>Directed by the Shinta Nojiri of Metal Gear GB and Acid "fame"
>Wanted to escape from Kojima's shadow by leaving Metal Gear and doing an original IP.
>NeverDead ends up having lukewarm reviews and is quickly forgotten after release.
Any other last-gen bombs you could add to this thread?
>Resonance of Fate
I always see this in the bargain bins of GameStop. Is it any good? It's been eons since I've last played a JRPG.
i played the lengthy tutorial and then got into the first battle.
got my shit beaten and never played again.
Game is either really hard or really complicated.
I did not like it at all.
I can't help but feel like Xenoblade was held back by Gamestop's shenanigans and Smash Bros helped expose it a little, and in turn, Last Story and Pandora's Tower, least how it was for me.
Other than that, every non-NMH Suda game, Brutal Legend, and
Skullgirlsare ones that come to mind.
whats so special about it?
i tried playing it last year wich might have been a little late...
i could see it being fun as multiplayer but considering these guys also made Ratchet and Clank, Resistance seemed rather bland
Well Lollipop chainsaw is a pretty good Game. Gameplay was Ok but the game had a ton of style with it's music and levels.
I'm a sucker for fan service Best costume right here together with the deadman wonderland one.
More people know Spencer because of Mahvel instead of this piece of drek.
The Never Dead game had my name as an MC. Too bad the game was fucking shit.
> casuals are too busy jerking off to Smash 4
> competitive players are too busy jerking off to Melee
>Virtua Fighter 5 bombed so badly that Sega had to whore out the characters out to other fighting games in hopes of keeping them relevant.
I found my copy of this a couple of days ago and tried it out again. God damn, it's bad.
But you could really consider any movie/TV show game to be forgetful.
Pretty much the majority of the 360s early Japanese Games, never getting re-releases, nor PS3 ports, nor any other port of any kind.
This one was pretty much funded by M$, so it's guaranteed to become some ellegible title for a "Forgotten Classics" in some list 5 years from now on.
While Sony makes HD Remasters of stuff released just an year ago, M$ just let things go down the sinker.
Tatsunoko vs. Capcom
The game is famous yes, but i don't think a lot of people even know that exist or played.
Ubisoft and Sony marketed the fuck out of it and it all blew up in Free Radical's face. They couldn't even find a publisher for Timesplitters 4 because everyone looked at them and said "well, you guys made Haze."
I didn't mind it, but I had a friend who got it a week early and brought it over. He was fucking fuming.
>Bought this game for full price when it came out out of false hype
>was even talked into buying the disc warranty
I'll never forget that piece of shit and how it tried to shoehorn itself into Rearmed at the last minute.
Multilayer was spurprisingly good though.
>released the same day as Mario Galaxy
>rendered in 4:3
>no Voice Acting
>no map, get easily lost in the first dome
>playmobil type characters
Despite all this one of my favorite games, truly unique, but it really was released to die.
It sold better than Capcom expected.
Marvel 3 still overshadowed it, but TvC is still remembered and many people wait for a sequel now that Capcom can't make Marvel anymore.
Also Max Anarchy/Anarchy Reigns was one of my favorite 7th gen games, played it a lot online and single player, too bad Sega fucked over the western release, and no local co-op, but I still had a blast playing it.
>IGN gave it a 5.0 out of 10 stating, "Dark Void is one of those games you'll play, beat, and forget ever existed."
Five years later and they're already right.
Just gonna throw this out there, I fucking loved NeverDead.
It was such a goofy little game with spastic melee combat and amusing, if underdeveloped dismemberment mechanics.
I'd take hundreds of flawed but still fun games like NeverDead over the stuff that gets pushed as GOTY everywhere else. I'm sad to see games like these becoming less and less frequent as the years go by.
The company that owns TP forced them to remake the game's story and characters because it was too much similar to TP otherwisde they would get sued.
It's one of reason that it's best (better character?) or worst (delayed develpment, making it worse because the port from ps2 to xbox360).
