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Why do people like being scared?

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Why do people like being scared?
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It turns us on.
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>>258598626
Adrenaline rush.
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That game isn't scary.
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It activates senses and emotions that aren't usually active. Helps reminds you that you're alive.
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>>258598626
I just want to make sure I'm ready
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>>258598626
Because PC casuals don't playing real horror games.
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>>258598626
there's very little separating fear from arousal. That's why horror movies often have some sexy girl running for her life in skimpy clothing, sweating all over her body while some terrifying thing chases her. Sexual and fear arousal put together, it's exciting.
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>>258598626
Every time I see this image, I think "Freddy gettin' ready, rock steady!"

https://www.youtube.com/watch?v=kr0zWFKz4QE
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>>258598626
Worlds sickest Albinoblacksheep/liquid generation throwback game ever.
>>
would /v/ be capable of calling any horror game NOT a jump-scare game? a horror game has to put the ghosts or monsters on your screen EVENTUALLY, so when they do is it always going to be classified as a jump-scare? would people prefer a QTE prompt to confirm something spoopy to happen?
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>>258599010
>Sexual and fear arousal put together, it's exciting

Gurofag here, can confirm this.
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I would say because it's fun, but I don't understand how people legitimately become scared from video games. I'm envious really. I just play for the atmosphere most times.

The last time I was legit scared was when I got chased around by a batshit crazy guy in a Mustang through my town. And it wasn't that fun.
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>>258599335
Of course every horror game is going to have one or two jump scares, but the ones that rely almost exclusively on jump scares are usually labeled as such (i.e. Dead Space).
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>>258598859
WHAT IN THE FUCK!
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>>258599335
>>258599792
Silent hill 1 and 2 did that all without the need to shitty jumpscares
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>>258598859

What is even that picture
It's just a guy looking down
what
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What is this all about. I haven't checked /v/ i a little over a week.
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>>258599987
what about the cat in the locker room

or any zombie dog out of nowhere
>>
Because we're all already so used to be in a safe condition and environment. No war, no riot, and no nuclear fallout. No ghost, no vampire, and certainly no dark spirit who want to maul us and drink our blood.
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I tell you, absolutely fucking NOTHING scares me but monsters of corrupted innocence.

Just the very premise of Freddy's game is like being on a whole other level for me.
The last time I was this scared was back when I saw screenshots of the bloodied bunny-costumes in Silent Hill 3.

It's gotta be something pathological, right?
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>>258598859
WHEN IS THIS IN PT. I just finished it and never saw this, what the dick
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>>258598626
>http://youtu.be/JYSYw1m9-w8
This part of the game was true horror.
>>
At least horror games have some consequence for failure.

Even if it is some cheap jump scare, you actually have some fucking reason to git gud.

Games these days hold your hands and pat your ass so damn much, any emotional impact from gameplay is very welcome.
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>>258599987
Both of those games had jump scares, dipshit.
They just didn't focus on them the entire game, and instead went for a more tense and creepy environment than OOGA BOOGA WHERE DA SPOOKY AT.
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>>258598750
>Not learning how to control your adrenaline at will
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>>258600261
meant for >>258599720
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But this shit isn't scary. It's scary when you can't quite see what's scary but you can feel it under your skin. Showing a monster for more than few minutes and more than a few times. It's just baffling how many writers and designers in horror genere doesen't get it.
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>>258600167
>>258600397
>Strawmanning
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>>258599335
For me it's all about the atmosphere and sounds.

Take a game like Pathologic for example. Set in a eerie creepy but facinating world where you have to find a cure for the upcoming plague. Freaky shit will be encountered and i were several times really frightened at what may happen next.

And pathologic has no jumpscares, everyone moves really slow and sluggish, kinda like system shock 2 which is another great example of a scary game.

The feeling of loneliness and despair makes it terrifying, not to mention the creepy as fuck enemies.

As a last example, i found Amnesia not scary at all while Penumbra scared me a lot. The idea of being all lone in an underground bunker on fucking greenland, knowing you¨ll freeze to death if you attempt to go outside and the general darkness of the game.

In amnesia, you were in a castle, there were windows. In an emergency event your character could brake a window and escape. It didnt give me the same feeling of isolation like penumbra did.

