ITT: Flawed gems that flew under the radar.
Does the studio that made Zeno Clash even get money for it at this point?
anyways, you're an idiot. Look at your little anime people. same exact face with generic hair, you don't know what good looks like
>anyone who disagrees with my shitty opinion is a marketer
Listen weeb, just because you're bad at video games and enjoy awful ones doesn't mean people are trying to get you to buy products that you don't have the taste to like. Fuck off.
>E.Y.E.: Divine Cybermancy
Outside of /v/, I don't see it talked about that much, if ever.
OP here. I don't quite understand why didn't I post that to begin with.
Pic is Cryostasis
Cryo had such a good idea for a scary premise.
When you enter the past you know you are moments from death so you have to quickly figure it out, looking at anything going on to help you.
Props to whoever thought of that.
"Mixed" is a good way to describe it. To put it simply, it's a ridiculously complicated game where you can hack into a door, fuck up and be reverse-hacked by the door and die. That's the kind of game it is.
And I love it for that.
A clusterfuck of awesome that takes time to get into. First time playing I wasn't able to get into it at all because of the bad translation and general confusion, but after buckling down and actually learning how the game mechanics worked, I found myself enjoying it much more.
A shitty Half Life 2 mod made by autistic indies who can't design games for shit or tell a coherent story.
The fun comes from /v/ kiddies breaking the game and going at sonic speeds insta-killing everything.
Does it have better controller support? how does co-play work, I didnt get around to the second one.
Hmm interesting, I guess I might get to it then. For whatever reason I seem to like games that are polarizing to people, I don't try to but when I like a game I usually look at what other people thought and its usually always mixed.
It also makes it so there arent a lot of games I like that don't try something interesting
It's kind of like Deus Ex but not really like Deus Ex and nothing really makes any fucking sense and you can hack into people's brains and control them and you collect Brouzoufs all the time and sometimes your legs break but you can press a button to fix that.
what you are doing is not a discussion. I get that you are having fun or whatever, but its kind of stupid.
Go ahead and say why you didn't like it. But simply saying something is "shit" is just a red flag that you don't form opinions in a way that we need to talk about
Don't remember #1 well enough to say if the controller support is better or worse, only that I didn't have any problems with it in #2. Played it couch co-op on PC with 2 controllers.
Co-op is the entire regular game, p2 plays as Ghat's sister (who plays identically).
Better sandbox game than Watch Dogs despite selling 10% as much.
>not wanting to astrally project yourself into a guy's Ford GT and make his girlfriend shit herself with fear by doing 100 foot jumps off ramps
>not wanting to race down the highway in a fire truck driving like you're Spongebob while dodging cops
>not wanting to take down criminals in a getaway car by making traffic swerve into their path
>Darkwatch 2 trailer gets made.
>Fades into even deeper obscurity.
>Highmoon still ignoring it.
Real fucking shame too, a Wild West Occult shooter is pretty cool, and the whole vampire system with sunlight and power choices was cool. Co-op was loads of fun too. Fucking gem.
Resonance of fate
Except it wasn't flawed, it just came out the same time as FFXIII
Spent so many hours on Severance. I see it posted here every now and then, so I'm not sure if it qualifies for this thread
1's was really bad, and with how the style of fighting is I really wanted a controler. So happy to hear its same screen co-op though, holy shit that's amazing in this day and age.
For 1 you could only have one joystick work with everything I tried, (didn't use any mods though) which is obviously going to be hard in that game.
The only thing I didn't really like in 1 was the fight with Motherfather, really weak AI. But Motherfather looked so cool and weird I could over look it.
One of my favorite DS games. Its developed by sonic team and its similar to the game WarioWare.
The game gets a bit repetitive at times but it makes up for it with good humor and it's goofy games like avoiding kisses from your stalker.
Hmm, I can totally see someone not liking the game especially if they didn't like the combat. One thing about it is its hard to take a break and get into it again, but once I got the combat down I was having fun with it. I also really liked how you could run around and fuck people up with guns, chuck them at them and kick the shit out of them.
Did you like the world design or was there just nothing for you in it?
>I don't think anyone ever played that game for the mechanics.
Ha yeah probably not, but when you see a game thats a first person fighting game, or beat-em up youre interested to see how they do it.