Watch TP before or after got a different but similar experience.
I suggest watching it later (also because it will get a new season next year)
How is it the worst?
Granted I never played the others, but I fucking love Tenchu Z.
I think it's great personally. You can customize a lot about your ninja. Clothes, weapon, skills, etc. Gameplay is all samey for every mission, and somehow the game is easier if you play on hard and way harder if you play on easy. But the moves, stealth kills, skills, etc, are all really fun to use and play around with you.
I played every mission 3 times on all difficulties to get the max ranks. I thoroughly enjoyed my time with it; if you can find it for like 5 bucks or so, I'd say get it.
I've watched (and love) Twin Peaks. Deadly Premonition ripped off Lynch's works but it doesn't feel derivative. It has its own charm and style that is partly because of how shitty it is.
I'm ambivalent about there never being a PS3 port even though it was pretty speculated.
But holy fuck, I've had the best online fighting game matches on TvC: UaS. I remember buying this game on a complete whim, too, without even knowing what Tatsunoko was.
>got this with my little xbox reward points when they were a thing
>How is it the worst?
Far cry from all other games in the series, Rikimaru is now suddenly a NPC, the master for your generic Player Character.
Ayame dropped of the face or earth in it, literally the only Tenchu not to have her.
Also barebones plot.
reminder that it was originally going to be a neo 80s game sequel to rearmed, but capcom said no and demanded edgy so grin made it so over the top and stupid in spite, the only person from capcom to defend them was keiji inafune but at the time he could not help them.
>detaching your head to see up your partners skirt
Glad I'm not the only one. They invest millions into this water simulation and it is basically a background decoration in a below average TPS.
How hard would it have been to make an "escape the sinking ship" simulator? Or Titanic: The Game? Fuck.
Online multiplayer you mean, SEGA should have put some fun factor on Single Player or a local Multiplayer, Chromehounds Online and Offline might as well be two different games.
a sequel can happen it sold barely enough, all you have to do is very simple message tatsunoko, people are so retarded when it comes to the VS series, capcom can not do shit with out the other company
>Marvel 3 still overshadowed it, but TvC is still remembered and many people wait for a sequel now that Capcom can't make Marvel anymore.
What the fuck happened between the two? Does Marvel hate Capcom or something?
There was a way of avoiding that shock wave attack, but honestly it has been a while since I've played it so I don't really remember. It only bothered me the first time playing it though.
I still remember Dark Void and really enjoyed it, even though it was far from perfect.
>I will never taste tangible blue, or play another fun 3rd person jet-pack game.
I could see why someone as a fan of the series would find it disappointing if those are the cases.
Rikimaru is the 'gray' ninja guy right? I'm guessing he was the PC in the other games?
Also isn't Z supposed to be a prequel to all the others? Maybes thats why that Ayame girl isn't in, same reason the master ninja is an NPC.
The plot was kind of barebones and also pretty stupid. But I fucking love the game play. Nothing exactly like it, not as far as I've found.
The skills were my favorite things to use in the game. Flipping across rooftops, spider jumping off of them and just before landing slice a guy in the back and get a perfect kill.
Do it. I really hope you enjoy it.
As I said just above, the skills are so cool. One of them is that you crouch in place, then run super fast across about 100ft of space, and if anyone is in the way you can stab them with you sword and kill them, or just knock them out of the way.
Damn.. I need to find my copy and play this shit again.
Now that EA kicked Visceral to smaller projects after Dead Space 3 failed to meet expectations, the sequel is never coming, even if Visceral wasn't in EA's shitlist things would still look grim since GoW clones aren't all the rage anymore.
Whenever I try to think of either of these two games I can't remember the name at all, have to look it up, after finding it out I still can't remember the name of the other one, and sometimes I even forget which one was the better one since their setting is so similar.
Marvel has been bought by Disney or something.
If i remember, SquareEnix and Sega have a mix of some rights between them. They would have to buy the license again or something.
