Are you ready for tomorrow?
It's a shame when the non canon comics have better designed characters than the actual games.
I remember playing the demo for this a while back.
If I was any good at Sonic games, I would be excited. It's like a Genesis Sonic game made by Treasure. Beyond the DeviantArt-tier character design is some pretty good gameplay. I'd play it.
Right now just Steam and I think standalone PC (no DRM), and there's talk of Android and Vita porting. We would have gone for consoles and whatnot but the middleware (CF2.5) isn't capable of it (yet... maybe never, hopefully someday though).
You'd get a much richer experience than Sonic in terms of gameplay. A lot of people call this a Sonic clone but it's really anything but. The gameplay is vastly different. There's only a few basic similarities like the 360 platforming (which has been heavily modified), things like springs, and the elemental shields (which work very differently).
There's a bit of shittiness in some dark corners but it's negligible. The game is so damn fun you'll probably overlook it.
They're revealing a new sonic character?
I saw the game at supercon, and from the big poser furfag art, i was a bit turned off because furfag shit, but then i saw gameplay and it seemed pretty fucking radical. Soundtrack is also good from what i've heard, so i'll definitely be checking it out and maybe hoping for a steam/humble bundle sale in the future.
Each character has 1 to 2 exclusive stages. Arguably there's 11 stages total, but the last stage is so damn big it's split into 4 different stage slots. These sections are different enough that you might as well consider them separate levels. S3&K technically had 14 levels too, but mind you this counted Hidden Palace and Doomsday as levels.
Currently not that I'm aware of.
My favorite hack is a tie between Megamix and Sonic 3 Complete, and my favorite fangame, too difficult to say. I mean, I like BTS a lot, but there's a lot of things I don't like about it. I love Sonic Fan Remix, but it only ever got one stage. I've never made a hack, but I am currently co-lead on a fangame, and I was a composer for Sonic ATS. By now you should guess who I am lol.
Three characters on release, Lilac, Carol, and Milla. At first, only Lilac and Carol will have story mode, Milla's will be coming shortly after. All of the stages will be intact. There will be an expansion later on that adds Spade and Torque as playable characters, and possibly another stage. I'm hoping to get some other neat features in as well.
There are definitely weak spots in the voice acting, but a lot of it is fantastic too.
Yes the soundtrack is pretty fuckin awesome. I hoped people would see things this way. Me and Strife are completely self aware of the shitty OC and DA stigma, don't think we're not. If we had a choice at this point we'd probably reduce that, but it started out as just some random fun fangame thing as many of you know, and back then there wasn't as much concern about it. Strife has said publicly that he didn't know it would be THAT big a deal to people, but he knows better now. Some good friends of mine who are thoroughly anti furry/DA shit have overlooked that because they consider the sheer quality of the game itself so good.
If there's a sequel, we're going to make efforts to steer away from that shit.
I just want to say I am a huge Sonic fan, and been reading Sonic Retro for years and I love what you guys do. Can't wait to buy the game on Monday and recommend it to my friends.
There hasn't been many good Sonic fan-games in my experience and it's not only great but actually exceeds its limits, great job on that. I hope the story will also be if not grippling at least not super standard cliched retarded stuff. I like the Sonic Adventure-esque feel you're going for, it was my dream to have an adequate story-based 2D-platformer of that kind.
If this game is successful, do you plan on creating a new, completely original title?
What would you want to make?
I don't mind furry stuff, hell, i fucking love solatorobo and shit like that. I just never liked the sonic style. It's just unappealing to me. You shouldn't let people's opinions on aesthetics take over your whole design process unless there is a legitament issue (like art style not meshing well or themeing etc). I'm just an asshole on the interent who spams 40k in fur threads while getting knuckle deep in e621. If you dig the style, go for it, man. But if you decide to change it up, thats fine too, just don't let it lower your enjoyment.
That being said, if you do those shitty "humans with cat ears and tail" bullshit, i'll disown you.
Shut your whore mouth. I am an expert.
The DLC characters will be free since they were Kickstarter stretch goals just like the playable boss Knights in Shovel Knight.
There already is, check Paheal.
I appreciate it. Just keep in mind this was only a fangame in the very beginning. It's changed entirely since then. It's not fair to call this a Sonic fangame or clone game despite the similar elements, the game is really something else entirely. Regardless, it's obvious it would appeal to Sonic fans given the roots Genesis era styles. There's also the 360 platforming, but in theory this is just a base engine for the platforming itself, as similarly a linear platformer does not make a Mario clone. I consider 360 platforming to be far more interesting and organic than basic linear platforming, which lends itself to very rich control over momentum by manipulating the environment. webm related, the speedrunning scene in this game is going to be fucking intense, I just know it. You won't get this sort of action from a linear platformer where there's obvious mathematically perfect runs just by maintaining your max horizontal speed. In this game, there is no max horizontal speed and no obvious routes or activities that create perfect times. It takes a complex combination of timing, skill and strategy to get really good at this game.
Strife wants to create a sequel, but I don't know if he has any new original projects in mind. I know I do though, and we'll be seeing them in the future. I have some ideas, but they're too immature to discuss publicly yet.
As this guy said, free. All expansions/DLC will be totally free.
Thank you, the trailer doesn't do it justice either. You'll see.
I agree, we're not going to quit making furry characters just because there's a lot of irrational hatred for it, but that doesn't mean we lack taste. We're also "eeeh" about the character designs and whatnot, and we honestly want to make something better than that.