Its a tall order, and its cool someone tried it. A few changes in you and your enemies health probably would have made it better, quicker fights and stuff. But damn you feel some satisfaction from taking out a bunch of nutjobs.
Yeah that blind sniper was fun, especially because he really felt like he was somehow blind, which made him fun to shoot at.
Possibly. It had the speed and movement of a great multiplayer, but it also didn't feel finished. I liked playing it, but trying to get immersed and involved was difficult.
The slice of life style story was fantastic, legit humor and great trio of characters. Only real complaint I have is that once you understand the battle system it becomes a little too easy.
Flawless gems that flew under the radar.
Dustforce is the best game ever made.
The work of one who consorts with beasts
I spent about I probably sunked about 500 hours into this one.
I play a lot of JRPGs, and I have absolutely no problem with using cheating devices to get money. I don't mind grinding for levels if required for whatever reason, even my own incompetence, but grinding for money I absolutely can't stand.
It's a Sega subsidiary. Of course they aren't going to do any more to it. They've abandoned all of their IPs to shove Sonic into everything, even Disney films and Mario games. If we're lucky, it might get an HD re-release, but knowing Sega they'll just directly map the controls to new controllers without recalibrating them like they did with JSR.
So open ended. Playing stuff like this and the more popular Baldur's Gate make me sad at how much of a step back we've taking for choices and paths in games.
I was just playing BG2 when I did the quest where you solve the murders in the first big city, and remembered when they did it in skyrim. In BG2 you found clues buy talking to people, and tried to figure out where they led, in Skyrim they put waypoints up to the people you talk to.
They should remake some Isometrics in first person, then they can have an easier time keeping all the choices and consequences while updated some combat. Or at least be using those as their inspiration
You remember Metal Arms: Glitch in the System, right?
Did people play Path of Neo?
I just started emulating it, it is pretty great
especially when you unlock the framerate and play at double speed
if the way of getting money doesn't really make any sense its pretty stupid. JRPGs should have little profession mechanics that you can get into so its not just killing monsters with big wallets.
Not to mention, there's hardly a point in spending money on weapons or armor, its all consumables, I would kind of like to see something worth saving your coins for.
But JRPGs are starting to finally iron out some kinks so maybe we'll see something like that.
Well, yeah. It's made by a russian developer after all.
Pretty mediocre game where every level ended up being a tutorial level. Has Schafer's great writing as per usual though, so people praise it to high heaven.
Its not a gem and also didn't fly under the radar, so you're probably retarded.
This game has probably one of the saddest stories in gaming history. Advent Rising was created by these two brothers who started the idea in 1992 as a comic book. It was supposed to be their life work. They really wanted the series to be the next spawn or one of the greats. The brothers eventually got a deal with Glyphx to make a game. The game was promoted to hell, even had a 1 million contest for the game. The game sold shit, the company went bankrupt, the game was overshadowed by the fucking powerhouse Psychonauts at the time, and in the end, Glyphx took everything with them even Advent Rising which the brothers could no longer work on because they no longer owned it. Their fucking life work, all those years for nothing. And the game was supposed to be this Tetralogy with a huge comic book and movie. It was all over right when it began.
If the game succeeded it probably would have been the Mass Effect before Mass Effect.
Pic related. Just playing it for the first time and I'm fuckin enjoying it...
AR isn't THAT sad. It got hyped to perfection over a really muddled engine.
The game itself is good, and the design was even better, but being the Halo killer it was supposed to be would never come to light since it's retardedly glitchy.
This game was so much fucking fun holy shit
All of the aliens on your side were just so wonderful too. I think the only thing about this game that I actually really didn't like was how they only let you pilot a ship in space once.
You mean the white screen thing? I had that too, I fixed it by updating the firmware on my R4 flashcard to Wood 1.62. Not sure how that works for your card, try googling a bit.
my favorite sob story is God Hand and it will always be.
Hah, I had this on Sega Saturn. Wasn't that into it myself but my cousing played it loads. Saturn made me think of another one - Dragon Force. Did anyone play this?
Since we're talking about psone games now, how about Unholy war? It feels like I'm the only one who ever played this game.