They went on to make Warframe. One of the most successful F2P games on Steam. And if you care about the lore, then Dark Sector acts as the catalyst for the entire Warframe universe.
I've seen the cover of the PS3 version. Looks like an MGS ripoff with vampires.
>There was a sequel in the works
>When Midway died, so did the game.
That was a game that could've had an amazing series if the sequels fixed the flaws of the last.
Now where am I gonna get my stylish John Woo gunplay at?
>They couldn't even find a publisher for Timesplitters 4 because everyone looked at them and said "well, you guys made Haze."
There was a way to avoid that attack but good luck finding it when you're always rolling as a head
>Finally get back on my body
>boss throw a shockwave right after and can't escape
I played the ps3 version till i had busted my ps3.
That game was fun as fuck.
With some more polish army of two could have been a master piece of a game.
Voice acting just blew me away, gameplay was amazing with a bro.
Online was garbage doe
>Shulk is playable in Sm4sh
>Zael gets a trophy in Sm4sh
>Aeron completely ignored
It's okay Pandora's Tower, I still like you.
Disney got a case of the Jews, despite claiming they wouldn't meddle with Marvel affairs after aquiring them they still fucked every Video Game license Marvel had once they expired, Disney didn't want to renew contracts, prefering to have Marvel make their own games with their own studio, all this mobile trash, while Disney could promote their Infinity shit.
There was a Stranglehold sequel planned? From what I remember, Stranglehold cost Midway a fucking ton. The game itself sold alright, but it was nowhere near making the budget back.
I remember one mission, there were some allied POWs in a cell. You had to go to a specific part of the map to find a gun instead of just picking one off a soldier that you killed, and use it to kill the POWs so they don't talk instead of rescuing them.
One of the most poorly thought out games I've ever played.
This was true for phantom dust and look at it now. It's actually pretty smart for them to do because they can fish the IPs out of the barrel now and use them to prop up their console.
There seems to be a huge share among last gen consoles for shooters with original premises and big ambitions that somehow fail to convince on a gameplay level.
Singularity flopped because not a fucking person knew about it at the time. It had ZERO marketing.
Which is sad because the game itself was pretty solid. Not anything groundbreaking, but solid; that's what Raven seems to do best.
>Rikimaru is the 'gray' ninja guy right? I'm guessing he was the PC in the other games?
He is literally the Protagonist of the entire series.
>Also isn't Z supposed to be a prequel to all the others? Maybes thats why that Ayame girl isn't in, same reason the master ninja is an NPC.
No, despite Z being fuck all criptic about how it is placed within the timeline, it clearly happens X years after all the previous games, Rikimaru looks much older.
yeah, I don't think LO is going to be forgotten under Spencer, the guy's fixated on having an IP lineup comparable with Nintendo.
Mistwalker are probably desperate about making another HD title and would happily make a sequel if Microsoft gave them a bit of money for it
Worse. Not that it's bad, but it's lacking the certain flair and character that MadWorld had.
Not to mention, the director of MadWorld now works at Tango. I'm honestly surprised Kamiya didn't go there too.
This wasn't THAT bad but Warfighter was a fucking joke.
How about the real MOH game that didn't deserve to get buried.
Remember my brother got this for Christmas a few years back. He was really excited to get it but he only played it for a few hours and sold it a year or two later
Literally no one remembers it
>my friend downloaded this
>the water physics were cool as fuck
>those cutscenes, oh my god
and so on. could have been really fucking cool but they blew it so bad.
Chromehounds will never be forgotten, we have a good chunk of people on /v/ and /m/ that still post here the took part in all the threads and played together. If the servers were still up it'd still be discussed.
It's a different game with the same characters, in an alternate universe.
Anyway, Anarchy Reigns was pretty much made with the Online Multiplayer option in mind, the Singleplayer is barebones, can't even compare to Madworld, and if you're a Multiplayer guy anyway, well too bad because it's dead now.
