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Little things in vidya that you love.

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Thread replies: 543
Thread images: 148

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>sound echoes when you pause
>>
>>277655147
>NPCs tell you to fuck off if you hang around too much
>>
>walk in front of projector
>projects onto you
>>
>>277655286

I hate that.

>trying to search a room for stuff
>have to listen to "what are doing? GO!" about 6 times
>>
>knock something over
>"hey, be careful!"
>>
Games that let me launch across the map intentionally or unintentionally.
>>
Easter eggs. the more obscure, the better.
However there doesn't seem to be any good ones anymore.
>>
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>>277655147
>close ds
>"bye-bye!"
>>
>>277655389
>Escort mission
>Game often has hidden secrets in levels
>Search the level for secrets
>Person I'm escorting won't shut up

I love Bayonetta 2, but Loki was seriously terrible.
>>
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>Destructible environment
>>
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>>277655147
>characters get mad at you for picking the retarded option repeatedly
>>
>>277655389
Gothic. Good old times
>>
>Pause
>Music sounds like its playing through an old muffled radio
>>
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>>277655147
>an alternate version of level theme plays while paused
>>
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>Main theme starts playing part way through the final boss fight
>>
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>look down
>see body
>>
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>>277655147
>game makes me cry
We all need catharsis
>>
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>music changes dynamically in response to battle, pausing, and/or movement
>>
>unlock characters starting outfit for subsequent playthroughs
>>
>>277655741
>Sure thing, boss. I'll just stop using this melee weapon and instead use a melee weapon.
>>
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>>277656064
>boss fight is a remix of that character's leitmotif/the game's main theme
>>
>you get a throwback costume after beating the game on the hardest difficulty

delicious
>>
>>277655147
>gameplay is good
>>
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>full frontal nudity
>>
This is important.

http://strawpoll.me/3302932
>>
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>Everytime you jump you make the same sound effect.
>Multiplayer
HUHUPHUPHUHHUPUP
>>
>>277656289
now im sad
>>
>>277655741
>game keeps throwing But Thou Must decisions at you
>keep saying no to each one
>game calls you out for being a naysayer
>>
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>finish game on hardest difficulty
>the main character is shown in a nightgown on the end screen
>finish game on new harder than hardest difficulty
>main character in a nurse outfit on the end screen
>>
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>>277655389
>playing Hitman Absolution
>move down the street at a light jog
>every fucking NPC stops what they're doing and starts yelling at me
>"HEY BUDDY WHAT'S THE RUSH"
>"DON'T BE LATE"
>"WHOA SLOW DOWN THERE FELLA"
>>
>>277656289
>game is advertised as lots of emphasis put on gameplay
>gameplay is still horrible
>>
>>277656490
>Hitman Blood Money
>run next to that jogger in A New Life
>"Nice pace, but you'll ruin your feet in those shoes!"
>>
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>>277656324
>full rear nudity
>>
>Music and gameplay sync up
>Find out later that it was just sheer happenstance
>>
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>>277656064
>Trailer theme is used on the final boss fight
>>
>>277656614
Really? I can't believe I missed this shit.
>>
>the game knows you cheat
http://www.youtube.com/watch?v=lySjRTgLLlk
>>
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>>277659649
>game knows you have a hacked copy
http://m.youtube.com/watch?v=LrBBzQjZI4w
>>
>>277656614
It's known by all but still funny

http://youtu.be/zGnSq8A5o0g?t=1m25s
>>
>game has text-based chat for dialogue
>Some options have (lie) next to them
>character responds and tells you putting (lie) in front of all your text messages isn't a great idea
>>
>>277655815
The difference is people beat the shit out of you in Gothic if you don't fuck off.
>>
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>you actually walk at the same speed as NPCs
>>
>Find ???
>NPC tells you not to look there
>You can guess it's something embarrassing

When I was little and playing SMRPG I thought that thing in Peach's room was her diary and she didn't want him to see all the lovey dovey stuff she drew in it. God I have an in depth imagination
>>
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>>277660225
>mfw after getting beat down to an inch of my life and getting robbed
>>
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>>277655526
Talos Principle is full of neat ones.
>>
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>>277655147
>weapon reload animations
>>
>>277656103
https://www.youtube.com/watch?v=LQmkSWPhlNE

my nigga
>>
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>>277660140
>stealth section
>renameable characters
>if your character's name is in all caps, guards are alerted every time someone says your name
>>
>>277655675

Not really a "little thing"
>>
>look down
>see own cleavage
>>
>Horror segment in a non-horror game.
>>
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>When you save the game you can see little sprites of the characters
>They're wearing aprons in this particular moment when you save because they just got done baking some bread
>>
>Third person game
>look down
>no legs
>>
>party members comment on wherever you are or what's happening around you
Pawns were annoying at first in DD but eventually they grew on me.
>>
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>slow motion when going to the switch weapon menu
i dont know why i like that
>>
>>277663127

Why would you like that?
>>
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>>277656289
ooohh #shade spill it boo!
>>
>>277663532
Gaymers must adapt to innovation.
>>
>NPC gives you objective like getting a item of killing someone
>If you do it before talking to them the main character actually mentions it
God Deus Ex is fucking amazing
>>
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>enemies can accidentally kill one another
>>
>npc's have angry/funny remarks if you click them to much
thanks warcraft
>>
>>277663742
>Enemies get pissed off at each other and try to kill one another
>>
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>AI uses stealth
>It's not scripted segment
>>
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>>277655147
>GTA
>driver changes radio station as you switch
>open car doors shut as you speed up and swerve
>using the phone while driving
>as the menu changes on the larger phone it also changes on the phone in the characters hand
>>
>>277663742
>>277663958

What was the last game with enemy infighting? The only thing that comes to mind is Killing Floor/Left 4 Dead 2.
>>
>>277663405
because it simulates the type of on your feet thinking that adrenaline rushes give you.
That, plus the fact that it doesn't let you forget that action is still going on and relax.
>>
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>>277655147
>be idle
>character starts getting bored
>>
>last surviving enemy surrenders

or

>enemy is gravely injured
>can choose to mercy kill
>>
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>Press quit
>As the confirmation screen pops up, one of the cuter characters says something like "oh, I'll... I'll do better next time, then..."
>>
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>>277655147
>test rumble button in options
>hold down button
>put controller on my dick
>>
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>>277655147
>make your way down a steep hill you're not supposed to take
>ai actually follows you down instead of going back around the safe way
>>
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>>277655147
>interact with microphone
>character sings
>>
>>277664551
Kojima pls
>>
>>277664538
>"Don't go..the drones need you..they look up to you."
>Alright, just one more turn.

Every time it happened, it was like clockwork.
>>
>>277664606
>brute_defending_the_genroom.gif
>>
>>277656468
Golden Sun 2 had a neat one where Kraiden calls you out on your bullshit if you just keep refusing to do plot relevant stuff. Almost noone saw it though because a single yes locked you out of it.
>>
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>>277663742

>giant mantis monster hops on over to neutral monster and begins casting the skill Cannibalize
>1 hit KO
>Preying Mantis has leveled up
>mffw
>>
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>game with vehicles but absolutely no need for horns has horns
>>
>>277663958
>ground zeroes
>guard crosses the road and gets hit by an oncoming car while I'm watching
>driver gets out, says, "oh no," and examines the body
>calls an alert to look for intruders
Fuck.
>>
>>277664838

It's right outside the entrance to Lemuria, iirc.

