High offense, low defense character if the melee system is fun/fast.
>played BG1 without knowing about rest button
>mfw when i find out that it was there all along
Mostly Paladin, Cleric or Priest of some sort. I like smiting evil and non-believers.
- Charisma based class
- higher number of spells per day
- limited selection of spells, gains spells at each new sorcerer level
- casts spells without prep time
- Intelligence based class
- can easily learn new spells
- may know any number of spells
- needs to prepare to cast the spell
I only like mages if it's true turn based. Otherwise it feels like a clusterfuck (BG series). Similar feelings about thief - backstab is always great in concept but a pain to be assed over positioning. So for something like NWN2 with so many trash mobs everywhere I usually just min-max some fighter/fencer the first run then go back for the mage or thief if it's worth playing through again.
Usually a DPS class that requires more than half a braincell to play while also having some fun looking attacks like the Ninja in FFXIV.
In RPGs where I can pick anything though, fucking Spellsword. I love me some flaming swords.
>not picking human paladin
>not purging evil
>not wiping out the lesser races
Eh? What role do genders play in game design? I'm not fan of class system and would welcome more point-buy based games. I think Vampire the Masquerade: Bloodlines had system like that and the only thing influence by clan/class were disciplines and initial point distribution amongst Physical, Social and Mental stats.
I always have a tough time deciding what class I want to stick to. My first choice is usually a paladin or spell blade. If neither of those, depending on the engine and game, in this case NwN 2 I go wizard of some sort.
Though I end up playing most if not all classes. Even before I finish a play through with another.
As I child I always used to pick Paladin. Which was sort of strange, because everyone else always picked the "Edgy" classes. i.e. Rogues, Unholy Knights, Shadow Warlock etc. etc.
I used to love being Paladin. The Ability to heal myself and allies, the ability to tank any and all monsters. The Ability to solo most content. The Bright Yellow or White Magic and crazy angel looking gear. I also loved the feeling I got when I helped other people.
Though as I have gotten older, I've moved away from it. At first it was Wizards. Simply because High Damage. Then it was Barbarians or Berserkers, because they had a lot of damage but even more maneuverability. Then it was Rangers or Hunters because they usually had the absolute Highest Maneuverability and I loved going fast. But all of that happened in about a year, I really couldn't figure out what I liked the most.
Then I played The Witcher 1. And I loved the idea of a Monster Hunter. A person who creates potions, poisons, uses a magic sword and as little armor as possible. Allowing me to be fast, but deal high damage due to high knowledge of most encounters. And a little bit of Magic here and there to spice things up.
I like playing a Witcher type character. Only problem is, a lot of games don't really allow it.
I usually play warlock becuase people bully me at school because I'm not tall nor strong or nice with people but inside me I feel a fire and anger that one day will come out like a warlock
A shame i must turn to weeb game to play them
Warrior, I like the idea of an average dude being able to do extrodinary things. It lets me project myself on the character even more which adds to immersion for me. I'm a big daydreamer so this kind of shit just really appeals to me and it's great because virtually every game has a warrior class. I think dragon's dogma's fighter class was my favorite even though ironically they have a warrior class but its a big old two handed class. I also hate the whole enormous swords/sheilds/armor gimmick, i prefer more stylized, introcate, designs that could be at least somewhat plausible.
>I'm looking at you WoW shoulderpads
I personally prefer assassins and similar when ailments and debuffs are actually worth a damn in the game.
If not, I just pick whatever lets me punch niggas in the face harder.
cleric is op in nwn 1 and 2. mages and thiefs are cool.
actually it's a roleplaying game so be whatever you want. don't try to multiclass too much if you're a noob otherwise the game can get a little hard.
Barbarian, because I want to be a fucking BEAST
It depends on the combat system
>if mage is good then mage
>if mage is shit or magic is bland then archer
>if archer is shit then thief/assassin
>if assassin is shit or if thief has no real abilities other than 5 bronze pickpocket then sword/board warrior
>if sword/board warrior is bland and has 2 taunts and does weak damage then some sort of axe-barbarian
its a process of shit elimination since so many games are bad and fail to capture the essence of a class
niggaroach is the only correct answer
>Elanee confessing after I ignore her all game.
Wizard sim when?
Dominions is great and all, but i'd love to see it on a more personal level.
>tfw no game where you can be a champion of men who slays beasts and non-human alike because only one thing has potential for goodness and that is human
There is something appealing in being really zealous and knowing that you might be wrong yet relishing in the fact that you do shit for the greater good and commoners who can't share your ideas can fuck right off.
