Should I install Morrowind again, /v/?
I always wanted to play a proper mage, but I don't know which race/skill combo is best.
Morrowind thread, I guess.
Mage is the best way to play Morrowind.
>More movement options with flying and teleportation
>That spellcrafting system
>Best Great House
>Not lugging around heavy weapons and armor
>Alteration and skill buffs letting you do pretty much anything
There is literally no reason to not play a mage.
I agree, best game to play a mage (if unmodded). Sorry for deviating a bit, but as to make mage more interesting in Skyrim, there's the Apocalypse Spell Package, that contrary to its name, is the only relatively balanced spells mod to the game (last time I checked, one spell did not work properly but all the rest was pretty nice). That with a couple other mods to modify mechanics like you prefer them, and mages are fun again (like, higher skill increases damage, not that stupid reduced cost thing)
I am playing it again, started it yesterday.
The last time I played it my computer got fucked up and I lost my save, it was a long time ago and I am starting again until now.
I remember that I found some sweet ass daedric katana y some egg mine, somebody remembers which mine was it in?
Not that guy, but if you can't resist the temptation of the dark side and fall for the arcane of game-exploit, then yeah, don't play mage. You've got to do it and exploit at least once though.
I did the exact same thing a couple of years ago.
Played a sorcerer, house telvanni and mages guild. (yeah, I mixed things up)
Played as dark elf though. Seemed nice for a sorcerer, got some boosts that help, and don't get any shitty negatives from the High Elves.
Hate the bretons, so that wasn't even a possibility.
Magic in Morrowind is kinda funny in the way that every character benefits from having a few skills from it like waterwalking/opening doors/levitate/etc, but if you want to go full 100% mage you're gonna suffer until you learn how to make OP potions and enchants.
Also, playing as sorcerer was by far the most entertaining game I had in Morrowind.
The magic system is great in Morrowind, and it felt really satisfying conjuring a ton of stuff for fights.
I got combat to be interesting for me in Skyrim (quite an ordeal, right?)
I just added more equipment (Immersive Armor and Immersive Weapons), made bows more deadly, added the Apocalypse Spell package, the ACE perks, the mod that lets NPCs use modded perks and spells (ASIS I think), and finally DEADLY COMBAT and LOCATIONAL DAMAGE. With that, close combat finally is interesting, and fighting more than two opponents at once is a real nightmare (in a good way). Violent, gritty, fast-paced, skill-rewarding combat.
Yeah, you can.
Good luck using them on any enemy with a single bit of reflect %
The best DD spell is absorb health because you can bug it and make reflect a non-issue and it's a mysticism spell
Magic, overall, is powerful in Morrowind. In particular the enchantment school is overpowered. It can basically mimic all the other powers and abilities and you don't need to use your own MP for spell like abilities. It is difficult to make a pure high end destruction mage, the more powerful spells just drain your MP too quickly. And a good enchanter can get that same fireball for free with a good ring.
OpenMW is hitting 1.0 soon. If you can deal with not having MGE it's a good chance to start again.
It scales like shit in all of them. After you get to a certain point you can't make your spells as strong as you can enchanted weapons. My major complaint with skyrim is that they oversimplified the fuck out of the magic system, which had been one of the best before. I was hoping they would have improved from Oblivion and just allowed you to create whatever spells you wanted to and with better settings to tweak, but they just blocked off any and all spellmaking. Magic Perk trees also have like double the perks, and don't even become useful until you are too high a level for them to be effective. You have to choose between magic or stamina which handicaps the shit out of a mage. Skyrim ruined the magic system that made TES so great.
oblivion probably. I did a kidney punching khajiit run a while back. Tons of fun once you get your sneak high enough.
the nexus gets new mods every week.
the race/skill combo isn't going to matter much in the long run. Altmer with alteration and shit as majors should be an obvious best, but it really isn't going to matter later.
Start off by grabbing levitate, open, waterwalk, and any other standard spells from the balmora mages guild. Use them every chance you get to get those levels up, and use the majority of your cash on spellcrafting and training.
it wont be out by this time next year.
i think its pretty qt
i would like to play a Khajiit in my next run but even the best mods can't make them look any less shit, specially the males.
like, can't anyone just replace that head completely?
I finally get my speed, acrobatics, and athletics to 100. Start thinking I can travel freely. But no, suddenly my speed and acrobatics make me alert every god damn cliff racer in the region. And I can not out run them. They will not stop chasing.
If I try to ignore them, they just get stuck in my character model and their sound starts glitching, until I hear them screech over and over, all the sounds stacking. It's horrible.
This is the closest I've been able to get to a skyrim style. The heads just have such shitty polygons, theres no way to get a nice texture going on them.
I hope mackom makes argonian and khajiit heads eventually.
Exploiting is the point. Of course you gotta restrict yourself a little to keep having fun with it, but the point is CHIM
Monitoring this thread.
They are. Adding ASIS and increasing the NPC spawn makes nightmare mode on steroids.
The next fantast game I play will be the witcher series. I'm done with TES for now.
imo this cheetah-like head is the one that looks the most like the skyrim one in terms of proportions, mostly the eyes.
what needs to be done to fix them is actually change the proportions so they don't have a round, long skull.
theres some bad ones out there. The ones in the overhaul are mostly accurate. Ground textures are still really bad. I've yet to find any good ground textures.
it really is, eyes aren't that far apart in vainilla models
its not a vanilla head. I think its from one of the replacer packs.
