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Video Game Design courses

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So, are these degrees that people actually get? Surely a CS or Design or even a fucking media degree is worth more. What are your thoughts /v/
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People actually get them but that doesn't make them useful as anything other than toilet paper
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>>255489818
Yeah, they're fucking worthless. Ran into someone who got one the other day, unsurprisingly he's stacking shelves and hasn't had a single good job since he graduated 3 years ago.
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>>255489818
Yeah. I live by DigiPen. It's real.

The issue is that they put you in a serious compromise after you graduate; you have to get a job in the industry, because nobody else will respect you, no matter how hard you studied or how much you learned.
And, it can be a pretty shit industry. Just look at contemporary games.
If you can sell yourself–if you can discuss what you've learned in detail, I suppose you can get a job outside of vidya with a vidya degree, but at that point you should've been getting a CS degree instead.
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>>255489818
I'm getting a computer science degree with a specialization in game development......is that bad?
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>>255490228
Isn't DigiPen the exception? My perception is that they actually deliver.
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>>255490478
no, that will actually get you a job
>>
Want a coder?
>Computer Science.

Want an Artist?
>Art / Graphic Design related degree.

Want a Story?
>Hire an established author.

Want models?
>CAD / 3D Design degree.

Want some one who can do all of the above to a mediocre level?
>Games Design degree.
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>>255490863
I heard from one of my professors that Physics students are highest in demand in the industry actually, we get a lot of coding experience relating to physical simulations so a Physics student is almost always a better option to design a physics engine than a Computer Science student.
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>>255490482
For sure! Nintendo's right the hell next door–Redmond. The curriculum is brutal, from what I've heard. A degree from there isn't worthless.

But, the point is–the tuition is shit, and because the tuition is shit, you risk wasting a substantial amount of cash that you could've been applying towards a more broad, well-rounded degree that people won't glare at you for having.
I go to UW–if you can handle the rigor of DigiPen, you can handle the rigor of our CS department (if you get in). I just think that going to DigiPen is a very expensive way to pigeonhole yourself into an industry that you might not want to work in, given 5 years or so.
Studying something else keeps your options open.
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I have a masters in interactive entertainment (basically game design). Its pretty worthless.

Here's the deal with these schools. They're usually split up into 3 groups, artists/programmers/producers.

If youre a programmer you will get a job if youre good and the school will probably help you because often game companies will recruit from there. Its basically paying 30-40k for an interview.

If youre an artist you will get picked up same as the programmer if youre portfolio is great. Same thing, paying for an interview. You have to be good though.

If you're a producer, good luck. You MAY get picked up as a "manager" by some startup phone game company that will die a few days later.

I went in like an idiot wanting to be a designer. Luckily my undergrad was in comp sci. and I could already model animate and program myself. I already had made a few games by myself as well. I got picked up as a programmer by a good company so I was happy.

tldr; Learn to program or model/rig/animate yourself and make a game. If you enjoy it and for some reason cant get an interview, then go to one of these schools just to get recruited.
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>>255491143
If every single coding job was designing a physics engine you would be correct
>>
not sure about game design degrees, but there are applied computer science degrees for game design in my uni which does at least involve programming

game design is only useful for people who have some artistic or creative sense, but since it's only strictly game design, it basically is only really useful as toilet paper

i have two game-based electives under my belt and that's one intro to game design course and the other is game programming one, and both involved some level of actually programming, and none of them used unity

i'm a CS major
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The trick is with all applied sciences is to do side projects to make your resume look good.
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>>255491238
I'm doing 3rd year in CS atm. Most likely, will get some generic soft dev job. Really want to make vidya, but there aren't any studios here nor I can find someone to make art with.
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>>255491648
Oh shit me too.

What school?
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>>255491926
george mason uni, in fairfax virginia
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Damn. SFU for me
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>>255491870
I've heard that the bureaucracy's disingenuous and a little corrupt–this true?
Also–got any ideas? Aren't there any artists there to collaborate with?
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Getting a CS degree with a cert in a certain tech is okay, but anything else is pretty much pointless, imo.
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You need to either be a programmer or artist to get in, there are plenty of "idea guys" who think that they are getting in so don't think you can suddenly rise above them
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>>255492205
Ideas are one of the worst kind of applicants. They are a drain on the company.
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>>255489818
If you are half good at programming, you don't waste your skills making video games.
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Fucking idea guys always thinking they can succeed in life with a piece of paper telling me you have an imagination. Common sense should tell you it's useless.
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Well, there's some schools where a strict game design degree is actually sought after. However, they're really only master's programs from schools like Guild Hall at SMU.

But really, at the end of the day you're going to get hired if you're good at what you do, not your degree. Unless it's programming then you really do need a degree.
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>>255489818
What's that pick from
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>>255491503
Also most people are using pre existing engines. Unity is everywhere
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>>255492437
Except on the side.

>>255492654
Wait, you mean that some schools actually offer a Game Design degree? Holy shit that's funny.
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>>255492785
>Except on the side.

Yes, of course.
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I have a degree in game design. Guess what, it's worthless. I knew this from the start and did it anyway because of my previous work experience as a programmer, mainly because I wanted the connections to shill my own games. It also gave me a transitional period to deal with depression without having a huge-ass gap in my resume, but if I could do it all again sans depression, I'd have gone into computer science just to have more wage negotiation leverage.

Don't get me wrong, these courses are fun, but unless you live in a country with free tuition like I do, they are NOT worth it.

I repeat: DO NOT GO INTO DEBT FOR A GAME DESIGN COURSE.

I've released a handful of games on my own, outside of the course, and guess what? Those releases have taught me more than anything I learned during the course. If you want to make games, just make games. If you want to be a programmer, study CS. Don't be some jack-of-all-trades/master-of-none because nobody wants those in the gaming industry.
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>>255492754
just because you're using unity doesn't mean your game will be awesome if you don't understand why it behaves as it does

that's why a lot of unity projects are shit
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>>255491143
Physics students aren't good at programming engines all alone, though. They have to work with actual programmers. Both are necessary.
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>>255492785

I think UCLA even offers one. Granted, one from a place like that is much more likely to be a specialized software engineering degree, and might have some weight outside of applying for game dev jobs.
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>>255489818
Don't get a game design degree to follow someone elses game design. You get a game design degree to make your own games.

So stop trying to make baby simulator, and make a game yiu want to make. Something you can be proud of.

I work for vidya. I am on lunch right now. Wanna know how I got in? I used to edit Starcraft maps. I made my own sunken defence map, and debugged the shit out of cops and robbers. No degree, I dropped out of college. However I could point to content and say "I made this" thank god the manager was a huge starcraft fan.
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>>255491870
If you're a student, it should be easy to find art students and shit that would be willing to work on something like that to build up a portfolio
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>>255491143
If someone is proficient at physics and programming, they probably won't have trouble finding a job in any industry. In my experience, 9 out of 10 people don't even have a full grasp of the fundamentals of one of the fields, but that last person out of 10 has his pick of the job market.
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I sincerely hope people actually don't do this.
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>>255489818
I was in a digital media course, but I switched to a animation/illustration course. Both are essentially the same, just less bullshit art classes for the animation/illustration course. 3d modeling and animation is a requirement though, and I love doing that shit. Avoid any and all types of degrees that are geared specfically towards game design. Get something similar that you can use outside the game industry - animation/illustration and digital media is a fucking huge business. Go for that instead.
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>>255493131

>Don't be some jack-of-all-trades/master-of-none because nobody wants those in the gaming industry.

You keep saying that but this game was made by 1 guy alone. From art, programming, design, everything and it turned out great and praised by critics.
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>>255492754
Unity has many limitations, especially when it comes to physics. It's an entry level engine. Yes you can make good games with it, but you have to know what you're doing, same with any other engine.
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I am so fucking sick of videogames and the games industry in general. Problem is, I've just finished getting a first degree in CS specialising in games-related stuff. I'm well versed in Python, C++ and OpenGL.

Please for the love of fuck tell me I can just use my programming knowledge to get into a relatively comfier programming job (ie. not fucking crunch-tastic, grind-to-the-dirt videogame development).

Surely a portfolio of OpenGL stuff and competent C++ will get me through most programming interviews?
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>>255491143
While I can respect the mathematical backround that physics students have, unless they actually program and study on the side they're not going to be able to stand alone in a computer field like a CS or CE student.

Working together with actual programmers, however, would work great.
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>>255493879
I have no idea what that is, and this thread is about getting jobs in the industry, not making games on your own.

You can make a game on your own without any knowledge of art, music, coding or even story-telling. Just look at Zoe Quinn and her Twine novel that she got on Steam.
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Does the rank of university really matter?

Like everyone talks about Harvard in the US Cambridge and Oxford in the UK as the highest ranked and sought after graduates when jobs are recruiting but does the rank actually matter? Will it affect your job search in anyway if you put your achieved degree on your CV?
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>>255493879
I enjoyed it but that game is a jack of all trades, master of none, backgrounds are great but faces are terrible, gameplay flows well but it's a two button masher and there's a decent lore to the world but the writing is weak
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>>255489818
Study something else then apply that to videogames, stuff like art, architecture, programming, music.
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>>255494059
>>255493879
This. Whoever made that probably had some kind of lucrative job and made this as a hobby on the side with spare time.
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>>255493879
Why would you need to go to game design school for that? If you want to make some indie furbait game by yourself, the best way is to just do it. The reason people take the course is to get into industry, where they want people who are good at their one job.
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>>255494135
If you get an associate's degree from a community college, it won't matter to a lot of employers. Bachelor's degrees are usually attained at the higher level schools.
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>>255493983
Think about it this way, if you're a CS Specialist with a focus in Game Design, you've still got ALL the education of a CS major, with a bunch of Game design shit thrown on top. While you may not be as appealing as some other specialists, you're still more appealing than a normal Major in most scenarios.
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>>255494135
People go to harvard, cambridgec oxford and etc to make FRIENDS, who will be powerful/influential/rich.
Literally no one goes to harvard because they "teach" better.
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>>255494135
It really depends on what field you're looking at. If it's CS then I think the university you got the degree at doesn't matter as long as it isn't shit like DeVry or ITT Tech or whatever. Of course if you got one from fucking MIT that would be different.

Rule of thumb though is you should only go to huge top tier schools like that if you have scholarships. It's never worth going into debt over.
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>>255489818
A CS degree only teaches you programming and math (and most CS graduates are completely worthless programmers anyway). It teaches you absolutely nothing about making a video game.
What the hell is a design degree?
But yes, video game degrees are worthless, anyway.
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I took a degree in Games Programming.

I'm now a well paid programmer for a mid sized (non-games) company.

You can't get a job with a games degree if your average at what you do, but if you're genuinely very good, it's certainly possible.

Unfortunately, most people are average. Despite having high opinions of themselves.
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>>255494135
Say you get an accounting degree from an Ivy League school. You can probably work for a big company right out of the gate.
At the same time, if you get the same degree from a tier 2 university, there's nothing stopping you from still getting a comfortable job.
You might not be filthy rich, but you're not going to struggle.
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>>255494643
You've never worked on a video game, have you?

Programming is THE most important task in it
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>>255494059
Oh god Twine is the easiest shit ever.

You could make a fully fledged text adventure without even using the HTML, CSS and JS functionality or even using twine's own language other than to use the link function.