>go around offering your services solving mysteries of the arcane
>or stay as a recluse studying the arcane with golem butler
I want this
only casters, at least for prime playthrough. I can't have fun if it's not a caster. Which is why first person rpgs or sci-fi/modern world ones usually can't satisfy me at all and I avoid them. And I mean full caster, not combat enhancing spell-like talent tree.
Monk. Something about punching things to death just feels right.
I'm also partial to wizards and fighters that favor polearms. If the druids can take the form of animals and they don't suck, they're also among my picks.
Whatever punches the fastest or the hardest. If you have to be proficient in something, might as well go to the extreme end. Bonus points if they're a monk.
I have a huge boner for monks.
Whatever hits the hardest (Barbarian)
Great tastes coming through
Standard warrior with Sword and shield.
I really like the asthetics of it and it makes me "feel" like a main-character. The other classes seem to fit the side characters more.
It's dumb I know.
depends on the setting...
paladin for self healing & survivability
a solider in videogame RPGs because it plays like a shooter
someone whose good with computers (engineer/hacker) for tabletop RPGs because combat is usually not the main focus in those
a cowboy or wanderer type of character because i like the solo aspects of roaming the wastes
You know what was more OP?
Literally any class with just two levels of Warlock.
>+4 Dex, +4 Tumble
Seriously, is there a better PC choice than any class and two levels of lock?
I always pick a nigga who can use a sword. Most of the time that's the warrior, and that's usually my go-to class. Paladins are also great, as long as they're more focused on swordfighting than on magic.
Someday I hope to find a game in which you can be a sword-wielding necromancer. WoW did this but WoW is gay.
Human, of course.
Either Warrior or Samurai.
Token manly race in bitesize package.
>Any small race + Tank/Warrior/Barbarian
The mismatch appearance is just humorous to me and since I was 11 to 24, it will never stop being an enjoyable trope.
I loved Eberron for dinosaur-riding halfling barbarians.
Also, I liked Dungeons and Dragons Online. I feel it handled the magic system in a way that was similar to the source and still worked in a computer game. Instances being places with few but difficult fights also made dungeon runs more interesting.
If you're talking conversation skill wise, there propably is.
If you're talking about power, theres tons of better choices. You mentioned +4dex and tumble which gets useless really fast but forgot to mention Dark ones own luck which gives saving throws which never gets useless.
He means in video games.
but since you bring it up:
>mfw people try to rest in an enemies' lair after a fight.
>people vexed it doesn't go well
The fuck do you expect to happen.
The nuke everything and let everyone babysit me playstyle is dumb and is why I love low magic settings.There really needs to be more of them.
Never actually played D&DO, this isn't the first time I heard overwhelming good things about it, I wish I've played it, forgot why I didn't. Think it had a subscription model and came when I was more invested in magic and rather spend money on that.
Dumping this little set because I can and I forgot I had it.
It'sNwN2 like the filename says, but it is on a server called Sigil:City of Doors, which is a customized server.
Also patching NWN2 is terrible now since the patch servers are all gone, you'll have to check online.
I made a bard in the originan NWN 2 campaign. It was fun, using status effects and having huge arse diplomacy skills.
I wasn't much use in combat though, aside from controlling the battle field which was okay. Plenty of blasters and melee guys to do that for me.
But then in one part of the game you have to go solo, and wouldn't you believe it, the part where you are solo is filled with the goddamn undead, vampires specifically. Guess what undead don't give a fuck about? Status effects, stuns and the like
It wasn't a fun time. I'd be permanently fucked if my inventory wasn't filled with some bullshit damage items that managed to give me enough oomph to get pass that part.
I generally prefer the non traditional mage, the one with the "twist", as they're more unique, interesting, fun to play and unpredictable. Not the arcane wizard but the Necromancer or the Warlock. Maybe a druid as well if he's not just about sparky green projectiles.
I finished like 3/4 of NWN2 before I found out I could rest. Boy did I feel like a retard wasting all that time going back and forth between loading screens to get spell resets and hp back.
I tend to either do a crusader or a trophy Hunter.
Crusaders for their heavy armor and destruction based spells.
Trophy Hunter because I like the concept of taking spoils from difficult foes and mounting them so I could always remember the great fight I had.
does anybody a game where I could have trophies
Dick Ass Thief. I gravitate towards stealthy gameplay and the like. If a Blue Mage type class is available where I learn beast techniques or spells, then I switch to that. But it's pretty rare.
I always liked going for big crits, too bad eveyrone and their mother was immune to crits in NWN2. Ended up going for some divine melee build but the buffing gets a bit tedious. Wish there was atleast a way to autobuff the long duration ones.
