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>UNLIMITED >POLYGONS https://www.youtube.com/watch?v=

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Thread replies: 163
Thread images: 17

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>UNLIMITED
>POLYGONS

https://www.youtube.com/watch?v=DbMpqqCCrFQ

Get ready for the yearly round of convincing retards this isn't the revolution of gaming since the pixel
>>
So.... whatever happened to that shit?
>>
>>265283680
Looks more like a moving picture than a vidya gayme.
>>
>>265283759
It didn't get funded because it couldn't do animations.
>>
I wanna see those games they have in development using it
>>
>>265283801
Our government gave them 2 million in 2010
>>
>>265283759
The technology is useless for animating, the framerate shits itself when it tries to do any kind of movement, be it dynamic lighting or even something as small as tree leaves swaying in the wind.
>>
What is with the shit framerate?
>>
>>265283759
it doesn't really work for games so people stopped giving a shit
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>>265283801
but it can do animations...?
>>
The company figured out that trying to market the technology for a field that it isn't useful for is a bad idea.

They're actually using it for something it's good at now.
>>
Multiple industry figures have shit all over this thing.
>>
>>265283759
You do realize that things move in stages, correct? Or do you actually expect a fully formed engine to be dropped into your lap all at once, child?
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>>265284060
>They're actually using it for something it's good at now.
bait footage for new AAA releases?
>>
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"Octrees are the future", they said
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>>265284018
source?
>>
A fucking scanner. So what's the deal with a 3D picture?
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>>265283759
What if I told you that every time something moved in a game using this technology, you would have to wait a few minutes before engine could resume rendering?
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>>265284171
No, things like scanned geometry. It's very effective for displaying stuff like an entire scanned city.
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Is this candle hovering?
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>>>>>POLYGONS
/g/et the fuck out
>>
If it can't be animated couldn't it be used for environments and all other animated objects run on something else?
Or can engines never mix?
>>
>>265283801
>>265283872
Maybe it could be used for a Myst-like game where everything is baked?
Only thing animated would be dialogue windows and puzzles.
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>>265284448
PRAISE THE LORD!
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>>265284553
>puzzles
And then it shits itself.
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Not this shit again.
>>
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>$2 million aussie government dollarydoos
>11 years in development
>based on existing experimental technology from the 80s/early 90s
>nothing more than a basic of basics demo
>>
>>265283680
I like how the first thing you thought was "oh shit i gotta convince people that this isn't the future"

Dude seriously,people have worked hard on this shit,it might not be the future but it sure as fuck is a step towards it,why do you have to dismiss people's hard work because you's a lil bitch?

For all we know this shit might be the foundation for some cooler shit in the future jesus just be happy for a moment because we actualy are making progress...in the technological department cause society is getting more and more sensitive and liberal.
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Op is a faggot.
>>
Would be really good for google streetview not for games though.
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>>265284673
money well spent
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>>265283759

they focussed on making cloud-based geospatial software for enterprise, which i imagine is extremely lucrative and relatively secure. i'm sure applying it to games requires more work.
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>>265284697
>liberal
You have a fucked up concept of what is liberal.
Liberal is about freedom.
>>
If I ever want an incredibly photorealistic but completely unlifelike and unmoving and uninteractable scenery I know who to call.

Walking simultors AHOY
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>>265283680
>UNLIMITED BULLSHIT
>>
>>265284697
Because they have proven time and time again to pump out sensionalist videos in order to gain funding.
>>
can i have a link to an indepth paper on how the tech work on really low level?

i am mathematically interested in that shit.
>>
Useful for some stuff, maybe some games with pre-rendered backgrounds.
>>
>>265284530
You could, but it look like a Disney cartoon where the background obviously got more time being drawn than the moving characters. Or like in point and click puzzle games, where active objects are of different color. It would be no good.
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>>265285087
why don't you ask them you faggot
>>
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>>265283872
So its basically "Gone home" the engine?
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This, with oculus rift would be something amazing.
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>>265283680
You guys know how this is done right? It's actual photos thrown on to polygons, every time the angle changes in a shot you can see the photos blur as they shift to the next picture. You can clear see this on the cans of paint on the floor.

