This is the best spacecraft design in vidya. Period.
A sexy, pre-rendered shot of one can be seen http://youtu.be/wUB47Jtct1E?t=23s at the left.
I thought it was a gun before I looked closely at it. Fucking awful
Wrong. It's not even a real warship, simply retrofitted
>looks like a gun
My raifu is a better looking spacecraft than that
Stop being more desperate than M$ itself.
They need to sell Halo, because on any other account, their precious little console is not worth a penny.
It is worthless even with these rehashes, but at least they can convince those easily parted with their money.
The comment is on the fact they will include PC-only maps in the game.
Shit on me all you want, but the Normandy is definitely one the few things I love about the Mass Effect games.
This one was cooler
You fags ain't got shit against the Venator
speaking of spaceships, homeworld is fun.
>hurr looks like a gun
That's the fucking point you mongoloids, the MAC cannon is basically an enormous bullet.
You have to be over 18 to be on this site, anon.
Not vertical enough
I don't like that Minnie ships all getting redesigned to look more modern now. I loved flying a scrap heap.
Most halo spaceships are gigantic guns with a ship built around them.
Get fucked OP
Ardent prayer > UNSC Savannah
Because it's easier to turn the ship than it is to turn the gun.
>everything that took place in space in general was magical
>finding lost ships
>landing on alien planets and exploring
>meeting the different species for the first time
>2 and 3 shit all over it
My dick is rock solid.
I wonder how the new homeworld would be like.
>TFW no new Homeworld games
just wanna learn more about Space Rajasthan
You know what I never see in these threads?
There's like a bunch of 4x games with extensive build-your-own modes with tons of customisation available.
But I never see anyone post their creatios from, galciv2 for example.
Halo 4's MP was irremediably bad, but there were some moments in the campaign that were great
>humans need 3 ships to take on 1 covenant ship and barely make it out alive
>humans use a ton of covie/forerunner tech to advance technology generations ahead
>halo 4 starts
>infinity jumps into frame
>just fucking plows right through a covie ship like it was paper
Made my dick hard
>tfw instead of homeworld 3 we are getting shipbreakers
take what you can get i guess
I liked the Pride of Hiigara more. It was bulkier and looked meaner.
I'm pumped to fuck that the CE of the Homeworld Remaster comes with a 12 inch painted figure of it. Also it has LED-lit guide lights.
how does recoil work at all anyway?
remember the gau 8 avenger gun recoil was expected to have the recoil force of the jet engine of the thunderbolt plane where it sits on, you would say the plane could have some deadly destabilizing issues but in practice it doesn't happen
Get that abortion out of here. Minmatar a shit.
The books/earlier games really did have some great names.
>Pillar of Autumn
>All Under Heaven
>In Amber Clad
>Lance Held High
>fly one of these
Not many good screenshots of it yet, but the Milano is pretty neat
Watch they delete all the references to Indian culture that made Homeworld so interesting because uh marketability
Recoil is basically a balanced equation.
You can't suddenly add numbers to one side of an equation, you would have to balance it out.
Ergo, recoil being the mathematically equivalent force (given mass, etc) opposing it.
>living past the space exploration age
>not having an living organic ship
Literally impossible, because it's so ingrained into Homeworld's identity, from the music to the ship names.
Gearbox has said time and again that the game proper will remain wholly untouched, and all they are doing is updating the graphics and sounds. They may be a slimy, shitty company run by a terrible liar, but I am convinced they won't screw it up.
Equal and opposite forces, anon
A force is used to propel a bullet forward.
Another force of exactly the same magnitude in exactly the opposite direction must be applied to the gun. That is recoil
Okay, I'll trust you for now
But I swear if they make Homeworld some mass effect style bullshit setting where everybody acts like they're some tumblr SHerlock character instead of like the South Asians IN SPACE they are supposed to be I'll be pissed
It depends on where it's located, or in more technical terms where the force vector is.
If it's aligned with the centre of mass then it's just going to be a force backwards (in the A-10s case, this will be countered by its own momentum and engines). If the force vector is not aligned, then it will give the whole thing a spin, mass centre being the pivot point of that spin.
A small gun firing on a battleship doesn't really need to be centred, as it's a relatively small force compared to the huge mass of the ship. However if you watch any large WW2 battleship fire its main guns sideways, you'll see it roll a bit (IIRC in some cases badly balanced ships would roll so much they'd turn upside down).