Everybody always posts this game but is it actually any good
I thought it was pretty good, but the multiplayer is dead. It's a sequel using many of the same characters and mechanics, becoming more of a versus brawler than a beatemup. If you're a fan of Madworld you'll probably like it though
My hopes and dreams of this series making a comeback were crushed.
Was this any good?
I don't think Kamiya and Mikami are on good terms, they respect each other and all but it seems like they're always at each other's throats.
Besides, at Platinum Kamiya can make whatever game he likes, there's no real reason to leave
It's pretty telling when people remember an embarrassing announcement conference more than the actual game itself.
This fucking game
>Starts out in buttfuck middle east
>Generic turban wearing terrorist climbs over wall
>Pull trigger on shotgun
>His leg goes flying down the street
This game was pretty funny. And it looked good for a budget title too.
Shame that they had to throw in an escort mission about halfway through with the most broken AI possible.
Well whenever people ask Kamiya about Mikami, he always laments he left Platinum or that he will always thank him for not firing him after RE1.5 and gave him a second chance.
Though their views on companies is a tad different. Mikami probably left Platinum and took a good hunk of them to make his own company for security, while Kamiya and the folk who stayed probably value their independence. Good on Mikami for TEW selling incredibly well though, it's about time one of his games doesn't flop.
Taking aside the last gen part, even if its small w101 got a dedicated fanbase following it, something 99% of all games posted in this thread lack completly.
Yup, there was a sequel called Gun Runner that was in the works. It was going to introduce coop with the 2nd character being Vin Diesel for some strange reason. You can read up on it here
I was under the impression that it was all of Midway's IPs. I know they recently did a remake of Gauntlet, but WB games doesn't seem all that interested in reviving any of the other properties aside from Mortal Kombat.
A couple gens old, but a highly forgotten game that was great. Sort of a spiritual spinoff to Half Life
>both of these were developed by Game Republic
>who made the only fucking good Dragon Ball games last gen
>and died because of the whole fucking Clash of the Titans/Brash fuckup
At least most of them are at Tango now. Shame that Okamoto is not. He deserves so much more than debt.
It could just be me, but I don't think many folks knew much about Split/Second. It was Blur's rival racing game at the time, everyone talked about which is better, yet nobody really bothered to play both those games. It seriously is a fine racer that has adrenaline rush of an action movie. I just recently booted it up and it still feels exciting to play.
Dat music doe: https://www.youtube.com/watch?v=MfbVxsLMSwg
It's kind of a reimagining of MadWorld. Alternate universe or whatever.
You might like it if you liked Madworld, but it's less about doing creative/bizarre deaths, it's a more traditional action game in that regard. Also centered around multiplayer, which sadly didn't thrive, but I still got a lot of good matches. I believe japanese people still play, and they're also nice players, most of the times.
My favorite mode to play is Survival (3 players co-op against CPU enemies/bosses). Since my internet connection is pretty shitty, survival is the one that gets less lag issues. PvP tends to have more issues, but also depends on the other players, I just happen to live in a shitty region.
Anyone play Homefront? Campaign was mostly mediocre but I enjoyed the multiplayer for awhile.
A shame because the first 3/4ths of the game was really good.
>the wii isn't just a wii sports machine!
>it has big games just like the other consoles!
>they just don't look like the xbox because developers hate nintendo!
This was a decent FPS, also it had everything that COD MW had way before
>close the game during a mission that requires you to drive to an outlying village
>game spawns you at a checkpoint on the road in the middle of nowhere - without a car
It is still one of the only native 1080p games on the ps3
Yeah, for the state of the studio during development it's a surprisingly good game.
I fondly remember tear-assing through the countryside to try and escape a 5-alarm Nazi search. I managed to do it by shooting down a zeppelin and hiding in a well. 28 minutes of pure survival - I wish I had a setup to record my gameplay in those days.
my friend fucking actually bought this shit. he beat it, actually required some skill, but christ was it such a garbage pit
if i remember correctly, split second was the one with the destructible environment to change the course and blur was the racing game with mario kart items right? that's about all the talk there was about them, which one sounded better with nobody planning to buy either because who buys racing games?
