>$2500 for a single ship
>$15000 for a single 'package'
>people have unironically bought this before the game is even finished
Is this the largest scam in the history of videogames?
It's just the people of our generation who actually became successful needing to blow their money on something.
What else but video games?
When you're rich you don't give a fuck if it's tangible or not, you throw your disposable cash at what you enjoy.
(Or in SC's case, might enjoy at a later date.)
It's like an investment. There's no guaranteed payoff.
If rich people indiscriminately throwing their money around increases the chances of a good game emerging, why complain?
>people working together and following orders in a game
I bought the game for like $30 a while back. Seemed like a fair price for an entire single player campaign plus a bunch of multiplayer stuff. I think the base price is $40 now.
>>$2500 for a single ship
>>$15000 for a single 'package'
Can someone explain this shit? Can someone give me a valid reason why a fictional ship should cost this much?
>mfw this is allowed
>mfw there are idiots who buy into this.
Dipshits with too much money
In some parts of the US, EU and the Emirates, there are spoiled as fuck kids and people who have no real concept of money because it's such a never ending surplus for them.
because people are dumb enough to pay for this shit. it's just another whale-based business model like f2p mobile, it's just that they also court nostalgic pc gamers for legitimacy
Do you not understand the basic concept of 'whales'?
It's people who are all too willing to get jewed out of ANY amount of money due to hype, who fund the rest of the development of the game through their idiocy.
80% of a company's income comes from 20% of the users. This is especially true in games where you're offered purchases outside of the base game, such as in f2p games or games that offer up a variety of DLC. Though I would wager the split ends up more around 90/10 or 95/5 for a lot of this stuff.
the homeworld remaster sure has a lot of spaceships in it, and yet it costs $35 and not $15000. how is that possible? i guess gearbox must be taking a loss of $14965 on each copy sold.
>get your starting ship after two days of doing menial shit
>some faggot rich kid comes along and blows up your ship right away with his battlecruiser he got at launch just because
Some of the ships exist, some of the game exists.
The ships' worth isn't set at the moment as there's no way to measure how much game time it takes to afford a ship. Once we know that it's a simple matter of measuring how long it takes to grind out enough for each ship, then we have the values.
When you're dropping $15k on a video game, your time is probably worth more than what it takes to obtain all those in-game items.
There's also the fact the person might just want to donate out of the kindness of their heart.
Nope, they'll go in denial and balme naysayers for jinxing it or demoralizing the team.
Buyers' denial is magic.
>They will still deny that the game is P2W
The thing about the "good" ships is they're multi-crew. They're the kind of ships you're going to need a bunch of people to play properly.
Besides upgrading the size of your ship, there isn't really supposed to be a scale of best to worst. Every ship is supposed to fill a niche, some are better at transport while others dogfighting. Right now the prices are more or less arbitrarily based on how many people you can fit into the ship, so the more expensive ones might not even be the best ones in a dogfight.
>there are people here actively rooting against star citizen
look, it's fine saying you dont like the funding model or think it wont deliver, i think it wont deliver either. but why would you HOPE it doesn't deliver? Imagine if it did. A space game where you can board ships, steal them and then go fight in capital ship combats.
It's literally Molyneux all over again, promising you can do ANYTHING, but why would you not WANT a game where you can do anything to come out?
3-4g for a titan
No, there's still the single player campaign. Players will be able to host their own multiplayer dogfighting servers which will have support for mods and all that shit too.
These expensive ships people are buying are only going to make a difference in the persistent universe, which is just a part of the overall game.
It's literally Molyneux all over again, promising you can do ANYTHING, but why would you not WANT a game where you can do anything to come out?
Because realists know that the game won't deliver and has no chance of delivering.
Too many developers promise everything and more and don't even come close to delivering.
Why would this be anything different?
sure, be cautious about it. say it probably wont deliver. i get that, it makes sense considering the scope of what they are claiming.
but why would you say "MAN I CANT WAIT FOR THIS TO FLOP?" Wouldnt it be a better outcome for it to deliver and for us all to have a great game to play?
Yes, because your own server is going to have you, that one friend you know who actually bought the game and MAYBE 5 other people who happened to pick your server instead of the persistent universe.
This is what makes hardcore PvP games, that are designed with this in mind, fun as fuck.
Most pubbies (who often form huge zerg swarms) can't into synergy, coordination, or teamwork and get wrecked by a much smaller group with synergy, coordination, and teamwork.
Which is great, caution is good. But actively rooting against it is strange to me. What makes people take the leap from "i think this game will fail" and "i hope this game will fail"
Because people are fed up of being promised stuff and being let down. That a game has POTENTIAL to achieve great things doesn't mean it's going to be ANY good.
Also how the heck are people (organisations) paying 3-4g for a fucking bunch of bits in a videogame?
Do you like space mining, /v/.
>we are never leaving the solar system because I don't know how we could and if I don't know something then NO HUMAN EVER WILL
Oh, it's one of YOU people. Humanity's proven you tards wrong many times, and we'll do it again.
>fed up with being let down
so you turn to hoping everything is going to let you down? I dont get that logic.
>how are they paying 3g for a ship?
they arent, they are paying space bux. Just like most will in SC.
difference is modding tools. Look at WC3, more people were playing custom maps than were playing the base game.
Yeah, my scenario would describe a situation where the game would actually have a server browser. If it didn't, it would just be you and that one friend you know who actually bought the game.
And no one else.
>totally relevant you guise
Sure, there's gonna be youtube vids of people showing off their mods, maybe a clan or guild practicing for battles, but we all know this is just the merry-go-round, while the persistent universe is the flashy rollercoaster.
3 word my friend. The Old Republic. That game has effectively made this board a pile of shit. Not that it wasnt before but it was the tipping point.
/v/ was "right" about it bombing even though anyone who has played MMOs for a significant amount of time knew it would. And the delusion from biodrones only fed their assumptions.
Please enlighten us as to how we will leave our solar system within the next 500 years. You just did exactly what you were bitching about.
Pretty sure its supply and demand in this case. There is a high demand for sandbox space sims right now. There are few openworld space sims like SC.
There for people will pay top dollar to get into it with the good shit. However Paretos principle could play into effect once the hype has cooled off.
it's already impossible for this game to be the imaginary dream game you're proposing because the real game was founded from day one on f2p design and exploitative monetization tactics. those are game design poison and the second they enter the picture the developers are no longer in the business of making entertainment, they are in the business of extracting money from your wallet via elaborate faux-game schemes. the game now *has to* be fundamentally unfun in order to make the business model function as intended. seriously, look up gdc lectures on f2p design, these people have no shame.