The gun on the OPs ship is also way bigger than the A-10s relative to the actual vehicle. Also its a single, high powered shot, which means a sudden, quick impulse that will strain the structure terribly. Considering the placement, it would throw the ship off balance and basically make it turn upwards like a pistol when fired.
Gearbox's games in the last five years:
2010 Brothers in Arms 2: Global Front
2011 Duke Nukem Forever
2011 Aliens Infestation
2012 Borderlands 2
2013 Aliens: Colonial Marines
2014 Homeworld Remastered Collection
2014 Homeworld: Shipbreakers
2014 Borderlands: The Pre-Sequel!
Why do you even have hope?
How does it fly, you dumbass? Where are the propulsion mechanisms that enable it to turn and maneuver? If it's designed to not look like a realistic spacecraft, then mission accomplished.
>were the shit
Fall of Reach is probably my favorite one.
They swapped writers for the Flood though and itshows. I didn't even check before I bought it and then I started reading about Generic Action Hero Chief.
all of you are wrong and are probably going to burn in hell for it.
Fuck me, my bad. I should have figured that as well with The Flood as the exception. I actually liked it even though it was basically pointless, but the Marine that was flood infected, the one Elite assassin, and the Grunt side stories were pretty good
>If it's designed to not look like a realistic spacecraft, then mission accomplished.
Practically every popular sci-fi franchise. If you're going to complain about realism in those, your autism could be better spent elsewhere.
That's one thing I never understood about guns. Why does recoil force it upward? Would the lack of gravity in space perhaps make the ship's gun's recoil force it in a different direction?
Oh yeah Jenkins, the Elite Assassin and the Grunts were bretty gud. But the bulk of it was a OOC Chief (at least what I had established in my head by then) and the ODST parts which were pretty shit imo.
You idiot. The GAU 8 produces 4.5 tonnes of recoil during sustained fire. Both engines on an A-10 produce 4 tons each. An A-10 can still fly even if the pilot wants to hold down the GAU 8 trigger forever and for no reason.
This carrier is the sexiest goddamn carrier I've ever scene. Two flight decks. The main deck stretches from stem to stern and has those big ass blast doors. I love it.
Hand is holding the grip, and since your grip is very strong (relative to the force of the recoil), it's basically as if the grip weighed a lot more, hence it moves the mass centre down towards it, maybe even past it (well not really, the real mass centre of the pistol is the same, but the effect of your grip is the same as moving it down a lot), making the whole thing pivot around that (and since the force vector is above the mass centre, it will make it turn counter-clockwise).
Try holding a pistol upside down, and yu'll see it now is forced downwards.
Also, if you remember in Halo 2, there was the level on the space station which showed the big ass system for dealing with recoil.
It rose up over time and then shot all the way down?
Gearbox acquired the IP and is now in the process of making a Remastered version. If you want Homeworld 2 with better music and graphics, but don't mind supporting the devil, now's your chance. See picture for initial reactions.
That doesn't answer the question of how they fly. They simply hover above the ground. The ships that you see crashing, like the flood controlled ship that crashes into africa, also seem to glide without having wings.
It's alright, I guess
Also that picture is missing the engine pods
I can't wait for homeworld, lets hope gearbox doesn't fuck up.
>Not comprehending the idea that by the year 2552 we won't have technology un feasible to current humans
>Implying the covenant don't reverse engineering ancient foreunner tech from 100000 years ago
The random fins and shit? Yeah, could definitely do to remove those. Some of them are longer than a fucking Idris.
>I thought that was just the MAC cannon cocking? I could be wrong, though, its been a while
Why not both?
It would make more efficient design, and is also pretty much how semi-automatics work.
I actually have no idea. I was just assuming that the Pillar of Autumn and shit would manuever perfectly fine in space with enough boosters at different angles. I think theres one big one in the back and a bunch in a circle around the hull, which is why all UNSC ships are cylindrical. No idea about planet side shit however. I mean they do have artificial gravity?
It's getting retrofitted to fit with the new higher higher standard of ships and ship scaling. It should be able to hold things up to the starfarer size. At least that's what Foundry 42 guys are saying. Their the only dev studio on Star Citizen that seems to actually be doing tangible shit.
