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How's that game you're working on?

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Thread replies: 217
Thread images: 36

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How's that game you're working on?
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Slow. I have to learn how to animate.

Bird of Paradise DDR. Pulling off sick combos gets you points. You use the points to buy bird colors/hats.
>>
>>285617301
Or you can join a team like platinum or gearbox.
A bunch of game studios are hiring right now
>>
>>285617301
>unity
You know Unreal Engine 4 is now free of charge and only a 5% royalty fee for people making over $1,000 right?
>>
>>285618095
>He thinks studios hire people.
HA!
>>
>>285618332
I'm curious, as someone who's hobby is game making, how does one actually get hired into the industry? I make next to nothing on the games I put out, yet I do enjoy it. What would one have to do to make this into a career or even just a part time thing
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>>285618095
>>285618332
Outlook: Dismal
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>>285618718
>>285618972
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I don't use unity.

I think I'm going to keep it just a hobby.

Today is a quiet day, but on average, it gets 10 players per day.
>>
>>285618110
Unity requires no royalties, what's your point?
>>
>>285620607
>Unity requires no royalties, what's your point?
It's $75/month unless you use their shitty free version.

Unreal's full version is completely free
>>
>>285619549
What game is that?
>>
Well, I have the basic engine down, I think.

Now I just need artists

and a story

and everything that isn't the programming
>>
>>285621674
The free version has all the features, what are you talking about?
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>>285622080
>and everything that isn't the programming
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>>285622485
>The free version has all the features
>>
>>285622526
We're kindred souls

Seriously, you'd think it wouldn't be hard to find someone who can model or draw shitty little anime waifus...
>>
>>285617301

>Fisher Price game engines
>>
>>285622080
Sounds like the opposite of what I need I am an ideas guy
>>
>>285622924
I was actually contacted once by a guy who played one of my demos and said he'd be willing to do art for a game.

We came up with a neat idea for a game and he sent me some, surprisingly nice, concept art. However, he quickly started taking over the whole project as well as asking me to help his friends program their own games they wanted to make.

I ended up spending weeks being his little programing bitch for him and his friends and he never sent me more than a few half-assed models for our game.
>>
>>285622080
what kills me is my constant efforts to use non-placeholders.

I can create basic shit in 3dsMAX that looks decent, but thats as far as i can go. Creating textures is impossible for me. I can't use photoshop or anything more complicated than Paint.net
I usually never reach the part where i have to add sounds.
All my projects are silent. Makes me sad man.

I was looking up some maze creating algorithms today. Within minutes I have one modified to fit my precise needs. Writing the code is a formality.

But then i have to create something other than fucking 3d white boxes for the walls of the maze. So fuck it.
I can't.
I just can't man.
>>
I'm trying to learn to code but I'm not very smart. I just failed an assignment in my community college programming class.

It's hard to stay motivated when I'm so slow.
>>
>>285622080
And I can do art and animations, but suck at programming.

Tell me you want to do an FPS, because I see a future here.
>>
>>285624089
>I just failed an assignment in my community college programming class
From what I've seen of community college programming classes, that's terrible.
>>
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>>285622889
Wow, you get a theme and a custom splash screen.
>>
>>285623876
Why not...y'know...learn?

Pirate photoshop, and look up some tutorials on youtube?

How do you expect to get any better otherwise? The magic knowledge fairy?
>>
>>285623876
do pixel art.
Make /v/ hate it.
instant profit.
>>
>>285624296
I had a programming class in my community college that would give 0/100 on assignments if even one thing wasn't what she wanted. The program could work perfectly fine elsewise and it'd still be a 0.
>>
I just started screwing around with Unreal Engine.

Blueprint is kinda crazy. All the scripting, none of the sitting down and writing scripts. It's completely brain-dead now, shit's bananas.

There has been an aching, empty hole in my soul where Advance Wars used to be.