Which is a shame most people don't take advantage of it. You can make a really good CYOA text adventure with some basic fucking variables.and RNG.
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>>255493879

>Shitty simplistic combat with SPARKLES EVERYWHERE
>Shitty level design that doesn't understand what makes good metroidvanias good
>Shitty voice acting
>Shitty health pickups system with too many repetitive items.
>etc

At least the animations are nice. Other than that, poor example to use. You should have thrown out Cave Story or something, at least a few retards would have defended you to the death.
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>>255494805
>Programming is THE most important task in it

>programmers overvaluing themselves as usual
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>>255493879
Because if you are making the game yourself you need to be able to do everything. In the industry if they want an art guy they'll get one. If they want a music guy they'll get one. If they want a code guy they'll get one. They won't care if you can do both code and art. If they must want you for code, they'll interview you and judge you based on how well can code, your art skills during this mean shit all.
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>>255494453
>The rich get richer.

I went past a university the other day that was in the top 25 in rankings. Nowhere near the top ten but goddamn you could feel the upper class aura around them. They're the sort of people who looked like they've never been in an Aldi and think Waitrose is cheap/
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>>255494953
>Cave Story
Pixel really isn't a jack of all trades, though. He's a pretty good programmer, a surprisingly decent musician, and a mediocre pixel artist. He's got his main trade, a hobby, and does everything else so-so.

I don't know of a single game where one guy did everything, in which everything was AMAZING.

That's not to say single people can't make great games, but single people can't be awesome at everything.
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>>255493983

If you can answer in-depth programming questions at interviews and show employers that you're an active learner through an ever updating portfolio, you can definitely get a good job in the CS industry regardless of what you specialized in.
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So what is the most fun and rewarding area?

Programming
Music
Art

?
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>>255490863
my major is Game Programming am i ok
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>>255489818
I actually have one of those. I'm not using it.. the only useful thing I got out of my education is a bit of a network. I'm still jobless though, working on my own game 'cause no better options.
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>>255495360

Didn't say that it was perfect, just that more people would have agreed with the guy trying to argue that 1 man team games can be masterpieces.

Amusingly enough, Touhou almost fits the bill. Aside from abysmal character art that is.
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>>255495568
Game/Level Design
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>>255495360

>Studio is called Pixel
>Pixel graphics is their most weak area
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>>255495568
Programming.
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>>255489818
any degree is good if you are dedicated to the job and show it. Just hoping you'll get a job doesnt do jack shit. Nag the fuck out of the manager and remind him/her that you are someone who is there to WORK.

This WILL get you any job in the world. Doing this shows dedication and resolve. Traits that a boss looks for the most in an employee
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>>255495065
Without programming your little drawing wouldn't be able to move, your world would be confined to a book and your music to a mp3 player.
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>>255495667
This is hard as shit to get into though. You basically have to have made super popular mods/maps and shit to get looked at.
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>>255495568
Level Design
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>>255495716

>Studio is called Pixel

Pixel is the name of the guy that made it you retard it's not a studio
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>>255495667

>Level Design

Nah. Most people who play video games dont even know what that means. You can make a great level and nobody is going to notice or care.
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>>255495568
Honestly they're all pretty damn rewarding. Though ranked by how easy it is to live comfortably from them it's Programming>Art>Music
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>>255489818
It's worth 5 cents on the market, not a single game developer cares about your fucking degree when you apply for work. All that matters is your fucking portfolio.
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>>255495858

Same shit. Why call yourself Pixel if you are shit at it?
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>>255495851
>>255495667
I wish I could agree but level design today is nothing like what it used to be. It seems to be more artists' territory now. Just compare Bioshock Infinite to its predecessors.
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>>255489818

Go into graphic design instead of illustration weaboo training. You'll learn more than how to draw your mother's tit. There are only 250,000 professional Graphic Designers in the US and they design everything for you fat slobs.

>Video game covers
>Logos
>User interfaces
>ETC

Look at steam. Do you think video game designers made that site? They had to employ a couple of graphic designers to draw those thousands of cards and design the layout of the website.

I hope you faggots don't read this. You're not competitive enough for the degree. Playing video games all day does not prepare you for life.
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>>255493983
>competent C++
Any idiot has competent C++. You need to be better than average, or you've wasted everyone's time.

> Python
Pointless. It's 2014. The only people looking for python are maintaining legacy systems.

> OpenGL
Still fairly pointless unless you're in an incredibly specific role.
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>Want to become an artist so I can make pictures for video games
>Don't even know where to go to apply for said job
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>One of my programming modules in my second year was to make a game
>Ok sounds cool
>Module was changed at the beginning of the year to make mobile games
>erm sure
>Module was removed and replaced before we even started
>Did interactive web design with a focus on responsive design instead.

Not entirely if this was better. Has the mobile game/app market crashed or something?
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>>255495858
And he calls his "studio" Studio Pixel.
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>>255495858
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>>255495335
Try living close to the Mexican border.
I have no idea why, but rich mexican parents send their rich mexican kids to attend the same school I'm going to.
I see a lot of brand new luxury sedans in the parking lot throughout the year.
It's a weird sight.
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>>255494691
what college
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>>255496193

..fuck he's right
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Electrical Engineering degree here.

I can do everything a "game design" major can do and more. I can program the game, I can program the engine, hell, I can even DESIGN the console/pc you play the game on. I outclass you in every aspect, and I have far more job opportunities if shit hits the fan.

"Video game design" majors is the most useless degree. You are the laughing stock of the job world. Even Classics majors can get employment with museums and book companies at least.
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game design courses teach you how to put microtransactions into games that don't have them

not even joking
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>>255496251
To be fair though there's pretty good money in maintaining legacy systems. Can you imagine how rare people are who know COBOL today compared to how many servers still run off that shit?
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>>255489818
i actually did media engineering
which had some game design elements in it but for the most part was programming.
i can actually give you a great tipp that will set you above all the other trash.
if you want to study gamedesign go for it but focus on either art or programming.
design in itself is worthless and you wont get a job.
when i did my engineering course i primarily focused on c# programming. due to my teachers actually being competent i learned proper coding practices and got the right mindset.
i now am actually a java programmer and maintain an android app to deliver our cloud storage solution to our clients.

tl;dr:
go for it but not for the game design.
learn programming or art.
git gud at stuff. you might actually be better


one list thing though.
learning to code through games can have an extremely good impact on your skills.
gameprogramming is actually considered one of the hardest cs fields(not shitty casual game or webdevs. real engine and graphcis programming).

most cs graduates dont even know what pointers are or know how to properly program object oriented. you will have so much knowledge if you dedicate yourself to programing and stay after classes are over.
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>>255489818
I took a course and dropped out after the first year after I realised it was completely worthless. The sad thing is that there were some really talented people on the course just wasting their potential.
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>>255496326
Mid-league. Really nothing to write home about.
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>>255496193

>fat slobs

Yeah okay anon. I'm not that fat.
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>>255496193
>mfw paid 3k to make a small butcher chain logo.
>mfw did it in 5 minutes.
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>>255496193
Aside from logos, graphic designers don't really do much artworking
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>>255496193

b-but muh gaimz. i hav so many ideas tho
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>>255496616
>mfw I dropped my face
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>>255496193

>wanting even more blue and orange covers

No thanks. You are part of the cancer killing vidya.
>>
I've recently picked up programming, I chose C++. I'm currently learning through a book I bought by Herbert Schildt but it seems a bit outdated.

I want to get this code to work with the 'cin[dot]get();' function, but can only get the desired results with the system("pause") function (which I read on the internet I shouldn't use because it isn't C++). I've searched for a solution elsewhere and I've unfortunately hit a brick wall.

http://pastebin.com/FjxJrfVQ
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>>255493879
>art
That games art is really crude.
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>>255496616
>Get paid a sack of cash with a dollar sign on the sack for making a 3 page website with no interactivity beyond a navigation bar

It goes without saying that a bunch of people on 4chan probably know how to make a website from scratch with ease but it boggles my mind how much people will pay for a basic as fuck website.
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>>255496193
A guy that used to work at my safeway designed a logo for underarmor. He's retiring at 34.
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>>255496616
Nice job.
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>>255496193
Mind explaining what the hell they teach at graphic design that's better than illustration?
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>>255496478
When I was still job-searching, there was a position for a Ruby expert with several zeros in the wage packet.

But it's not, always, about the money. Maintaining a legacy system for any amount of time just grinds you down. These languages just aren't designed to modern standards, you're constantly fighting against it and going ass-barckwards hacky-as-shit ways through even the simplest of tasks.
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>>255489818
Ask yourself this OP:

How many of the big names in the vidya industry do you think has a degree in "Game design" rather than going CS, grafix design or being self-learned?
>b-but it didnt exist until recently
Thats true, but however 90% of what schools teach in "Game deisgn" is nothing more than in par with making shitty flash games for Facebook/smartphones while not learning the fundamentals of programming, design, etc (cause that would take up way too much time and effort from the shitty teachers in the subject).

Its nothing more than a degree created by failed indie developers to leech money of retards that think after they are done they are gonna work with for Nintendo or Valve.
>>
just finished mine

it was fun, first time in a while I've enjoyed school

I'll get a job doing whatever and make enough to be happy, I don't feel the need to minmax my life and do something I hate just for more dosh.
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>>255496781
You have to have a character array to assign get() to.
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>>255496256
Its heavily saturated
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>>255496853
Part of the problem is that people are getting dumber and dumber and either can't learn or don't want to learn new things.
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>mfw Deviantart "muh graphics arts" majors ACTUALLY think their degree is worth something
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>>255496856
I knew a guy in college who decided to sell off wholesale stuff that he bought from ali baba on ebay and he can more or less retire if he wanted to right now. His only fucking limit is storage space. He isn't even near his 30s yet. Bastard.
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>>255496521
>most cs graduates dont even know what pointers are or know how to properly program object oriented

My end of comp sci bachelor's degree class had people that didn't know how to indent properly (or set up a beautifier) and kept their code on dropbox instead of using a proper version control tool.

You'd expect people like this to fail in their first year but there you go.
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>>255496616
Where are you going where people charge that much? I get like a couple grand per website not logo

I mean sure, I'm only pasting their info on a template...
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>>255496853

So many white kids slaving away thinking that they will make games on day. Just get a bfa in graphic design. It's really fucking hard, but it was worth it for me. It's a broad field and you can do whatever you want, including game design.
>>
Who computer engineering here?
>>
I want get into Level Design. How do I get a job there?
If the answer is only my portfolio, what game should I make maps for to get popular enough? Is Quake OK?
Besides portfolio, does degree matter? Is CS OK?
>>
>>255489818
I actually was on one of these courses for two years OP. It was pretty much full of cunts, smug ideaguys and weebs.

I hated it and eventually fell into depression toward the end. I fully recommend any course in any college then VGD

Got one or two stories if anons are interested
>>
>>255496853
Cause alot of people aint computer literate.

Have a friend that works as a IT-security guy for a bank.
Which basically means all he does every day is work for 1 hour while playing vidya the rest of the time.
>>
>>255497249
Yo. Haven't really moved into the actual core classes yet though, spent the first few years getting gen-ed and basic programming shit out of the way. About to take CS1 this semester, and a bunch of digital systems chasses
>>
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>got my degree in game design
>have many ideas for games, documents
>6 years later i am still a NEET.
>>
>>255497169
I met the man through my father, its a kosher deli and I have some curly hair so I figure he must of paid me more than he had too, but hes happy with the design so I'm alright with taking the money.
>>
>>255497308
Do it for whatever game you are familiar with that is relatively popular

Source games are a good idea to design anything for because the Valve overlords can and will pluck you if you show promise
>>
>>255496883
It's more about learning how to solve problems, organise information, work with clients, design concrete things based on vague ideas, etc. There's still illustration involved depending on the kind of work you do but you don't really need to be an artfag to do it.