It's like the 3d editing shit in photoshop
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>>265284817
Better than welfare of lazy as fuck Americans
>>
>>265285102
>myst-like game played with that shit
>animations are done with old regular tech one object at time when necessary
>>
>>265284530

it can be animated, stop listening to retards on 4chan.
>>
>>265285206
It's called real life, all you have to do is open that thing called a "door", crazy right?
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>>265285263
Oh boy that's why they haven't released a video of any animated stuff.
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>>265285263
not effectively
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>>265285087
>i am mathematically interested
o i am laffin
>>
I prefer this since it's actively usable in games right now. https://www.youtube.com/watch?v=Qv2-8IS-jfU

There was another video I cant find that would generate 3D terrain from images that with a little bit of tweaking would become destructable realistically. They had it top down so it looked like a great RTS engine.
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>>265285316
You're a dumb idiot and you know it.
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>>265285263
Where's the proof?
His word?
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>>265285087
>asking 4chan for anything remotely useful that is not tits
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>>265285087


SEE: >>265285212
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>>265285212
It's point cloud data you silly goose, there are no polygons just a ton of static voxels displayed using some new algorithm that is probably never going to be used for anything other than viewing terabytes of scanned data.
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>>265285113
The example that came to my mind was the Resident Evil Remake.
I think you're right for the most part, but I think if someone were to use lighting and high quality animated models to good effect like that of REmake it would work out to at least be interesting and/or non-jarring.
>>
The video game version of snake oil.
>>
>>265285231
>still believing the reagan myth about the link between welfare and laziness
>implying people with jobs aren't infinitely more lazy than those without
>being this retarded in 2014

You might aswell travel back in time and trick the jews into believing your staff is a snake for all the good you're contributing.
>>
>DARTA
>>
>>265285535
thanks.

it's not an explanation at all however.
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>>265285087
IIRC the CEO explained it was like a search algorithm with massive indexation in the data to only show the visible voxels on screen
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>>265285212
>Not octrees
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>>265283680
This would make for some really cool VR demos though. Like virtual tours of locations.
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>>265285212
http://en.wikipedia.org/wiki/Point_cloud
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>>265283680
It has the old comment system
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>>265285465

not his word, just a basic grasp of what the software actually does.

>>265285354

it's quite clear that they aren't a games company but a geospatial software company. creative thinking and relevant domain knowledge is required to get it working, but nothing about it precludes that possibility.
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>>265285802
>Time to pirate this church!
>50 Terabytes
>>
This is a bit different, but you can do essentially the same exact thing for free.
http://www.youtube.com/watch?v=5ceiOd8Yx3g
this is unusable for games tho, unless you want to reconstruct parts of cities and use them as environments
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>>265285924
Weren't they talking about streaming in the data?
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>>265283680
I'm surprised someone like Disney hasn't picked up the tech for their theme parks. Seems like it would be a great static environment.
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>>265285994
Well I highly doubt any company would want to host that.
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>>265285723
>just watched the video they published a week ago with the CEO talking
That guy has the smuggest voice I've ever heard.
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>>265286043
Why? You realize you're only sending the necessary data because of their search algorithm right? Probably has way too much latency for VR though.
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>>265285994
>darta
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>>265286258
Google already uses BSP trees so you arent downloading the entirety of google maps when youre just checking out one city, so I'd say youre exactly right.
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>>265284553
why not just paint the backgrounds then?
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>>265283759
>>265283872
>>265285198

Gone Home's engine is just shit. The reason this drops to shit is because it's trying to move millions of small particles every single time something moves.
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>>265285198
This is not the engine, this is a rendering technique for photo/laser scanning. They claim it can be used for games, but before they actually show some footage it's fucking bullshit.
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That looks like complete shit. Games already look better.
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>>265284152
>Calling other people children when you don't know what you're talking about.
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>>265286453
You're asking why you would want a full 3D environment to walk around in rather than 2D backgrounds?
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>>265286794
>on /v/
>entire counter argument is "you used an insult!"
Good luck.
>>
>>265283680
this can't do lighting because it scans the place along with the time it was scanned, adding lighting and animations would cause a strain to the computer no matter how good they optimize it

this is the technology gaming needs but not right now, polygons are still easier and much efficient to use
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>>265285875
You are a fucking moron. There is no proof and rendering animated models using octrees is like the holy grail of voxel rendering. So if they can do that, why don't they fucking show it?
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>>265286925
Oh okay, to counter your vell versed point, they have been at this exact stage for years.

