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Is it weird that I miss specialized memory cards? Especially

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Is it weird that I miss specialized memory cards? Especially now that every console has USB ports and you can just use a flash drive.

Also, what was the deal with "blocks"? Did they think people were too stupid to understand what megabytes are?
>>
>>260210528
use your pendrive nerd
>>
>>260210528
>Did they think people were too stupid to understand what megabytes are?

Yes.
>>
"blocks" are fine. And yes, people are stupid. My 16 year old cousin didn't know the difference between a GB and a MB until last week.
>>
Yeah you're weird. That was one of the worst things about 5th and 6th gen consoles...
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>>260210528
A card like this would be cool, but it would have to be universal.
For example, if SD cards were compatible with EVERYTHING, and you could store all of your saves/achievements/etc from PCs/consoles/arcades.
That might be interesting.
>>
>>260210528
I don't miss that shit.
I bought a gamecube when it came out, not realizing I couldn't save my games without dishing out more money.
>>
The Vita has them. They are my biggest gripe with the system.
>>
The Vita has it, but look how much people complain about it.
>>
i just miss being able to put them into the console
that was the best part, that satisfying clunk when it locks in
>>
>>260213856
This.

Its an aesthetic thing, y'know?
>>
>>260213856
If that's the case shouldn't you miss cartridge based games more?
>>
>>260210528
>Also, what was the deal with "blocks"? Did they think people were too stupid to understand what megabytes are?
Yes, there are a lot who still don't get it, which is why it's still in use.
>>
>>260210528
>proprietary "flash memory" cards
It only exist to make profits on cheap hardware. Sony is still using the same trick on the PSVita.
>>
I don't miss them at all. Playing on the ps2 with only two 8mb cards sucked. I deleted so many save files to make more room.
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>>260213970
I do.
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>>260213770
>>260213595
It's not really a memory card, it's the same as every other console, storage space/HDD. If it was just a memory card nobody would be complaining because nobody needs 64GB to store save games.
>>
>>260213595
>>260213770
That's because they're fucking expensive
>>
>>260210528
>Is it weird that I miss specialized memory cards? Especially now that every console has USB ports and you can just use a flash drive.
Not really. One of the big upsides to this is now people can freely and easily transfer saves to their PCs and fuck with them. It basically opens up (albeit basic) modding. For example, I always fuck with my Pokemon saves to have Charmander, as it's the starter I first picked in Red all the way back.

>Did they think people were too stupid to understand what megabytes are?
My mother used to be a tech expert for Office Depot way back. Programmed and wrote shit in DOS.

These days she spends all her time playing farmville, calls data "time", and doesn't know the difference between any form of byte.
>>
>3rd party memory cards keep erasing your data for no reason.
>>
>>260210528
>Is it weird that I miss specialized memory cards?
Yes, fuck you
>>
>>260213595

You can't just use an SD card anymore? Those fuckers.
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>>260214863
Nope, its fucking awful. Until i upgrade i refuse to buy any digital games so its actually slowing down the systems economy in my case.
>>
>>260210528
>Also, what was the deal with "blocks"? Did they think people were too stupid to understand what megabytes are?

The irony is strong in this one
>>
>>260214863
>anymore
PSP used proprietary flash memory (ms pro duo).
>>
>you paid like 20 bux for 128kb of memory
>>
>>260215297

If they're doing it to stop piracy then they're retarded. The only reason PSP sold at all was because it got hacked. It's part of the reason why people still make games for it. I'd never buy a vita unless the same thing happened.
>>
>>260210528
There are people on /v/ that don't know the difference between a Gibibyte and a Gigabyte.
>>
>>260214569
I hated this, bought that 1000GB one for like 10 bucks from blockbuster years ago and it corrupts my save files everytime.
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>>260213970
carts were the best anon
you could scratch a cart
knocking over the console when a cart was in wouldnt ruin it
loading times were low
systems didnt sound like they were about to explode trying to run from anything but your harddrive
etc