Check SFGHQ, there's more to that thread and it's easier to find. http://sonicunited.org/forums/index.php?/topic/7074-sonic-overture-thread-sage-2014-act-2/
I agree about 360-degree platforming. Even without touching on the gameplay, it just makes for much more varied environments. I wish more games did this.
Sonic 3&K is my favorite platformer because of this (along with Tropical Freeze and Oddworld).
As said earlier, $15
All expansions/DLC totally free, as said here >>254128617
You'd be surprised. That webm comes from one of the testers, and there's already some folks lining up to do some serious speedrunning, myself included. I've been helping guide mechanics to lend the gameplay to speedrunning, and Strife is with me when it comes to enhancing speedrunning potential. Interestingly, all these adjustments to promote speedrunning have made the gameplay really clean and given it a lot of flow.
That's a new one.
I figured out how to draw them. Still a bit shit tho
I just wanted to let you know that your game looks fun as heck and the demo was really fun. Also, I know a lot of people compare it to Sonic, but honestly I think your game is way better.
I will ask since I don't know, is the game story heavy or does it have a good story?
What the fuck is even happening in that webm? I'm not prepared for this crazy.
I've already committed to the pair. I was originally going to do specter and polar knight. In retrospect, that would have been a better fic. "One Foot in the Grave."
I believe the lack of this is because Sonic's platforming engine back in the day was really fucking complex. A linear platformer like Mario is easy to make, which undoubtedly is why Nintendo has had no trouble making new games faithful to the formula. The 360 platforming engine on the other hand is a lot more difficult to create... for the average developer anyway. There's no excuse for Sega and Dimps to be incapable of this, but they fucking are. They can't come close to the original mechanics. Sonic Generations classic gameplay is heavily watered down, and don't even get me started on the atrocity that was Sonic 4. Pic related is a simple maneuver that has not been possible in a single Sonic game post 1997. Guess what, you can do that shit in Freedom Planet no problem, because it's a proper 360 platforming engine made by competent people who care.
The kind of platforming that regards angles realistically, aka ball physics.
GOG was planned but apparently they've been flakes about it and won't communicate. We're trying to get this game a standalone PC version.
Like I said we know the character designs are in poor shape. Strife has been trying out new designs for a sequel and I gotta say they look much better.
Thanks. Glad to hear it coming from quads.
The game is story heavy, but you have total control over it, which is one thing I love about it. You can turn off cutscenes entirely, but if you don't, you can skip through the dialog as fast as you can press buttons. You can also pause cutscenes, and choose to skip the scene or skip entirely to the next stage. You can also turn off the voice acting. Strife has handled this shit really well.
Screen size setting does get saved.
>we're going to make efforts to steer away from that shit
This honestly worries me just a little bit. I really like the aesthetic and look of your characters as they are already. At the very least a heck of a lot more than Sonic art and whatnot.
The Steam page says '21 hours from now' as of 8:52 PM west coast time. Does that mean the game will be coming out at 5 PM Western? That's... abnormally late.
Granted, I won't even be home from work until then, so I won't get to play it till then, but I like to buy stuff on my work laptop, and queue them for home install, so they're ready when I get home.
Not sure what you mean. In terms of gameplay? They're totally different. In terms of quality? Don't make me compare the quality of any game to Mega Man games, nobody will win. I'll just say I consider Freedom Planet really good and it's why I signed up as a dev. It's gone far beyond my expectations ever since I started working on it.
Great thing about the game is how much control you have over the pace of the action. With most linear platformers, you generally have a very choreographed series of events that you run through the motions to complete, with mild variation in how you accomplish it. In the case of Freedom Planet, you can stick around an area and fight, or if you're good enough at speedrunning, completely out run the enemies and hazards, as you can see in that webm. You can get so fast you out run the entire gauntlet. There's some areas in the game that you can't quite escape with speed alone, but in this case it depends on your platforming prowess. The fighting system is a shit ton of fun too, and there's all kinds of details regarding how you fight and take damage, such as fire not hurting you right away, but heating you up until you take an actual hit. You have tons of subtle control over your movement and state, such as Carol's wildkick granting temporary invulnerability and Lilac's cyclone dampening the effects of gravity, which can be cancelled at any time to perfect your jumps, or you can hold down and turn the cyclone into a fastfall.
I don't know but god I hope you're right.
Yes the eyebrows are a nod to Eggman's stache.
Tie between Lilac and Spade. Spade isn't finished yet though, and Torque is very incomplete right now so I could end up liking him best.
The story actually gets pretty fuckin dark. Don't let the surface diabetes appearances fool you.
I wouldn't worry too much, here's a design idea Strife posted on the Sonic Retro thread.
>Great thing about the game is how much control you have over the pace of the action. With most linear platformers, you generally have a very choreographed series of events that you run through the motions to complete, with mild variation in how you accomplish it
Yes. This is what makes a platformer great. Giving the player tools and letting them decide how to use them to pass obstacles. Finally someone gets it.
>an actual story-heavy 2D Sonic-inspired platformer with different characters to play, sick art-style and polish, many different gameplay elements and FAST
are you a wizard
this is exactly what I wanted since ever
Yep there's other versions of that which Strife hasn't posted publicly, and I'm helping him come up with the best designs possible. We have a lot of ideas right now.
As mentioned earlier, we're aiming for 5 pm EST.
Glad to hear it, I hope you like the game.