Check out >>>/gd/ if you wanna learn more, there are a lot of shitter children who think they're designers because they make Youtube banners but it's a pretty alright resource.
>>
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>>255496256

Pretty much. Pic related.
>>
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>cousin got a bachelors in graphic design
>got hired by a local school to do their presentations
>gets hired full-time
>lives comfortably with his hot wife in a nice neighborhood playing video-games all day when not at work
That is some damn good luck what the fuck
I mean he's not raking in the dough but I don't think that matters too much to him
>>
>>255497070
Or to put it in a less retarded way, the function get() requires a character array and length inside the parenthesis. Otherwise you get an error saying that it doesn't know what the fuck you're talking about because it doesn't have a definition of get() like that.
>>
>>255496883

Graphic Design is more technical than Illustration.
It's like you're already an illustrator, but you learn 100xs more than one.

They learn how to print, design, illustrate, web design, concept design, game design, logo design...

the list goes on. The lazy kids go into illustration at my college. I feel bad for them. You can't get a job drawing amateur goku or hentai drawings all day
>>
>>255497308
1. Make a mod for a game
2. Hope it gets really fucking popular

That's really your only 'in', but the days of the Mod are waning.
>>
>>255497308
>I want get into Level Design. How do I get a job there?
You don't. It's not the 80s.

Level designs will generally be done by the art/design team rather than as a specialized position.
>>
>>255497431
why dont you make an indie video game with waifus
>>
>>255497175
Shit I made a game on newgrounds a few years ago in less than 15 days and it got me around $1000 total in ad revenue.

As a hobby it was worth it.
As a job....that $1000 was over the course of several years. The game at the time was in between the border of mid tier and high tier popularity. I can only guess modern app stores are similar. Got to get lucky.
>>
Just be better than other programmers. Its not that hard. We brought in a bunch of interns from the CS masters program and USC, and exactly zero of them were capable of programming anything useful.
>>
>>255496853
I do minor repairs on computers throughout the day and undercut other big brands that do repairs and I still make bank. Its kinda sad but tons of people don't understand how to operate a computer. their brains go to mush when something wrong happens, and when it does, they call me.
>>
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>>255489818
Practice art and study mathematics. Why math? Because it is the universal language in coding.

Game Design is for losers who think that they can do something vidya related like this guy >>255497431
>>
>>255497512
It doesn't matter to most of us graphic designers.

You won't find a lot of info about us on youtube, maybe the occasional nig nog that wants youtube money. Just try it out. There are a lot of famous graphic designers. People don't like this field because it's time consuming (fun)
>>
>>255497308
You should really go for a CS degree and try making some mods/maps on the side. Source is a pretty sure bet, but you have to make something really fucking cool to separate your shit from the masses.
>>
>>255497432
So did you ask for that much or did he offer? I've only just started getting work so I'm charging £20 per hour and then inflating the hours spent for more money

I think I should start charging way more. It's incredibly easy work though, the only road block is you need to be properly educated or your stuff will look like half assed shit. But then you can get properly educated online, it's fantastic
>>
>>255497162
you dont even know
when i was in my third year of my media engineering course they stuck us together 3rd year cs students.
we had to pick a project and i suggested we try to do something with ai(since you can branch off into robotics or game ai. and its a respected field).
everyone agreed and the teacher made some suggestions. and i suggested we start off with something easy like an ant colony simmulation in c# and xna.
me and my buddie imideatly started working on it and i designed a fsm with modular and adaptable states that can add states by itself.

and we showed it to him the next day.
thats when we realised that the cs faggots never actually really programmed in their life.
i can excuse not knowing specific commands or needing to look up the documentation when coding as long as you know what to do.
but these faggots struggled to work with variables and statements.
they didnt even know what a fsm was in the first place.

i swear even the faggots from the game design course could program better.
and apearantly this has been like this a long time ago.
cs graduates cant programm for shit.
>>
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>>255497249
>tfw starting with algorithms next term
>>
>>255497769
source is shit. Go into unreal engine you worthless swine.
>>
>>255496193
>steam
>ugliest goddamn thing

steam was definitely not made by graphic/UI designers, at least not competent ones
>>
>>255497519
>>255497070
Thank you for your help. I still haven't a clue what I'm supposed to do, so I suppose I'll have to read over the basics again.
>>
>>255497842
What school? That makes a difference. It could be your uni is just utter shit.
>>
>>255496251
>Pointless. It's 2014. The only people looking for python are maintaining legacy systems.

>python
>legacy

This dude obviously has no fucking clue about the industry at all. Python was only invented in the 90's for fucks sake, and there's still tons of companies programming in it now.
>>
>>255489818
I'm getting a bachelor of fucking science with my game design degree. Get on my level.
On top of that, it's about building a portfolio and networking when it comes to getting a job.
>>
>>255489818
They are a low tier degree but not COMPLETELY worthless. If you really want to get into videogames you are better off getting a more specialized education like programming, or animation.
>>
>>255497409
Do they involve a Yoshi?
Cause otherwise I've heard them
>>
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Fuck. I just started a course on game design and I regret it so bad. I paid 20k on this shit. Fuck.
>>
>>255497975
You're right, then again, you don't pocket 100k+ a year like they do. They make that much in one day selling 1 card from one series.
>>
What does CS stand for, anyway?
>>
>>255497797
I gave him a flat price of 1.5k and I guess he was feeling generous that week and decided to double it and just threw a check at me. The man is pretty much retired and is just running the deli chain to have something to do, I think he inherited a lot from his mother.
>>
So lets say i want to make an indie video game by myself. What will get me more far? Programming? I cant draw for shit.
>>
>>255498253
Counter-Strike
>>
>>255498253
Communicative Systems
>>
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>>255498230

>b-but you gotta do wat u lov

>b-but muh gaimz

Leave the sciency programmie shit to the asians and get gud
>>
>>255497419
>>255497894
It's my fourth semester and I'm stuck in those crazy math things that I'm never going to use.
>>
There are people in this world who are willing to turn your ideas into games, even if ideas are all you have. These people are few and far between; chivalrous knights in a world of lowly peasants.

Treat them with respect, share your ideas with them, and always remember: you're lucky to even be associating with them.
>>
>>255498253
Counter-Strike
>>
>>255498410
Fuck off

>>255498417
Thanks
>>
>>255498253
current successions
>>
>>255498253
Computer Science

>>255498392
Programming. Bar none. You can't even do a good game in fucking Game Maker if you can't program.
>>
>>255498392
You need to know design, programming, how-to-music, and more...
>>
>>255498254
Sounds pretty cool, I'm not too bothered if I don't rake in big money right now, I just want enough work so I can move out and get a car and shit
>>
>>255498253
Computer Science.
Which is a terrible name for it.
It has nothing to do with science, it's more akin to magic.
It has even less to do with computers.
>>
>>255495335
I went to a top 20 university. People were mostly from the middle class. I even had a number of friends who were also from the ghetto. I did know a couple richfags though. I suspect they were largely concentrated in the business school. I mostly hung out with pre-meds, so maybe my social circle was just more down to Earth.
>>
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>>255498523
oh anon
>>
>>255498230
Don't be lazy and suck off your professor nonstop, the whole reason to even go to college is to get connections anyway. Don't regret it, try as hard as possible, basically become a shut in to other students and impress your professors. Meet other shut ins and make a boss game
>>
>>255498392

Progamming + learning industrial tools/sdks. A number of them offer free artwork/assets to fuck around with. Use those for a bit until you have the basics down and then start soliciting artists and other specialists to work with. Or offer your services to random indie projects that often occur during game jams.
>>
>>255498523
Cyanide Smoke
>>
>>255498461
What classes? Linear Algebra? Diffy Q?
>>
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>>255498523
It's computer science, both of them lied to you. I was thinking about lieing to you as well.
>>
>>255498420
I did it for a free alienware and to get my parents and gf off my back. Now I have to travel to some shithole office building full of weird, weird cunts and learn UDK for 2 years. I guess I'm just gonna have to make the best out of it and... and try.
>>
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>>255498464
>being the idea guy
>not becoming the maker
>>
>>255498420
>Visit the university I'm going to so I can get some info on the halls
>Doing a computing degree with some business thrown in for shits and giggles
>Ching chongs and nips everywhere in the department where I'll be studying

THIS IS JUST LIKE MY JAPANESE ANIMES
>>
>>255498230
what school
>>
>>255498082
leeds in the uk
and that uni actually has good reputation on the outside regarding cs.
all lies.
>>
>>255498410
>>255498417
>>255498496
>>255498525
>>255498540
>>255498597
>>255498616
>>255498658
>>255498717
Googled it like I probably should have from the start. It's computer science. Thanks to the cool anons who weren't faggots.
>>
Here is one story of my game design horror course

> First few days into the course, we're still learning the UI for Unity and Blender
> For some reason, the teachers barely know anything past the shortcut keys, we mostly are set tasks to make objects at home to improve our own knowledge then the teachers actually helping us
> A week later
> Teachers get a notion that we are suddenly masters, they ring up a local elementary school and commission us to work with the kids to make a full blown video game
> Give us like half a month to build the whims of a 8 year old
> Hand us some incredibly basic printed Javascript code and tell us to download GIMP
> They shout at us when none of us actually made a working game within the time
> We ask them to buy Photoshop and download Unreal Engine 3
> They've literally never heard of either
> The course was described to be run by industry professionals
> The head course-manager has made some shitty fucking iPhone bubblepop reskin
> "Industry-professionals"
>>
>>255498761
>paid 20k for an alienware
At least you only got one of their cheap models.
>>
I am NEET. I have tons of free time. I spend that time masturbating. I masturbate more than 30 times a day. I masturbate every single day. I need something else to occupy my time. I have considered learning an instrument or learning to make simple vidya. I have an acoustic guitar that I found at a duck pond where a dead baby was also found earlier that year. I do not know how to play. I have no idea how to get into making simple vidya. I have no idea how vidya is even made.

What do?
>>
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>>255489818
>vidya design degree
The one subject you can truly learn just by browsing the internet.
>>
>>255498828
k, it's still cyanide smoke tho.
>>
>>255498828
Congrats on learning how to use the internet gramps
>>
>>255498828
Google lied
>>
>>255498090
Python has been completely eclipsed. If you're using python it's because it's still inexplicably taught heavily at schools, not because it's the correct language choice.
>>
A video game design degree or whatever would INCLUDE learning coding, modeling, drawing, etc, as well as the design process needed to make a game and its resources come together into a playable experience.

Getting a degree in CS alone isn't going to teach you how to do many of the things needed to make a game.
>>
I took several classes, had a lot of fun, made friends, learned important content creation and public speaking skills and decided I never want to be in the video games industry.

Richard Garfield (created MtG) and Jordan Weisman (created Shadowrun, Mechwarrior, Crimson Skies) taught some of the classes which was pretty neat.

Everyone wants to be the "ideas guy" and all their ideas usually suck.
>>
>>255498618

This. College/certificate programs/whatever the fuck you attend, you don't go there to learn. You go there to make connections and pick up a few skills on the side. Even if you're in some god awful shitty degree mill program, you can make a difference. Notice that everyone around you is a fucking retard? Become the de facto leader and shepherd them into being your programing slaves for group projects.
>>
Isn't working in the video game industry pretty shit anyway? Being overworked, underpaid, possibly fired after the game is complete. Most likely you'd end up working on some shovelware, or shitty FPS. If you can even find a job at all.
>>
>>255498761
technically I don't have to pay the 20k till I get a salary of over 50k. So I could just be a NEET for the rest of my life in a fuckload of debt that doesn't really exist. at least, I like to think of it that way
>>
>>255498940
Continue masturbating.