Here's the texture. They're really far apart.
>not wearing full daedric set and being bro with based Fyr and chilling with his cloned wifes/daughters
Imperial cultists prepare your anuses
when's the best time to take on the expansions? ive never even beat vanilla MW even tho ive got the GOTY edition. can i wait til after the main quest, or is it best to just dive into them at the start, or halfway or w/e?
yes you should
Expansions are still a challenge after beating the main quest. I'd say around when you get to the Hortator/Nerevarine quests (2/3 thru the main quest, I guess?) you can start handle the expansion content.
>It better be vanilla
No can do
it's also cat children
Bloodmoon is relatively easy. The only really hard quest is the last one where you are pitted against shitloads of werewolves that hit like trucks and have hp like Dagoth Ur himself.
but the vanilla would go so great with the stuttering.
The monsters in tribunal's sewer are pretty hard if you aren't at least level 20. I did it at 15 on my first playthrough and had some major issues, but as a level 22 on subsequent playthrough it was alright.
Bloodmoon is easier in general, but the last areas are batshit insane unless you're in the upper 30s.
And the lore assumes that you've already finished the mainquest.
im upto path of the incarnate on the MQ. gotta find azura's secret cave place. only about level 23, still questing for morag tong, thieves & mages guilds. think ill get them out the way 1st then before i take on the expansions.
It's fun to spawn yourself (placeatpc playersavegame 1,1,1) and start a fight. Especially if you have lots of spells. Your clone will just start casting different spells without any logic. Even if he can't succeed, and tries to summon Golden Saints over and over.
And if he does summon something, it will just start to attack him.
Don't loot his corpse, though, you'll crash the game.
its like a watermelon wearing makeup
23 is way too high for mainquest. You're gonna shitstomp Dagoth ur.
Drink Sujamma until your intelligence is zero, and thus your mana is at 0/0, run around punching things or twatting them with your staff until you sober up, and you'll find that your mana is now full, because 0/0 is full.
orc ladies in morrowind kind of need it
oblivion/skyrim are shit so theres that.
Oblivion also probably has an actual shitting mod
looks a lot better without the glare from the first screenshot I suppose
But it's less fun than switching from calm and collected spellcaster to crazy drunken guy hitting things with a stick. But yeah, effective, I'll give you that. You can also just have a drain intelligence 100 on self for two seconds spell or enchanted amulet if you want to be really efficient. Spells with one second duration can be derpy.
You get a filled soul gem and use it to enchant an item with the effects of spells you know. One major difference from the later games is that you can enchant equipment to give you a spell instead just an on-hit enchantment or constant effect.
enchanting (just for using enchanted items)
I like steed because running in morrowind is slow as fuck, but obviously lady and atronach are OP.
but I want orcjiit
Just started an Altmer fist fighter with loose crime morals last night.
After 3 hours I was already at level 69 hand to hand and had loadsamonay from raid a few dorf ruins, and murdered those two shop keepers with the awsome merchandise in Suran (Ralds Oril and that Pawnbroker). Morrowind is GOTYEY
How's it like being traitors and criminals, scum?
did anyone else stuck to that bitch orc's house in Balmora? i loved the three levels
we don't rule shit because we don't give a fuck
we make our mushroom houses in the middle of bumfuck nowhere because we don't want to bother with politics or that bullshit
it's all about the magicka and dem golden saints bitches
Fucking hate Telvanni so fucking much
Their buildings are discriminatory to Altmer. Their little mushroom hallways are so tiny, every time I walk through them I keep getting temporarily stuck.
True. I set limits for myself in vanilla MW to eliminate some of the ridiculously cheap shit:
>no paying to enchant things
>no BS 1 second spells (e.g. charm), except for skill grinding
>no using skill trainers except on skills I won't use to get +5 bonuses
>no alchemy shenanigans
Alteration or restoration for buffs. Alteration gets you the shield spells and a few other utilities, but restoration has fortifying spells, resistance spells, and healing spells.
Why do a lot of people ignore meeting Talos?
You meet the single strongest oversoul in Aurbis and he just chitchats with you like he does with Jubal-Sul in C0DA.
Talos is based.
haven't figured out what was happening here yet, something went wrong with the pathfinding or set routes
He's easy to skip. After doing most of the tedious but interesting main quest, you get to Ghostgate and most of the npcs have very little to say. There's really no incentive to keep on talking to every random person there since it's all the same thing. So you just keep going to the huge, ominous mountain range that contains the devil and was the location of one of history's biggest events.
The Sermons by Vivec and The Commentaries on the Mysterium Xarxes by Mankar Camoran.
op morrowind was a good game when it was released but it has aged badly
modded morrowind on the other hand is the best fucking game ever
No, that would be final year of First Era...or PGE 1...or Monomyth
Sermons are great and all but there are better written or more informative things out there
Sermons is basically
>Vivec talks about how awesome he is and tries to sort of teach you how to be awesome like him THE BOOK
Restoration gives you the Fortify Stat and Fortify Skill spells, though you'll need to travel to Mournhold to buy a spell for Fortify Skill. Fortify Skill is great for enchanting, you can just make yourself a ring of Fortify Enchant 500 for 2 seconds and make anything without grinding for souls, though you have to watch out for energy costs since they're calculated at your current stat so it'll be 1 for everything.