This shit is almost certainly vaporware.
>>
>>265285354
They can have animated stuff, but naturally since the lighting for it would have to be calculated real-time the lighting on it wouldn't mix well with the lighting of the scene.
>>
So what I'm seeing is a very nice looking alternative rendering engine used, in this case, to recreate laser-scanned environment data. Pretty neat.

So why do people seem to be indignant about it? e.g. they're pointing out that there are no animations, as if that makes the whole thing not worth using for anything.
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>>265287007

proof of what? i'm not saying they've got animations working yet, i'm simply saying that it's possible.
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>>265286808
what's the point when literally nothing in the world can be effected in any way?
if you want to walk around in a static but realistic environment try Google Streetview
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>>265287334
It's possible in the future? Sure it fucking is, maybe not using octrees, and obviously not from that company.

But what's the point then?
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>>265287334
the animation possible with voxels is not usable in games.
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Speaking of awesome environments, The Vanishing of Ethan Carter is released today.

Anyone else looking forward to it?
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from what i read from wikipedia it just utilize an awesome search algorithm on giant point clouds.

but this still mean you gotta need your terabyte sized cloud somewhere on the pc.
in the hard disk unless you want to stream it from a server.
this just mean there is gonna be a delay on the frames right?

i guess it would still be usable for ultra hd 3d backgrounds.
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>>265285440
>army MAZ
>shittastic Russian roads
Holy shit I'm hnnnnging with flashbacks from this clip.
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>>265287460

just about every game ever made has extensive use of static elements.

>>265287475
>>265287965

doesn't have to be voxel based.
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>>265288287
this is next level of static tho. no light, no shadows, no reflections.

how. do. you. even. that doesn't make sense. how can you add animation to a voxel engine in a non-voxel way?
>>
>Point cloud occlusion culling with massive octrees
>Viable for video games

Even if you manage to get one data point per bit you'd still need terrabytes of HDD capacity if you wanted to make a game with the standard of asset variety you see today.
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>>265288287
So what you're telling me is that there is a way to render animated objects, not necessarely with voxels?
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>>265288860

What the fuck is the point of voxels if everything animated is not voxel-based?
>>
Have they managed to animate it and take care of shitty edge detection yet?
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>>265289089
no
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>>265283680
At times, it reminds me of the landscapes on Onimusha 2. Looks like a photo, pretty impressive.
Let me know when they find a way to have dynamic lighting, shadows and animations on that thing.
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>>265284152
Obviously you've never worked or been in the real world child so I explain something to you slowly. Before you display a product to a customer you make sure it is at least functional and meets the basic level of needs for that consumer. But of course you wouldn't know that because you are still in the 7th grade.

Fag
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>>265287965
>voxels not working for animations
>I haven't played old C&C games
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>>265289598

If only there was a remastered version of the first 3 games. All my want.
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>>265283680
so its that time again?
>>
At best I could see this being used for trees, leaves, bushes shrubbery and assorted foliage.

Rocks, pebbles, brickwork, vines and maybe snow.

Not much else though, this isnt some kind of gaming revolution, however it is a step in the right direction I suppose, I just dislike how much they are hyping it all up.
>>
>>265289676

god how I loved red alert games
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>>265289676
That looks fucking beautiful.

RA2 has a timeless sort of charm behind it, just like Homeworld 2.
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>>265289676
Cool prerendered sprites bro
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>>265290201
The 2.5d C&C games used voxels mang.

