>best GBA SRPG
I can only think of two GBA SRPGs. FFTA and Tactics Ogre. Admittedly I haven't played TO yet.
What the hell other GBA SRPGs were there? The PSP remains the premier SRPG handheld device.
The original Tactics and it's remake are some of my favorite games of all time. I bought this day one because of that and it was awful for one simple reason. The stupid judge system, killed any strategy you might be able to have and made everything luck based. I cant believe someone play tested that shit and approved it. For that reason pretty much every other GBA SRPG was better even Onimusha Tactics.
>I want to replay this!
>NO SWORDS ALLOWED IN THIS BATTLE
The law system wasn't that bad. I found it fun having to be creative in battles. Sometimes you'd get fucked with laws, but nothing a simple reset wouldn't fix. I don't really understand why people hate the law system that much, perhaps it's just been so long since I played it that I'm forgetting something significant about it.
Barring that, the single thing FFTA had over the original FFT was the sheer amount of content.
What are you talking about, the game is so easy and you end up so overpowered that any limitations the cards may impose is negated. If anything, they made you be more varied in your playstyle
>tons more content than Advance
Oh word? I might emulate that after I finally get around to finishing TO:LUCT's codas.
I spent countless hours through the night with pic related playing the shit out of FFTA.
What about the game in general? Any significant changes or is it essentially the same as FFTA?
I'm not OP, but something about the FE series never really grabbed me when I was younger. Maybe I'll give them another shot now, so which FE would be a good starting point?
I still remember having my perfectly spiraled light just as if it was new and my sister walks up and grabs it and pulls it open, forever ruining it's chances to look good ever again.
Well, FE8 is the best entrance point as it has a world map like most SRPGs and the option to grind if you want to. Also, Hard Mode is actually fun and not a lazy mode where enemies take forever to die, unlike many RPGs.
Laws aren't really as crippling as they were.
A lot of classes got rebalanced, stuff that used to be super OP isn't but a ton of new stuff is broken as fuck.
It's mostly the same game but more polished and with a lot more shit to do. It does focus very heavily on sidequests and not so much on the main plot though, which is sorta neat.
Have you been visiting your sister's grave every year since you got out of jail? I would rage murder anyone that did that shit to me.
I will investigate, thanks Anons. "The Sacred Stones" is the 8th FE right?
It isn't that it's hard, it's that it's stupid and added nothing to the game. I would of rather the battles just been conventionally more difficult like Belias in the original game. Instead some retard blows a whistle and nobody can use swords for a battle. It added nothing and just made certain battles stupid as fuck.
Duelhorn side story was a pleasant surprise.
Also pic related.
All you need
The only thing I hated was the emblem that reduced your stats. Yes, you only got it for doing something that seems stupid, but in the early game it's actually quite easy to accidentally get.
>that's why there's usually a Hard Mode
So you think in FE7 enemy units aren't pathetic weaklings with single digit stats? That's cute.
Tactics Ogre: Let Us Cling Together is an absolute must play for SRPG fans.
Disgaea if you can stand that shit, I personally can't.
Gungnir was pretty good, but I've seen people that hate it.
Lord of the Rings Tactics was surprisingly good, but I had hell-fuck low expectations for it, so it was probably just mediocre.
Yggdra was average all around.
I'm sure there's plenty more but my brain isn't working well right now.
Are there any other games where you play as the Antagonist who's so delusional he thinks he the Protagonist?
I will never understand why people think the law system in this is bad.
If you take just five seconds to check the laws, you'll never have to worry about them. Fuck, just doing side missions gives you enough anti-law cards to counter pretty much anything. Most of the time the law can be used against your opponents, too.
That pile of shit they called a sequel was way worse. In FFTA1, you break a law but it's not lethal? Ok, yellow card, probably no gil after battle or some other small penalty. In FFTA2, you casted fire against someone when the law prevents it? FUCK YOU NO REVIVING.
So FE7 is out and FE4 and FE8 are the go-to starting points?
>don't break the fucking law
>law is no knockbacks
>get a critical hit on someone
>automatically knocks them back
>I will never understand why people think the law system in this is bad.
Because it is, any game mechanic that takes something from being skill based to luck based is bad on principle. Add to that the fact that everything else about the game has been made way easier and it just makes it an all around inferior sequel in every way. You also state in your own post why the system was redundant, why should anti-law cards exist if it makes an already broken system even easier lel?
I gots me a bad memory, wasn't the skill system of FFTA based around learning skills through weapons? Unless they changed that for A2, in which case I can't comment.
Advance Wars was pretty baller. However, it wasn't much of an SRPG. It was mostly Strategy with barely any RPG elements.
>meleeing over and over
>not adding some variety into your team
>not using magic
You're really boring.
Based around weapons/armor, but gaining AP is so fucking slow that it takes forever to learn anything.
>position a unit behind the unit you want to attack
>use a skill that doesn't knockback (yes you have them at that point in the game).
>Attack a unit next to a wall.
It's not that hard to figure out. Either you are a moron or you are someone doesn't like a challenge.
>skill based to luck based is bad on principle
Not the guy, but playing with certain laws needed skill. That's the whole point of them. Instead of steamrolling every battle with the same setup, you actually need to mix things up to cope with the various laws. It was a great mechanic that varied the gameplay a lot. And anti-law cards had the purpose of getting you out of situations that would've been too hard for your party at a certain point.
In any way, it varied the gameplay a lot, and only retards couldn't handle it.
>any game mechanic that takes something from being skill based to luck based is bad on principle.
Not that Anon but I don't remember it being completely luck based. You could check the laws at any time. Regardless, I get why people don't like the law system, but I feel like people are exaggerating its importance when it comes to explaining why they didn't like FFTA. Saying things like "everything else made the game easier" is much more conducive to conversation than "LEL LAW SYSTEM IS SHIT", don't you agree?
