So, are these degrees that people actually get? Surely a CS or Design or even a fucking media degree is worth more. What are your thoughts /v/
Yeah, they're fucking worthless. Ran into someone who got one the other day, unsurprisingly he's stacking shelves and hasn't had a single good job since he graduated 3 years ago.
Yeah. I live by DigiPen. It's real.
The issue is that they put you in a serious compromise after you graduate; you have to get a job in the industry, because nobody else will respect you, no matter how hard you studied or how much you learned.
And, it can be a pretty shit industry. Just look at contemporary games.
If you can sell yourself–if you can discuss what you've learned in detail, I suppose you can get a job outside of vidya with a vidya degree, but at that point you should've been getting a CS degree instead.
Want a coder?
Want an Artist?
>Art / Graphic Design related degree.
Want a Story?
>Hire an established author.
>CAD / 3D Design degree.
Want some one who can do all of the above to a mediocre level?
>Games Design degree.
I heard from one of my professors that Physics students are highest in demand in the industry actually, we get a lot of coding experience relating to physical simulations so a Physics student is almost always a better option to design a physics engine than a Computer Science student.
For sure! Nintendo's right the hell next door–Redmond. The curriculum is brutal, from what I've heard. A degree from there isn't worthless.
But, the point is–the tuition is shit, and because the tuition is shit, you risk wasting a substantial amount of cash that you could've been applying towards a more broad, well-rounded degree that people won't glare at you for having.
I go to UW–if you can handle the rigor of DigiPen, you can handle the rigor of our CS department (if you get in). I just think that going to DigiPen is a very expensive way to pigeonhole yourself into an industry that you might not want to work in, given 5 years or so.
Studying something else keeps your options open.
I have a masters in interactive entertainment (basically game design). Its pretty worthless.
Here's the deal with these schools. They're usually split up into 3 groups, artists/programmers/producers.
If youre a programmer you will get a job if youre good and the school will probably help you because often game companies will recruit from there. Its basically paying 30-40k for an interview.
If youre an artist you will get picked up same as the programmer if youre portfolio is great. Same thing, paying for an interview. You have to be good though.
If you're a producer, good luck. You MAY get picked up as a "manager" by some startup phone game company that will die a few days later.
I went in like an idiot wanting to be a designer. Luckily my undergrad was in comp sci. and I could already model animate and program myself. I already had made a few games by myself as well. I got picked up as a programmer by a good company so I was happy.
tldr; Learn to program or model/rig/animate yourself and make a game. If you enjoy it and for some reason cant get an interview, then go to one of these schools just to get recruited.
not sure about game design degrees, but there are applied computer science degrees for game design in my uni which does at least involve programming
game design is only useful for people who have some artistic or creative sense, but since it's only strictly game design, it basically is only really useful as toilet paper
i have two game-based electives under my belt and that's one intro to game design course and the other is game programming one, and both involved some level of actually programming, and none of them used unity
i'm a CS major
I'm doing 3rd year in CS atm. Most likely, will get some generic soft dev job. Really want to make vidya, but there aren't any studios here nor I can find someone to make art with.
You need to either be a programmer or artist to get in, there are plenty of "idea guys" who think that they are getting in so don't think you can suddenly rise above them
If you are half good at programming, you don't waste your skills making video games.
Well, there's some schools where a strict game design degree is actually sought after. However, they're really only master's programs from schools like Guild Hall at SMU.
But really, at the end of the day you're going to get hired if you're good at what you do, not your degree. Unless it's programming then you really do need a degree.
I have a degree in game design. Guess what, it's worthless. I knew this from the start and did it anyway because of my previous work experience as a programmer, mainly because I wanted the connections to shill my own games. It also gave me a transitional period to deal with depression without having a huge-ass gap in my resume, but if I could do it all again sans depression, I'd have gone into computer science just to have more wage negotiation leverage.
Don't get me wrong, these courses are fun, but unless you live in a country with free tuition like I do, they are NOT worth it.
I repeat: DO NOT GO INTO DEBT FOR A GAME DESIGN COURSE.
I've released a handful of games on my own, outside of the course, and guess what? Those releases have taught me more than anything I learned during the course. If you want to make games, just make games. If you want to be a programmer, study CS. Don't be some jack-of-all-trades/master-of-none because nobody wants those in the gaming industry.
I think UCLA even offers one. Granted, one from a place like that is much more likely to be a specialized software engineering degree, and might have some weight outside of applying for game dev jobs.
Don't get a game design degree to follow someone elses game design. You get a game design degree to make your own games.
So stop trying to make baby simulator, and make a game yiu want to make. Something you can be proud of.
I work for vidya. I am on lunch right now. Wanna know how I got in? I used to edit Starcraft maps. I made my own sunken defence map, and debugged the shit out of cops and robbers. No degree, I dropped out of college. However I could point to content and say "I made this" thank god the manager was a huge starcraft fan.
If someone is proficient at physics and programming, they probably won't have trouble finding a job in any industry. In my experience, 9 out of 10 people don't even have a full grasp of the fundamentals of one of the fields, but that last person out of 10 has his pick of the job market.
I was in a digital media course, but I switched to a animation/illustration course. Both are essentially the same, just less bullshit art classes for the animation/illustration course. 3d modeling and animation is a requirement though, and I love doing that shit. Avoid any and all types of degrees that are geared specfically towards game design. Get something similar that you can use outside the game industry - animation/illustration and digital media is a fucking huge business. Go for that instead.
>Don't be some jack-of-all-trades/master-of-none because nobody wants those in the gaming industry.
You keep saying that but this game was made by 1 guy alone. From art, programming, design, everything and it turned out great and praised by critics.
Unity has many limitations, especially when it comes to physics. It's an entry level engine. Yes you can make good games with it, but you have to know what you're doing, same with any other engine.
I am so fucking sick of videogames and the games industry in general. Problem is, I've just finished getting a first degree in CS specialising in games-related stuff. I'm well versed in Python, C++ and OpenGL.
Please for the love of fuck tell me I can just use my programming knowledge to get into a relatively comfier programming job (ie. not fucking crunch-tastic, grind-to-the-dirt videogame development).
Surely a portfolio of OpenGL stuff and competent C++ will get me through most programming interviews?
While I can respect the mathematical backround that physics students have, unless they actually program and study on the side they're not going to be able to stand alone in a computer field like a CS or CE student.
Working together with actual programmers, however, would work great.
I have no idea what that is, and this thread is about getting jobs in the industry, not making games on your own.
You can make a game on your own without any knowledge of art, music, coding or even story-telling. Just look at Zoe Quinn and her Twine novel that she got on Steam.
Does the rank of university really matter?
Like everyone talks about Harvard in the US Cambridge and Oxford in the UK as the highest ranked and sought after graduates when jobs are recruiting but does the rank actually matter? Will it affect your job search in anyway if you put your achieved degree on your CV?
I enjoyed it but that game is a jack of all trades, master of none, backgrounds are great but faces are terrible, gameplay flows well but it's a two button masher and there's a decent lore to the world but the writing is weak
Why would you need to go to game design school for that? If you want to make some indie furbait game by yourself, the best way is to just do it. The reason people take the course is to get into industry, where they want people who are good at their one job.