You'd know that if you played them.
>>
>>265283680
When this is brought up I remember the words of a wise anon:

>They claim they can do this shit with the help of a very advanced search algorithm that is decreasing the burden on the hardware... if that's true they could sell said algorithm alone for MILLIONS and everyone would know about it.
>>
>>265289967
It's a different rendering technique, I'm not sure it would play along nicely with more traditional rendering, not sure how easy it is to mix them. I bet the octrees objects would stand out.
>>
>Regarding games:
Euclideon will be releasing two games in 2015 using this technology.
>Euclideon is currently open for investors in its games division, if you are interested please contact us.
>>
>>265289676
but that's not animation, you ignorant bitch.
>>
>>265289676

There's no voxel animating in that game. The units are created with Voxels in an editor but then rasterised in to a series of bitmaps for all the animation poses that will be used. That's why the units have limited angles they can face at and why the game cannot scale for higher resolutions.
>>
>>265283759
The video they showed where like, 500 GB and weren't interactive. There's no magic, their "thech" is voxel where the spehere are half a centimeter big. It's not usable with modern computer.
That said, in 10-15 years, those guys might get really rich really fact if they put the good patent on it now.
>>
>>265283680
It's that time of the year again huh
>>
>>265283680
Fagot, This is fucking heavy to use, as you can see, all they have is just the same tree and the same statue replicated.
>>
What if you mix this with tachyons?
>>
>Voxels
Are we in the 90s again?
>>
>>265285440
Oh fuck my boat that looks so good

Are there any mods yet? Wheels are hella boring I want to drive a tank through that lovely terrain.

If there are tank mods im buying the fuck out of this right now
>>
>>265288287
but the entire game isn't static
you would literally be a floating camera walking around an entirely still world
>>
WAIT

If you can't use it for animating, why can't you use it for Pre-rendered backgrounds like PSX shit?
>>
>>265291347
Read the fucking spoiler you retard
>>
>>265291981
>prerendered

just use regular CGI for better results.
>>
>>265291347
The whole point about this thing is that there is no end to the amount of detail you can have, there could be 8-lying-on-the-side variations of trees and it would perform the same. That said, there are many things to be fixed and they have yet to show the sort of progress that could be deem relevant on this board.
The file weight seems to be an issue too, more detail requires heavier data apparently (a co-relation with the definition of the 3D scan).
I'm more interested on what Outerra is doing, we could have a good seamless Mount and blade game with that shit.
>>
>>265283680
Honestly, it looks nice and all, but I'm sick of games that have to look like the real world.

Games with a sense of art direction, style, etc are games. This just looks like what I see daily. Not overly impressed.
>>
>>265292254
>I'm more interested on what Outerra is doing, we could have a good seamless Mount and blade game with that shit.

Fucking this, there is so much potential with Outerra but development is also pretty slow, not just of the game but mods too.

Still its the perfect framework to build a game or mode around as its sheer fucking scale is incredible, RTS games, FPS, TPS, Simulators of course its all such a good base for those.

Hell, that LOTR map has me giddy already, just got to have someone make some good horse physics and we can have half of a game already there, with realistic scale and distance you would have to make camp at night, set off early at dawn just to fucking get from the location of Rohan say, to the White Mountains where Minas Tirith would be.

That game has so much potential it's mindboggling.
>>
>>265283759
>So.... whatever happened to that shit?
There weren't enough tech-naive people with large amounts of money to trick into paying for it.
>>
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>voxel graphics
Anyone remember Outcast? Even though it was only pseudo-voxel graphics, it will always hold a special place in my heart.
>>
>>265284770
>castle designed with insets on the corners
>any invading force can use them to get up
0/10, would execute for treason against the crown.
>>
>>265293001
damn that game was cool
>>
>>265283680
They released a new video.
https://www.youtube.com/watch?v=5AvCxa9Y9NU
They say that animation is possible and they are working on a couple of games to show in the next demo.
What do you think /v/?
>>
>>265293917
I think that conventional engines (like UE4) will outpace this engine
and it was clear that those images were still from a videogame
>>
>>265293917
I couldn't make it through the video due to the douchebag whining about how he's such a good presenter and no one realizes it.
>>
>>265285113

What if they used this kind of technology of unlimited polygons with a more stylistic look rather than ultra realism, that way it would still look super sharp and it might make it easier to design characters for the world.
>>
>>265294335
then there's no actual use for the technology and you could just use an ordinary engine
>>
>>265293917
>they say that it can do animation
>they say that it is being used by large companies
>no mention of which companies
>no animation
I think I'll believe it when I see it.
>>
>>265287210
>as if that makes the whole thing not worth using for anything.