I could go on about this for a while. For one thing, every entry in the trilogy did something significant. There's a sort of rule set that they went by.
New basic mechanic.
New special stage.
More, larger stages than the last game.
Pushing the boundaries of the musical style.
Keep other parts of Sonic canon outside of the trilogy, ie Metal Sonic.
Sonic 4 did the exact opposite of all these things and somehow did worse than that. They not only did not add a new character, they removed Knuckles. They replaced instashield with a poorly made homing attack. They copied two of the previous special stages instead of creating a new one. There were less stages than even Sonic 2, and that's combing both episodes. The music was not better, it was not even the same or comparable quality. It was a million times worse than the original trilogy. Sonic Jump has better fucking music, how and why?? And the physics. How the fuck could they go that far backwards? How has Dimps gotten worse? Sonic Advance was pretty close to the Genesis games. Sonic Rush was meh. Sonic 4 was a fucking travesty in every conceivable way. I have a strong feeling they were deliberately trying to fuck it up as a middle finger to the fans who wanted Sonic to return to form.
Here's a 5-10 min sketch. I'm not familiar with this stuff, but... it has a butt.
>And the physics. How the fuck could they go that far backwards? How has Dimps gotten worse?
No one left at Sega even remembers that Sonic is supposed to be a physics-based game, they just think that Sonic is supposed to go fast
I completely agree with you on Sonic 4, this is all what I wanted as well.
It's a shame to me just because before I could at least fantasize in the bathroom about a Sonic 4, but now it's already out and can't be erased from history and they probably can't make another game called Sonic 4 and even one in spirit comes out (not probable) it still wouldn't be hype and the damage to reputation is done.
They wasted such a good opportunity.
Goddamn now I am mad as fuck shit
>New special stage.
This is what pisses me off. After Sonic 3 (or, arguably, Knuckles Chaotix) they have been rehashing the SHIT out of the Sonic 2 stage and its variations. Fucking give it a rest.
Is it really that hard to come up with one new, fresh original concept throughout all those years?
In a way that's a good thing. This is supposed to capture the spirit of 16 and 32 bit era games in general, in particular the Genesis and Saturn. It's been compared not just to Sonic, but also Ristar, Sparkster, Gunstar Heroes, games like that.
I'm rather pissed myself that other devs don't get this sort of thing, or refuse to for whatever dumbass personal reasons or opinions.
We know, we're doing what Sega is too stupid to do.
Yes, there will be an OST release, which will feature additional songs such as the beta version of Dragon Valley.
Yep and this is something me and Strife know all too well. I can't even trig and I have no doubt I know more about proper Sonic physics than all of Sega's devs combined. Obviously some people do anyway, considering Taxman could singlehandedly replace Dimps and do a thousand times better than any of the shit they ever made.
I've given this a lot of thought, I'm still not sure.
I may attempt my own some day.
Just wanna say I fucking hate all Sonic threads on /v/ usually because they devolve into heretical levels of deviancy and even more annoying, any lack of appreciation for classic Sonic but I really actually like what I'm seeing with this game.
It would fit right in among what would be the 'next gen' of 2D platformers back in the Saturn era with shit like Astal. Except this actually looks fun to play, unlike Astal.
This game is
the first game I'm going to be listed in the credits for working with this is my entrance into the industry >mfw
Enjoy getting hired by a Publisher and working on some shitty DLC-infested, cinematic experience.
Then again, if you play your cards right, you can find a way to sustain yourself while still being independent. I don't know how, but you're going to have to figure that out.
The small res has been criticized and we wish we could change it, but it's nigh impossible at this point. We're not making that mistake twice. Regardless, no, it's not as bad as it looks, the game still plays great. Try the demo if you're not sure.
That's pretty much the aim we had with Freedom Planet. And yeah, Astal was much more interesting aesthetically than it was to play.
Exactly, Mega Man 9 was actually fucking good and played just as it should have.
just wanted you to know
everybody is probably going to shit on your for trying to cram an actual story into a platformer, even if it's optional
but I hope more devs like you do this
(no, pretentious symbolic 2d-indie shit doesn't count as proper story in most cases)
Excuse me, but I'm a big fan of shark tank, so. Let me rib you for a second.
Pixel made Cave Story by himself, while in college, and gave it out for free. If it wasn't for him, video games wouldn't have this pseudo indie scene that is making kickstarter, and your game possible. Tell me.
Why should I buy your game?
I did some level design, and was one of the contributors to the base engine, Sonic Worlds. Like the other dev in this thread, experience comes from working with Sonic fan games. Dunno where he went though. Based on some of the group chats, I have a hunch who it is anyway.
I'm sticking to independent for now.
Yet in reality it's quite the opposite, they're proud of their garbage. Or they don't give the remotest of shits, not entirely sure. Probably the latter. I'm probably confusing aggressive marketing with pride.
There have already been a few criticisms about giving it a story, but they're nothing compared to the endless Sonic clone donut steel DA furfag shitfest the game has been getting. Strife did the right thing by making the story controllable from a range of full story to off.
Cave Story was fuckin great, but mind you only the original version was free. The game was eventually enhanced for Wiiware and then given a 2.5d makeover for 3DS. At some point a dev considers their own work good enough to make it commercial, and so they do, and it's up to you to decide if it's worth it. Buying the game doesn't just support the dev, it also supports the continuation of the dev's work, that's part of the point. If you like it and want to see more, help make it happen. We want to create better games in the future, ones you may actually consider worth your buck, even if the current one isn't up to your standards.
