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DING DING DING DING

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Thread replies: 179
Thread images: 27

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DING DING DING DING
>>
[Item duping intensifies]
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>>267876413
it's nice that they left it in there since grinding upgrade materials is absolute bullshit
>>
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HUHUHAHA HEHE
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Why is Demons so much better than Dark Souls
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>>267876753
it has no sequel
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>>267876753
It's not
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pass the controller bro
>>
>>267876951
It is, though
>>
>>267876293
AAAAAAAAAAAAAAARRRRRRRRRRRRRRRRRGHHHHHHHHHH PLEASE HELP ME
>>
>>267877018
You've convinced me
>>
>>267876753
Because they didn't listen to the community.
>>
>>267876459
Yeah. I wonder who got the platinum trophy in a legit way. I mean, it's hard to keep track of every item when you are dying countless times and that's affecting the world tendencies.
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Most disappointing boss in the game
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>>267876958
>Filename
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>>267876293
Doing a Vallarfax cosplay, i know Biorr uses the Zweihander, but it doesn't even almost look the same as the DaS2 version.

Would you use the Zwei or the Drakekeeper UGS?
>>
>>267877271
Biorr is my nigga.
That guy always had your back.
>>
>>267877220
Maybe, but think about it. If you were able to beat it by sheer strength it would've been the same as old iron king.
>>
>>267876753
>>267876951

I'd say DeS is better in some ways and worse in others.
The level design is, for the most part way better in Demons. Tower of Latria in particular is better than anything in either of the Dark Souls games. Also, I'd say Demons wins in terms of overall atmosphere.

That said, gear, weapons and upgrades are handled much better in the Dark Souls games. Also, I think Dark Souls has better bosses. With a few notable exceptions, the bosses in Demons are all piss easy.
>>
>>267877176
It wasn't too difficult, just time consuming.
>>
>>267877467
Dark Souls is only better in gameplay aspects, which is logical since it's the sequel, meaning that they get to change the things that weren't so good in DeS.

As for the bosses, I think they were made easy since you had to run all the way up there every time you died
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>mfw using Anti-Magic Field in 3-1
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>>267877467
Please don't lump Dark Souls in with 2
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>>267877645
I liked 2 better than 1
:^)
>>
>>267877271
I fucking love cosplays
https://www.youtube.com/watch?v=iKBi9aDkyJ8
>>
>>267877467
Also World Tendency is one of the most bullshit, poorly executed mechanics ever conceived for a video game. Seriously, who thought it was a good idea?
The game makes no effort to explain how this cryptic mechanic works and the only way to use it properly is by cheesing it in offline mode. It was a poor design choice and ditching it for the Dark Souls games was a great idea.
>>
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posting biggest let down
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cleaver best weapon
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>>267877892
>Dragon God has legs on its model, while Old IRon King doesn't
beeteem
>>
Honestly I prefer Dark Souls to DeS. DeS felt unfinished and some of the bosses were just total gimmicky shit. It is still a good game but world tendency was garbage.

Dark Souls improved on basically everything but DeS had a different atmosphere that some will like more.

Some of the level design in DeS was absolute shit too. But everything after Anor Londo was a drag.
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>>267876293
return the slab
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>>
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>>267878002
I've honestly never had much of an issue with Allant

As long as you can light roll most of his attacks are fairly easy to dodge

Always have more issue with Flamelurker and his AoE spam
>>
>>267877793
DSP please fuckoff.
>>
>>267876293
Grats!
>>
>>267878348
Because I haven't played DeS yet, the only thing I don't understand is the first and last panel. Are people randomly sucked into the Old Monk fight to fight as the Old Monk when they have their sign down? Second, is the player in the last panel dying because his body is still in the Maneater area, but his spirit is in the Old Monk arena?
>>
dingdingdingdingdingding?
https://www.youtube.com/watch?v=zaVJHKbesUk
>>
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>>267878574
1st correct
2nd maneater guys is the guy that could use help of old monk guy but instead the one who left the sing went 1st question way
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>>267878574
Yes to the first question, as to the second, it's just showing how fucking annoying Maneaters are.
>>
>>267878002
Almost made the game shit.
>>
>>267878574
Even if you put down signs for co-op, the Old Monk can choose you, so you become the boss unwillingly