What makes a game scary is subjective i think. I'm sure people will tell me i am wrong.
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>>258599010
>Fear and arousal
I want to make a /d/ horror game. Like Silent Hill with nothing but creatures that embody and represent the weirdest /d/ fetishes.
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>>258600406
The ability to trigger life-threatening panic in yourself at will?

Also, scary video games don't give people an adrenaline rush.
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>>258600509
Anon I really think you need to go and look up what that means
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>>258600406
I'd run so fast if I could.

>>258600509
Nice try, but that's not how logical fallacies work.
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>>258598626
watched a stream, looks boring as shit
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>>258598626
It feels good man
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What the heck is up with this?
http://www.twitch.
tv/directory/game/Five%20Nights%20at%20Freddy%27s
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>>258599010
So the whole raped grill cums from being raped have some truth behind it? The more you know.
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>>258598626

I get an adrenaline rush and an undeniable sense of accomplishment conquering my fears. Just checking around the corner or walking down a dark hallway is a challenging task thanks to my emotions. However, seeing a horror game to the end is an experience that can't be matched by any other game genres.
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>>258600462

Um have you played the game?

The entire point of the game is that your ability to see what's coming at you is extremely limited.
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>>258599335
Siren series aren't horror jumpscare games.
They're 100% atmosphere
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>>258600395
>At least horror games have some consequence for failure

Horror is an aesthetic. Failure states are not inevitable and not inevitably brutal when present. Conversely, games with lighter aesthetics do not necessarily lack consequences or promise that their consequences will be slaps on the wrist.
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>>258598626
Because people are faggots
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>>258599010
Or more likely sexy girls enhance anything and if you're gonna have mature themes then you would just go all they way? That a girl getting pursued by some evil monster or whatever feels rapey and that's sexually arousing.

If you wanna tell me where you heard that though I'll humor it.
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>>258598626
I forget the psychological term for it, but there's a phenomenon where after the stimulus that causes an emotion has ended, you feel the opposite emotion. After said fear comes relief. After discomfort comes comfort. After tension comes ease.
Just one reason.
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>>258599335
someone once posted a concept idea for a game that sounded impossible unless it had a huge budget and was made by someone with a huge eye for detail but it was actually really scary sounding
i don't remember what the concept was, though this was like a year ago
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>>258600875
It's not limited in a gameplay sense.

But jaded fucktards don't know how to give any credit to a games premise and fictional scenario.
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>>258600532
But in Amnesia, it's not the castle that's haunted, it's YOU.
Escaping would only delay the inevitable.

Also the castle is on like a cliff or something, you would fall to your death, or if you survive, break several bones, in which you would not be able to escape anything. The monsters would probably just slowly creep up on you, knowing you couldn't do shit.
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>>258600889
if that appeared on my screen all of a sudden I'd jump
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>>258600707
It can be an involuntary reaction. Your body functions independently of you. You can be totally disgusted and cum anyway because the basic way your body functions. "Touch dick + stimulation = cum."

Least I assume.
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>>258599478
Yeah, fetishes tend to develop from phobias. You normally wouldn't expect such a reaction, but there's the reasoning behind it.
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>>258601171
That's not how i intepreted it when i looked out the windows, all i saw were some scary trees and flat ground. Gave me the impression that my character could easily escape the place.

But i will admit the water monster's first appearance in the cellar gave me a heart attack as i ran through the hallway
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>>258600349


https://www.youtube.com/watch?v=YAYRindmDbo
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>>258600707

You're probably joking but women orgasming during rape is fairly common in real life.
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>>258600435
Oh.
>It's gotta be something pathological, right?
I suppose. Maybe I'm just too bitter about things now, but the fear of things in vidya has been gone since I was in middle school.

But SH3 is my favorite horror game. The "Closers" used to fuck me right up when I was younger. Same with the bunny costumes. One of my earliest memories was when I was really young, and I had a room full of stuffed animals, one of them being an easter bunny, and I vaguely remember seeing it move and look at me. My imagination was crazy. So naturally I should be more scared of shit like that but I'm not.