Think about it this way, if you're a CS Specialist with a focus in Game Design, you've still got ALL the education of a CS major, with a bunch of Game design shit thrown on top. While you may not be as appealing as some other specialists, you're still more appealing than a normal Major in most scenarios.
It really depends on what field you're looking at. If it's CS then I think the university you got the degree at doesn't matter as long as it isn't shit like DeVry or ITT Tech or whatever. Of course if you got one from fucking MIT that would be different.
Rule of thumb though is you should only go to huge top tier schools like that if you have scholarships. It's never worth going into debt over.
A CS degree only teaches you programming and math (and most CS graduates are completely worthless programmers anyway). It teaches you absolutely nothing about making a video game.
What the hell is a design degree?
But yes, video game degrees are worthless, anyway.
I took a degree in Games Programming.
I'm now a well paid programmer for a mid sized (non-games) company.
You can't get a job with a games degree if your average at what you do, but if you're genuinely very good, it's certainly possible.
Unfortunately, most people are average. Despite having high opinions of themselves.
Say you get an accounting degree from an Ivy League school. You can probably work for a big company right out of the gate.
At the same time, if you get the same degree from a tier 2 university, there's nothing stopping you from still getting a comfortable job.
You might not be filthy rich, but you're not going to struggle.
Oh god Twine is the easiest shit ever.
You could make a fully fledged text adventure without even using the HTML, CSS and JS functionality or even using twine's own language other than to use the link function.
Which is a shame most people don't take advantage of it. You can make a really good CYOA text adventure with some basic fucking variables.and RNG.
>Shitty simplistic combat with SPARKLES EVERYWHERE
>Shitty level design that doesn't understand what makes good metroidvanias good
>Shitty voice acting
>Shitty health pickups system with too many repetitive items.
At least the animations are nice. Other than that, poor example to use. You should have thrown out Cave Story or something, at least a few retards would have defended you to the death.
Because if you are making the game yourself you need to be able to do everything. In the industry if they want an art guy they'll get one. If they want a music guy they'll get one. If they want a code guy they'll get one. They won't care if you can do both code and art. If they must want you for code, they'll interview you and judge you based on how well can code, your art skills during this mean shit all.
>The rich get richer.
I went past a university the other day that was in the top 25 in rankings. Nowhere near the top ten but goddamn you could feel the upper class aura around them. They're the sort of people who looked like they've never been in an Aldi and think Waitrose is cheap/
Pixel really isn't a jack of all trades, though. He's a pretty good programmer, a surprisingly decent musician, and a mediocre pixel artist. He's got his main trade, a hobby, and does everything else so-so.
I don't know of a single game where one guy did everything, in which everything was AMAZING.
That's not to say single people can't make great games, but single people can't be awesome at everything.
If you can answer in-depth programming questions at interviews and show employers that you're an active learner through an ever updating portfolio, you can definitely get a good job in the CS industry regardless of what you specialized in.
I actually have one of those. I'm not using it.. the only useful thing I got out of my education is a bit of a network. I'm still jobless though, working on my own game 'cause no better options.
Didn't say that it was perfect, just that more people would have agreed with the guy trying to argue that 1 man team games can be masterpieces.
Amusingly enough, Touhou almost fits the bill. Aside from abysmal character art that is.
any degree is good if you are dedicated to the job and show it. Just hoping you'll get a job doesnt do jack shit. Nag the fuck out of the manager and remind him/her that you are someone who is there to WORK.
This WILL get you any job in the world. Doing this shows dedication and resolve. Traits that a boss looks for the most in an employee
Without programming your little drawing wouldn't be able to move, your world would be confined to a book and your music to a mp3 player.
I wish I could agree but level design today is nothing like what it used to be. It seems to be more artists' territory now. Just compare Bioshock Infinite to its predecessors.
Go into graphic design instead of illustration weaboo training. You'll learn more than how to draw your mother's tit. There are only 250,000 professional Graphic Designers in the US and they design everything for you fat slobs.
>Video game covers
Look at steam. Do you think video game designers made that site? They had to employ a couple of graphic designers to draw those thousands of cards and design the layout of the website.
I hope you faggots don't read this. You're not competitive enough for the degree. Playing video games all day does not prepare you for life.
Any idiot has competent C++. You need to be better than average, or you've wasted everyone's time.
Pointless. It's 2014. The only people looking for python are maintaining legacy systems.
Still fairly pointless unless you're in an incredibly specific role.
>Want to become an artist so I can make pictures for video games
>Don't even know where to go to apply for said job
>One of my programming modules in my second year was to make a game
>Ok sounds cool
>Module was changed at the beginning of the year to make mobile games
>Module was removed and replaced before we even started
>Did interactive web design with a focus on responsive design instead.
Not entirely if this was better. Has the mobile game/app market crashed or something?
Try living close to the Mexican border.
I have no idea why, but rich mexican parents send their rich mexican kids to attend the same school I'm going to.
I see a lot of brand new luxury sedans in the parking lot throughout the year.
It's a weird sight.
Electrical Engineering degree here.
I can do everything a "game design" major can do and more. I can program the game, I can program the engine, hell, I can even DESIGN the console/pc you play the game on. I outclass you in every aspect, and I have far more job opportunities if shit hits the fan.
"Video game design" majors is the most useless degree. You are the laughing stock of the job world. Even Classics majors can get employment with museums and book companies at least.
To be fair though there's pretty good money in maintaining legacy systems. Can you imagine how rare people are who know COBOL today compared to how many servers still run off that shit?
i actually did media engineering
which had some game design elements in it but for the most part was programming.
i can actually give you a great tipp that will set you above all the other trash.
if you want to study gamedesign go for it but focus on either art or programming.
design in itself is worthless and you wont get a job.
when i did my engineering course i primarily focused on c# programming. due to my teachers actually being competent i learned proper coding practices and got the right mindset.
i now am actually a java programmer and maintain an android app to deliver our cloud storage solution to our clients.
go for it but not for the game design.
learn programming or art.
git gud at stuff. you might actually be better
one list thing though.
learning to code through games can have an extremely good impact on your skills.
gameprogramming is actually considered one of the hardest cs fields(not shitty casual game or webdevs. real engine and graphcis programming).
most cs graduates dont even know what pointers are or know how to properly program object oriented. you will have so much knowledge if you dedicate yourself to programing and stay after classes are over.
I took a course and dropped out after the first year after I realised it was completely worthless. The sad thing is that there were some really talented people on the course just wasting their potential.
Yeah okay anon. I'm not that fat.
I've recently picked up programming, I chose C++. I'm currently learning through a book I bought by Herbert Schildt but it seems a bit outdated.
I want to get this code to work with the 'cin[dot]get();' function, but can only get the desired results with the system("pause") function (which I read on the internet I shouldn't use because it isn't C++). I've searched for a solution elsewhere and I've unfortunately hit a brick wall.