>dat feel being an elf
>dat feel having a troll on your team
>dat feel slice him in the back causing him to bleed out while you teleport away
>dat feel gusting players into holes to kill themselves
>That retarded 10 minutes long death scene
>That end game speach about doing something with your life
So much stupid stuff
But the thing I remember the most is the end song
Of course there's a lot of people that will remember this game, but I don't think that'll last.
I'm praying for some kind of fucking successor, guys. It hurts so bad.
I've always felt that Blur was an actual competitive kart style racer with powerups, but with real cars. Split/Second on the other hand seemed to rely entirely on its QTE explosion gimmick. Great for looking at explosions, but that's basically it.
lol i remember i was sooooo hype cuz i only had a wii and saw this game on gametrailers i almost shit myself. got it day 1. it wasn't like the tech videos. got a ps3 that christmas.
Did anybody ever play Driver San Francisco? Nobody really seems to bring this game up. I thought the game was amazing with the ability of being able to posses people's minds in order to take control of any car at any given moment. So many missions to do, and everything felt like a tribute to classic buddy cop movies with a side of car chase sequences.
They also released the same fucking week, which meant neither of them reached the critical mass needed for word of mouth to kick in and give them a chance of success.
Homefront got a sequel because Crytek are bad at fucking business.
Never played Lost Odyssey, because it was Xbox only. From what I read it was really good.
Also, I just realized that the art's coming from my favorite illustrator Inoue Takehiko
I couldn't even stand playing the free copy I got with my graphics card. Shit was so scripted and linear I was focusing more of my time just trying to break it than actually do what the game wanted.
Driver San Francisco was probably my favorite game I played last year
>That selection of cars
>That SHIFT mechanic
>That gloriously retarded plot
>That homage to Driver 1's tutorial
That game had no right to be as good as it was.
This game existing always boggled me. Ignition is an American publisher, but they had a Japanese dev team and only developed this ONE game. But besides that, all Ignition did was publish random games with shitty localizations and hire Shane Bettenhausen.
Also, their CEO was caught embezzling money.
loved this game. only game i had that used that motion plus thing counting zelda. beat it in one day though. 1st one was pure donkey shit,
>Despite favorable reviews, the game had only sold 20,000 copies in North America by April 2012 [two months after release].
Shame it did so poorly that they had to shut down the servers months after release, I remember I was about to buy this game after watching the review on
Screwattackand the guy at Gamestop told me not to because of that, I got the Orange Box instead
Warframe has been an idea Digital Extremes was trying to make since like 2001. Dark Sector was actually the original name for the idea, and it was going to be on the first Unreal engine. At some point it became the Dark Sector that actually released, and then they finally got to make Warframe.
Aside from the downright broken nature of it the thing I hated the most about this was it lost the feeling of impact from the previous games. The previous ones were gory as fuck but the amount of gore was dependent on how powerful your gun was making something like the auto shotgun feel incredibly satisfying. Payback fucked this up by having even a 9mm pistol be able to slice off limbs like they were made of warm butter which made nearly every weapon feel exactly the same.
See, this upsets me a lot because folks are quick to say "ALL SEGA DOES IS SAWNIK!" and then these titles come out and they're like "never heard of it", prompting SEGA to keep thinking less and less about the US audience.
>all those games
>tfw you remember most of them even though you never actually got to play since shitty computer back then
Feels really weird
No More Heroes and Shadows of the Damned had a sub-par child and it was voiced by Jessica Nigri.
There are a few cool boss fights and locations, but the story is dull and the whole gigolo aspect of the game is poorly-executed and way more prominent than it has any right being
game was fucking shit. day 1 buy over LA noire. bad choice. fuck this game. played for about a week to give it the benefit of the doubt still shit and online was filled with bots.
