Shit, nigga, ante up
>best friend dies in the beggining of the game
>You mourn his death a lot,he was your best friend and like a brother to you
>Go through several trials and tests in the game
>if you are getting the Best ending,the god of war calls your friend back from valhala to aid you in the final battle
>he's fully decked out in Odin's Equipment
>Boss is still hard as shit that requires you to be really good since there's no grinding
>important NPC dies to further the story
>later on the town shopkeeper uses a simple revive spell / item to bring them back to life
>asks you why you didn't do it sooner
I don't know if this has happened, maybe in A Bard's Tale, but it should happen
>you can choose to sacrifice an ally for a huge boost
>that ally dies for the rest of the story,but you get a huge boost in the current battle and a permanent ability
>after you finish the battle,if that ally had a relative/partner they'll mourn his/her death and act a bit suicidal
>how many allies you sacrifice determines your ending
>your partner is a flying being way more powerful than you
>doing 60-80 damage when you're doing 4-5
>your friend's mom steps on him and kills him,forcing you to spend the next 2 hours weak without a partner
>game centered about an alien invasion on earth
>lots of weapons,able to kick enemies to death and even destroy them by the insides using a computer
>can still beat the game without killing anyone
>if you don't kill anyone,eventually some aliens will make a truce with you so that you can talk to their leader
without a shadow of a doubt it's pic related
I was thinking of this one but good answer.
nobody cares dude,I'm just happy people might play my favorite game,I mean have you ever heard of it before this thread?You barely see anyone talking about valkyrie,even less about the valkyrie profile spin off on the ds
>playing Ragnarok all those years back
>doing undead and demon infested dungeons
>everyone always asking me to help
>mfw one shotting demons and undead like it's nothing
>mfw aoe holy spells out the ass
>mfw I was solo running whole dungeons for people
God, I love it when Priests have this huge power against undead and demons. It's so fucking sexy.
>run up to take his loot
>cinematic happens before you get to the loot
>takes you away from where you killed the boss
>Character can equip a sword
>Similar sword can not be equipped by that same character unless you change jobs
>Game has different species you can control
>Certain species can equip specific weapons/jobs
Unrelated to the above:
>Game namedrops the actual cause of the problems throughout
>Never see said cause
>Game never gets sequel, mystery left unsolved
>Using the fire elemental weapon against armored enemies causes their armor to heat up and forces them to take it off in a panic
>game is a parody of classic shoot'em ups
>you fight everything ranging from Raccoons with huge balls to girls who're almost naked
>Later entries ended up sucking due to too much focus in fighting sexy girls
>get to second boss of the game
>there's a chest in the corner of the area that probably has something good in it
>fight boss, beat it and cutscene ensues
>events in the cutscene lead to you leaving the entire area you went through forcing you to slog back through it to get to the chest
What's her name /v/?
>massive icicle flies right into enemy's chest
>because he's immune to cold, the obvious kinetic and piercing force of the icicle leaves him unharmed
>going through a previous difficult area with new skills and attacks and tearing them all to shreds
I tried this game once but I found it too hard. I mean, suddenly there was an area where I was absolutely overpowered by the enemy. Was I doing something wrong or missing something? i want to try this game again.
when you sacrifice your allies too much,you may run into unwinnable scenarios,so called bad end dead ends.
You will also want to always max your overkill meter starting at least after chapter 4,else the final boss is gonna kick your ass in ways you couldn't imagine
neutral ending was so bullshit though, Valkyrie was such a cunt and by the end of it all she learned was that maybe she was a bit of a cunt and took a nap. I mean ya Wilfred's anger was partially misplaced, but
calling upon his dead dad from beyond the grave to fight him when she realized she was in a bit of troubleand then Running away leaving him with nothing even after he wonwas at least a slight hey fuck you kid and everything you have gone through.