Live the good life.
>>
>Ctrl+F "superior limb-based movement"
>No results

Dammit /v/.
>>
>>255498392
>by myself
You have to know everything. You can't be deficient in a single area if you're going to make a game all by yourself. You have to be competent in:
>Programming
>UI design
>Level design
>3D modeling
>Animation
>Art in general (textures, concepts, etc.)
>Sound effect generation and recording
>Music (writing, playing, production, all of it)
>Voice acting (optional)
>Writing

It's extremely rare to find an individual who can make a game from scratch all by themselves, though they do exist.
>>
>>255498940
Meditate
>>
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>>255497249
I'm studying CS in an engineering school in France.
It's all right, I don't feel I'm working at all but apparently I will be able to ask for 30k/year for my first job.
>>
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>>255498940
this is sad as fuck. just kill yourself, respawn, and chop your dick off.

>wut do?
>>
>>255491489
>learn to program
can't

>model/rig/animate yourself
I've always wanted to do this, where do I start?
>>
>Video game design
Isnt that basically when you get to play around with those expensive art/design programs in a pre-rendered engine to make a shitty game that is no better than the shit in RPGmaker except it costs you around 100k in student loans?
>>
>>255498901
What school is this?
>>
>>255498940
Try masturbating
>>
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They are simply "Interactive Media Design" degrees which have existed for a while, with "Game Design" being a focus.

It's like a middleground between CS and Graphic Design.

I went to a college which offered it (transferred out after a year after I realized it was a fucking joke)

The problem is that the fucking retards who take it have no prior experience in actually designing games. The people who break it big (or used to) in the industry was programming when they were 13. Those who enter these majors don't know shit and are autistic fucks who just play LoL and TF2 with "a cool idea for a game." Everyone at this college was the reddit-browsing fedora-tipping faggot we so jokingly poke fun at. I'm not even joking. It's pathetic.

The other problem with this major is finding a job. These kids don't want to go in the industry being a slave to big companies like EA, but they are too fucking spoiled and retarded to make games themselves, so they can barely survive as indie devs. And, if you give up on the game industry, what can you do? The programming skills they teach are too weak to do anything like software engineering, and the art skills they teach you are entry-level. You can probably do something like web design, I guess, but good luck with anything else.

Basically, if you want to make games, learn it yourself. Learn real shit instead of just enough to get by. And be dedicated. Buy books and use online resources. If you don't start early you'll never get there.
>>
>>255493983

C++ is not as widely used as it once was. It is more common to use higher level languages that can run multiplatform, such as Java or C# (With Mono), or interpreted languages like Python or LUA (which is used in goddamn everything)
>>
>>255499138
meant for
>>255498913
>>
>>255499168
>movement
>>
>>255498808
http://blog.codinghorror.com/why-cant-programmers-program/
its real
programming is an lost art.
around here(britain) people actually want game design graduates since they have a reputation of being good programmers.
shit most unis offer several game related courses.
>>
>my dream job is to make somebody else money
>>
>>255498901
please say the school
>>
>>255499242
Plymouth College
>>
>>255499218
By starting...

You have google in front of you laddy...
>>
>>255498940
Do both. Learn how to guitar (tons of guides on the internet) and start learning programming. I'll get hate for this, but start with C. It's hard to dive into and not very user friendly but it will teach you pretty much everything, including what other languages automate. You can't truly appreciate objects until you've had to malloc() things for a while.
>>
>>255498940
learn a progrumming language and make a waifu fighting game

it's a nice waste of time
>>
Is graphic design worth it?
>>
>>255499171
That is the dumbest shit.

Literally the dumbest shit I've read all day.
>>
>>255490228
>The issue is that they put you in a serious compromise after you graduate; you have to get a job in the industry, because nobody else will respect you, no matter how hard you studied or how much you learned.
There's a reason NoA and DigiPen share a campus.
>>
>>255498695
Statistics, Calculus B, Linear Algebra are my nemesis..
Diffy Q was fine.

To hard to keep up with video games and graduation at the same time.
>>
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>>255499314
TOPKEK
>>
>>255499072
But the problem is Anon it's extremely superficial in all of those areas. Secondly, knowing all of them isn't useful unless you're making a game all by yourself. Which isn't something you want to do if you're getting a job.
>>
>videogames used to be made by brilliant individuals ranging from savant dropouts to MIT PhDs.

>videogames now are made by fuckheads who want to work for videogames when they grew up.

This is the real reason behind the decline of videogames. Nowadays a studio is filled with so many "by the book" college grads that they couldn't make a good videogame even if they tried.
>>
>>255498765
Most of the makers are actually looking for ideas guys; they need you almost as much as you need them.

Unfortunately, the proportion of noble programmers to idea guys is very lopsided, with idea guys obviously vastly outnumbering programmers. Anyone can be an idea guy. It takes a true hero, devoid of greedy ambition, not clouded by selfish ideals, to be a programmer. If you choose to be a programmer, and actually manage to have the skills to pull it off, I solute you.

One of the more sure-fire ways to meet them is to post a kick-ass game idea on 4chan, but it has to be REALLY good.
>>
who Cyber Forensics here?
>>
>>255498901
but anon, he's a professional if he made any money :^)
>>
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>>255489818

It depends entirely on the course
If the course is titled "video game design" then it is fucking worthless
If you actually learn a transferable skill like 3D modelling, animation or programming, they can actually be pretty decent.
When I was at uni there were some other guys enrolled on some games courses, specifically in games art, games animation and games programming
one of the art guys I knew works at a AAA studio now, another one went into architectural visualisation and earns mad dolla, one of the guys who was on the animation course fucked off to prague to work at some slav studio but he was a slav himself so I guess that makes sense. The programmers did pretty well for themselves too, one of them is working in china now and the other is working in the UK.

They can be worth while degrees, but again make sure you're learning some sort of practical, transferable skill, some form of art or programming. One of my friends back home enrolled on a "game design" course at some shit tier university, needless to say he's doing fuck all now.

pic sort of related, one of the art guys I mentioned is probably doing this now
>>
Everyone says university is to get connections but who do you get connections from?

Your peers in the hopes they get a well paid job and they can fit you in?
Your lecturers who can point you to their industry friends?
>>
>>255498808
Everything in the UK is literally garbage tier, I'm not surprised

The way the applications are done is like first 50% applied are auto accepted, then a certain percentage is reserved for higher paying foreign students, then they keep a few spaces left for actual good students, who fight tooth and nail for them
>>
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>>255489818
>game design
>>
>>255499405
He isn't exactly wrong..
>>
I'm studying IT and they offer game design as a level 3 BTEC and a Degree. The only people who go for it are these skinny 18 years olds. I'm 27 so one of the mature students, and they all seem to stick with IT or computer science. I.e they're studying to get a job out it, not to be a retard.
>>
>>255499520
It connects me to my suicidal thoughts everyday.
>>
>>255489818
I work in video games. I have a degree in Psychology. I love my life
>>
https://www.youtube.com/watch?v=NXul4ENEYOA
>>
>>255499585
He is literally wrong.

You could make a game right now and not know any of those. Although programming knowledge would be recommended.
>>
>>255497548

This. Devs give no shits if a level is fun to play or not, just as long as it ferries a player to the next cutscene. Good level design is probably frowned upon because it would confuse the Cowwadooty audience.
>>
>>255499405
What's wrong with it then? If you want a 1 man team to make a video game that you can actually sell, you're going to have to do everything by yourself. If you can get a large amount of start-up money then I suppose you could buy/commission your assets but then you'll be sucked dry by royalties.
>>
>Vidya design thread
>Everyone talking about coders and graphic artist
>No one ever mentions the sound guys

They're just as important but are always left the by the wayside in these discussions. Why is that?
>>
>>255495582
should be, you can at least make your own shit
>>
>>255498230
You'll do well. The college hopefully has the resources to get you an internship at a decent studio.

If you already have even a little prior knowledge of art, programming, whatever, or even a little common sense you'll be fine.

What college is isn't a place to learn, it's a place that gives you a piece of paper that says "I know how to do this"
>>
>>255499520
finger your professors ass and give him a reach around, earn their respect and they'll reward you, unless of course their an asshole.
>>
>>255499690
It's the only copy I could find on youtube
>>
>>255499520
There is like one fucking University where vidya game design actually makes connections and its in Canada

Its basically run by Ubisoft.
>>
>>255499856
Who said anything about selling?

He said he wanted to make some shitty indie game.
>>
>>255499458
What's the point in doing calculus if they don't let you use your graphic calculator.

>Hurrrr durrrrrr waste your time like a I did
>>
>>255499458
I kick Calculus' ass. Linear Algebra and DiffyQ are next. Shit, do you really need to take Statistics? I can't see how that applies at all
>>
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>Devs give no shits if a level is fun to play or not, just as long as it ferries a player to the next cutscene
>>
>>255490863
>coding
>computer science
All my fucking hate.

Computer science is a field of mathematics, not a learn to make games or be a programmer.
>>
>>255499949
university of montreal?
>>
If you want to learn programming do NOT take a degree on it. Do a more useful degree (most companies just use Indian code monkies anyway) and learn/get some experience with programming on the side. It will make you far more employable.
>>
>>255499520
Both

Also working with peers to build your portfolio/make teams to do projects on your own to get experience
>>
>>255499949
>implying

Bioware regularly recruits from the universities around here, I went to school with the dude who did most of the weapon models for ME3.
>>
>>255500136
Quebec

Shit has been going on since 2005
>>
>>255500018
You don't need Statistics. Unless you plan on using what's on statistics in your vidya.
>>
>>255499260
> Everyone uses Python
>>255496251
> Nobody uses Python

If there's something I really cannot fucking stand about programmers, it's their obnoxious compulsions to present themselves as absolute authorities
>>
>>255500018
>Statistics? I can't see how that applies at all
Neither me.
Those are fucking excel monkey jobs not mine.
>>
>>255499864

Because the "sound guys" are musicians, an entire field of it's own. If you're a good musician you can make music for anything, film, TV, vidya, or just music for the sake of music.
If someone learns/want to learn to be a 3D modeller/programmer chances are vidya is one of the things that inspired them.
If someone wants to be a musician it's probably because they like music. In which case, >>>/mu/
>>
>>255499520

Yes and yes. Despite being required to have office hours, most professors end up sitting there alone because students are terrible at building up connections. If you want to get anywhere, you start by getting to know those around you and professors are the best way to do so in a college environment.

Even if a professor can't offer you anything directly (i.e. internship/research work/etc), he can still connect you with others that will. And the better your relationship, the more willing he will be to actually connect you with others.
>>
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>>255500039
>>255498959
>exploration is an unknown concept
>>
>>255499520
>>255489818
Hi, I'm gamedev anon here.

I started with a CS degree. I made connections through my peers. My peers got me a job working for a software company right out of school. I worked there for two years before being sought out by a larger software company. After working there for another two years, I had enough experience in development that I was able to approach a good development studio for a senior programming position, even without any background in game code or design.

After doing well with implementation projects, you can generally move up as a manager or designer of a game, where you can make more executive decisions. Managers are especially important, because you can decide guide programmers to focus on certain aspects of the game's responsiveness, which I think is really important to producing a fun and memorable game. Lots of AAA games play like glue or slimy semen, instead of being tactile and impactful.

CS degree is the most important, because at the end of the day all design and even artwork comes back to the computer programming angle of implementation and management. Successful game studios don't go over time budget (Blizzard excluded) and they do this by managing the difficult aspects of design well through comprehensive understandings of technology and code.
>>
>>255499864
My guess is you have to be astronomically more creative to be a sound guy. Fuck, I have no idea how you people come up with some of your shit. I salute you.

Is Battlefield BC2 and on highly regarded among sound engineers? It probably has the best sound environment in anything I've ever played
>>
>>255499520
Colleges often have "career centers" where they basically get you in contact with employers, in the game design perspective you'd be looking at studios, and those studios get in contact with you.

Studios often also come to the school to get some fresh blood. If they see you're not a retard they they might offer you an internship. You use this internship to put on your resume. Work at more places, and put more shit on your resume.