He gets so fucking pissed off at you if you keep saying No, it's hilarious.
>>
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>quit
>are you sure you want to quit you scaredy cat?
>>
>>277663958
Here's an old example no one cares about.
>Tomb Raider 3
>Crash Site level
Just as the level is about to end, if you shoot a raptor from a ledge far away, they'll go around and start looking for the son of a bitch that did it. Turns into a full on bloodthirsty raptor army killing each other for at least 7 minutes. Good times.
>>
>when standing on a slant or stairs, your character's feet adjusts to them accordingly
>>
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>game has really good audio development
>audio files aren't even put into packages, they're just literally open for you to play around with
t-thanks, brave new world
>>
>>277664401
>lost a round as infected due to watching two commons bump into each other and start fighting

Happened way more often that it should have but it was fun to watch them brawl. Specially killing the winner in one swipe.
>>
>no automatic reload
>no ammo count
>>
>>277660551
>Get asked for money to enter a inn/camp/whatever by some buff guard
>Act like a smartass saying something like "Shouldnt you ask your mom for money instead? hahahaha"
>Guard draws his sword
>"ha...ha"
>>
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>boss levels up by killing the players
>>
>you can move the camera around when the game's paused
>>
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>>277655147
>enemy taunts you when you're occupied or knocked down
>your character gets pissed off at them
>>
>Lean
>Sway when aiming down iron sights
>ADS not 100% pinpoint accurate
>>
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>enemy is a bell
>o-ok
>usually summons some other monster
>not this time
>bell summons another bell, which summons another, all on the same turn
>continues until there are eight of the fuckers
>last bell plays the game over music and kills your whole party
>>
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>>277664534
>Playing Skyrim the release week
>Defeat a group of bandits, right after the tutorial, 15 mins in game
>Last one of them surrenders
>I decide to let him go
>"haha! you fell for it, die!"
>hit him again
>he surrenders again
>I think this time is for good
>"haha! you fell for it, die!"
>mfw
>>
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>>277660331
this
>>
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>enemies beg for their lives
>they call for their mothers while crawling with their legs gone
>>
>>277656239
>that fucking remix of Ring a Bell in Vesperia
>>
>Quest characters aren't invincible
>>
>>277665813
I have never had an enemy surrender and not immediately jump up and try to kill me with the weapons that clearly did nothing.
>>
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>working clocks
>>
>Stealthily killing enemies until there's one remaining
>He gets nervous
Batman games are pretty cool
>>
>>277666078
>Your watch reads your system time
>>
>You can convince an NPC to commit suicide
guess the game
>>
>rain
>go under the roof
>you can hear rain hitting the roof
based FF XIV
>>
>>277666220
Fallout 3?
>>
>Secret final boss
>Pause menu option to restart the stage changes to "tough it out!"
>>
>>277666220
EYE: Brouzouf and Legs edition
>>
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>Mirrored Levels
>Same level but everything is mirrored

The Ratchet and Clank series had some fun secrets
>>
>>277666338
How about a whole mirrored game
>>
>>277666220
Mass Effect 1. Saren was a bitch.
>>
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>>277664876
I remember this happening in FF12.
>>
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>game judges you based on seemingly small decisions you made at the start of the game
>>
>>277665725

Is this real?
>>
>>277666275

game? That's neat
>>
>>277665289
>this generally happens
>except for when you're in your home base
>it's so jarring since literally everywhere else, your feet adjusts accordingly except for the those particular stairs in your home base

This shit bothered me so much in AC Unity. Ubisoft will always fumble in the stupidest ways.
>>
>>277666220
>>277666269
https://www.youtube.com/watch?v=5LJcqvpmUiE
>>
>>277666282
winrar
>>
>>277666419
chrono trigger?
>>
>>277665528
>get killed by a boss
>he says he's gonna enjoy killing you again
>>
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>fake endings
>especially with credits
>>
>>277666803
>credits roll
>boss stops the credits for one last fight
>>
>>277666947
what game? i see this in a few of these threads, sounds awesome.
>>
>>277663272
I actually like the chatter. It's a shame they don't talk more amongst themselves though
>>
>>277666803
MGS4 i cri
>>
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>Game often lets you choose the dialogue for the MC in cut-scenes.
>Special scene + item that you get depends on what character likes you the most.
>There's almost always an option to either ignore everyone or be a complete dick.
>>
>becoming recognized for heroic achievements
>npcs loving you
>>
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>Animations flow together perfectly
>>
>>277667238
undead rogue
cold blood eviscerate vanish
>>
>>277665813
I think this is because Bethesda dudes are not sure what to do with them if you actually let them surrender. Do they just run off and despawn? What about the loot? If it just turned them into a neutral NPC, then you'd have a bandit walking around being friendly, which doesn't make much sense either.
>>
>>277667008

Shadows of the Damned did it.
>>
>>277666803
>going through DLC first time in NG+ in borderlands
>beat dr ned after a minute long gunfight, credits roll
>"well that wasn't so hard"
>mutated dr ned slashes away the credits and says it isn't over
that really spooked me a bit when it happened
he was also very fun to fight
>>
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>>277667238
>Skills that specifically state that they combo with each other
>Animations don't match up and has huge jumps
Fuck you.
>>
>you think you just beat the final boss
>you're not even halfway
>special powers against the final boss
>a good rival
>secret hard dungeon with a good secret boss
>a good NG+ (not this DaS shit, with just a stat buff)
>>
>>277667418
they really should have made them run off and despawn.
>>
>>277666220
You get an achievement for doing so
>>
>>277667238
You can say all you want about BF4 but the animations in that game are the most gorgeous I've ever seen in an FPS. I think Metro Last Light is on par graphics wise but the overall impression is so underwhelming when you consider the animations. BF4 is like the opposite of that.
>>
>Character shoots a gun in a cutscene
>The bullets are depleted from your ammo
>>
>>277667836
>Enemies have limited ammunition.
>>
>>277667418
Why can't they just run away? You didn't kill them, so what loot is there to be taken? It's not like everything in an RPG has to be about getting stuff.
>>
>>277667836
>your character has the same gun in a cutscene as you do in gameplay
halo 2 was nice. its a shame they couldn't do this in the HD remake but understandable. strange that they didnt continue this in future games
>>
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>>277665019
>>
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>Game punishes you for picking the stupid decision
>Still relishes in the joke
>>
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>>277667836
>>
>>277668184
Oh man, what's the context here?
>>
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>ears ring after an explosion
>>
>>277667836
I always wondered if there was a game that did this, and play a different cutscene if you'd be completely out of bullets.
>>
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>bullet wounds in character models
>>
Every time.
https://www.youtube.com/watch?v=ldNSMnEeKio
>>
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>>277660956
>>weapon reload animations
>>
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>Gameplay is based around the player using a certain mechanic
>Final boss can use that same mechanic on the player
>>
>>277655147
The PS1 had a hardware reverb effect. Pressing pause would obviously halt sound playback, but the reverb effect was unaffected, giving it that echo. The same happens whenever reverb effects are generated using hardware or a dedicated sound engine that's unaffected by pausing.
In other words, it's not necessarily an intentional thing, but a side effect of hardware acceleration
>>
>>277668290
Max Payne.