I don't, but it shouldn't take too long.
Of course it's easy, you played the first stage. The game gets a hell of a lot more challenging later on.
I mean no aggression by it. It just baffles me how such a renown game is for free, and it being for free doesn't make the game worthwhile, let me note that Cave story could have been a fucking full price Game Boy Advanced game. I just don't see how indie devs don't thank pixel on a daily basis. Unless this game is better than Cave Story, which, I hope it is, every game should be better than games before it, since they can study and see what makes them tick, and what makes them trip. Now, the demo is good, but it's not Cave Story good.
I'm not entirely sure from the webm, but it's pretty obvious that the character sprites were just tilted, not redrawn, for angles. It makes the lines look all blocky and kind of lazy and GBA-y. Was this changed in the full version?
>The game gets a hell of a lot more challenging later on.
That's good to here, the game did feel a bit on the easy side, but I do appreciate that many times I got hit and it felt like it was my fault and I REALLY appreciate that there's no bottomless pits or instant death spikes
I wouldn't compare the game to Cave Story.
Cave Story is great, but I think there are games just as good, they just do different things (Super Meat Boy, this game).
It's Pixel's choice to not ask for money and I commend him for it, but I don't see anything inherently wrong with it (especially since everyone has different environment and situation) and I would gladly pay Pixel too if he asked.
So I don't see anything wrong with indie devs asking for money, especially if the game is good.
Man I wish I had learned programming earlier.
All the people I mocked for making Sonic fangames years ago are now actually talented enough to make something awesome.
Meanwhile I'm here playing catch up
Genuinely curious, would you or anyone else on the development team consider themselves a furry?
The game reminds me a bit of dust (in the sense it's a competently made indie game featuring anthro creatures), I hadn't heard of this game until today and after seeing this thread I'm gonna buy it. Nice work being a cool dev
>He doesn't believe lilac is an octopus
If we don't compare the worst to the best, we'll never know what makes something good. So, I will and always will compare any games I might wan to buy with something I have bought and enjoyed.
No, the game uses real time rotation I'm afraid. This has been criticized before. As much as we would like to have properly redrawn angles, it's not practical to do. It would take a million years because every single frame and sprite for every character in the game can be at any conceivable angle at any time, and there's many things beyond characters that require rotation.
Not sure, but there are three difficulty settings, casual, normal, and hard.
There are a couple bottomless pits in the game, but they're super fuckin obvious. The fourth stage, Sky Battalion, takes place on an airship, so if you jump off the sides, you're gonna die. Unlike say, Wing Fortress or Flying Battery however, there's no bottomless pits during the stage itself, only the far sides of it. There's also a couple bottomless pits in the final stage, but they're made very obvious to avoid seeing as they're wind tunnels that drags you down a shaft.
I'm not, and I have no idea who is actually furry or not.
Don't give up. I'm 23 and a useless sack of shit but I'm only getting older. I'm pissed I didn't learn stuff earlier but if I stop now I'm gonna be even more pissed in 10 years.
I don't know enough about programming to make a game yet but I know a lot more that I thought I ever would 2 years ago.
>Control over cutscenes and dialog
THANK YOU BASED GOD!
I dont skip cut scenes but if I die in a game and they force me to sit through a cutscene again i become enraged.
And devs still do this in 2014. Its sick
>As much as we would like to have properly redrawn angles, it's not practical to do. It would take a million years because every single frame and sprite for every character in the game can be at any conceivable angle at any time,
It just occured to me that this is probably why Sonic balls up so much
The realtime rotation is the only thing that bothered me in the gameplay I saw. It's hard to tell because of the resolution, but does the rotation adhere to the pixel resolution or does it create half-pixels? Because if it's the former I don't mind
The majority of the development team is Sonic fan game developers from Sonic Retro and Sonic Fan Games HQ. They study the physics and levels of the games. They could probably care less about the characters themselves.
Yep no kidding. As far as I've seen the game doesn't start you from any cutscenes when you die either, and certain areas in stages where cutscenes happen are skipped over if you've already played them, died and respawn. They game does good at keeping pace and letting you manage it.
I didn't say that, I said I don't know what modes there will be or how the difficulty settings will work exactly. I'm pretty sure there will be no-damage achievements though.
Everything adheres to resolution properly, the game does not take advantage of upscaling.
No, there's one ultimate ending.
Your mentality is fucking stupid, just because one guy made a game over the course of like 7 years and decided he didn't care about earning money from it, suddenly other games that multiple people put years of effort into aren't worth paying for?
>pants cut off to show inner-thigh
listen, thighs are super hot and cute and all that shit but it's retarded design. She'd look just as good in trim baggy shorts cut off at the same height.
I'm getting it
>Lange shilling with muh weebums
kek. Here's one you don't have. Tell Strife that some Sky Battalion hazards like the lasers and electro wheels are inconsistent depending on when they activate offscreen.
The hair is flesh and she's only half dragon. She could be half octopus.
That's not very fair to say since Pixel himself was asking money for his latest game, Kero Blaster, which personally don't think compares to Cave Story (Still a good game though). Just because other indie devs ask for money for their game doesn't mean they see Cave Story as something inferior to their work, it just means that they think they did a decent enough job to ask money for their work and effort.
No one should be paid for working hard, it's expected of them. They should be paid for getting the job done. It's why we reward good results and not effort. I agree with Kero Blaster not being worth the money, because it's not.