>get exp for every hit
>losing a fight against a stronger enemy
>manage to get in one last pot shot before dying
>health restored, energy restored, mana restored, skills boosted
I really liked how that with the right amount of planning,buffing and smart positioning you could beat any final boss in a single turn,almost managed to do it with the true one,she had like 5% hp left
>Villain has super competent lieutenant
>In the final moments, villain throws lieutenant in front as human shield
>Lieutenant sees the light repents last minute and goes batshit on the villain to facilitate your victory/escape
Bonus if it was a long time coming.
>you fight giant monsters
>you can cut off their tails,break their chest,rip their horns off,destroy their wings,injure their faces,most of the times at least 3 or 4 of those in the same monster
If you plume to many allies you get bad end
If you dont hit your overkill quota it puts you in a situation where you pretty much have to plume someone to get out alive
so the only way to get the good end is to be good enough to hit your overkill quota without using the plume
>Depending on the weapon type used, you can do sick badass heroic shit
>Swatting dragons out of the air
>Knock a rolling faggot on his ass
>Meet a monster's charging attack with one of your own
I only played one
I didn't want to get into a series where you grind a healing item to give to a judge to allow better healing items in the shop to grind those.
You know, time issues
so is this a cool shit you can do with spells thread or a VP thread?
Mechanically speaking,disgaea 2 is a step up in most aspects,lots of stuff got more practical,easier ,less annoying,even doing the item world feels fun now.
Some people dislike the story because
>not muh laharl
but laharl and etna are still present and both participate a bit in the story
Also the use of the speed up button improves the game tenfold
and the twist is really fucking good
>Smacking Agnaktor with a lv 3 GS heavy overhead slash
>Making his face beautiful in the process
>Guy I was hunting with thinks I'm Jesus von Odinstein or some shit
We all have a little Kajetokun in us.
>Summon the strongest being in the world
>Murder your m8s for awhile
>Murder the strongest being un the world
>Beat your lil' bro and sis to death and/or eat them
Such is life in Veldime.
> Equipping evil items protects from dark magic.
> Equip all your good characters with evil items since they are weak to dark magic.
>go through endless suffering trying to land a job
>you were a famous actor back then,but your career went down the drain
>you keep looking for jobs,lowering your expectations every single time
>getting beat up everywhere you go
>end up working in an orphanage,an once famous actor now at an orphanage
>you're doing all of this for your little brother
>optional hidden boss monster is undead
>if you use most upgraded version of revive spell on it
>instead of dying it comes back to life
>thanks you profusely for freeing it from it's curse and joins your party >doing this is necessary to get the best possible ending of the game
>someone makes a cameo in a stage
>if you play as that someone they are replaced by something else in the stage instead of staying
Its the little things.
>status effects, buffs, debuffs are a legit strategy
>let your debuff caster die
>purposely revive with only one HP
>use spell to raise his max HP
>use spell that does damage proportional to the amount of health you are missing
>pray it works
its fucking spectacular when it does
Well, he kinda deserved what he got.
Lenneth did not call his father to piss him, she called him because he was the stronger soul she had available in that moment, if i don't remember wrong.
> mage on your team dies
> resurrect him
> becomes a lich
> knight on your team dies
> resurrect him
> becomes an angel knight
man more games should do this kind of shit
why don't they
>Player character is blind
>Immune to blindness/darkness
What game does this?
It'd be kinda neat if SMT did this. Considering there's no other explanation why your human counterparts can die in combat but are just fine in the next scene.
>Cast revive on Undead Dragon
>It doesnt bring it back to life
>Rathalos motherfucker comes straight at me with a dive in attack right after he arrives at my zone while flying
>charge greatsword overhead smash
>wait for him
>smash his fucking head into the ground, sttoping the dive in attack completely
>rathalos head spikes explode all over the place
I always liked this saga, but that was the day i fell in love with it.
>Last boss of Final Fantasy X is not immune to Zombie
>Cast fucking zombie on it
>Spam phoenix downs on it, it dies in seconds
You guys sure do have excellent taste in weapons.