Max find organ dealer. Max no have ammo in gun pre-cutscene. Max no have loaded gun in cutscene. Max holding man at gunpoint with useless gun.
>>
>>277660140
I'm unaware of any game that did this besides Gunpoint
>>
>>277668290
I think it was some organ harvesting place on Brazil. And this "doctor" said he was forced to work there or some shit. And you can chose to kill him or let him go. Fucking loved that game.
>>
>>277668515

Transistor did this with the Turn() mechanic.

>"Who gets to go first..? How about.. Me."
>>
>bonus levels that are trippy as fuck
>>
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>Game has a bestiary, with interesting descriptions
>>
>>277668554
Ah. I thought it was post-cutscene-gunshot.
Sorry.
>>
>>277668554
So what happens when you decide to shoot him?
>>
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>cool interface sound effects
I'm looking at you, rise of nations/legends
>>
>>277668749
There is no option to shoot or not to shoot him, its just a cutscene,
>>
>>277656103
funny thing is, this is much easier with tracker and midi music. Games did it decades ago. Then the shift to mp3/ogg/cdda happened and the feature disappeared.
An example from 1994 is the music in Magic Carpet, adding a sound layer whenever action happened.
https://www.youtube.com/watch?v=m3zsPl4Ampw
Another famous example is Deus Ex, which had action and idle tracks in a tracker format, and hence allowed a smooth transition between the two at any moment.
>>
>>277668714
thank fucking age of mythology/empires/civ games for this
holy shit my fucking nipples are on fire
>>
>>277668834
Ah, I figured you could still decide to shoot him because of >>277668647
>>
>NPCs having conversations with one another
>world interactivity like vending machines, tvs, etc.
>>
>>277668076
>Max Payne 3
>Weapon is automatically changed to pistol in the cutscenes no matter what
>Pistol is equipped after the cutscene ends

Absolutely unacceptable. What the fuck were they thinking? Why is this so incredibly difficult to implement?
>>
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>new game plus
>game recognises you're collecting the same shit as before
>you got the suck cannon... again!

pic unrelated
>>
>>277663742
not even accidently. In Doom enemies would be implemented with intentional aggression, towards not just the player, but anybody that attacks them. It's not just possible but actually useful to position yourself between two enemies, dodge a shot, and then get out of the way as the two battle each other till death.
>>
>Playing as a female character
>look down
>see body
>Tits jiggle
>>
>>277663972
AI is scripted by definition, including stealth. You're likely refering to the script being on a higher level, instead of a predefined movement applying to one specific level situation
>>
>>277668986
>NPCs having conversations with one another
>ice cream? god I love ice cream!
>>
>>277664534
In Ultima 4 showing mercy was part of the gameplay, not just "a little thing"
>>
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>>277669058
>mfw Mancubi and a baron duke it out
Fucking amazed me as a kid
>>
>>277669146
Is neural network considered scripting as well?
>>
>>277666095
>batman
>killing
>>
>>277666220
>you can drive enemies so terrified they'll solve sudokus
Mark of the Ninja truly deserves more recognition.
>>
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>>277669175
>>
>>277669256
Neural networks are simply a learning mechanism. They do nothing on their own, they just help to come to "conclusions" for given inputs. These conclusions need to be mapped to "actions", things the characters actually end up doing. These actions are scripted.
Simple example: if an enemy detects gun shots, is not hit, can't figure the origin and has cover nearby, they will take cover. This "will take cover" is the scripted action. Figuring out that taking cover is the appropriate action, is the neural net. The gun shots and lack of detection are inputs to the neural net.
Also, the network needs initial training.
>>
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>jump into water
>music gets muffled

>when you've exhausted an NPC's dialogue, clicking "Talk" does nothing instead of repeating the same line over and over again

>game has animations for every action so that people don't just disappear when they get into doors or vehicles
>>
>can interact with objects irrelevant to the game it's self
>can watch tv
>can watch the entirety of To Kill a Mockingbird
>>
>>277669251
It's funny because from a programming viewpoint it can be simpler. Just mark anything that harms you as a danger, and you're done. Doesn't matter if that danger was the player or another character. Good AI puts the enemies into a position that's somewhat "equal" to the player, in that it is only aware of its immediate surroundings, has health, has weaponry (unlimited fireballs are a weapon). It's literally yet another player, just controlled by the computer.
>>
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>make a weapon
>use it for a bit
>sell it for more money cause it was used by the hero and therefore became famous
your starting gear triples in value for just being related to yu once you become famous
>>
>>277664401
Play more roguelikes, infighting is pretty much standard.
>>
>game actually has fun cheats to fuck around with

I miss those.
>>
>>277666183
Extreme Assault, from 1997, would show your system time on a clock tower in a village you were flying through
>>
>>277666419
>at the start of the game
Why limit it to that? Judge me on ALL seemingly small decisions I do. No stupid dialog branching, let my actions speak, all of them.
>>
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>>277663037
i would ask what game but i know it will be some anime bullshit
>>
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>Can change clothes and accessories for characters
>They show up everywhere, even in cutscenes
>>
>>277662752
Woah what game?
>>
>>277669634
what game
>>
>>277655147
https://www.youtube.com/watch?v=9ZRa-5D7vmc
>>
Cool menu sounds.

If you care about it, Killer Instinct, when you navigate the pause menu/post-match menu, the sounds that it plays as you scroll, sound out the classic Killer Instinct theme.

https://www.youtube.com/watch?v=DHUbT6TcCdI
>>
>Game has a bunch of lore and rich backstory
>Not actually in the game, instead you have to go to the games website to read all of it
>>
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>>277668551

No, it's intentional in some games, you fucking boring shit.
>>
>>277670301
That's pretty fucking cool. I want to play Killer Instinct but my desire to not get an Xbone outweighs it. PC release when?
>>
>main character is crying
>screen tears up with water
>>
>>277656429
>Q3 engine games
HUPCLUNKHUPCLUNKHPCLUNKHPCLUNKHUPCLUNKHUPCLUNK
>>
>>277669703
what game does this?
>>
>>277670415
I think it's nicely appropriate that you respond with a wrestling animation.
It's still real to you, right?
>>
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>>277668986
>NPCs having conversations with one another
>the voice acting is goofy as fuck
https://www.youtube.com/watch?v=IA0sY3B7Irg
>>
>>277670562
I completely forgot this game existed. That fucking laugh.
>>
>>277666013
>>277667418
I think they just thought it would be cool to have certain enemies to surrender when their health gets down a certain amount, the thing is that they regen it and you go past the threshold again and the isnt a way out of the loop without killing the bandit, kaming them surrender again, its jsut amateur programming like everything Bethesda does
>>
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>>277670274
The Darkness
I would give you a video but all I found was an early game moment where you go to your girlfriend's apartment.
>>
>>277670562
HOHOHOHO
>>
>>277656429
>playing sarge
>jumping 24/7
>EYAHH
>EYAHH
>EYAHH
>EYAHH
>EYAHH
>EYAHH
>>
>>277660689
>Game by Serious Sam Czechs
>Not crazy secrets
>>
>>277670343
Armored Core Verdict Day?
>>
>>277663272
I am still mad that they patched Cass to talk less
>>
>>277663707
Heh.
http://www.youtube.com/watch?v=wNY9Qr8oN0k
>>
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>>277668802
>Nosgoth lobby countdown
>>
>wandering around your home base
>party members can be seen dressed casually doing various things like napping or working out
>>
>>277664708
>"Don't go..the drones need you..they look up to you."
>Okay.
>DRONE RIOTS
>>
>>277671047
game?
>>
>>277656239
>rehash
>excited
choose one nigruaba
>>
>>277670274
The Darkness.