I don't really see how "Star Trek vs Star Wars" servers are going to be all that different from looking up surf maps on CS or TD maps in WC3/BW. If you just want to dogfight, round-based matches is all you need.
I seriously can't wait to see how this game turns out.
I hope for 1 of 2 things
>1 The game is the most amazing game ever
>2 The game gets "canceled" in the biggest vidya scam of all time
>Mediocrity is not acceptable from this game.
>f2p design and exploitative monetization tactics
kek. its not f2p, and on launch ships will no longer be sold for cash. So there are two possible outcomes:
1) Devs make a shitty fucking game and it dies on release while they run off cackling with 80 million dollars
2) game releases, devs have to make sure its fun so more people buy it
it doesnt have to be based around selling more ships post launch, because ships wont be sold post launch. as far as i see it, game will either be DOA shit or good as fuck.
>those are game design poison and the second they enter the picture the developers are no longer in the business of making entertainment.
You are so delusional it hurts. Its a fucking industry made to profit and everything else is an afterthought this is how it has always been and always will be as long as currency is a concept.
Nintendo wasnt looking to save the industry in the 80s when they released the NES they saw everything else was shit and they could profit off of it.
This is how every form of media and entertainment is. Video games are not a special snowflake just because its your hobby of choice.
>Please enlighten us as to how we will leave our solar system within the next 500 years.
I can't. Sure, it's beyond your understanding and mine, but it's not beyond humanity's understanding. Your mistake is thinking "well, if we can't do it with the technology we have now, we'll never ever pull it off". That's retarded. You think half the tech we've got today was conceivable half a millenium ago?
>You just did exactly what you were bitching about.
No I didn't.
>mfw a bunch of retards will waste their money on virtual ships while I'll pirate the game
Yeah, there's going to be those kinds of servers, but you're deluding yourself if you think the persistent universe isn't the main attraction.
The original point that someone spending $15K on the game isn't going to matter because you have these custom servers is shit, because the custom servers can't replace the PU.
you're talking about this as if the game were some total mystery and all the opinions itt were all just blind guesses. there is in fact enough evidence to have an educated opinion on the progress of the game.
i for one want it to flop because i don't like to see cynical and two-faced businesses succeed.
that falls under 1, where the devs run off cackling with the money.
nah, f2p is fucking cancer. the only reason i have any hope for star citizen is because the f2p p2w monetization model stops at launch.
When I saw this game wouldn't get anywhere near what is being promised until probably 2030 I sold my package for $150 more than it was worth.
I want this game to be everything they say it will but just look at the feature creep. Plus they're probably making more money from ship presales than they ever would actual sales. They have no incentive to stop kiking.
>pirating a multiplayer-oriented game which costs less than $60
It's going to have a singleplayer, dude.
Even if it's just MP, the russians and the chinese know their shit.
>less than 60 dollars
>we need to support the devs guys!
Are you one of those guys who is going to buy those ships for more than one thousand dollars?
Let's look at option 4
>New players don't want to buy it because everyone already playing it has a fleet's worth of ships with lifetime insurance and already players monopolized entire industries with stuff they bought for thousands of dollars before the game was released
yeah man, no one new wants to play COD because everyone else already has the guns, no one new wants to play wow because everyone else is already 60, and no one else wants to play EVE because everyone already has titans
shouldnt happen, 90% of the economy is NPC run
Because the practice of asking for money for a product that does not exist yet is risky. The fact that investors are not paid dividends is ludicrous.
Now examine SC. An amount of money is asked for. It is paid. More money is asked for in exchange for additional promised goods. It is paid. Additional money is asked for to pay for more features. This is paid.
None of the aforementioned features have been paid for. Promises are still made freely.
This type of behavior destroys business and trust. Promises do not fuel a business, nor should it be an example of a successful model.
You waste your money, I pirate. Simple as that.
I give a shit. Appart from that, 60 dollars isn't 60 dollars for the rest of the world. That's why ruskies pirate game. They want to eat too.
>mad a game in development isnt released yet
i dont get it. Yeah paying for early access is dumb, but that doesnt have anything to do with the "direction the game development is going"
what have they promised and not delivered?
I'm sorry that you are going to waste 60 dollars on a game that will probably be P2W. Why don't play in pirated servers (assuming those slavs will make pirated servers) for a game like that?
To be fair, they seem to be making decent progress. Their roadmap is logical when you consider how the different systems depend on each other. The dogfighting is the core game, which is why we have "Arena Commander" to test all the ships and make sure everything's working. Next are the multi-crew ships, the social module, then finally they tie the two together with the persistent universe alpha.
The FPS stuff isn't really all that out there considering Cryengine basically comes with it ready to go already. The other things like aliens and more ships are just more modular aspects of development which don't really impact the core development. While they can't hire more programmers to make the game faster, they can have different teams work on different aspects of the game in tandem while hiring more artists and designers to work on the actual content.
$15k wouldn't even be a single MRI scanner or a fraction of a single phase of rocket fuel.
All the money Star Citizen has made wouldn't be enough to put a single armed F-18 into the sky, let alone build a space shuttle or hospital.
74 million is next to insignificant in the global economy, but very significant to game projects.
You might as well complain that the funds for every feature film could have gone to AIDS research.
74 mil would have easily paid for a hospital I don't know what kind of point you're trying to make.
74 mil would make a decent sized bridge as well. Or would fund a medium sized city's bus system for a year.
>You are so delusional it hurts. Its a fucking industry made to profit and everything else is an afterthought this is how it has always been and always will be as long as currency is a concept.
you are extremely ignorant about how things are actually made and funded. all businesses exist for profit, and by your baby logic this makes them all equal when in reality they are pursuing a variety of tactics and it's in your interest as a consumer to support some but not others.
what the revenue streams of an entertainment business are determines the quality of the product and the value the consumer receives. if the source of revenue is the consumer directly, quality matters more. if the source is the selling of ads, the product is not made for the consumer, it is made for the advertiser, and it is constructed to be a platform for ads first and quality product second (see also: network vs hbo shows).
similarly, a game sold for $60 dollars and a game fueled by in-game purchases are going to be designed differently. specifically, the latter model profits from replacing entertainment value by tedious grind, incentivizing the grind with fake rewards, and then offering a paid shortcut to the fake reward, essentially manufacturing and selling imaginary valuables. this consistently produces games that are way shittier than their "single, up-front payment" counterparts.
and you, instead of being a thoughtful and selective consumer, would rather spread your buttcheeks for everyone because of your kindergarten brand of cynicism.