Highly armored warriors. I prefer melee combat and I like the idea of my character abiding by realistic constraints even in an unrealistic setting.
>does anybody a game where I could have trophies
You can take any item that isn't nailed down in Divinity Original Sin, although that doesn't count as trophies exactly, there are unique props in certain boss locations you can take.
You also get your own player sanctuary
at the end of time, on a floating rock in space
I played NWN2 before I knew anything about D&D and didn't even realize you could multiclass. I guess I should play it again now that I know what's up. Thanks, anons.
the druid chick is insane
like genuine psychological issues
also shame most of Qara's content was cut out, was supposed to be more ambiguity in her conflict with Sand, cause right now she might as well be chaotic evil
don't try to multi-class for no reason though, its an easy way to fuck up your character fast
also certain classes don't really lend themselves to multi-classing like monks (not that you should play a monk in the first place)
You collect lots of trophies from strong, unique monsters in The Witcher. You can't mount them anywhere but you can display one at a time on your person, walking around with the head of your foe strapped to your belt.
>Always high or at worst mid damage
>Always high to mid defense
>Always has decent utility
>Always has decent healing
>Never been, never will be a better hybrid
>Can compete with every other class in terms of healing, tanking, DPS and every other means.
>Always has some of the coolest armor and everything else that doesn't directly affect your gameplay
>head of your foe strapped to your belt
More games need to do this.
If a game doesn't have trophies I tend to just loot the bodies and take a random drop as one, and store it in player housing. That ending house though sounds suck for a trophy hall.
you know how she's constantly pissed at everyone telling her to hold back and how she's refusing? She was supposed to have an "I'm always angry" moment explaining that she was constantly holding back and was highly annoyed with people not realizing it and her pyromania would be less young delinquent and more her having a very active connection to the plane of fire
Also on Sand's side it would have been her father who got him fired for understandable reasons and a few other more petty and personal reasons
I remember Kelgar offers to take your place in the fight if he visits you the night before. I couldn't remember if you get to choose your fighter before or if I was just confusing that trial with the one in Dragon Age Origins with Loghain.
>That ending house though sounds suck for a trophy hall.
It's actually amazing for people who like decorating and customization.
I had a long hallway filled with mementos from memorable quests.
My most prized possession is a hooker's pair of dirty panties that proved key to solving a murder.
Yup. The cut plotline would involve her essentially harboring a deity from the plane of fire inside her soul, which is what causes her mood stuff. And she would have gone mental after the King of Shadows stuff and she would have been the actually bigger danger to the Sword Coast, which Sand wanted to warn you about.
I enjoy weird classes like bards if they aren't actually bards - or pet classes such as necromancers if they can be enjoyed without fucked up AI and pathfinding ruining anything.
Best class design I ever saw were bureaucrats or traders in Anarchy Online.
After that it's down to warlock or mage. Then it's probably rogue/thief followed by some sort of monk. Warrior/paladin and especially ranged weapon dudes are always boring to play and I like to avoid them.
alternatively it would have been possible to partially temper that power creating a slightly better ending for her
would also explain Sand joining up with the king of shadows because right now, that's bullshit
Well you're right that monk is shit. Shadowdancer is total crap too, except for the first level because HiPS.
Monk with elemental weapons is okay though, you focus on lots of hits and the damage comes from big enchants.
But HiPS does help monks, if only to add survivability.
Other classes are better though. Especially the divine classes (Druid/Cleric/FS and some prestiges) are very powerful. But NWN2 has shit balance too and 3.5 has some crazy stuff you can do in it as well and some total shit, like being an Archer, which is fine for the first few levels and then it just gets eclipsed by other classes once monsters start getting DR.
Yup, he joins because he doesn't want the Sword Coast getting wrecked.
The actual issue with the game and the reason most people shit on it, is because the guy that was directing it was a fucking faggot and he literally got half-way through development and left for BioWare.
Then the good writers had to salvage the game and they simply didn't have enough time to craft it into the amazing, Obsidian tier, plot it should have been.
Mask of the Betrayer more than made up for that though.
What's the difference between a Mage a Wizard a Sorcerer and a Warlock? Who would win in a fight?
only way to be an archer is be an elf and take their arcane archer prestige class
HiPS in NWN2 wasn't as powerful as in NWN1 though, still pretty good but honestly I don't consider a single level dip to be real multiclassing since you're just doing it for a perk or small class feature
Remember DAoC's Theurgist class? That was a cool one that I never see elsewhere.
they're powerful but you can take them out with the right class. A parry build is hilariously effective against them
that or just go for the good old vampiric feast roulette with ethereal retreat to safe rest distance
I pick the healer class. Not because I'm a faggot, but because I want to keep people alive.