Are you stupid
This is all that's left
Biggest flaw was its difficulty curve. To get better you had to start using faster cars, which had less grip.
But that soundtrack...
Absolutely brilliant and ahead of it's time.
>Great story and voice acting
>Fully destructible enviroments
>You can tow an oil rig near an emey base, then blow up the oil rig and the base with it.
>Literally countless ways to go about doing objectives
Pity it had no multiplayer or skirmish modes. It could have been a huge hit instead of a cult classic.
almost no one has played this and the sequels are unheard of but they exist
>>This is all that's left
I don't get what you try to say here
A bunch of studios that might, maybe, at some point, make something for the PS4, put together in an image in order to market?
I was actually excited for that, since I loved HW but I couldn't get the old Carrier Command games to run.
Then after release heard the game was a broken mess. Did they fix it?
Not him but I doubt it. For example Prince of Persia Sands of Time trillogy is still unplayable on anything beyond Windows XP.
You need to actually crack it to make it work on Vista etc.
But /v/ told me that if a game has any small flaws it is instantly garbage and a piece of shit since that flaw will haunt the entire experience and I will somehow be unable to look past it
Did anyone ever play Molyneux's "The Movies"?
It's a game that I always wanted to play but could never afford at the time being a poorfag student
Well then they must've fixed it at some point. Still not sure if I believe you. Anyway my point is, they won't take a game off steam just because it won't work on certain OSes.
No, the fact I can't proceed past the tutorial. I have the most advanced firmware for my cart. I'm fucked, right?
Where am I going to buy an obscure DS game in 2014?
>Prince of Persia Sands of Time trillogy is still unplayable on anything beyond Windows XP
I played it a couple weeks ago and I'm on Windows 7. Didn't need to do jack shit to make it work.
Loved this game as a kid. Actually became a spiritual precursor to Kung Fu Panda.
The worst part was the platforming. Sliding and small targets. Bizarrely, however, the fighting was super tight and had excellent hitboxes. I played it last month and was taken aback by how accurate the attacks are. Humorously, there's a bit later in the game where you learn Monkey Style fighting techniques to progress; if you monkey bounce on the lanterns you actually get far more accuracy than if you'd just jumped.
Quite fun, it had a huge amount of presets to make a nice variety of movies, it also a "sims" flavour to it, the expansion only worked on the english version of the game, but anyway, I have to admit, I never enjoyed the whole side of working on your actors and pleasing them, there was this "automated mode" and you cant make your custom movies until you unlock it, it doesnt take much, but it does work at creating movies of all genres, if you like the idea do play it, dang it desperately needs a sequel.
Girls aren't real. Their vaginas are actually disk drives, dumbass.
Don't remember much of Path of Neo, but I do remember that Enter The Matrix was complete fucking dog shit.
Because Aspyr, the publisher, refused to support it. I don't know if Steam policy has changed any, but the way it used to work, if enough people had an unplayable game, you had to fix that shit or at least attempt to. Aspyr said "lol no" and so Valve removed it. In their defense, at the time, Wideload was either dying or in the death throws of being owned by Disney, so they weren't exactly available to fix it. Aspyr would have had to hire a team of people to patch a fucking xbox port, not a very attractive proposition for a game that didn't even sell that well.
Despite being published by SE and developed by Tri-Ace I don't think I've ever met anyone who has ever played this. It's sad too because it's a fucking awesome game but it is rather linear and characters can be missed very easily.
Damn that's fucking sad.
>complete dog shit
>enter the matrix
You niggerdome, it was and still is, unless is nostalgia, the best kung fu-shooting mix game.
Althought that drive section and the ending level....well I never finished that one, it was quite boring.
The first game still had a major flaw that ruined it for me. I.e: the combat was built for one on one fighting, but the game kept throwing you into one versus many.
Fairly early in the game you're up against your teacher in the first proper 1v1 fight (though he spawns ghosts / clones that assist him towards the end, if I recall correctly), and that was by far the most fun I had in that game. The rest of the game was pretty much just me trying to get a few punches in on a guy, having the auto-lock tunnel vision on aforementioned enemy, and then getting butt plundered by his ally. It just got annoying when landing one punch meant that A and D no longer made you strafe, but circle around your target while still in range of him and everyone close to him. By far the most viable strategy was hit and run - run in, do a few very quick punches and the dash off. Instead of actually getting into the fighting and doing all the dodges and parries and combos and shit,
I played this game with a mate and it was really fun
the game was so underrated
inb4 ps:t wasn't even underrated
yeah, but it was. mostly people don't even know about it and pretty much everyone except a small group on /v/ thinks it's shit
This was the first game that came to mind for me
Are they ever finishing the trilogy? For fuck sake I loved both 1 and 2.