>Get paid a sack of cash with a dollar sign on the sack for making a 3 page website with no interactivity beyond a navigation bar
It goes without saying that a bunch of people on 4chan probably know how to make a website from scratch with ease but it boggles my mind how much people will pay for a basic as fuck website.
When I was still job-searching, there was a position for a Ruby expert with several zeros in the wage packet.
But it's not, always, about the money. Maintaining a legacy system for any amount of time just grinds you down. These languages just aren't designed to modern standards, you're constantly fighting against it and going ass-barckwards hacky-as-shit ways through even the simplest of tasks.
Ask yourself this OP:
How many of the big names in the vidya industry do you think has a degree in "Game design" rather than going CS, grafix design or being self-learned?
>b-but it didnt exist until recently
Thats true, but however 90% of what schools teach in "Game deisgn" is nothing more than in par with making shitty flash games for Facebook/smartphones while not learning the fundamentals of programming, design, etc (cause that would take up way too much time and effort from the shitty teachers in the subject).
Its nothing more than a degree created by failed indie developers to leech money of retards that think after they are done they are gonna work with for Nintendo or Valve.
just finished mine
it was fun, first time in a while I've enjoyed school
I'll get a job doing whatever and make enough to be happy, I don't feel the need to minmax my life and do something I hate just for more dosh.
>mfw Deviantart "muh graphics arts" majors ACTUALLY think their degree is worth something
I knew a guy in college who decided to sell off wholesale stuff that he bought from ali baba on ebay and he can more or less retire if he wanted to right now. His only fucking limit is storage space. He isn't even near his 30s yet. Bastard.
>most cs graduates dont even know what pointers are or know how to properly program object oriented
My end of comp sci bachelor's degree class had people that didn't know how to indent properly (or set up a beautifier) and kept their code on dropbox instead of using a proper version control tool.
You'd expect people like this to fail in their first year but there you go.
So many white kids slaving away thinking that they will make games on day. Just get a bfa in graphic design. It's really fucking hard, but it was worth it for me. It's a broad field and you can do whatever you want, including game design.
I want get into Level Design. How do I get a job there?
If the answer is only my portfolio, what game should I make maps for to get popular enough? Is Quake OK?
Besides portfolio, does degree matter? Is CS OK?
I actually was on one of these courses for two years OP. It was pretty much full of cunts, smug ideaguys and weebs.
I hated it and eventually fell into depression toward the end. I fully recommend any course in any college then VGD
Got one or two stories if anons are interested
Cause alot of people aint computer literate.
Have a friend that works as a IT-security guy for a bank.
Which basically means all he does every day is work for 1 hour while playing vidya the rest of the time.
Yo. Haven't really moved into the actual core classes yet though, spent the first few years getting gen-ed and basic programming shit out of the way. About to take CS1 this semester, and a bunch of digital systems chasses
>got my degree in game design
>have many ideas for games, documents
>6 years later i am still a NEET.
I met the man through my father, its a kosher deli and I have some curly hair so I figure he must of paid me more than he had too, but hes happy with the design so I'm alright with taking the money.
Do it for whatever game you are familiar with that is relatively popular
Source games are a good idea to design anything for because the Valve overlords can and will pluck you if you show promise
It's more about learning how to solve problems, organise information, work with clients, design concrete things based on vague ideas, etc. There's still illustration involved depending on the kind of work you do but you don't really need to be an artfag to do it.
Check out >>>/gd/ if you wanna learn more, there are a lot of shitter children who think they're designers because they make Youtube banners but it's a pretty alright resource.
Pretty much. Pic related.
>cousin got a bachelors in graphic design
>got hired by a local school to do their presentations
>gets hired full-time
>lives comfortably with his hot wife in a nice neighborhood playing video-games all day when not at work
That is some damn good luck what the fuck
I mean he's not raking in the dough but I don't think that matters too much to him
Or to put it in a less retarded way, the function get() requires a character array and length inside the parenthesis. Otherwise you get an error saying that it doesn't know what the fuck you're talking about because it doesn't have a definition of get() like that.
Graphic Design is more technical than Illustration.
It's like you're already an illustrator, but you learn 100xs more than one.
They learn how to print, design, illustrate, web design, concept design, game design, logo design...
the list goes on. The lazy kids go into illustration at my college. I feel bad for them. You can't get a job drawing amateur goku or hentai drawings all day
>I want get into Level Design. How do I get a job there?
You don't. It's not the 80s.
Level designs will generally be done by the art/design team rather than as a specialized position.
Shit I made a game on newgrounds a few years ago in less than 15 days and it got me around $1000 total in ad revenue.
As a hobby it was worth it.
As a job....that $1000 was over the course of several years. The game at the time was in between the border of mid tier and high tier popularity. I can only guess modern app stores are similar. Got to get lucky.
Just be better than other programmers. Its not that hard. We brought in a bunch of interns from the CS masters program and USC, and exactly zero of them were capable of programming anything useful.
I do minor repairs on computers throughout the day and undercut other big brands that do repairs and I still make bank. Its kinda sad but tons of people don't understand how to operate a computer. their brains go to mush when something wrong happens, and when it does, they call me.
Practice art and study mathematics. Why math? Because it is the universal language in coding.
Game Design is for losers who think that they can do something vidya related like this guy >>255497431
It doesn't matter to most of us graphic designers.
You won't find a lot of info about us on youtube, maybe the occasional nig nog that wants youtube money. Just try it out. There are a lot of famous graphic designers. People don't like this field because it's time consuming (fun)
You should really go for a CS degree and try making some mods/maps on the side. Source is a pretty sure bet, but you have to make something really fucking cool to separate your shit from the masses.
So did you ask for that much or did he offer? I've only just started getting work so I'm charging £20 per hour and then inflating the hours spent for more money
I think I should start charging way more. It's incredibly easy work though, the only road block is you need to be properly educated or your stuff will look like half assed shit. But then you can get properly educated online, it's fantastic
you dont even know
when i was in my third year of my media engineering course they stuck us together 3rd year cs students.
we had to pick a project and i suggested we try to do something with ai(since you can branch off into robotics or game ai. and its a respected field).
everyone agreed and the teacher made some suggestions. and i suggested we start off with something easy like an ant colony simmulation in c# and xna.
me and my buddie imideatly started working on it and i designed a fsm with modular and adaptable states that can add states by itself.
and we showed it to him the next day.
thats when we realised that the cs faggots never actually really programmed in their life.
i can excuse not knowing specific commands or needing to look up the documentation when coding as long as you know what to do.
but these faggots struggled to work with variables and statements.
they didnt even know what a fsm was in the first place.
i swear even the faggots from the game design course could program better.
and apearantly this has been like this a long time ago.
cs graduates cant programm for shit.
>tfw starting with algorithms next term
>Pointless. It's 2014. The only people looking for python are maintaining legacy systems.
This dude obviously has no fucking clue about the industry at all. Python was only invented in the 90's for fucks sake, and there's still tons of companies programming in it now.
I'm getting a bachelor of fucking science with my game design degree. Get on my level.
On top of that, it's about building a portfolio and networking when it comes to getting a job.