Halo threads are usually good, but I wonder if it is just space/sci-fi genre fans in general that are the best posters on /v/. Back when it was acceptable to post about Mass Effect, ME2 threads had some really great discourse as well (when it wasn't waifu-centric)
Terraformer scale is a bit off but the rest is fine
get on my level
I would even support EA if they were able to make an Homeworld 3 that lived up to its name
It's the first time I see this happening to a franchise I love and grew up playing
Now I know why you are always so angry /v/ [spolier] ;_;
Realistic ship design would involve something like faceless, ovoids. Unrealistic ship design is something like EVE, where the ship profiles are semi-fucked but they still work within basic reasoning.
Star Wars and Star Citizen slap transparent panels on everything and avoid logic like the plague. Coincidentally ships of both the movie franchise and SC were made by the same guy.
I honestly preferred the original light fighter, I hated that they left that in its original, useless imbalanced form and practically forced you to use their own ~original~ redesign.
The UEE has a battleship/dreadnought which apparently dwarfs the Bengal is around the same tonnage at the Kingship.
what if the glass is actually a new hyper resistant transparent material so tough that only the cockpit is made off of it in order to keep the pilot alive
what if its is made of magic
Probably has something to do with CR's inhibition with releasing WIP art after the community bitching and what they did to the Freelancer
Besides that, Foundry 42 has the more focused task: SQ42 ships and assets
Why would we even need transparent material? Why are we fighting enemy craft a stones throw away when they have physical blades attached to the hull? Do we have no other way to navigate through space?
>Why would we even need transparent material?
So you can visually see where you're going
>Why are we fighting enemy craft a stones throw away when they have physical blades attached to the hull?
I don't understand the question
>Do we have no other way to navigate through space?
That would probably be boring
>So you can visually see where you're going
it's fucking space, you don't need to navigate by sight
arguably ship to ship combat should be taking place over incredible distances that the human eye wouldn't be able to see
Transparent aluminum or some shit. It's similar in sturdiness to the hull but is expensive. You can still mag-boot on it.
Because if we were being entirely realistic humans would be taken out of the equation and it would just be AI drones fighting hundreds of kilometers away and whoever fires first would likely win. That sure sounds like a load of fucking fun.
>it's fucking space, you don't need to navigate by sight
Maybe if you're a casual
>arguably ship to ship combat should be taking place over incredible distances that the human eye wouldn't be able to see
That's so boring
i just wish someone brought the nexus missiles back, these things watching a damn nuke in space was amusing
Glass cockpits are useless in space because they are a massive weakpoint and at the ranges where space combat would take place realistically, your eyes will be useless.
After all it's already happening with modern combat aircraft, who have 50km+ range on their missiles and dogfights are absurdly rare.
I can understand maybe having the possibility of raiding a armour plate to reveal a window in case all your other sensors and cameras are damaged and you need to land, but in combat? Nah, if there was a window it would be locked down behind armour, too big a weakpoint.
This, we can agree on, I love the backgrounds in homeworld 2, I heard its a type of art where you just quickly "paint" stuff, whats it called again?
Also, if you like the ships artstyle in homeworld, you might like this
C-Could a fantasy airship join this thread too?
>I don't understand the question
If you can see an enemy craft in space combat, there's a very good chance it's obscenely close to you. If you're in SPACE, where navigation by sight is almost entirely useless, why would you bother relying on this for combat? Did everyone forget to use Radio or something?
Realistic space combat isn't fun, I agree, but some of these ships are baffling. Like the Idris being completely off-kilter, or having the engines obscenely close to the engines and bridge.
>having the engines obscenely close to the engines
>Post Halo2-bungie designs a big ship
>it's just an upscaled retexture of assault carrier
>calls it "supercarrier"
Say what you will, but late Bungie was dropping the ball even with Halo.
>all that surface area on spaceships that are clearly too big to ever land on a planet and clearly don't use solar energy
You just increase the probability of a hull breach and limit your mobility.
Heat dissipation nigger, ever heard of it?
Getting your vehicle to cool down in space is lot harder than anywhere with an atmosphere available freely. Building a perfectly spherical spacecraft is just asking for a disaster.
In other words: you don't build a death star without a thermal exhaust port
>missing half its armor plating
>only 2 landing bays
>has to retract the bays to jump
>no on-board viper construction bay
>tfw "Spinning up MAC rounds"
>"Rolling out the carpet"
Probably EVE assuming all the factions could stop fighting each other for 5 min.