But it is shit. The combat is bad, the mechanics are needlessly complicated, the in game tutorials explain jack shit, the translation is laughably bad (which I could easily forgive if everything else was not so bad), the only thing that is not shit are the graphics and art style.
one of the little things i loved from the first zeno clash is how it rendered flesh, i've never seen another game that looks quite like it
shame the sequel looked as shiny as pretty much everything else made in ue3
Absolutely criminal how poorly this game sold. Even the DLC was particularly well made.
It was under appreciated. The game sold like shit. Faggots today are just realizing about this game now after years of the game's release through GOG. Shows you how scrubby the gaming community is. Now everyone and their mother talks about it, I remember the days in /v/ when Planescape was a hidden gem discussed to those who secretly discussed the game during late night threads, similar to what Thief was before Thief 2014. Now you practically see it mention in every 3x3 thread.
Makes you wonder if games like these >>255335190 will one day gain it's popularity that it deserves like Planescape.
>that final level of 2
I mean sure, the game was supernatural, but holy fuck, that was unexpected
8/10 game tho
I'm friends with one of the devs and I didn't like it. Bought it at release, played for 10 hours, didn't like it. So many game design mistakes imo, not to mention bugs. I know it's been patched a lot since release though, so I'll have to try it again someday.
>how would you describe it?
It's too easy. I ended up playing as a nekkid amazon
with helmet equipped but hidden from optionsand even then I never encountered anything too difficult until I finally stopped playing out of boredom.
bigger arenas and different gamemodes, maybe even more hub stuff to do, and this would have been perfect
also it would have helped if more than 5 people knew it existed
That game fucking suck and you know it. Please. Reinstall it and play it in this day and age. The game had terrible hitboxes. It's plot was subpar. And the only fun thing was the powers. It's Force Unleashed 2 if the developers really really REALLY didn't give a shit. I looked into that since I learned OSC wrote it. I beat it about 2 months ago. I had the most cringe worthy experience I've had in a TPS in a long time.
>first encounter with aliens goes to shit
>another alien race kills all humans
>No, humans. You are the Jesus!
>Kill bad aliens
People who like that shit are the same shit spewers that liked Spec Ops: The Line. Thew plot sucked, the gameplay was subpar, and you act like war is about being soft and understanding.
Yes, I am rustled.
That game fucking SUCKED.
I played it on hardest and that final boss fight was bullSHIT.
Still though, it was an alright game for mindless console FPS fuckery. Nothing deeper than that.
it's decent, but not really good
all the acting is so forced and the movie creator is very restricted
The managing aspect is not really deep, but it's fun to add 20 breast implants to your favourite actress
Loved it, but the AI was a cheating fuck knuckle. Those award ceremonies were a sham and bought I tell you, bought. Just like real life, so I guess I have nothing to complain about now.
This guy was supposed to be one of the iconic figures in playstation, the mascots you see like Crash, Spyro, Jak and Daxter, Sly.
Little guy never made the cut and is completely swept under the rug. Forgotten in time. I RARELY see this game discussed, ever.
One of the best collectathons of this gen, plays a lot like a Rare or Spyro game. Also, actual fucking stealth. If this game had co-op it would be the best thing ever.
Besides from /v/, /vr/ and some hardcore SMT fans I've never heard anyone else talk about it before.
Remember when it was /v/'s FOTM? Good times
>How to spot an udnerage
I normally have OCD kick in and have to finish every game I play. But this one, I think I did maybe 10%? It was just so utterly boring. Reminded me of fable but without the fun.
A very well-made shooter with exactly one flaw: it's short. It feels like Half-Life 2 and Duke Nukem 3D mashed together. It was one of the first episodic games, and it didn't sell enough to keep its developer afloat.
Fucking sucks that this and XIII aren't on gog anymore.