plus now carts would actually be viable given how cheap data storage has become
clearly not as cheap as cds but you could severely cut down on packaging to make up the difference
carts when nintendo
the tablet failed make that your next gimmick
you could totally sell a newnes with near identical cart shapes and people would eat that shit up, the nes cart design is iconic
>>
>>260216101
what
>>
>>260210528
The only reason to miss memory cards is that you could easily make a copy of your save data for a friend or vice versa. For a cartridge the save files are stored in the game itself, so you need to take the specific game with you if you wish to play with that exact save. Nowadays the save files are tied in the console's own storage and it's a slightly bigger hassle to copy them over, provided it's even been made possible.
>>
>>260216106
call it "The Nintendo, and we're done
>>
>>260216106

Rather than carts it seems more realistic that physical copies would end up getting phased out entirely, and of course this would kill the secondary market.
>>
Yes.

Proprietary hardware is fucking cancer. Just look how the Vita is charging $70 for a 32gb memory card.

Blocks are just used because Nintendo thinks kids are too stupid to understand basic storage sizes.
>>
>>260213046
>it breaks

lel nice one retard
>>
8KB = 1 block

Isn't that a [relatively obscure] standard?
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>>260216020
Shit, the best selling game on the PSP only sold 4 million units
>>
>>260216693
who said you can't back it up?
retard
>>
>>260210528
The wii used blocks as measurements in the system menu despite the fact many game saves had block sizes smaller than 1 block so if you delete them you dont get even 1 block but it states its 1 block in size.
>>
>>260216809
It wasn't that simple.
1019 blocks = 64MB
>>
>>260210528
Nostalgia goggles. Memory cards sucked ass.
>>
>>260216520
nintendo is about 20 years from standardized digital distribution, theyre almost a fucking decade behind everyone else because of the wii printing money for doing nothing

and unless they can strongarm isps into increasing standard download rates in america thats going to be very a undesirable direction for console manufacturers in general
>>
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Memory cards and manuals for games at rental stores were the best, since they carried the hopes and dreams of all the other people playing those games. The other day I bought a PS2 memory card from gamestop and the previous owner must have been my soul mate. The card was full to burst with all sorts of rare horror games.

Also these little figures for each game were the best. Some were animated too. I got the picture from google, but I wish there was some gallery for all the save icons.
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>>260210528
Well, there's always Vita's overpriced "shift the contacts slightly" proprietary horse shit.
>>
>>260217006
Wasn't the 1019 for the GCN 8MB?
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>>260216389
he's probably talking about the 1000 vs 1024
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>>260215698
There was the adapter that used micro sd cards.
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>>260213317
It came with one, retard.
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>>260217582
Yeah, but that was unofficial. Sony would have killed that if they could.
>>
Does anyone ever use memory cards on their 360 anymore?
Hell yeah I miss memory cards.
You wanted to show your friend something take your memory card to his house. But there were some drawbacks like Jak X erasing all my sava data fuck you Jak X I still haven't beat Vexx..
>>
One of my cousins had a playstation memory card with a button on it.

If you pushed the button it erased the ENTIRE CARD. I pushed it once an he got angry and I thought he was fucking with me. Turned it on and NOPE, everything deleted.

Who the fuck thought that was a good design? FFUCKING MADCATZ!
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>>260217730
True enough, but at least the option exists. No such thing for the Vita :<
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>>260217632
Not at launch.
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>>260217471
I don't think there was any 8MB one, it would have been 123 blocks.

The 251 is 16MB, 1019 is 64MB.
There seems to be a 5 block overhead for any memory card.