They are a low tier degree but not COMPLETELY worthless. If you really want to get into videogames you are better off getting a more specialized education like programming, or animation.
Fuck. I just started a course on game design and I regret it so bad. I paid 20k on this shit. Fuck.
I gave him a flat price of 1.5k and I guess he was feeling generous that week and decided to double it and just threw a check at me. The man is pretty much retired and is just running the deli chain to have something to do, I think he inherited a lot from his mother.
>b-but you gotta do wat u lov
>b-but muh gaimz
Leave the sciency programmie shit to the asians and get gud
There are people in this world who are willing to turn your ideas into games, even if ideas are all you have. These people are few and far between; chivalrous knights in a world of lowly peasants.
Treat them with respect, share your ideas with them, and always remember: you're lucky to even be associating with them.
I went to a top 20 university. People were mostly from the middle class. I even had a number of friends who were also from the ghetto. I did know a couple richfags though. I suspect they were largely concentrated in the business school. I mostly hung out with pre-meds, so maybe my social circle was just more down to Earth.
Don't be lazy and suck off your professor nonstop, the whole reason to even go to college is to get connections anyway. Don't regret it, try as hard as possible, basically become a shut in to other students and impress your professors. Meet other shut ins and make a boss game
Progamming + learning industrial tools/sdks. A number of them offer free artwork/assets to fuck around with. Use those for a bit until you have the basics down and then start soliciting artists and other specialists to work with. Or offer your services to random indie projects that often occur during game jams.
It's computer science, both of them lied to you.
I was thinking about lieing to you as well.
I did it for a free alienware and to get my parents and gf off my back. Now I have to travel to some shithole office building full of weird, weird cunts and learn UDK for 2 years. I guess I'm just gonna have to make the best out of it and... and try.
>being the idea guy
>not becoming the maker
>Visit the university I'm going to so I can get some info on the halls
>Doing a computing degree with some business thrown in for shits and giggles
>Ching chongs and nips everywhere in the department where I'll be studying
THIS IS JUST LIKE MY JAPANESE ANIMES
Googled it like I probably should have from the start. It's computer science. Thanks to the cool anons who weren't faggots.
Here is one story of my game design horror course
> First few days into the course, we're still learning the UI for Unity and Blender
> For some reason, the teachers barely know anything past the shortcut keys, we mostly are set tasks to make objects at home to improve our own knowledge then the teachers actually helping us
> A week later
> Teachers get a notion that we are suddenly masters, they ring up a local elementary school and commission us to work with the kids to make a full blown video game
> Give us like half a month to build the whims of a 8 year old
> They shout at us when none of us actually made a working game within the time
> We ask them to buy Photoshop and download Unreal Engine 3
> They've literally never heard of either
> The course was described to be run by industry professionals
> The head course-manager has made some shitty fucking iPhone bubblepop reskin
I am NEET. I have tons of free time. I spend that time masturbating. I masturbate more than 30 times a day. I masturbate every single day. I need something else to occupy my time. I have considered learning an instrument or learning to make simple vidya. I have an acoustic guitar that I found at a duck pond where a dead baby was also found earlier that year. I do not know how to play. I have no idea how to get into making simple vidya. I have no idea how vidya is even made.
>vidya design degree
The one subject you can truly learn just by browsing the internet.
A video game design degree or whatever would INCLUDE learning coding, modeling, drawing, etc, as well as the design process needed to make a game and its resources come together into a playable experience.
Getting a degree in CS alone isn't going to teach you how to do many of the things needed to make a game.
I took several classes, had a lot of fun, made friends, learned important content creation and public speaking skills and decided I never want to be in the video games industry.
Richard Garfield (created MtG) and Jordan Weisman (created Shadowrun, Mechwarrior, Crimson Skies) taught some of the classes which was pretty neat.
Everyone wants to be the "ideas guy" and all their ideas usually suck.
This. College/certificate programs/whatever the fuck you attend, you don't go there to learn. You go there to make connections and pick up a few skills on the side. Even if you're in some god awful shitty degree mill program, you can make a difference. Notice that everyone around you is a fucking retard? Become the de facto leader and shepherd them into being your programing slaves for group projects.
Isn't working in the video game industry pretty shit anyway? Being overworked, underpaid, possibly fired after the game is complete. Most likely you'd end up working on some shovelware, or shitty FPS. If you can even find a job at all.
technically I don't have to pay the 20k till I get a salary of over 50k. So I could just be a NEET for the rest of my life in a fuckload of debt that doesn't really exist. at least, I like to think of it that way
You have to know everything. You can't be deficient in a single area if you're going to make a game all by yourself. You have to be competent in:
>Art in general (textures, concepts, etc.)
>Sound effect generation and recording
>Music (writing, playing, production, all of it)
>Voice acting (optional)
It's extremely rare to find an individual who can make a game from scratch all by themselves, though they do exist.
I'm studying CS in an engineering school in France.
It's all right, I don't feel I'm working at all but apparently I will be able to ask for 30k/year for my first job.
this is sad as fuck. just kill yourself, respawn, and chop your dick off.
>Video game design
Isnt that basically when you get to play around with those expensive art/design programs in a pre-rendered engine to make a shitty game that is no better than the shit in RPGmaker except it costs you around 100k in student loans?
They are simply "Interactive Media Design" degrees which have existed for a while, with "Game Design" being a focus.
It's like a middleground between CS and Graphic Design.
I went to a college which offered it (transferred out after a year after I realized it was a fucking joke)
The problem is that the fucking retards who take it have no prior experience in actually designing games. The people who break it big (or used to) in the industry was programming when they were 13. Those who enter these majors don't know shit and are autistic fucks who just play LoL and TF2 with "a cool idea for a game." Everyone at this college was the reddit-browsing fedora-tipping faggot we so jokingly poke fun at. I'm not even joking. It's pathetic.
The other problem with this major is finding a job. These kids don't want to go in the industry being a slave to big companies like EA, but they are too fucking spoiled and retarded to make games themselves, so they can barely survive as indie devs. And, if you give up on the game industry, what can you do? The programming skills they teach are too weak to do anything like software engineering, and the art skills they teach you are entry-level. You can probably do something like web design, I guess, but good luck with anything else.
Basically, if you want to make games, learn it yourself. Learn real shit instead of just enough to get by. And be dedicated. Buy books and use online resources. If you don't start early you'll never get there.
C++ is not as widely used as it once was. It is more common to use higher level languages that can run multiplatform, such as Java or C# (With Mono), or interpreted languages like Python or LUA (which is used in goddamn everything)
programming is an lost art.
around here(britain) people actually want game design graduates since they have a reputation of being good programmers.
shit most unis offer several game related courses.
Do both. Learn how to guitar (tons of guides on the internet) and start learning programming. I'll get hate for this, but start with C. It's hard to dive into and not very user friendly but it will teach you pretty much everything, including what other languages automate. You can't truly appreciate objects until you've had to malloc() things for a while.
>The issue is that they put you in a serious compromise after you graduate; you have to get a job in the industry, because nobody else will respect you, no matter how hard you studied or how much you learned.
