastic when it's done well, but that's less than 1% of the games that use it
>>
>>285878948
It's flat, and the structure of the face is off. Look up some sideview anime faces.

You're also doing that thing that beginners usually do with pixel art, picking colors that are hardly different when it would be better if a stronger contrast existed.

The eye looks like it's on the side of her head rather than the front looking forward. Fix the angle of iris and the pupil so that it's looking forward.

I would also shift hues a little more often.


Even with all that there is some experience there. Try harder at it. keeping the things I've written in mind.
>>
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/thread
>>
>>285879475
Besides the characters I don't think Cave Story is minimalist, Anon.
>>
Pixel porn makes my pee pee happy.
>>
>>285879396
>the on actual movement is the boob shadows on the stomach.

what?
>>
>>285879438
I cant into art, i dont think i could do any better than that.

Still thanks for the honest reply.
>>
Good for indies, shit for everything, utterly outdated for fighting games and theres literally no justification to use it anymore since pixelart and hand drawn sprite cost more than moderling characters like they are in Xrd.
>>
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>>285879659
>Cock rocket
>>
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It's interesting thanks to how limiting it is. Can be used to make good looking shit and bad looking shit just like anything else. But margin for error is smaller.
>>
Any Tutorials?
I can paint normally but I don't know the in and outs of pixel art
>>
>>285879745
Pretty sure they meant to say only. Because everything else is just the adjustment of entire groups of pixels, except for maybe the hair
>>
>>285878591
It's a low-res 2D sprite animation. "Pixel art" by today's definition is something that is pixelated for the only reason that it is "lol retro". It gives people the impression that all games used to look like shit.
>>
>>285879763
You can't into art because ya haven't practiced ya dingus

Draw draw draw draw is how u git gud
>>
>>285879675
I'm still surprised that no one's released a 'spiritual sequel' to Custer's Revenge.
>>
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Amazing when done right.

Metal Slug is pixel art porn.
>>
>>285879763
Do you draw? I mean in paper
>>
>>285879941
There seem to be pixels of different sizes in there...
>>
>>285879979
whoever the dude is that made Spelunky has a great tutorial, Derek Yu I think? Look it up.
>>
>>285879979
It's just minimalism: using what makes things what.
If you actually can paint, you can into pixel art. then again, you wouldn't be asking that question then.
>>
PC-98 era pixel art stuff is cool, anything from SNK too.
>>
>>285879763
You'd be better if you stopped getting Infusion
>>
>>285877023
I like it. I agree that lately is too abused.
But on the other hand whoever jumps on the throat of a dev sceaming "LEL LE RETRO PIXEL, SO HIPSTER GARBAGE!" whenever he sees a new game in pixel art, should be shoot in sight.
>>
>>285879998
You literally have no idea what pixel art means, please shut the fuck up.
>>
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>>285878349
No, I mean you can't have the super-detailed models of a budget game, but you can make at least some low poly models.
I don't know shit about making games or 3D art, but I'm making the ranger from quake, just for fun.

You don't need anything other than 3d software to make models.
https://www.youtube.com/watch?v=IQi5Pr9Viy0
>>
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There's always good pixel out there, it's just that the current craze seems to be really shitty Pitfall-esque type art
>>
>>285878948
You got to start somewhere man.
I'd recommend giving this a read.
http://androidarts.com/pixtut/pixelart.htm
>>285878914
That ponytail is decently animated, everything else, not so much.
>>285879224
That's some pretty old work, and I still look back at it and consider tweaking it a bit to get it looking more natural. Head looks pretty unnatural. I really wanted an excuse to draw cute muscles.
>>285879475
You're absolutely right about minimal styles.Cave story has it's own feel to it's art. I namely mean stuff that, as you said, try to replicate Sword and Sorcery's style. That 1-2 pixel thin character that people treat as high art.
>>
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>>285877023
Needs more literally not immediate deformation and more indexed color

like this!
>>
>>285880080
:^)
It's literally concept art
>>
Its an excuse for devs to be lazy.
>>
>>285880236
What, I hurt your feelings? Here have some pixel art
>>
>>285880293
King Graham is such a goober.
>>
>>285880236
>>285880428
>>
>>285880372
It's not being lazy,i t's knowing the limit.
Usually devs have small teams and everyone needs to do 2 jobs.
If they did actual proper art it'd take them years just to do the art and it'd look shit anyway. Besides gameplay is the important part.
>>
>>285880079
I do it sometimes, but i have a TERRIBLE pulse, to a point i cant do a straight line.