Just the mild bit of faffing about in Unreal has seriously tempted me to take matters into my own hands
>>
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>>285623876
I know that feel. That's why I'm doint most textures procedurally, bake them, fix them up if neccesary. There's so many nice dirt shaders for max and maya, it almost paints itself.
>>
>>285622889
It literally says "Engine with all the features" at the top you double dumbass.

>muh black theme
>muh splash screen
>>
>>285624959
So you're saying she didn't think your code wasn't functional or elegant?

https://www.youtube.com/watch?v=5W_wd9Qf0IE
>>
>>285622889
unrealdrones shilling hard
>>
>>285624563
don't get me wrong man, i can do basic stuff.
i can take a basic material and work with it to make it look ok-ish.
I can make very little things from scratch.
And then you got to understand how there is an artistic limit to what i can do. I am not an artist, I am a maths man. Thats what i am naturally good at. It's not about learning how to use the tools.
I am so slow at it, it takes hours to create something as simple as a room. Let alone whole buildings.
I am simply not an artist.
>>
I just spent the past hour making a tileable cliff mesh in Blender. I think I should have used a tutorial or something.
>>
>>285625430
No I mean if you took a different approach then what she wanted or misspelled something in the comments section she would give you a 0. And I'm not just exaggerating.
>>
>>285622889
It sure is /agdg/ here.
>>
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Coming along fine
have a very old gif
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>>285625791
That's pretty autistic. I'm in a programming class now and as long as the program works, the professor doesn't care about the details in the code too much.
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>>285621910
Tribes RPG.
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>>285625981
If only you finished this game a little earlier
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Whatever happened to Broquest?

I've been following their team and their blog, but they haven't updated lately.

Is it dead?
>>
>>285623717
I have all the ideas, I need implementation through art and story
>>
>>285625672
Speed comes with proficiency, anon. And you can't be proficient unless you practice, and you can't practice unless you allow yourself to suck and make mistakes.

Don't be so down on yourself! It's okay to suck. You only fail if you give up, and all those other cat poster sayings.
>>
>>285626392
>broquest
>ever not dying
It's an impossibly huge concept, the teams are full of idea guys, and nobody actually knows what the gameplay will be like
>>
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>>285626392
>is it dead
That game has gone through so many stages of death and undeath that it's become a real life version of Waiting For Godot
>>
Is it totally lame to make an RPG maker game these days?
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>>285627082
Depends. If you need to get a start on game making, and don't intent for it to be a revolution in gaming, it's fine. You might even be able to do some rad stuff with it.
>>
>>285627082
It always has been, but it's better than not making a game
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>>285626525
thanks for your kind words anon.
I always work on something. It's fun for me.
My artistic limitations is what keeps me from ever producing anything that could be considered a complete game.
And then there's my actual job, life etc etc. I cannot spend hours on end everyday in the hopes that I can finally create good art.

Besides, it's not something i want to do. Bother with the art that much that is.
>>
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>>285626392
It's still happening.

Though there's still a lot to do.
>>
>>285627258
>>285627294
I'm just a hobbyist, not planning to do anything other than just make a game. Is there a better option than RPG maker that doesn't have the difficulty of making it ramped up 10000%?
>>
>>285626392
Last I saw it was just a bunch of idea guys and the only talent on the team was the artist, and after he got drafted into the army and couldn't work anymore everyone stopped caring and abandoned it.

Unless some other group of idea guys have picked it up since then. It still hasn't got a snowballs chance in Hell of happening, though.
>>
>>285617301
I'm going to start that second Game Maker tutorial now.
>>
Amateur vidya composer here.