This is how you succeed in any field - get some shit on your resume, rise in the ranks, hopefully you'll get a permanent position and become a jerky corporate executive.
>>
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>>255500227
That explains so much.
>>
>>255500395
Welcome to focus groups done by marketing people.
>>
>>255500312

>sound guys are musicians

It's not the musician writing the score for the game that's making the sounds for guns, or the roar of a dragon, etc.
>>
>>255496521
>not shitty casual game or webdevs. real engine and graphcis programming).
I have mad respect for graphics programmers, although I question the sanity of anyone that intelligent and talented who decides to go into an industry that pays you half a normal salary for twice the work.

>>255500018
>>255500287
It's very relevant if you want to do anything with machine learning. Also, at most schools statistics is where probability is taught, which is extremely relevant to CS.
>>
I dont know how so many of you guys could survive computer science.

The assignments took hours on end to complete if you weren't an autistic robot like half the class
>>
>>255500762
>being retarded
>>
>>255500269
He's probably talking about Lua being used in goddamn everything because it is, and Python is a similar type of language to Lua
>>
>>255499864

They really are under-appreciated.

https://www.youtube.com/watch?v=cvA9pmB0jN0
>>
>>255500762
cs is really easy if you cant keep up i have very bad news for you.
>>
>>255499072

Do people really believe this? Getting a game design degree only shows that you have the capacity for imagination. When you are getting assigned in a team, no one cares if you know how to make a game. They care if you know how to code a physics engine, or how to sculpt a 3D character model, or rig it. They care if you know how to generate sounds using everyday items, things like that. If you tell me "I took a game design course, I know what it takes to make a game", how does that contribute, in any way, to the actual development of the game?

It's like people who think Unity is actually relevant in the industry. Sure, if you want to make a game, then nothing is stopping you from using Flash or RPG Maker. But if you want to break into the industry, you need to either be a programmer, a sound engineer, or a graphic artist.

>>255500185

Don't listen to this faggot. Who would recommend something like that? If you want to be an employable programmer you damn well better have a degree in Comp Sci at least.
>>
>>255492754
The implementation of a good physics engine is probably rife with many complex coding practices that a person with a physics degree alone would not possess.

Granted, a physics student is smart enough to figure it all out, but I don't understand why a physics student is necessary. Maybe for writing algorithms that determine light refraction, or something more complex like that, but basic physic engines use three dimensional sheers and other basic concepts most CS students learn in school.

ie, if you want to create wind physics, you're literally working with 3-d sheer vectors, you're just sheering a tree with respect to the ground it's on, the force of the wind blowing the trunk or the limbs based on some frictional strength constant applied to various parts of the tree model
>>
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>>255500269
>obnoxious compulsions to present themselves as absolute authorities

Welcome to the programming world. See pic related.
>>
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How does /v/ keep up with vidya and uni at the same time?
>>
>>255500762
The trick is not putting it off until the night before. But really this applies to everything else in life.

If you break it up across multiple days you don't have to spend more than 1 hour each sitting!
>>
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>>255499107

This. I remember reading this comic a few years back, fuck if I can remember the name, but this guy was detailing stories of his time working in the gaming industry after each one. Horrible horrible stuff. People getting fired after the game was complete, being lied to saying thier job was secure beforehand, hundreds of hours of unpaid overtime during crunch, 16-20 hour days, sleeping under your desk at the job for weeks at a time. Jesus fuck. I thought being a chef was shitty. I'll gladly accept my lot as opposed to all that bullshit.
>>
>2014
>not getting a degree relevant to the gold mine that is and will continue to be legalized marijuana

lel plebs. Horticulture major here.
>>
>>255501140
It's basically impossible.

By my third year as a CS student I had approx 3-4 hours of free time during the weekend to do anything I wanted to do, maybe 30 minutes during the weekday.

CS students and physics students probably have the most brutal work hours, projects you get in CS easily last you weeks to complete, especially since CS professors are often cruel and obtuse and very narrow-minded in their project requirements and often very prolific in their assignment count; beofre when I was majoring in communication I literally had 2 hours of homework every week, the most trivial shit I seldom was even required to do
>>
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>>255489818
> Getting a degree in "Ideas Guy"
>>
>>255500762
>weren't an autistic robot like half the class

Are computer science majors really like that?
>>
>>255497249
>>255497894
>>255497419

How feasible/useful do you guys thing double majoring in CE and CS or CE and EE is? It seems like they have 95% the same classes
>>
>>255501392
>banking on something we don't fully understand the long term effects of.

also

>being trash.
>>
>>255501430
fucking this.

Imagine autists who lack a common empathy and sensibilities becoming professors.
>>
>>255501542
Pretty much. You won't notice it in the lower level courses though. Too many normal people who haven't dropped yet it are using it to fill some weird elective.
>>
>>255501618
not unless you are asian or really dont care about your free time and basically spend 50% off the day in the library.
>>
>>255493879
You could've chose a better example, like Cave Story.
Or maybe Touhou? I don't really know too much about it or it's development though
>>
>>255501392
So I'm guessing your some type of addict nigger. also judging by your tone I guessing you're a freshman and will most likely flunk out. Keep dreaming though buddy.
>>
>>255501626
>>banking on something we don't fully understand the long term effects of.

>implying any bad long term effects would stop the goldmine
>implying it stops cigarettes or alcohol
>>
I've worked at numerous game companies as an administrative assistant ie secretary.

Friends with lots of the other workers when we went out for lunch.

Most of them had programming degrees or even an English degree but was just a good programmer b/c self-study.

The only ones with Video game degrees was maybe one of the older guys who has been in the industry for a while.
>>
>>255496193
This

My sister was nearly homeless 5 years ago and now she works designing ads for Bloomingdales and lives in a fucking mansion
>>
>>255501542
Computer Science isn't that hard for some of us. I really never saw the big deal with how people were saying the classes were hard or the projects are difficult. They weren't easy, but they definitely weren't something you'd find in fucking TopCoder.
>>
>>255498695
not him obviously, but i didn't have to take diffy q in my cs degree

my math courses are just calc I-III, discrete math, linear algebra, numerical analysis part I, and statistics part I

and all of those courses are thankfully behind me...except for computational geometry which is a cs elective, but sounds like it involves math, so yeah
>>
>>255501618
Here, computer engineering, is just electrical engineering mixed with computer science. I see no point in doing both unless you want it in paper.
>>
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>>255501430
>CS students and physics students probably have the most brutal work hours,

Is it worth the high salary?
>>
>>255501618
They often do. I think it's feasible, but by the end of getting both of those degrees, you'll hate yourself for putting yourself through the misery.

I know many EE majors who went on to be hired as programmers at my company. It's a common thing for employers to use EE, CE and CS degrees interchangably (in regards to looking for programmers), even if these people tend to have much different skill sets.
>>
>>255501392
>implying it's hard to grow pot

Hemp/Cannabis are literally some of the most resilient crops on the planet, you can just toss a bunch of seeds on the roadside and they'll fucking grow.

Any idiot can grow weed, you'd be better off getting a business degree so you can start your own dispensary.
>>
>>255489818
Absolute waste of fucking time, you'd be better off making a video game in your spare time while pursuing a CS degree.
>>
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>>255501392
>XXI century
>being a glorified farmer
>>
>>255501975
Yes.
And if you aren't a beta you could make above average in entry-level
>>
>>255501542
It depends where you go.

But in general, you're looking at your weekly classes plus 20 to 40 hours a week on projects you'll need to submit by some deadline. It depends on the professor involved.

The only nice thing I can say is that it beats getting a physics degree, where you spend just about as much time studying and doing worthless practice problems. At least with programming there's some small creative element and a product at the end of your labor.
>>
>>255501140
I had very little time for vidya when I was in Uni. Basically had to postpone playing games for a couple of years to learn stuff.
>>
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>>255496193
>already in Graphic Design major
>want to make my own game but don't know the first fucking thing about programming
>>
>>255501618

A lot of universities don't allow you to specifically do that actually. There's a significant amount of overlap, but the specializations for each individual major tends to take the most amount of time to overcome which is why it isn't generally encouraged.

Not to mention, these divisions mean jack shit in the industrial world. A CS major can easily shift into a CE or EE job role with a bit of prior working experience in the same general field and vice versa. Having more than one of these degrees at the same time wouldn't help you that much since you learn so much more from actually working.
>>
>>255502210
>Basically had to postpone playing games for a couple of years to learn stuff.
Teach me your ways.
>>
>>255501140
All my work is done from my computer.

No seriously, I only have fucking e-books and having 2 screens helps you play vidya with one while writing a essay on the other.
>>
>>255501430
I dunno, coming from MechEn to CS has left me with so much free time and actually being able to sleep it's crazy
>>
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>>255502243
What will I be able to do in your game?
>>
>>255502046
>IM-FUCKING-PLYING FARMING IS A BAD JOB

It's a lot of physical work but literally one of the highest-paid jobs ever, as long as you aren't some third-world dirt farmer you'll be rolling in government subsidies.
>>
>>255501798

Touhou is made entirely by ZUN, so yes that counts. The studio is called Team Shanghai Alice, but it's still a one man team.
>>
>>255502029
>implying you need a business degree
go work at a dispensary for a year, then start your own when it gets legalized in other states
>>
>>255500269
Didn't say people use python, they use LUA.
>>
>teacher gives a big ass assignment
>week long load of work
>adds an essay/technical report on top of it

what the fuck
>>
>>255499864

Because stock sound assets are much less recognizable than other kinds of stock assets, especially with minimal editing.
>>
>>255501975
Universally, programmers REVILE their jobs by year 10. I've been working full time for a year now. I still like doing my own small game side projects in my free time, but most of my senior co-workers admit to not touching a computer after work hours.

Most programmers switch employers every 3 years. Work isn't much less stressful after college -- college CS work gets you pretty much prepared for the stressful grind of meeting code deadlines and requirements and bug fixes...

The only positive thing I can say is that programming is very empowering. You can do almost anything with it in the current economy. If you're creative you can have fun making some neat projects in your free time. But it's a painful process made even more painful by professors and employers, who seldom give you enough time to bug test, understand the project requirements, or do any serious design work.
>>
>>255499216
I've been trying to kill myself for months so I can respawn. It's very hard to actually do.
>survived a bridge jump because a boat happened to be passing by at the time
>tried to hang self but rope snapped on three occasions
>tried to die on overdose but woke up from coma after three days

If there's any way to actually kill myself easily please let me know.
>>
>>255502530
Well hop to it, nigger. The more you're pushed, the more you learn.
>>
This is why I do shit over the summer that is completely pointless but I can at least say I did it in the future. Like making a compiler or an emulator. It's fucking useless, but I can at least have it under my belt just in case.
>>
>>255502243

Go find a fucking programmer then. If you haven't been paying attention, there are hundreds of programmers around that would kill for a damn good graphic designer who understands how to work with asset creation management and work pipelines.
>>
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>>255502243
Try Gamemaker, Multimedia Fusion, or RPG maker. A lot of people who a better artists than programmers do well with them. They're easy to use for 2D games or simple 3D games. Definitely easier than coding your own engine.
>>
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I'm part of an advanced course that's doing stuff in half the time at Uni, and to differentiate they added (Games) in bracket.
It has nothing to do with games and it makes me want to fucking die every time I hear it to be put in the same sphere of influence of the Phil Fishes of the world.
>>
>>255502369
some of my courses (computer science, even) had this rule of "NO LAPTOPS" and i know that there are plenty of people out there who slack off and just play games or browse facebook all day on it, but it's not everybody, and it sucks shit taking those courses

i mean, maybe not everybody can work like it, but i take notes better and faster on my computer because my hands write too slow or it'll be too sloppy to read if i'm going fast, and having to write down notes actually screws me over in the end
>>
>>255502383
It really depends on your professors. I had a few lax CS professors who basically let you get away with a minimal amount of effort. Definitely entry level CS courses are easy. But statistically speaking, they're easy because the retention rate for CS degrees is very low. As much as <10% retention rate by the last year, 90% of students switching degrees or just dropping out all together.
>>
>>255492150
Video Game Bureaucracy?