I wish my PC could handle running Five Nights at Freddy's.
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>>258600564
Abstract Daddies, the mannequin leg monsters, and those freaky vagina cage things you had to fight in the hospital in SH2 were pretty /d/ tier.
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>>258599478
>someone with an obvious bias can confirm it

-and feet are smelly to attract mates right?
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>>258601246
Nigga you know that is not what a jumpscare is.
Don't play me like that.
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>Non-stop Freddy threads
My hat to you whoever is promoting this stuff
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>>258601398

holy shit
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>>258600509
Even calling that cherry-picking would be fucking stupid to say.
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I think jump scares are ok when done right but most modern horror games fuck it up by providing checkpoints and autosaves every 5 seconds.

Jump scares are cheap when there's no tension leading up to it due to a lack of penalty for death.
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>>258600982
True. But horror games have a different emotional consequence for failure, and a fear-driven motivation to do well.
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>>258600605
>>258600643
>>258601797
>ad hominems
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>>258601110
Was it the idea about some werewolf monster thing that pursues you throughout a town/village that you can roam around freely and leaves other people's bodies behind?
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>>258600889
Thats an awesome hate, I want one.
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>>258601478
> people like things, so it's shills
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>>258600564
h-games and horror are a surprisingly common pairing, although as far as /d/ content there's not so much. Games like demonophobia are slightly sexual but mostly violent, and the mostly sexual with a spookeh horror them tend to not be aimed as like, sexual horror games but just as horror themed smut. I'd love to see a game like in your post.
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>>258598626
Man, I don't fucking know. I'm a pussy and couldn't even beat Slender but I still want to play Fatal Frame and Silent Hill and crap. I start Shattered Memories but that game isn't even scary.
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>>258601956
Cookie cutters make cookies more delicious.
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>>258600982
Except that's wrong.

The only consequence I receive for failure in a lighter aesthetic game is a gentle restart. At most, a mild frustration on my part.

For horror games, if the aesthetic is working, failure is palpable and can be detected by actual heart rate.

Maybe you should watch five minutes of any random streaming of [email protected] and compare it to a "lighter aesthetic" stream. You'll see who is avoiding the failure and who is totally fine with soldiering on.
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>>258601852
The fact is failure needs to be truly eliminated from the game completely to make it flawless.

Because removing checkpoints from a game doesn't fix that.

In fact, adding extra real-game risk to dying/failure doesn't "increase suspense" it makes the game less about the fiction and more about the gameplay; as well as adding frustration, which will throw suspension of disbelief straight out the window.

I really like the gun system in Receiver, but the dev is a fucktard.
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>>258598626
viral marketing again ... these are the same people from gone homo
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>>258602289
>>258602295
Wow pretty coincidental timing.

Just want to point out, this is not one person, I'm >>258602295
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>>258602284
Are you trying to use an ad hominem or are you criticizing the insistence on saying things based on established logical fallacies?
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>>258602295

How exactly you going to remove failure from a horror game without making the main character immortal. You're saying a horror game should be like a haunted house ride in which you know nobody is actually going to hurt you?
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>>258600564
Give dustmania grotesque a try. It's sort of /d/ if it was a VN.

And decapitation is only a little part of it. It get's really fucked up in a hilarious way. I found it funny as hell. Not many SFW images available so you best download it and give it a shot.
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>>258600001
>What is even that picture
Did you have a stroke, or is this how you put together a sentence?
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>>258602404
But /v/ consistently shit on Gone Home. It's not like there aren't more obvious examples of people trying to market here.
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>>258602289
Are there any streams of [email protected] without some autistic faggot screaming in his mic?
Or better yet, one without an autistic faggot at all?
Because every time I try to find one, all I get is HEY GUISE FAGGOT MCDICKS HERE AND BOY DO I LOVE TALKING CONSTANTLY

>>258602698
I use the gingerbread man cookie cutter, it makes me laugh when the cookies come out of the oven looking like a person.
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>>258602809
You can't remove failure.

Which means there's always going to be a small percentage of players who lose repeatedly enough to become jaded to the game.
This is my intent in saying that.
It's an unattainable "flawless"
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>>258598626
I don't, but my subconcious makes up for it by making me play horror vidya in my dreams.

Worst part is all of the extra dream shit like sight jacking during scary parts, and morphing controllers that make finding the pause button impossibly hard at times. Usually at the same fucking time.
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I'm quite liking the game so far.
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I think the game's biggest flaw is making the game-overs loud as FUCK.

That is the biggest reason the games challenge goes from "scary" to "aggravating".
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>>258601451
I keep trying to get into Siren but I always seem to stop playing after the third mission.
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>>258602982
>Or better yet, one without an autistic faggot at all?
That's what streams are, so no.