1 block = 500kB.
>>
>>260217632
it came with a 4MB one, that's only going to hold a couple of games... well, one game if you're playing Pokemon or Animal Crossing.
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>>260214569
>buying non-licensed third party proprietary shit

entirely your fault bud
>>
>>260218010
>deleting someones save data
you fucking monster
thats almost as bad as destroying trading cards
>>
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>>260210528
>Did they think people were too stupid to understand what megabytes are?
Not people, only consolefags.
>>
I remember my brothers and I keeping our PS2 on for a whole day until our mom returned with a memory card so we could keep our TTT progress.
>>
>>260218029
That was intentional. My guess is that, at launch, the $250 pricetag was still too narrow of a profit margin (if a profit at all) for Sony, so they monopolized and overpriced the memory cards to compensate. It's more palatable to the consumer to sell a $250 product and then have a $50 add-on rather than charge $300 up front. Frankly, it worked for the 360. Had the VIta included even 1GB of internal memory, it wouldn't be nearly as dead as it is today.
>>
>>260213046
>SD cards compatible with EVERYTHING

In the golden days of Wii homebrew, there were many cases of retards that broke their sd reader because they either pushed too hard or used it too much. We know nintendium stopped being a thing 2 gens ago
>>
>>260217807
Only the original style of 360 even has slots for them.

I have one, it was 250mb so I used to use it when I'd go over a mate's house. Now you can't fit shit in that so I keep only my GamerTag on it which after eight years is like eighty megabytes.

My bloody HDD that came with the first generation of Xbox 360 consoles was only 20gigs and over time it got lowered to 12-15gigs after all the massive system updates the 360 has gone through.

It is a different machine than when it started that is for sure. Actually at some point many times my machine died and was replaced by Microsoft with essentially a different machine in an old style case. It sounded different and the drive was different and ran games better.
>>
Hard drives allow for greater space and cut out the middleman, but they aren't portable and copying files to other memory cards is harder in comparison, if not impossible. I never hated memory cards, but I don't think hard drives were exactly an unwelcome change either. If anything, I think it's the one good thing Microsoft did for consoles with the Xbox Hueg.
>>
>>260218194
The 59 was 512KB. They marketed it as "FOUR MEGABITS" thinking no one would be able to tell the difference between bit and byte. Same thing with the DS--they marketed the carts as holding "ONE GIGABIT" to make it sound bigger than it was.
>>
>>260218360
>tfw I had one of these and 2 64gb SanDisk SDXC cards
>over 90 gb was just movies and the rest vidya
>tfw I can't even touch my PSP anymore after playing my Vita because the screen is so shit

Good times were had though.
>>
>>260218229
Animal Crossing came with one
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>>260218392
I deleted my other cousin's 100% medaled Lylat Wars/Star Fox 64 cartridge by accident one day. I don't know how I did it, I borrowed the game for a few months and didn't intentionally erase all data.

He was a little upset but you start from Corneria each time you play so it is just the medal icons that were missing (and maybe on foot mode in multiplayer but I didn't bring that up).

I wasn't good enough at the game to medal all levels again for him.
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>>260219319
You're an asshole.
>>
I miss them but at the same time I'm upset because I can't find my old gamecube memory card and I have no way of saving. Don't want to spend the money for a new one because I know that fucker is still around here somewhere...
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>>260219235
Animal Crossing took up all the space of the memory card it came with.
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>>260218551
I kept Animal Crossing on my GameCube running for a week after I returned the disc back to the rental place.

All running via ram baby.
>>
>>260219684
It actually took up more, if you had 4 houses
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>>260219684
Right, which is why it came with one, so you didn't have to buy a new one just to play the game.
>>
>>260219319

>erasing the medals

You asshole. My memory's a bit fuzzy, but I'm pretty sure that's how you unlock Expert Mode.
>>
>>260219708
>tfw Ocarina of Time/Master Quest ran entirely on RAM
>friend has a copy
>load it up on my GCN
>keep it going until I beat Master Quest
>two other friends did this at the same time
>tfw piracy
>>
>>260218995
>no one would be able to tell the difference between bit and byte
They can't, and tech companies exploit the fuck out of it.
This infuriates me to no end. Even further, Windows reports numbers in GB/MB when it means GiB and MiB.
>>
>>260220025
yes
foot mode is unlocked by getting a medal on expert venom

it's tougher than you'd expect to get full medals on expert
>>
>>260218010
i had one of those but it cycled from like 100 or so different pages of saved "memory cards" so to say
>>
>>260210528
Nintendo used "blocks" because they are morons, I guess. I can't actually think of any sane reason to not just use megabytes unless, of course, the number of MB per card is embarrassingly small compared to your competitors.
>>
>>260219913
I loved that Colosseum did that too.
You would not get the same treatment these days.
>>
>>260220751