>>285880285
This would be really helpfu if i knew at least something about drawing, still thanks ill check it out.
>>
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>>285880236
is it tumblr in here yet?
>>
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>>285879675
Next game never ever.
>>
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>>285877023
I love it, I do some make more Sprites than Pixel Arts though. I made this Waluigi sprite a couple weeks ago.
>>
>>285880687
Straight lines are pure practise and little technique.
>>
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>>285879990
>Because everything else is just the adjustment of entire groups of pixels,
Ah that makes more sense.
>>
Possibly, but not a whole lot of people enjoy low poly yet, and it's still not as easy or doable as pixel art is, but it's almost there.

Give it some time.
>>285879998
I'm not exactly sure you know what pixel art is.
Go ahead and read this, http://www.pixeljoint.com/forum/forum_posts.asp?TID=11299 .
>>
More like pixel fart.
>>
>>285880278
>tfw you'll never have a Metal Slug clone where you play as a Tau fire warrior blasting the shit out of all and sundry in the name of the greater good
>>
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Idle animations are cool.
>>
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>>285880552
>>
>>285880236
Remember guys, the appeal is that it's pixelated, not because it's drawn well. Pixel art!
>>
>no idle animations
>animations consisting of like two or three frames
>Lack of detail because muh homage
Yeah no.
>>
>>285880772
But they're working on a new game already
>>
>giving a fuck about mixels
>giving a fuck about rixels
LMAO
>>
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>>285880428
Pixel art means art drawn pixel by pixel as opposed to handdrawn 2D sprites like those in Dragon's Crown. Saying the only pixel art that exists is shit is like saying painting is shit because it's been simplified in recent times.

There's only one reason why Metal Slug has such good pixel art, by the way, and that is budget.
>>
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>>285880910
I love having an excuse to break this out
>>
>>285877023
Almost always done badly, just a cheap tricks for muh nostalgia without the talent of good pixel drawings.
>>
>>285880687
Well, some artist have a very "round" artistic style, because of straight lines

You should look for your own artistic style. Look for other styles, and create your own variations. Everything you do on paper will be easier to translate to pixel art, or any other kind, since you'll know your shit, and you'll be more comfortable with it
>>
>>285881196
>didn't put together the full idle animation
Ya fucked up
>>
>>285881053
who?
>>
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>>285881196
What the fuck is that? Who's the monster that created that?
>>
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>>285880985
People of today have no idea of what pixel art looked like back in my years. It all went to a sham starting in 2008.

LADIES AND GENTLEMEN, THIS IS WHAT PIXEL ART LOOKED LIKE BACK IN 1992!

You retards of goobmerica are welcome.
>>
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If care and love are put into it, it can look fucking amazing.
>>
>>
pixel art is the last refuge of the talentless hipster nowadays. It used to be a genuine art form though. Check out old scene demos from the 90s.
>>
>>285881353
I did on the side.
No way I'm doing the full thing.
I'm still learning to animate.
>>
>>285877023
I get a huge erection everytime i play with my snes in my new TV. Pixel art can be beautiful if used by the eight hands
>>
>>285881053
And for the last year the updates were nothing but "I'm not dead, I swear"
>>
Pixel art was always good, just because some indie games claim they're using it because it looks "retro" doesn't take away from it.
Just like anything really, judging based on the worst of something is not a good idea.
>>
>>285881461
That clearly wasn't created pixel by pixel. Looks like a scanned painting.
>>
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>>285878771
>a nobody says your art looks like shit
>sarcastic thanks
>a nobody says your art looks pretty good
>actual thanks
fucking epic
>>
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Its fun!
>>
>>
>>285881483
Some KoF backgrounds look that good. But I guess it works better on fighting games, making good landscapes in side scrolling games must be harder.
>>
>>285881461
In all fairness King's Quest was pretty lame.
>do all this dumb shit so you can properly pass through this mountain
>>
>>285881767
>if you trace a painting it's not a painting anymore
>>
>>285880372
Agreed. Doesn't matter if you're two bedroom coders working for free in between part-time jobs to pay the bills or a hundred-plus team with an AAA budget, if it doesn't look like Crysis, you're just being fucking lazy.
>>
>>285881783
what gaem?
>>
>>285877023
But isn't all video game art pixels?
>>
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>>285881461
But that's just a camera photo redrawn as art and computally digitized to a smaller resolution and limited indexed colors.

