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ITT: Games that immensly casualized the experience

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Thread replies: 61
Thread images: 13

File: castlevania4.jpg (52KB, 440x316px) Image search: [iqdb] [SauceNao] [Google]
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ITT: Games that immensly casualized the experience
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>>285232947

Arin please leave.
>>
Agreed.

Bloodlines is the true CV4
>>
fuck off
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>>285232947
>>
>>285232947

And it was better for it.

I like the old Castlevanias but VI was better than the others, and SotN is better than 4.

Sorry egoraptor, ya tard
>>
>>285233031
>can't call out CV4 without being called an egofag

It was a huge step backwards for the series. But because it was easy and looked nice, it got praise.

The same can be said about Mega Man 7
>>
>>285233121
>Uncle Ruckus: The Script
>>
>>285232947
it did, but I don't even give a shit. SCIV's controls made it fun as fuck.
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From Software's Castlevania IV.
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>>285233085
It's weird how this is better than both snes CVs
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>>285233585
>>285233485
>>285233232
>>285232947

so is this just a bait thread or what?
>>
>>285234062
It isn't bait when it's the truth.

Protip: a casual game does not automatically mean a bad game.
>>
>>285233985
>implying Daggerfall wasn't randomly generated garbage grindfest.
>>
>>285233214
Castlevania is my favorite series.
The only game that 4 is superior to that comes before it is 2.

4 is probably the biggest example of casualizing an experience in the 16 bit era.
>>
>>285234152
Nights the only reason why people call it casualize is because it actually has GOOD control. Something Castlevania hasn't had once during that time.

>But it made older games better
Didn't mean shit. Actually controlling jumps, versatile whip attacks and decent weapons.

I think at their fault they should have just made the level and enemy design to adjust to the superior controls.

Liking shit design and control is the reason why Dark Souls is gonna end up like trash be use shit control=Harder gameplay=good game to retards
>>
>>285234401
The 16-Bit Mario's and A Link to the Past more so I'd argue.
Castlevania IV is harder than Rondo and SotN at least, and bumps up in difficulty after the first three levels. It's just that the bosses are pathetically easy.
>>
>>285234152
This.
Castlevania 4 is a good game.
It's just not the GOAT castlevania as many people imply.
Generally, the people that like it the most:
>It was their first CV
or
>they found the earlier games too hard

It is a classic example of nostalgia getting in the way. For example, my favorite castlevania is Circle of the Moon, but I know it's not the best one.
>>
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>>285233972
This.

>>285233485
>>285233585
>>285233985
pic
>>
>>285234401
>4 is probably the biggest example of casualizing an experience in the 16 bit era.

Really there were only a few game series that didn't get casualized from the 8-bit to 16-bit eras. Contra and Ghosts 'N Goblins are among them.
>>
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>>285232947
>Making the controls better is casual
>>
>>285234760
Bloodlines is better tho.
It's easily better than Super. Whether it's better than SOTN or the original is up for debate.
>>
>>
>>285234760
see
>>285234152

Dark Souls is a lot more user friendly and lot less punishing than From's past efforts, Super Metroid is not as difficult as the first two and Morrowind was the Skyrim of its day.
>>
>>285234876
Rondo was a good example of making the controls better. With an 8 directional whip, the game suddenly played very differently than it did on the NES. Level design did not change much to compensate for that, however.
>>
>>285234625
>Castlevania IV is harder than Rondo
wut
Rondo is pretty similar to the originals in terms of difficulty.
>>
>>285234749
>People whose opinions are different than mine are simply wrong.
>>
>>285235057
Not when it comes to the level design. The difficulty comes mostly form its bosses, while CV IV has more challenging stages.
I love both games however, but neither are the most difficult in the series.
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>>285232947
>I would literally suck the shit out of Egoraptors anus and ask for seconds

Cool story OP
>>
>>285235284
You know people were shitting on the game before an e-celeb made a video about it right? No, of course you don't.
>>
>>285235284
Who is this Egoraptor and why should we care?
Isn't he that faggot that started that "Sonic was never good" meme?
>>
>>285234876
>more controls==better
It's like saying mario would be better if he could fly all the time. Fucking retarded.
The classic controls were solid as fuck.
>>
>>285233232

Megaman 7 is excellent though.