Tell me what you think of this boss song I just made:

https://soundcloud.com/iwilldevouryourkittens/requiem-of-a-ruler-battle-with-abraxas
>>
>>285627082
Look at LISA, that's an RPGMaker game that's pretty popular. If you want another engine though, Gamemaker is an easy engine.
>>
>>285628001
No kidding? How's the game then?
>>
>>285617301
You can walk left to right now. I mean, I only started the other day and I've never done anything even close to designing or making a game before, so good!
It's a 2D thing, should I use MF2?
>>
>>285628652
Sounds really good, but I can't think of a scenario to make this work. Maybe rival fights?
>>
I just migrated it to Unity 5.
>Console has 67 depreciation messages
That should be fun to clean up.
>>
>>285622889
>Engine with all the features
So the pro version comes with..Unity Pro.
>>
I want to make a game, and I have the story and basically everything planned out, but I don't know how to program. All I need is a basic 3rd person platforming engine with interactions with npcs. any ideas?
>>
>>285629162
Unreal Engine 4 and Unity 5 are free to use, they take 5 percent of your profit if you decide to sell it though.
>>
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>>285628786
It's a TBS, animations much like Super Robot Wars. Though you can walk around your base and town and speak to bros.

There are many characters.

We have no music.

>>285628965

Boss fight, of course.
>>
>>285629162
Unreal 4 has a babby 'click pretty button to make things do this' blueprint system for that exact reason.
>>
>>285629162
You're going to need to learn programming unless you can find someone who can do it for you. As for engines, look at the rest of the thread
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>>285629162
>3rd person platforming engine with interactions with npcs
>I don't know how to program
Dear god
Get Unity and make pong. Use C# when you do it, all the other languages it uses are shit.
It's going to be a long time before you can make a proper 3d platformer, so start with simple stuff first

>>285629342
Unity 5 does not have any royalties or fees for the free version
>>
progress is hindered by difficulty of how to proceed. Working hard toward a functional concept of any kind.
>>
>>285629162
so you got it all planned out?
you got like concept art of all the characters, all the dialog written down, detailed descriptions of every single usable and consumable item in the game?
And of course a fully planned out a designed blueprint of every single level in the game in detail?

Is that what you have?
>>
>>285628965
The in-game scenario for the battle is that you're fighting Abraxas, eccentric and batshit insane tyrant ruler of hell. It's a boss fight of massive scale, taking place on an infinite floating conveyor belt that's about twice as wide as your character model, while Abraxas (who is the size of a skyscraper) floats overhead and unleashes his onslaught of attacks while laughing maniacally and making taunting puns.

Half the game up to this point is built up to this battle, and at the time you fight him you think he's the final boss, but spoiler alert: he isn't.

The actual final boss (who I'll tell you about if you want) uses this theme: https://soundcloud.com/iwilldevouryourkittens/the-cacophony-of-chaos

Yeah, I get it, I'm way too ambitious. Should I post some of the game's character designs?
>>
>>285629512
I guess to clarify, the concept isn't something I've seen done in a game before, so it's either impossible, shit, or both.
>>
Downloaded Unreal 5 a few days ago and I've just been messing around with blueprints. It'll never come out to anything, but I love messing around with game engines.
>>
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>>285629584
I have 400 000 words written out, still needs editing, plus 80 000 or so words of world-building.

I've got several character concepts and designs ready. Pic related.

I also ran several board game simulations, and I came up with the 4 basic player-character roles I want.

Now I need to program, but that's hard.
>>
>>285629654
>Unreal 5

Are you the future?
>>
>>285630030
I'm assuming he meant 4, but had Unity 5 on his mind and typed 5.
>>
>>285630030
What this Anon said. My bad.
>>285630245
>>
>>285630023
Oh? And, pray tell, what's the big idea?

What's the gist of it?
>>
>>285624229
Sadly no. Trying to cross Harvest Moon with Katawa Shoujo. I think the concept's alright, I just need assets, music and dialogue and I'm set.
>>
>>285628652
take away the mission impossible-like part.
>>
>>285630023
can you see how this can attract more people than this

>>285629162
???
>>
Why make games when you can make apps?
>>
>>285630023
>I have 400 000 words written out, still needs editing, plus 80 000 or so words of world-building.
You know if you try and make this game all people will say about it is WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS
>>
>>285629584
Note that >>285630023 is not me. I'm not even trying to make a platformer, I just need a basic platformer engine to start with. I figure I can just dissect it and tinker and just work from there.
>>
>>285624229
I want to work on an SCP based game.
SCP-432 to be precise.
I barely need animation, if at all.
I just need a person to do 3d modeling/texturing who i can communicate with on regular intervals to take care of the details.