I know how frustrated people can get when they die in games so I try to prevent that with healing.
To be fair, I did span out into duelist later on, but it was still shitty as far as any actual combat damage dealing is concerned. But yeah, I sent my dwarf bro to do it. He made short work out of him.
Theres tons broken build that will breeze through the game. Just look for nwn2 power builds. Theres builds that let you have 18 attacks per round with good atk bonus and godly AC. Or builds that crit with epic divine might and have ungodly saves.
I usually play as two-handed melee, monk, or paladin
Yeah, I know. As far as actual efficiency goes, it was a pretty shitty character. Still, I had an idea about an outlandish bard who poked people with a rapier and pranced around, while having a golden tongue that could make friends with everyone and bullshit his way out of everything.
Plus, since NWN2 is fairly high level, I got up to maximum bard spells eventually. I think I went into swashbuckler somewhere along the way too...and Harper agent.
Wizards are masters of the elemental and practical magics, Mages are wizards who prioritize combat proficiency, Sorcerers are wizards who manipulate more abstract magical concepts than simply the world or the elements, and Warlocks are wizards that function partially as conduits for unholy or dark presences, and in turn are able to manipulate taboo things, like the human mind.
I always go with the most RNG based class, usually rogues/thieves with high dodge/evade and critical chances.
For some reason nothing makes me happier than seeing an enemy miss an attack entirally instead of hitting me for no damage.
Unless this is a video game you can play unlawful monk. You don't have to follow the D&D book to the key, just bring it up with your DM. Just give him a good reason since monks are lawful by nature.
I.e: <X> Happened and you lost faith in your dojo and your masters ways, you quit being a monk and become an adventurer. You don't gain anymore levels in monk so you multiclass in something else (doesn't break any rules).
Or you can go a step further and just house-rule the alignment requirement out. Or do the stereotypical kung-fu movie, I LEARNED EVERYTHING! DOJO USELESS! I FIND STRONG PEOPLE AND BEAT THE SHIT OUT OF THEM TO FIND MY INNER TRUTH
Whichever offers the most support.
>What's the difference between a Mage a Wizard a Sorcerer and a Warlock?
Gets powers from studying and practice.
Gets powers naturally.
Gets powers from demons.
Depends. Sometimes a substitute word for Wizard because it rolls off the tounge better, sometimes an apprentice Wizard, sometimes it just refers to a spellcaster, and is sometimes unique, like they get their powers from stealing other peoples' powers or some shit.
The biggest, baddest motherfucker in the room.
Warrior. Heavy armor, heavy weapons. No spells, fuck that.
The ironclad rule is that is it uses mana or has some sort of spells it's a no go. Rouges/thieves can pass the bar too sometimes.
I am mostly attracted to shamanism type of tribal stuff. Curses, buffs, heals, potions, ceremonies, mind control, shapeshifting, whatever.
example: Druid, Shaman (WoW), Witch Doctor (Diablo3), Lone Druid (DotA)
Tank, big defense, big hp, shield and sword, barbarian, the sort of character that it's used to take hits and never back down.
example: Braum, Gnar (LoL), Treant Protector (DotA),
Never liked big damage classes like mages or gladiators or whatever.
Mage... Pretty much because I can't into roleplaying and just play a self-insert, 'cause never played a tabletop. And my self-insert better be able to shoot fire from his hands if he is to stay so.
Lately I'm thinking about trying out other classes too, though. Mages are awesome, but I probably will now pick what sounds the most interesting to me. You know how there are always classes which have these really cool mechanics which never spread anywhere but this one game? Sometimes they are underpowered? Yeah, talking about that.
Or at least maybe play a thief or an assassin more often.
In vidya, the biggest smashiest mother fucker there is. Usually they have the most fun gameplay of the choices. (see barbarian in diablo 3 as opposed to the rest).
D&D, I play halfling rogue/thief. hide when a fight starts and steal shit from my team while they fight.
The best part.
The absolute best part.
The DM had us all in seperate TS channels. We coulden't hear what each other did, but the DM knew. Everybody started bickering over lost items and gold. Our templar ended up killing our cleric. Our warrior killed our templar.
I was never found. I also stole the barbarians loin cloth in his sleep.
havent tried a song bard, but song of requirem looks really lackcluster in damage. Bard with a mix of blackguard for (epic) divine might will propably work while still able to sing.
The strongest and hardest hitting motherfucker there can be
bonus points if it can spin
Thanks. I hate the dipping into evil and going back out part of it though. Too much macro managing.