You're obviously brain damaged
>>
>>285235432
Must've been happening somewhere else because before that video /v/ loved SCIV, in fact it's /v/ that told me to play it in the first place.
>>
>>285235432

No. That video was the first time I ever heard anyone mention SCIV with anything other than praise.
>>
>>285233485

Literally a meme game
>>
>immensly
>>
The minute Zelda went from "for all ages" to "for children".
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>>285235683
Most of us ain't saying SCIV is a bad game. Casual isn't necessarily a negative term. I regularly breeze trough it around Halloween for the ambiance alone. Yet I play something like Chronicles, Bloodlines or III when I want a challenge.
>>
>>285235274

Agreed. neither are the hardest games in the series (that should go to 1, III, X68k and Dracula X SNES), but IV has pretty hard levels (especially the last 4) while Rondo has rather short, easy levels but harder bosses (although depends, really, some bosses can be real easy once you figure out the pattern, not too complex).
>>
>>285235548
if by solid you mean janky as fuck, then sure
>>
>HERP DERP WHIP TOO GUD U CAN BEAT GAME USING ONLY WHIP

Same thing applies to the earlier games in the series.

>HERP DERP BETTER CONTROLS MADE IT EASIER

Easier in the sense that you didn't get killed by medusa heads out of nowhere mid jump with nothing you could do about it. If stiff and unsatisfying controls is the only way you can make your game challenging then you suck at game design.
>>
>>285236082
>maybe if I throw a vague word at it it'll sound like I have a point
>>
>>285236095

Bu..but the bad jumping controls were INTENTIONAL
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>>285236875
>bad jumping controls
lol casuals
>>
>>285236325

>maybe if I pretend I don't understand English I can invalidate his point
>>
>>285232947
What the FUCK are you talking about? Castlevania IV is significantly harder than Rondo of Blood, even with multi-directional attacks.
>>
>>285236958

If you don't think it's bad you're being intentionally obtuse.

It came out post-Donkey Kong and controls stiffer than that.
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>>285236095
THIS
>>
>>285234152
>Protip: a casual game does not automatically mean a bad game.
>>285236031
>Casual isn't necessarily a negative term.

>there are people who believe this
casualization is the fucking worst thing to happen to video games in general
>>
>>285237295
You think being able to move more is an achievement?
Good controls depend on how the game is built around them and how responsive they are. And classicvanias excel at both.
>>
>>285237949
Without casual games, there would be no video games at all.

Also, "casualization" is not the "fucking worst thing to happen to video games in general." Just like anything else, there's a right way and a wrong way to do things.
>>
>>285238129
>Without casual games, there would be no video games at all.

that statement is just flat out wrong

however i will concede to your other point there is a right a wrong way to do things and casualizing has had a track record of more wrong than right
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>>285238347
>that statement is just flat out wrong

Pong was a casual game and kickstarted the video game industry proper. Space Invaders, Pac-Man, Donkey Kong, Tetris. All are casual in that they have extremely low barriers to entry and require no actual commitment to play. Not coincidentally, all of those games were immensely popular and helped expand video gaming.

Without those games or games like them, video games would still be nothing more than university pet projects because they wouldn't actually sell. Casual games are and have always been the lifeblood of gaming.
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>>285234062
Yes and portals2
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>>285238674
>pong kick started the video game industry
I love when teenfags try to act smart and just throw shit at a wall and hope it will stick
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>>285237982

Except not really, It comes into its own in 3 because they're aware of what's happening at that point, but 1 is good in spite of its controls, not because of them.

It can be rationalized as to "why" the controls work, but if movement is an active obstacle that's not a selling point. It's like tank controls. They helped the atmosphere of early survival horrors, but analog controls made them %1000 more playable
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>>285238997

I love when shitposters don't know shit and just throw out non-statements
>>
>>285238674
I would argue that while it kickstarted video games as a hobby, the industry would only be super profitable till much later
Thread posts: 61
Thread images: 13


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