One of the core selling points has been that the game isn't going to be P2W. Roberts himself has stressed numerous times how there isn't going to be a "best" ship, instead having them all fill niches. Everything people have paid for will be available in-game through normal play.
I don't really get this. My first thought would be that they had this payment model because they were hoping that some very wealthy individuals, or companies would buy their ships in order to support them, with the ship merely being a bonus or token gift, but it seems to be their main approach to selling the game, even to regular consumers.
Why does anyone support these obscenely immoral and greedy practises?
And Schindler's List made 321 million box office. You could as easily blame the Jews for these funds not going towards the betterment of humanity.
Let's not even get into James Cameron films.
The point is this amount is modest for the entertainment industry as a whole, and people are treating it as if some huge sum of money is being squandered selfishly.
I have news for you, amounts of money that make this look like a child's allowance are pissed away every single day.
This is not a significant issue for society.
To be fair, the company has moved their goalposts whenever previous goals were met. To be fair, the company has made more promises than delivering on promises previously made.
No one is doubting that the SC project is ambitious. What is in question is the methods behind their design and implementation. What would have been better, for the quality of the product and the people backing it would be to cut off donations at a certain point (behavior that is expected in kickstarter) and to deliver on the previously made premise of the product. Then once you have actually made good on your promise would you go ahead and ask for more money for additional features.
Instead what you have is a design document with moving field goals depending on money delivered. This does not hold the company to their promises, nor does it engender a healthy relationship between provider and client. What you have is a product overvalued by a clientele who has bought into a dream.
It's an exchange of funds without any exchange of product. There is not even any financial benefit for backers. It's robbery in hopes that the thug who took your money puts out a hot new rap album detailing the struggles of the street.
there are kids with terminal diseases around the world that could be saved for less than $15k a kid. you can spend your money however you want but don't tell me the sums involved are insignificant when people routinely die because they can't afford $1k for a lifesaving operation.
>with the ship merely being a bonus or token gift,
That is what it is.
>Donate to the game
>Receive ship plus other rewards as thanks.
>there are kids with terminal diseases around the world that could be saved for less than $15k a kid.
There are thousands of kids dying due to malnutrition of a lack of clean water, imagine how many of them could be saved!
Hospitals typically cost 1 million dollars + PER BED.
That's not even including staffing requirements.
>The replacement facility for Long Island (N.Y.) College Hospital could cost as much as $800 million to $1.1 billion in construction costs, and another 50 percent added to that in "soft costs," such as designing and equipping the facility, far higher than the current estimates, Crain's New York Business reported.
if you have to know, i am not jewish and i have decent income. how about you? you should watch out, paying money for imaginary spaceships might soon reduce you to that poorfaggotry you so despise
Sorry if some of this has been answered but I didn't read the thread because it usually is just shit flinging.
Can someone who is up to date with SC explain me how the business model works on release?
Is it a f2p game where one has to buy the ships?
Is it pay2win? In their store I saw one can buy an in-game currency for money - is that cash-shop/customization money or actual in-game money to buy stuff like weapons with?
I also heard it's part ego shooter - is that a smooth transition or more like an instanced mini-game?
And lastly: Is there any reason one should pre-order by buying one of those packages or will it all still be available on release anyways? What's the best
Buyers do not dictate seller practices. If this were the case, every reseller would sell at below MAP because their buyers favored that behavior. Of course buyers will vote yes for additional features. Of fucking course people who spent money on an item wanted that item to have additional features attached to it. What an absurd idea it is to have donators who know nothing of either game design or the financial situation of the company asked for more.
If this is the reason for such a shitty business practice of developing outside of design documents the people who came up with the idea of a "community vote for more stuff" should be fucking hanged.
You get into the game by buying a shit which all have different sizes and prices.
You can purchase new ships by playing the game and earning the currency to buy them.
I personally would not bother with the game until it is released. There isn't much to do yet.
on release, you pay 60 dollars, you get the game. It's yours forever, you can do whatever you want.
you can buy currency up to a low monthly limit with real money, but nothing else.
we're gonna see the first integration of the shooter by the end of march. the transition is SUPPOSED to be seamless. You can board ships, fight on stations. Stuff like that.
>reason to preorder
if you arent SUPER interested in it id just wait to release. no telling whats gonna happen between now and launch.
They put it to a vote, dude.
They said that they wanted to stop the stretch goals and allowed backers to vote. And most niggers voted to get them back.
Also the only reason to buy the game right now is because of the inevitable price bump on release. There is not other benefit.
Just need to be buy the game. Ships won't be sold post-launch. They're currently rewards for backing.
You can buy in game credits up to a cap each month.
The game is always in first person perspective.
Not really unless you want the game at a discount. Aurora MR or Mustang Alpha.
>looks up costs for one of the most expensive cities in the world, which doesn't even need more hospitals
how about a hospital somewhere where it would really count, and where prices are not absurdly inflated?
>there are kids with terminal diseases around the world that could be saved for less than $15k a kid. you can spend your money however you want but don't tell me the sums involved are insignificant when people routinely die because they can't afford $1k for a lifesaving operation.
Their lives are less significant than this video game.
Individual human lives have no intrinsic value. Also, the lives of children are actually worth less, not more.
This video game will improve the world more than having a few more random people alive would.
I'm telling you the sums are insignificant.
There are people dieing because they can't afford a $1 meal, or a $50 flu shot, let alone a $1k+ procedure.
If every sum of money is given charitably, overall advancement stagnates.
It's terrible that people suffer, but it's part of life and essentially blaming video games for allowing it to happen is borderline retardation.
>Is it a f2p game where one has to buy the ships?
You buy the game once and that's it. That includes the singleplayer campaign, the multiplayer, and access to the persistent universe. The "starter ship" is like the starter edition weapon/armor you would get in any other game.
>Is it pay2win? In their store I saw one can buy an in-game currency for money - is that cash-shop/customization money or actual in-game money to buy stuff like weapons with?
The idea is to allow people to buy in-game currency as a way to combat gold farmers. People are going to do this regardless, might as well have it going to the game's development rather than Chinese people spamming everyone. Though, there will be some sort of cap on the amount you can buy.
>I also heard it's part ego shooter - is that a smooth transition or more like an instanced mini-game?