>tfw playing psychonauts, planescape torment, baldurs gate, and deus ex in 2007 on gametap when that was still a thing
>love all of them
>tfw fags to this day shitpost these games cause muh graphics
i hate all of you
Man that game was short as shit.
You start off in the docks, traverse through the area, see a sub, and already you're fucking storming through Elexis Sinclaire's building.
Was fun while it lasted.
No, it's because nostalgiatards like you kept whining that nobody played it, but now that we all have we see why it didn't sell well in the first place. It's aged horribly. People only fap over it because muh Tim Schafer.
It's 1$ on the humble bundle RIGHT NOW. The game is a little childish in places and it's not difficult but fuck me if it's not one of the best things I've played in the last couple years
Came out during a real drought in good survival horror games, enjoyable, unsettling enemies, the vision gimmick actually added to the tension well
I liked the first one alot better. Classes were tighter, maps were simpler, getting juice mattered, games were faster, and matches could go either way many times.
SMNC was more of a stat-based moba with specific values and shit whereas the first one was about the simple mechanics of the game.
Also, one hit kills like headshots, backstabs, ringouts, headcrabs, point blank shotgun blasts and juiced explosives were close to nonexistent in SMNC, compared to them being a common occurrence and practice in MNC.
tl;dr, fuck that shit, mnc was better, had more maps, cleaner style and faster gameplay.
Actually nearly justified the mouse peripheral.
>dat sniping mechanic
>dat final twist
I have literally never heard anyone else talk about this game, ever. It's a fucking tragedy.
Seriously though, why the fuck hasn't anyone else ripped off that picture in picture sniping yet? Pic related.
Oh god bro, gametap. I remember Deus Ex being free. Deus Ex was so underground and not noticeable that you could download the game in the browser and play the game for fucking free, now you can't even find a free copy for shit without torrenting it.
I also remember distinctively The Longest Journey Freefall being free too and loving the shit out of that game.
Shows you how scrubby the gaming community is and how long it takes them to realize good games.
This was what tipped it. All those well-drawn slops.
>mfw the captcha actually says monkey...
call of jaurez: gunslinger
i grabbed it on sale, this downlodable only game shits on ubisofts AAA titles in every single fucking department, the gunplay is fun, the story although nothing groundbreaking, is told in an enjoyable way, it looks better than fucking botch_dogs and you can combo your kills which is fun as fuck
what the fuck is going on over at ubi
Would've been nice if the game didn't end after Barcelona
Someone else who really enjoyed this? One of the few games that actually did a zombie game right imo
Fucking this. Pandemonium 2 is one of my favourite platformers ever.
>tfw I didn't know it was released on PC and found it on gog
I gotta say, I want another game like this. The same weird-ass story, stats, fighting style, etc.
my rig is pic related and i still was able to run the game fine with 30-40 fps
granted, with everything on low
that game was so surreal. would've loved another but that games story is hard for me to even remember making a whole lot of sense. like, i don't know who the fuck the bad guy even was in that game. was it you, the doctor, the other guys, who? everyone sort of seemed like nice folks on different ends of opinions about shit that didn't really seem all that bad anyway.
while the battle system was fun the story literally went nowhere
well theres chopin and hes gone
well theres an evil king
now hes a dragon
now hes ripping holes in dimensions
and now chopin is plot twist
This along with most of the stuff that Amanita Design makes.
It's just a shame it takes years for them to make games that are never longer than 8 hours
I never beat the tutorial level in the car park.
It's still a shame it didn't get a proper sequel instead of that bland-fest that was LP3.
>no Project Breakdown
what the fuck sort of plebs are you
I remember living in a dorm when I found this game, my friends used to think I was a fucking retard because I would rampantly flail my mouse left and right.
This game was pretty hilarious.
The "villain" was Mint or whatever and the CosmoNOTs, I think
I'm replaying and it's still confusing as shit
All I know is gubbmint = bad clonedudes and pyramids are ancient aliens and vidya games are real and CosmoNOTs work with demons or something
It's fun, but the matchmaking is fucked and by now it's most likely dead. It used to have two player pools; levels 1-20, 20-whaterer. So essentially one for beginners, and one for everyone else. Once you hit 20 you either git gud or stop playing. I picked the latter.
haha wut? not that guy but saying halo and cod play the same is like saying all arena shooters play the same, if they play the same so does fucking quake. also 20 years old and grew up on unreal tournament.