The technical details. I don't want anyone to work FOR me. Just with me.
>>
>>285630541
I'd ask for an explanation, but I know that people take ideas in these threads well enough.
>>
>>285629618
No?

Damn. I was excited to share my ideas.
>>
>>285624229

I'm working on one. It's more of a platformer, so being able to see your feet will be important.
>>
>>285631081
then share it, we can't stop you
>>
>>285631461
Nah, I'd only want to if people were interested. I don't want to be an attention whore.
>>
>>285630981
Fairly certain there's already a game for that out already, but if you can make a better one, good on ya.
>>
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>>285630541
Film school drop out with a focus in screenwriting reporting. How's that dialogue coming along anon?
>>
>>285631571
Nah, man. If you wanna get places you gotta promote your stuff
>>
anyone need a programmer?

js, c, c++ and c#.
>>
>>285630514
Serial killer gets cuck'd by the love of his life, to spite him for being a massive ass.

After a night of reflection an an axe to the face, the serial killer decides it is time to turn a page, and become a genuine, no-bullshit superhero.

He recruits from nearby inmates.

>Kid Kommando, Pyromaniac.
>Admiral Asshole, Nazi.
>Gregor Gutsplitter, Rampaging Orc.
>Trevor Touchdown, Master Assassin.
>Jack Manhammer, He has a hammer.

And himself, to go around and right evil wherever he goes.

The objective is to start in a sandbox, with a simple objective like saving cats from trees, help an old lady out or stop a robbery. That's how you win.

The twist is, you have to do this when every single one of your skills is extremely destructive, and killing your objective fails the mission.

Shenanigans ensue when you order Kid Kommando to blow up the street so the blast sends the old lady to the other side of the street.

Unharmed, of course.
>>
>>285631946
Are you an angel?

[email protected]

Email me, and let's get to work.
>>
>>285631946
I could use someone to teach me how to do shit. Hell, I'm sure a bunch of people here would appreciate programming lessons on weekends or something
>>
>>285631573
well fuck me sideways. didn't even think about checking if there was one out already.
It does look like shit though and is basically that old windows screensaver maze.

Yeah i think i can do orders of magnitude better than that. 432 is a great idea.
Add inventory management, comunication with a base and not 2d walls. Add actual graphix.
Was that thing made by a 14 year old?
>>
>>285632094
Honestly, that sounds fun to play, but your intro seems like it could be done differently better.
>>
>>285632162
Before we do anything, tell me what you want to do.

I've had hundreds of e-mails that did nothing but clutter, so you'd understand I want to be wary.

You are the music guy, right?
>>
>>285632662
Correct.

I have a bunch of really big ideas, but I think for a starting project we should do something small. I have an idea for a roguelike, that sound cool? If not (I know the term "roguelike" is a turn-off for a lot of people), I have other ideas.
>>
>>285617301
isnt there a simple engine i can use to make 8-bit/2D games on?
>>
>>285632162
I'll save that email and contact you tomorrow.

It's late here. I'll be happy to get started in the morning.

>>285632213
Do you have a way I can contact you? I wouldn't mind running you through the basics and such on your preferred language.
>>
>>285633048
Game maker
>>
>>285631946
I'm currently working on a princess maker clone-ish game and it would be great if I could stream line a few things. I could do everything in playmaker as I originally planned but I know a custom C# set up would be much more convenient.
>>
>>285633096
Great. You're a mensch.
>>
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Not much progress in that past few days, but it is coming along nicely.
>>
Working on a racing game at the moment, have my movement scheme down and am now moving focus to how to tackle the environment, just model it all in Max or use Unitys terrain assets in conjunction with it.

I can tell its shit already but meh Il be happy if I finish one project for once
>>
>>285633048

Multimedia Fusion 2
>>
>>285630981
[email protected] (it's my /k/ email, ok?)

Email the type of game and setting you've got in mind. The more you describe, the better I can work- including sending me hand drawn sketches (yes, even if they are totally shitty) to get the idea down.