Them particle effects of robot parts breaking off were pretty good. The voice command shit was terrible though, as well as the support system. Just agree with everyone and you're friends.
Yeah man, I was taken by surprise when I heard he was to design a game, his art is godtier, but I've never really expected it to be game friendly.
You should play it someday, easily one of the best JRPGs ever.
I'm fully aware of all the QTE and that's mostly the reason why I skipped it in the first place, despite being a huge sucker for DMC, Bayonetta, Revengence and Vanquish.
I was actually planning to pick it up tomorrow.
That and Catherine
Should I not? Is it really that bad? The little bits of webms I saw looked entertaining enough for 10 bucks.
I played it at launch. Nobody even talked about it then, you're the first person I've ever seen on this board mention it even. It was pretty cool
>you get to play the difficult tutorial level from Driver 1 if you go 88mph in the delorean
>the game is fun as fuck with some nice mechanics
>sequel fucking never
>mfw playing Sleeping Dogs
The game is pretty much The Wheelman: Hong Kong
>They had a trilogy planned.
A shame I'll never get to play it.
Also mediocre. It is another wasted potential game.
Setting could have been baller as fuck if they chose either proper stealth or proper cover shooter and focused on that and the choices and consequences, but lolno.
SotD has better music (I've always prefer Akira's rock to his electronic), Garcia is more interesting than Mondo, it's more enjoyable and doesn't force you to do minigames to unlock moves, and the story isn't a garbled mess. This is coming from someone who understands killer7, Killer is Dead's story is awful.
I also think that SotD had a less eyebleeding artstyle.
I liked these games.
Now this game will either go into obscurity, or become a cult classic.
this game bothers me. They had a great idea and then shat all over it and released it as a 5/10. It's cool sometimes but overall it's not really worth playing all the way through.
I truly can't understand why people don't like it. If I gather all the playtime spent on this on both my PC and PS3 (both pirated so I can't keep the exact count), it would be no less than 400 hours spent on this. Like 5 playthroughs. Maybe I'm a casual, but I absolutely loved it.
It's a great movie, people weren't joking about this since the little gameplay it has is just an excuse.
Also it contains one of the greasted Jew Outs ever, if not greatest, the ending IS FUCKING DLC, it can't be unlocked through any other way, so you better opent that You Tube tab for it.
"Since then, Eat Sleep Play has moved into mobile game development. In partnership with Zynga..."
Shit man... I only played the beta but I really liked it.
This and timesplitters was my jam.
What is it even about, and does it get any better than the beginning?
Shame that Sleeping Dogs didn't set the world on fire, now we get some shitty F2P sorta-MMO version instead of an actual good sequel.
>Open world which still managed to be a series of corridors
>weapons have like four combos each
>combat hits the perfect balance between too easy and tedious
>world is pretty fucking generic
>graphics look like WoW
>MMO world with no other players
Rhode Island was asking for it.
To be fair I think no one wants to remember it
Anyone else played this? I bought it on a whim last year when we had a thread about it. Aksys released it with zero notice, it just appeared one day for sale. It's dogshit but in such a way that it manages to stay entertaining through to the end.
>put all stat points into speed
>go turbosanic speed, can barely control character
I still wouldn't know about this game if it hadn't been for Classic Game Room. It's fairly decent even, but sadly futuristic high speed racing died suddenly after the sixth gen.
Conker's Bad Fur Day: Grabbed by the Testicles.
I haven't play it, but my brother swears that this is one of the greatest games he's ever played. He plays a lot of games and is overly critical of everything, too.
I kinda agree with him that most people probably haven't actually played it, and simply repeat what they hear others on the internet.
Speaking of forgotten SEGA games...
It was pretty decent.
Shame it came out after The Cartel killed the series.
It is far 2 deep 4 U than you can possibly fathom.
