ITT: Games that immensly casualized the experience
>can't call out CV4 without being called an egofag
It was a huge step backwards for the series. But because it was easy and looked nice, it got praise.
The same can be said about Mega Man 7
so is this just a bait thread or what?
Castlevania is my favorite series.
The only game that 4 is superior to that comes before it is 2.
4 is probably the biggest example of casualizing an experience in the 16 bit era.
Nights the only reason why people call it casualize is because it actually has GOOD control. Something Castlevania hasn't had once during that time.
>But it made older games better
Didn't mean shit. Actually controlling jumps, versatile whip attacks and decent weapons.
I think at their fault they should have just made the level and enemy design to adjust to the superior controls.
Liking shit design and control is the reason why Dark Souls is gonna end up like trash be use shit control=Harder gameplay=good game to retards
The 16-Bit Mario's and A Link to the Past more so I'd argue.
Castlevania IV is harder than Rondo and SotN at least, and bumps up in difficulty after the first three levels. It's just that the bosses are pathetically easy.
Castlevania 4 is a good game.
It's just not the GOAT castlevania as many people imply.
Generally, the people that like it the most:
>It was their first CV
>they found the earlier games too hard
It is a classic example of nostalgia getting in the way. For example, my favorite castlevania is Circle of the Moon, but I know it's not the best one.
>4 is probably the biggest example of casualizing an experience in the 16 bit era.
Really there were only a few game series that didn't get casualized from the 8-bit to 16-bit eras. Contra and Ghosts 'N Goblins are among them.
>Making the controls better is casual
Dark Souls is a lot more user friendly and lot less punishing than From's past efforts, Super Metroid is not as difficult as the first two and Morrowind was the Skyrim of its day.
Rondo was a good example of making the controls better. With an 8 directional whip, the game suddenly played very differently than it did on the NES. Level design did not change much to compensate for that, however.
Not when it comes to the level design. The difficulty comes mostly form its bosses, while CV IV has more challenging stages.
I love both games however, but neither are the most difficult in the series.
>I would literally suck the shit out of Egoraptors anus and ask for seconds
Cool story OP
The minute Zelda went from "for all ages" to "for children".
Most of us ain't saying SCIV is a bad game. Casual isn't necessarily a negative term. I regularly breeze trough it around Halloween for the ambiance alone. Yet I play something like Chronicles, Bloodlines or III when I want a challenge.
Agreed. neither are the hardest games in the series (that should go to 1, III, X68k and Dracula X SNES), but IV has pretty hard levels (especially the last 4) while Rondo has rather short, easy levels but harder bosses (although depends, really, some bosses can be real easy once you figure out the pattern, not too complex).
>HERP DERP WHIP TOO GUD U CAN BEAT GAME USING ONLY WHIP
Same thing applies to the earlier games in the series.
>HERP DERP BETTER CONTROLS MADE IT EASIER
Easier in the sense that you didn't get killed by medusa heads out of nowhere mid jump with nothing you could do about it. If stiff and unsatisfying controls is the only way you can make your game challenging then you suck at game design.
>Protip: a casual game does not automatically mean a bad game.
>Casual isn't necessarily a negative term.
>there are people who believe this
casualization is the fucking worst thing to happen to video games in general
Without casual games, there would be no video games at all.
Also, "casualization" is not the "fucking worst thing to happen to video games in general." Just like anything else, there's a right way and a wrong way to do things.
>Without casual games, there would be no video games at all.
that statement is just flat out wrong
however i will concede to your other point there is a right a wrong way to do things and casualizing has had a track record of more wrong than right
>that statement is just flat out wrong
Pong was a casual game and kickstarted the video game industry proper. Space Invaders, Pac-Man, Donkey Kong, Tetris. All are casual in that they have extremely low barriers to entry and require no actual commitment to play. Not coincidentally, all of those games were immensely popular and helped expand video gaming.
Without those games or games like them, video games would still be nothing more than university pet projects because they wouldn't actually sell. Casual games are and have always been the lifeblood of gaming.
Except not really, It comes into its own in 3 because they're aware of what's happening at that point, but 1 is good in spite of its controls, not because of them.
It can be rationalized as to "why" the controls work, but if movement is an active obstacle that's not a selling point. It's like tank controls. They helped the atmosphere of early survival horrors, but analog controls made them %1000 more playable