As for the Maneaters its just a guy getting gangraped by them. If you let both of them activate you are in for a rough time. It's like Four Kings, you need to kill them fast
>>
>>267878703
I hate shit like this. The game isn't weeb for a reason. Don't try to weeb it up.
>>
>>267878703
>gargoyle shotas will never double dik ur butt
>>
>>267877701
>cosplay
It's a game.
Cosplay is dressing up as the character in real life.
>>
>>267878814
>>267878750
>>267878743
Say I just want to invade someone normally. How does one go about this in DeS? Is there an item I can use to do so? Or is it random with your sign?
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>>267878703
>Phalanx is male
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>>267878957
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>>267878980
Black Eye Stone, works exactly like the Red Eye Orb from Dark
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>>267877467
>weapons and upgrades are handled much better in the Dark Souls
No they don't. The heavy weapons in Dark Souls were almost useless because of how slow they were. Upgrade paths are also way better in Demon's Souls because of the better scaling and the added effects in some of them, they were also more diverse. Also Dark Souls was the game were fucking From started nerfing any weapon that gets popular and adopted the no fun allowed policy.

>bosses in Demons are all piss easy
So? Being easy doesn't mean it's bad. Demon's Souls bosses were actually diverse and none of them was the same. Oh and the boss who's praised the most in Dark Souls (Ornstein and Smough) is one of the cheapest bosses in video games, it's the definition of bad game design.

>>267877793
World tendency events are optional, you don't have to do the. I actually liked it. From what you wrote you seem to have no idea what you are talking about.
>>
>>267876753
Take your glasses off.
Just because Demon's came out when you were cool and in college doesn't make it a better.
>>
So I started my first run of DeS. Only made it to Tower Knight so far, anything I should keep in mind for the rest of the game?
>>
>>267879083
I do not understand how the context makes this gif appropriate.
I will go through my day unphased.
>>
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Is he the best Souls bro?
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>>267878823
This.
It's like fags that insert Sonic or OC into every franchise. Like it for what it is, not what your autism invents.
>>
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>>267877176
I did it ;_;
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>>267879289
People are going to do what they want.
It's the fucking internet. Don't let it bother you.
>>
>>267879242
No. He's so fucking incompetent. The best thing he does is die.
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>>267879242
He's a huge puss that can't fight for himself.
Solaire is where it's at.
>>
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Thanks to you fucks I suddenly have the urge to play DeS but I lent it to a friend.

What do now?
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>>267879403
B-but he will always be at your side!
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>>267878002
I watched a few let's plays before fighting allant and went "Y'know what? Fuck that"

So every single time, I cheese him with poison mist.

No fucks given
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>>267879439
Just get another copy. It's like 10 bucks.
>>
>>267879439
By another copy so you can invade his ass.
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>>267879426
>Solaire
>Dies like a bitch
>>
>>267879503
>>267879486
I said lent, not sold, anons.
And he's obviously not in my reach right now.
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>>267879387
Oh, I'll let it bother me, I'll let it bother me all I want.
>>
>>267879462
There's no way to fight him "properly". You either cheese him with magic, or cheese him with a hard-hitting weapon and sporadic hits.

He's so bad. But hard enough that's he's not an actual disappointment as a final boss.

inb4 the slug that can literally only kill you if you stay still - and for a very long time at that - is the final boss.
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>>267877420

I'd say Old Iron King is still better than Dragon God in terms of fight mechanics. At least it's a fight instead of just clearing a few corridors full of rubble.
>>
>>267879528
Gets possessed and killed by the player, you mean.
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>>267879537
>can't shed 10 dollarinos to pull a hilarious rekoning on his friend's asshole
Jobless teen, or boring neet detected.
>>
>>267879685
Both are better than Bed of Chaos.
>>
>>267879140
>buttdevastated DaS babby
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>>267879762
I can't invade people who don't have their PS3 hooked up to the internet, anon.

Uni dorms can be a bitch.
>>
>>267879646
>There's no way to fight him "properly"
Spoken like a true pleb. He's one of the easiest bosses to dodge, and he also pauses after every hit to give you a chance to hit him.
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>>267878703

Would love one of these drawn with actual art, not weeb shit.
>>
>>267877176
The trick is staying in NG.
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>>267879140
Project harder, faggot.
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>>267879169
Don't look up anything on the internet. No guides. Play it blind. It's the best way to experience the souls games.
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>>267876753
It isn't
Like all Souls games, it has it's ups and downs
Still a fantastic game though
>>
>>267877685
So does your mom.
>>
>>267879837
Well yeah. You can even just roll through his AoE attack.

