[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Free Show | Home]

Autism intensifies

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 568
Thread images: 84

Are you ready for tomorrow?
>>
File: 1405826401144s.jpg (4KB, 118x125px) Image search: [Google]
1405826401144s.jpg
4KB, 118x125px
>>254117963
yes.
>>
>>254117963
Reverse google searching shows that this is apparently video games.
A game called Freedom Planet - What's that about?
>>
File: 1373606668684.png (200KB, 500x376px) Image search: [Google]
1373606668684.png
200KB, 500x376px
Can't fucking wait
>>
File: 1317900665099.jpg (102KB, 400x400px) Image search: [Google]
1317900665099.jpg
102KB, 400x400px
I hope Mobius Unleashed does porn of them.
>>
>>254119914
it looks like a really good Genesis-era-Sonic type platformer except with ridiculously autistic, brony-tier character designs
>>
>>254119914
It was a Sonic fangame that decided to be its own thing.
>>
>>254117963
Jesus Christ, what the fuck is this shit?
>>
https://www.youtube.com/watch?v=W7crpooZMqw

Dem Soundtrack tho
>>
File: farewell_my_fishy_friends.jpg (150KB, 1024x774px) Image search: [Google]
farewell_my_fishy_friends.jpg
150KB, 1024x774px
It's a shame when the non canon comics have better designed characters than the actual games.
>>
It actually looks pretty fun.
>>
File: 23371586.png (67KB, 852x480px) Image search: [Google]
23371586.png
67KB, 852x480px
>>254117963
Dev and/or shill here, ask me anything.
>>
I remember playing the demo for this a while back.

If I was any good at Sonic games, I would be excited. It's like a Genesis Sonic game made by Treasure. Beyond the DeviantArt-tier character design is some pretty good gameplay. I'd play it.
>>
>>254119914
It's about freedom planet
>>
Is this gonna be on Steam or any large platforms? Or is it just an exe?
>>
File: i shure hope you dont.jpg (35KB, 149x191px) Image search: [Google]
i shure hope you dont.jpg
35KB, 149x191px
>>254117963
no
>>
>>254123408
As someone who has never played any Sonic games, would I get anything out of this game?
>>
So is this the Genesis equivalent to Shovel Knight's NES?
>>
>>254123408
How shitty is your game?
>>
I just want everyone to notice the large gaps in time between almost every reply in this thread.
>>
>>254123778
Right now just Steam and I think standalone PC (no DRM), and there's talk of Android and Vita porting. We would have gone for consoles and whatnot but the middleware (CF2.5) isn't capable of it (yet... maybe never, hopefully someday though).
>>
>>254123408
How many levels does each character get? I heard that the game has just as many levels as Sonic 3 & Knuckles in total.
>>
I've been ready for two fucking days let's go.
>>
>>254117963
yes I am buying it and I don't give a FUCK what you think and I'll probably enjoy it like a good version of Sonic Adventure 2D with original story and characters
>>
>>254124010
I don't know, it's not out yet. Why don't you just emulate some Sonic games
>>
>>254123408
Are there any plans to add any more playable characters beyond the two DLC ones?
>>
>>254124010
You'd get a much richer experience than Sonic in terms of gameplay. A lot of people call this a Sonic clone but it's really anything but. The gameplay is vastly different. There's only a few basic similarities like the 360 platforming (which has been heavily modified), things like springs, and the elemental shields (which work very differently).

>>254124021
There's a bit of shittiness in some dark corners but it's negligible. The game is so damn fun you'll probably overlook it.
>>
File: 1398247575377.png (85KB, 500x354px) Image search: [Google]
1398247575377.png
85KB, 500x354px
>>254124018
Basically yeah.
>>
>>254123408
What's your favorite Sonic hack and Sonic fangame?
Have you ever made a hack or a Sonic fan-game before FP?
Are you a girl?
>>
File: 1404642644755.jpg (32KB, 250x242px) Image search: [Google]
1404642644755.jpg
32KB, 250x242px
>>254117963
They're revealing a new sonic character?
>>
>>254117963
I saw the game at supercon, and from the big poser furfag art, i was a bit turned off because furfag shit, but then i saw gameplay and it seemed pretty fucking radical. Soundtrack is also good from what i've heard, so i'll definitely be checking it out and maybe hoping for a steam/humble bundle sale in the future.
>>
>>254124332
>>254124375
Good to know. I believe I have Sonic Adventure 2 sitting in steam so I guess I will give that a go. I will keep this game in mind as well.
>>
>>254124128
Each character has 1 to 2 exclusive stages. Arguably there's 11 stages total, but the last stage is so damn big it's split into 4 different stage slots. These sections are different enough that you might as well consider them separate levels. S3&K technically had 14 levels too, but mind you this counted Hidden Palace and Doomsday as levels.