Nobody says that. It's just that every time somebody brings it up, there's a few idiots coming out of the woodwork who have no clue what they're talking about, presenting it as the future of gaymen and furiously insulting everybody who questions them.
>>
>>265294335
if anyone cared just a little bit about such a stylistic look, they would have done it.
why wasn't this done? because it would look shit.
>>
>>265294293
>>265295007
He ha yeah I'm thinking the same way. The guy who narrates sounds like a douche and doesn't give any firm details. Guess we'll have to wait and see.
>>
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>>265284448
>>
>>265295568
Goddammit, there's no reason I should have laughed that hard...
>>
>>265286753
Haha your post is funny you're a clever guy.
>>
>>265283801
Can't they use polygons for shit that moves and this magic for buildings and other shit that doesn't move?
>>
>>265293917
>They say that animation is possible and they are working on a couple of games to show in the next demo.

Haven't they been saying this for years though?
>>
>>265295568
This image will literally never be more appropriate.
>>
>>265286753
Looks pretty STALKER to me
>>
>>265292738
People started importing all sort of assets into the game, the Flight simulator Autistic fags are stepping up their pace and getting more and more interested on the engine. The developers are polishing the lighting system and, apparently, working on both animations and trees.
Progress could be seen as rather slow, but the truth is both Outerra and Euclideon suffer the same issue, they are early on development working on things that aren't obvious to the average audience.
Outerra needs clouds, that would really make the whole thing look a lot better. Did you know that everything is rendered in the GPU and the CPU is almost unused? Massive battles might be a thing in our life time.

>>265293917
"We totally can animate guys, I swear on me mom."
Let me know when they openly come up saying the weight of a single map and showing good looking animations/dynamic environment (as in shadows, lighting, etc).
Also, this is a creative limitation, the world map is bound to be realistic or it takes away some of the best features of this thing. I mean, hand modeling shit to that level of detail would be stupidly time consuming.
Still to green to estimate how long until it becomes usable.
>>
most of the nature walk parts of that video made me feel motion sick. that's a bad thing from only 30 seconds of exposure. I don't know if it's because all of the plants are just sitting there, not being blown by the wind or something, but your brain is fucked with from looking at it.
>>
>>265283680

Why does the Euclideon man talk like someone powerdrilled his forehead?
>>
>>265283680
It's cool and all but it's some uncanny valley shit.
Looks strange as fuck
>>
>>265297224
It's funny how people are throwing around "it got me motion sick". Reminds me of "I'm triggered" or "I'm offended".
>>
>>265288048
I thought that is morrowind's bitter coast, shit
>>
Everything looks as if it has been photographed using a really weird HDR setting on a camera, then stretched over a low-poly model.
It's too sharp, the lighting looks unnatural, there are no reflections, and the trees look hilariously bad.
This is what happens when everything is photographed/scanned in without accounting for exposure.
>>
>>265283680
>tfw devs will NEVER EVER put this kind of detail into gamess
>>
>>265291117
I've seen people analyzing the patents they have out already and they include code and methods that have been public knowledge for years now.
>>
>1:08
>'unlimited detail'
>background is a flat, blurry, photograph

These videos have been hastily thrown together in an attempt to get more funding for this black hole of a project.
>>
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>>265299238
forgot image
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>>265299407
You do realize that it's all scanned/photographed, right? This is shitty vaporware and far away from usable.
>>
>>265299610
Low detail scanning. To have UNLIMITED levels of detail you need UNLIMITED level of scanning. And data starts to weight a shit ton, they filled up the blanks to use less detailed scanning, but you still need pretty highly detailed shit to get good looking shit that justify the hassle.
Thread posts: 163
Thread images: 17


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