But that's it. You just sit on your ass and wait for him to do one of his launch attacks, dodge to the side, get one or two hits in and repeat ad nausea. It's so cheesey.
>>
>>267877271
By the way, Steel > Brushwood.
>>
>>267876293
PLEASE
HELP ME
AAAAAAAAAAAAAAAAAARRRRRRAG
>>
>>267880008
DaS2 is better in every way with the exception of lore
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>>267880092
Atmosphere is worse for sure, the rest is up to taste.
>>
>>267880089
>his fucking quest is a tendency event
Tendency was the worst.
>>
Why do Dark Souls babies always have to ruin every Demon's Souls thread? Why can't you faggots just fuck off and make your own thread?
>>
>>267879103
I agree with most of your point here, but:

>Ornstein and Smough cheap and badly designed

It's not, it's just designed for co-op. It's the one boss I never feel bad about summoning for. There's a reason there's a summon sign for Sunbro right there in case you're playing offline. Biggie Smalls isn't designed to be soloed.

>World Tendency being shit is okay because it's optional

Big segments of the story and good sidequests depend on tendency. And since it scales with server averages, you pretty much have to play offline kill yourself a bunch of times or something if you want to change your World Tendency to Black. Or if you want to move it toward white, there's a couple of things you might be able to do (kill the boss, NPC interactions, those fleshy demon things), but anything else will have to be done in New Game +. And when you don't want it to change, your pretty much forced to play in Soul Form to not risk it changing, which is why you see so many bloodstains of people killing themselves in the Nexus. It was an incredibly stupid idea and there's no defending it.
>>
>>267880132
It's just me or Rydiell's quest was bugged as hell?
I killed his black phantom like 15 times, but obtained his ring only once.
>>
>>267876753
Thread over.
>>
>>267879103
>Ornstein and Smough are the definition of bad game design
A little glitchyness is not "the definition of bad game design".
>>
>>267880276
It's a fact though
>>
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>>267876753

It's got plenty of problems. The Tendency system really doesn't work at all, the Archdemon's are mostly boring and disappointing, the upgrade system and getting stones is awful, its too easy to get your hands on an infinite supply of amazing healing items, and it has the smallest assortment of weapons and armor sets.
>>
>>267880132
>waaaaaaah world tendency is so stuuupid because I am too retarded to understand how it works
>>
>>267880181
One of the first posts in this thread is someone saying how much better DeS is than DaS.

What the fuck did you expect with shit like this?
You don't need to shittalk DaS when you want to talk about DeS.

Just fucking talk about Demon's Souls, don't mention Dark Souls if you want to have a Demon's Souls thread. Why is this so difficult?
>>
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>>267880193
>Ornstein and Smough is designed for co-op
>>
>>267879403
>>267879426
Hey, at least he'll actually help you fight shit if you aggro it over to him, and he'll wander around and kill things sometimes. I have no idea why they took that out in DaS, NPCs never try to fight with you and are just content to watch you struggle. But lord forbid you ever accidentally slice them while fighting near them...
>>
>>267878703
>delicious twin brown shota maneaters
>>
>>267877176

Really not as hard as you think, just play offline and never die in human form when inside a world.
>>
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>>267880362
I understand how it works it's still retarded ,but whatever makes you feel better.
>>
>>267880193
>It's not, it's just designed for co-op. It's the one boss I never feel bad about summoning for. There's a reason there's a summon sign for Sunbro right there in case you're playing offline. Biggie Smalls isn't designed to be soloed.
It is not designed for co-op. If it was two bosses who were exactly the same speed then it would be. Gargoyles or Maneaters would be much better candidates for that. The fight is balanced around you separating them and getting in hits while the other is away/recovering.
>>
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>>267878703
The Adjudicator
>>
>>267880436
90% of my deaths are just falling off shit.
>>
>>267878703