Shit I need to finish this. The parkour and driving are fucking great.
Lost Planet is fully playable alone, you get a squad of AI that aren't too stupid to help you out. And you really have to play through this game at least once, it demands your presence.
>telling people who are old enough to post on 4chan to leave
>A game based on Cthulhutech shooting fishfolk robots and fighting Old Ones on mega-suits/mechas when?
I would highly recommend playing with friends but i think co-op serves are still active. Multilayer servers are definitely dead. Sadly, it is one of those "fun with friends/live people" kind of games.
One of the most defining moments of that game.
Holy fuck, I thought nobody knew about this game except me.
I wonder, was i the only one who ever played this fun as hell game?
Come on /v/, nostalgia with me.
>Tfw no one remembers Firebugs, which was the spiritual Rollcage 3 that only got released in Europe
Solid gameplay, a memorable art style and a great soundtrack. it's a shame that not more people played it.
At first I didn't even care about the character design, but it does begin to wear on the game.
fuck it, posting this
Nobody knows this game even exists but I had a lot of fun playing it
I love the atmopshere in Zeno Clash. Especialy late levels, like End of the World in ZC1 and skeleton Golem issle in ZC2. These two gave me old fantasy movies vibe, if you know what I mean.
i dont care what anyone says, i actually enjoyed this game, especially some of the designs like pan
I loved the shit out of this game when I played it on the PS2. I felt that if they improved some of the flaws in the original, that it could turn into a damn fine series. Of course, Namco had to go and fuck it up. 2, while fun at times, was a downgrade and Retribution basically turned it into a boring ass Gears of War clone. It's sad that it went in the direction it did as it had some potential and they blew it.
it's too short and there's no sequel
why can't it last forever
liked it, but it was too short and too held back by xbox arcade design.
speaking of zombie games is State of Decay getting a sequel?
I tried the demo and really didn't enjoy it, could someone explain what they found good about it? Not looking to yell about OPINIONS just curious about what made this game so special for some people
Play it you dumb motherfucer!
It may be buggy as hell but i swear to god its one fun oldschool RTS, great campaign and even more awesome skirmish mode!
I think its on GOG
i started playing it not long ago and holy shit is it generic and boring
>retarded animation where characters walk backwards when going in a direction
>clustered 2d world art
>the combat is boring as fuck, and not that rpg kind of boring but really fucking boring
>characters dump you with a wall of text about philosophy when you talk to them
>combat is pretty hard, sometimes enemies take down almost your entire hp and then you have to spend like 10 bandages to heal back your party
>you get absolutely showered in money and gold items for trivial tasks, even though this sigil should be poorer than africa
>itemization basically is nonexistent
I'm at the part when i find pharod and he sends you down to fight some skellies to get some orb
does the story or the gameplay speed/up get better soon? because these moleman and birds are really annoying to fight with their hp gib and I'm at the point where I just say that it's not worth it
This game had so many paths and was open ended to a flaw. I remember beating the first level just by getting flaming archers up on a hillside surrounding the enemy castle and bombarding it until I won. Little to no resources used and no casualties because by the time his forces trudged back and climbed the hill, it was all over.
Yep, it is pretty flawed. But in lieu of that it had loads of potential, and the setting is pretty top-notch, and the weapons were pretty damn cool coupled with some of the powers.
It's fucking terrible that they'll let it sit in developement limbo, because there is some real potential for a truly great FPS, especially with the Gothic Wild West flair.
>Tala was nude in an issue of Playboy
wut? seriously what? how the fuck is it generic? sure boring, i can understand that, the combat is shit, if you dont want tons of text and you want good combat do not play this game. dont ever fucking call it generic though. its all about the world and the characters, its about arguing people out of existence, its about telling people your name is something else and when everyone starts believing that person exists he does. its about having random items in your inventory that open portals to weird as worlds, its about wall giving birth to a fucking hallway
anyone played this? I like it in a Kirby "easy but cute" kind of way.
Viscera Cleanup Detail
Definitely this. Sequel is even better.