>>254124367
Currently not that I'm aware of.
>>
>>254124375
How much work did it take to make the game this shitty? Do you foresee yourself making even shittier games in the future?
>>
>>254124439
Pease god no, 2014 alone introduced us to a dozen of Sonic OCs already, I don't tink I can stomach more
>>
Dammit this game looks kinda good.

The voice acting's not so great tho.
>>
>>254124375
How many playable characters are there going to be at release? How many levels as well
>>
>>254124840
You can change it so the dialogue appears in text boxes or there's no dialogue at all.
>>
>>254124693
No no no fuck that. Play Sonic 2 and 3. The 3D ones are only fondly remembered because it's all Sonic fans had in the dark ages
>>
>>254124937
Awesome.
Any pricing on this yet?
>>
>>254125081
That would explain a lot actually. Only bought it because a friend recommended it to me.
>>
>>254125140
Bumping this question, I'm kinda interested too.
>>
>>254125298

I've heard $15.
>>
>>254125140
Pretty sure it's 15$
>>
Is it gonna be on any third-party sites, like Green Man Gaming? I disconnected my paypal from Steam because I was an idiot, and I haven't cared enough to reconnect it.
>>
>>254124429
My favorite hack is a tie between Megamix and Sonic 3 Complete, and my favorite fangame, too difficult to say. I mean, I like BTS a lot, but there's a lot of things I don't like about it. I love Sonic Fan Remix, but it only ever got one stage. I've never made a hack, but I am currently co-lead on a fangame, and I was a composer for Sonic ATS. By now you should guess who I am lol.

No.

>>254124927
Three characters on release, Lilac, Carol, and Milla. At first, only Lilac and Carol will have story mode, Milla's will be coming shortly after. All of the stages will be intact. There will be an expansion later on that adds Spade and Torque as playable characters, and possibly another stage. I'm hoping to get some other neat features in as well.

>>254124840
There are definitely weak spots in the voice acting, but a lot of it is fantastic too.

>>254124643
Yes the soundtrack is pretty fuckin awesome. I hoped people would see things this way. Me and Strife are completely self aware of the shitty OC and DA stigma, don't think we're not. If we had a choice at this point we'd probably reduce that, but it started out as just some random fun fangame thing as many of you know, and back then there wasn't as much concern about it. Strife has said publicly that he didn't know it would be THAT big a deal to people, but he knows better now. Some good friends of mine who are thoroughly anti furry/DA shit have overlooked that because they consider the sheer quality of the game itself so good.
If there's a sequel, we're going to make efforts to steer away from that shit.
>>
>>254125140
>>254125409
>>254125441
Yes it's $15.

>>254125601
As I said there should be a standalone PC version, but I don't know exactly where it'll be.
>>
>>254124747
We only got like one.
>>
>>254125850
>co-lead on a fangame
which one?
>>
You can tell the success of a game by its viral marketing threads divded by posts per hour extrapolated onto amount of Lewd.


I give it a 4/10~.
>>
Will it release at midnight, because my hype has only grown since the business with steam on Saturday.
>>
File: 69ykqZW.png (7KB, 320x240px) Image search: [Google]
69ykqZW.png
7KB, 320x240px
>>254126305
This one.
>>
>>254126331
so the more you viral the better? I'm still trying to figure this whole marketing thing out(completely unrelated to the freedom planet dev in this thread)
>>
>>254117963
So what the fuck is this garbage? Some kind of furfag game?
>>
>>254125850
I just want to say I am a huge Sonic fan, and been reading Sonic Retro for years and I love what you guys do. Can't wait to buy the game on Monday and recommend it to my friends.
There hasn't been many good Sonic fan-games in my experience and it's not only great but actually exceeds its limits, great job on that. I hope the story will also be if not grippling at least not super standard cliched retarded stuff. I like the Sonic Adventure-esque feel you're going for, it was my dream to have an adequate story-based 2D-platformer of that kind.