>where's false king allant
>....
>FUCKING PIECE OF SHIT ARTIST, ALLANT IS PROBABLY TOO OLD SO HE DIDN'T FIT IN WITH THE REST
>>
>>267880485
>Maneaters
But you almost always always fight them one at a time.
>>
>>267880327
No I mean it's going to devolve into Dark Souls vs. Dark Souls 2 vs. Demon's Souls.
>>
>>267880021
I like the Souls series a lot, but that's one of my main complaints. It's like the solution to every boss or encounter is just "cheese it" or "abuse roll invincibility and counter attack." I wish there was more "legit" ways to play the game, instead of just carefully pulling 1 guy from every mob at a time, or hitting them boss in the feet where it can't hurt you or just hit and run with dodge rolls.
>>
>>267880282
It's not about the "glitchyness" though. It's about how you are actually fighting the camera instead of fighting the boss. The boss is not really difficult. Fighting the boss and having to deal with the game mechanics being against you is what making it difficult.
>>
>>267880701
he's in the back
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>>267880701
Between the Tower Knight's legs.
>>
>>267880742
You can do this with most DaS2 bosses
>>
>>267880465
Why is it retarded?
If you understand how it works you should be able to do all the event without a problem.
>>
>>267880362

People know how it works, it just works horribly. For one, beating bosses and red phantoms makes the world more white whereas dying makes it more black, so it would seem to reward good players... except that in order to get Grey demon's Souls and some other shit from Black Phantoms, you NEED to be in PBWT, which usually translates to repeat suicides in order to trigger that. Suiciding in the Nexus to remove your alive status, which is supposed to be a reward for beating bosses, is also a really dumb thing that only makes sense within a dumb system.
>>
>>267880835
Think kaizou Mario.
You know how it works but it's still retarded.
>>
>>267880786
Not that guy but you can technically do that with almost every boss of every videogame. Just look at Uncharted or Bioshock Infinite.
>>
>>267880742
It's best where they incorporate it into the boss - like Tower Knight, where nicking at his feet to topple his punk ass over feels natural.
>>
>>267879103
>Upgrade paths are also way better in Demon's Souls

I love demons souls, but that's delusional man. The upgrading in demons souls is one of the most poorly explained, poorly implemented upgrade systems I've seen in a video game. It is more diverse than the other games, but it doesn't fit together in any logical way whatsoever. It's all "upgrade to+7.5 then grind for five hours on one enemy in the arse end of nowhere" and then and only then can you actually make an effective scaling weapon. Of course, no part of this is explained to the player whatsoever, you just have upgrade the weapon you want and hope that you chose the right type of generic upgrade stones that'll enable you to use the specific upgrade stones later. It's a way to granular upgrade system for a game like Demon's Souls, It feels like it'd fit more in some loot grind game where the idea was to find upgrades for your weapons rather than brand new ones.

Dark souls simplified to having one type of generic one that had two main branch points at +5 and at +10. this meant that it didn't matter as much that the system was poorly explained, there was much less chance of the player ending up with an unusable weapon in a game that is entirely base d around what your main weapon is.
>>
>>267880975
It would have been cool if you had to do the same to the Dragon God, albeit a bit ridiculous
>>
>>267880742
>carefully pulling 1 guy
this is literally the definition of cheesing
they fixed in in DaS2 and for some reason people think its the worst change ever
why? why do you shitters want to cheese the game
>>
>wear Monk's Head Collar in DeS because of the bonus
>wear Xanthous Crown in DaS because it was goofy and clipped through everything
>Xanthous Crown in Da 2 is much smaller and now has blood stains

Why bother living?
>>
>>267880485
You just supported my case. Exactly, Gargoyles and Maneaters are the identical multibosses that actually come at you one at a time unless you take too long, like Four Kings. It's very feasible to solo them. You can either make quick work of the first one before the others arrive, or even dodge both while they're synced.

Biggie Smalls revolves around pulling aggro off of yourself long enough to fight one of them, like you said. Such as, IDK, having ANOTHER PLAYER pull some of the aggro off of you so you can manage just one.
>>
>>267881112
Because putting 5+ enemies in one square meter is bullshit, and DkS2 does it a lot.
>>
>>267881147
Xanthous Crown in DaS had blood stains and gross parasites sticking out of it, though.
>>
>>267881248
>Square meter
Capra Demon called
>>
>>267881248
MOST enemy groups in DaS2 can be simply defeated by knowing how to play.
Then again there's also some fucking retarded shit, for example the stupid tower in the 2nd DLC.
>>
>>267879242
he's a nice guy
>>
Why are Soulsthreads just
>your favourite Souls is shit because [...]
now?
>>
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>>267880092
opinins bruh
Everything about DaS2 is shit in MY opinion, you may call it shit but so is yours in my eyes so let's fuck each other in the ear
>>
>>267881438
It's mostly just DaS faggots feeling the need to shit on DeS and DaS2 for whatever reason
>>
>>267881112
That's because the combat mechanics are not designed to fight more than one enemy at a time. No matter how weak an enemy is, fighting more than one of it will be extremely inconvenient and risky.
>>
>>267881438
Blame PC
>>
>>267881329
Yeah, Capra Demon was pretty bullshit.
At least the boss itself is very slow.