Illusion gives you Invisibility(invisible until you actually do anything, good for sneak attacks), Chameleon(partial invisibility up to 100, but stays on even when you pick things up or pick locks, making robbing a breeze) and Sanctuary(Avoid x% of all physical attacks). It also has an stun spell that immobilises the target.
Mysticism has all the teleport spells, and Telekinesis for robbing things(I fucking love robbing things). But it's not really high priority.
Alteration has Levitate, which is good for making you fly, or for putting one point of levitation on an enemy for a full minute. This means they move at 1% of normal speed, and the AI can't handle it anyway so they just freeze. Use the Illusion stun spell if you want to do it properly. Alteration also has the water walking, water breathing and other cool stuff.
Restoration you definitely want to be able to do yourself and do well, Mysticism doesn't have anything you need to be too high level for, and you can enchant items for Illusion and Alteration effects if you don't feel like taking the skills yourself.
Nope but after playing vanilla Morrowind long enough, especially after the main quest, people tend to just stop trying. They'll talk to a few people in an area but it becomes repetitive. What's more surprising is that they don't explore the entire area just to see what's going on in general. You're at Ghostgate. Vivec's personal troops are here. Even then, seeing some Imperial hanging out there won't really entice many to talk to him.
While stunlock doesn't fix the terrible scaling issue, especially since npc mages are ridiculously powerful on harder difficulties, stunlock breaks the game like nothing else. I've played as a mage on master mode wearing nothing but robes and glass boots/gauntlets. Just spam stunlock and it's difficult for me to name an enemy I can't just stand there and wipe out.
The magnitude in a levitation spell is the percentage of you regular speed that move at. So a 1 strength spell and the boots of blinding speed, if you have something to block the blindness, would give you a pretty decent speed. You can also cast levitation spells at over 100 and move faster than you normally can, which for old Telvanni is probably the equivalent of a magic wheelchair.
If you do, I think they make you a special line about your loyalties when you ask a member of the mage's guild about the telvanni, but I think thats it.
you can be archmagister of both factions, which is pretty weird.
>implying I'm not
I didn't spend all day levelling my magic skills so I could get my boots dirty like the scrubs
never touch the ground
implying I didn't do a 'the floor is lava' run
This reminds me of how Morrowind is that kind of game where once you learn the lore, you walk up to certain characters and it just feels like you're both winking at each other.
>Hey Vivec, did you kill Nerevar?
>Not no way, not no how!
>You know I know.
>I know you know too.
To them is was just about to defending Morrowind. According to the map and the lore, the Argonians only managed to kill the Telvanni family. They never got far enough to reach into Telvanni territory to touch most of the house. The shocking thing is that House Dres still survived, despite it being ground zero for the Argonian invasion and House Dres actually being the house of slavery. That tells you how good the Redoran are. The Telvanni are likely still well and good and just didn't care about the invasion.
the core part of TES lore is only referenced vaguely in books
ingame characters and such only touch the surface of it and barely, since they want to make the world the more generic possible to appeal to the wider audience.
I also hate how they also treat you like an ignorant dumbfuck even though you graduated top of your class in the Imperial Library forums.
I tried giving this a go recently. But couldn't get into it because of the characters movement animations. Everyone walls like they have a stick up their ass. The combat animations look like people are suffering a stroke
meh only Hlaalu live close to civilization.
Redoran live in the middle of nowhere too.
With speed spells and levitation I can get myself in our mushroom tower in a moments notice from Molag Mar.
A lot of us mod the hell out of it. Pic related is something I screencapped for /vg/ yesterday
because I'm too lazy to open the game and take another screenshot.
Either make a bunch of shit with enchants and swap between them, since the soul energy recharges over time, or enchant a weapon with Soul Trap and carry a lot of low level soul gems so that every rat or other piece of trash can be converted into a soul gem to recharge your good stuff. There's a bug where if some restocks something, they restock it to the highest level they've ever had it, so if you find someone selling gems, sell them 100, exit the convo, go back in and buy them back, they'll refill to 100 whenever they restock. You still have to pay up so it's really just saving you from waiting three days after buying them out.
>even though you graduated top of your class in the Imperial Library forums.
Since I found 4chan I've developed an erectile disfunction for registering and being on any forums.
I mostly read kirkbride stuff anywhere where he posts it and discuss tes on /v/ and /tg/
Forums are too circlejerk for me even if they have quality. What a shame.
I'm not him but I've been doing a pretty much pure enchanting character aside from majors in restoration and conjuration.
Casting pool for enchanted items always refills at the same rate, however, with a higher enchantment level, casts to use the item are cheaper and don't eat away the cast pool as much. You can recharge quickly by just resting (the same way you would regain mana if you're playing vanilla) but the best way to level enchant is to recharge with soul gems so you should be doing that.
I recommend that you keep a lot of petty souls gems on you at all times since they're as light as most arrows and extremely easy to find. Soul trap the shit out of skelingtons. They're an extremely common enemy type, fit in petty souls gems and have a charge of 30 which is great for recharging and leveling your enchant.