One of the finest games from last gen.
>>
>>277670735
>shoot someone up close
>get blood spatter on your hud
>>
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>play piano
>>
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>when bullets penetrate weak cover like glass and wood
>>
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>Little portrait of your character on the side of the health bar

Even better
>The portrait changes if the character attacks, gets damage, win/loose
>>
>>277666419
>I want to see more of the rides
>YOU ARE GUILTY
>>
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>>277665019
>not realizing he didn't want to be sent to a concentration camp so he tried to trick everyone into thinking an intruder did it
TECHNOLOGY
>>
>>277666220
Vampire the Masquerade: Bloodlines if you're playing a Malkavian or Ventrue.
>>
>>277663972
Even though it wasn't that great of a game, the faction squads in Clear Sky were sometimes pretty neat to watch taking better positions or outright sneaking up to enemies before opening fire.
>>
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>By the way, JC, stay out of the women's bathroom.
>mfw
>>
>>277668515
>that's a nice drawing you've got there
>>
>stories in the game unrelated to what you do
>>
>>277670415
>guy gives an interesting fact
>get mad
>>
>>277669000

>happens every 2 minutes

The Unreplayable Game.
>>
>>277669257
He leaves people with concussions or hanging upside down. This kills them.
>>
>>277670430
Same here .
>>
>>277668986
>tfw listening to the thugs in batman games and then wrecking their shit afterwards
>>
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>>277655147
>spinning icons in inventory screen
>>
>>277671047
>>277671126
Wolfenstein: The New Order?
>>
>>277655636

>Person I'm escorting won't stop proceeding on their scripted path
>Escorting multiple people having a conversation and they interrupt their lines

worse
than
Hitler
>>
>>277668986
http://www.youtube.com/watch?v=roN2d9TO6mA
>>
>Get killed by boss
>Reload save
>Boss says "Oh I'm going to enjoy killing you again"

scared me
>>
>>277670343
Only thing I didnt like about Destiny
That and I dont want to find randoms to do a Raid. It needs "Casual Mode" Raids.
>>
>>277670437

>MGS3
>>
>>277670343
>Stuck
>Ask an NPC for hint
>He tells you to check the game's readme file
>There are no in-game clues
>>
>>277671865
>get killed by pawn in Shadow of Mordor
>makes a comment about how he'll surely become a captain for killing you
>is confused about how you're alive if he killed you yesterday
Probably my favorite thing about that game.
>>
>>277671824
I'm replaying through May Payne 1 and 2 just because I remember little moments like this littered throughout the game, and if someone DIDN'T LIKE moments like this they could SKIP BY THEM if they wanted to, unlike a RECENT THIRD PERSON SHOOTER I REMEMBER.
>>
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>Rotateable 3D models of Equipment/Items/Weapons
>>
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>>277655147

> turn on game

> it isnt shit
>>
>>277665389

That would be detrimental to faster paced FPS though, like Serious Sam. There's a reason there wasn't a reload button until 3, and even in 3 there's an achievement for not using any of the new features, including reloading.
>>
>>277672468
>it's a gun in a future setting
>barrel has rifling
>>
>>277672468
rotateable where/when?
>>
>>277672562
rifling makes physical sense for projectiles, regardless of time period
>>
>>277672592
as in inspection options in inventory menus
>>
>>277672562
are you saying thats good or bad
>>
>>277672669
>>277672656
It's good. This is a thread about little things in vidya we love is it not?
>>
>>277666220

Hordes of the Underdark, though I guess convince may be the wrong word. It's less convincing and more controlling their soul.

What makes it better is he's the lord of the 8th level of hell.
>>
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>fire spreads
>>
>>277672732
well i was confused because you said a "future setting" and i thought you were implying laser guns or some such thing
>>
>>277655147
>Useless animation buttons in roaming RPGs

Some games with a lot of walking have a useless button that does something. Like in Ar Tonelico, you have a jump button that you can spam as many times as you want. Ni no Kuni has a purchasable 'upgrade' that adds a useless jump button, which the game even tells you about. But I still bought that shit in a heartbeat. Or Transistor's flourish animation, although I would've appreciated more things to do while traveling in that game.

It does literally nothing for the gameplay, but it makes the tediousness of walking around bearable and even enjoyable. Something to do with my right hand while I'm just running around with my left thumb is always welcome.
>>
>>277667008

Donkey Kong Country does it.
>>
>>277656064
When I was playing max Payne 3 and got to the airport part and that song came on I got so hyped
>>
>>277668515
You chose to be a demon...SO I must choose to be a god.
>>
>>277668930

Well despite claiming to love the game that anon is wrong - another character you rescued (despite trying to kill you two levels back ) comes in and butchers the doctor for harvesting.

MP3 sucks as a Max Payne game, but is a good romp when it actually stops cutscening.
>>
>>277672808
Magic Carpet did it, in 1994, in a 3D action game. The game was so far ahead of its time, it's not even funny
>>
>>277672480

Get you, sassy.
>>
>>277666406
it would be PC exclusive
>>
>refuse taking on main quest
>game over
>>
>>277673137
why? Mirroring is such a trivial function, a lot of racing games did it because it can be pretty much done in memory, if you want.
>>
>Game has themed worlds
>Most of them are basic shit like fire world, ice world
>Suddenly there's an acid trip themed world
Gauntlet: Dark Legacy was the absolute shit
>>
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>Game has an object you save at instead of just saving in the pause menu
>>
>>277673316
>Suddenly there's an acid trip themed world
All of Pandemonium 2
>>
>>277670343

It's even worse where in, like Skyrim, the sequel decides to skip hundreds of years and a whole bunch of cool shit happened in those years.
>>
>>277672808
>start fire in Farcry 2
>can visibly see the direction of the wind
>fire spreads in that direction quickly, and less far less quickly in the opposite
I was so amazed that I used the flamethrower for half the game.
>>
>>277673253
because mirrors doesn't work on consoles lol____
>>
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>>277673316
>>277673404
>Trippy worlds
>>
>>277673425
>FC3 and FC4

>No fire spreading, the game and engine is worse.
>thx multiplats
>>
>>277673360
>game has an object you save at
>when you get to it, you need to enter the pause menu and click the previously greyed out "Save" option
I was not okay with this.
>>
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>continue game
>"previously on..."
>>
>>277673526
ok, that is cool, who did that?
>>
>>277670491

When it's a co-op multiplayer game it's even better. The sounds of Krieg, Maya, and Zer0 all hopping around still echo in my head.

