>Main Villain is sophisticated and calm throughout the game
>Their final battle has them go batshit insane
>How to ruin a character in one scene: The trope
>Villain can easily slice his way through armies
>Gets beaten by the main character easily
>Villain's ultra competent lackey
>Villain mortally wounds the lackey
>The lackey finally turns on him in a final chance at redemption
>final battle is on the moon
>allegro con fuoco starts playing
>you were a villain
>now you are trying to atone for your mistakes and keep your sanity in hell
>Character starts off sweet and innocent
>Gradually becomes more bloodthirsty and crazy with each enemy you kill
>last 10 minutes of game
>villain was working for some other faggot you don't care about all along
>Main villain is actually well written and pretty entertaining
>Gets killed off halfway just to get replaced by a generic, boring villain
>"If you kill me, you're as bad as me! You'll be just the same as me!"
>"...Huh. I guess you're right."
>you are the villain
>The game is filled with your rampant acts of sadism and destruction
>the god of death and destruction tells you to calm down
>you tell him no, kill and eat him
>awesome secondary villain betrays his boring boss and takes over as main villain
>you, the player, are the villain for even playing the game and forcing the characters to go through all of this hell
>final boss is good, honourable king who just disagrees with your method of saving the world
>once you defeat him he isn't killed off and still goes back to being the king everyone loves
>one of the party members even works as his advisor
>"Villain" was actually an okay guy
>His Chancellor is a scheming bastard and was feeding him false information about what was actually happening for years, all while doing evil bullshit in his name
>Your commander turns out to be the villain
>you eventually become the final boss and fight the rest of the protagonists, or you can play as them to fight the former hero
>as the villain you can even kill them all or cause armageddon on everyone including yourself
>as the villian you also play as the mega bosses
Since I'm writing a game, I'm interested; what makes a good villain for you guys? I personally won't settle for my villain being anything short of Griffith-tier, but I think that will take a lot of work.
I'd like to add
>Their final battle has them go batshit insane from OUT OF NO WHERE.
>Villain has extremely pure intentions and just wants to make his life better, but does it incorrectly
>Hero not only beats him up, but makes his situation even worse than it was
>And it just gets worse for the villain over the trilogy
I gotta say, as much as an asspull Fable 3 was with HE WAS THE GOOD GUY ALL ALONG! Working with him to help prevent the destruction of the town was pretty nice.
>main character can easily slice his way through armies
>gets beaten in a cutscene where it's "ambushed" by four low-level enemies
>led to believe the game was Good Guy vs Bad Guy
>Suddenly, everything is gray
whats her name, /v/?
>Can hold an arsenal of weapons on your person during the game
>MC is forced to drop his gun in a cutscene
>Suddenly you have no guns
Okay. My idea was to actually have a prologue to set up the villain's story to fool the player into thinking he's the protagonist, only to realize he's the bad guy by the beginning of the actual game. I think it would be interesting to force a player to disassociate with a character they've already become attached to. The problem with this idea is that I need to make sure his deeds post-prologue are sufficiently dick-ish.
>MC and party members use weapons they don't have during cutscenes
Make him a giant douche, then.
Someone SUPER overprotective of their loved ones (to the point where everyone even the loved one calls him out or teases him for it). Or make them edgy.
The Dark Savant has a tower with enough explosives to obliterate the planet, has the Anima Dominus, and is flooding the place with androids looking for the Destinae Dominus.
But he wasn't part of the prophecy and knew it. All he wanted to do was make a new world in which savants and geniuses wouldn't be pariahs, by any means necessary, but the gods excluded him just as everyone else had.
>spend half the game looking for your killer
>beat boss who supposedly was, but wasn't
>turns out one of your party members is actually God
>final boss eats that party member, proceed to beat boss
>turn out God was the one who killed you all along
>Meet an enemy mid-game
>Strong as shit
>It's a whole army of them
That sounds pretty neat. Although, I've played a few games that did that. The first that comes to mind is AC3, and in that game that prologue thing is done kind of poorly, I feel like, because the guy you play as was just flat and not very enjoyable.
>game has you go a bunch of places and be a hero everywhere
>near the end everyone is praying for your success or some other form of encouragement
>now you're even better than the big bads who were infinitely better than you were at the start
>the big bads werent so bad after all and show up in the final fight with you
>full blown war against the final boss' forces, with cutscenes showing nearly every village and person you've ever helped fighting back against impossible odds in the war, with all of mankind on the line
>so now literally everyone is counting on and fighting for you and you have a bunch of OP ex-bads going all out against the real big bad with you
>your most op move in the world has been upgraded by the powers of light and darkness, exponentially increasing its power for each element (you previously had 4)
All in the same fucking game. I have never been so hyped for a final fight.