I've got a full time life, but I'd love to do finalized concept art, models, and animation on a regular, if slowish pace.
>>
>>285633212
So will I be able to do striking runs on defenseless planets and pillage the remains?
>>
>>285633096
I mean, I know the basics of programming: Variables, classes, methods, loops and all that. I assume that making a game is several levels more difficult though.

[email protected]
>>
>>285633414
sounds perfect!
will get to you as soon as i can!
>>
>>285633429
There is potential for that.
>>
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>KSP will never be 64 bit
>I'll never run all the mods I want

helium tank arriving soon
>>
Is Blueprints for Unreal any good? And if I use Unreal, will I have to have the logo at the beginning of the game, even if the game's free?
>>
>>285634593
You can do some fairly complicated stuff with blueprints from what I've heard. Also, I'm fairly certain the logo is required, because you didn't make the engine for it yourself.
>>
Been learning OpenGL in class. (excuse the shit .webm quality, I'll record a better one with fraps or something later).

I'm gonna start playing around with UE4 once I have a bit more free time.
>>
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I can model. Sort of.
>>
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>>285625981
is that red dick?
>>
>>285636389
Can you model qt anime girls?
>>
>implying anyone needs a writer
and here I am being useless
>>
>>285638660
Can you write Kojima tiers of writing? If so drop me your email.
>>
>>285638660
Could you write VN stuff like KS? If so, hit me up.
>>
>>285639131
>>285639260
i can give it a shot
if you dont like anything i do please critique and drop me as you wish
but thanks
[email protected]
>>
>>285639131
>>285639260

Here:

https://www.fimfiction.net/story/194041/hitpony
>>
>>285639859
Post works
>>
>>285639131
Kojima is a hack and a bitch
>>
>>285635148
silky smooth
>>
>>285640202
Says the guy who doesn't have a multi million dollar game series under his belt.
>>
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>>285617301
>No artistic talent
>No programming talent
>Can't even be an idea's guy because too creatively bankrupt
>>
>>285639961
hahah i would but i'm not that comfortable sharing so much on the board
like I'd be thrilled to write some drafts
personally I'd just be happy with the expereince because I'm trying to build a portfolio
If it's any help back in the day I was chief editor of my highschools paper haha
but I guess that doesnt count for much here
>>
>>285640613
If you're not capable of creating art or programming currently, those are skills you can actually work on and get better at. Just because it might take you longer than normal, or you don't think you ever improve when you practice doesn't mean you can't learn how to do it either. It can take lots of time or a little time, but everyone is capable of doing it if they try hard enough.
>>
>>285639904
not me haha
>>
>>285640634
Right now. Just right some gay ass relationship story with some sort of trouble in it. We just need the basics, don't have to go into too much detail.
>>
If someone here made a simple, but decent vidya that wasn't a side-scroller, would you guys pay $1 for it?
>>
>>285640860
I suppose it's true with lots and lots of effort at those things I could become mediocre instead of completely shit, but I would still have no good ideas,
>>
>>285641621
If it was really good, I'd pay more. You can set up one of those things where you pay what you want and set a minimum, right?
>>
>>285641637
Not everyone has to be an ideas guy. Technicians are the ones who keep everything running
>>
>>285641223
Zachary and Claire never saw eye to eye. It was simply one of those things that others told them would work. He was captain of the football team and she was the head cheerleader. Naw, I'm just fucking with you. They were simply two ordinary teenagers trying to make things work, but between his videogames and her outgoing personality, it just wasn't. Now when it came down to it, the decision for a clean break up was the one they agreed upon, no drama, no fuss, just say how they felt and walk away. However things never work that easily.
".. and that's why I think we should break up"
"because I couldn't beat windwaker?"
"no, because you have shit taste in games"
"well you're just a fucking loser who stays at home all day, it's like pulling teeth trying to get you to come out, let alone see a movie."
"hey don't turn this on me, I was the one to ask you out to begin with, if you didnt want this you could've easily said no. You knew I was a loner"
"well I thought I could change you, you're cute enough but clearly you're as dumb as they come"