>getting on top of something with a low ceiling then using psycho rampage while jumping with both of my friends doing so as well
>>
>NPCs actually change their interaction with you as you progress from random unknown hobo-looking traveler to the chosen hero, savior of the realm
>>
>>277669491
stop arguing semantics retard, when you talk about something scripted in a game, it's the static events (go trough that door, cinematic+enemies appear!), not the dynamic ones like the AI, even if, of course, there's a script for that too
>>
>>277673569
Darksiders 1 and 2 I think
>>
>>277673360
I loved the save animation in Baldur's Gate:DA
>>
>>277672732
Fair enough, I think people might have thought you were wondering why a laser rifle/rail gun would have rifling.
>>
>>277673569
Not him but split second does it on each level because it's a gameshow and you are participating
>>
>>277673425

The fire was incredible. Especially using it in a combat advantage so it forces the bad guys into the open. I still love everything about Far Cry 2...except most of the actual game. The setting, visuals, voices, gunplay, set pieces, story premise... so good. But as a game as a whole, just frustrating.
>>
>>277673569
Off the top of my head, Soul Reaver 2 runs the last cutscene of SR1
>>
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>>277663025
Fuck you, Half-Life 2.
>>
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>You get to keep the power ups you got from the last level
>>
>>277673632
Megarace didn't do that, I think
>>
>game where you HELP the main protag
is there a game that does this?
>>
>die
>No wait, that's not how the story goes. Let me start over...
>>
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>Small sentences and phrases are discretely placed in every single game of the franchise, so if you're paying attention you can catch them
>>
>>277673626
Rail guns use magnet+electricity magic to launch projectiles right?
It would make sense for it to be rifled in that case.
>>
>>277673569
Resident Evil Relevations was structured like a TV show. Each chapter had its own recap of the previous "episode"
>>
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>Create and name your own spells/equipment
>Create your own town and help it grow
>As story progresses, NPCs have new things to say or are doing new stuff
>Shopkeepers are people too!
The best things you can get in RPGs, beside there being a playable race of pic related
>>
>>277673719
>PoP: Sands of Time
>Bards Tale

>the whole Narrator in Bards Tale
>>
>>277673691
Guild wars 2
>>
>>277666803
>divinity:os
>get to some magical shrine
>it tells me"I can tell you the future"
>sure why not
>"the future is really terrible, are you sure you wanna see it"
>yes
>"are you really sure"
>yes, dammit
>alright here it is
>credits roll
>mfw
>>
>>277673569

Alone in the Dark.
>>
>>277673569
Alan Wake definitely, Yakuza and Two Souls:Two Furious I think.
>>
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>Credits roll
>Enemy tears through the credits scene and challenges you
>>
>>277673603
>even if, of course, there's a script for that too
That "of course", that you take for granted, isn't necessarily. With more complex AI you can move opponent behavior closer to player-like behavior. That's why I mentioned the scripting. Even rather free-form AI currently has large scripted aspects, but it's retreating in the good ones
>>
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>>277673360
>There's only one place to save in the entire world, and requires you to go there to save every single time.
>>
>>277673681
https://www.youtube.com/watch?v=jPNWWfk92wo
>>
>final boss dies
>if you got through the game on the hardest mode without dying once a super final boss appears
>if you manage to beat him without dying you unlock a secret ending
>>
>>277673569
Final Fantasy XIII-2 when you reload a save did a "The Story So Far" video recap.
>>
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>>277673968
>credits roll over the gameplay
>>
>>277674121
Chakan: The Forever Man?
>>
>>277673719
bastion and gunslinger
>>
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>>277674157
>Credits roll over gameplay during a boss fight
>>
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>>277674050
Ok, fuck you too.
>>
>>277655470
>knock over anything in Fallout 3
>QUIT KNOCKIGN STUFF OVER YOU MANIAC
>Look at "red" item for a nanosecond
>DON'T STEAL MY SHIT NIGGA
>Accidentally move my cursor over a locked door
>IT'S LOCKED FOR A REASON DUMBASS

Bethesda sure know how to ruin immersion.
>>
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>new game+
>>
>>277673968
reminds me of the intro of Z. All text flies past the camera, except the "Z" itself, it bumps against the screen. Later during the intro sequence of the first level you can not only see these pieces of text floating through space, the characters in the intro smash right into them

https://www.youtube.com/watch?v=5e_ZTYwVn4A
https://www.youtube.com/watch?v=oZULrYsrUu8
>>
>>277673569
walking dead style telltale games
>>
>any bethesda
>accidentaly steals cabbage
>STOP RIGHT THERE CRIMINAL SCUM
>>
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This is more of a story element.

>two party members' races have a long bad history
>slowly earn each other's respect
>>
>>277674314
Then pay with your blood!
>>
>>277674314
I'M WATCHING YOU
>>
>>277655147
>Stealth killing an NPC mid conversation causes the NPC they were talking to to become suspicious, even if you attacked out of sight

Fuck Dishonored for not doing this.
>>
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>"...and thank YOU for playing our game!"
>>
>>277666220
Planet escape: Tournament.
>>
>>277674262
No, that's immersion.

Fallout philosophy is that without society we go back to our nature state. A post apocalyptic world where everyone is ready to kill, steal, rape you when they get the chance
>>
>>277673734
Current rail gun tech is still literally straight rails. Twisting the rails would achieve the same effect as rifling and be more efficient, but that's getting into future hypothetical stuff where you can explain away things because reasons.
>>
>>277667418
You should be able to view their inventory and take what you want while they're surrendered, including their weapons and armor. That way you can send them packing naked in the snow if you choose or at least unarmed.
>>
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>Hardest difficulty has different enemies
>>
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>topping off magazines
>different reload animations depending on if you still have a round in the chamber
>the sound when charging the ak in insurgency
>>
>spend time fighting tough enemies
>see a way tougher enemy decimate loads of them knowing you'll face it eventually
>>
>>277674556
Even in such a shitty environment people would at least wait a second before telling you to stop eyeballing their shit.

And they wouldn't repeat it a million times.
>>
>>277674314
>WAIT, I KNOW YOU
>exit out of conversation
>"all right then"
>>
>>277674262
>find out you can move objects in oblivion
>go to some guy's house
>do it with a strawberry
>HELP THIEF PUT THAT BACK
>STOP RIGHT THERE CRIMINAL SCUM
>>
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>Finish the game
>Play it again notice how much easier the earlier levels in the game are because of how much you've improved at the game.
>>
>Game doesn't present choices to you as an option you pick out of a list

What games do this?

All I see are dialogue wheels here, there, everywhere. Give me some pure gameplay.
>>
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>in sequel, revisit an area from the first game
>>
>>277675036
Gone Home :^)
>>
>in a sequel, have a lot of characters reference the events of the first game
>cutscenes from the first game showing up in sequel
>>
>>277675163

>revisiting Liberty City in San Andreas

My dick was rock hard
>>
>>277675036
Blood Omen did this with random villagers and people being scattered all over that you could use as disposable health packs or just leave them be.
>>
>>277660956
https://www.youtube.com/watch?v=NI50Ekjbpmc
>>
>>277675298
>revisiting
San Andreas was my second GTA after GTA 1, so it was just an odd sequence where I left San Andreas for no reason
>>
>crazy enemies talking
Its really hard to play because i want to listen to every single possible conversation of splicers on any bioshock
>>
>>277675419

Full pleb.
>>
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Item World
>>
>>277667008
Donkey Kong Country
>>
>>277674586

> Harder difficulties add additional objectives and areas.
>>
>mc dies
>game doesn't end
>>
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>there's a section where you fight the protag as someone else
>>
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>>277674314

People jest, but what else are medieval town guards going to do except catch petty thieves in the marketplace?
>>
>magazine still have way full
>reload
>removes entire magazine and replaces with another
>gets rid of bullets in previous magazine

I know it's a waste of bullets, but I enjoy the realism
>>
>>277673691
White Knight Chronicles has you creating your silent protagonist that does fuckall in terms of story apart from tagging along with the main characters. The game itself is pretty shit though, and one of the worst cases of false marketing.
>>
>>277668446
I hate that. There's nothing more immersion breaking than your character running around perfectly fine with 50 bullet wounds in the chest.
>>
>>277675938

Hotline Miami.
>>
>>277662752
What game
>>
>to know the plot you must read item descriptions and talk to npcs everytime you do something big
>>
>>277676069