Not sure what you mean by ego shooter, but SC is not going to be like EVE. Instead of one single universe, the areas will be instanced with a goal of something like ~100 players per area.
>Is there any reason one should pre-order by buying one of those packages or will it all still be available on release anyways? What's the best cheap package?
You save money. The lowest used to be $30, now it's $40. The responsible thing would be to wait until launch to pay for it as you need to spend slightly more than minimum to get into the alpha/beta testing.
>Please enlighten us as to how we will leave our solar system within the next 500 years.
You think 500 years ago people would believe that today we will have tiny machines that can perform millions of calculations per second and flying machines that can break the sound barrier?
>by buying a shit which all have different sizes and prices
It's a stupid decision. You do not ask people financially invested into an item if they want said item to be more bigger better than they initially bought it.
Imagine if you bought lemonade from a lemonade stand. You buy it drink it great whatever. Now the 10 year old pushing you that lemon squeezy gets you and a bunch of other previous buyers together and asks, "You niggers, do you want this shit to be even more lemony and squeezy?"
What the fuck do you expect them to answer? Do you expect, "Nah. It's all good right now, nigs. I don't need any more than I got now. I'm happy.
NO. That doesn't fucking happen. Those fucking lemon niggers will go up to you and demand that you give them more lemony they will threaten you for more squeezy. What a fucking farce this vote is. What a fucking joke RSI is and SC is and all the fucking stupid pieces of shit who threw away their money to a motherfucker who hasn't made a game in two decades or a studio who hasn't made a game ever.
>could be saved
do you know what terminal means nigga
you are an idiot, of all things you expect me to want to spend money on mexicans?
What did those mexicans do for me? When I die will they throw money at me? NO, fuck other people.
Fuck you and your goodie-two-shoe belief in the world is a fantastic place to help eachother, I'd sooner give money to see people die than give money to help someone.
Go to russia, infact go to africa and go help some niggers if its so important to you to save the world, go try it.
>Defending $1000 ships
I'm not even the guy, but that's idiotic.
There's shilling and then there's this.
>People are paying a THOUSAND dollars for
>But you can get the ships with in-game money
Then it's going to be a fucking long grindfest that'll make ESO fair in comparison. The ship that cost someone 1000 dollary doos you're not gonna get it any time soon; shit not even in a year of constant play.
If you really believe it won't be P2W with the huge amount of money involved then that's just being delusional.
Shutting down their primary revenue stream in order to go dark until release is about the dumbest thing I've ever heard.
Had you actually listened to any of the dates they've dropped it would be pretty obvious to you all that most of the extra stretch goal shit has been pushed back until after the core game is finished.
There's a slight difference.
The nearest solar system is over 4 lightyears away from us...
Our biggest obstacle isn't technology, it's time.
Until we can defy our current understanding of physics, we are going to have some difficulty exploring much further than our own solar system.
>give poor people things
>it alleviates the difficulty of surviving
>this only causes them to have more children
>their inherently shit way of living causes another mountain of problems to build up
>this time it's even bigger because there is more of them
>now it costs more money to "help" them
The best way to end poverty is to end the people it's affecting. That way the cycle is broken. One last generation has to put up with it and future generations are spared. It's better to not exist than to exist like that. I think mass sterilization would be the best method for various reasons.
their entire business model so far is based on people paying for in-game advantage and it has earned them dozens of millions of dollars. you think they're going to do a total 180 from a staggeringly successful tactic because they "promised?" do you think chris roberts will throw away a literal fortune to avoid the impotent anger of some people on forums? this is the man that already shat all over his previous work by personally turning wing commander into an atrocious movie.
Current estimated play time would be something like a week of normal play to earn enough for one of the bigger ships. SC is primarily a dogfighting game with the economy being secondary, it's not supposed to be a grindfest. Even stuff like losing your ship is going to have safety nets like insurance rather than the end-all battles you have in EVE.
except we could already build a ship that cruises at .12c, and could probably get faster with more research into the field and a few 100 years of time. At .12c, a 4 lightyear journey isnt impossible if we were dedicated to expanding.
Wing Commander was already a movie, dipshit.
You seem to be stuck on the idea that bigger ship=better. Take a lowly Aurora for example. That's the cheapest ship you can get. It has a cargo bay. The Hornet is slightly more expensive. It doesn't have a cargo bay.
If you wanted to be a space trucker, the less expensive Aurora is more valuable to you than the more expensive Hornet.
This is because the ships fill
nicheswhere they're good at some things but bad at others.
>This video game will improve the world more
actually, all this video game offers is escapist entertainment, which is already in adequate supply. it's not like flying fake spaceships teaches you to be a real pilot/engineer/scientist. if anything, the game actively consumes the time and effort of people that could conceivably cause positive change in the world by pursuing real-life goals instead of the imaginary rewards of a computer simulation.
i'll take my chances with $74 million worth of kids that could potentially grow up to be worth something, rather than with 74 million dollars of solipsistic entertainment designed to ease the ennui of a generation whose potential has already been squandered.
The best escapist entertainment made to date.
>kids grow up playing Star Citizen
>they aren't your worthless 3rd world children
>it makes them dream
>inspires some of them to work on space-related things
>greatness is achieved
>What makes people take the leap from "i think this game will fail" and "i hope this game will fail"
the games business model is cancer.
if the game succeeds, the business model succeeds and that means it might spread even further.
we don't want that. so we hope scam citizen bombs.
The fact you have presumed the business model is cancer already shows that your prejudices are already betraying your judgment.
Whether or not the business model is a cancer or not should be based on the evidence of its success and failures, wishing the game to fail so that your preconceived notion is proven correct is such a self-serving narcissistic philosophy that I cant even comprehend how a rational human being created it.
>wealth of funds
>molyneux says it would have taken him FIVE TIMES what he got from kickstarter to make his game
>he intentionally made the kickstarter extremely low and the funding went nowhere
You can in no way compare that to star citizen.
>people choosing which games get funded based on what they want
>developer makes a game because he wants to actually play it
>EA's marketing team decides which franchise needs another installment and when to time it with the release schedules of other games and shopping seasons
>huge development studios are completely out of touch
He developed this business model specifically to move away from what currently happens, which is the actual cancer.
At this point there are only two possibilities:
1. The game is blatantly p2w.
2. The ships are worth at best 0.1% of what people are paying for them.
Either outcome will result in massive amounts of butthurt.