From what I know the game is being translated to other languages and I believe Japanese and Russian are priority. Me and Strife are not weebs, I don't even give a shit about most anime, and the couple of animes I do give a shit about I'm not all that invested in.
I'd say Genesis but the SNES one was good too.
Possibly but it wouldn't be smart.
I'd be okay with that, but unlike Sega, we wouldn't make that some kind of marketing directive.
I can't answer that. The interest someone has in a game has a lot to do with personal preference, and FP and CS are so different they're pretty much impossible to compare properly. Just remember that Pixel did eventually sell remakes of Cave Story, so it's more appropriate to consider if you think those are worth something and then ask yourself the same of Freedom Planet.
No, there's no alt endings. Just one ultimate ending. There are variations on some cutscenes though depending on who you're playing as.
As much as I love Cave Story it's not right to argue it as a masterpiece. It's a fucking great game but it's not perfect. If it was, there wouldn't have been remakes that were actually sold commercially.
I said I was a shill right from the start, and sure I'll let him know.
What the fuck is up with you and Cave Story? Not every indie game is Cave Story, and games aren't priced based on their quality. Deal with it. This derivative sonic clone looks bad, I'll give you that, but the constant Cave Story comparisons are retarded.
Who are you to decide what is objectively good or fun to be compared to something else?
This game looks fun, fun ENOUGH, and that deserves a moderate, fair price, which is 10-15 as a standard for that kind of game.
How do you measure the cost of Cave Story and on what parameters are you assigning cost to other, different games?
Another quick one. Repost if you want. I don't give a shit.
I might try more polished stuff later.
Here you go anon.
>Russian are priority
Why is this particular language a priority? Seems weird.
On the other hand, I am Russian myself and I would be glad to make my friend buy the game, since he doesn't know English, and I'd want him to appreciate the game in full.
Well that's good on you mate,you have something to show now.Hope whatever you plan on doing next goes well for you
>As much as I love Cave Story it's not right to argue it as a masterpiece.
Except. It Literally is. It's the literal Definition of a master piece, it's a sum up of his practice and skills of his trade, and introduced him to the market.
That's exactly what a masterpiece is.
>as I love Cave Story it's not right to argue it as a masterpiece. It's a fucking great game but it's not perfect
Then describing your own game
>There's a bit of shittiness in some dark corners but it's negligible. The game is so damn fun you'll probably overlook it.
You disgust me
cave story is flawed but your Sanic rip-off looks much worse
>says that Cave Story isn't perfect, but it's super great
>Says that there's some problems their own game, but it's quite fun
What's the problem with this again? Why are you so angry?
> It would take a million years because every single frame and sprite for every character in the game can be at any conceivable angle at any time
Why don't you use vectors+anti-aliasing for rotation?
>There are a couple bottomless pits in the game, but they're super fuckin obvious. The fourth stage, Sky Battalion, takes place on an airship, so if you jump off the sides, you're gonna die. Unlike say, Wing Fortress or Flying Battery however, there's no bottomless pits during the stage itself, only the far sides of it. There's also a couple bottomless pits in the final stage, but they're made very obvious to avoid seeing as they're wind tunnels that drags you down a shaft.
That's fine, I just meant that it isn't a platformer where it just puts them in throughout levels like Shovel Knight
Looks like the draw fags are finally taking note of these characters,took long enough.
Why is the camera so close to the character? I get the feeling that you don't understand that sometimes, you have to sacrifice graphics in order to make the game better. Having the camera too close to the character is one of those things. You have to move it back a bit so that the player can see what's going on around them. And remember that just because it doesn't affect you, since you already know where everything is and what's coming up next, it doesn't meant it won't affect others without your dev-knowledge.
This is especially important since this thing is apparently a Sonic clone, which I assume means you'll be going fairly fast.
Sadly, 3 of those are from me.
I'm hoping this game will pick up in popularity soon when some big youtubers pick up on it.
I'm calling it now. After that, the drawfags will be all over it.
>If it was, there wouldn't have been remakes that were actually sold commercially
Cave Story + is Cave Story improved anon. He improved his game and sold it. Think about that.
Dude he's downplaying the idea that Cave Story is perfect. No game is perfect. He's downplaying from "as good as you can get" to "its fucking great". Meanwhile, he's just saying that his own game isn't shitty, not that its some amazing masterpiece. Calm down anon.
>all these posts arguing over the quality of Cave Story
>calling it a masterpiece
>not posting actual masterpiece
The fuck kind of opinions are these
Nigger I was just playing TF2 at 60FPS, and it doesn't look anything like that. Unless TF2 is just really fucking slow and that game is really fast, which does help with smoothness.
Not sure, ask Gashi.
Pretty thankful I'd say, damn good format.
Glad to hear it.
Well considering the Undertale demo had this to ridiculous levels and Freedom Planet didn't, maybe not.
It's actually 58 fps due to a bug in the timer than depends on this specific framerate, but otherwise it's very good at maintaining it. You don't need a very good PC to play this game smoothly.
There's apparently a lot of fans in Russia. I think Chinese is also high priority, considering this game has a lot of China themes.
You could say that, but even so, why would it get enhanced versions sold commercially? It's more fair to compare the quality of those to Freedom Planet.
Filtering was used for rotation way earlier on, but trust me it looks shittier and everyone agreed. It's out of place.