It's doable in an afternoon though.
>>
>>260219684
There was a fucking game for GameCube called Phantasy Star Online and it had three different save files that took up space and you couldn't copy or move them because they were basically MMO save data and they didn't want duping.

One of the files was options, one was characters and the other was 'Online Data' which was not used since Australia never got the GameCube' modem adapter but still was allocated a shitload of space.

After dumping one hundred hours into the game with my mate we decided to delete the excess file.

Next time we boot it up the game says that the excess file was not found... Recreating files... Deleting existing data... Complete!

My mate and I were practically in shock as our characters were erased in front of us.

Didn't stop us doing the ENTIRE THING AGAIN and then some. We even picked the same characters and I picked the same name so we got the same items that we had last time instead of retooling and experiencing new stuff.
>>
>>260220843
>512kb
>2mb
>8mb but incompatible with some games

Lol I fucking knew it.
>>
>>260220751

I've only ever done one run of Expert Mode, but I found in that one run that Venom was fucking hard.
>>
>>260220803
Wow maybe he DID fuck with me haha. The data would look like it is all gone wouldn't it? What an asshole.
>>
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I don't miss memory cards.

What I DO miss is specialized save screens. Look at this garbage. Every fucking PS3 game saves like this. It's so goddamn sterile I hate it.
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I got one of these babies.
>>
>>260221159
I think the Gamecube's PSO1&2 was the only way to rip data from game discs for a while, which made it extremely sought after. Prices reached about $100 and higher before another method was found (reading discs using a disc drive).
>>
>>260221957

This I can sympathize with.
>>
What's the typical lifetime of a gamecube memory card?
Does it have a limited number of writes/reads or is it pretty much invulnerable?

My n64 memory card finally died a few years back, the battery in it went.
>>
>>260221957
fucking THIS. what the fuck were they thinking.

MGS4 was the first PS3 game I played and I didn't realize that it was actually a huge selling point that the installation screen was specialized. I feel like something else in that game had its own menu too
>>
>>260221957
Saves were handled through the PS3's OS so that developers wouldn't have to make their own. Shitty, I know.
>>
>>260220043
I sold my mate a copy of super duper magical preorder Wind Waker with a golden cover and the Master Quest GameCube bonus disc for like $20 a couple of years ago.

He sold it rather than played it.

My wife has a copy she bought second hand and it may as we'll be the same copy I originally had, except the little tray where the second disc would sit is empty.

I guess it is just as well that you can just pirate it and I bought her the 3DS version of Master Quest anyway.
>>
>>260222320

DMC4 gave you the history of DMC on its install screen.
>>
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>>260210528

I DIDN'T EVEN KNOW WHAT BLOCKS MEANT.

i ALWAYS GOT THE WHITE ONES.

turns out they had 1GB of memory which is sweosme.

still have 2 of them with my 78 files of tales of symphonia thankfully.

wondering If I could extract the files to my computer somehow.
>>
>>260222172
How did that work, care to elaborate?

I still have my copy.
>>
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>have 1000+block memory card
>game still has limited number of save files

for what purpose
>>
>>260222307
I've never had a card die. Must be a long ass time until any of them fail.
>>
>>260221957
I do like that some game files play music when you highlight them.

Last if Us and I think MGS4 and the Ellen Paige game I forget. Oh Beyond Two Souls.
>>
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>>260216104
>1000GB (1TB)
>$10
>years ago
>>
>>260210528
Still have my old big gc memory card from some 3rd party. Now that I think about it, it's pretty hard to believe they still work. Probably the only Nintendo related thing where 3rd party products are just as good if not better than Nintendo's.

