>The first boss of the first level is just a bigger palette swapped version of one of the enemies
>hallway branches into two directions
>go one way, decide to come back to the other one later
>door/gate locks behind you
>Best weapons in the game are low chance drops
>monster that drops is a rare spawn
>can be killed only once a week
This is the worst.
>GET THE 3 OF THE RARE LAPIS LAZULI THAT ONLY DROPS FROM A MONSTER THAT APPEARS ONLY AT NIGHT WITH A 1/10000 CHANCE
> THE CHANCE TO ACTUALLY GET THE DROP FROM THIS RARE MONSTER IS 1/828343
>then you can craft the ultimate weapon
I hate when games use drop chance to facilitate longer gameplay.
>equip unidentified object
>you are allowed to do things in whatever order you feel like
>not doing it in a certain order fucks you over completely because events just don't fucking happen
also I fucking hate FFIX for many reasons but holy shit fuck 100% runs of that. Not even trying that.
>Do you want to save our village?
>I don't think you understood me! Do you want to save our village?
>best weapons in the game only drop if you have a certain name
fucking phantasy star online
>Party member can only use a certain weapon otherwise it drops his stats to zero
>this item has a 1/256 chance to drop on a certain enemy
>item is almost completely necessary for the final battle
>Enemy spawns early on in just one area
>Beating that area means the enemy no longer spawns
>You don't get the party member until MUCH LATER
When you make your character, you get a "section ID" based on what you name your character.
Depending on your section ID, certain items/weapons will have higher or lower drop rates, some equipment don't even drop at all if you have a certain section ID so you have to trade with other players in order to get that item.
They got rid of this on one popular PSO private server called Schthack.
>best weapon in the game appears at the end
>can't bring it into NG+
At least you can change your name and get a different section ID any time as long as you pay for the in-game currency fee.
It was stupid in an overall sense, but it was sort of genius in a way since this encouraged the entire economy for the game and made people actually social and talk to one another when it comes to trading items and partying up for drop runs.
One of the Final Fantasy games and Fallout: NV come to mind.
>beat the final optional boss in the game
>get the best weapon
>can't use it on the final boss and there are no bosses left to fight
>minigames that are boring/hard/tedious are required to complete the game at all, let alone 100%
>Random events are lolrandumb shit that dosen't fit at all with the tone of the rest of the game
>obligatory mini game in order to progress in the story
>Minigame has terrible controls
>Takes ages to complete because of control fuckups
This is why I don't pay attention to achievements/trophies anymore.
>game has hidden bosses
>only way to summon one of them is by farming up massive quantities of one specific item variation and selling them to a specific vendor repeatedly until it happens
>extremely low chance of it happening
>equip unidentified object
>cursed and stuck to you until you get it uncursed
>not always possible to uncurse an object
>stuck wearing shitty first level armor/weapon against level 50 creatures
>fucking whack the metalhead mini-game
>final boss uses none of the games established mechanics and might as well be a different game
>Minigame is a ton of fun but it only happens once
>You have to replay the whole game again to play it
>Not going to the enchanting pedestal
>Not making a Staff that does 9999 damage and 9999 magicka damage
>not naming it dick blaster
>character's best weapon can only be obtained unless you get to the final area within 12 hours of gameplay.
Final Fantasy IX definitely wasn't for casuals
1 in 20 or 25 chance each time you enter the screen they would show up.
It always seemed like Piximon would usually show up after awhile. Metalmamemon was a huge dick about it though. I remember going back and forth over a 100 times and the fucker refused to show up.
>Bosses are just enemies with huge health bars
>starting area/tutorial zone is easy
>difficulty curve becomes the Berlin Wall of Fun spike in difficulty
>Have to grind in the starting/tutorial zone to even make any headway
>six barrel shotgun in GUN
>have no way at all of knowing that you can wander the map after beating the main quest
>no new sidequests after finishing main quest
>there is literally nothing to do with this shotgun except kill buffalo and horses
>final boss is a sword fight in a stealth/shooting game
Solidus is one of my all time favourite boss fights.