I said Cave Story is fucking great, I'm not downplaying it. I praised Freedom Planet too because it's a good game. It's simply not fair to argue that a good game should not be commercial just because one great one happened to be free. As I said earlier, you're not just supporting the devs, you're supporting better things to be made in the future.
I'm Lange, I've done most of the game's sound effects and some of the graphics, such as the dreadnought which you'll see in the background of Battle Glacier. A glimpse of it here >>254123408
> why would it get enhanced versions sold commercially? It's more fair to compare the quality of those to Freedom Planet.
Because pixel had nothing to do with those ports except for the fact he sold the IP to that company.
I saw your webm. The small res is clearly a huge problem, because you have absolutely no idea of where you're going. Several of the jumps you make are straight-up leaps of faith. You can only play the game like that because you know where exactly everything in the game is and because you've played that area many times before.
Also, the running animation looks very awkward.
>Pissing off the Cave Story fans
damnit Lange, be careful with your shilling
So it's an optical illusion then. That said, why don't the Genesis Sonic games look this smooth, despite running at 60FPS? Or they didn't run at 60FPS in the first place...
>I'm Lange, I've done most of the game's sound effects and some of the graphics
Thanks for reminding me that Fusion 2.5s format of keeping artwork sucks. Extracting all that artwork was a pain in the ass.
What'd you do to it anyway besides tweak the pallet
Considering it has a bit of Sonic sprinkled into it, some Sonic related youtube and sites will be all over it.Pretty sure the next morning when I check some Sonic sites it'll read "Freedom Planet out now".It'll happen,trust me
You have my full respect to be able to make your own game and go through with it to the end.I hope you go on to bigger things cause this game looks like a lot of fun,I wish you the best of good luck.
I'm talking the semi- big youtubers. The retro loving bastards that will praise this for being a platformer, probably comparing it to old school sonic a lot.
But that's just a prediction.
Thanks, I thought her vest was perfect for it.
The music and graphics were improved. (in fact, it gave the game two more soundtracks in addition to the original. There's original, remastered, and new, with the remastered soundtrack for + arguably the best. Here, listen to this:
Not him but games anon. Games. Money helps make games.
I have played through Cave Story multiple times and I think it's great, I have played the demo for this multiple times and I think it's great, so I think we can calm down and enjoy both
The Genesis games might also not be playing very fast, either. Then again, Sonic never really ran very fast unless he was literally running down a hill, it was all about building up speed and keeping it.
Entire game should be around 400 mb.
We've been wondering the same thing honestly.
If you think so, but it's really not a Sonic clone, considering the gameplay is vastly different. Not that this would automatically be a bad thing if it were, considering there hasn't even been an official Sonic clone since Sonic Advance when you think about it.
Such as the sequel. We want to increase the production values a lot for the next game.
This certainly hasn't been a problem for me or the testers. The levels are designed very well and accommodate the low res.
I said fans, not Sonic fans. There's apparently a lot of Freedom Planet fans in Russia. inb4 same difference.
The game has a very high skill potential and some tough as nails achievements, so get good. Also there will be a standalone version.
I'm a Cave Story fan. Saying any game isn't perfect always pisses off its fans, can't help that.
Oh cool, then I can download this and play it during my download of New and Tasty, speaking of, have you guys tried getting in contact with Sony/Microsoft/Nintendo to port the game to their systems?
Likely the combination of compression and a low resolution. The bigger the resolution of the weebum the less noticeable it becomes.
The nature of the game isn't like Sonic where you are flung into obstacles. Most enemies don't hurt on contact, and those that will fly into the screen have warning icons telling you something's coming in that direction. It's more common to be going too slow and get hit rather than going fast and run into something.
In addition, most of the time you're going fast is when you're making an active effort to use the tools the game gives you to do so. The game isn't played at the pace of speedrunning. That's only when you know what you're doing. Anywhere you're meant to go fast won't stick hazards in your way to frustrate you. That's on top of two of the characters having special moves grant invulnerability to almost all forms of damage to help with being reckless.
I always did enjoy his art style
This threads still going so here's some rough concept for Dragon Valleys stage revision. Some of the underground sections didn't quite make it in.
The game looks like shit.
The characters look like shit.
The level design looks like shit.
The mechanics look okay.
It's not fair to generalize anon.
I agree, CF2.5 is shit when it comes to handling graphics. I'm doing palette tweaks to a lot of the level art, but some of it is getting enhanced. I improved the backgrounds for Dragon Valley, Fortune Night, and Sky Battalion. When I say I did graphics work I'm not just talking about those either, I did some new graphics as well.
Thank you muchly.
No, but we do want to make that happen. CF2.5 can't do shit about it right now, but it's been said that through some sort of technical wizardry it's possible, but likely very expensive. We'd all love to have this on consoles.
Probably, I intend to do some streaming at least.
Alright sweet,I won't be the only one checking out SAGE this year.Thought I was the only one who still took interest
Anything anon. Anywhere from indie to AAA, games cost money. Nintendo can't make the next Zelda without money to put into its development. And I'm sure the same holds true here too.
In many games I noticed, I always noticed girl characters always having these pretty sparkles show up whenever they did anything. Especially jarring in fighting games when guys do flaming kicks while the girls moan while they sparkle.
I think Andy in Real Bout sparkled when he does that kick, didn't he?
Good luck getting Clickteam to do anything. I use 2.5 myself and have used klik products for a few years.
I adore the software but the service and their priorities are ass-backwards.
In regards to cavestory. A masterpiece isn't necessarily perfect.