It's built on graft and corruption.
Nothing gets done unless there's a bribe behind it, and the people that run the the businesses know NOTHING of actual video games or their design. They're all business people, and they LOATHE their workers.
>>
So, speaking as someone who did a games programming degree (emphasis on the programming side of things) I will say as much:

If you do a programming degree, you have a chance of getting a job. It all depends on how good you are personally, but the chance is still there. There are plenty of Junior programming roles out there for University graduates (Within the field of games)

Doing a DESIGN degree, however, will land you in a bit of a stickle. I know plenty of people who did these who were good at what they did. Problem is, there are no real design jobs. Especially not Junior ones. The year I graduated, there were 4 Junior design roles in all of Europe. That was it. Most companies will promote from within for design roles, it's not something you particularly want to hire someone for externally.

What Design degrees will help you get is a QA position. You might snub your nose at this to begin with, but the value of a good QA tester is not be be undermined. From there you have a chance to work your way up inside a company to maybe get to a design role one day.

Source:
Just finished first year as a Junior Programmer a UNDISCLOSED SUPER SECRET STUDIO
>>
>>255503117
Valve?
>>
>>255501975

I recently graduated with a BA in Physics and am on my way to grad school for a PhD. The trash internship I'm in at a nnational lab gives a stipend of 4k a month in addition to the 50 bucks PER DAY to cover rent in return for a 40 hour workweek, only going into overtime if we really need to get something done. It is fucking worth it.

Though I'd settle for half because the hard sciences is a field where you need to genuinely enjoy what you do in order to get by.
>>
>>255503214
I was thinking it was Valve too.
>>
>>255503034
>and the people that run the the businesses know NOTHING of actual video games or their design. They're all business people, and they LOATHE their workers.


This is the real reason vidya is so shit nowadays

They gut all the passion out of their employers, and then fire them after the game is made.

This business practice of firing 3d animators/modellers/artists after a film or videogame are finished is pure shit, makes sense from a business perspective but not a human one.
>>
>>255503031
this man speaks the truth.

I'm ashamed I dropped out of CS, but man, I hated my life and school everyday in a CS course.
>>
>Not having a master degree in Advanced NEET Sciences earning a whopping $0 a year

Get on my level plebs.
>>
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>>255503214
>Europe
>>
>>255495798
All the programming in the world won't make a video game without art, music, or story to represent it.

Also, thanks to easily purchased engine licenses, programmers are worth far less than they used to be when they could get away with making shitty text games.
>>
>>255501542
A lot of them are, yes.

However, unlike what that guy is implying, you don't have to be one of them to succeed. Not everybody has a knack for it though.
>>
>>255503346
Seattle right?
>>
A specific area of study seems like a wiser investment. Like Programming, if you can't make video games at least you can still make a lot of money doing other network/computer/programming things.

With a video game degree you're signing away your life to work somewhere you may not make it or may not even enjoy after being put through the ringer.
>>
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>going for software engineering

what am I in for?
>>
>>255499218
there is a site that has pretty much every modellin/animatin progs cracked and they have dozens of tutorials on everything
ofcourse, linking it would make it too easy for you so i will not do it
>>
>>255500114
implying compsci isn't strictly coding

have fun with that game design degree bud
>>
>>255489818
I have a degree in video game design AMA
>>
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>>255502810
Someone will enjoy it, but not me.

It sounds like a flash game or something like that. A very simplistic game, something that you should be able to do on your own after reading up on those types of programs.
>>
>>255503345
>implying getting a degree in CS isnt like being NEET
Once you get on the job market you can still enjoy your anime and shit except you will also get paid for it since there is a good chance your boss isnt computer literate.
>>
>>255503214
>>255503302

Haha, I wish! I'm nowhere near Valve level!

I'm a competent Junior, but my maths aren't that great so I still have a lot to learn!
>>
>>255493879
>stop posting furry porn
>>
>>255499257
>a cool idea for a game
lel
all the fuckin 12yo kids are like that
>tfw reading a games forum to see if its modable
dozens of threads where kids want to make a mod team and want to be the guy who supplies the ideas, but every single thing they say is completly retarded
>>
>>255503353
>A lot of them are autistic robots

So to make computer programs you have to think like a machine?
>>
>>255503521
Less math but still a top-tier salary.
>>
>>255502732

Don't be a pussy and put a bullet in your brain. Instant, painless, and will definitely work with a round of reasonable calibur.
>>
>>255503763
You must become the machine.
>>
I've got a lot of good ideas for touch screen concepts, thinking of making mobile games

Shame it's so fucking flooded though, looks like you basically have to bot your game to success these days
>>
>>255503859
You can't get guns in my country (UK) or I would've done it already.
>>
We would have lab demo fridays in a small classroom in the uni.

It would literally smell like shit and wet mops. Fucking CS.
>>
>>255503859
Yes, .22lr caliber should be more than sufficient
>>
I had a bat shit insane CS professor for the second half of my first year. He would assigning things that we didn't learn during the lectures because the lectures were 3-4 weeks behind the material we were doing and most of the TA's didnt even know what was going on in class. Its a good thing I only need a 2.0 to gradate with a computer science degree because this shit is hard
>>
>>255501129
i can into html,java,pascal,javascript,php,perl,c# and assembler
All of them except assembler is the same fucking thing with different words. Sure some are easier to use for certain things, but they arent that much different.
>>
>>255496883
Illustration is taking a concrete vision and putting it on paper as a drawing.

Graphic Design is taking a vague idea, or a problem, and using images and colors to make it understandable by a wide audience.

For example, character design requires an illustrator who can take an idea and make it visual as art.

A graphics designer, however, will make that same character MARKETABLE and present them in a visual style that appeals to millions.

An illustrator is an artist. They do what they want, and sometimes maybe make some money.
A graphics designer is a commercial artist. They do what other people want, and make money most of the time.
>>
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>>255504002
Well you're over eighteen right? Can you buy a butter knife without needing a permit?
>>
>>255504002
Bullshit. Retards like you cant get a gun, normal people can.
>>
>>255503795
well that sounds good to me
>>
>>255504002

Sell everything you own, take a trip to Texas as a tourist, buy a gun over the counter. Just be sure to do it someplace isolated but has dome human prsence, and include your ID so they know where to ship the body.
>>
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>>255504178
>implying anyone has a knife in the UK
>>
My Bsc honours wants me to pick between 5 areas.
>Software development
>Comp sci
>Networking
>Digital technologies
>Solutions Development
What does solutions development entail, which of the above would pay the most and which is the most challenging
>>
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I think you guys have a misguided view of the video game industry.

A lot of the time, if you are being looked at as a potential employee for a development studio, be it indie or in the industry, they will not bother to check whether or not you have a degree in that field you're applying for.

Your work speaks for itself - as long as you aren't an asshole who can't work with people, your portfolio/resume will be just fine without a college education attached to it.

Avoid universities that specialize in game development and focus more on finding a university that focuses on 2d and 3d art, most of the time these days there are universities like that that also offer classes for popular game engines (UDK, CE3, Unity) and development programs (zbrush, 3dsmax, etc).
>>
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>>255501485
>mfw Chris-Chan has a degree Computer Aided Drafting Design
>mfw its more useful than your average Game design degree
>>
Okay /v/ I'm going to break free of the NEET life and finally go to college.

What future do I choose?

http://www.ccbcmd.edu/media/registration/programs_of_study.pdf
>>
>>255504545
That is, to say, if you want to focus on the visual art side of game development, and not programming or something else.
>>
>Tfw Darkside Games is in florida and they're hiring vidya programmers
>I still have 1 year left before I get my Bach. in Comp Sci.

Fuck my life.
>>
>>255499520
Coursemate was a manager in a QA studio moving onto software engineering. I would chat him up about Civ games and shit, sorta helped that I was the only friendly guy around since they hated him because he couldn't shut the fuck up.

3 years later I'm a QA Lead at the same studio, I'll be moving on soon to a better paid QA position and they're all jobless.

Uni is not for a degree, it's for connections, if you can't find any then transfer until you get some.
>>
>>255504371

Europe is very well connectef. Drive to a country that does. You can drive into some Ukraine shithole where they peddle AKs on street corners.
>>
>>255504583
As the son of an architect, I have to say CAD is some pretty autistic shit
>>
>>255502029
>any idiot could grow weed
>implying any idiot could grow great weed

get this hothead outta here
>>
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>>255504002
>You can't get guns in my country (UK) or I would've done it already.

You seriously think a gun is the only way to kill yourself? Get a razor or knife and a sharpening stone. Take a shit ton of aspirin or ibuprofen and carve the arteries of you forearms.
>>
>>255504751
Speaking of which, he could drive to Ukraine and fight off those pesky Ruskies! I'm sure someone will be willing to give you a gun.
>>
>>255504985
But that's real scary.
>>
>>255489818
They don't mean shit, really, you either are a good game designer/programer/artist or not, paper don't prove shit and hold no value besides 'first impression'.

Although the know-how that might come with the degree might be good, but that's something that you can get in one week on google
>>
>>255504002
>cant get guns in the uk
Maybe you should try going outside
>>
What video games have /v/ and /vg/ made?
>>
>>255504723
Still, they could be looking for "experienced" and "senior" programmers so you might aswell try find yourself some internship that last year to put on the resume.
>>
>>255504985
>aspirin
Terrible.
>>
Computer science is a hell of a degree, but gaming design is ridiculous. Instead of getting a stupid degree that lowers how many types of job you can do, CS is better because if qualifies you to work pretty much with any job that requires tech knowledge, you can specialize yourself on electrical engineering or software programming, System analysis or many other common day jobs.
>>
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>>255504885
>>255502029
>growing weed
>not growing mescaline cactus

Pleb.
>>
>>255501975
It really depends on how much you genuinely enjoy doing them. They'll never stop being stressful, but if you love programming then fuck yeah it's worth it
>>
>>255505013
This

Make yourself useful and kill a few people before you go.

Don't give a shit what side, both of them are fucking fags
>>
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>>255504985
> Take a shit ton of aspirin or ibuprofen and carve the arteries of you forearms.
Don't forget the last step here or you'll die slowly and painfully of liver failure like so many retarded tweens do.
>>
>>255505125
http://www.youtube.com/watch?v=Gi2vjefoMns
>>
>>255505125

Risk of Rain. Thats it.
>>
>>255501978
>>255501964
Okay then, I guess I won't really bother. That's the perception most profs have told me anyways. I pretty much chose CE because I couldn't decide between CS and EE
>>
>>255504545
>without a college education attached to it.
Ha you fucking wish, I wouldn't hire you if you didn't go to college. I went so now you have to too.
>>
>>255505125
There's /agdg/ they always make shit

I've seen some of it on Steam
>>
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>>255505125
I heard some guy on /v/ made Risk of Rain.

>>255505013
Or he could fight for Mother Russia.
>>
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>>255505083
>But that's real scary.

But slitting your arteries after taking ibuprofen will thin your blood and make you resistant to pain. People have gotten boiled alive and not felt a thing on painkillers. People have shot themselves in the head and survived, but fewer people have survived slit wrists.
>>
>want to design games
>not really one for math

I guess I should just suck it up.
>>
>>255489818
Really want to be a character artist, finding trouble finding internships or even just employment. Not an easy field, i dot get why employers are so elitist.