There's a reason NoA and DigiPen share a campus.
But the problem is Anon it's extremely superficial in all of those areas. Secondly, knowing all of them isn't useful unless you're making a game all by yourself. Which isn't something you want to do if you're getting a job.
>videogames used to be made by brilliant individuals ranging from savant dropouts to MIT PhDs.
>videogames now are made by fuckheads who want to work for videogames when they grew up.
This is the real reason behind the decline of videogames. Nowadays a studio is filled with so many "by the book" college grads that they couldn't make a good videogame even if they tried.
Most of the makers are actually looking for ideas guys; they need you almost as much as you need them.
Unfortunately, the proportion of noble programmers to idea guys is very lopsided, with idea guys obviously vastly outnumbering programmers. Anyone can be an idea guy. It takes a true hero, devoid of greedy ambition, not clouded by selfish ideals, to be a programmer. If you choose to be a programmer, and actually manage to have the skills to pull it off, I solute you.
One of the more sure-fire ways to meet them is to post a kick-ass game idea on 4chan, but it has to be REALLY good.
It depends entirely on the course
If the course is titled "video game design" then it is fucking worthless
If you actually learn a transferable skill like 3D modelling, animation or programming, they can actually be pretty decent.
When I was at uni there were some other guys enrolled on some games courses, specifically in games art, games animation and games programming
one of the art guys I knew works at a AAA studio now, another one went into architectural visualisation and earns mad dolla, one of the guys who was on the animation course fucked off to prague to work at some slav studio but he was a slav himself so I guess that makes sense. The programmers did pretty well for themselves too, one of them is working in china now and the other is working in the UK.
They can be worth while degrees, but again make sure you're learning some sort of practical, transferable skill, some form of art or programming. One of my friends back home enrolled on a "game design" course at some shit tier university, needless to say he's doing fuck all now.
pic sort of related, one of the art guys I mentioned is probably doing this now
Everyone says university is to get connections but who do you get connections from?
Your peers in the hopes they get a well paid job and they can fit you in?
Your lecturers who can point you to their industry friends?
Everything in the UK is literally garbage tier, I'm not surprised
The way the applications are done is like first 50% applied are auto accepted, then a certain percentage is reserved for higher paying foreign students, then they keep a few spaces left for actual good students, who fight tooth and nail for them
I'm studying IT and they offer game design as a level 3 BTEC and a Degree. The only people who go for it are these skinny 18 years olds. I'm 27 so one of the mature students, and they all seem to stick with IT or computer science. I.e they're studying to get a job out it, not to be a retard.
This. Devs give no shits if a level is fun to play or not, just as long as it ferries a player to the next cutscene. Good level design is probably frowned upon because it would confuse the Cowwadooty audience.
What's wrong with it then? If you want a 1 man team to make a video game that you can actually sell, you're going to have to do everything by yourself. If you can get a large amount of start-up money then I suppose you could buy/commission your assets but then you'll be sucked dry by royalties.
>Vidya design thread
>Everyone talking about coders and graphic artist
>No one ever mentions the sound guys
They're just as important but are always left the by the wayside in these discussions. Why is that?
You'll do well. The college hopefully has the resources to get you an internship at a decent studio.
If you already have even a little prior knowledge of art, programming, whatever, or even a little common sense you'll be fine.
What college is isn't a place to learn, it's a place that gives you a piece of paper that says "I know how to do this"
>Devs give no shits if a level is fun to play or not, just as long as it ferries a player to the next cutscene
If you want to learn programming do NOT take a degree on it. Do a more useful degree (most companies just use Indian code monkies anyway) and learn/get some experience with programming on the side. It will make you far more employable.
> Everyone uses Python
> Nobody uses Python
If there's something I really cannot fucking stand about programmers, it's their obnoxious compulsions to present themselves as absolute authorities
Because the "sound guys" are musicians, an entire field of it's own. If you're a good musician you can make music for anything, film, TV, vidya, or just music for the sake of music.
If someone learns/want to learn to be a 3D modeller/programmer chances are vidya is one of the things that inspired them.
If someone wants to be a musician it's probably because they like music. In which case, >>>/mu/
Yes and yes. Despite being required to have office hours, most professors end up sitting there alone because students are terrible at building up connections. If you want to get anywhere, you start by getting to know those around you and professors are the best way to do so in a college environment.
Even if a professor can't offer you anything directly (i.e. internship/research work/etc), he can still connect you with others that will. And the better your relationship, the more willing he will be to actually connect you with others.
>exploration is an unknown concept
Hi, I'm gamedev anon here.
I started with a CS degree. I made connections through my peers. My peers got me a job working for a software company right out of school. I worked there for two years before being sought out by a larger software company. After working there for another two years, I had enough experience in development that I was able to approach a good development studio for a senior programming position, even without any background in game code or design.
After doing well with implementation projects, you can generally move up as a manager or designer of a game, where you can make more executive decisions. Managers are especially important, because you can decide guide programmers to focus on certain aspects of the game's responsiveness, which I think is really important to producing a fun and memorable game. Lots of AAA games play like glue or slimy semen, instead of being tactile and impactful.
CS degree is the most important, because at the end of the day all design and even artwork comes back to the computer programming angle of implementation and management. Successful game studios don't go over time budget (Blizzard excluded) and they do this by managing the difficult aspects of design well through comprehensive understandings of technology and code.
My guess is you have to be astronomically more creative to be a sound guy. Fuck, I have no idea how you people come up with some of your shit. I salute you.
Is Battlefield BC2 and on highly regarded among sound engineers? It probably has the best sound environment in anything I've ever played
Colleges often have "career centers" where they basically get you in contact with employers, in the game design perspective you'd be looking at studios, and those studios get in contact with you.
Studios often also come to the school to get some fresh blood. If they see you're not a retard they they might offer you an internship. You use this internship to put on your resume. Work at more places, and put more shit on your resume.
This is how you succeed in any field - get some shit on your resume, rise in the ranks, hopefully you'll get a permanent position and become a jerky corporate executive.
>not shitty casual game or webdevs. real engine and graphcis programming).
I have mad respect for graphics programmers, although I question the sanity of anyone that intelligent and talented who decides to go into an industry that pays you half a normal salary for twice the work.
It's very relevant if you want to do anything with machine learning. Also, at most schools statistics is where probability is taught, which is extremely relevant to CS.
Do people really believe this? Getting a game design degree only shows that you have the capacity for imagination. When you are getting assigned in a team, no one cares if you know how to make a game. They care if you know how to code a physics engine, or how to sculpt a 3D character model, or rig it. They care if you know how to generate sounds using everyday items, things like that. If you tell me "I took a game design course, I know what it takes to make a game", how does that contribute, in any way, to the actual development of the game?
It's like people who think Unity is actually relevant in the industry. Sure, if you want to make a game, then nothing is stopping you from using Flash or RPG Maker. But if you want to break into the industry, you need to either be a programmer, a sound engineer, or a graphic artist.
Don't listen to this faggot. Who would recommend something like that? If you want to be an employable programmer you damn well better have a degree in Comp Sci at least.