Another EXTREMELY good tip to know is that if you have multiple magical effects of the same exact type coming from different items, they will all stack. This means if you make a bunch of different rings that do soul trap for 60 seconds and cast them all individually on an enemy, you will capture that enemy's soul multiple times, as if you killed and soul trapped x number of that enemy for each cast that you did. For this reason, one of the very first things I do on an enchant playthrough is to make three or four rings that soultrap on target.
Skyrim was very deep in the lore department.
They directly referenced kalpas, things about universe, confirmed the Godhead and shit.
also Kirkbride wrote some books, since he still does some freelance work for Bethesda
The Telvanni House was founded by the Telvanni family, you can read about it in Skyrim during the Brand-shei quest. The family is generally irrelevant to the house though. And I don't think it's stated that most mage-lords are at Port Telvannis. All of the Councilors were in Vvardenfell and many Telvanni are scattered across the eastern territories of the mainland. There's likely many Telvanni around. In fact, Neloth shows there's a good chance a lot of the higher rank members are still up and about.
step up senpai
why the fuck not,it only changes the generic dialogues,you should definetly get it>>259628578
Vurt has done some great work.
MGSO is fine, I myself liked it, but some people are strongly against it because they feel it kills the atmosphere of the game.
Dunno, just play without it and then try afterwards to see it.
Also it's very performance intensive, since Morrowind is an old game that wasn't designed with multi-core processors in mind even if you have top-notch hardware you can get FPS drops
>>Now show me those amazing looking NPCs.
If we're comparing it to Oblivion, you have no right to speak kek
Major skills: Enchant, Conjuration
All other skills don't matter
1. Get Azura Star
2. Summon skeleton -> soultrap weapon -> recharge weapon
3. Repeat 2 until enchant is 100.
4. Enchant items with cast-on-use massive damage spells that only cost 1 enchanting point to use
5. Bore your way through the rest of the game.
Honestly enchanting is almost as broken as alchemy.
If you want to play regular straight mage, I personally recommend a Magicka Regen mod a'la Oblivion. I did my first playthrough without but honestly resting constantly to remain functional is a little tedious as a pure mage.
>why the fuck not,it only changes the generic dialogues,you should definetly get it
Because then it becomes confusing what was actually in Morrowind and thus canon and what was added by the mod. You use lgnpcs after playing through vanilla so you can tell the difference.
the mages guild mission was very shit
but you got to see sarthal, you got the fucking eye of magnus, a cyborg from the future, and you got the staff of magnus
granted, it was underwhelming as shit like every faction in skyrim, but they atleast had cool ideas
does that bitch upstairs worship daedra or whatever?
i went to her room and she told me to fuck off so I imperial tongued her to like me and there's no mention of it,even more she tried to give me a quest
MGSO is shit. Seriously.
They've gone with the idea "it just has to be modded". Some of the textures straight up look bad.
Individually picking mods yourself is where it's at. "Hlaalu Bump mapped" is miles above the Hlaalu textures used in MGSO, and that's just one example. See >>259628816
Those textures looks great up close and in any light.
The universe in TES is an endless cycle of creation-existence-destruction, and these iterations are named kalpas
we are in a kalpa, and when alduin comes he wants to destroy it, but not because he's evil, simply because it's his job, destroying the mundus so it can be reborn anew again.
you kill him, and you fuck everything up, with consequences still unclear
There's some infograph going around that says there have been fourteen of these and something named Sithis and the Hist (Which I only know are fucking trees) can sort of move through them.
I don't know what this is on about or if this is accurate. When this Kalpa gets destroyed does it take everything with it? Aedra, Daedra, whatever else? Also, something about towers that I don't understand.
That's the main thing. They're not in good shape. Red Year and the loss of a lot of members from the death of the house's founding family set them back. I imagine many are alive but just in shambles. Like most of Morrowind and Neloth, they should be going through their rebuilding process.
That's what it seems like, since Port Telvannis is known for hosting the largest tower of all the Telvanni, reaching far above the tall buildings around it. But the details are vague about the true structure of the city. Either way, that leaves room for a couple more towers and considering the size of House Telvanni, it's hard to argue there's not far more towers scattered across their mainland territory.
I have a theory, but it's pretty grounded in logic and reason so I think it's a fair conclusion:
The reason for that is simple, less to go wrong. Now I'm not a mustard fag, I don't even PC at all because I don't have much, if any, spare dosh. That aside, mods are made by your average guy, and while compatible with MW, it's not perfect, and it's a bunch more possible issues that can arise. Console versions often seem more reliable because there's no mods to backfire or malfunction. It's like the difference between the economy of a small town and the economy of an Xbox heug super-city. The small town is often more stable, but the city has more benefits at the risk of all that delicate shit falling apart.
There is a mod around that increases the probability of a successful enchant because of how broken the equation is in vanilla (it takes around 5000 intelligence to have a %100 chance of making a constant effect enchantment for reference).
I highly suggest you get it so you can enchant your own items without have to resort to exploiting your intelligence to extremely high levels.
If you're feeling extra casual, there are some pretty balanced mana regen mods around as well. But really, you should get the enchant rebalance.