Been a GS main since the original.
>Revive spell brings undead enemy back to life
>carrying too much items makes your hp go down
What would be the logic in putting a fire sword in an ice dungeon?
valkyrie profile covenant of the plume
> you're ostensibly a ninja
> always wear the same 'ninja' outfit, never a disguise of any kind
> running around in broad daylight brandishing unwieldy and flashy weapons
> proudly proclaiming you're a ninja to strangers
> frequently demonstrating secret techniques where anyone can see them
do you even know
>Started with MH3U
>Fell in love with longswords at first
>Didn't like greatswords since they felt so unwieldy
>Got an armor set with quick sheathe and punishing draw
Oh Lord, I saw the light that day.
using fire magic isn't using a fire elemental weapon, son. and if it's the one you're thinking of, they're not dropping their mallets, you torch them completely so they become normal
forgot their names
NetHack is the kind of 'the little things'
>touching a cockatrice corpse without gloves will kill you
>see things when blind by feeling around
>if you walk onto a cockatrice corpse while blind it'll kill you
>can wield cockatrice corpses and petrify other enemies
>only party members you actively use in battles level up
>there is a main story quest that requires you to use a party member you never use (alternatively one of your main/favourite party members dies forcing you to choose an underleveled shit)
>it's impossible to complete without going back and grinding
I fucking hate this.
>telekinesis and levitation are actually useful
>Game has a large city to explore
>You can recruit literally every single npc in the town to fight in your partny, aside from generic guards, and even some of them too
>Latter half of the game opens up a whole world outside the city
>You can recruit nearly everyone you find out there, too. Including a cadre of monsters and goblins and shit if you make certain choices
And on that note
>spells are varied and magic isn't just "shoot red ball" or "shoot blue ball" uninspired bullshit
Not enough games do this. Would like examples in case I've missed some.
>get an item by doing a side quest for a party member
>it's better on him than on me
>he asks to use it
>I let him
What a strange feeling.
What was the point?
>drag an a wounded enemy away from the fight to suck his blood
>the futher you drag him, the less HP he gives, because he's bleeding out
>blood trail his body leaves gets smaller
>drops a magazine with 3 remaining bullets
>adds 3 bullets to my magazine replacement
>brings someone back from the dead
>level up every time
>Boss is just a person you meet a while ago but is possessed
>Feels bad for everything that happened
>Boss fight time
>The boss does nothing and all you can do is attack until it's dead
I…I just wanted a fun adventure game.
>Jumping in water removes certain status debuffs
MY NIGGUH i love that game i unlocked feral chaos without using cheap bullshit and it was one of the most fun times ive had in gaming. still pissed my psp go was stolen.
>Damage depends on element of attack and the target
>To play spellcaster efficiently You must know elements of all the mobs in the game
Now this is wizardry.
>Seduce/charm spells that only work on the appropriate gender
>Wizards have to learn various elemental weaknesses in order to cast effectively or their spells do shit damage at best and heal the enemy at worst
>Fighters can clobber enemies with their weapons and only have to worry about the 2% of enemies that are immune to physical damage
>Game has elemental attacks
>No indication as to whether an attack does more or less damage to an enemy because of weakness/resistance
>Some games don't even inform you of this in a bestiary
>It's all pointless anyways, the Dark attribute move you learn is the last elemental move in the game, and it's by far the most powerful.
Way too many turn-based games do this kind of crap.
I've never seen a game with charm spells where it worked based on sexuality, like a gay guy being immune to a succubus or something. That'd be cool too, though.
>Get incredibly overpowered character as a crutch
>Knows a 1-hit kill petrify move
>It has a horrible hit chance
>Character is more than strong enough to one shot any bad guy anyway
For what purpose?
I don't know much about the nitty-gritty of Pokemon. Is there like some kind of "gay" nature where they're immune to attract or something?