If this game is successful, do you plan on creating a new, completely original title?
What would you want to make?
>>
>>254126468
Sorry it won't be midnight. Most likely 5 pm EST.
>>
>>254125850
Those upcoming characters, are they supposed to be priced DLC? Will they have their own stories?
>>
>>254126657
To an extent.

You have to keep people interested with lewd. If you lewd it they will come.
>>
>>254126590
Saw some footage from the SAGE act 2 trailer, game looks great, definitely my most anticipated game from the event.
>>
>>254125850
I don't mind furry stuff, hell, i fucking love solatorobo and shit like that. I just never liked the sonic style. It's just unappealing to me. You shouldn't let people's opinions on aesthetics take over your whole design process unless there is a legitament issue (like art style not meshing well or themeing etc). I'm just an asshole on the interent who spams 40k in fur threads while getting knuckle deep in e621. If you dig the style, go for it, man. But if you decide to change it up, thats fine too, just don't let it lower your enjoyment.

That being said, if you do those shitty "humans with cat ears and tail" bullshit, i'll disown you. Kemono, though....
>>
>>254126590
I read Retro forums and I had no idea such thing existed, will look into it.
>>
>>254126331
But extrapolation makes no sense as a mathematical operator within that function!
>>
>>254126683
looks like it

unzips dick.
>>
>>254127138
zips your dick back up

Put that thing away. I'm not interested.
>>
>>254127279
>>254127138
where is *action*, retards?
>>
>>254127050
I feel the same, love anthropomorphic style, just think that Sonic's character style is just unappealing to me
I really wish there were more kemo games in existence
>>
File: 1340911287303.jpg (73KB, 670x501px) Image search: [Google]
1340911287303.jpg
73KB, 670x501px
>>254127106
Shut your whore mouth. I am an expert.
>>
>>254126817
The DLC characters will be free since they were Kickstarter stretch goals just like the playable boss Knights in Shovel Knight.
>>
>>254127401
*teleports behind you and unzips your asshole*

Right here, faggot.
>>
>>254127713
well I am ready for your huge dick faggot
>>
>>254123408
Will there be porn?
>>
File: 1402853080056.gif (2MB, 375x375px) Image search: [Google]
1402853080056.gif
2MB, 375x375px
>>254127549
I stand corrected.
>>
>>254127638
Shit, that reminds me. I have to finish shovel knight so i can write my Specter Knight x Treasure Knight fanfiction.
>>
>>254127401
* is for fags who still use msn messanger.

>>254127773
gay
>>
Alright someone post character art so I can see if my dick cares for this piece of shit.
>>
>>254124731
Will all future DLC be free? Because if I hear of any form of priced DLC, I will pirate your game.
>>
File: lilac_by_r_no71-d6j935r.gif (96KB, 300x300px) Image search: [Google]
lilac_by_r_no71-d6j935r.gif
96KB, 300x300px
>>254127796
There already is, check Paheal.
>>
>>254127862
Is sucking your own dick gay? Because if it is, then call me a giant faggot.
>>
>>254128053
I meant official porn like Project X
>>
>>254127819
That's a weird match-up.

Why not Propeller Knight x King Knight?
>>
File: 1403473032985.webm (3MB, 640x360px)
1403473032985.webm
3MB, 640x360px
>>254126737
I appreciate it. Just keep in mind this was only a fangame in the very beginning. It's changed entirely since then. It's not fair to call this a Sonic fangame or clone game despite the similar elements, the game is really something else entirely. Regardless, it's obvious it would appeal to Sonic fans given the roots Genesis era styles. There's also the 360 platforming, but in theory this is just a base engine for the platforming itself, as similarly a linear platformer does not make a Mario clone. I consider 360 platforming to be far more interesting and organic than basic linear platforming, which lends itself to very rich control over momentum by manipulating the environment. webm related, the speedrunning scene in this game is going to be fucking intense, I just know it. You won't get this sort of action from a linear platformer where there's obvious mathematically perfect runs just by maintaining your max horizontal speed. In this game, there is no max horizontal speed and no obvious routes or activities that create perfect times. It takes a complex combination of timing, skill and strategy to get really good at this game.

Strife wants to create a sequel, but I don't know if he has any new original projects in mind. I know I do though, and we'll be seeing them in the future. I have some ideas, but they're too immature to discuss publicly yet.