The way I understood it, the 1-seaters have different qualities like better for trading/fighting/mining whatever, and he stronger ships requre multiple people to properly use
So, either he has the same fighter as you do, or he has a crew with him in which case you're doomed either way
It's from the FPS reveal at PAX AUS last year.
Animations are pretty uncanny currently. New ones/body coming with the FPS module.
The game isn't about "who has the strongest ship"
It's about immersing yourself in a world that you can only dream of.
You want to trade shit? go ahead
You want to work military? sure
You want to traffic information? nobody is stopping you, except people interesting in that information of course.
1) Time dilation
2) The potential existence of either warp or wormhole technology
I used to think like that, scoffing at everyone who said we could surpass the speed of light. I thought having a Physics degree meant I knew better. But I dont. FTL may be impossible, but option 2 i mentionned is not.
You think rich people do that, but it's all calculated.
When a rich man buys a very expensive car, he's not doing it out of retardy, he's doing it because it adds prestige to his image, same with a big ass house or some expensive painting.
When people see you driving around in a luxury car they know you're successful, and whatever you'll say they'll listen, so it's $100k well spent.
So far we only know of arab princes spending that much money on videogames, and they REALLY have too many money to know what to do with them.
Many people fear that they'll just get stomped by people who bought a stronger ship, I tried to explain how that's not really the case as far as my understanding of the gamedesign goes
>So far we only know of arab princes spending that much money on videogames, and they REALLY have too many money to know what to do with them.
Ironically these are the rich types that aren't harmful to the economy
The usual rich type just hoards money, damaging the economy
Most delusional post in any scam citizen thread ever.
>YOU CAN DO ANYTHING!
When the actual game will be like Day Z and just people shooting each other because that's what online players like to do.
And even knowing that, wed probably still be blown away by the progress made in that time. We tend to underestimate how tech will progress because we use past advancement as our meter stick. But really, its exponential; the more advanced we become the *better* we get at becoming even *more* advanced.
Humanity is getting fucking scary at this point.
I have met people who have spent thousands on mobile games alone with the example you gave of prestige. These are what the accountants call "whales" on paper, not some bored mom who went overboard and spent a hundred dollars too much.
I think this is what some posters on /v/ are too stupid to recognize.
More so than the difference between fundraising and selling.
People here think the game can be "won".
There is nothing to win, you just exist.
They are visibly upset when someone has something they don't.
It makes me wonder if they get angry when someone is driving a more expensive car than them... if they even have a car.
Do they curse other people because they think they're "winning" at life for having something? It's so petty, and flatly stupid.
Your character dies a set amount of times before permanently dieing and all their shit is given to their next of kin. I think it was also mentioned you could retire them as well.
>inspires some of them to work on space-related things
why would you do insanely challenging work irl when a computer simulation is easier and caters to your every whim
star trek fans are not inspired to explore space, they are inspired to dress up like morons and learn a fake language
hyperrealistic space-themed escapism is the final death of real space exploration
I'm sure people like you are completely out of touch with the project and just attacking something you know very little about.
Basically, after seeing some videos with people who donated $15,000, they did so because they really want to see this game made. They have the money to help and it doesn't bother them.
Are you even aware of how much tech and how many nerdy people Star Trek inspired? It is talked about in documentaries.
Some people, some very smart people, are inspired by things like that.
This is literally the reason for all the packages above $30 save for the merchandise, but it's more fun to complain about the same things over and over instead of actually looking into the thing slightly or discussing mechanics.
the business model is selling in-game advantage. calling it a "bonus" for "donations" is just a weak-ass smokescreen when the nature of the transaction is obvious.
>but officer, i just ask these gentlemen for donations and then i have sex with them to show my gratitude. i am not REALLY a prostitute
>I'm sure people like you are completely out of touch with the project
Bitch nigga this project has gotten more money in 2 years than most top MMOs.
AND IT'S STILL IN MOTHERFUCKING ALPHA.
That was only the kickstarter part. They needed around 40 mil, half was going to be raised by crowdfunding, the rest by investors. Then it blew past 40 at some point and they ditched investors. Now they're just expanding the scope and hoping to put 100m into the game once it releases.
>and they ditched investors.
And that's why they're going to fail.
You know, yeah I do see that package as a thanks to them
but, why the $2000 dollar ships for sale?
That's exactly how it works retard I work for Ubisoft I should know. We rush all of our games when we smell money.
More money = more subcontractors.
If they were gonna finish this shit it was gonna be finished by now. Live with it.
but you do receive significant in-game rewards, don't you? then it's not a donation, it's a thinly veiled purchase. you can't just make a purchase into a donation with a stupid disclaimer.
star citizen pls don't be shit I miss space games
>b-but EA is cancer too!
how does that in ANY way excuse or make better the disgusting pay2win model of scam citizen?
to me, any design that gives in-game advantages to people willing to pay extra money is fucking cancer.
scam citizen does exactly this, all while portraying itself as the messiah of gaming that will bring back the glory days of old space sims.
this is cancerous. that's all there is to say.
this is not about crowdfunding. crowdfunding can be very good, when it's done as it was done for FTL or divinity.
this is about fucking P2W garbage, and to everyone who supports it: you are the cancer-
You get a head start, but it's next to pointless because rule number one has always been to never fly something you can't afford to lose. Simply jumping into a giant ship from scratch is going to ruin you if you know nothing about the upkeep costs and crewing. Let alone figuring out how to make money.
I have a head start myself with a multicrew ship but don't intend to fly it until I reach it in the natural progression of the game.
Real nice golden idol you got there.
Be a shame if it got nibbled.
but anon I don't even remember it exists until /v/ reminds me about it and then I remember how much I loved games like freespace and that I haven't found one I liked in years.
Basically what happened was:
>guy with history in space sims unveils he's doing a new space sim, makes a kickstarter for 10 million to accompany his 20 million in private investors
>people go apeshit because the genre is so starved
>kickstarter skyrockets, gets millions every month
>people start coming to him wanting to pledge even larger amounts
>says "sure fuck it" and releases completionist package which includes every ship as well as releasing the mainstay of it, a frigate that costs 2500.
>people eat that shit up because autists woth money happen to be autistic
>pretty much funds the game for everyone else
I mean its 15000 dollars fpr votual shit. Do you really think that is a worthy price for shit in a videogame? I mean 5 dollars for a better gun maybe, but 2500 for a ship you can still earn ingame? Thats a big profit loss for the buyer. Instead of grtting butthurt, you should be butthurt that someone wasted 2500 dollars on a spaceship.