wasnt sure the tone you wanted - my apologies i just tried to have some fun with some stupid scenario
>>
>>285642081
It's fine, I think you do dialogue pretty well. I might save your email for further down the line when I need writing, okay?
>>
>>285642268
Thanks!
shoot me a message whenever you like.
>>
>>285641621
If it was decent why would you charge only 1$?
The most likely scenario is that it's going to be shitty and you'll charge 1$, but there's no point in playing shitty games.
>>
>>285641786
>>285642454

No idea. It'd be neat, but I figure if people out there are making good stuff that others enjoy and are happy to pay for, they might as well test the waters and make a bit of coin.
>>
>>285641972
But who would want a mediocre technician over any of the many many more skilled ones? And I don't really want to end up doing soul crushing work as a lesser code monkey or shader for a large company
>>
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>>285626310
If only they finished that a lot earlier
>>
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I'm feeling down.

I need a team to keep things interesting. To bring some much needed insight and experience, to discuss the game and all it entails.

I have a game going on, and concepts and story, but it's far from being in a way you can show it, so I'm trying not to post anything yet, out of fear of scaring people away.

But that's the problem.

Progress is slow without help, but I can't get help until I have something good enough to convince people to join.

It's complicated.
>>
>>285641786
itch.io?
>>
>>285643094
concept m8
>>
>>285643094

Concept Art anon. Star Wars wasn't going anywhere without it.
>>
>>285643094
Why would people be scared away? If by that you mean you're an ideaguy, you've got nothing.
>>
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>>285617301
REALLY slowly.
in b4 blender sucks. I know, I know, but blender logic bricks are easier for me to understand than unreal blueprints.
>>
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>>285643956
I've got concept art, a working game and story.

I guess I just don't feel like it's the time to reveal anything yet.

But it doesn't matter anyway. I just wanted my insecurities out of my system.

Maybe later, I'll share and ask for help.
>>
>tfw can't model
>tfw all these placeholder things
>tfw will never be replaced
>>
>>285644620
holy fuck
that looks awesome
>>
>>285644825
thanks anon, it's barely playable right now, you can run/walk/jump in the little test scene. only walk and idles are animated (but terribly)
>>
>>285644754
The point of making a game is that you want other people to play it, if you've got a working game what are you scared of? It sounds like it's your first game, feedback is incredibly important when you begin in anything.
>>
>>285644792
Just release a demo and maybe someone will apply to model for you.
>>
>>285644958
keep me posted
I'm interested in this project
>>
>>285623876
i'm the exact oposite. I can art for days but when it comes to logic/programming/scripting whatever i'm waaaaaay too dumb to understand anything besides basic HTML
>>
>>285619098
>google
>>
>>285617301
I gave up after I couldn't figure out how to make a cube land on a plane.
>>
>>285645190
once I have something actually playable i'll post it up on /v/
>>
>>285617301
I am the ultimate content creator. My programming prowess is second to none. I am an incredibly skilled artist. Unfortunately a good idea for a game always escapes me and the ones with ideas would never share with me. Why are idea guys so difficult to find?
>>
>>285617301
It's still just a concept until I learn how to animate, model, and program
>>
>>285644792
just post a demo, it's not hard to find people willing to help.
>>
>>285643094
there's lots of game dev related forums with like minded people. go talk to em
>>
>>285645890
I've got ideas
but they're pretty adventurous to take on
>>
I'm using construct 2 because I can't program fro shit. Unfortunately I'm either up to date but limited by free version, or outdated as fuck with full version. I don't know why its so hard to have an updated torrent on TPB.