The implementation of a good physics engine is probably rife with many complex coding practices that a person with a physics degree alone would not possess.
Granted, a physics student is smart enough to figure it all out, but I don't understand why a physics student is necessary. Maybe for writing algorithms that determine light refraction, or something more complex like that, but basic physic engines use three dimensional sheers and other basic concepts most CS students learn in school.
ie, if you want to create wind physics, you're literally working with 3-d sheer vectors, you're just sheering a tree with respect to the ground it's on, the force of the wind blowing the trunk or the limbs based on some frictional strength constant applied to various parts of the tree model
>obnoxious compulsions to present themselves as absolute authorities
Welcome to the programming world. See pic related.
How does /v/ keep up with vidya and uni at the same time?
The trick is not putting it off until the night before. But really this applies to everything else in life.
If you break it up across multiple days you don't have to spend more than 1 hour each sitting!
This. I remember reading this comic a few years back, fuck if I can remember the name, but this guy was detailing stories of his time working in the gaming industry after each one. Horrible horrible stuff. People getting fired after the game was complete, being lied to saying thier job was secure beforehand, hundreds of hours of unpaid overtime during crunch, 16-20 hour days, sleeping under your desk at the job for weeks at a time. Jesus fuck. I thought being a chef was shitty. I'll gladly accept my lot as opposed to all that bullshit.
It's basically impossible.
By my third year as a CS student I had approx 3-4 hours of free time during the weekend to do anything I wanted to do, maybe 30 minutes during the weekday.
CS students and physics students probably have the most brutal work hours, projects you get in CS easily last you weeks to complete, especially since CS professors are often cruel and obtuse and very narrow-minded in their project requirements and often very prolific in their assignment count; beofre when I was majoring in communication I literally had 2 hours of homework every week, the most trivial shit I seldom was even required to do
> Getting a degree in "Ideas Guy"
>weren't an autistic robot like half the class
Are computer science majors really like that?
I've worked at numerous game companies as an administrative assistant ie secretary.
Friends with lots of the other workers when we went out for lunch.
Most of them had programming degrees or even an English degree but was just a good programmer b/c self-study.
The only ones with Video game degrees was maybe one of the older guys who has been in the industry for a while.
Computer Science isn't that hard for some of us. I really never saw the big deal with how people were saying the classes were hard or the projects are difficult. They weren't easy, but they definitely weren't something you'd find in fucking TopCoder.
not him obviously, but i didn't have to take diffy q in my cs degree
my math courses are just calc I-III, discrete math, linear algebra, numerical analysis part I, and statistics part I
and all of those courses are thankfully behind me...except for computational geometry which is a cs elective, but sounds like it involves math, so yeah
>CS students and physics students probably have the most brutal work hours,
Is it worth the high salary?
They often do. I think it's feasible, but by the end of getting both of those degrees, you'll hate yourself for putting yourself through the misery.
I know many EE majors who went on to be hired as programmers at my company. It's a common thing for employers to use EE, CE and CS degrees interchangably (in regards to looking for programmers), even if these people tend to have much different skill sets.
>implying it's hard to grow pot
Hemp/Cannabis are literally some of the most resilient crops on the planet, you can just toss a bunch of seeds on the roadside and they'll fucking grow.
Any idiot can grow weed, you'd be better off getting a business degree so you can start your own dispensary.
>being a glorified farmer
It depends where you go.
But in general, you're looking at your weekly classes plus 20 to 40 hours a week on projects you'll need to submit by some deadline. It depends on the professor involved.
The only nice thing I can say is that it beats getting a physics degree, where you spend just about as much time studying and doing worthless practice problems. At least with programming there's some small creative element and a product at the end of your labor.
>already in Graphic Design major
>want to make my own game but don't know the first fucking thing about programming
A lot of universities don't allow you to specifically do that actually. There's a significant amount of overlap, but the specializations for each individual major tends to take the most amount of time to overcome which is why it isn't generally encouraged.
Not to mention, these divisions mean jack shit in the industrial world. A CS major can easily shift into a CE or EE job role with a bit of prior working experience in the same general field and vice versa. Having more than one of these degrees at the same time wouldn't help you that much since you learn so much more from actually working.
What will I be able to do in your game?
>IM-FUCKING-PLYING FARMING IS A BAD JOB
It's a lot of physical work but literally one of the highest-paid jobs ever, as long as you aren't some third-world dirt farmer you'll be rolling in government subsidies.
Universally, programmers REVILE their jobs by year 10. I've been working full time for a year now. I still like doing my own small game side projects in my free time, but most of my senior co-workers admit to not touching a computer after work hours.
Most programmers switch employers every 3 years. Work isn't much less stressful after college -- college CS work gets you pretty much prepared for the stressful grind of meeting code deadlines and requirements and bug fixes...
The only positive thing I can say is that programming is very empowering. You can do almost anything with it in the current economy. If you're creative you can have fun making some neat projects in your free time. But it's a painful process made even more painful by professors and employers, who seldom give you enough time to bug test, understand the project requirements, or do any serious design work.
I've been trying to kill myself for months so I can respawn. It's very hard to actually do.
>survived a bridge jump because a boat happened to be passing by at the time
>tried to hang self but rope snapped on three occasions
>tried to die on overdose but woke up from coma after three days
If there's any way to actually kill myself easily please let me know.
This is why I do shit over the summer that is completely pointless but I can at least say I did it in the future. Like making a compiler or an emulator. It's fucking useless, but I can at least have it under my belt just in case.
Go find a fucking programmer then. If you haven't been paying attention, there are hundreds of programmers around that would kill for a damn good graphic designer who understands how to work with asset creation management and work pipelines.
Try Gamemaker, Multimedia Fusion, or RPG maker. A lot of people who a better artists than programmers do well with them. They're easy to use for 2D games or simple 3D games. Definitely easier than coding your own engine.
I'm part of an advanced course that's doing stuff in half the time at Uni, and to differentiate they added (Games) in bracket.
It has nothing to do with games and it makes me want to fucking die every time I hear it to be put in the same sphere of influence of the Phil Fishes of the world.
some of my courses (computer science, even) had this rule of "NO LAPTOPS" and i know that there are plenty of people out there who slack off and just play games or browse facebook all day on it, but it's not everybody, and it sucks shit taking those courses
i mean, maybe not everybody can work like it, but i take notes better and faster on my computer because my hands write too slow or it'll be too sloppy to read if i'm going fast, and having to write down notes actually screws me over in the end
It really depends on your professors. I had a few lax CS professors who basically let you get away with a minimal amount of effort. Definitely entry level CS courses are easy. But statistically speaking, they're easy because the retention rate for CS degrees is very low. As much as <10% retention rate by the last year, 90% of students switching degrees or just dropping out all together.
Video Game Bureaucracy?
It's built on graft and corruption.
Nothing gets done unless there's a bribe behind it, and the people that run the the businesses know NOTHING of actual video games or their design. They're all business people, and they LOATHE their workers.