Soul Nomad didn't sell that well. It also had some serious problems gameplay and programming wise.
But that demon path. I've never felt such a delightful sadism even when playing games my mother would faint at.
You know what I would like? Right before THIS ISN'T EVEN MY FINAL FORM, it would be cool if the boss responded to how well you did against his first form. Like if you just barely scrape by he taunts you, if you did alright he gets annoyed, and if you did really well he starts shitting himself.
>You, a Potato Farmer fighting alongside a BritBong, proceed to gruesomely kill a bunch of Americans, and finally reach the 5-Star General commanding them
>You then proceed to kill him in a bloody way
Americans love it
>Villain is a better man than you, even when he's dying
>The final boss is the main character and you play as the MC's best friend/love interest
I thought of a lot in a similar thread a while ago
>ancient prophecy evil dude etc. etc.
>you are a strong warrior
>you can train the chosen one or go for it alone
>you end up killing him yourself
>chosen one walks in
>he is not happy
>final boss is him
>a pencil weighs the same in your inventory as a moderately sized pile of scrap metal
>"okay, let the knights judge him"
>since the bad guy was a politically important person he just recives a minor punishment and it's been left free
>MC murders the bad guy and throws his body into a river without any party member knowing about that.
Nier, and Bravely Default to an extent as well. Everyone you fight for their jobs range from sort-of-dicks who have their reasons to straight up arsonists who burn for fun and a guy who owns a rape dungeon.
>Villain's ultra competent lackey
>Knows his place
>Doesn't care about good or evil or anything like that
>Fight to the death
>After beating him he tells you where to find his master as instructed, and dies without ever begging or being a bitch
>they turn into a giant fucking monster
>you are the chosen one prophesied to kill the main villain
>the main villain made up the prophecy just to get your hopes up
I actually hated Mystic Quest, but I still like that bit about it.
>You can join the good guys, the bad guys, the mysterious 3rd party,
Or you can just take everything for yourself and tell all three factions to go fuck themselves, while establishing yourself as a new fourth faction
>Whichever ending you choose has you partaking in a massive battle for the soul of western America
If you choose to make your own faction you can throw the last enemy leader standing off of the Hoover Dam
No, bro. The Conduit was good. The sequel, though... I have never been more disappointed. Literally worse than the "awesome" gap between MGS2 and MGS4.
>Main character form a previous game is a secret boss
>can kill you instantly if you over-prepared or if he feels like it
Head over to /vg/ and download MGQ, see if i'm really lying or not. If you don't wanna experience it for yourself and just wanna see if i'm bullshitting you, look it up on youtube. It's better when you've played the game yourself, but everything i've said is easily seen from the ending even if you've never touched the game.
>The final boss starts through Big Bangs at your face
>yfw you take them like a champ and keep dishing ridiculous damage
Fuck yes, that was an amazing final boss
for an h-game
>Swear fealty to the biggest villain of them all
>Neither he nor his other underlings ever come to your aid
>Your enemies continue to lay waste and capture everything you and they own
>They are too busy holding a feast
>And they feast
>And they FEAST
>AND THEY FEAST
>main character gets caught or put into a predicament
>game temporarily switches to another character/party member and you have to save main character
Daily fucking reminder that he killed another guy so fucking hard that he killed the reaper whom the other guy had made a pact with.
Alright everyone, let's make a vote!
All of the Above!
>big bad is the head of an empire
>his army has generals and leaders who range from slight dicks to straight up Hitler and rape dungeon owners
>he is a sympathetic villain when you get to him
>You're hopelessly outmatched.
>He gets bored or nearly kills you and sends you back in time to the start.
>You get stronger every time.
>The story changes every time because you change it using future knowledge.
>The boss battles changes to acknowledge this.
>Eventually beat him.
>"Now you're ready".
>Gives you his time powers, boss dies and you're unable to leave the area.
>Centuries go by.
>The MC you were playing as enters the room.
>Realise you've been in an eternal loop forever.
>Send MC back in time to become stronger to free you of immortality.
And so the cycle continues......forever.
>No game does this.
Doesn't this make sense? Calm and collected people are usually that way because they're winning or in a position of security. This falls away when they're put in a position where they might lose or fail.