>you actually have to type out spell formulas to cast the spells
>there's no effects that mute characters beyond an antispam solution when it would make so much sense and would be great for balance
Guess what game
Oh god, I remember.
On every server there was this handful of High Wizards that knew EVERYTHING about the mechanics of the game and it's content. Is this the only game that actually forces spellcasters' class to think to be good?
>revive spell turns your allies into undead
And like I said they are common enemies. Even your beefest fighter can just get one shot by them. And also as I said there's a failure to resurrect. And at high levels if you failed bring back someone they are gone forever.
Some of the legendary pokemon have no gender assigned to them (solely for gameplay mind you, if they were assigned a gender, they could be bred and would lose a lot of their importance as unique pokemon), and I think their might be an ability that makes a pokemon immune to attract, but my memory is fuzzy, since I haven't played since Pearl. Game just got too crazy for me at that point.
>Path splits in two.
>One of them probably leads to a secret, the other continues on with the level.
>Not clear which is supposed to be the 'hidden path', as both are obvious
>Head down one path
>Entrance to path is instantly blocked off by falling gate, collapsing bridge, what have you, preventing back tracking
Fuck this shit man.
Its a pretty common level design problem.
So do I, which leads to..
>Reloading an early save
>Redoing a good 15 mins of gameplay
>Get to the spot
>Go down other path
>'Rewarded' with a health create/small amount of currency/other worthless good
That's not even the version with the flashbacks.
>want to go down the optional one to get any extra loot
>begin walking down and feel like you're going down the correct one
>backtrack and enter the other pathway
>pathway blocked off
>loot gone forever
I know OFF's second to last "boss" had you kill some little kid who doesn't fight back and might have literally or figuratively been your son but maybe he wasn't and it doesn't really matter because you still beat a kid to death with circles and a baseball bat and man that game was weird.
Mardek RPG, an rpg made in flash by one single autist, had this. Yet there are a ton of AAA rpgs that can't bring anything even slightly interesting or intuitive to the game.
it doesn't actually look that bad, looks like the scratch was directly on the bottom eyelid. You'd be surprised how much you can bleed from areas right around your eyes without the injury being too serious.
>game is supposedly a "triple A" title
>give it a go
>y axis isn't inverted by default
>Fighting a boss with a long charge up move
>There's cover you can use
>Let him finish charging and its attack destroys the cover as well as you
>You have to knock them out of the animation with some specific action
>buffing your party critical hit rate also increases the enemy's rate.
>buffing crit rate also increases shop discounts
>cast spells on yourself
>gain experience in that school of magic
>magic spells require material components
>the higher your skill, the lower the chance youll use said components
>buy a ton of components
>setup a macro to cast spells on yourself
>People doing this 24/7 when not playing outlevel others
>macros are basically encouraged
It's the thing because the analog stick comes from Joysticks, which were originally emulating shit like airplane controls, which are typically inverted.
Still, keeping it inverted just because it used to be is stupid.
>Go through more than half of the entire game as a standard RPG
>One dungeon out of the whole game has a reversed damage formula and your weakest weapons deal the highest damage
>It never actually states this to you
>Game has revive spells.
>Party member dies frequently.
>Revive them all the time, no big deal.
>Party member dies because plot.
>Other party member's mourn like revive spells don't exist.
In all fairness, the fact that your normal attacks with good weapons do fuckall and the dungeon is full of chests with every character's weakest weapon in them should be enough of a clue.
>playing Diablo II on Bnet
>join public games
>Holy Bolt and FoH everything in sight
>use defensive auras
>one shot dem intimidating Burning Souls
>become the hero of the people
>some random guy gives me a hr just for the hell of it
>Diablo III is Nazi Town with a handful of meta builds compared to Diablo II's freedom
>Enter unskippable cutscene that permanently takes you out of the area
>Camera passes over collectable you forgot