>What exactly happens if you lose a ship?
You lose it permanently unless you buy insurance. Then you have to wait for it to be replaced.
People have goals anywhere. If someone's goal in the game is to collect ships then some guy who spent $15k has already won and is better at the game than him from his perspective. For him it'd be a pay2win game. Aside from that, there'd be a substantial in-game monetary gain as well. So if your goal is to get rich, then you're also already behind.
man you're going to be real disappointed when it turns out to just be a regular videogame as opposed to your holodeck fantasy
i mean it's just supposed to be like x3 + shooting + multiplayer, right? am i missing something? where's this revolutionary dream world of infinite possibility?
They have LTI (assuming they bought it a while ago) which means they have Lifetime Insurance. Insurance can also be bought ingame, but its a small fee. Its sort of like irl insurance, except you get a brand new hull when yours is destroyed (wait time depending on reputation, type of ship, manufactoring rate) however it has no upgrades or weapons you may have had on your old ship, which have been stated to easily be more expensive than the ship.
If you buy a package now, you tend to (if not always) get free "Lifetime Insurance"; the ship and all its stock components can be replaced free of charge if they get destroyed, any aftermarket parts you install (eg. a bigger gun) is up to you to replace, but I'll hazard a guess and say there may well be some sort of insurance service you can get with in-game money for ships and parts you grind out, else we'd need to stockpile parts constantly.
I can't wait for all these plebs with their $2500 flying solo and getting swarmed by one-man fighters, losing their expensive ship forever.
I will sip from their tears as if it's the finest wine.
>If you buy a package now, you tend to (if not always) get free "Lifetime Insurance
It's not possible to get it now, except if you buy a ship from someone else that already has it.
Small ships should have easy getaway methods, like FTL travel with short charge or something. The bigger/heavier/more expensive the ship, the longer it takes it to boot up
That way you can't easily get gangraped with your shittyass 1p ship, while you can assault bigger ships rather easily
As long as the game is as look as it promises (I doubt it, but let's hope so), I don't see how it is a scam.
They just know there are retards who would waste so much money on a video game, why not make a profit off of it?
Well its focus is immersion, and I mean heavy focus. Also a lot of people think people are just blindly throwing their money into this, when development is extremely transparent.
I'm in for about $1500. Not quite 15k but certainly more than the game is going to be worth.
My motivation for donating that much was more or less just to support the vision nothing much beyond that. To be honest there was a moment where I contemplated just going in for 30 dollars to throw my hat in the ring so to speak then just sitting back and waiting.
Going in for a larger amount gives me something 30 dollars can't though: it gives me a horse in the race so to speak. I cheer and lament various things in the game with a vested interest so it's a bit of a rollercoaster for me.
Before people throw their arms up we should all consider that 1500 or 15k or whatever isn't a ton of money for some people. I'll earn that in two days of sitting on my ass. And I don't say that to brag, I know perfectly well I'm a lucky faggot and I'm not a harder worker or in any meaningful way smarter than most people. But the truth is if I didn't spend it on SC I would have probably wasted it on something else equally useless like any of you faggots would do with that extra 80 bucks you have at the end of the week.
Anyway, all of you fuckers need to relax and enjoy this ride.
Don't forget to craft some repair kits before we jump to Kessel.
The limit is the speed of light, humans will never get farther than maybe proxima centauri, deal with it.
>not sure weather to melt my reclaimer for an orion or not
I will be the first man to fuck an alien creature.
I don't care how old I'll be or if I'll die from space AIDS afterwards.
I will fuck an alien.
No. I went splits on an Idris with a friend, grabbed a package with the conny. Then picked up a Starfarer, 350r and a ghost. I'm done though. They can put whatever kind of fancy 'sale' on they want at this point I'm in as deep as I'm going to get.
Explain how quantum entanglement works.
There is a whole medium/plane/whatever out there we don't even know how it works.
And you're gonna tell me the speed of light is the limit?
Until we know EVERYTHING there is no limit.
Interstellar was right about one thing.
Once you know the general theory of relatively you also know that the speed of light CANNOT be broken, otherwise time travel becomes an actual possibility. And if time travel really can happen a lot of fucked up things would happen before space colonization that's for sure.
>settlements even being aware of one another when they have to wait 100 years to receive a message from them
>every settlement thinks the other one is living with 100 year old outdated tech and are a bunch of cultural barbarians
What if the alien has a predator-like vagina and consumes the entirety of your genitals, ripping out your organs meant for procreation, gobbling them up in her monstrous barbed vaginal tunnel?
Back in the day, when a ship was worth $7,000, it was because that was the sum total of the equipment and materials that went into it leveraged against current ingame-to-USD exchange rates. This is just fucking dumb. At least Titans were actually worth that much.
>mfw the devs could take all your money, stop development, release the game as is and you couldn't do shit
Would you, though? I'd just keep "developing" and make a new ship every 5 months. Then sell that ship for $2500 and make a million or two more. Chumps will fund that shit for years to come.
aaand they won't.
My face when.
>It's how progress is made.
yeah like when newton abandoned science to look for the secret of immortality encoded in the bible. pursuing absurd fantasies because YOU CAN'T PROVE IT'S NOT REAL sure helped everyone a lot.
I'm honestly going to be pretty disappointed in most body animations that aren't as fluid as Ground Zeroes'
Sort like how Whiplash and Before Sunset ruined pretty much every other movie for me.
Seems like Elite did it the right way, finish the core game first and add stuff later.
Star Citizen seem to be attempting to do everything at once and having zero focus on actually completing the game.
75 million dollars split 200 ways is about $400,000 anon.
Not that that makes any sense at ALL.
Fuck just imagining the manhours you can pay for with 75 million dollars boggles my fucking mind.
You could fund FIVE HUNDRED PEOPLE FOR THREE YEARS at 50k a year. Even paying their 250 employees $100k/yr, ALL OF THEM, they could continue development for three years straight.
Like holy shit when you crunch the numbers that is when you start to wonder how the fuck could this game fail.
He kind of is though. He had to make his own company and hired some shitters to make shitty phone games. The people he's hiring aren't blacklisted. A job is a job after all. Molyneux, however, is widely known as a liar and a joke.
Because liberal video gamers are more often than not SJWs
No the real insanity is that they aren't even paying for their marketing at all with those funds. They have a subscriber fund and literally any marketing event and marketing employees are payed directly from their subscribers. Which really is quite ridiculous.
