That's honestly reassuring. Probably gonna cave and pick it up tonight. I just wish my friends were responsible enough to have real fucking jobs and can afford to drop $40 on this shit. Guess I'll eventually find some people to bro-op with.
>>255850042 Neither of which it has. Sooooooo at least let me make whatever character I want to make. I mean Christ Skyrim is shit but if I want to play it as a dude with pale white skin, a big black cock and an orange for a head I can.
>>255851134 I'm meh. I found that dashing as much as possible trips people up pretty easily, and I like getting up in peoples faces with the nuclear perk so even if they do take you out, 9 times out of 10 you get them too.
>>255851521 >>255851341 I'd say it's pretty populated. Although it's really not something I could ever play competitively. It kinda just seems like something to take the edge off in between DOTA and GO
>>255851365 Bro and I have been playing with two mages (two of each elemental), a dps/tank kind of deal (Madora) and a rouge build, and I can't imagine playing with any other team. Be patient with the rouge. He/she sucks ass until like half way through the game, but when you get to the forest it'll do insane amounts of damage.
>>255849820 You can be strong enough to use a sword like that with arms like that. A good neural system along with a reasonable amount of myofibrillar muscle growth, like what she has, is more than enough.
I found this game tedious, mostly because the plot didn't draw me in at all. I can't be the only one that is bored with generic fantasy settings am I? I feel like there is no creativity in most RPGs these days, and side quests in almost all games just seem like tacked on BS. Surprisingly, the only game in recent memory that I played with good side quests was Skyrim, but maybe that was because the main quest and faction quests were completely underwhelming so anything else seemed good in comparison.
And no I'm not saying skyrim was a great game, before someone tries to put me on blast
I just finished the Luculla Forest, so far I feel... >2 companions so you're unable to optimize your companions around your heroes, you have to optimize your heroes around your companions (this really bothers me) >massively unbalanced traits (especially Leech+Comeback Kid+Glass Cannon holy fuck) >magic always feel like it's the strongest partly because it doesn't even have to put up with melee's shot in the dark hit chance and partly because most of the game will never hit you >AI turns can be slow as fuck for no reason >terrain can be hard to distinguish and manipulate despite it being a major selling point >it's really easy to become rich as soon as you get to Cyseal >crafting and blacksmithing are a mess of rules and restrictions >the forest map is horribly paced in numbers of fights and leveling, also fuck the Cliffs of Slow >charisma checks are fucking rock-papers-scissors nonsense Despite all this, I love the game and I'm addicted but it has some big flaws.
It's pretty good, i kind of want to mod out the way the environmental effects go everywhere when you attack something. Having a dog poison and burn all of the groups melee people when you hit it with a fire arrrow is annoying as fuck.
Imo spells should result in environmental effects everywhere, creature affinities should just effect resistance bonuses.
>>255852514 >Surprisingly, the only game in recent memory that I played with good side quests was Skyrim That's because side quests have always been the focus of TES games. The reason the stuff on the surface is so shitty is because they're putting more effort into the deeper stuff. Well that and Bethesda just can't pull off everything they want to so they end up making everything subpar.
>>255852359 Okay, so one person keeps the save, the other just joins the game whenever said bros are playing. Your character doesn't carry over or anything, it's a drop in drop out sort of deal.
You can set the control to whatever characters to whichever player, but we've stuck with the same ones the whole game. Oh and there's 4 characters in the party, so ideally each person gets two, unless you want to split it 3/1 for some reason.
It plays pretty well considering it's really built like a single player game. We just share loot, have our own money, get our own gear for our own characters, and give eachother gear/money when it seems beneficial.
But in terms of playing alone, you definitely couldn't play the same game by your self, you'd have to start a different one. The host could, but the other player would miss out.
>>255853131 its true m8, strength isnt dependant on muscle size, in fact of the three main ways you can get stronger, the one that gives the most muscle mass, sarcoplasmic hypertrophy, also gives the least strength gain.
>>255853823 >>255853131 also being able to fuck around with a sword like that is going to be more reliant on a well developed supportive muscle system, which you arent going to notice without close inspection. the strongest non gym-rat i know looks like a slightly overweight, yet normal dude, but he's a fucking powerhouse and would able to sling that sword around no problem.
>>255853823 That's true to an extent, but the fact is that a sexxboi like Sephiroth could never wield such a blade without some huge muscles.
Neurological strength is a real thing, and is the biggest part of why beginner lifters see such huge and quick gains. It's essentially the brain getting better at using the muscles, by making all the fibers pull in sync. But there's a limit to it and eventually you're not gonna see much more there.
At an intermediate level AT MOST you're not gonna see real strength gains without some mass gains as well.
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