Some other extremely useful echantments are two separate rings that each individually restore hp or fatigue but only cost a single cast point to use. You can restore like ~40 fatigue and stay at 1 point cost and then you can run freely anywhere and then just tap it a couple of times when you encounter an enemy. That way you don't have to resort to making fatigue potions.
Classes aren't really important in TES games, you can be a hybrid of everything in order to get most of the benefits. You can have shit magic and still do all the Telvanni stuff. Anyway, the unmodded mechanics of the game are a fucking disaster anyway, why would you want to go back and suffer through all of it again? Morrowind is memorable for all the bits of lore it has, not so much gameplay.
yeah that image is plenty accurate
the hist are interdimensional threes that somehow can survive kalpas, no one knows why, they are the patrons of the argonians, and the main cause of their evolution from common lizards to bipede rational beings
the towers are the one that hold the mundus, if you imagine the existence of the TES universe as a wheel, the mundus (the "physical plane") is the center, and the towers are the spokes (the void between is the oblivion)
if you destroy all the towers, something fucked up happens, maybe the oblivion crashes down into mundus, maybe they merge into one, no one knows, but it'll be probably bad
sithis is something related to padomay if im not mistaken but im not very sure
They barely had time to finish their own civil war quest. Deciding to be blunt with their cosmic lore while knowing a huge demographic is going to be casual assbags isn't necessary. Just let the lorefags, like myself, talk about it and then spread the info around. Anyone who cares about the lore will end up at the same places and topics at some point. They can nod in self-satisfaction as they "get" the game and the events. The others won't care anyway and it's just smash-the-dragon 2011 to them.
>if this is accurate
Mostly accurate, some details are not exactly confirmed.
>When this Kalpa gets destroyed does it take everything with it
Mundus and Oblivion are both reshaped. Gods remain gods, sometimes switch positions in the pantheon, but they remain.
Mundus, history, species living always change though. And depending on how we, in mundus, influence the gods, aetherius changes some properties, but remains the same, for the most part.
I've been wondering about these towers, what about them makes them special, or is it just sort of the way of things? I'm wondering of some higher being, god, whatever set this up, or if it's just the way the godhead/dreamstate works.
Oh, I was just going by the little text we get about Port Telvannis from the canon. I don't know how the general lore community is reacting to what TR has added. A lot of people seem to like it but it doesn't get discussed a lot. I wouldn't mind considering it canon since it treads lightly and adds some cool stuff.
>what about them makes them special
They mimmick the way in which universe itself was created. By making an echo of original creation inside Godhead, they create their own reality. Besides Adamantia, all towers are imperfect echoes that can only make the subjective reality of the race stronger, but not make a new world/creation. These towers in turn strengthen reality.
C'mon, it doesn't hurt to do it. A monologue here, a book there, some references around. In no way it would compromise the game, only enchant it's quality and lasting impact. People who don't care would just not pay attention to it, there would be a legion calling it deep and praising it even more.
>>I somehow doubt alduin can destroy the whole universe
>Also he's known as the "world" eater
True. He doesn't destroy it outright. He literally eats it.
This Kalpa he was sent back into the
future. This got him may yo, because no one tells stronk independent first born of akatosh what to do. So he decided to be sadistic. he decided to eat all souls of the dead Nords first. Eating the world, after he's had his revenge. But dragonporn didn't want any of that.
I think I always made my morrobuild to fit the minimum requirements for all houses and guilds
ah the nostalgia of playing my custom-made breton battlemage
it was cutting edge rpg with awesome graphics
I still remember the time when I walked through the forest, it was raining, lightning flashed over the horizon and thunder echoed, I was so immersed I actually felt cold... wondering if it rained outside I looked outside.
it was warm and sunny...
The only way to escape the universe would be by becoming Amaranth and creating your own.
If im not mistaken it's strongly implied that was the intention of Miraak in the Dragonborn DLC, but as always with these things, it was only implied if this is true.
>just didn't care about the invasion
>TELVANI SLAVERS YOUR TIME IS AT AN END
>eh? Who's there? Oh, the scalies are flustered again...what is it now?
>COME, FACE YOUR DEATH AT THE HANDS OF OUR VENGEFUL FUR-
>OH right the whole slavery thing , just a moment...
>now if one of you will fetch me some Dwemer coherers and another gets me some colovian tea I might be inclined to reemberse you for them with some coin, how's that sound as recompense?
>...I think we'll just head for the Dres
>fine, I have work to do, but if you come back you'll need to levitate up to deliver them too me.
>why not? Can't levitate? I swear, and you wonder why we enslaved you savages...
>ingame characters and such only touch the surface of it and barely
>Arniel: I'm no tonal architect, of course! Well, I suppose it's time, isn't it? Let's see what happens. You, uhh... You may want to stand back a step or two. But please, don't leave. You've been instrumental in this process. I'd like you to see the results first-hand. Right, then...(Proceeds to get broken down into gradients and get fused with you like Dwemer got with Numidium)
Or how Paarthunax casually talks about Kalpa's with you
Or that time that guy in Tribunal just casually predicts Oblivion Crisis
Pic related is a ham fisted full on lore dump.
> What's the origin of these towers?
The creation of the world left us with the first tower, Adamantia aka Direni tower.
Lorkhan's Heart is the second one.