>>267881369
That's not the kind of difficulty that I like.
A big variety of very different enemies is what I consider good and interesting.
Ten Syan spearmen in one tiny room is just boring and tedious.
>>
>>267878823
>>267879868

It's already an incredibly culturally Japanese game ( albeit, madly in love with it's western influences. But seriously if it'd been developed in the west the old one would've been the last boss) that takes a fuck ton influence from manga. Why is there this push back about it being drawn in a "manga inspired" style?
>>
>>267881689
If it looked like Berserk's art I don't think people would complain.
>>
>>267878002
never had one single problem with allant

I learned to roll like a fucking champ during flamelurker so allant was child's play
>>
>>267881689
People who are get annoyed by anything "weeb" even if it's just some lighthearted, inconsequential fanart.
>>
>>267881817
You can fingerfuck Flamelurker to death if you've got a ring of Flame Resistance.
>>
>>267881112
I feel like most of DaS2's problems come from trying too hard to fix some of DaS1's problems and falling into the opposite extreme.

>tank builds made the game a bit too easy
So let's completely fuck the Pious stat so no one will ever use a heavy weapon in PvP ever again!
>magic (sans Pursuers) wasn't good enough
So let's make mage builds OP as fuck!
>instant shield after swings is too good
Force player to level ADP to make a basic game mechanic to actually work. I do think getting a free crit on people hiding behind shields was a great idea tho.
>light rolls too good, silly strict line between light and medium roll in equipment
forced to level ADP/AGL to make a basic game mechanic actually work
>Estus too good
Force players to level ADP to get basic game mechanics to work properly. And Estus ends up being far more powerful in DaS2 in the long run because it heals harder and swigs much faster by ADP level 20. inb4 retarded "go play Skyrim if you don't want to manage stats" arguement every time this is brought up, it's still dumb that ADP is "rank this up for the game's mechanics to actually work" stat
>lots of backstabbing
Removed invincibility from all crits before they realized that was retarded and patch it back to the way its always been.
>twink invasions
Let's force people to level with Soul Memory and also make it impossible to get good weapons early in the game and make invasions items really hard to get! And a ton of other stupid bullshit that cut down on invasions outside of PvP zones. I've played DaS2 for like 200 hours and only got invaded twice outside of a PvP zone, between three fucking characters.
>>
>>267882449
I at least give them credit for trying. None of DaS2's problems came from them not giving a shit.
>>
>>267882609
What about world design?
>>
>>267882662
Almost none of DaS2's problems came from them not giving a shit.
>>
>>267882609
This is true and actually a good point. DaS2 is full of MISTAKES that a developer made with good intentions. That's still better than the many games that are full of problems because the developers just didn't give a shit.
>>
>>267877220
Still never fought him in the tutorial. Vanguard too stronk.
>>
>>267882938
Pick Royalty. Soul Arrow steamrolls him.
>>
>>267883056
I will NG++ just to see that. I've never beaten Vanguard. I thought it was something like an scripted death.
>>
>>267882938

There's no fight, you just walk down a hallway and he kills you in a cutscene. Considering his real fight could be easily done even by a fresh character, they probably didn't want to risk pitting people against him so early.
>>
>>267882938
Ah, you don't really fight him in the tutorial.
After the Vanguard battle there's a cave full of healing herbs, and then a cutscene with the dragon that punches your face to the Nexus.

>>267883056
Barbarian's club steamrolls him even better.
>>
>>267883209
It pretty much is. Vanguard just shows up later anyway.

You skip right to the Nexus in NG+ though.

>>267883257
It would've been hilarious, though.
>>
>>267883209

It's worth killing the Vanguard on NG for the extra souls boost and some high-level grass really early in the game.
>>
>>267883209
NG+ cycles don't have the tutorial. You'd have to start a new game.
>>
>>267881112
>>267882449
I forgot to mention, in regards to the post I was actually replying too

>people aren't fighting mobs, just pulling 1 monster at a time
So let's constantly force the player to walk into a room with like 5 guys waiting to gangbang them! And let's put in a bunch of boring 1v3 bosses so that the player can just constantly dodge roll until they sync up and then finally get a hit in, rince and repeat! And for good measure, let's leave 5 enemies right next to a bonfire here and there so that they'll have to tediously kill the mob like 10 times so they can have a safe place to rest.