>>254126817
>>254127638
As this guy said, free. All expansions/DLC will be totally free.

>>254126929
Thank you, the trailer doesn't do it justice either. You'll see.

>>254127050
I agree, we're not going to quit making furry characters just because there's a lot of irrational hatred for it, but that doesn't mean we lack taste. We're also "eeeh" about the character designs and whatnot, and we honestly want to make something better than that.

>>254127056
Check SFGHQ, there's more to that thread and it's easier to find. http://sonicunited.org/forums/index.php?/topic/7074-sonic-overture-thread-sage-2014-act-2/
>>
>>254128617
So, what the price of the game will be?
Cool webm, by the way.
>>
>>254128617
>Speedrunning scene
Nobody will speedrun this except me
>>
>>254128617
I agree about 360-degree platforming. Even without touching on the gameplay, it just makes for much more varied environments. I wish more games did this.
Sonic 3&K is my favorite platformer because of this (along with Tropical Freeze and Oddworld).
>>
I need to hit up the drawthread, Milla's too fucking cute.
>>
>>254128897
As said earlier, $15

>>254127987
All expansions/DLC totally free, as said here >>254128617

>>254128942
You'd be surprised. That webm comes from one of the testers, and there's already some folks lining up to do some serious speedrunning, myself included. I've been helping guide mechanics to lend the gameplay to speedrunning, and Strife is with me when it comes to enhancing speedrunning potential. Interestingly, all these adjustments to promote speedrunning have made the gameplay really clean and given it a lot of flow.
>>
>>254129280
>>254128617
What does 360 platforming refer to here?
>>
>>254127796
>>254128053
So how long do you think until Palcomix makes something based off of it
>>
File: 1358606697542.jpg (91KB, 556x800px) Image search: [Google]
1358606697542.jpg
91KB, 556x800px
>>
>>254129483
Any planned GOG release?
>>
>>254129547
palcomix art is shit
give it a rest
>>
>>254129593
That's a new one.
>>
>>254129593
pls no
the game isn't even out yet
>>
File: lilac excited.png (1MB, 1240x1754px) Image search: [Google]
lilac excited.png
1MB, 1240x1754px
I figured out how to draw them. Still a bit shit tho
>>
>>254121193
I think the character designs for Freedom Planet are more appealing than Sonic's.
>>
>>254129729
I know it's shit, I'm just saying that that they'll probably make something considering how close the artstyle is
>>
>>254123408
Good job, this looks really fun, I'll give it a try. But I gotta say I think you went too far with the anime big eyes
>>
File: 1401898625796.gif (1MB, 640x360px) Image search: [Google]
1401898625796.gif
1MB, 640x360px
>>254129547
>Palcomix
>>
>>254123408
I just wanted to let you know that your game looks fun as heck and the demo was really fun. Also, I know a lot of people compare it to Sonic, but honestly I think your game is way better.

I will ask since I don't know, is the game story heavy or does it have a good story?
>>
please make it save the fullscreen settings and be fullscreen from the get-go unlike the demo
>>
>>254129940
fuck off retard
>>
>>254129806
Probably the lack of monoeye.
>>
Would you say your game is comparable with Megaman Zero?
>>
>>254117963
i played the demo after seeing a thread yesterday. it's not bad. i like that you can actually swim.
>>
>>254128617
What the fuck is even happening in that webm? I'm not prepared for this crazy.
>>254128558
I've already committed to the pair. I was originally going to do specter and polar knight. In retrospect, that would have been a better fic. "One Foot in the Grave."
>>
>>254129593
We need more, where are the drawfags?
>>
>>254128617
Why do so many devs and other 'celebreties' start posting on 4chan recently?
Are we now free from the /b/ stigma or something?
>>
>>254129593
Now this is viral racing.
>>
While people are wanting to make porn of these characters...
I want to remix some of this music, it's fucking good.
>>
File: loop catch.gif (2MB, 320x224px) Image search: [Google]
loop catch.gif
2MB, 320x224px
>>254129280
I believe the lack of this is because Sonic's platforming engine back in the day was really fucking complex. A linear platformer like Mario is easy to make, which undoubtedly is why Nintendo has had no trouble making new games faithful to the formula. The 360 platforming engine on the other hand is a lot more difficult to create... for the average developer anyway. There's no excuse for Sega and Dimps to be incapable of this, but they fucking are. They can't come close to the original mechanics. Sonic Generations classic gameplay is heavily watered down, and don't even get me started on the atrocity that was Sonic 4. Pic related is a simple maneuver that has not been possible in a single Sonic game post 1997. Guess what, you can do that shit in Freedom Planet no problem, because it's a proper 360 platforming engine made by competent people who care.