The fact that /v/ isn't shitting on this thread constantly despite you using /v/ as an advertisement medium is funny.
The game might be fun, but the sprites look like shit and the camera is definitely too close to the character.
I suppose part of it is because he didn't start a thread with "hey guys, how come no one told me about this 10/10 game coming out tomorrow called freedom planet that i'm definitely not marketing, but i'll be sure to recreate this exact thread every four hours for the next two weeks."
>make a thread for FP a couple of times because I want to discuss the game
>everyone always dismisses my thread accusing me of being a 'shill'
>actual dev comes into thread
>everybody starts discussing shit
you know guys, you logic is fucking ass-backwards sometimes
I'd glad something like route D doesn't exist because it forces you to do something different than hold right to win.
Nope. Pick a side bitch.
>The fact that /v/ isn't shitting on this thread constantly despite you using /v/ as an advertisement medium is funny.
We have had FP threads before and the overall reception on here is positive, especially since the demo and webms started to come out. Not to mention, the OP isn't the same as the dev talking (I assume anyways).
It'd be more profitable to make games for the NES than the Wii U. There are people out there who will buy a newly made NES game, even more if the game turns out to be great (ala Super Bat Puncher). The Wii U has no one who would want to buy anything but Mario/Zelda/Smash. Sad but true.
I know he was commissioned, but I'm not sure if he's also a fan or has any other ties. I think it's safe to say he likes it.
I really like Sonic Advance. It's the absolute closest game we have in the modern series to the originals. Sonic Advance 2 was good, and Sonic Advance 3 took a dive but it was still alright. At the very least, the physics were pretty accurate, which is leagues more than you can say about any Sonic game since.
We're most likely not using CF2.5 for the sequel or other future games. We've fought with the stupid fucker this whole time trying to kill all kinds of nonsensical bugs and dealing with it's shittastic interface. It's bad for us and the product. It's a really amazing feat we've managed to make this game so good with it.
There are good ones though. You can bet your ass we're not getting involved with chumps like Pewds.
For the record I've never advertised the game here and this isn't my thread, though I don't know if other devs/testers have. Quite frankly the majority of what I've been doing in this thread is just answering questions, because there's a lot of them surrounding this game.
Steam for now, standalone soon. As said earlier, consoles aren't possible right now. We're hoping to get it on Android and Vita though since apparently those are possible.
You're that guy who did Cannon Something?
Because that was pretty great
Dev, if you're still here, I need to tell you something.
Don't give a fuck what people tell you about your character designs if they're just based on the DA stigma.
If you make a good game, you earn the right to make your character however you want.
Sonic himself, in another world, would be HIMSELF a shitty DA character. What saves him from that is the fact that (besides the fact that he's actually the canon mascot) he has some good games under his belt.
DA fancharacters have nothing. They're just there.
If you dedicate yourself to making a good game, make whatever character you want, because you've earned it. Anime eyes, boobs, blatant furry, whatever, it doesn't matter.
For example, /v/ hates Krystal because (besides any possible cliches she fulfills) she debuted in an absolutely awful game.
So as long as your game is good, your characters will be redeemed from whatever stigma they would otherwise have.
>used the same picture every thread
>used the same OP every thread
>posted during the day /v/
>dev is in thread
I'm impressed with the shit in FP managed to do with CF. Clickteam better be promoting your game like mad because someone actually did something of note with it.
So do you have a personal favorite out of the 3 main characters?If so why?
Found another piece of concept, for a section in Final Dreadnought that would have elevator combat sections, and them platforming checkpoints. It was partway through making this area I had to tell Strife I needed to prioritize my semester finals, so I don't know how the actual level turned out in-game. I was supposed to do all of Final Dreadnought, but schoolwork comes first.
I'd fucking love to have a platformer like this on my Vita.For whatever may happen however,I just hope it does succeeded in getting onto more platforms
If the dev guy is still here, maybe you guys can have a variable camera zoom for those who prefer the camera right now, or for people who want to see more of the stage with camera panned a bit far?
Or would that break the game doing that?
Oh that's actually all there but with a breathtaking twist.
I hope the game is more fun to play than the webm's make it look
to me, it just looks like sonic with more flashy jump-attacks, but everything else looks kinda jankier.
Like, if this came out in the 90's, it'd be one of those "why play this when there's plenty of sonic games to play", which is even more true now.
Dunno why, but while she's in normal run, she's looking diagonally, yet while in super speed, she goes full profile.
Wish she was full profile in both. Looks better when running at high speeds. That or autism is flaring.
No idea. You'll just have to stick around during the week of SAGE if you want to see it.
Yes and thanks.
I understand that, but me and Strife do agree that the character designs could be better. We also care about who we're selling the game to and so if there's a lot of shit about something in particular, we're going to consider it. We're not going to just stick to something in bad taste because "lol our game is good we can do whatever we want", that's not a good mentality. I also agree with the philosophy of doing your own thing and not giving a shit about what other people say, but it's not that black and white. There's a balance in philosophies that make for something greater when everything is applied contextually to where it belongs.
Lizard tiger girl has improved since the demos.
Like I said I didn't post this thread, I didn't even know there were others like it until you just said that, this is the first one I'm seeing today. Also I would never recommend CF2.5 because it's been hell trying to use it for anything. For starters they could update their fucking coordinate variables to use decimals on their own.
Lilac, I guess due to the design having more simplicity, a hint of retro future scifi, being a weird as fuck concept for a dragon, and I prefer her gameplay.