So, speaking as someone who did a games programming degree (emphasis on the programming side of things) I will say as much:
If you do a programming degree, you have a chance of getting a job. It all depends on how good you are personally, but the chance is still there. There are plenty of Junior programming roles out there for University graduates (Within the field of games)
Doing a DESIGN degree, however, will land you in a bit of a stickle. I know plenty of people who did these who were good at what they did. Problem is, there are no real design jobs. Especially not Junior ones. The year I graduated, there were 4 Junior design roles in all of Europe. That was it. Most companies will promote from within for design roles, it's not something you particularly want to hire someone for externally.
What Design degrees will help you get is a QA position. You might snub your nose at this to begin with, but the value of a good QA tester is not be be undermined. From there you have a chance to work your way up inside a company to maybe get to a design role one day.
Just finished first year as a Junior Programmer a UNDISCLOSED SUPER SECRET STUDIO
I recently graduated with a BA in Physics and am on my way to grad school for a PhD. The trash internship I'm in at a nnational lab gives a stipend of 4k a month in addition to the 50 bucks PER DAY to cover rent in return for a 40 hour workweek, only going into overtime if we really need to get something done. It is fucking worth it.
Though I'd settle for half because the hard sciences is a field where you need to genuinely enjoy what you do in order to get by.
>and the people that run the the businesses know NOTHING of actual video games or their design. They're all business people, and they LOATHE their workers.
This is the real reason vidya is so shit nowadays
They gut all the passion out of their employers, and then fire them after the game is made.
This business practice of firing 3d animators/modellers/artists after a film or videogame are finished is pure shit, makes sense from a business perspective but not a human one.
All the programming in the world won't make a video game without art, music, or story to represent it.
Also, thanks to easily purchased engine licenses, programmers are worth far less than they used to be when they could get away with making shitty text games.
A specific area of study seems like a wiser investment. Like Programming, if you can't make video games at least you can still make a lot of money doing other network/computer/programming things.
With a video game degree you're signing away your life to work somewhere you may not make it or may not even enjoy after being put through the ringer.
>going for software engineering
what am I in for?
there is a site that has pretty much every modellin/animatin progs cracked and they have dozens of tutorials on everything
ofcourse, linking it would make it too easy for you so i will not do it
Someone will enjoy it, but not me.
It sounds like a flash game or something like that. A very simplistic game, something that you should be able to do on your own after reading up on those types of programs.
>implying getting a degree in CS isnt like being NEET
Once you get on the job market you can still enjoy your anime and shit
except you will also get paid for it since there is a good chance your boss isnt computer literate.
>a cool idea for a game
all the fuckin 12yo kids are like that
>tfw reading a games forum to see if its modable
dozens of threads where kids want to make a mod team and want to be the guy who supplies the ideas, but every single thing they say is completly retarded
I've got a lot of good ideas for touch screen concepts, thinking of making mobile games
Shame it's so fucking flooded though, looks like you basically have to bot your game to success these days
I had a bat shit insane CS professor for the second half of my first year. He would assigning things that we didn't learn during the lectures because the lectures were 3-4 weeks behind the material we were doing and most of the TA's didnt even know what was going on in class. Its a good thing I only need a 2.0 to gradate with a computer science degree because this shit is hard
All of them except assembler is the same fucking thing with different words. Sure some are easier to use for certain things, but they arent that much different.
Illustration is taking a concrete vision and putting it on paper as a drawing.
Graphic Design is taking a vague idea, or a problem, and using images and colors to make it understandable by a wide audience.
For example, character design requires an illustrator who can take an idea and make it visual as art.
A graphics designer, however, will make that same character MARKETABLE and present them in a visual style that appeals to millions.
An illustrator is an artist. They do what they want, and sometimes maybe make some money.
A graphics designer is a commercial artist. They do what other people want, and make money most of the time.
Well you're over eighteen right? Can you buy a butter knife without needing a permit?
Sell everything you own, take a trip to Texas as a tourist, buy a gun over the counter. Just be sure to do it someplace isolated but has dome human prsence, and include your ID so they know where to ship the body.
>implying anyone has a knife in the UK
My Bsc honours wants me to pick between 5 areas.
What does solutions development entail, which of the above would pay the most and which is the most challenging
I think you guys have a misguided view of the video game industry.
A lot of the time, if you are being looked at as a potential employee for a development studio, be it indie or in the industry, they will not bother to check whether or not you have a degree in that field you're applying for.
Your work speaks for itself - as long as you aren't an asshole who can't work with people, your portfolio/resume will be just fine without a college education attached to it.
Avoid universities that specialize in game development and focus more on finding a university that focuses on 2d and 3d art, most of the time these days there are universities like that that also offer classes for popular game engines (UDK, CE3, Unity) and development programs (zbrush, 3dsmax, etc).
Coursemate was a manager in a QA studio moving onto software engineering. I would chat him up about Civ games and shit, sorta helped that I was the only friendly guy around since they hated him because he couldn't shut the fuck up.
3 years later I'm a QA Lead at the same studio, I'll be moving on soon to a better paid QA position and they're all jobless.
Uni is not for a degree, it's for connections, if you can't find any then transfer until you get some.
>You can't get guns in my country (UK) or I would've done it already.
You seriously think a gun is the only way to kill yourself? Get a razor or knife and a sharpening stone. Take a shit ton of aspirin or ibuprofen and carve the arteries of you forearms.
They don't mean shit, really, you either are a good game designer/programer/artist or not, paper don't prove shit and hold no value besides 'first impression'.
Although the know-how that might come with the degree might be good, but that's something that you can get in one week on google
Computer science is a hell of a degree, but gaming design is ridiculous. Instead of getting a stupid degree that lowers how many types of job you can do, CS is better because if qualifies you to work pretty much with any job that requires tech knowledge, you can specialize yourself on electrical engineering or software programming, System analysis or many other common day jobs.
>not growing mescaline cactus
> Take a shit ton of aspirin or ibuprofen and carve the arteries of you forearms.
Don't forget the last step here or you'll die slowly and painfully of liver failure like so many retarded tweens do.
I heard some guy on /v/ made Risk of Rain.
Or he could fight for Mother Russia.
>But that's real scary.
But slitting your arteries after taking ibuprofen will thin your blood and make you resistant to pain. People have gotten boiled alive and not felt a thing on painkillers. People have shot themselves in the head and survived, but fewer people have survived slit wrists.
Really want to be a character artist, finding trouble finding internships or even just employment. Not an easy field, i dot get why employers are so elitist.
What college did some of you guys waste your money at, mine was Ferris State University, in michigan
I was going to anyways, but I'm going for the contacts.
It's important to know to get contacts while in university and maybe even take internships for the experience because if you go through uni expecting just a degree to get you hired, you are in for a wild ride.
If you like your major when you start studying it, then you will be able to put up with it for the rest of your life. There is no happy work, there is work that you can endure and work that you can't see yourself doing it everyday and not going mad.
That's fucking stupid! I hate writing code by hand. I'm glad my uni doesn't do that shit. (Though easily 75% or more of the people are in fact fucking off on facebook the whole time, that much is true)
remember to follow the railroad tracks, cut with the grain choo choo.