It doesn't compare, bluehatted dick.

>>285881845
>fall 5 feet and you die
>>
Also Owl Boy. It's been in production since '08 and has one of my favorite pixel artists working on it, Simon fucking kills it when he's pixelling.
>>
>>285881783

Source now.
>>
Art in OP is fine. I fucking hate shit like >>285880761
>>
What actually defines 'pixel art' considering everything you see on your computer monitor is pixelated .
>>
>>285880285
legs are short and way too low- same problem with your previous image
movement and animation is really nice though
>>
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>>285882067
Forgot the fucking picture.
>>
>>285881675
>eight hands

SPIDER ALERT
>>
Yes.
>>
Seriously though is anyone bothered by different sized pixels?
>>
>>285882063
>AH-
>"thanks for playing King's Quest V"
>>
>>285881869
Correct. It's a tracing of a painting
>>
>>285881483
You might as well be painting an actual picture at this point, the point of pixeling within limitations are completely lost with this.
>>
>>285882123
artwork drawn pixel by pixel from a limited palette of colours.
>>
>>285882324
I don't mind scaled and/or rotated pixels as long as they're mapped to the same rendering resolution as the rest of the graphics. Otherwise I feel it just looks off.
>>
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>using more than three colors

git gud plebs
>>
>>285877023
I like it. Also, is this a game that I can try out somewhere? Because it looks interesting to me (mainly the momentum thing it's got going on).
>>
>>285881397
Fuck you.
>>
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>>285882324
It's the easiest way to determine if someone is shit

>>285878771
You'll never get better if you don't accept the fact that everything you do could be done better. An artist should always seek criticism over compliments.
>>
http://probertson.tumblr.com/
>>
>>285882684
I admire your autism
>>
>>285882684
this guy though. kek
>>
>>285882684
thanks, anon
>>
Modern pixel art is fucking gay.
>>
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>>285882684
I love you, anon, no homo
>>
>>285882379
Not all pixel art has to use a small palette. If you zoom it, you can see he's used a lot of dithering, I agree that the palette could have been smaller though (especially with the number of dark areas)
>>285882654
This is masochism. But impressive.
>>
>>285881196

This is less impressive than the original one

The original had animation by being creative with its constraints. It gave the illusion of breathing by slightly changing a few pixels as well as changing their colors.

The resized one has more than enough space to work with to get a breathing animation in, but it does nothing additional like moving the ponytail or gun just slightly.

TL;DR - It's shit
>>
>>285878714
Where is that from?

>>285881190
That looks incredible
>>
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>>285881941
>>285882075
CODE:Varseider, its an alpha shot of the demo boss stage, we'll be releasing it for free on 8th for everyone to try it out.
>>
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Man, Capcom was amazing with sprite animation, too, back then.
>>
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The Minnish Cap was awfully purdy
>>
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>>285882684
Justice was served this day.
>>
>>285882989
Fuck, I remember that picture. It's from a Bloodrayne fan art thing where some chicks are bathing in blood water, right? I swear it was in an EGM magazine once.
>>
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>>285877950
People who call pixel indie games lazy have never fucking tried doing anything in their lives. You won't spend three four years pushing pixels around if you actually want to eat.
>>
>>285883232
Man, Capcom was the shit back then. What the fuck happened.
>>
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>>285882063
>VI
>visit isle of the mist first without a scythe or something, save and you're fucked
>V
>eat custard pie, save and you're fucked

>>285882337
>V
>floppy version
>Graham has to type random letters to put the bandit to sleep
>where the fuck is he reading these random letters
>how the fuck can he translate them
>he has no magic book of translation

...
<logic
>>
pixel art is for minesweepers who can't even afford real art.
>>
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Why don't indie devs ever bother making their 2D platformers/games look good? It's always the same reused sprites with some bloom here and there, but it seems like they don't care about the visuals of their games at all.

