>cae behind the waterfall
>secret message left by the devs with an assload of treasure
>there is a cave behind the waterfall
>there's nothing in it
>Cave behind the waterfall
>No treasure to be found, just sand.
>Find a treasure chest with a treasure map
This is why I love videogames
>10 year old nephew is visiting, playing one of the older pokemon games on his DS
>he knows I play them too from time to time, asks me if I have a Mew I could trade him
>say I could but it wouldn't be a real one, you had to go to events for those
>he launches into a dead serious tirade about how he saw on youtube there's a way to get it
>"if you use strength on the truck..."
> maces do less damage against skeletons than swords
>Maces are drastically stronger than every other melee weapon, to the point that it feels like an oversight
Fucking DaS 2. It's like they forgot to give everything strike defense.
>Area that doesn't require you to go to it.
>Sparkling item to examine.
>Eating food does not restore health
This surprised the fuck out of me when I first played fable 2
> first dungeon in the entire fucking game
> fucking vine too far for fire shot to cut down
> "maybe we need something that can reach further?"
> 60 hours later
> acquire said item
> go out of my way to return to the first dungeon in the game
> cut the vine
> reach chest
> 10,000 currency
> I have 700,000 at this point
Thanks, Namco. Really, thanks.
you faggots think you're so clever looking behind every waterfall but did it ever occur to you that putting a cave behind a waterfall is so fucking overdone now that they may as well replace that waterfall with a giant immersion breaking neon sign saying "SECRET CAVE HERE!!!" in bright pink Comic Sans lettering and they'd be being more subtle about it.
Fuck you waterfallcavefags and your autistic obsession with welfare secret caves behind waterfalls. You're worse than people who can't tell that a ledge is climable without giant obvious ivy attached to it.
>Go to every obscure, well hidden area of the map
>Master lock pick chest
>A potion, 56 gold and a steel sword
>bag is full
>drop unknown item
>it sells for 10000 gold
No I won't stop until all you sunday morning spelunkers who think just because they took a quick shower they should be entitled to find the lost fucking treasure of Atlantis are educated as to just how fucking casual they are peeking behind every fucking waterfall in hopes of being handed free treasure or easter eggs.
I'll bet not a single one of you has even found a proper underwater cave hidden in an unmarked stretch of ocean, no you'll say "BUT MY EXPLORATION NEEDS TO BE GUIDED SOMEHOW WAAA" and not even comb the vast and usually empty ocean floor for that 1 morsel of true exploration.
>go on a journey to find potentially amazing loot
>all over the game world, finding different clues
>finally find the treasure chest and it's 4 lobsters and an air staff
>Treasure gives you stuff you can easily find by examining any gather points
>Unlock new item
>It gives you a 0.5% damage boost
>B-but hey, you can do a lot of damage if you sum a LOT of those 0.5% damage boosts!
I hated the scaling in Guild Wars 2. The game has no depth besides dodging red circles but for some reason everything has to be minmaxed in order to produce a decent build.
A waterfall behind treasure.
>pile of rocks uses a different sprite to every other pile of rocks in the game
>examining it gives you a unique message telling you there's nothing special about this pile of rocks instead of the usual 'you see a pile of rocks'
I'm sure this happened in Fallout 2 and 16 years on I'm still not sure what the deal was with those fucking rocks.
Did you also know that after you defeat the Elite Four you unlock a special vendor that gives you unlimited master balls? Crazy, I know. Thanks to based Oak I know all sorts of different secret stuff now.
Chrono Trigger. If you open the chest in the farthest point in the future the item is often better from aging for thousands of years. You can then go back in the past and open it again in every other time period it's accessible for more copies of the item (sometimes less powerful if it gets stronger with age).
>Find suspicious looking area
>Hints that something important might be there
>Skip it thinking there will be something special there later
>Two dungeons later you still can't figure it out
>Have to decide on satisfying your autism and looking at a guide to tell you what it is, or ignoring it and potentially missing out on something good.
>people actually expect treasure from hidden areas
Fuck that, I just want to explore hidden areas
>entire game takes place underground
Why can't there be more of this? Fucking cave everything.
>kneel next to mountain
>a tornado doesnt come in to bring me to a secret area
Am I the only one who does this
Also if you're going to do this I would recommend the Arx Libertatis source port which updates the game massively (removes a shitton of bugs) and makes it much more playable on modern systems.
Great game, would recommend, 10/10 if you're into underground cavernous dungeon crawling. Sort of like Morrowind if Morrowind was set underground for the entire game.
>Old wiseman sets you out on a quest for mystical item
>Item is to save town from natural disaster
>Spends weeks getting stronger, acquiring new abilities, allies and equipment
>Find temple, no mystical Item
>a Return to village
>Old man tells you the mystical Item was in you all along
>Using new strength and allies you protect the village
>Succeed, become hero
FUCKING OLD MAN
This fucking this
No it isn't.
You destroy everything with a mace, compare that with going with estocs which will do shit damage against a lot of bosses.
Like so bad that you'll almost have to rethink your choice of weapon.
A game that forces you to comb an open ended map for secrets without giving you even the slightest clue or at least putting some sort of marker (a strange rock formation,an unusual tree,or even just "the highest mountain in the game") is equally retarded as a game requiring you to grind five hundred hours to get the secret item.
>Small slanted cave behind waterfall
>Looks more like a dent they forgot to patch up in development.
>Random decision comes up with no save point anywhere before it
>have to decide between Rp'ing the choice or looking it up
I know the feel, but that's not what OP wanted to say.
>Gets captured and hassled by bowser all the time
>Doesn't learn and does nothing to kingdoms defenses to stop bowser
FUCKING PRINCESS PEACH
>look behind waterfall
>there's a cave off the map
>inside the cave there is a maze of tunnels
>one of the walls is fake
>it leads to a ninja pirate den
I do check every waterfall in every game though. Sometimes I wonder what game got me into that habit.
>book covered in semen.
B-but, I thought it was fishstick sauce.
>wall covered in beautiful looking crystals
>you can't mine anything from it other than basic ores yet
>cave behind waterfall
>not anything in it, but it's pretty and a chill place to be
>Do all everything in the game
>You now have to face a stronger final boss in a stage with only yourself.
>This never stops no matter how many run-throughs you do.
>If you play on the hardest mode she is almost unbeatable.
But it was all worth it....
>Finds chest behind waterfall
>Begins opening chest
>Sees teeth immediately
You know the rest
>go through dungeon
>secret passages and switches everywhere
>finally get to the treasure chest at its core
>inside is a note from some guy saying how awesome he is for finding the treasure and how it sucks to be you
>Shoot red barrels
>They don't explode or leak oil
Sounds like something GARY MOTHERFUCKING OAK! Would do.