They could probably outmaneuver Imperium fleets due to having FTL travel that isn't insanely dangerous to use and spacecraft are a lot more common with better tech.
I'll admit ships in Halo have awesome names.
In Amber Clad, Pillar of Autumn, Glasgow Kiss, Euclid's Anvil, Harbinger of Piety, Retribution's Thunder.
But best design. No, that clearly goes to the Homeworld Series. Designs inspired by the likes of Elson and Foss shit all over grey and black. Personally I really kike the Taiidan Fighters from the first game with the giant gun hanging off the side.
Since the mothership has already been posted Hiigaran Destroyer. You know it's time to wreck shit when a bunch of them stop travelling and swing around for a broardside.
As far as I remember, doesn't the Imperium Man have a whole heresy thing when it comes to actually building new spaceships? Hundreds of EVE ships are churned out daily being piloted by essentially infinite clones and being funded by unimaginably rich people.
Yeah but they've got no hesitation in unleashing planet killing weapons. They're happy to lose millions of men and thousands of ships and have they entire population of a system killed with the planets reduced to wastelands. As long as it remains THEIR wasteland.
The Imperium would have to win it in one strike. They only have a limited number of ships (that they barely know how to fly, and cannot replace) where as EVE has Hundreds of ships constantly being produced, and pilots that come back to life to rejoin the fight.
In a battle of attrition EVE wins because eventually the Imperium would run out of ships to keep sending into the grinder.
>shielded from outer heat
>generated heat can be absorbed by proper cooling medium and transported and used to power other machinery
>depending on technical level even reabsorbed to generate more energy
>exposed to external heat sources
>shit gets hot because the vacuum isolates it
Going strictly by game numbers there's roughly 8,000 solar systems in EVE, with most likely many more than just aren't in the game. I can't really find any up to date lists on the number of Titans, but as of 2011 it was somewhere around 400 and has grown exponentially with the overall wealth of the playerbase.
Like I said, pilots in EVE are just as happy to fight and die for even the most minor thing simply because they're immortal. There are easily 10 times as many cloning stations as there are solar systems, and that's only those that exist on space stations, planets surely have even more, and again those are many times the number of systems that they exist in.
EVE. New Eden is in a post-scarcity period where pilots are immortal. They have the production capacity to make moon-sized titans every six months or so. Frigates wield antimatter ammunition.
If the IoM was in the dark ages it might stand a chance.
I have a weakness for the clunky Rhineland ones
>thinks he knows better than Montgomery Scott
At least in the SW univerese, the windows are made out of Transparisteel, which can actually withstand most shit in space that is not actively trying to fuck it up.
>"BUT OUR WINDOWS ARE MADE OF SUPER STRONG ULTRA TECH MATERIAL THAT IS AS STRONG AS THE REST OF THE HULL"
>Lets completely ignore the fact that a window allowing light through would mean a lot of dead (or at least blind) crewmen when lasers start shooting (guess what a laser is)
>Lets completely ignore that the material being see-through means it has to have physical properties that handicap it in strength and resilience
Stiletto from Nexus the Jupiter Incident is the best ship design. It actually looks like it could be made and could work.
Let's hope they have blast shields. Someone needs to slap the guy designing these things.
>all these forgettable designs.
Meanwhile I remember every single ship in Star Control.
No, I think you will find that this is the best spaceship design.
Maybe not best design, but best ship.
This is the Garden of Kadesh. For thirteen generations we have protected it from the unclean. The Turanic Raiders who came before you refused to join and were punished for this trespass. Like theirs, your ship has already defiled this holy place. If you have come to join we welcome you and will spare your ship until all have disembarked. If you have come to consume the garden you will be removed at once.
Those ships have lots of weapon systems that can target enemy spacecraft located anywhere nearby (missiles, for example), but the MAC Gun is so large relative to the overall size of the vessel and so powerful that to have it rotate and then fire would probably put the craft into an uncontrolled spin, without extreme countering from thrusters. By having the MAC Gun face forward, the ship can use its main engines to counteract the forces released when a round is fired.
tl;dr those frigates are really really cool and their slow reload time make for interesting tactics
>higaara, one word common throughout the whole planet
>story of remnants of humanity banding together for a common goal
does anyone else love that or what? great story and atmosphere I would love a new one and I don't ever play RTS.
gimme some sweet LABC space shark action any day.