Dragon's Dogma, mostly, except that the Seneschal pretty much loses to you because he/she's bored of being the God of everything, so he passes the torch on to you. Hell, you defeat the Seneschal because he's pretty much letting you win
>main character holding bad dude over huge drop
>villain says that the protag will be just as bad as him if he drops him
>he also says that he knows how the protag thinks
>protag drops him
>Have a special attack that can be spammed on most of the bosses with no repercussions
>Final boss can counter it
>Final boss isn't a creature or spirit
>Just a malvolent, mindfucking structure
Infinity Blade. Literally the only mobile game I've ever paid for, and it's 80% exactly like your description. Give it a shot. I don't think you'll regret it.
>three main characters each have super modes that heavily increase their power
>the final boss has access to all three and can freely cycle between them
>you're still stuck with your choice of one and its time limit
>You get the best things right before the final boss
>not in the middle of the game, so you can perfect your technique
>Final boss is a duel between you and your buddy to see which one of you has the right to carry on with their ideals
>You have to fight him face to face at the end to win
>Final Boss originally had good intentions but got corrupted and is partially the reason everything went to shit
>killing the final boss
>your kingdom is still fucked, everyone you ever knew and loved is dead, in fact everyone in your kingdom is still dead, your only living companion is stranded on the plane doomed to wander it with you for eternity, basically everything is terrible
>Death has just been watching this while sitting in a rocking chair the entire time
fucking knights in the nightmare, even if you get the thing needed for the other ending for each char, shit still sucks for almost everyone. I felt bad for basically everyone, they didn't deserve this
Pink hair bitch is the smuggest anime face around. Why would i use low quality reaction images?
>Wrecking a boss in its fight
>When you win, a cutscene of you losing comes
Man I can never replay that game thanks to the ending. There's feel bad endings, and then there's beating a game just to find out all your effort was made so that someone could purposefully torture and murder a puppy.
>can get OP as fuck weapon right before the final boss
>you can make weapons better than it on NG+
Th-thanks Lightning Returns, i guess?
>Get hold of a monstrously powerful weapon before final boss fight.
>Runs out of ammo of gets destroyed right before final boss fight.
>It was only to mow down the dozens of enemies that came in-between to make you feel good.
It never does.
The best part of Iji was how polished the branching world was. She doesn't get aggressive if you don't kill enemies. She'll be unfazed if you massacre a boss and exhausted if you barely make it. So fucking many enemy logs that change based on things you did or didn't do.
>killing boss without any problems
>all of a sudden cut scene
>Ohhh no guys it looks like he is to powerful for us
>make game balls hard for an ending like that
I wasn't far from beating it, but I don't think I'll bother now.
You're telling me Wilmgard gets his body back but everyone except for him and Maria are dead?
We can talk about who's the summerfag all day, but here you go, try not to get
>"Why are you doing this?"
>"You wouldn't understand"
>defend self successfully with proof
>its shitposting because i dont like what he was defending or his reaction image
all signs point to mad
it's been a while since I played it, but if I remember correctly, no.
Everyone stays dead, including wilmgard, but Maria/Melissa regains the power of their other half and is able to return above instead of being stranded
everyone else is still dead
>Go through the game gunning everyone down in my first playthrough
>Decide to be a pacifist next playthrough
>Logs go from depicting Iji as a dangerous threat to joking about her stealing ammunition and hauling ass
Some Tasen even offer a cease-fire with you
>Think that going full pacifist will save
Playing as pacifist was really fun, though. I'll find out how to save him one day.
>Final boss is shown in the first 5 mins of the game.
>Never makes another appearance other than as a generic npc
>Have to go out of your way to fight
>you play as the villain and don't fully realize it until the end
>Barely, if any swearing.
>The really ballsy ones let you see the back of a naked woman.
There are no good 18+ rpg's besides witcher......
>Jesus kill me now.
>you start the game with amnesia
>it turns out that you were a bad ass hero man with two buddies
and you are actually one of your buddies, who is the commander of your organization
and also you are probably your mentor
and probably also you are your mentor's mentor, who is some mysterious guy who doesn't help the plot be any more understandable
and there is no final boss
>and the end of the game is an empty area with nothing to do
for like 10 minutes FFXIII had a decent story
>you and the bad guy start out as enemies
>eventually, a worse bad guy shows up
>the two of you team up to defeat the bigger bad guy
>once he's dead, the two of you go back to fighting
They did, though they weren't really friends.
Call of Juarez: The Cartel
It's a shit game, but in the end you go into a three man stand off to see who wins and gets their ending.