What college did some of you guys waste your money at, mine was Ferris State University, in michigan
>>
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>>255505460
I was going to anyways, but I'm going for the contacts.

It's important to know to get contacts while in university and maybe even take internships for the experience because if you go through uni expecting just a degree to get you hired, you are in for a wild ride.
>>
>>255502792
This. It's good practice and you can even put that shit on your resume. It's not useless. Making a compiler is a pretty rare feat
>>
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Just be and astronaut, it's eassy
>>
>>255505810
Contacts..? Like getting to know your classmates?
>>
>>255505756
>not one for math
As in you hate it, you're shit at it or both?
Maths is fun
>>
>>255501975
If you like your major when you start studying it, then you will be able to put up with it for the rest of your life. There is no happy work, there is work that you can endure and work that you can't see yourself doing it everyday and not going mad.
>>
>>255502943
That's fucking stupid! I hate writing code by hand. I'm glad my uni doesn't do that shit. (Though easily 75% or more of the people are in fact fucking off on facebook the whole time, that much is true)
>>
>>255505751

You just have to get real deep with slit wrists. A lot of people just break the capillaries. You need to get deep enough so that it's squirting out like a pressurized hose.
>>
>>255505882

I see a horse in that picture. What the fuck.
>>
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>>255505751
remember to follow the railroad tracks, cut with the grain choo choo.
>>
If you want to know about game design, look up the Ratchet and Clank developers commentary video series on YouTube. Its two guys who worked on the second and third games doing a lets play talking about their time making them. Really good stuff.
>>
>>255505810
True.

I just have a degree and I'm yet to be hired.
>>
>>255505993
Writing by hand is better for your memory, you're forced to go slower than usual so your brain is spending more time thinking about what you're writing and how it fits together.
>>
You know how to play an instrument, don't you, /v/? Why not create music for vidya?
>>
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>>255506052
what happens in space, stays in space
>>
>>255505972
I'm pretty good at it for the most part. I find it largely boring however.

I'm more into humanities like history.
>>
>>255489818
You can find tutorials for programming and art for free online

But just like any hobby or job, you actually have to work for it and put time in
>>
>>255506024
>You just have to get real deep with slit wrists. A lot of people just break the capillaries.

Yeah but slitting wrists and surviving will hurt a lot less than blowing your head in half and surviving.
>>
>>255503348
Wrong. You can use MS Paint tier graphics and beeps and boops and still make a fun game out of it. It won't be HOLY SHIT CHANGED THE INDUSTRY good but it'll be better than Babby's First Game Maker Game. If you use Unity or GameMaker or even RPG Maker without programming much of the shit yourself, you're going to be extremely limited.
>>
>>255506236

I want to go to the moon.

https://www.youtube.com/watch?v=twuScTcDP_Q
>>
>>255505780

The life of an artist is tough. You just need to spring for anything, from games to movies to even just children's book covers.
>>
>>255506219
that didn't work out for me at all

what worked out for me is that after typing i review study and organize my notes in outline fashion and highlight any discrepancies in my notes for further review/questioning

that is how i aced whatever courses that DID let me use my laptop
>>
>>255506225

I can play, but how can you get into making music? That's something I've been interested in.
>>
>>255505927
That too. Actually classmates can be a wonderful thing in University, you might begin a startup or a little project and things might just skyrocket or at least give you experience. Also in the future you will want people to recommend your work; but mainly try to befriend a few professors and lab coordinators(if your uni has research labs you can work as an intern in), they'll be great to recommend you to great companies, they generally ask for recommendation and receive it quite well.
>>
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>>255506421
Me too
>>
>>255506365
but anon, cave story did change the industry
>>
>>255506492
FL Studio and lots of VSTs.
>>
>>255506512
Professor here, Don't be annoying. I got enough on my plate, I usually forget as soon as the next semester starts anyways.
>>
>>255505927
A lot of schools host seminars where various industries send representatives to scout out potential interns and future employees. They also (sometimes) give teaching positions to people who are still connected to the industry that they prepare you for. Forming connections with students is important if it's obvious that those people are going to make it in their industries; they may be able to give you a job later down the line.
>>
>doing access course through the open uni
>agoraphobic
>last few sections require me to go outside and take pictures
What do?
>>
>>255490863

Thank fuck you actually understand what game design degrees are all about.
>>
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>>255506421
I AM THE ONE AND ONLY
>>
>>255505780
>>255506425
Don't sites like Deviant Art and others help get your name out?

/ic/ has a bunch of info there, try to check them out
>>
>>255503763
You become the machine. You bend the machine to your will. You become the god of the machine. You become the Technomancer.
>>
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>>255505927
Sure! It's very fun to get to know people who are in the same boat as you - they may not land you a steady job straight out of university, but you could work on personal projects with them and maybe if they make it in the next 5 years, they'll remember you.

Not exclusively fellow students, though. Teachers are a good way to get contacts, since most good universities I referred to beforehand have experienced professors who have deep connections to multiple studios, be it through past students or personal friends.

Another way to get contacts in university is to take internships at studios. If you are a good worker and not a shithead, they will most likely recommend you to future employers.
>>
>>255506697
P-professor senpai, d-don't forget me ok?
>>
>>255489818
Been working in the industry for years, all you need to do is make a portfolio and whamzos, instant hiring.

Been working at valve for five years now, been making TF2 maps and have been working on secret projects for a while, although I was lucky to pick up a niche engine to work with.

Don't bother with a degree.
>>
>>255506492
Depends on what you want to do. For anything with a computer and virtual instruments you'll need software like Kontakt or GigaStudio and a digital audio workstation like Reaper or Ableton Live. It's fucking expensive unless you pirate or go to a school that provides it all for you, but it's fairly simple.
>>
>>255498765

>Not being both

When you are both, you have the vision of the project, as well as knowing what's actually possible.
>>
>>255506962
Alright.
>>
>>255504480
Comp Sci if it's a separate group from Software development means it's hard shit. Literal science. You'll be dealing a lot more with logic and stuff, so that would probably be the hardest.

Solutions Development sounds like QA/maintenance shit. That would probably be at the bottom.
>>
>>255489818
So speaking of programming, what are some good tutorials?

I have Lynda, Digital Tutors, 3DMotive, PluralSight, and InfiniteSkills
>>
>>255507116
???!
https://www.youtube.com/watch?v=rW6M8D41ZWU
>>
>>255506697
I said befriend, not annoy. If you get yourself on a research lab with a nice guy as the coordinator and professor, you will probably befriend him and choose him as your patron. Most feel good about it and will recommend your work.
>>
>>255506829

>Deviantart

Yeah maybe if your cliente consists of kickstarter nerds.

There needs to be a LinkedIn for artists, that screen people for talent before letting them post their portfolios.

Shit dog, do that. It would be an excellent business venture.
>>
>>255507328
Wasn't there a site that closed recently for pros?

I mean until there is something bigger and better, Deviantart is better than nothing
>>
>>255505756
Honestly, programming isn't really like math. It's more like taking a task and breaking it down into the most minute of steps.

Computers are fucking absolutely retarded, but they're really fast.
>>
How does a degree in Software Design sound when compared to your other computer related degrees /v/?
>>
>>255506425
i did get an offer from a Korean company but they needed me to go to Korea in half a year and learn fluent Korean. Sometimes i wish i took that risk.

Thanks for the response though, its funny that /v/ is the only place i get realistic talk about the games industry.
>>
Computer illiterate here. Where to start if I want to git gud at programming? Code academy or something?
>>
>>255507532
I suppose that's true, I'm still unsure how I'm gonna about to getting a good degree that we help me in game design, but also not restrict me to.
>>
>>255506219
The thing is, most classes like these at this point move way too fast such that by the time you finish writing shit you're already behind
>>
>>255507537
Damn, son. I would have taken that risk, Korean is pretty easy to get into. I studied for 2 months with Korean friends, and I could understand half of the things they said when they spoke Korean.
>>
>>255506492
You just get some programs built for it (Kontakt), get a bunch of VSTs and have at it. The hardest part about it is getting started. You have to have money to get started, since new instruments will set you back a shitload, but you can't make that money without them.
>>
>>255507652
I don't know if it's the case for every language but a lot of popular ones have huge, comprehensive tutorials on the same website as you download the compiler from
>>
>>255500312
Music and sound design are entirely different fields. That sound that happens every time you pick something in the menu? That sound when your character grasp his sword? That sound when a explosion causes a tower to collapse to the ground? A sound designer had to make them and it's incredibly difficult to do it well.

>>255500476
Making uinque sounds for things that don't exist is where the real difficulty lies and it's highly praised when done well
http://www.youtube.com/watch?v=i0WJ-8B6aUM

In my experience there isn't a game that's highly regarded. We just look at a lot of different games to study and try to figure out how we would make that sound ourselves.

>>255500961
It's unfortunate considering how crucial they are to making a game feel good.

>>255502591
Still takes a sound designer who knows what he's doing.
>>
>>255496124
All the CoDs
>>
>>255506623
And it wasn't made in Game Maker. It was completely programmed from scratch, by a guy who also happened to be a pretty great composer. He even programmed the music engine as well. The art is very simple, anybody could make it.
>>
>>255507768
>not copying your notes from computer to a notepad later
Easy peasy, absolutely wrecked Java this way and even sold my papers (which were really easy to understand and nicely laid out) to other students
>>
I remember looking at my county college's video game degree and realizing it was a shitty degree. I'd have a better chance going full CS if I wanted a good job. Instead I went with an art degree, and at least I'm happier with it despite having 0 career opportunities unless I market myself and my work directly to clientele, which is the only real hurdle.

Now, the only kind of programming I can get into is baby programming like renpy, which is OK since I'm an artist/writer. I'm currently working on a kinetic novel just so I can become comfortable with the language enough to make a full VN with actual choices and a divergent story. The only problem I have right now is just how to get the word out about my project when I'm finally done. What's the best way to do that? I'd rather not post about it here on /v/ since that's blatant marketing/advertising and is against the rules here. The only place that I can think of is DeviantArt and that place is a crapshoot the last time I looked there.
>>
>>255507537

You should have done it. If a company was willing to pay for support you fot 6 months, you take it. Even if they thought that your progress was unsatisfactory and fired you, that's still six months of pay and experience to put on your resime. You can easily bullshit being fired by saying that the work was hood, but the language barrier was too difficult to surmount.

I hope that experience taught you a lesson, at least.
>>
>>255507532
>Computers are fucking absolutely retarded, but they're really fast.
Wouldn't say retarded, just really good at following strict instructions.
>>
>>255490863
>Want an Artist?
artist is way too broad of a definition. Visual Designer?
>>
>crtl+f tighten up the graphics
>0 results
for shame
>>
>>255506492
You could stick to basic shit like making MIDIs or Trackers so that you don't also have to worry about how to make instruments and can worry more about the song itself. From there you can branch into things like FL Studio.

But yeah, making music for shitty upcoming indie games is a decent way to get practice and build up a portfolio

DID YOU KNOW: Bear McCreary's FIRST GIG was Battlestar Galactica?
>>
>>255507058
Here's the secret: even pros pirate, and the guys who make the tools know that.

It's pretty much universally accepted that everyone pirates things like music or art software to get acquainted with them before actually buying them
>>
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okay this thread is closed

stop replying please. continue with your weaboo posts
>>
>>255507236
The C book written by Dennis Ritchie himself
>>
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>>255500641
This is how this shitty industry rolls. Get used to changing cities every other year.
>>
>graphic design major
>made some shitty mobile games
>taught me how to animate
>drawthreads help me practice illustration
>picked up RPG maker in the HB
oh boy you guys give me hope
>>
>>255500961
Shit, that's cool.
>>
>>255507749
Here's the thing. Game Design courses don't teach you how to come up with new and unique ideas. That all is done on your own. No, those teach you how to piggyback off the latest trends in order to make your game marketable, which usually today means P2W micotransaction shit.