DaS2 was full of bullshit traps, it tried very hard to get you to walk right into mobs. And yet oddly enough, I found it much easier than DaS1 or DeS. Probably because I wisened the fuck up and started carrying Alluring Skulls around with me everywhere like the game seemed to want me to do.
>>
>>267883832
>Alluring Skulls
Like Soul Remains?
>>
>>267881192
The best example would be the Throne Watcher and Defender. doing them solo is a nightmare because they are both fast and tend to chain combo you to death
>>
>>267883953
Yes, like Soul Remains. I wasn't implying that an aggro-pulling thrown item is a bad thing, just saying that DaS2 pretty much required you to carry them around or have that 1 spell that pulls aggro away from you.
>>
>>267882754
Is it? The road to hell is paved with good intentions.
>>
>>267884373
Yes. Despite all of its problems, DaS2 is one of the best games of this year.
>>
>>267884505
That's not saying much.
>>
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>>267879242
Maybe in DeS
>>
>>267881192
>Biggie Smalls revolves around pulling aggro off of yourself long enough to fight one of them,
I always just walk back then smack Oreo when he does his glide attack to get to me, then have plenty of time to roll away from upcoming Smores.
>>
>>267884770
Killing Ornstein first is easy, its killing Smough first thats tough because Ornstein tends to anally violate you when you try
>>
>>267884104
Yea, there's a reason that you can actually get TWO npc summons for that fight. It's not supposed to be a soloed.

In a way, tho, Biggie Smalls is almost harder to be dodged/blocked because their attacks are so out of sync. One is fast and does elemental lightning damage that you probably aren't equiped to block well, the other is slow and completely fucks your stamina bar on block. It can be a nightmare trying to dodge roll them when their attacks are spaced out well.
>>
>tfw bloodborne is going to be World 3: the Game
>>
>>267884954
Which half? Prison and Chain Tower/Blood Swamp were so fucking different.
>>
>>267884920
Yeah, but he's your only enemy after the first half.
>>
>>267881528
see >>267876753
Your strawman doesn't work here.
>>
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>>267884920
it's the opposite for me
>>
>>267884920
No, killing Smough first is hard because Ornstein keeps running into my attacks and getting 2shot.
>>
>>267885014
>>267884954
It doesn't really look like either half to me. Reminds me more of a Van Hellsing-ish type setting. Werewolves and vampires and frankensteins and shit, and you fight them with shotguns and gadgets. The setting is more "spooky london" than "spooky supernatural prison."
>>
>>267879242
Loyce Knights, they actually help you.
>>
>>267884770
Same thing in a way, you're trying to figure out a way to only fight 1 at a time even if Smores is technically always aggroing you. It's just that you're exploiting the dumb AI to do it instead of doing coop.
>>
>>267884104
It's because B-team got real lazy with the Duo bosses. If you look at Dark Souls you'll see that the duo bosses all have differences that makes dealing with them easier.

Gargoyles: One has a tail and prefers melee, the other doesn't and prefers to breathe fire

Ornstein & Smough: One is fast and agile, the other is slow and bulky.

Four Kings only spawn one after another if your slow and even then, only one will be aggressive whilst the rest wait their turn.

But then you look at Dark Souls 2 and ever Duo boss is literally the same enemy copy pasted with the same attacks, the same speed, and the same AI pattern. The duo bosses in DaS2 act like their partner isn't there, making the fights nothing but roll fests as you're constantly dodging the same attack twice.

Lud and Zallen, Belfry Gargoyles, Watcher and Defender, Twin Dragonriders after half a lifebar, Darklurker after the split, Twin Pursuers, Ruin Sentinels. There's not a single difference in how any of these behave. You're not fighting two bosses that each have strengths and weaknesses, you're just fighting more of the same boss at once.
>>
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>>267876753
Spoken like a true nostalgia faggot.
Try not to choke on that massive cock.
>>
>>267885374
Tarkus helps you only if he has nothing better to do (walking around the boss while holding his sword vertically), but when he does it, he doesn't even need your support.
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