It really is. A lot of the shit stated really doesn't need to be "implemented" into the game since it'd just be conjecture and wouldn't change the gameplay at all.
Anything that has that type of time manipulation can always be considered "a loop" even when not explicitly stated simply because of the ability to try, fail, and succeed within video games.
>protaganist fights entire waves of enemies to save his loved one
>Led by a blood thirsty demon / dark spirit
>belived to be evil during the entire game
>turns out It was a lesser evil trying to save your body and the world from a much more evil spirit
Man I really liked the Darkness 2
I felt like the "true" ending
implied that everyone got their life back, because if Wilmgard's ho' was brought back to life, why not everyone else?
Because seriously, towards the end of Knights in the Nightmare your character really stops giving a fuck and starts murdering everyone who happens to bump into him.
I don't know if there was ever a sequel made that follows up on that last scene though.
>the protag and the antag are both just strong dudes
>a new enemy challenges them both
>they proceed to wreck his shit
>they just go back to just fighting, while that guy becomes the MC, getting stronger just to fight them both
She was an aussie lesbian
Does that turn me on?
Does that make for an interesting character?
No, you need character there
Though maybe if breasts was the villain and she lusted after her?
That has potential
>Rated E 10
>two factions in game, each has good intentions
>second faction is pretty much a terrorist group
>branch in the second factions path
>fuck the ideals, kill people
>kill 100 million people in one mission
>get a stupidly hard final boss in return
>go on to kill even more people
>this is the canon ending and is reflected in the next 2 games >the villains of the next two games are just trying to stop this shit from happening again
my dick was so hard during that mission but FUCK that final fight
>Game's final boss shifts genres
>The hardest fight in the game
>The ending that comes after that is a huge fuck you and a kick in the nuts
A sequel does this shit again, but even harder and twice as long
>my dick was so hard during that mission
I just felt very calm. This game, among others, put me in touch with my major fetish and obsession. Do you have the same feeling?
Also, it was a very... easy mission. There was really no one left to stop you.
>There is no final boss because that would be too video-gamey
That's what I was making a reference to.
>kill final boss
>surprise they're back only 3x stronger
>Game starts off clear cut, you're good the villain is bad
>Kill each of the villain's main lackeys, working your way up
>Go up to the final boss, ready to wreck shit
>Think game is over and you've won
>Suddenly new bigger boss appears
>They fuck shit up
>Then Another boss appears
>You now have to focus on that boss
>Once you've crippled them, ANOTHER BOSS APPEARS
>The combined forces of the other two bosses help you take said boss down
>But ANOTHER BOSS takes THAT BOSS over
>But the original boss there is actually in control of that boss
>You end up killing them both anyways though
>Three years pass and somehow your side if now evil and you have to team up with the previous boss
>Your side became evil because of something incredibly minor you did in a level long ago
>Now have to go and save your side
>Finally do so
>NEW BOSS shows up
>Quickly kill said new boss
>Have to play as another character to revive yourself
>Now you can finally try to take out the original boss
>Now the final fight begins
>Your ultimate weapon does nothing though
>Have to get a new weapon
>It's a fucking giant fighting Mech
>Use said weapon against the final boss
>You and the boss slowly whittle and break each other up apart as the fight progresses
>The first boss also comes and helps you
>The final boss is almost unrecognizable and prepares their final attack
>You only have the arm canon of the mech and with the help of the other two bosses power it up and deliver the final blow
>The third boss to show up just turns a new leaf
>You are recognized as one of the strongest vidya heroes of all time
Your own side's boss, who has shown to do and say things that lean towards evil is never acknowledged
i was sorta joking. i almost felt bad during that mission.
it was just so easy.
then that final boss gave me regret.
and the ending just felt.... there.
then the next two games made me feel like a real prick
>Beat final boss
>About to trigger one of the endings
>Your friend whom you met on your journey shows up to oppose you as the opposite ending
>You now have to kill your friend, who is trying to accomplish the exact opposite of what you're trying to do
This was fucking cut from the final game
>You get an awesome weapon / power up / superpowered form to fight the final boss
As cliched and predictable as it is, I fucking love when that happens.
>kill final boss
>surprise they're back only 3x stronger
>oh and you only have one party member now too
dark souls right?
i wish they kept that idea.