Also, I am tempted to take 1 warlock just for the extra saves. How important are they with the black guard/paladin save bonus.
I don't know. Whatever I'm in the mood for I guess.
Also on a semi-related note, would any of you /v/irgins play a Necromancer who summons the undead through a mix of necromancy and
It all depends on how the game actually designs each class.
If the game lets me be an awesome wielder of the Light that can sling out destruction as well as support without having to hide behind a bunch of armor and massive weapons like the Paladins have to do, I'll pick a Priest.
If the game lets you be an agile ninja with a bag tricks and not just a Warrior with lower damage and higher dodge rate, I'll play a Thief/Rogue.
Barring that, a Wizard or Mage.
Spellsword or whatever the equivalent is. Just a fighter with lots of offensive spells too. I did that in DaS1 with a sword and board pyromancy build.
Though in DaS2 I went full mage because I preferred the casting animation over 1's "wiggle the staff and it farts out a magic bolt"
Name? I've got a bad case of the jungle fever
How good a dancer is he?
If it's in tabletop, do I have to dance myself when he summons something? Do the sweet moves I bust out affect how powerful the undead are?
Now I want to play it.
Deborah something, I love Caribbean girls so I have tons of stuff similar
>not being a space Techno Paladin
>not being a wandering Stalker Paladin
that or a Punch Monk are the most fun classes
Lore-wise or Gameplay-wise?
Becuase if gameplay-wise, button inputs and mouse movements, like a dancing or rhytm game. Bonus points if in time with the game music. If tabletop use Agility and some Intelligence instead of just Intelligence for summoning.
If lore-wise, you know how a bunch of Shamans dance when casting rituals? Turns out, dancing is a pretty effective multiplier for summoning and other magics, because it loosens your body so you let the magic flow through you, and allows your mind to be clear of distractions. Few Summoners and a bunch of Necromancers are the only that knows this, everybody else thinks they're just fuckin insane.
Really pretty much anything. You can be a hip-hop street-dancin' necromancer if you want.
Also the obvious Michael Jackson reference.
Depends on how good you are at the game.
If you want.
Sorcerer, that is heavy armour front lines mage with H2H as the backup melee skill aside offensive magic focus
Yeah, somehow. I was mostly abusing ranged weapons and what not, my character was a generic warrior. Think i had only a single mage in my party and maybe a cleric.
Magic did save my ass in the final battle, all those monster summoning wands really helped me out when it came to distracting Sarevok.
that's what custom classes are for
not having any is more annoying and hurts the game more than anything
my biggest beef with Skyrim was that you had to get to like at loeast lvl 15 before you could start having fun since before that you were just 'Generico the Fighting dude'
>not being a space Techno Paladin
This choice is a fine choice.
>Plus this concept
>tfw when paladins figured out dancing equals better magic
>tfw when dance battles between paladins and necromancers are actual battles
>tfw when being an R&B hip-hop dancer paladin or JPop Idol necromancer, or anything in between.
>Can choose if you want to be paladin or necromancer
>Secret 3rd deathknight/blackguard faction, or whatever class is a combination of paladin and necromancer
>Maybe a 4th summoner and warlock faction too
>Other Wizards and mages think everybody else is insane
>Final boss is a powerful Wizard who wants to end all this tomfoolery
>Paladins and Necromancers team up over their love of dancing and defeat Wizard
>tfw this will never get made
That gameplay actually sounds pretty cool, trying to find moments in battle to dance so you can summon shit. The longer/complex dances can summon huge eldritch-like monsters to your aid.
Spending the game trying to avoid attacks/enemies while you summon armies of skeletons to help you bide your time so you can finish your harder performance.
Maybe add a clause that most dancing rituals will not work if there is no one watching to avoid people from just creating a mass army during down time.
Is this game something you're actually planning? I really like the idea and I'm going to steal it if you don't.
Paladins believe in good gods who don't like you killing non-humans.
What i described is someone who believes in humanity and hates everything that is non human(including elves) with passion.
It'd be more of a zealot and it'd be a different kind of faith, not something a paladin would do unless world is really extreme.
Ranger assuming I have at least something to take the heat from me I'd rather sit back and pelt people with arrows and not worry about dealing with them than getting up close and needing to watch my every step for aoe crap
>Is this game something you're actually planning? I really like the idea and I'm going to steal it if you don't.
No actually, it's a character concept for another game I'm planning. Go for it. Just remember to not make it shit and post a thread on /v/ about it.
Baldurs Gate, Never Winter Nights, Diablo, those are some pretty good series to start with, as a lot of people did. Divinity: Original Sin is pretty good too.