Get a CS degree. Programming is the core of every video game, no matter what engine you're using. And even if you can't get a job in game design, you can still know enough to be able to make one on the side of your lucrative regular programming job, and if it's good and successful, then you can switch over to solely game programming

Essentially, your portfolio is more important than anything else in the game design industry, and actual game design degrees won't help you build those at all
>>
>>255508636

We inspire you, we shape you and mold you so you can make our future porn games with cute catgirls in them
>>
>>255508636
>graphic design major
>not just reaping tons of dosh for doing no work and having all the middle class pussy you want
>>
>>255507990
I meant for coding classes where you aren't allowed to use laptops, I'm just fine with typing notes
>>
>>255504371
This can't be fucking real
>>
>>255508895
>not just reaping tons of dosh for doing no work and having all the middle class pussy you want
what the heck do you think i'm doing
>>
>>255508443
Yeah. It just sucks that it has to be that way.
>>
>>255500641
>>255508618
Is that really a surprise?

Compare any game and its sequels, I'm sure it's the same percent
>>
>>255508851
>CS degree
Yeah, that's what I was looking at before. Hence my math comment.

>game design does microtransaciton shit
I'm not surprised that game design degrees force that shit, but it's nevertheless depressing. Thankfully I wasn't thinking of getting a game design degree because obviously that is too specific.
>>
>>255509071
Then why slog your guts out to try and make a videogame? It's literally the worst time anyway, the market is flooded with shitty indie games
>>
>People at my university who did the Video Games Design course despise it
>Many move into my course


I don't know why the idiots would limit themselves with video games.
>>
>>255509416


Because >>255508618
>>
>>255509193
Or is it the best time, AAA has gone to shit and indies are flooded with people making X simulator, if you made an actual good game, they could get a following. Build a reputation
>>
>>255509193
portfolio piece
>>
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>>255489818
>know someone going for a game art program at some university no one's ever heard of
>she acts like she's better than everyone else

>mfw i'm getting a doctorate in psych with a business minor and already have an I-O position in a rather large corporate set up for me when i get it
>>
>>255509005

Yes it is. All knives sold in the UK must be as blunt as a butter knife. It's a nanny state, harkening back to the idea that the people are mere subjects to the Crown and it is the government's duty to protect its property.
>>
>>255509565
Devs would rather see you specialize in a certain field of game design.

Being a jack of trades doesn't really make you better.
>>
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>>255509594
yeah but I fuckin am english and that bin just can't be fucking real man who the fuck would put their shit in there anyway?
>>
>>255509591
>business minor

Speaking of which, no matter what field you are in, take some business classes. It will help you live life.
>>
>>255507838
https://www.youtube.com/watch?v=vlmYUwCZssU
https://www.youtube.com/watch?v=0NK-HR7tZi8&t=2m4s

There's samples of just sound from the games if you were curious
>>
>>255509534
>if you made an actual good game
There's actually not that many stupid simulator games. They just get lots of attention for how shitty the trend is.
The truth is dozens of "actual good indie games" are released each week. Not amazing games but solid, well made, good games. They sell a handful of copies and vanish without a trace. You don't see them covered because games media is awful and they don't have the time to review so many games. They wait for the 0.1% of them to become a "viral sensation" then start posting about it.

Last year 53% of professional indie developers (that is it's their only job, not including people just making stuff for fun) made less than $500 in sales. It is an utterly awful market to put yourself in.
Run.
>>
>>255510023

Who would pay a subscription for a physical device like a TV?
>>
>>255508214
>>255506492
I've found a few guides from AskVideo

Three tutorials, but can't find any live links to download

https://www.askvideo.com/course/game-audio-101-demystifying-game-audio
>>
>>255510679
I know, right!
I hear some people even pay a subscription for their house. What's up with that?
>>
>>255510679
idiots, you can just tell em to fuck off anyway.
>>
>>255510504

Moral of the story? Shamelessly viral the shit out of your game, including paying people to Let's Play it.
>>
>>255509771
it shows I have the ability to seek knowledge and learn new things. I really wouldn't want to work in the games industry regardless.
>>
>>255510987
Also bot your game so it rises up the charts

Being near the top = higher chance of being downloaded, obviously

Just having several thousand people play your game makes you an alright amount of money. If you get more numbers every time, advertisers will also pay more to be featured on your game. This is presuming you don't go full pay to win
>>
eh, it's no worse than people that go to film school
>>
>>255505125
Other than Risk of Rain, nothing worth mentioning. It's literally a hugbox of Unity devs who post images on Tumblr
>>
>>255510935

How do they even find out? Are you required to give your ID when you purchase a TV? Do they look into the windows of people without a license? I just have no idea how they can even find you if you don't have a cable line running to it.
>>
>>255496193
>Graphic Design
>Good Major

Enjoy working 14-18 Hours a day earning minimum, faggot. That is IF you get a job.
>>
>>255511446
I honestly have no idea, I think they just have a list of addresses that have one, and use scare tactics on everyone else, but you can literally just tell anyone that comes around asking if you have a telly to sling their hook
>>
>>255511605
just dont work at Doner then
>>
>>255511302
Remember when people made movies on their own and with friends and family

Though it is interesting how nobodies are making Hollywood movies
>>
>>255511446
They just assume that every household has a TV.
If your address hasn't paid up, they'll send a letter "reminding" you that you need to pay. You can just go to the website and click the "I don't have a TV, fuck off" button.
>>
>>255510752
First step, don't just limit yourself to "game music." You'll find that it's more or less the same process whether or not it's a movie or a game, or just music for the sake of music alone.
>>
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>>255503348
>All the programming in the world won't make a video game without art, music, or story to represent it.

I have never seen anyone be more wrong than you are right now.

Also, the reason you use someone else's engine is to save time, not to make it easier on yourself. You still need to know how to code in order to understand the engine and implement it.

Now show me a vidya game that was made purely with pictures, music, and story and absolutely no code.
>>
>>255511883
Dwarf Fortress is an autism simulator, try again
>>
>>255508027

Doesn't renpy have a fairly active community? You could start there in the forums with a simple advertisement thread.

Otherwise, your best bet is probably appealing to the indie scene. For example, Rock Paper Shotgun and other "blogging" news sites are often willing to write a bit about your game if it looks decently interesting. All you have to do is drop an email or two mentioning what it is and what makes it unique.
>>
>>255511605
>earning minimum
>earning a wage at all
>not working freelance contract by contract

You fucked up anon
>>
>>255503753
>The IDEAS guy

There is nothing, NOTHING, worse than a fucking "IDEAS" guy.
>>
>>255511859
Wasn't Doom's soundtrack done by Megadeth
>>
>>255511972

Any true roguelike.

Text adventures.
>>
>>255512127
Then where do ideas come from?
>>
>>255512203

I think that was just part of Duke Nukem 3D's soundtrack
>>
>>255512203
Not really.

It was done by one guy basically emulating heavy metal (mostly Pantera/Slayer) for half of it and making moody stuff for the other half.
>>
>>255512354
Oh, though Doom was pretty much metal, if I remember
>>
>>255511883
>Now show me a vidya game that was made with [...] absolutely no code.

Depends how far you expand the meaning of "code", but games made in Construct typically have no typed code. So I think Noitu Love 2 has zero lines of code. But it does have lots of conditional statements and all kinds of stuff that really is code, just dressed up pretty.
>>
>>255512015

Also mention buying adspace in the same email. Ads are cheap and game journos are DESPERATE for your goy gold.
>>
>>255512217
More simulators
>>
>>255512469
H-games don't count Anon
>>
>>255512549

>Zork
>Star Trek
>Colossal Cave Adventure
>simulators

Damn he got me
>>
>>255512443
>>255512354
Thanks

I guess I was thinking some band did an actual cover of some songs
>>
>>255511883
>Also, the reason you use someone else's engine is to save time, not to make it easier on yourself.

Fuck man everyone forgets this shit. You need to know how that shit works. The only reason a developer would use an engine is to save time, which is why they make their own so they don't have to waste time adding shit later.

Unity indie-users running rampant teaching people to use Unity "without worrying about what happens under the hood". That is how you breed a lazy-ass developer.
>>
>>255512468

Brutal Doom has fan-made metal in it, but Doom's OST is electronic. Listen to it on youtube starting with E1M1.

Though Doom 3 has an EXCELLENT theme by Tweaker IIRC.
>>
>>255512469
>a game made with 0 lines of code

That
Makes
No
Sense
Anon
>Literally
>>
File: noitu-love-2-title-screen[1].jpg (158KB, 640x480px) Image search: [Google]
noitu-love-2-title-screen[1].jpg
158KB, 640x480px
>>255512624
>Noitu Love 2
>H-game
If only. That delicious blue android..
>>
>>255512762
This. Unity can make good games, but you actually have to know how Unity works and be able to code your own shit to do so. It's not just a drop-in instant game solution.
>>
>>255512330
The "Ideas" guy isn't a designer or anything like that. He wont be dealing with any of the details of how the game works, he's the guy that says "Lets make morrowind but with cowadoody!" He's also the guy you see trying to recruit a programmer and artist on gamefaqs or craigslist. You have my pity if you've ever been friends with a fucking ideas guy.
>>
>>255512939
Oh, sorry. I just inferred from the title.

But I guarantee, none of it could be made if the developer wasn't any good at coding. Otherwise none of the conditionals could be figured out. And even scripts for the engine is technically programming
>>
>>255505125
That Yandre dev guy's thing is coming along nicely. Hope he finishes.
>>
>>255512930
>>255512469
I remember that Code.org site

All the coding was dragging and dropping blocks

At least I got $`0 in iTunes and Portal 2 from it
>>
>>255512015
>>255512507

I'm not sure much of the renpy forums. I generally don't even use forums. 4chan is the closest I've ever come to using a message/image board. I'll take a longer look at the forums and see if it's viable. I'm not comfortable with paying for adspace since I planned on making the kinetic novel for free and hand it out for free as well. I'm doing this to create a portfolio piece and hopefully create interest in an attempt to finance an actual VN with more bells and whistles via a kickstarter type fundraiser. I wouldn't finance a kinetic novel with no prior experience and I wouldn't expect anyone else too either. But a full VN with a branching story is something different.
>>
>>255513181
*$10
>>
Currently in a "Media Arts & Game Development Program" transferring after getting a associates degree from a community college. Here's what I've taken/ my thoughts:

"Drawing for Digital Media"- AKA intro to Illustrator, I suck at art and still managed to get an A somehow.
"Design for Digital Media"- AKA intro to Photoshop, easy course where instructor really didn't teach anything useful and I taught myself through youtube tutorials.
Audio Production- Very knowledgeable professor, hardest course that semester because of the test. Projects consisted of recording VOs in studio and editing them.
Video Proudction- Disappointing, only did 3 video projects during the semester, mostly useless lectures. Professor was lacking.

S2

Student ran gamewebsite- I was on the writing team, wrote weekly reviews/editorials and scripts for video editiors. I like writing, so I had fun doing it.
Flash Development- AKA intro to flash, bad enough having to learn a soon to be obsolete program. Professor was 15-20 late to class everyday, one day he didn't even show up and I don't think he put effort in grading most projects.
Web Development- Most useful course I've taken, learned HTML/CSS basics and designed a few websites, used stuff in learned in photoshop to design banners/rollovers.
Game Studies & Designed- Instructor had good intentions but the course was too broad and classtime was too short to learn anything useful. Should've been 2 separate courses.

I took a few business courses and almost majored business before deciding on this major. Hopefully I don't regret it.
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