If you want to know about game design, look up the Ratchet and Clank developers commentary video series on YouTube. Its two guys who worked on the second and third games doing a lets play talking about their time making them. Really good stuff.
Writing by hand is better for your memory, you're forced to go slower than usual so your brain is spending more time thinking about what you're writing and how it fits together.
what happens in space, stays in space
>You just have to get real deep with slit wrists. A lot of people just break the capillaries.
Yeah but slitting wrists and surviving will hurt a lot less than blowing your head in half and surviving.
Wrong. You can use MS Paint tier graphics and beeps and boops and still make a fun game out of it. It won't be HOLY SHIT CHANGED THE INDUSTRY good but it'll be better than Babby's First Game Maker Game. If you use Unity or GameMaker or even RPG Maker without programming much of the shit yourself, you're going to be extremely limited.
that didn't work out for me at all
what worked out for me is that after typing i review study and organize my notes in outline fashion and highlight any discrepancies in my notes for further review/questioning
that is how i aced whatever courses that DID let me use my laptop
That too. Actually classmates can be a wonderful thing in University, you might begin a startup or a little project and things might just skyrocket or at least give you experience. Also in the future you will want people to recommend your work; but mainly try to befriend a few professors and lab coordinators(if your uni has research labs you can work as an intern in), they'll be great to recommend you to great companies, they generally ask for recommendation and receive it quite well.
A lot of schools host seminars where various industries send representatives to scout out potential interns and future employees. They also (sometimes) give teaching positions to people who are still connected to the industry that they prepare you for. Forming connections with students is important if it's obvious that those people are going to make it in their industries; they may be able to give you a job later down the line.
Sure! It's very fun to get to know people who are in the same boat as you - they may not land you a steady job straight out of university, but you could work on personal projects with them and maybe if they make it in the next 5 years, they'll remember you.
Not exclusively fellow students, though. Teachers are a good way to get contacts, since most good universities I referred to beforehand have experienced professors who have deep connections to multiple studios, be it through past students or personal friends.
Another way to get contacts in university is to take internships at studios. If you are a good worker and not a shithead, they will most likely recommend you to future employers.
Been working in the industry for years, all you need to do is make a portfolio and whamzos, instant hiring.
Been working at valve for five years now, been making TF2 maps and have been working on
secret projectsfor a while, although I was lucky to pick up a niche engine to work with.
Don't bother with a degree.
Depends on what you want to do. For anything with a computer and virtual instruments you'll need software like Kontakt or GigaStudio and a digital audio workstation like Reaper or Ableton Live. It's fucking expensive unless you pirate or go to a school that provides it all for you, but it's fairly simple.
Comp Sci if it's a separate group from Software development means it's hard shit. Literal science. You'll be dealing a lot more with logic and stuff, so that would probably be the hardest.
Solutions Development sounds like QA/maintenance shit. That would probably be at the bottom.
I said befriend, not annoy. If you get yourself on a research lab with a nice guy as the coordinator and professor, you will probably befriend him and choose him as your patron. Most feel good about it and will recommend your work.
Yeah maybe if your cliente consists of kickstarter nerds.
There needs to be a LinkedIn for artists, that screen people for talent before letting them post their portfolios.
Shit dog, do that. It would be an excellent business venture.
Honestly, programming isn't really like math. It's more like taking a task and breaking it down into the most minute of steps.
Computers are fucking absolutely retarded, but they're really fast.
i did get an offer from a Korean company but they needed me to go to Korea in half a year and learn fluent Korean. Sometimes i wish i took that risk.
Thanks for the response though, its funny that /v/ is the only place i get realistic talk about the games industry.
Damn, son. I would have taken that risk, Korean is pretty easy to get into. I studied for 2 months with Korean friends, and I could understand half of the things they said when they spoke Korean.
You just get some programs built for it (Kontakt), get a bunch of VSTs and have at it. The hardest part about it is getting started. You have to have money to get started, since new instruments will set you back a shitload, but you can't make that money without them.
Music and sound design are entirely different fields. That sound that happens every time you pick something in the menu? That sound when your character grasp his sword? That sound when a explosion causes a tower to collapse to the ground? A sound designer had to make them and it's incredibly difficult to do it well.
Making uinque sounds for things that don't exist is where the real difficulty lies and it's highly praised when done well
In my experience there isn't a game that's highly regarded. We just look at a lot of different games to study and try to figure out how we would make that sound ourselves.
It's unfortunate considering how crucial they are to making a game feel good.
Still takes a sound designer who knows what he's doing.
And it wasn't made in Game Maker. It was completely programmed from scratch, by a guy who also happened to be a pretty great composer. He even programmed the music engine as well. The art is very simple, anybody could make it.
>not copying your notes from computer to a notepad later
Easy peasy, absolutely wrecked Java this way and even sold my papers (which were really easy to understand and nicely laid out) to other students
I remember looking at my county college's video game degree and realizing it was a shitty degree. I'd have a better chance going full CS if I wanted a good job. Instead I went with an art degree, and at least I'm happier with it despite having 0 career opportunities unless I market myself and my work directly to clientele, which is the only real hurdle.
Now, the only kind of programming I can get into is baby programming like renpy, which is OK since I'm an artist/writer. I'm currently working on a kinetic novel just so I can become comfortable with the language enough to make a full VN with actual choices and a divergent story. The only problem I have right now is just how to get the word out about my project when I'm finally done. What's the best way to do that? I'd rather not post about it here on /v/ since that's blatant marketing/advertising and is against the rules here. The only place that I can think of is DeviantArt and that place is a crapshoot the last time I looked there.
You should have done it. If a company was willing to pay for support you fot 6 months, you take it. Even if they thought that your progress was unsatisfactory and fired you, that's still six months of pay and experience to put on your resime. You can easily bullshit being fired by saying that the work was hood, but the language barrier was too difficult to surmount.
I hope that experience taught you a lesson, at least.
You could stick to basic shit like making MIDIs or Trackers so that you don't also have to worry about how to make instruments and can worry more about the song itself. From there you can branch into things like FL Studio.
But yeah, making music for shitty upcoming indie games is a decent way to get practice and build up a portfolio
DID YOU KNOW: Bear McCreary's FIRST GIG was Battlestar Galactica?
Here's the secret: even pros pirate, and the guys who make the tools know that.
It's pretty much universally accepted that everyone pirates things like music or art software to get acquainted with them before actually buying them
okay this thread is closed
stop replying please. continue with your weaboo posts
This is how this shitty industry rolls. Get used to changing cities every other year.
Here's the thing. Game Design courses don't teach you how to come up with new and unique ideas. That all is done on your own. No, those teach you how to piggyback off the latest trends in order to make your game marketable, which usually today means P2W micotransaction shit.
Get a CS degree. Programming is the core of every video game, no matter what engine you're using. And even if you can't get a job in game design, you can still know enough to be able to make one on the side of your lucrative regular programming job, and if it's good and successful, then you can switch over to solely game programming
Essentially, your portfolio is more important than anything else in the game design industry, and actual game design degrees won't help you build those at all