>Achievement completion percentage determines how many difficulty modes you have available
>Most Achievements are difficulty-specific and do not award their lower-tier versions upon completion
>Multitude of win conditions on most major bosses such as "Take no damage," "Win using only Magic/Items," and "Win with an average party level of 1" forcing you to replay the game many times (or at least reload the same battles a dozen times each)
>One of the secret endgame encounters is determined by your party's roster; each possible battle setup has its own Achievement
>99% chance to hit in a FE game with true hit
>Game has 6 PvP Bounties available on any given day.
>Salvage playlist is only a thing on weekends.
>Salvage Bounties taking up 2 of the 6 Bounties during the week day.
>get an extremely powerful weapon at the optional boss fight
>you can only use it for last boss
>no way to new game+
>Mini game can be played again later in the game's theme park, with more options
Motherfucking Sly Raccoon and these motherfucking Racing minigames
>Oh man, Jak and Daxter is pretty fun.
>What's that? Catch 200 pounds of fish? That'll be a cakewalk!
>Half an hour later
I know it wasn't the hardest minigame out there, but fuck me I was sick of 5 pound fishes spawning on the other side of the river.
>Doing optional challenges
>get a reward
>gives you 4x attack
>Only on your birthday
>they use sand attack
GOOD LUCK HITTING ANYTHING DICKMUNCH
Why did you remind me of the worst part of the game
It was pretty shit
>spend hours gathering a lot of different materials for crafting
>needs recipes for parts needed for final product
>final product is on sale on vendor on the next zone
and thats why fallen earth never passed from rarity/retarded time killer
>anything that only does good shit on your birthday
>your birthday is on
Not that anon, but holy hell Apocalypse Weekend was shit. I enjoyed the zombies at the time, but the hallucinations? The military base? That fucking final boss? All on very hard? Fuck that noise.
>half the multiplayer modes are disabled every time a map pack is released and you don't have it
>Enemy confuses me
>Confused for 4 turns and hits myself every turn
>Snaps out of it first turn
This made my asshole pissed as fuck with halo 3. Game was awesome when it came out, then they wanted to release some fucking terrible looking map packs and i was too cheap to throw down 7 doll hairs.
>kept getting told how I need to hurry to save the hostages
>mess around looking for hidden items and sidequests and shit
>turns out you are actually on a timer and the hostages were killed because you were messing around
>implying that's not actually cool as fuck
>favorite game mode is Big Team Battle
>map pack released
>Big Team Battle not available at all until you purchase map pack
>halo reach released
>have to sit through the previously posted popup EVERY FUCKING TIME THE GAME STARTS UP
>to get 100%, you have to stand in a corner no one tells you to stand in for 10 minutes until you get a secret message giving you an item
Alright, it doesn't happen exactly like that, but there is convoluted shit like that.
If you were me and had shit ammo conservation, there is nothing easy about shooting dried peas at Coleman heads with that shitty pistol. Not to mention the boss had more health than anything else in the game.
>craft/buy best equipment you can
>health bar is huge, normal enemies basicaly do no damage, mow them feeling nothing
>boss fight comes, boss hits you like a fucking freight train
and in general
>very weak enemies, very strong bosses
>stacking tons of shit along the lines of "damage increased by 25% when health is 25% or lower/in danger"
>can die in one hit, but can kill everything else in one hit
>Fight a boss that deals attacks with a certain element
>My character is healed by that element
>very strong enemies
>very weak bosses
>obligatory racing mission in open world game
>Rage gives me the BFG9000 for the last mission
>I'll save it for the final boss
Not even bosses.
>random encounters are easy and you one shot every enemy without them fighting back
>walk 5ft to the right on world map
>enemies can 1 shot you, takes 5+ hits each to kill, spawn in swarms of 4-5 and you can't run away from them
Thanks Dragon Grind Quest.
>game with shit ton of quests
>holy shit did i mention theres a shit ton of fucking quests?
>after you progress through the story 1/4 of those of those quests are gone
Fucking timed quests are shit.
>Boss drops super rare OP weapon
>fell straight down to the lava
It's even worse when a certain number of collectibles are necessary for progressing through the game, so you will have to backtrack and get the collectibles you couldn't reach at the time.
Yeah, I am not blaming the game, but I do think that shit feel apart at the end. Didn't help that all of the practical weapons were boring as fuck. Worst pistol, assault rifle, and shotgun I've ever used, imo.
>Turns out its a special tier item and the lava won't burn it.