I agree. I meant on enemies.
>>
>Wear full armor and carry big guns to meet a friendly NPC.
>He immediately assumes you're there to kill him and runs.
>>
>>277676196

>PC lowers or holsters his weapon when facing a friendly.
>>
>>277665725
Kind of sounds like something from Dragon Quest. is it?
>>
>>277676254
in the better games you have to do it manually
>>
>braking the fourth wall
>especially when the most useless npc does it
>>
>The last level is also the first level.
>>
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>>277666220
Shivering Isles.
>>
>>277676375
if they're there for comic relief and 4th wall breaking, they're not useless
>>
>>277674928
>darksoulsfirstskeletons.jpg
>>
>>277656064
>install screen music is the final boss theme

KIRYUUUUUU!!!!
>>
>Can kill plot essential NPCS
>They are replaced by Biff the Understudy whose performance falls flat
Thanks BG 1, You were great.
>>
>game has an item/character that's tied to a convoluted secret that turns out to be absolutely nothing
>>
>>277676162

Has there ever been an RPG which gave you different item descriptions/codex entries based on your class? Like maybe barbarians start knowing more about creatures while mages know more about history and such.
>>
>>277676403

Hitman 2 was my favourite example of this
>>
>>277674586
Payday 2 was fucking great with that. Normal and Hard difficulties mostly have regular street cops and some SWATs, Very Hard and Overkill spawn different SWATs with body armor that actually stops bullets instead of just being there for a show and Deathwish makes most enemy spawns be elite mercenaries that are almost immune to crowd control, flinching, conversion etc. and replaces the regular tanky shotgun bulldozer enemy with a more powerful recolor that wields a light machine-gun. And while not strictly enemies, Deathwish also changes most safes into Titan safes that are only openable by drilling and Titan cameras that can't be destroyed.
>>
>having 1 inteligence changes all of your dialogues
>sometimes benefits you
g
>>
>character grows visibly more badass and grizzled as you increase in levels/strength/progress in the game
This is probably my favourite trope of all. Especially if you start out as a mewling little pussy.
>>
>talking to npc
>he says something I should remember for later
>write it in the notebook in the game
>"What are you writing?"

Shut up Louie.
>>
>>277676606
what games do this? Not through items, but the character itself
>>
>>277676606
Game? Is it Fable?
>>
>>277656429
>Oddword Strangers Wrath
HUP
HUU
HOOOOAAAAHHH
>>
>>277664538
>Idolm@ster SP
>"will, will you come back?"
>"y-yeah, in 24 hours"
>never come back
I-I'm sorry
>>
>>277676670
All the Fable games
Far Cry 3
Spec Ops: The Line
Max Payne 3
>>
>>277676606
>character grows visibly weaker and sickly as progress is made through the game
>>
>>277656064
What games do this?
>>
>beat "final" boss
>credits pl-
>suddenly black fucking hole engulfs credits
> There's 10 more hours left to the game
>>
>>277676537
Fucking Chromanin holy shit I was so mad.
>>
>>277676537

Game has an easter egg accessed though a convoluted series of actions deliberately designed to sound like 'that kid''s playground bullshit.
>>
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Shit is happening in the background as you charge through an enormous battle
>>
>>277676767
Freedom Fighters too.
>>
>>277666717
"I like you Jack, so I'm giving you another chance!"
>>
>>277676896
>RO2
>last ditch effort
>decide "fuck it"
>URAAAAAAAAAAAAAAAAAAAAAAAAAAAA
>artillery strikes everywhere, my comrades flying around without their legs
>>
>>277676896
This gets my dick hard
>>
>>277676896
I can't express how much I love games that do this.
>>
>you get the the antagonist's big bad boss room to take him down with your fully decked out party of 4 after annihilating his entire army.
>game doesn't have a final boss
>it's just a life lesson about how violence is bad

thanks
>>
>>277676606
The Arkham games does this, with Batman's suit becoming more tattered and broken in places as the game progresses.
>>
>>277676896
>We will surely lose the battle if you do not succeed in taking out X!
>If you wait around you can see the front lines being pushed back towards you
>Your army eventually gets wiped and you game over
I don't care if its scripted it'd be great to see the world existing without you.
>>
>Game has its own measurement units
>They make sense too
>>
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>death is actually a mechanic tied into the game world and not just some obligatory fail state
>>
>you're an evil motherfucker
>own castle and minions
>can fuck over a nearby village
god damn i love overlord
>>
>>277676537
That fucking pendant.
>>
>>277677128
Freespace was cool about it. You had optional objectives, and the battle would take place without you, eventually making some of these objectives impossible to meet. Also, the story would take different turns depending on how well you managed a task. It openly acknowledged the chance that you will fail a mission or objective.
>>
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>>277668515
>mfw fighting Kiryu in Yakuza 4 and he used a Heat Action on me
>>
>>277676884
Spelunky loves doing this.

Buy the ankh, go to the ice level, bomb the altar, then kill the final boss in a specific place on the level and you get the secret level.

Sounds fucking stupid until you actually do it.
>>
>>277677173
Explain
>>
>>277655147
>they say the name of the game as a cool one-liner at the end
>>
>>277677340
Not him but Legacy of Kain: Soul Reaver did it in that when you died in "normal" form, you'd go into the spirit version of the world which had its own things.
>>
>>277675969
>magazine still half way full
>reload
>removes entire magazine and replaces with another
>puts the old magazine back in your inventory for later use because your character isn't a retard
>>
>>277677340
Not them, but in Cosmology of Kyoto you can and will die, in part to visit the afterlife and experience reincarnaton
>>
>>277677473
half-used magazines are spoiled for good. Can't ever touch them or do anything with them. That's the rules.
>>
>>277677337
Eh, the whole thing up until the City of Gold already existed in the classic version.

The real "that kid" bullshit secret is the eggplant.
>>
>>277676896
>This happens in the first level which is also the last level but from only one character's perspective
>you can see the other characters you play as in the last level in the first one
Fall of Cybertron was way better than it had any right to be.
>>
>>277677340
Bonfires in Dark Souls, the nemesis system from Shadow of Mordor, the Spectral Realm in Legacy of Kain Soul Reaver, etc.
>>
>Cycling through the pause menu causes a note of the theme song to play per button press.

The first time I noticed this on the new Killer Instinct I think I played around with it for the next 10 minutes.
>>
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>hud disappears during dramatic moments

>listening to an enemies conversation and they're actually talking about their objective

>My favorite character lives

And not so much to do with the game itself but
>playing coop online
>long, hard battle
>I'm the MVP
>people tell me I'm the MVP
>>
>>277656472
>main character is a man
>>
>>277677132
I loved this shit in the X games.
>>
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>>277677287
Speaking of Yakuza 4

>beating the shit out of other protagonists
KAZUMA KIRYU
VS
MASAYOSHI TANIMURA
SHUN AKIYAMA

You get to beat not one but TWO badass protagonists at the same time as THE DRAGON OF DOJIMA

Shit was so hype
>>
>>277677639
>explosion man's menu noises

I love this
>>
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>>277676896
I want more games like these but they are few and far in between.