But man, I miss the times when you just had to take the game and your memory card to a friend's place to play it with him.
>>
>>260223350
>doesn't know about the jew yakuza mafia conspiracy to hold back advanced storage technologies that will significantly lower prices of hard drives
>>
>>260222913
You would connect your gamecube up with the broadband adapter and have that connect to your PC, you would then initiate online mode and switch PSO with the game you wanted to play - which you could then download from your computer.

A comprehensive guide is here http://digiex.net/guides-reviews/console-guides/4535-how-backup-copy-gamecube-games-your-computer-works-windows-7-a.html
>>
>all these plebs in the thread not knowing the difference between bit/byte and megabyte/mebibyte.
>>
>>260222986
Phantasy Star Online had only four character slots per card, plus three 'tourist' character slots for if you wanted to borrow a friends' character, but you'd have to give it back for him to play it again.

It meant you were limited to playing only four of the twelve classes in the game unless you deleted your progress. If you wanted to co-op you'd also pretty much need a character slot each at the same level and the game supported up to four player split screen, but you'd basically have to start a new memory card for that.

Just as well that the classes were not that different from eachother.
>>
>>260218360
>being forced to buy proprietary hardware

It's a scam.
>>
>>260223863
That is interesting.

As I said before they never even sold the addon in my country and I wasn't going to import one (at the time) just to find out if it would work here anyway.
>>
>>260221957
THIS, goddamn this. I hate it a lot too, especially because it's so damn boring. At least they could've allowed some BG modifications or something.
The only games in the PS3 that I played that have their own save screens are Dead Rising 2 and Eternal Sonata.
>>
>>260224405
It is better than the 360's guide shit that would appear.

It used to be this shit blade thing that would peek out from the side of the screen but they changed it to just a big fuming white screen.

That is for picking a storage device not a save data slot though, if you only had one device you may never notice on 360. If you pick the wrong device it usually meant a reset of the console and later a deletion of the redundant empty save data it would create.

and hope to god you don't delete the real save data by mistake.
>>
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>>260210528
Actually it's because of a RAM limitation problem on consoles.

Those memory cards used ROM memory, and the characteristic of ROM memory is that it is not written on, but programmed. Even if you change one byte, the whole memory needs to be cleared and reprogrammed, as opposed to RAM, which allows you to modify a single byte without affecting the rest.

This is obviously transparent on a computer: back then, when writing files to a flash drive, the computer actually read entire ROM blocks and stored them in RAM, reflected the changes, and then reprogramed the whole blocks of ROM. Nowadays, flash drives have their own integrated RAM memory, taking care of this process on their own.

But on consoles, games could potentially use up all the RAM, so it wasn't guaranteed that a game had enough RAM left to load a whole ROM block in memory, modify it, and rewrite it. Therefore, it was decided that games shouldn't store their data on the same block as other games, because there was no guarantee all games could support that. Thus a game would clear a block before writing its own data to it, regardless of available space on it, creating the infamous "block" concept.

There you go /v/.
>>
>>260225454
that's bullshit but I believe it
>>
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>>260225127
>there's still no way to select a default storage device
>>
>>260226498
That's not bullshit, "blocks" were quite simply "ROM blocks".

Storing data in terms of "files", continuous across several block, would have required enough RAM available to load a block, and the necessary functions to handle this, and seeing as there was no real operating system on those consoles capable of handling this, it wasn't possible.
>>
>>260227510
Ok well thanks for the genuinely interesting bit of information.
>>
>>260220751
>There's a foot mode multiplayer in Star Fox 64
You wouldn't believe how long I didn't know about this.
>>
> Did they think people were too stupid to understand what megabytes are?

They are. Work retail, you'll understand. HOW BIG IS THIS 4 JIGGYBYTE SD CARD?
Thread posts: 117
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