If she takes off that mask, will she die?
Who is this Semen Demon?
Who is this Jizzer Wizard?
Who is this Spunk Punk?
Who is this Baby-Batter Extractor?
Who is this Dick-Snot Gets-a-lot?
Who is this Fluid Druid?
Who is this Sperm Wyrm?
>friends big into Destiny
>get it to play with them
>fun for a while
>nowadays it just makes me want to replay Mass Effect
>start a new Mass Effect playthrough from the beginning
>can hardly finish Eden Prime before getting bored
Dammit, why is the first half of ME so shit? I hate this combat. ME redone in either 2 or 3's engines when?
Yes actually. What use is all the polish the second game gave if it removed all the fun shit like combining lift and throw on threatening Krogan in open scape environments by putting up fucking retarded armour restrictions and making all non-armoured enemies weak as fucking glass? What's the point of weapon mods if I can't do anything fun with them like make fucking gatling lasers that don't need to be reloaded or turn my sniper rifle into the Schwerer Gustav, complete with the reload times and the power. What's the point of having a fucking vehicle in the game if I can't be out in open fire with it for more than two seconds or knock gigantic get armatures into lava pits by smashing into them head-first? Why even have squad members if they can't hold their own like Wrex could in ME1?
It may have been smoothed out but the gameplay was utter boring trash. I'd rather have my bumpy glitchy wacky fun combat over a clinically sterile Gears clone.
No, actually. Mass Effect has clunky, tedious, and, eventually, boringly easy combat. Do you actually enjoy fighting identical enemies that shout "enemy is everywhere" and "go,go,go" all the time? Because that is pretty much all ME1 is. ME2 has varied enemies, a cover system that works extremely well, consistent difficulty, no bullet sponge enemies (aside from a few bosses), weapons that actually play differently, and rewards shifting playstyles. I actually can't really understand how someone could prefer ME1's combat. I've played both 1 and 2 probably 10 times each and the combat is what keeps me from going back to ME1 again.
>I actually can't really understand how someone could prefer ME1's combat
To be fair they're both garbage.
ME 1 got hard at parts because of how shit the systems in place were. Surviving a battle didn't feel very satisfying.
ME 2 polished a lot, but ended up never being hard, no matter what difficulty you played or or party composition you had. ME 3 had this same problem.
I can't remember I'm playing the game right now and nearly up to that point
ME2 as Adept or Vanguard on Insanity can actually be
insanelyhard at times. Vanguard on Insanity is probably one of the most enjoyable experiences of my gaming life. It really forced you to quickly adapt and change your tactics as a battle progressed and had a large high risk-high reward aspect attached to it.
That's another thing I really liked about ME2, the classes all feel unique. Every class feels pretty much the same in ME1 other than Adept. Playing as a Vanguard in ME1 felt no different to playing as a Solider other than having access to a few biotics. In ME2 they are massively different.
If I recall correctly the Quarians wear suits and masks to prevent infections. They don't have problems with the air/oxygen, but are more vulnerable to diseases than most races.
>surviving battle didn't feel satisfying in ME1
Fuck that nigger, the battles were twenty times more satisfying and challenging in ME1 than in both sequels put together.
No they weren't.
>spend five minutes reducing a Krogan Battlemaster's health
>fucker uses immunity
>not only back up to full health but is now about three times as many hit points
>mfw that fucking Battlemaster and Geth fight following the rescue of Liara
>not thinking of clever ways to constantly keep the battlemaster down while withering away the rest of his crew and then leaving him for last so you, Garrus and Wrex could gangrape him.
ME1 was meant to be played like a sandbox in regards to combat, which is what made it better.
>mfw that battle on insanity, low level engineer with sniper rifle, most points in charisma
>squad dead, both me and the battlemaster on last inches
>starts charging at me
>spam every skill at it, still alive
>hipfire it dead so that the rushing corpse stumbles upon my feet
Who knew a game with time pause and skills could give such an orgasmic feeling
>I define what Mass Effect is for
It sure as shit isn't for the combat, which is awful.
>think about replaying ME1
>remember about EA
>remember about online logins
>remember the sequels
Those could be really comfy
I still don't understand how, in any of the games, they put in romantic themes and scenes with the stilted dialogue and especially awkward animations and thought "yeah this is fine."
They looked at the scene in this anon's picture >>276816048 and thought that was good? If they really wanted romance in the games they should have made it maybe more humorous and self-aware, maybe like a nod to Captain Kirk shagging his way around space or something.