Musou shit is the fucking worst though.
>>
>>277655147
>>
>>277655147
>press LB to hum

https://www.youtube.com/watch?v=aTfReGPtxNo
>>
>>277677473
I want a game where you can pick between reload styles.
Fast and wasteful, slow and practical.
Bonus, dropped ammo can be picked up later.
>>
>>277677098

Prince of Persia: TSoT did it too. Love it.
>>
>>277676824
Castlevania IV

When Dracula gets to half health
>>
>ultra random ultra rare things
Like shiny pokémon
>>
>>277678416
don't you get shinys as starters by now?
>>
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>>277678120
>Fast style is more about mobility and positioning
>Slow is about planning and deliberate set-ups
>Able to switch styles on the fly
>Later bosses require you to have mastered the styles and quick switching to beat them
Excuse me while I write this down.
>>
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>>277667829
>AAA budget games really show off their budget

It's like /v/ really believes all the shit they talk.

AAA suffers from rushed release and/or low hanging fruit target audience.
>>
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> reload clip before it's empty
> you lose the remaining ammunition that was in that clip
>>
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>>277671374
but anon... he already is in a concentration camp.
>>
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>character upgrades are visually represented on the model
>and they're present in cutscenes

consistency is cool
>>
>>277678717
>super serious dramatic cutscene

>everyone's in their underwear
>>
>>277678781
as long as it's consistent underwear, it's cool
>>
>strategy game has comfy music when you're constructing your base
>music ramps up when battles start
>>
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>>277673360
>Can only save in a few locations
>Save has charges
>You can only find them by looting
>They are limited
>>
When lower difficulty levels are offensive.

>megapussy mode
>faggot mode
>normalhomo mode
>HARDCORE GOD MASTER RACE MODE
>>
>>277678869
constructing your base?
>>
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>>277678869
This is usually good but fuck it can annoy me sometimes
> Comfy music, enjoying the cozy feeling
> a tiny fucking scout unit pops in out of no where
> COMBAT MUSIC OH SHIT MOTHERFUCKERS IT'S HAPPENING
> destroy the shitty fucking unit in a fraction of a second
> cozy feels ruined
>>
>>277678781
>dragon age origins
>strip everyone before the joining
>it's just duncan standing around with a bunch of naked men forcing them to drink demon blood
>>
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>>277676896
>>277677128
World in conflict had all that.

>mfw no sequel with bigger maps and battles
>>
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>>277678869
>different music depending on what faction you play
>it's all comfy as fuck though
>>
>>277678781
>put emily in the cat costume

this made deadly premonition so much better
>>
>>277679067
This annoys me in Planetary Annihilation.

The music in that game is so fucking phenomenal, but if one of your units so much as gets stung by a fucking wasp the combat music instantly ramps up, only to fade off a few seconds later when the "combat" is over.
>>
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>>277678869
>music is buggy and the combat music gets stuck playing all the time
>>
>satisfying stealth kills

it's small but it's so good
>>
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>>277678869
>Strategy game
>Defending against a bigger army than yours
>Last stand ala Zulu
>Epic music start playing
>"Gentlemen, this is our finest hour"
>>
>>277679392
>Music just stops and gives up playing
>Dead silence
>>
>>277677992
Silky smooth 4fps
>>
>>277679416
>take a guy out in a non-lethal fashion
>his buddies can rouse him and he joins in the search for you, angry because you took him out
This shit gives me technology boners.
>>
>>277679416
10 fucking minutes to kill 2 guys
i love that
>>
>>277676824
Terranigma.

1:51
https://www.youtube.com/watch?v=xzuL59K-TQk


https://www.youtube.com/watch?v=oiW2DbKa_dI
>>
>>277679584
wasn't the main theme practically everywhere, as some kind of leitmotif?
>>
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>characters talk with one another when nothing is happening
>conversation is actually well done and not repetitive
>they talk even about their character customizations (equipment, abilities), even remembering events that happened like friendly fire, ressurection and lucky criticals
>>
>>277677340
In the Secret World when your character dies you go into an anima state which is an incorporeal form only available to humans blessed by the bees and some quests require you to die in order to talk to ghosts or get into areas that humans can't get into. It's pretty damn neat. A villain even mentions it when you confront him. He claims he needs you gone to complete his plan, but because of the bees it'd take far too long to permanently kill you so he just knocks you out and leaves you in a labyrinth.
>>
>>277675846

>007 goldeneye for n64
>007 agent has 5 times the amount of stuff to do

fuck I loved that game
>>
>>277666220
kotor 2
>>
>>277668076
>understandable
Hardly.
>>
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>That feeling when you first open the "World Map" of a game and you notice it's big as fuck and you will have tons of stuff to explore and have fun.
>>
>>277679691
I need the remainder of your reaction image
>>
>>277655286
>tfw I was out of town last new years
>no friends nearby
>Decide to play animal crossing
>Talked to the NPCs so much they made excuses to not talk

Why did it hurt so bad /v/?
>>
>growing visible muscles if you level up strength or strength skill
>>
>>277679842
Well, in the anniversary edition the cutscenes are all pre-rendered by a separate studio, while the original had them all done within the game engine.
>>
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>>277656103
https://www.youtube.com/watch?v=AAGg_2vLeYk&feature=player_detailpage#t=115
>mf at 2:00
>>
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>party members have conversations with each other
>they only have one conversation each
>they have a conversation every 3 minutes
>>
>>277679862
>tfw you open monsterpedia for the first time and it has a shitload of pages
>>
>>277673569
Pokemon Leafgreen and Firered
>>
>best song in the game plays for the first time
https://www.youtube.com/watch?v=n2y0R-Ipkws
>>
>>277676824
Most modern Sonic games.
>>
>>277670343
Fucking Dragon's Dogma, man.
>>
>>277676831
>Beat final boss
>Giant hand rips through the credits partway through

HADES
>>
>finish level with a gun
>levels ends with a cutscene
>player uses that gun to kill more enemies in cutscene
>>
>>277666220
The Master did nothing wrong
>>
>Game has many readable books and each book has 10+ sites
>>
>>277679862
>start LOTRO
>in the hobbit starting zone
>open world map
>okay this area is pretty small...
>zoom out
>holy shit it's just a tiny part of bree-land
>zoom out even more
>holy shit bree-land is just a tiny part of eriador
>zoom out AGAIN
>holy shit

Best MMO world ever.
>>
>>277673569
Spiderman 2 for PS1
>Previously, on Spiderman
>"That look's like Eddy Brock!"
>"No-one can control the Symbiotes, NO-ONE!"
Forever ingrained into my mind
>>
>>277665528
shadow of mordor does this i guess
>>
>>277666570
Kirby 64
>>
honestly I wish games had an intimidation trait so if you were clearly over powered to squash a little shit no one would bother you
>>
>>277680457
>reading a book starts a quest
>quest actually requires you to read the entire book to finish the quest because of various puzzles
>tfw never ever
>>
>>277670343
>Game lore is confusing as fuck
>Npcs don't help at all with it
>Full of plot holes

Fucking Dark souls. How the fuck can people understand that plot?
>>
>>277673691
Final Fantasy XII
>>
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>>277676772
Does any game do this? I don't think I could handle that...
>>
>>277678687
>clip
>>
>>277680629
Some RPGs do it with an aggression circle that shrinks based on your abilities. Something stronger than you will start charging you yards away, something weaker than you might stand next to you and do nothing until you actually hit it
>>
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>Game has a bestiary where you can see the 3D models or sprites of animals you have killed
>>
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>>277664551
>develop application in XNA that makes the controller rumble harder the longer you hold down spacebar
>put controller in pants
>mfw holding spacebar
>>
>>277680714
Isn't Shadow of Colossus famous for this? The whole purpose of the game is ultimate self-sacrifice
>>
>>277680714
I guess MGS4 in a way? Snake gets worse and worse as you go, has to have those shots more often and stuff.
>>
>>277676772
>Seeing the reflection of Samus' face in her visor in Prime 3

Especially great if you knew that could happen since Prime 1.
>>
>>277680661
>DaS plot
>hard to understand
What? It's as simplistic as plots get.
The lore is a convoluted mess though.
>>
>>277666406
so Twilight Princess on the Wii? not much to write home about.
>>
>>277680714

Happens at the end of "Journey"
>>
>>277673968
HELLO PITTY
>>
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>>277673719
>>
>>277674928
Fucking Bayonetta
>>
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>>277680148
Monsterpedia
10 pages
o dis gonna be a good night
>>
>>277681197
Thas was exactly the game that i thought when i wrote that
>>
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> Your clothing is ripped when you receive damage.
>>
>>277680898
I still don't get that plot

Why the fuck do we kill queelag?