>engines at a tangent to the center of mass
Great going, you useless piece of shit. It can’t even fly.
For a frigate, it’s at least an interesting design.
>Alcubierre drive ship before Alcubierre drives were codified
I always have a soft spot for that.
Pointless fins and shit need to go, but I really like the shape. Where are the engines? Need to know that to know if it would even fly.
>Not piloting a magical observatory
the model was ass, the design was fine. if they're updated the textures and maybe moved a few things here and there it would look good. Now it looks generic and shit like the Mordus ships instead of interesting and kinda shit
Not vidya, but
There's NO ship that could beat this. Nothing. Ever.
Also, traditional designs in space look fucking sexy.
>ctrl+f dead space
If a spaceship is designed for space, why would you design anything other than something with the lowest surface area possible?
No drag etc so no need for sleek or aerodynamic designs. Wouldnt the best design be a sphere?
My favorite part is the cute little swimming pool
TFW finding comfy captain' nest
TFW wanting to sit in command chair
TFW Ishimura wasn't a 1:1 scale open map
>Not posting delicious ISA Cruiser
They hang suspended in low orbit /v/, like swords above the heads of their enemies.
Apparently Hegemonia is under Meridian4 these days. They have a steam sale right now, but i know the game by heart already.
How's their other space shit - Stellar Impact? Anyone played this? Looks mildly decent.
>there will never be modern game with hardcore space warfare
Although I think the third game got the idea of derelict and broken space vessels across well. When I first saw the ishimura I thought of the event horizon that had been fleshed out. I just had this moment where I was just so fucking happy that people really grasped how little aerodynamics matter in space.
It's probably derived from early rocketry, before they had invented fairings, when everything had to be perfectly symmetrical or else the rocket wouldn't be able to pull a proper atmosphere turn and would eat shit at a few thousand meters.
Obviously nobody's going to pre-build a ship like this and THEN launch it into space, that'd be fucking retarded.
Because the UNSC literally builds ships on top of the biggest guns humanity can make.
They build MACs then work out how to fit a shit around them.
Or, in the case of the larger ships, attach multiple MACs together then build ship around and between. That is why some of the ships look so whack.
Nexus Jupiter Incident is as good as we get.
I don't think there's a really hard sf game out there, that considerates gravity, g forces, heat disspation and does away with the ridiculous concept of fighters in space.
>2 results, 1 post
It's official. /v/'s spacesim crowd is ultrapleb.
some of the ships are meant to enter orbit for various reasons
although it's funny because the OP ship is not aerodynamic at all, and yet it has one of the most visible atmospheric entries of any ship in media
>Non modular ships
what would that even accomplish though
Killzone in general just fucking nails tech design
Ditch the windows, use sensors and if you REALLY want, cameras. You can always have a large screen that is showing the camera view if you really think the crew needs to look out into empty black for some reason.
Something like a Silent Hunter maybe.
That's what space warfare would look like anyway.
How was that one space game where you eat other ships (or suck their space blood) to improve? Any good?
Fuck i always forget the title.
You think THAT is building a ship around a gun?
Nigga, check my gun-ship.
Let me give you an insider perspective in the industry of transferring scientifically/historically sound ideas into the visual medium. This is all based on my actual experience.
Let me draw you an example. Imagine you've designed a fantasy setting based off of Eastern Slavic mythology. Tatars, Ukrainian Cossacks, Poles, Russians adventurers, etc. You have this dashing image of men in played kuyak armor with conical helms and bar nasels, dashing winged hussars skewering lasso-wielding Tatars with their lassoes. Koschei the Deathless with his bardiche sits drinking tea out of a samovar fed by wood chips in a little riverside cottage, and answers the players' questions.
Now you hand all of this to your concept artist, and he produces knights with 11th century lances, 15th century plate armor riding horses with no stirrups on a battlefield fighting Pre-Marian Reform Romans. Some of the Romans have pistols.
Concept artists and designers are literally THE most stupid fucking people in the world. They don't know shit about anything, they only know what appeals to their nurtured plebean sense of aesthetics, and unless you beat them with a garden hose, they will NEVER do anything right.
With space ships, it is 100 times worse because that's not just common sense, it's complex science.
Most devs just aren't willing to give them shit over it, so you end up with these ludicrous designs.