But as far as sources for "what is the reaction to a game look like" streams and personal anecdotes are all we have.

Even streaming screaming faggots on twitch can't manage to overact some kind of dismay at dying on lighter games like Mario 64.
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>>258601398

that's pretty good
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I hardly ever play horror games because gameplay>atmosphere
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>>258602982
Well they are nice I suppose.
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I'm so sick of that stupid image. Is this /v/iral or something? It's getting fucking old.

Seriously, that looks like shit, please stop.
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>>258602404
>looked up the actual creator
>same guy who did The Desolate Hope
Wow, I'm really glad I found this out now and that he got something popular out now, good for him.
>>
>>258603467
Siren 1, 2 or Bloodcurse?
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>>258603653
1
>alright I got through back to where I was before
>now I'll start the fourth missin
>eh I'll do it later
>never end up doing it
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>>258603615
Are you talking about OP's image?
Because it's clearly a play on the "around blacks never relax" image.
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>>258598626
Streaming now if you're Ready for Freddy.
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>>258601445
Feet are smelly because of fungal diseases that are rather itchy and painful to the sufferer. You have feet confused with armpits.
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>>258603615
The image itself isn't viral, but devs are definitely stealth marketing on /v/.
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>>258599004
>dont playing
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>>258603869
Well there's your problem.
Siren 1 is incredibly counter intuitive to play if you don't know where to go/what to do.
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>>258603869
Siren is spooky and disturbing, but the actual gameplay puts me off so much that I just get frustrated/bored and quit every time.

Same thing with the Freddy game. It plays like a shitty PS1 defense game and that bores me.
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>>258604164
Now we're talking.
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>>258604117
Almost makes me wanna make an account and tell him "haha you got raped" when he inevitably gets fucked in the ass by freddy.
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>>258604117
Trash it.
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>>258602289
>The only consequence I receive for failure in a lighter aesthetic game is a gentle restart

And loss of progress, possibly having to do the entire game over. Old-school platformers can be cruel.

>if the aesthetic is working failure is palpable

But so is success. If the aesthetic is working, you never have to actually screw up to be scared. In fact, one of the tightropes developers have to walk when making a horror game is preventing excessive failure.
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>>258599010

One of the features of the fight-or-flight response is inhibition of boners.
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>>258604275
>>258604325
Yeah, I think it just kind of ends up boring me.

I should probably skip to 2 but I keep thinking "but I should finish 1 first since I'm interested in the plot" or some shit.
>>
>>258604356
That's not a gay man thing, that's a special snowflake thing. Special snowflakes are also omni-sexually-fluid-bi too.
>>
>>258604613
Just read the wikia or tvtropes summaries of the game or something. There's really not much you need to know.
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>>258599010
Hahahaha, Haunting Ground.

There need to be more horror games where loss results in being raped.
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>>258604613
As shameful as it is to say, might as well just guide through it.
Siren 2's more user friendly and blood curse is literally just 1 but more Western and therefore easier to play/understand mechanic wise.
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>>258604894
Bloodcurse is a westernized retelling of 1.
It's more fucked up, but I didn't like the characters.
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>>258604764
Actually I meant I was interested in the plot of the first game as it is, not as in I wanted to know what happens before I get into the second game.

>>258604894
>blood curse is literally just 1 but more Western and therefore easier to play/understand mechanic wise.
Yeah I saw that, I'm thinking of picking it up but I find it kind of weird that they replaced all the characters with Americans or whatever the fuck it was I was looking at. I might just go for it anyway.
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>>258603438
How loud the screaming once they get in the room is pretty bad but I think the biggest flaw is the game is fucking short with not a lot of variation. You'll probably be bored in like 2-3 hours, custom night is only really worth fucking around a few times. It's not really worth the $5.

Still a fun 2 hours though.

My captcha was literally bananas. What.
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>>258604117
>Jokes about Pedophilia will get ban

What does he(?) mean? is he like defending it or....? because that's what it looks like.
>>
>>258605141
was it "literally bananas" or "bananas" literally?
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>>258604838
Dat ending were the protag gets prego was kinda fucked up.
>>
So I enjoyed this for what it was, and now I want more horror games. I feel like getting spooked.