Hot fresh lol.
I feel the same way. One thing that generally pisses me off about devs, especially those who get big, is how fucking distant they are from anyone but themselves and their team. I've vowed to never be like that.
As said, we can't do anything about the camera/screen res, yes it would break the game. Just know that it's really not so bad in action as it seems when you're just looking at screenshots, and the sequel, should there be one, will have a much more generous screen size and quite possibly the very feature you're suggesting.
>feels like I am playing Sonic Advanced 2
Why the fuck should I care about this?
Like Shovel Knight I think Freedom Planet actually looks good and fun. However, again like Shovel Knight, I don't think I'd feel comfortable playing $15. If it's on steam I'll wait until there's a sale and get it for, at most, $5.
I'll most likely play it just once and never go back to it, like the Genesis Sonic games. Got all the emeralds, got the best endings, never felt any desire to go back to them ever after that.
I also got reminded of SK but for different reasons. SK felt like old games (castlevania, megaman, ducktales) mixed with their own mechanics (getting pushed back when attacking, short range, losing treasure when dying) and overall it kinda clashes. This is similar, it feels like classic sonic but with the directional dashing of sparkster and more choreographed level design, and again it clashes a bit
I don't mind the designs at all. Just do what you guys want to do and let it evolve organically from there. And don't give two craps about furry/brony whiners please. Just believe in your own product and don't change stuff from being bullied.
how he convice you not to get it?
If you feel that your character designs could be better then of course changing them is always good. As far as what people are complaining about your art, if there's any actual criticism of it then of course it'd be good to note. But please don't make changes just because a good amount of people might say something like "that game has animal people! Its art sucks!". The whole reason a lot of people even hate such an aesthetic is because of a fandom on the internet. Oftentimes if it wasn't for the internet people probably wouldn't hate it, and such a complaint isn't even a very good piece of criticism on its own.
Samus has basically the same thing going on except it's all armor.
>blatant sonic clone but slower
>buggy looking mechanics
>sprites and art direction look bad
>"totally not advertising" on /v/
I'm not positive but I think it works natively. You could try it out on the demo. I know the testers have been using 360 controllers no problem.
I let others make threads and answer questions if I see them, I consider that a more noble approach.
Nope, and two playable bros will be added later on.
>"why play this when there's plenty of sonic games to play", which is even more true now.
Because the official Sonic games nowadays are shit? And yeah, try the demo, but bear in mind the demo doesn't even do the game justice, the full game is so much more.
This is perhaps just my shilling reflex but I consider Freedom Planet more fun than Shovel Knight and holy fuck does it have a lot more replay value, at least for me. It's like Smash Bros where there's so much variety in the core gameplay that you can play the same stages over and over and not get bored of it.
We recently got a new sprite artist on board who has done a spectacular job with some of the character sprites and it's actually made Lilac and Carol look out of place, so they might be enhanced.
We don't give a shit about the irrational furry/DA hatred, but we do give a shit about those who genuinely consider the designs poor in some way and we regard the sincere advice we get.
Personally I'd like to know this too.
>I let others make threads and answer questions if I see them, I consider that a more noble approach.
That's how I'd like to do it, but I'm not sure if I'll ever see a thread for it. I guess I'll just need to be patient.
>Because the official Sonic games nowadays are shit? And yeah, try the demo, but bear in mind the demo doesn't even do the game justice, the full game is so much more.
Why the fuck even release the demo then? A demo is to do the game justice and get people to want it. If you're advertising that the demo isn't good then people will think the game is crap and won't even bother.
>I consider Freedom Planet more fun than Shovel Knight and holy fuck does it have a lot more replay value, at least for me. It's like Smash Bros where there's so much variety in the core gameplay that you can play the same stages over and over and not get bored of it.
Typical dev, I played the demo once and never touched it again. Not that it was bad, but you can probably breeze through it really fast and play quite well, while the average player can't. Just like how speedrunners get really good at the game they run and can play them endlessly, while the average player can't/won't.
Shovel Knight was more fun than the demo at least
Add in a way to change the characters outfits and dating elements. Then /v/ would love it. All the threads will be nothing but waifufagging however. Kinda like Mass Effect threads when they're not bitching about Bioware and EA.
The designs look OK, anyone who disagrees is a faggot trying to look cool by trashing furries, I am not even a furfag but they are still better than what the Sega designers spill out these days
Goodnight dev guy, thanks for not being too much of a fag.
To be fair, plenty gamers were interested in the game for months.
Plus, I think it's nice to speak to devs sometime. It's not the same as some random schmuck being a rabid, turgid fanboy.
That's why an ideal demo should be a separate mini-game (think The Stanley Parable), featuring an exclusive level showcasing most features of the full game, instead of a piece of an actual game
Well I'm going to sleep.Thanks for answering questions mr developer person.I'll get this game tomorrow and I'm pretty sure there will be a thread about this game at some point tomorrow,hopefully you'll be there.Goodnight and goodluck on whatever you plan to do after this
>while the average player can't/won't.
That's simply untrue with games like these. I personally am not a speedrunner or even any good with Sonic styled games but I replay them quite a bit, just to get the thrill of playing through it and maybe slightly improve my run.
These kinds of games aren't 'one and done' styles of games. Platformers are rarely about going through the motions just to finish them.
Krystal is actually quite popular on /v/. She has some very vocal haters, but you see a lot more favorable posts than negative about her in Star Fox threads.