Destiny has a 500 million dollar budget, incrementally paid out over the next 10 years. The game that was released known as 'destiny' had nothing near that.
Also yes SWTOR is actually impressive at what they managed to accomplish by failing that hard.
And its all because they had to shill out the ass for spoken dialogue instead of good gameplay.
Quantum entanglement transmits information, not mass. More importantly, it requires actually manually placing both particles first. Eventually it will allow for real time communication between mars and earth, but that's it
>why would you HOPE it doesn't deliver? Imagine if it did.
>first game ever to involve macrotransactions
>$2500 for a fucking virtual item that has no worth outside of the game
there isn't a single positive thing about this game. fuck off.
>Like holy shit when you crunch the numbers that is when you start to wonder how the fuck could this game fail.
don't be silly, plenty of high budget projects fail. plus, $75 million would have been a high budget for a game 10 years ago, now it's at best average for aaa.
I will never understand why anyone would give a flying fuck about elaborate voiceovers, or voiceovers by rl stars, or mocap or whatever
I just read the subtitles and skip it anyways, and they spend the biggest part of their budgets on that bullshit
>scam citizens makes $50k a day selling ships and access to the game
>when the game 'releases' they wont sell ships anymore
Are the devs going to make more or less money when the game goes live?
If it doesnt make more, why the fuck would it ever come out?
75 million is a high budget triple aaa game, which INCLUDES the cost of marketing, which isn't used for marketing here.
Games like GTA IV and GTA V put 100 and 137 million into development, most other games don't even come close to this. And I could definitely see it having raised 100 million by the time it is completed.
>One of the core selling points has been that the game isn't going to be P2W.
sure haven't heard that one before!
>also known as investment
Actually not, you just get back, the EXACT amount you paid.
The point is just that, you cant know if the game is shitty one or not while backing, since you dont know how the game it.
With that method, if the game is shitty you get your money back, and if the game is not shitty you buy the game without spending extra money to do it (unless you backed less than the game cost)
Let's say star citizen will be the most amazing game ever.
Now why would you ever want to start out with the ships you want the most? Isn't the fun of games like this building yourself up from the shitty vehicle?
before they are released? can you clarify?
i mean, as far as i can tell, in every other game, even in p2win shit, it exists, right? like, if i spend a few grand in cs go, i get the stuff i paid for, right?
are you implying that all the funding for movies couldnt of gone to aids research? are you really going to imply that theres money, stamped with "movie" that cant be spent on anything else?
>before they are released? can you clarify?
dcs series, is a mega ultra realistic flying combat series, each game come with just one plane or heli (or in some case 2 ultra similar planes) to be able to be played with, they can be merged and played together.
I am asking if this game will follow the same model.
At least dcs has a reason to be this way, the game tried to be mega ultra realistic, in some cases they are even more realistic than the army simulators because with army after amount of time you train with real planes, and doing stuff with this amount of detail cost time and money.
oh hey look, its an entire website selling mri machines for less then 15 grand
oh well. whatever.
i heard the entire first stage was supposed to be rainbows and dreams!
of course, your pretty autistic, i didnt expect autistic people to follow or understand regular converstions that follow the rules and procedures, of, well, the entire world. its okay, your autistic. there literally nothing wrong with it.
There are people who pay $15000 for promises that they will get some imaginary stuff later.
I co-habit this planet with these people.
>tfw European e-commerce laws require a seller to refund a product on customer's request, in 14 days of the product's DELIVERY and provided it's not a service or one-use product.
Being master-race is so nice.
Even if this game turned out the be the greatest game ever, it wouldn't justify the obscene amount of money that so many dumbfucks have thrown at it. It would not justify paying over 100 autismbux on anything in it.
But how does it work?
I've been told by someone big in the field in a presentation that they have no clue HOW it works, just know that it works and how to make it work, kind of.
They have no idea how the states are transmitted. Which suggests a new medium of information transfer.
And the limit on the speed of light is on information, which includes mass.
>no one is lying or being mislead
>literally rich people who want things getting what they want
How butthurt do you have to be to convince yourself that the only way people are handing over this money is by some sort of mistake or misunderstanding.
You just don't have money so it's hard to understand
Except they aren't purchasing anything, they are donating money and receiving bonuses as a thanks.
If somebody in Yurop donates to charity do they get to take their money back if they are unhappy with the results?
>the cost of being "free"
>ergo, not being liable for cotracts you agree to
>is being european
yeah, ill pass, thanks. i know this sounds weird, but if i agree to a set of terms and conditions, i...well, being a not euro, agree to do what i said.
now, if your wondering why no one does business with people who dont follow contracts, well, ill let you figure that one out
do you actually have a legit argument outside of blocking your ears? just curious. i mean, apparently, what im doing is so blantently wrong you cant...actually.....say what. im just, defying the laws of physics or something here?
So that happens then? People who donate money can just take it back?
I guess that would be a good way to troll people: give them money and when they inevitably spend it on things that become devalued just ask your good old Yuropiin kourt for it back because you weren't satisfied, then when they can't pay they get thrown in jail.
yeah, nothing. as expected. theres one asshole, who puts fourth a point ( one thats easily disputed, but he cant ).
then theres this asshole, with the just stop.
who you gonna call, ghost busters?
what do you even care you gigantic faggot? every single day we have this same exact thread. just because your to poor to partake in cool and upcoming things doesn't mean everyone is.
>if i cant afford it makes no sense that anyone else should enjoy spending their money however the fuck they want
thats you faggot
Can you actually walk around in these massive ships? That would be comfy, and then softly ejecting out of the ship when your done hanging out with your guild/clan, drifting through space, watch some other factions battle it out from a far without them notcing. Continue drifting. Land on some asteroids, mine a bit. Warp back to guild ship and sell some of the stuff you mined, Now have enough money to buy that cool space suit, assuming all cool looking clothing won't be DLC ofcourse..
KEK. trek is for people with pocket calculators who were never going anywhere in life. wars on the other hand was original and awe in spiring. at least give the correct credit where its due
>Game is finished and released.
>Most of the players can't play it because of people who bought planetary destroyer dreadnoughts pre-launch who just keep demolishing everyone and preventing them from playing.
>HAVING RIGHTS IS AGAINST MUH FREEDUMBS
This is how retarded you are. Civilian protections against scams with a simple 14-day grace period is not "not being liable for your purchase", it's called living-in-2015.