The rest were made by elves copying the creating as an attempt to ascend out of this reality. Unfortunately for them, it didn't work. It just strengthend the world.
In the end of a game I always end up with powerful warrior who can do every usefull spell in game and is a master in thief and trading.
In this game you can't play proper, it all mix up in some time.
Thats just touching the surface to me.
They just reference those terms ("kalpa", "tonal architect") to make a wink to the lorefags playing, but they don't really get into depth conversation about them.
>not canis root tea
What are you, some sort of n'wah?
First tower was created when existence as we know it began, Ur-Tower or Adamantine
Second tower was Red Tower/Red Mountain
Next was built by Auri-El and Mer, Crystal Like Law
Somewhere around here The Cave in Snow throat and The Time wound was made making it a tower
Then Ayleids built White Gold
Then follower of Trinimac built Orchialaic
Then Bosmer got gifted with Falnesti by Y'ffre which was a walking tower city
Latest tower was Numidium
Thanks for dealing with my ignorant questions. I really should ask where to start with all of this, and where to read up and become some sort of lorefag. I'm really interested in all of this.
>tfw you install morrowind every time you see this pic
they did it wrong
Auri-El, one of the broken shards of Aka managed to achieve Dracocrisalis through Adamantine or Crystal like Law meaning that it is possibly to ascend out of Mundus with Towers
It's stated they were only successful in the South, reaching Mournhold. That actually puts them a great distance away from the entire Telvanni territory. The game states that they wiped out the Telvanni family, the founding members of the house, but no one else. The territory they actually hit was House Dres territory, where most of the slavers were. Likely due to Mournhold's political and cultural significance, that's probably where the Telvanni family stayed and likely the only reason the Argonians touched any Telvanni at all.
>wait for Skywind.
*nods towards you respektfuly*
fly high enough for enemy not to reach you but for your spear to reach him
levitate out of range
shoot spells from sky
lead guy to a place where he will get stuck
attack him freely from anywhere since he is stuck
All of them surprisingly
In morrowind it is tedius as fuck as you need to take down stamina before you can damage anything but it is kinda fun
In oblivion you get some abilities which make unarmed combat a bit unique.
In skyrim you get suplex animations and gauntlet damage boosts
It talks about House Telvanni from the perspective of a servant watching the entire family get wiped out. It's very likely the estate and all those on it were wiped out and thus she wondered if this was the end of House Telvanni. However, this is the first mention of the family in the series. House Telvanni has operated a long time without the family but it certainly doesn't help to have the family and its estates wiped out. I haven't heard anything about them reaching Vvardenfell. It seems kinda pointless to even go there since the invasion occurred after the Red Year and Vvardenfell was a complete, inhospitable wreck with a dragon sleeping in it.
>be really high level
>two hours later
>all weapons broken
>no more potions
>just stand there and constantly punch her into unconsciousness so that she won't one hit you
That was fun.
Probably just laziness on bethesda's part. His shrine in oblivion is more fitting.
All questlines? I don't know. You'll learn quite a lot but there's still more covered in books and expanded on in out-of-game text. Even the Morrowind main quest is filled with most major characters completely unsure of what's going on. Even Vivec doesn't really know what your deal is.
Actaully only the opening of the journal is from the servant's perspective. The rest is from the House Telvanni member. Still, it probably just means he saw so much destruction he thought it was the end of the Telvanni, when in reality, there were still some survivors.
Arena can be a lot of fun, but if you're interested in lore it's probably not your game. When it was created, Tamriel was just generic fantasy world #468.
The Main Quest dungeons are really cool, though. You can even go to Dagoth Ur, but it's a lot different from how it looks in Morrowind.
If you wanna learn the more important lore without flipping through millions of pages of books and wikis, I suggest you marathon this guy's series.
Pretty good production quality. Also in his later episodes he hires a professional narrator
It's actually the father of the family. The fact that he thinks House Telvanni really needs an heir kinda puts the whole thing into question. It kinda makes sense that the family probably takes care of most of the political affairs to keep House Telvanni involved, so if the family gets wiped out, House Telvanni loses a bit of its influence. Luckily, Neloth and geography show that the Argonians missed quite a lot. If House Telvanni was truly wiped out, it wasn't by swamp lizards.
>Arena can be a lot of fun
Ugh, it was so ridiculously unbalanced.
It became such a chore later on when you just have to farm for the potions you have to chug every ten seconds just to survive.
I can get out of Privateer's Hold by memory infinite times in a row without dying but I just couldn't bother with Arena. Fuck those goblins.
Should we make a list of shit he did wrong in those podcasts?
Such a pasta would be beneficial. Unfortunately, my spirit is not strong enough to listen him all the way through.
I started this game once or twice. I was turned off by not being able to hit enemys. Standing in front of them, hitting them with a sword. Every third swing actually hits. Bow and arrow, the same.
Attacking a guard with a bow whilst hidden killed him in one hit, every other hit on enemys does no damage, with the same weapon.
I don't understand this game.
He does a good job giving you a general idea on the basic lore , though he may not be 100% correct, it can get you started
You'd have to do more research if you want to learn all the details
I don't understand why so many people have an issue with the combat.
If you pick the long blade skill and then attempt to fight enemies with a dagger, of course you're going to die.