Because you generate heat in scale with your volume and dissipate heat in scale with your surface area. It's square-cube law at work, and sooner or later you're going to be a very warm spaceship, meaning:
1) You're a very hot body on a relatively cool interstellar background i.e. A BIG FUCKING TARGET.
2) People, and to a lesser extent, machines don't like being super hot.
A practical design would need a big ass fucking heat sink attached to it to radiate all your waste heat as thermal radiation, because no convection or conduction in space.
Trying to bring actual science into space combat makes everything impossibly unfun. IR cameras are perfectly accurate enough even with current technology to analyze the speed and temperature of your exhaust plume and know where you're going and how fast you're going. Its impossible to hide in space unless you're behind a large object; by virtue of having electronics or people or engines of any sort, you're by default warmer than the background. Settings with laser weaponry would devolve into who shoots who first, because its impossible to hide and impossible to dodge. Settings without laser weapons would devolve into endless juking of projectiles.
It functionally is. A wing of these corvettes jumps in from subspace, fires all beam cannons in a flash, then immediately jumps out.
It's one of the most terrifying things in War in Heaven.
Idk I think there's a lot of people who "get it" out there but don't get the whole picture. I'm not about tying things to realizm I just want to see space respected. In a manner consistent with scify. In short fuck the conventional when possibilities are infinite.
Just try me I'm behind 100 turbolasers
also, this is the best star wars ship, period.
If they're not magical, science fiction-powered spaceships, they literally throw an equal amount of momentum forward and backwards simultaneously, in the form of a bullet from one end and superheated reaction mass from the engine end.
A spherical ship would offer the best volume/surface area ratio and should be the go-to design for any non-combat vessles.
A disc shaped ship could potentially offer the minimum frontal area/volume ratio when orientated correctly, and therefore would be the most practical design for combat vessles. Although this advantage would only work in one direction, so only ships which engage at long distances would benefit.
think about the amount of fuel it would take to stabilize that thing while firing relative to the amount of fuel it would take to move something that large. At that rate you probably just be better off making a battery of self destructing smaller ships. You lose one engine and your gun perhaps even your ship is fucked it's impractical.
have any of the tau ships made it into a game yet?
I only recently realised the Nostromo where everything takes place on is the tiny bit that landed on the planet.
I thought the main ship was the refinery they were pulling along.
that's like "parking" arsenal gear on federal hall there's practical reason to waste that many resources on a "show of force". Think of how many millions of soldiers and engineers it takes to man that thing just so it can sit in an uncontested corner of space. I like how the US puts aircraft carriers outside countries that have no real air force. There's just no reason to be that inefficient.
The empire lost the war with that thinking. If the funds for the 7 She's had gone to putting the tie advance or interceptor into general use or building more picket ships they would have won
It's just like the nazi plan of building huge tanks and losing to the small allied ones
Since space com at would take place at huge distances and missile countermeasures would be more advanced, many small misses would stand a better chance of penetrating a defence field than few large nuclear devives
my point is that you could fit a tactical nuclear warhead into the same space as any conventional explosive warhead
even a tiny rocket with a similarly tiny nuclear warhead would simply be more effective, yeah?
Nukes aren't great in space because the vast majority of the energy they release is initially x-rays. These get absorbed by the atmosphere and turned into a fireball, which is great on Earth, but not so hot in space. As straight radiation they're subject to Inverse Square Law, and fall off in strength very quickly.
Explosives are terribad without an atmosphere to carry a pressure wave, really. You're better off with directed energy or particle weapons or just plain shrapnel moving at high/relativistic speeds.
These are turning and breaking thrusters
that's true, but think about how much a spaceship costs
and the enemy ship wouldn't absorb said x-rays?
if a nuclear warhead was detonated upon impact with the hull of say, a covenant cruiser, you really think it wouldn't shred it?
would it just bounce off?
well pardon me for not taking UNSC science seriously
halo isn't exactly pioneering space warfare
their only reasoning for that is that it would make a boring fps game if you could just blow up your enemies like that
Oh sure, if it detonates on impact, then yes, you get a lot of energy being transmitted very quickly. Heck, within a few kilometers, you might be okay
But "a few kilometers" in Space is incredibly, incredibly close. In-atmosphere, nukes have effective radiuses of several kilometers. In space, maybe more like one or two.
As far as games go Halo takes their pseudo-science very seriously.
Besides, it has the best design/future for Humanity out there; we get our interstellar Empire without becoming tinfoil skirt wearing SJW progressives.