Who the fuck is Crossbreed Priscilla?

Why I need to ring those bells?
>>
>>277669146
He said "scripted segment" thouhg.
>>
>>277676896
>Bayonetta 2's opening
>The Mech war section in Bayonetta 2
Holy fuck my dick was so hard
>>
>>277681349
And that's why I added my statement about the different levels of scripting
>>
>first town is confy as fuck
>sometime in the story it gets destroyed
>you comeback and its all colorless and sad
>>
>>277663972
>invisy elites on H2.
>its a little corridor with water all over the ground so they're even harder to see.
>the one with the sword comes out, he keeps running behind the posts in the middle of the room so I can't shoot him
>lose track of him for split second
>panic even though I know I can see the damn sword when he comes around
>shit that game can get nerve racking sometimes

Also fun fact, I found out you can duck under the sideways sword swing of an elite
>>
>>277673691
Fire Emblem 12 and 13
Final Fantasy X and XII
>>
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>ears ring after explosions

>only the ear that was close enough to the explosion rings, if you're far enough away

>sustained gunfire makes your ears ring/makes your hearing dull afterward
>>
>>277681334
>Why the fuck do we kill queelag?
Because she attacks you as you attempt to get to the second bell
>Who the fuck is Crossbreed Priscilla?
Someone the god's feared, possibly a creation of Seath.
>Why I need to ring those bells?
To gain access to Sen's Fortress (and through that, Anor Londo)
>>
>>277681334
>Queelag
She's in your way to get to the bells
>Crossbreed Priscilla
A cunt who lives in a painted world, isn't really part of the plot
>Ring those bells
So you can get that Big Soul Basin thing that opens the door to rekindle that old fire
>>
>Kill a boss as part of an event
>You get all of the rewards as if you killed them normally
>>
>>277678120
i heard the last COD has something like that, pressing reload does the slow animation that does not make you lose bullets while double tapping the button does a faster animation at the expense of the ammo in the first mag
>>
>>277681525
I fucking hate this because most of the time the ringing sound is way too fucking loud.
Looking at you specifically, Hotline Miami.
>>
>Character unlocks a new move in the middle of battle

Hypest shit
>>
>scenes that make you exausted
>>
>>277655147
I love that too.
In a masochistic kind of way because that's also some kind of phobia I have. To me an echo is terrifying, AND I DON'T KNOW WHY.
>>
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>>277681737
i forgot the pic
>>
>>277681737
>Games that make you feel emotionally exhausted for the next few weeks
>>
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>>277681675
>character unlocks a new move in the middle of the tutorial battle
>turns out that's just to tutorialize the fact that you can get new moves and you can never get new moves mid-battle again
>>
>>277681820
you must hate mgs then
>>
>>277671363
I always liked how Kingdom Hearts did this.
>>
>>277680629
Earthbound does this
>>
>>277676718
You can avoid this by picking save and continue instead of save and quit, and then just shutting the game off.
>>
I called bullshit on my friend back in the day when he told me that Raiden's body armor would appear in cutscenes if you equipped it beforehand.
That was the beginning of my love for Kojima.
>>
>comfy hub where things change depending on your actions
I loved going to Firelink Shrine and talking to people.
>>
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>>277678781
>>277678717
In-game cutscenes that use your current costumes are the best.

I'm surprised we still have pre-rendered video cutscenes in this age.
>>
>>277679714
Picked that up during the sale and still haven't played it yet. Kinda looking forward to it
>>
>>277660689
Red faction Armageddon had a mother 3 reference that NOBODY reported.

Ten points if somebody tells me the reference.
>>
>>277671126
the original Shining Force even did it. Maybe not quite as robust, but any teammates who weren't actively in your party could be found throughout the base just fucking around.
>>
>>277682086
>Upgradable hubs in otherwise linear RPGs
I love seeing that I have actually changed something for the better in worlds.
>>
>>277660956
https://www.youtube.com/watch?v=-XWjEfMBg7Q#t=201
>>
>>277681531
>Because she attacks you as you attempt to get to the second bell
>To gain access to Sen's Fortress (and through that, Anor Londo)
Yeah, but why?
>Someone the god's feared, possibly a creation of Seath.

Where in the game they explain that?
>>277681541
>Queelag
>Crossbreed Priscilla
Yeah, I played the game too. Doesn't explain anything.
>o you can get that Big Soul Basin thing that opens the door to rekindle that old fire
why?
>>
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>bonus area where you can collect rare items for a limited time
>>
>>277680659
didn't one sidequest in skyrim work that way? granted, the "puzzle" was pull the levers with symbols described in the book, but still... i'm not even sure it was actually skyrim, but i remember it happen quite recently and i played very few RPGs lately
>>
>>277682450
>why
Because the game told you so.
Bad story telling happens
>>
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>final level
>every area resembles all the levels in the game
>>
>>277678687
what game does this?
>>
>>277682610
Isn't that a rather cheap typical method to recycle assets?
>>
>>277673569
Deadly premonition
>>
>>277662986
Trespasser was fun
>>
An enemy that used to be a boss becomes a regular mob later down the line. Really gives you the feel you've progressed and gotten stronger
>>
>>277673719
>game has a good reason/explanation and cool animation for when you respawn.
>>
>>277683032
usually a weakened variant is introduced, and it smells of power creep, where the player character might have gained values, but the player is still the same. I'd rather see my skills improve, not the numbers
>>
>>277680629
Gothic has this to some extent. When you start out and draw a weapon, everyone is ready to beat your ass up. When you get stronger and draw a weapon, everyone is trying to talk you into putting it away because they're afraid you'll beat them up.
>>
>>277660689
Probably I'm retarded, but what is interesting in such warning?
>>
>>277677457

Best Game
>>
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>When you're challenged to a duel by the player character from the previous game in the series who has now become a fucking legend and when you fight him an epic as fuck remix of the series' theme plays in the background
>>
>>277676606
freedom fighters
>>
>>277679691
This would be great if they just ended their conversations with a bye or "Oh well, gtg see ya", because now in 99% of hte cases they have their random very in depth discussion and then just kind of start walking away from each other. Feels very unnatural.
>>
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>>277668485
First time listening those I was high and I cried.

Japanese sounds are equally horrible.
>>
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>A character death in a cut scene
>Uses the game over music
>>
>>277684145
it's the character death music. It just applies to the player character as well
>>
>>277680629
The BamHam games kinda do this if you stealthily take out lots of enemies.
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