Take into account this picture, it was made like 15 years ago.
Surely with today's technology they can make something way better than this, right?
>>
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>>285883217
>>
>>285883217
>beautiful pixel art like this will never have a budget to be made again because the hardware restrictions are gone
>>
>>285883362
It doesn't take a chef to know good food you entitled manbaby
>>
>>285879154
honestly the problem is that most people doing pixel crap are too lazy to even do something okay looking like that.
>>
>>285883437
It's not about effort, it's about skill. Why don't you draw something that looks that good? It should be easy for you in 2015 right?
>>
>>285883362
This sums up every critic itt
>>
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>TFW all these "SO RETRO" indie hacks ruined all pixel art based games on /v/
>Even if your game has good pixel art with great animation, you're gonna have to fight shit posters who think you're being lazy for some retarded reason
>>
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>>285882684
>>
>>285882654
So home helm
>>285882719
Criticism is one thing, just saying something is terrible another.
That being said
>>285883034
You're right, I really didn't explore as much with this as I should have.
I actually might redo it altogether at some point because it was a fun to make.
>>
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>>285883474
>>
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>>285883306
PSM calendar, yes. One day I should dump my folder once again.
>>
>>285883629
Isaac Rebirth looks great
>>
>>285883437
Pick out something specific. Things like reusing sprites and adding a little bloom can be justified.

And no, I'm not expecting 2D platformers with tilesets to look better than the background of a fighting game.
>>
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>>285883669
>>
>>285883437
>why don't indie devs make AAA games
i dunno, maybe because it's time consuming and requires large teams of artists and programmers?
>>
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>>285883143
>>
>>285883437
>Surely with today's technology they can make something way better than this, right?

No.

Traditional techniques don't just fucking disappear you mong. Do you know what today's technology gets you in terms of animation? Tweens.

You're also comparing the work of a studio with hired professional to independent developers who are shit at art and can probably not even afford a single good artist.
>>
>>285883051
>Where is that from?
>Says Metal Slug right there in the picture
>Not knowing it's Metal Slug in the first place
>>
>>285883362
They should if they care.
>>
>>285882654
four though.
>>
>>285883143
Post moar footage
>>
>>285883734
Good times. I actually got it from PSM or EGM in a DVD that had about 50 or so pin-ups and such. Those were a blessing back in those days
>>
Weren't most games before PSX/N64/Saturn made pixel by pixel, and the 2D games of that era also?
>>
>>285877950
Not everyone can afford a great artist, man.
I agree that most of it looks like garbage though.
>>
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>>285883794
>>
>>285883474
i think that weapon is in MH.
neat
>>
>>285879659
>my only love is dead
it's like they're trying to say something, I just know it.
>>
>>285883437
Pixel art can't be improved by technology. It's a set technique, and it's not limited by computer power anymore.

Thing is, unlike 3D where once you have your models, you only have to ask your animation team to work and you're good to go, and handdrawn 2D gets tweens, you have to draw every single frame in pixel art. Hence the large amount of reused sprites and the like, because an indie team that has under 10 artists, usually only one or two, cannot afford to do better (unless you want to spend several years for the art alone).
>>
>>285883143
I want this.
>>
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>>285883051
>Where is that from?
>game name literally in the picture
>>
>>285881785
rainy days.swf
>>
>>285883362
Yes and no, sometimes it is lazy and sometimes it's not. I will agree that /v/ has no idea what it takes and how long it takes to make a video game.

All they can do is want things.

And that's fine, but they have little room to actually argue about things they kind of know about and nothing more.
>>
>>285883437
SNK was at the top of their game in 1999/2000, you can't easily replicate that kind of skill, especially from random no-budget nobodies.