>game has an ending with a cursed weapon
>to use said weapon you have to kill off several major characters
>weapon is overpowered as fuck
>you keep it in NG+
there may be innocent blood on my hands but it was fucking worth it
>Have this bro from the very start of the game
>Get separated from time to time but your bond stays strong through the game
>Approaching the final boss
>Your bro pretty much tells you to get fucked and leaves
>Everyone boards a wooden whale and flies into space
Final Fantasy 4
>spend entire game chasing the villain
>never fight them because real villain shows up out of nowhere
>everyone you helped who can fight helps you back at the end
my fucking dick
I have to appreciate that Fromsoft managed to make genocide feel nothing but empty to most people.
>Play Fable 1 (not lost chapters) being good
>Sister says I can either cut her down and activate the sword's true power or throw it into the abyss and seal it forever
>Sacrifice my sister to keep that OP as fuck weapon
>Slaughter everyone in every town that allows weapons
something something live long enough to see yourself become the villain.
>Main character just wants to fuck and slaughter
>Sort of has an overarching goal of saving the world
>Has a tender side after
tens of hours of collecting weapons and tens of hours more beating a rhythm boss
now that i think of it, which had a nastier evil path
soul nomad or AC4A?
SN has a more psycho protag, but its not the true ending, and if it is, its never continued.
AC4A has a higher implied body count, and its evilest ending (according to some) leads to the rest of the series.
>fight off multitudes of creatures 2 to 3 times your size
>at this point your adrenal glands should be mistaken for tumors
>two normal people grab you and you disable your helmet
Come the fuck on, Isaac.
>Find out the only way to beat the big bad is to sacrifice and absorb the life force of all you party members
>Actually do it instead of trying to find another way
>Beat the big bad
>In the end, you turn into the new big bad. >This was how the big bad was able to live for centuries across multiple dimensions.
I haven't played For Answer, but Soul Nomad's Demon Path ends up with Revya
killing everyone in her world. After that, she eats Gig and afterwards literally destroys everything else. It's pretty hard to top destroying everything.
>"Villain" actually has good intentions, he has to solve a huge problem and the solution includes sacrificing some people for the greater good. If he doesn't, everything gets much worse and even more people die and there will be wars and diseases and what-have-you.
>Heroes have no plan b, but they still try to stop the villain regardless because "killing's wrong mkay there has to be another way"
ACFA had an excuse of being empty. It could even be excused as PTSD, or as a second way to go about fixing the human race -rather than go through all of this business to reroute power, you just blow it up directly and go make shuttles to launch right away.
Soul Nomad... There's no excuse for what Revya does but sadism and sociopathy. You keep a cherub prisoner for months just so you could execute her in front of her husband. You wantonly enslave people and drive them insane so they'll support you.
You try to enslave someone who is so mentally broken the rules of magic in that world don't consider her sapient anymore. At the end, only the truly and completely insane or those broken internally with no hope for the world still fight on your side.
Nggh...such exquisite pain.
that's a big size difference
reminds me of:
>character use machines that vary from 20 meters-ish to 60 meters-ish
>final boss is over 40 km
>and wants to re-create the ending to Char's Counter Attack
>final boss is someone you are evenly matched with there is no point in power levels here because it depends only on skill
There will never be a gundam build fighter game by platinum
posting an anime face doesn't do that, even if it's from KLK
They are Lilac's natural weapons, they appeared to be part of her hair at the start of the video.
They severed them before electrocuting her, of course.
in some cases, leaving something alive (or in existence) can be much worse than simply destroying it.
look at most post apocalyptic games/stories for example.
sure there are survivors, but the results can be far worse than death.
>Some douche steals your Ocarina and horse
>He curses you into a plant creature thing
>You have 3 days to get the ocarina back and undo the curse
>you undo the curse
>You go back 3 days in time
>You do a bunch of tasks in order to defeat the possesed kid that is destroying the world
>You go back a million times to stop the moon from crashing into the earths orbit
>you get 4 specific masks to defeat the monster
>you go into the moon and do a bunch of tasks
>you get a mask that turns you into a
>You kill the monster that was trying to destroy the world
Bravely Default was more like
>everyone wants the same thing
>why don't you just talk for 3 mintues to clear up the misunderstanding
>I thought i was playing a game, not watching a harem anime
>main villain tells his son to fuck up your plans
>his son ruins his father's plans and hits on you as much as he can
>fighting against the final boss
>music starts extremely ominously
>everything's clearly fucked
>but you start doing better and better
>you're actually starting to turn the tables
>the music slowly starts to transition into something else
>something brighter, something triumphant
it's a remix of one of the main theme songs of the game
>Final boss asks you to join him
>If you do, you have one final battle against your own party