Its basically a time/resource management simulator set in a metephysical world where logic and physics are meaningless. You can easily fuck up and back yourself into an unwinnable situation if you are not careful and almost everyone does on their first try.
I honestly thought I was imagining this game until I looked it up.
Cartel didn't kill the series, but it almost did. Gunslinger was Techland learning their lesson and atoning for outsourcing their franchise to some no-name Ubisoft studio to make.
That was probably the thread that convinced me to buy it, since I doubt we had a second one.
>Was it as bad as it looked
It was even worse. I hadn't played such a perfect failure since Sonic 06.
This game however is just not entertaining, and probably the worst thing I've ever played. Buying cheap obscure games that I know will suck is a bit of a bad habit for me.
Dump some more Inoue Takehiko, while you're at it.
>development was a complete fucking mess, from the game getting years off track, to the dev studio getting shut down, to the devs getting rehired to finish the project and just get laid off afterwards
>cliffhanger ending with no sequel because Gamespot and IGN didn't like it
Fuck you, Namco. This game was great. Having the voice of Winnie the Pooh talking to me about punching things in the ass almost made it GOTY material.
>not shit graphics
>challenging on hardest difficulty
>story that kept me interested
>ubisoft didnt force its STD filled cock known as uplay down our throats
>constant sales on steam
>redeemed the series after call of duty: the cartel
this game was fucking great
Biggest disappointment ever. Proof of paid off journalists, because every single one of them were hyping the shit out of previews and calling it the best multiplayer in a while.
>2 sniper headshots just to incapacitate someone.
I remember I almost bought this just for the hot elf lady. Heard it was pretty mediocre though.
Oh fuck you, I loved that game, it is not my fault the fanbase happened to be fucking all like Jon tron, did you watch the retards who speed run Banjo Kazooie during AGDQ 2015? None of the motherfuckers could speak in public without stuttering and they were over 20! That's Banjo's current audience.
Even Grant Kirkhope said his kids liked nuts and bolts.
Nope was Gearbox, also Sonic sucks, and by extension Sega sucks is a popular internet meme that won't go away, so people dismiss Sega entirely, if they had to pick between blaming Sega to blaming the creators behind memelands, they would put pick Sega. CA and Relic current decisions did not help to Sega image at all for that matter.
Shame, because Binary Domain was a better Mass effect title than any game in the series.
"A stabbing scene in the intro, which is omitted in U.S. version, by the way of applying shaky camera motion filters & altering the video angle itself. Characters & enemies show significantly (in some places completely omitted) lower amount of blood splatter decals on skin, clothes, and face. Scenes including Bella Monroe and Shibitos have been cut."
Good thing I found a physical copy, I guess.
Banjo Kazooie is legitimately my favorite game of all time. The colorful atmosphere, the solid level design, the feel of the controls, the quirky humor, that fucking GOAT music. I love absolutely everything about that game, and it's shaped my tastes on gaming as a whole.
Nuts and Bolts was a fucking disgrace.
I have to agree, but goddamn was it fun. Also, co-op is the best
>Mfw team combos
>Mfw co-oping blind on release day
It was too self-aware though, while the original Splatterhouse games were an obvious homage to B-Movie Slash Fics, it still had an eerie vibe to it, genuinely horrid.
The remake is straight out Scream in self-parodying levels, also Trash Metal pumping in the background to hammer it even further none of that shit is meant to scare you.
Crackdown. I really hope the third one redeems the series after 2.
>same city, only somehow harder to navigate because you can't grab some of the ledges anymore
>shitty generic zombie-things are the main antagonists
>row row fight da power rebels are secondary antagonists
>that final fucking UV mission, why the fuck did I keep playing that long?
>Cars no longer transform as you power up
>recycled announcer guy from Crackdown 1
>AI are aimbots, even when using weapons with travel time like grenade launchers and RPGs
Dunno. Didn't really feel like it needed much of a tutorial except how the combat works.
However classes and leveling is overly complex and grinding makes the game just extremely harder.