I'll never finish my game anyways so it doesn't really matter
>>
It's pretty shit, I almost never work on it and it looks like utter crap. Thanks for asking.
>>
>>285645429
I agree, only smart people like ourselves use Bing.
>>
>>285622080
>tfw can only do art
>no one ever needs art because they think they can draw worth a damn
>>
>>285646735
Can you draw qt anime girls? or make models?
>>
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>>285617301
progressing I guess, heres an old gif. working on the backgrounds now
>>
>>285647224
cool, I like it
>>
Anything engine I can use for free and sell games with?
>>
>>285649295
Polycode. You can also use Unity for free and sell games until you make $100,000US per year before having to buy a license for $1500. After that, you can make as much money as you want.
>>
>>285618718

For game programming? If so, I can give you advice.
>>
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I'm almost finishing it but I still have to test it over and over and over to see if there are any bugs left, add more translations that some people asked me if they could do, and market it (send it to GAME JOURNALISTS and see if they want to talk about it).

Here are a few keys for Steam if anyone's interested, it's a shitty 2D platformer with no action based on Yume Nikki, but it has steam cards.

3D4P3-AFCR0-AR6CF
WKYIX-7N7LI-6GFDI
ENK6Q-DV5XV-5HJI4
KFV03-DCZAE-MVYDP
N93MW-0XKX7-GJJB2
K2HM4-JZ8WV-23VCP
VLAAM-6YC6I-ZV0WN
09X36-M496R-QYMJ8
HZG5I-KA6CE-QCHN4
9A0KN-ZWN6Q-27MQ3
DVM38-FBVTF-2Q37Z
A9AGK-4HGB6-ZFADN
0PCTX-9FGAE-Q90DF
DPDY4-K7CQW-EWF69
KIVQR-ERIH2-4EWQX
>>
>>285652167
>9A0KN-ZWN6Q-27MQ3
Took this key. Will try it out. Thanks, Anon.
>>
>>285652167

oh fuck I remember you
how's it going mate?
>>
>>285629618
i know how to, program, 3D modeling, image editing, animation, and i can do single audio compositions,in general however i have yet to do music like the one you do, im hoping you dont use real instruments, copuld you give me some hints about where to start to make music like yours? what software do you, where do you get the notes, sounds, and instruments? anything that can help me start doing music like yours
>>
>>285652167
I grabbed KIVQR-ERIH2-4EWQX

Thanks, I'll check it out later when I have the time
>>
>>285652167
>K2HM4-JZ8WV-23VCP
Will give it a try anon, but if it's shit I'm going to tell the truth, OK?
>>
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>>285652167
Got DVM38-FBVTF-2Q37Z.
You're a doll, thanks.
>>
>>285652167
grabbed
0PCTX-9FGAE-Q90DF
thank you kindly sir
I'll write a review on it when I play it
>>
>>285652167
don't have steam but congrats to you for making this happen. it's awesome to see.
>>
>>285652167
With this and Squirreltopia I'm two steps closer to having all the shitty indie games this board produces
>>
>>285653096
what else has /v/ made?
>>
>>285653096
fuck you man, even if the game does suck at least this guy's trying to create something.
>>
>>285652167
Hey I get an error when I run the game

It opens a window that says "Uncaught node.js Error " and a bunch of stuff at the bottom.
I did some googling and the results were basically responses saying that it would get fixed on the next update. Those were pretty old posts, though, so it's probably something different.

Am I screwed.
>>
>>285653205
Some game where you're a dog that pisses on everything.

Some dinosaur game.

Some RPG based on D&D.

All I can think of at the moment.
>>
>>285652167
Claimed VLAAM-6YC6I-ZV0WN.
Thanks.
>>
>>285652167

Thanks man. I'll be sure to check this out and give you my two cents.
>>
>>285652167
A9AGK-4HGB6-ZFADN here
>>
>>285652167
>3D4P3-AFCR0-AR6CF here
I'll give it a shot after my group is done raiding
>>
>>285653306
I don't care. Stop putting content creators on a pedestal.
>>
>>285653318
Try checking the file integrity, or deleting and re-downloading.. if still happens, right-click the game in the steam library, go to the "Betas" tab and select "rc_test" from the dropdown menu, it should update to the latest version.
>>
>>285652167
Could you add the option to disable the controller?
It's annoying when the controls are mapped like an xbox 360 controller but it's worse when I can't use joy2key.
>>
>>285652167
>ENK6Q-DV5XV-5HJI4
Used this one. Appreciated!
>>
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>>285617301
I'm stuck because I'm not sure how to approach a grid-based system in Love