>>285882324
If the game actively uses scaling effects, no. Otherwise, fucking yes.
>>
>>285883734
i should check to see if i still got those mags.
>>
Depends on the level of detail I suppose
characters like this are clearly lazy >>285880761
But this is really cool >>285880801

And these scenes are incredible
>>285881483
>>285881508
>>285881785
>>285882195 this one looks like gameplay. very nice

There's plenty of examples of good shit in this thread
>>
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>>285884036
>>
>>285878286
i can't believe this guy even has any backers, doesn't patreon have some kind of fucking rules against this shit
>>
>>285884542
Honestly it doesn't bother me when someone has shitty pixel graphics because they didn't have the time money or talent to make them better. What pisses me off is when someone who can only do pixel graphics due to aforementioned constraints tries to promote it as a good thing because they're "intentionally going for a retro look" when they can easily be proven as idiots because most retro games blow them out of the water.
>>
>>285880130
SNK are fucking GODS of pixelart. The fucking backgrounds in some of their fighting games, Jesus.

I personally prefer sprites to 3d models, especially in fighting games but that is probably just MvC2 nostalgia talking.
>>
>>285883143
NOICE
>>
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>>285884093
>>
>>285884013
Nope.
>>
>>285884036
here ya go.
>>
>>285877023

What do i tihnk?

well it can go into the pixel bin
>>
>>285884934
And that isn't even a bad view to hold. Intentionally going for a retro look and doing it poorly is in bad taste, and almost insulting to the very games from which they drawn their inspiration.
>>
>>285884934

That can also annoy me.
Personally, I like pixel art for the limitations, and trying to make something defined and understandable with said limitations.

I don't do it for an attempt at being retro. And I think too many people automatically make the assumption that that is the intention.
>>
>>285885180
Maybe they're counting black as a color.
>>
>>285883562
He's not talking about good food, he's talking about effort put into the food.
A patron isn't in a position to know how hard something is to make when all he's doing is eating the food.
>>
>>285884926
rules against making cool games?
>>
>>285885363
>black is a color
>>
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May as well add my shitty sprite that I'm making for vidya. Tell me what you think.

if its bad i get it, just please be gentle
>>
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>>
>>285877023
Lazy excuse 99% of the time. With proper animation and attention to detail, it can be really good, but most indie devs just use it as an excuse to be cheap and lazy.

I can't wait for low poly 3D models to be more viable and common in the indie community.
>>
>>285885497
face is a mess, can't see shit
>>
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>post sprites in /agdg/
>many positive reactions and friendly criticism if any
>post same sprites in /v/
>accused of being lazy, tons of insults and spiteful criticsm
>>
>>285885663
>i came out of my hugbox and people are mean to me

suck it up, nerd
>>
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>>285877023
Great when done right.
>>
>>285885663
Circlejerk is every artist's worst enemy, anon. Look at deviantart.
>>
>>285885557
I'm trying my hardest, anon. Nothing to show yet, but...
>>
>>285885663
Post your sprites.
>>
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>>
>>285885663
Do these fucking japs not know that their names are wojak and pepe?
>>
>>285885746
>>285885781
>hugbox
I had only posted there once ever
>>
>>285885772

Das cute as fuck.
>>
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>>
>>285885363
screens use additive color, so black is an absence of color
>>
>>285885557
I'll never understand why people love low poly 3D so much, it only has the potential to look alright at best.
>>
>>285885663
jesus I feel the exact opposite
probably because mixels are a trigger
>>
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>>285885491
>>
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>tfw capcom just stopped trying after a certain point.
anybody got the COTA version?
>>
>>285885193
>>285884880
feels like Guacamelee ;^)
>>
>>285877023
pixel art is ok
>>
>>285885953
i didn't say it was your personal hugbox, dumbass
>>
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>>
>>285885663
That's weird considering /v/ and agdg are both shit.
Maybe agdg just knows more about game development and scale so they were more lenient.
>>
>>285885953
Post

Your

Sprites
>>
>>285885193
>>285884880
Noiiice
>>
>>285885557
>I can't wait for low poly 3D models to be more viable and common in the indie community.

And then you'll complain why all the low poly models look like shit and use high resolution textures
>>
>>285886079
light not colour.
>>
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Thread posts: 238
Thread images: 78


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