Any recommendations?
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>>258605124
Yeah, Siren games have pretty interesting plots. BloodCurse does a good job with the episodic style that makes you want to keep playing despite being ass.
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>>258605141
>captcha

A few times I've been around that track, so it's not just gonna happen like that.
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>>258605408
>not having a computer and internet connection that throws bananas at you when you type in a captcha
Why even live?
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>>258605408
"Bananas" literally.
It was a picture of a bunch of bananas. Just when I was finally getting used to the blurry numbers on houses captchas.
>>
What's the point of playing this game past the first night? If it's your first time playing you probably lost, which means you saw most of what's scary in the game. Beyond that there isn't really anything enjoyable in it unless you have that itch to be a security guard.

I will say it's refreshing to have a flavor of the month horror game where you can't move, though.
>>
>>258605408
Maybe it was a phrase that was just literally bananas
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>>258605726
I got a peaceful meadow, and then some strawberries.

Then it went back to blurry house numbers
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>>258605793
You play it for the gameplay of course
Nothing happens in the first night. 2 hours is waiting for a phone call, and foxy/freddie won't attack. There's also still a lot of surprises left in the following nights.
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>>258599010
That's a psychological disorder.
>>
>>258605726
I know it just contributes to Jewery, but I got a pass to avoid having to refresh 20+ times just to get something legible.
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>>258600353
Fucking truth. That game had one of the best stories ever until it got to the really batshit insane parts at the end.
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>>258605521
If you already played Fatal Frame II, everything is downhill from there.

In areas where in Freddy's jump scares, and tension blend together, every other indie game is just gratuitous jump scares, forced screamers, and bad A.I.
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>>258599010
>>
>>258606572
I love Fatal Frame.

I just want to experience a pc game with amazing atmosphere to make me feel sp00ked. I'm looking at the new Alien game, and a game called Routine coming out, I like those. But all I can find with horror games are lame jump scares and bad environments.
>>
>>258598626

Because gamers lack excitement in their life, so games that make gamers feel something even if is just scare jumps are popular, same with games with "deep" and "emotional" stories like TLoU, gamers can´t live those feelings IRL so they procced to the closest thing, it really is an Emotional Masturbation this is also the same reason why gamers want achivements and "characters progress" in games because their own lifes lack progression.
>>
>>258600745
This is so fucking stupid. It can be interpreted the opposite of whatever it's supposed to be.

Let's say you want easy mode.
A.You choose I. Mountain Climbing because it feels like it's for people who have to struggle to finish a game.
B.You choose II. Hiking because it feels like it implies that they'll make things easier on you, maybe your character is more able and can take more abuse too.
>>
>>258607017
But there's plenty to be scared of in real life, especially if you live in a shitty neighborhood or worse yet some altogether shitty country.
>>
>>258607415
But that's exactly what it's supposed to mean.

A is hard mode, B is casual.
Literally only an idiot could misinterpret that.
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>>258602698
>established logical fallacies

>without the need of shitty jumpscares>>258599987
>>
>>258603093
>morphing controllers that make finding the pause button impossibly hard

Oh god, I've had that kind of shit happen in dreams. The worst was when some crazy shit was happening, and the reload function didn't work. I had to stand there and watch everyone get fucked up.
>>
>>258607827
>responding to a shitposter who has probably left
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>>258607690
or if you just look at the situation of the police force in america.

Maybe TONIGHT they'll raid my house by mistake and shoot me for the person in the neighborhood who has a drug charge.
>>
>>258607807
WAIT, I just figured out what you're trying to say, but I still think only dumb people would think that way.
>>
>>258598859
>Grandma, get the fuck back to bed you old hag!
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>>258607930
>implying anyone leaves 4chan
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>>258608186
I think I'd rather implode than imply.
>>
File: amygdala.jpg (36KB, 620x413px) Image search: [iqdb] [SauceNao] [Google]
amygdala.jpg
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>>258599010
>there's very little separating fear from arousal

>For decades, the amygdala has been known to be a major player in processing fear information. It is involved in fear-related innate and learned stimulus-response activities, in appetitive processes, and in information storage and retrieval

>The amygdala has been implicated in processing mental aspects of sexual-arousal in adults. Brain fMRI’s of subjects watching erotic videos were compared with fMRI’s of the same subjects watching non-erotic videos. Due to the complexity of the events, many brain areas were activated by the videos. However, in most studies the activation of the amygdala showed a positive correlation with the erotic stimuli and with the ensuing sexual-arousal
>>
>>258607839
My dream friends are assholes, so I've only played the one spooky game (from what I can remember at least).