It's not a stupid system if you play properly.
Pick the right skills and weapons and you won't be having these issues. It's like people intentionally do everything wrong and then complain they can't hit.
It's not stupid, it's limited due to animation but it makes sense. If there were animations for screwing up, then people would complain that somehow their character is making the same mistake over and over again or the enemy keeps dodging the same way. Then there would have to be many more animations to satisfy these people. There's logic to what happens but if you just can't connect what's happening, that leaves a lot of older games forever out of your reach.
Again, if you pay attention during the character creator you won't be having that issue.
There's also the weapon trainers, which the game explicitly tells you to visit, to make it even easier.
Not so much compared to Oblivion and Skyrim.
A powerfull warrior, proficient in Mace, Spear, Axe and Sword will have fucking hard time mastering Unarmed Combat, Bow and Magic at the same time. Spell will fail countless of time and enjoy you perma-OoM status
I am still unable to enjoy Morrowind.
I tried it first as a Thief a couple of times and it was terrible. Tried normal barbarian mode and it was terrible. I have heard magic is the way to go for fun, but I despise the fact that I have to play an RPG a certain way to have fun.
Its like you fuckers never played a minimally old RPG game.
The system is still generally shitty, but the game as a whole makes the combat system a very small misdemeanour.
He wasn't complaining about skills determining hit chance, just that there was no visual difference between hitting and not hitting, creating a frustrating, immersion-breaking effect where it you aren't hitting a target that it looks like your character is blatantly stabbing.
The problem with that argument is now many great rpgs are now lost to this person because they couldn't get past this incredibly minor thing. It's like complaining how in many Final Fantasy games you don't see the blow actually hit at all or how i Fallout 1 or 2 the attacks just miss with no indication of how. There goes Baldur's Gate. In fact, never ever touch Baldur's Gate if you can't handle that. You'll be ripping out your hair as your five man party surrounds someone and won't land a blow for a good half minute.
I love playing a thief in every RPG that lets me. It is by far and away my favorite "class". It was a lot of fun for me in
Skyrimfor the most part and it was fun in Oblivion as well. I mean it didn't feel like Splinter Cell or Thief or anything but it was fun for me. Morrowind it's just so fucking terribly boring.
Well perhaps I didn't give it a fair shot, but the combat focusing on Dice rolls felt very unrewarding. That's often why I like to play as Thief, because if the combat isn't good (Oblivion, skyrim) I can at least avoid it/mix it up.
I think the difference but them is that Morrowind is an action game.
I don't really see the issue though, it's not like 90% of your attacks miss. If you're doing it right you should be hitting most of the time. It's just a visual thing.
In which case you cast levitation, walk 50 ft into the air, wait for it to follow, then cast 1 second of levitation on the cliffracer
spell times out, cliffracer loses flying, falls out of the sky and dies
The difference is that you aren't in complete control of those characters like you are in Morrowind. You tell them what to attack and which attacks to use, but they walk up to the enemy and attack on their own. In Morrowind, you're the one walking up to the target, and you're the one deciding when and how to swing the sword. You're in so much control that you even decide where exactly the player character is looking. Not to mention that games like Final Fantasy started including dodging animations for misses in later installments.
>>An action RPG is what I meant of course.
I know. That's Oblivion and maybe Skyrim if we don't say it's an action adventure completely.
Morrowind is still an RPG due to its mechanics.
You have to either get caught a fuckton while you raise your stats or abuse saves.
Just practice stealing certain shit at lvl 1. You can steal the Sword of White Woe and the Darts of Judgement or whatever they're called at lvl 1 because the timing is a lot easier than pickpocketing. Also there are crates everywhere full of armor that are easy to steal from.
If you want to legitimately raise your sneaking, there are places where you can aggro someone and then stay sneaking near them because they're clipping on something. Then just leave it there overnight.
It's an old combat system that's clunky at first until you get used to it.
In morrowind it's all up to chance, the only job you're doing is increasing the odds by using the right equipment and watching your fatigue.
Later on, you will almost always land a blow
I get what you're saying but a game like Baldur's Gate would still apply in comparison. Not as much control but a huge amount of control with distance still playing a factor and the same lack of animations Morrowind has. In the end, I still think it's incredibly off to have an issue with the visual representations of Morrowind if one understands the basic system, that it emulates what is happening, and that it works more like a standard RPG of the day than an action rpg.
make sure you have 50+ skill in some weapon off the bat, make sure you're using one of those weapons, and make sure you have a decent amount of stamina when you attack, and you'll fucking hit them. it's not hard.
I don't understand the sneaking at all. I always tried to level it up so I could dump sweet agility points into my warrior.
I had already maxed block
I meant I don't understand grinding. Just sneaking around NPC presence unnoticed? Like in Oblivion?
Posting oblivion list as well.
>Oblivion and Skyrim killed mages.
While I agree that Bethesda has made magic the most boring shit ever in Skyrim, if you are to follow the lore, it seems magic is naturally dying in Tamriel.
In Morrowind and before you have these crazy magics and multiple spell enchanting. And it's not just the player that can accomplish this stuff, there are several wizards that can pack quite a punch and can very easily reflect and absorb magic, do large AoE spells, etc.