>gaining AP is so fucking slow
Hm yeah it probably was. Though there were so many side missions to do I probably didn't recognize it as being an issue.
These Anons get it.
>Not liking Yggdra Union
No seriously, it's got one of the best villains in videogame history, Gulcasa was baller as fuck.
Okay Anon, we get it. You don't like the law system. Now can you cogently explain why else you didn't like FFTA using more than just a handful of words? Or are you going to keep complaining about the law system?
Sort of unrelated to SRPGs, but was Riviera worth playing? I only played a bit of it and it appeared pretty boring and simplistic.
So fucking boring, it's lame pandering shit and not even lewd if you would play through it expecting something lewd. The item-based grinding is interesting but still grindy. I don't know, I just didn't find it memorable in any way
Not just best GBA SRPG, but possibly the best SRPG, period.
i just fuckin wanted to start a ff thread but there is one
dear faggots of /v/
there are literally difficulty patches for final fantasy games making them hard as my dick right now
im sweating while downloading ffIX
www insanedifficulty com/board/index.php?app=forums
I can't be the only one who also played it on Android, right?
One of the most sobering side stories ever in my opinion
Fight with a buddy
Buddy falls in love with you and confesses
Buddy grows jealous of your skills and has you killed
You come back as a zombie
Confront your buddy and leave him in shame after beating him
>Can't even walk around towns and dungeons freely, just clicking a menu
Well yeah, that's more or less the point of the gameplay.
Also the insanely hard, one try-only QTEs for seeing the girls naked in the hot springs.
Romhacking has been around for a while now, but I sure as fuck didn't know about modified PSOne games. Though, I'm kind of hesitant to try them. Plenty of difficulty romhacks I've played just upped how hard it was with no fucks given to balance whatsoever.
So I guess fuck it then?
Though that one Anon did say he enjoyed the gameplay. What about the gameplay did you enjoy?
Last I checked, they turned the developer into a Mario spin-off workhorse. I don't know what they've been up to since.
But that's wrong OP
Also it was fun for me but I still can't say I have any idea what I was doing in the game. If you like to drink/smoke weed when you play vidya I suggest you get really fucked up and just enjoy the ride.
Works pretty good actually due to the analog stick.
I recommend playing Hexyz Force on the PSP, it takes all the good bits from Riviera and puts them into an actually good game with a actually good story.
>What about the gameplay did you enjoy?
It's basically one huge management game where your inventory and all the weapons and items within it are both the most important things you have and the most vulnerable. Not only weapons have a limited use, they can also break from shit like traps in treasure chests or monsters that spit acid and degrade all of your items' durability. I also treat it more like a point and click adventure game with RPG elements than an RPG by itself, though.
It's been years since I last played it, but I enjoyed the nifty ideas it presented when it came to exploration and player choice.
Wild Arms XF if you like a strategy rpg with actual strategy, insted of just always having to send out the same overpowered character to wipe every map.
psp with fps/resolution fix
and ps1 translation if you feel nostalgicis pretty damn fucking comfy yo
but then again so is the ios port
the ios port ran like a bitch for me though
then again that was years ago and it might run better now
>Wasn't the localization in WOTL better though?
I personally loved it and thought it fit the game thematically but a lot of people were put off by the 'faux-Shakesperian' writing
Do people actually recommend this piece of shit? The controls are abysmal, the story makes no fucking sense and is told in weird episodes that have no logical flow to them, the UI is abysmal, the battles literally make no fucking sense, recuitment of players is so obtuse and you literally can't skip the intro so it literally punishes you every time you boot this shit game.
The ONLY thing I liked was the shmup-bullet hell aspect of the battles. Maybe I'm a retard but that game is beyond inaccessible
Thought I was gonna get yelled at. Guess not. FFTA felt slow but at least FE GBA can be played quickly on lower difficulties. Even harder ones too if you're already experienced. I dont get that from other handheld strategy games, though.
No, only a viera, or maybe a blue mage, they look very androgynous to be honest.
Was WOTL localized by the same dudes as Vagrant Story?
I remember one of them had a motherfucking Masters in Middle English. That's pretty legit.
Either way, comes down to preference.
I'll check it out, thanks nigga.
I agree with the poster earlier who said it felt more like a point and click game, most of Sting's games are weird and hard to put in a genre. I personally enjoyed Riviera and KitN but I can definitely see why they don't have very broad appeal
It had some elaborate affection system so I actually finished the piece of shit hoping it would give one of the girls character development in the end. Nope. I sat through the subpar gameplay and nonplot for fucking nothing.
At least the soundtrack was good.
>Have to grind for FOUR HOURS at the start for level 30 negotiations just so you can steal all of the abilities and in turn equipment from one of a kind story battles
Nuh-uh motherfuckers, I'm not letting this SRPG thread die just yet.
I'm the Anon that brought it up. It might have to do with preconceived notions going into the game. I got bored of it early on because I expected a more "standard" RPG. Though an Anon likened it to a point-and-click adventure, so I might actually give it another shot in the future with that in mind.
>cellphone games are handheld games to people now
Do they actually make new "games" for mobile? I haven't checked in a while but it was mostly ports. And the way the ports of FFV and FFVI looked made my nostalgia rage.
>Sometimes you'd get fucked with laws
It fucks you over early on when trying to train people for one fucking job.
and in a game where you can only field like 5 people a fight, being one man down will fuck you up.
This one is real, but it's sad to know that the project is dead
>Final Fantasy Dimensions
I'll bite. The fuck is FF Dimensions? A completely new RPG? And is it any good?
>What the hell other GBA SRPGs were there?