"Fuck you guys, I'm waking up" is my catchphrase.

Once they had the audacity to insult double stuffed oreos just because we were having a picnic on top of a pile of them
>>
>>258608685
Huh, so that episode in South Park DOES make sense now.
I just thought they were making fun of the cable company in Murrica.
>>
>>258608937
Which episode?
>>
>>258600395
But normalfags don't want to git gud.
They think gitting gud is for losers who need to get laid.
>>
>>258609095
The informative murder porn one.
>>
>>258601369
It's been a while since I've played it, but I think the ground is a good 30 to 50 feet drop from where the windows are. Definitely bone breaking distance.

Also, when you do try to leave out through the doors of the place, the spooky spirits grow flesh over the doors so you can't leave.
>>
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>>258608905
>Once they had the audacity to insult double stuffed oreos just because we were having a picnic on top of a pile of them
Kill your dream friends the next time you see them.
Better to have no friends at all, even in dreams , than to be around people who hate double stuffed oreos
>>
>>258606128
Hey, Nightmare Creatures.
I had that growing up.
>>
>>258601059
http://en.wikipedia.org/wiki/Misattribution_of_arousal
>>
>>258609170
>But normalfags don't want to git gud.
And that's why even 2spooky games are usually still pretty easy.

But games that make people squeal and scream are popular with the e-celebs and that's motivation enough for semi-normals to give them a playthrough. And when they keep getting spooked by da goofs, they have to gitgud.
>>
any good horror games on steam for less than $5 to hold me off til Freddy comes out?

inb4 hurr buy on desura.
no it sucks.
>>
>>258608905
So what?

/v/ is full of faggots who will call you a lardass for not having a strict diet of nothing but organically grown vegetables and water, and you still come here.
>>
>>258609753
Just Pirate it and support it on Steam when its released, that's what I'm doing.
>>
>>258607807
I don't think you understood what I meant. A sounds like you're answering that you have a hard time with things and you need the game to go easy on you.
>>
>>258609393
They already kill themselves for shits n giggles since they know that my subconscious makes them immortal.

It's not that they're regularly faggots, it's that knowing you're an immortal being who gets to fuck with god on a daily basis makes them into one.
>>
>>258602982
Why the fuck would you use a gingerbread man cookie cutter when you're not making gingerbread cookies?
What kind of fucked up person are you? Do you crumple your toilet paper to wipe your ass with too?
>>
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>>258609971
cool beans.
when i checked a few days ago it wasnt on torrents so i just assumed it was unpirateable
>>
>>258598859
If I didn't know this was from PT I'd think it were an actual picture, I really hope the final game ends up looking this good
>>
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>>258599010
>>
I'm going to watch Oculus then right after I'll play Freddy for the first time. Will I die?
>>
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>>
>>258607827
>>258607930

What the fuck are you guys going on about?

Yes, established logical fallacies as in "You're being an asshole because the method you just decided to use to try and debate something falls under this shitty tactic". I didn't even say anything about Silent Hill itself.
>>
>>258610047
see
>>258608051

I figured out what you meant, but in all honesty only an idiot would confuse the meaning of those phrases, and they'd deserve the difficulty they receive for their stupidity.
Hell, it might help them git gud and actually look for a challenge instead of always going for the casual option.
>>
>>258610194
Even fake immortal beings don't deserve to live after insulting double stuffed oreos.
>>
>>258610195
lol no, I just eat my toilet paper and wipe with my hands.

>>258610889
Oh look, he's back.
>>
>>258604117
>Tumblr_does_twitch.jpg
>>
>>258610296
Yeah I found on on PB that was good, latest version and all that.
I uploaded it to MEGA as well.
>>
>>258610797
The fuck is happening here at the end?
>>
>>258610949
Fuck you, tell me why the misinterpretation doesn't make equally as much sense before calling me stupid. I actually am stupid, but you're a faggot if you can't even explain yourself.
>>
>>258611341
foxy put mike in the freddy suit and they had a night of fun and games
Thread posts: 175
Thread images: 31


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