Oblivion takes a few years after Morrowind, but magic is already losing strength. I remember a book in Skyrim mentioning that the Oblivion crisis resulted in Conjuration magic becoming quite harder to pull.
200 years later, during Skyrim, enchanted items are absolute dogshit, and spells have been reduced to very simple effects, while some fields of magic seem to be completely lost. An in-game book speaks of enchanting an item with two different spells as being very difficult to achieve. Even daedric artifacts seem to be losing power.
I know the simple answer is to assume Bethesda is ruining magic, but if you consider a lore related explanation, it looks quite a bit concerning for Tamriel. Some books deal with incredible feats of magic by some very skilled wizards, but it's always in past eras.
>Mfw when I bought Elder Scrolls anthology and have hard copies of both Arena and Daggerfall
I'm aware. How exactly does grinding the skill work?
Enjoy it , son.
Same. I really like this anthology.
Still, beth was retarded again.
>Install Arena on A:/Program Files/Elder Scrolls
>try installing Daggerfall
>Daggerfall authomatically install on C:/Program Files/bullshit/fuck you you can't chose where to instal it/with love-Todd/
>get both Steam and non Steam copies of Morrowind and Oblivion wa great. Thanks Todd, I love you
>I know the simple answer is to assume Bethesda is ruining magic, but if you consider a lore related explanation, it looks quite a bit concerning for Tamriel. Some books deal with incredible feats of magic by some very skilled wizards, but it's always in past eras.
well, it could be that the feats of old wizards were embellished. elder scrolls is known for making sure in-game accounts are often unreliable, biased, ect.
or, it could be a tolkien-style "fading of the mythic era" arc. in the silmarillion you had all these great heroes who could kill dragons and balrogs in single combat, and by LotR that was slowing fading away, the elves were leaving, heroes were more down-to-earth, ect.
this might be giving bethesda too much credit.
There was no reason for magic to be weakened during Oblivion. After the Oblivion Crisis, yes, but that was because magic became less taught and more distrusted. During your time as a player in Oblivion, the magic is just weaker. If you're saying the dragonfires are the reason, people have done great conjurations with the dragonfires on. You could summon Mehrunes Dagon to wipe out a city while the Dragonfires were active. There's actually a more suitable explanation for magic being weaker.
For Oblivion, it's the fact that the empire "whitewashes" everything. They don't understand other cultures or the understanding each culture has of magic. They have to use altars to help them enchant. Most of their magical institutes are founded by a former Psijic who believed it was better to make magic more casualized for the public. In Skyrim, Nords have very few notable figures of magic and while they appreciate some parts of magic, generally distrust it. Their greatest magical institute, Winterhold, was originally filled with Dunmer. Magic isn't dying on some natural level, people just suck at it more and more due to cultural bullshit.
>this might be giving bethesda too much credit.
Then we'll give all the credit to Kirkbride because he's the one who wrote about towers the most and he's the one we're all cultists of. He'll take all our Lore on himself.
But thats wrong.
As the towers are failing, the only thing that happens is that Oblivion is closing tighter to the Mundus.
It's the total opposite.
And besides that, all the magic comes from the hole of Magnus, so the towers falling don't affect that.
Magic doesn't get weaker, it's just that the first mortals that walked Nirn were more closely related to the et'Ada, so they had more magical power.
>There was no reason for magic to be weakened
Morrowind nerfed magic from Daggerfall (where you destroyed Numidium). Morrowind destroyed the Red Tower. Oblivion Amulet of Kings. Skyrim The Cave.
Each game since magic started getting nerfed, destroyed a tower. The explanation stands
Here's a question; Who's idea were The Elder Scrolls in general. Who started the series?
Todd came into it as a beta tester for Daggerfall. Kirkbride came in time of Redguard.
Who the fuck started it all?
>Designer Ted Peterson recalls the experience: "I remember talking to the guys at SirTech who were doing Wizardry: Crusaders of the Dark Savant at the time, and them literally laughing at us for thinking we could do it." Ted Peterson worked alongside Vijay Lakshman as one of the two designers of what was then simply Arena, a "medieval-style gladiator game."
>Peterson, Lakshman and LeFay were longtime aficionados of pencil and paper role-playing games, and it was from these games that the world of Tamriel was created. They were also fans of Looking Glass Studios' Ultima Underworld series, which became their main inspiration for Arena.
It's not that Numidium is displaced in time, it's just that Numidium works outside of time until someone calls it.
Once Numidium is activated, it starts negating everything around it, even the Earthbones, so the Time line gets all fucked up (making all 7 endings of Daggerfall canon).
And then, when the Time becomes lineal again because Akatosh repairs it, the Numidium leaves again, but it's not destroyed, it probably just goes to the future, where he starts a rad fight using mathematical nukes against technomages.
But you don't destroy Numidium. In fact, if you destroyed it the Warp in the West could never happen. If Numidium was destroyed, there's no way it could ever be implied it would come back. The Amulet of Kings is the oversoul, it has no effect on the condition of magic. Numidium still exists as a tower no matter what happens to it. In fact, magic isn't nerfed from Daggerfall to Morrowind. The crazy amount of shit you can do in Morrowind shadows Daggerfall. So even Numidium being messed with ruins the tower theory since it still has no effect.