My goal right now is to have a series of tiles that change their properties between two different modes when I click on them, but after countless research into how I could do it I'm not turning up with anything good or useful.
>>
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>>285653931
And also have a tune play during the menu so people can adjust their sound properly, I'm noticing you can't change options while in game.
Small complaints but still true.
>>
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A mecha musical, except instead of weapons the mecha use magic. It uses the hand drawn/3D combining technique seen in games like Ni No Kuni. The music has elements of Sondheim, Schönberg, and 1970s soul/funk. The Mecha aspect is a pastiche of both super robot and real robot. The magic system works as follows: your HP and MP are the same thing, and you have a separate meter that you fill with your HP/MP, this meter determines how much HP/MP you can use at a single time. Both this meter and the HP/MP meter are upgradable. If a spell's cost is less than your fill meter, you can fill it up even more to boost the spell's effects.

Maybe someday ;_;
>>
>some hundred or so people are making games in /agdg/
>barely more than a few of them are actually working together
When will 4chan idiots learn that any game made with less than 10 people, especially when you are all untalented amateurs, will be complete garbage?
>>
>>285652167
A...any more, based dev?
>>
>>285654574
this please it be so nice to have some more games to play
>>
>>285654517
The problem is working with other people on 4chan.

See Broquest.
>>
>>285639859
heading to bed
thanks for the informative thread
looking forward to all your projects
if anyone needs help in the literary department
feel free to contact me- happy to work
>>
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By the way, I forgot to mention - the full game is not yet released out in the open, if you want to play the latest version you have to right-click the game in your Steam library, choose Properties, go to the Betas tab and enable the "rc_test" beta there. The game will update and you'll have the complete version.

>>285654318
>>285653931

I'll take a look but it's probably something I can't do without messing with too much of my code. IMO it should be like you say though.

And if you update the game you'll get the options while in-game too.

>>285654574
>>285654723

I'm not based but here you go

2IAWK-WECGN-K9QN7
TK989-J2GTK-HLLAK
2WBVE-WF783-68B4J
B90XK-EY586-Z7XCT
8XD6Y-4GMLA-4XG54
4QH9F-F9FH3-9PGMQ
2YFL4-M3CZ7-85YFM
94QAH-GZ9H3-GIJYG
4XHW7-ATATT-36A7X
GNGKB-Q29HK-TGDT4
FEVWG-J37C2-320IQ
AL9T7-A9WQH-ALPEY
HGM3G-RVWCM-KI3FK
ER504-4LMH0-W9WG6
QFPP4-8BLQ4-4CKYV
>>
>>285654916
The problem is working with ANYONE. I have tried to work on multiple games multiple times with different people and every single time the same thing happens - they're just not committed enough. I end up having to do everything by myself and give up asking for help. I'm jealous of my friends who actually have a team to work with.
>>
>>285655123
grabbed 4QH9F-F9FH3-9PGMQ.thanks anon
>>
>>285654916
A rebuttal
Katawa Shoujo
>>
>>285655123
>>285655353
I got AL9T7-A9WQH-ALPEY
>>
>>285655123
Quick question

Can you generate as many keys as you want and give them for free, or do you have to pay for them as the dev?

Is this in the NDA?
>>
>>285655123
>2IAWK-WECGN-K9QN7
thanks mate
>>
>>285626392
Do you mean the very latest iteration that got together over a year ago?
**We're still alive, progress has been a bit slow but we haven't abandoned it yet.**
>>
>>285655781
You can generate keys, but not instantly. You have to send a request to Valve so they can generate the keys for you. It usually comes in a few hours, one day tops.
>>
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.jpg
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I don't understand what the deal is with the compass, is it not supposed to work in the desert? It just keeps spinning.
Thread posts: 217
Thread images: 36


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