>trying to use engine made for fps's for a space "simulator"
>trying to make the gam both arcade and simulator and failing at both
>trying to make game not p2w but refusing to let people alpha test the game and making them rent ships
>having to redesign a bunch of old ships because of muh balance in alpha
>having a "fully simulated" physics system but has max ship velocities in xml files
muh chris roberts, he can do no wrong
2/10. Doesn't help you used a meme laugh.
Both TREK and WARS are great, but TREK at least inspires real world lessons and something for mankind to strive for. We will never live in a Universe of space magic and Wizards.
oh good lord, who let the new guys in?
here, before you make a fool of yourself further, at least learn what a meme is before you refer to everything you don't like as one.
>instead of increasing scope, they increase polycount to the thousand+ per ship and add shit visual effects
>instead of making well scaled, non instance anything, they keep making instance dogfighting games
>instead of introducing a modular system that let player shape ships the way they want and have their stats be related to their design and manufacture they sell you overpriced 3D models you don't even actually own
>instead of making UI elements simple and tree-ing the complexity, they make HUGE ALL OVER THE SCREEN visual effects for the simplest of shit
SPACE IS GREAT
SHIT CAN GO FAST AND PUNCH HARD
IT'S FUCKING HUGE
HUUUUUGE I TELL YOU
YOU COULD HAVE EVERY HUMAN PLAY A GAME WHERE A SINGLE GALAXY CAN BE EXPLORED AND THE ODDS OF RANDOMLY MEETING SOMEONE ELSE WOULD BE LOW AS BALLS
BUT NOPE, LET THEM SELL YOU THE SAME SHIT REPACKAGED
SOME MODEL ARTISTS WOULD DESIGN YOU A DOZEN HIGH POLY, WELL TEXTURED SPACESHIP FOR THE PRICE OF ONE OF THESE
>Can you actually walk around in these massive ships? That would be comfy.
>and then softly ejecting out of the ship when your done hanging out with your guild/clan, drifting through space,
>watch some other factions battle it out from a far without them notcing. Continue drifting.
Maybe; probably not likely because of instancing and your ship is probably nearby anyway.
>Land on some asteroids,
>mine a bit.
By hand? Probably not
>Warp back to guild ship
>and sell some of the stuff you mined,
>Now have enough money to buy that cool space suit,
Yes, but I'm not sure about the cost of things
>assuming all cool looking clothing won't be DLC ofcourse..
Most of the stuff that is exclusive is probably the pledge stuff, I doubt there will be items in a cash shop that you can't get in-game
oh hey its a page on nasa.gov itself
an entire page about how sci fi writers directly contributed to nasa, itself
feel free to ignore it
If this is all true, and it actually comes out like this. I buy the fuck out of this.
I feel like a game like this would only properly work if it had a lot of players playing. If hype dies down and there's only like 3,000 people online it will lose it's charms.
There better only be 1 or 2 servers, because it will suck if theres 60 servers, but each only have like 1,000 players on them.
You can put meme in front of anything and have it mean something grandpa.
Converse or those shoes with wheels on the bottom.
Fried pickles/oreos. Deep dish pizzas.
Kek, lel, qeq, wew, are all meme laughs.
You're the one that seems to not know much about memes bud.
They will remove the ability to make your own server when someone gets a popular one going without all the pay2win bullshit and stuff like not needing 'insurance', since it'll you know, make the game fun.
Just a reminder that they by no means have to keep a single promise.
The plan is to have one server.
The most unfortunate thing about it is that there will be instancing, but I think if the instances are sufficiently large it won't matter because in between locations is just empty space where you probably wouldn't have seen anybody anyway.
There's really no other way to do it. We just don't have the technological capability to put everything in one huge seamless space. It has yet to be seen exactly what they will be like. Instancing doesn't necessarily mean loading screens, it could be like the cross-realm instancing or phasing that WoW has.
Why would you want every ship off the get go? Isn't it more fun to earn each ship through playing the game and slowly upgrading yourself till you hit near the top? I'll never understand why people just pay money to have everything instead of working for it; takes the fun out of the game. It's like playing an rpg and getting the best equipment, then rolling through the early levels. A game needs some challenge and incentive to play
I kinda want this game to succeed, because there is way too few good space sims out there.
I just dont think its possible with todays technology.
Exactly, we have to wait at least 30-40 years for technology to get there. And even then, we might be extinct because the world is going to the shitter.
TECHNOLOGICAL SINGULARITY SOON, ANON
>I could probably buy a real spaceship for $15000
Jesus fuck man.
My apartment cost me 250.000k, not including anything in it.
Do you have any fucking clue how the world outside your house looks ?
>Juts because some retards buy into it dosnt mean its not worthless.
That's exactly what it means
All value is given to things by the people giving value to it
Also diamonds are very useful in various industrial processes, though they're synthesized for that
Less shitty than SJW making up 80% of this game's community This game is doomed
The only rich people that take care of their money are part of an already-prestigious family line. People back then, and maybe even now, called them "old money"
"New money" people are the guys that strike it rich somehow, either winning the lottery or by some other means. They're not born with it. That's why you hear news stories about past lottery winners who've already spent most of it not thinking about their future, but thinking about what they could get "right now".
Serious answer? It's like a modern day train set. Hobbyists spend thousands of dollars on these things. The only difference is that a tangible collection has resale value. Of course I guess you could always try to sell your account.
>originally bought in for $40
>eventually upgraded to super hornet
>currently into SC for about $300
>just got an r9 290x yesterday and finally get a playable framerate
>the game is fucking great
I love /v/ SC threads, they're hilariously retarded.
>$2500 for a single ship
Your education was a scam, faggot.
don't think it looks bad Is there still hope for me?
could that be an average? naaaaaaaaaaaah. clearly, the only people who bought ships, were the ones who bought expensive ones. because, yeah, no one ever buys the cheaper ones.
I think it's really sad, people who buy shit like this. It's like they have no life in the real world so stuff like this *becomes* their life. Quite literally.
Either that or the people buying this stupid shit are multimillionaires who run out of other stupid shit to buy
No, this is hilarious.
Are you one of the guys that got targeted?
A company is just a group of people being paid on the presumption that there will be more money for them to get paid with if they do work you fuckwad.
It makes no sense that 'they' would run away with themoney.
Lmfao. Most of that shit is tumblr tier infographic shit. Because we all know 4chan believes everything if it's summed up in a collage!
And if I was featured in one of those, I'd probably laugh my ass and jack off to the fact that nerds dedicate their basement dwelling lives to this shit daily.