YOU GUYS DONT KNOW WHAT A TRUE ROGUE GAME IS
LET'S TALK ABOUT DORF FORT INSTEAD
I play on and off, most of the time I get a big urge to play one, then a month after I get burnt out and wait until I get the itch again or I start a different one.
Pic related, what I'm doing right now
This is the closest thing to something with Rogue-like elements I'll ever play.
At least you'll have a chance of getting a thread off the ground. Roguelike threads in /v/ are shitpost central. You have exactly one post that isn't meta shit out of nine replies. That's low, even by /v/ standards.
I'm trying to get an oozemancer running on insane difficulty in ToME, but I am shit out of luck. Keep finding rares wherever I go, which proceed to
*shadowstrike behind me*
*slice muh spine in 1 hit*
This is getting annoying
A ROGUELIKE HAS FOUR ELEMENTS
RANDOM LEVEL GENERATION TO ENCOURAGE MULTIPLE PLAYTHROUGHS WITH DIFFERENT CHARACTER TYPES
PERMADEATH, WITH THE ABILITY TO SAVE GAMES IN PROGRESS
TURN BASED COMBAT WITH EACH ENTITY OCCUPYING ONE GRID SQUARE
ITEMS HAVE HIDDEN STATS AND EFFECTS THAT MUST BE DISCOVERED, THEY ARE NEVER MADE OBVIOUS
DOES IT HAVE ALL OF THESE THINGS? CONGRATS! IT'S A ROGUELIKE!
The thing about actual roguelikes is that they aren't really games and as a result should be discussed on /g/ or some other board, not /v/.
Same goes for Dwarf Fortress, which isn't a game either.
I mean, like, scrolls and potions and wands and shit. You have no idea what they are until you use them, you see an enemy use them, or you use a different item to magically identify them. Game knowledge is used to defeat this - you know that your stack of eleven scrolls are probably friendly, since the only scrolls that appear in high numbers are something beneficial like identify or remove curse or something similar.
I agree. PC 'gaming' as a whole should have its own board to talk about their spreadsheets. The few games it does have(aka sloppy seconds from consoles) can be discussed here like normal.
last time I played ToME, I got greedy in a vault and died to level 52 Wyverns.
I was a level 23 Wyrmic, I should have known better, but I thought I could snatch something nice before they got me.
i got bored after i got to far east and i agree, tome needs more bizarre abilities and occurances. Paradox is a good example but still doesn't compare to randomness of stonesoup
imagine if stonesoup was on T4 engine
DoomRL is a good intro to the genre. Google it and have fun.
I also recommend you check out Brogue.
Both are simple but contain all the best things about the genre.
If you're more of a buildfag you might want to check out ToME or Stone Soup, though.
But, start with what I gave you.
My favorite roguelike is Dungeons of Dredmor.
I know it's a bit casualized but random rolls with bros can get very fun, also there is something very charming and nostalgic with this game.
If you want to really dive straight into the depths of complexity you could try Nethack. I'd recommend something with a less-huge less-confusing interface like Caves of Qud or Brogue though
Check out Dungeonmans. Also has an interesting combat system like Tome. But it's more 'immediate'.
It's in early access right now, but the dev is doing constant updates and it's already fun.
I've played a fair amount of DCSS. Ascended 7 times, one of which was a 15-runer.
I honestly feel spoiled by that game because of the sheer number of species/backgrounds to choose from, the amount of randomization, and how nicely streamlined it is.
I have yet to try any of the other "major" roguelikes for this reason. I just have this bad, irrational feeling that I'll end up disappointed.
I haven't. But, again, randomization is just one aspect about roguelikes I enjoy. DCSS has a degree of clarity and fairness that other roguelikes lack (from what I've read about the others). I rarely felt cheated when I died in DCSS, and that's pretty important to me.
Everyone has their priorities, though. What I prefer may not even be considered at all by others.
>"Roguelike" refers to a genre, not merely "like-Rogue". The genre is represented by its canon. The canon for Roguelikes is ADOM, Angband, Crawl, Nethack, and Rogue.
...well I guess it's Big Five then?
Nah, it's one of the Major Moderns. It's Nethack, ADOM, and Angband that are the big three, the major principles of the genre. Then you've got the Old Ones like Moria and whatnot, and finally there's Rogue.