>>254129536
The kind of platforming that regards angles realistically, aka ball physics.

>>254129669
GOG was planned but apparently they've been flakes about it and won't communicate. We're trying to get this game a standalone PC version.

>>254129835
Like I said we know the character designs are in poor shape. Strife has been trying out new designs for a sequel and I gotta say they look much better.

>>254130000
Thanks. Glad to hear it coming from quads.
The game is story heavy, but you have total control over it, which is one thing I love about it. You can turn off cutscenes entirely, but if you don't, you can skip through the dialog as fast as you can press buttons. You can also pause cutscenes, and choose to skip the scene or skip entirely to the next stage. You can also turn off the voice acting. Strife has handled this shit really well.

>>254130016
Screen size setting does get saved.
>>
>>254130498
The dev posting in this thread probably browsed /v/ for ages already, plus he's an indie dev not some respected famous person.
>>
>>254130580
That alien's eyebrows come from Eggman's mustache, right?
>>
>>254130580
Which character's gameplay do you like the most?
>>
>>254130580
Sweet. Good to know there are so many scene options and such. I like my stories so I'm also happy to hear that it is story heavy. Definitely excited for this game.
>>
If you could take the peak of classic Sonic formula (say, S3&K) and add one useful feature, what would you do?
For a supposed 'true' Sonic 4, for example.
>>
>>254121193

Yeah we used to call games like this "fucking blatant clone games" back before neo-indie deception. I swear millennials will buy into just about anything
>>
>>254130580
I like you, random game dev. Your viral marketing has worked, and i'm now gonna buy your game. and the art style is growing on me now. God dammit.
>>
Is the game going to be out on just Steam or is it going multiplat?
>>
>>254125850
>we're going to make efforts to steer away from that shit
This honestly worries me just a little bit. I really like the aesthetic and look of your characters as they are already. At the very least a heck of a lot more than Sonic art and whatnot.
>>
The Steam page says '21 hours from now' as of 8:52 PM west coast time. Does that mean the game will be coming out at 5 PM Western? That's... abnormally late.

Granted, I won't even be home from work until then, so I won't get to play it till then, but I like to buy stuff on my work laptop, and queue them for home install, so they're ready when I get home.
>>
>>254128617
this webm is hype as fuck.
>>
>>254130498
I think it's cool to talk to some people like this
>>
File: 1403243759368.webm (3MB, 640x360px)
1403243759368.webm
3MB, 640x360px
>>254130296
Not sure what you mean. In terms of gameplay? They're totally different. In terms of quality? Don't make me compare the quality of any game to Mega Man games, nobody will win. I'll just say I consider Freedom Planet really good and it's why I signed up as a dev. It's gone far beyond my expectations ever since I started working on it.

>>254130356
Great thing about the game is how much control you have over the pace of the action. With most linear platformers, you generally have a very choreographed series of events that you run through the motions to complete, with mild variation in how you accomplish it. In the case of Freedom Planet, you can stick around an area and fight, or if you're good enough at speedrunning, completely out run the enemies and hazards, as you can see in that webm. You can get so fast you out run the entire gauntlet. There's some areas in the game that you can't quite escape with speed alone, but in this case it depends on your platforming prowess. The fighting system is a shit ton of fun too, and there's all kinds of details regarding how you fight and take damage, such as fire not hurting you right away, but heating you up until you take an actual hit. You have tons of subtle control over your movement and state, such as Carol's wildkick granting temporary invulnerability and Lilac's cyclone dampening the effects of gravity, which can be cancelled at any time to perfect your jumps, or you can hold down and turn the cyclone into a fastfall.

>>254130498
I don't know but god I hope you're right.

>>254130819
Pretty much.

>>254130853
Yes the eyebrows are a nod to Eggman's stache.

>>254130929
Tie between Lilac and Spade. Spade isn't finished yet though, and Torque is very incomplete right now so I could end up liking him best.

>>254130936
The story actually gets pretty fuckin dark. Don't let the surface diabetes appearances fool you.

>>254131431
See >>254124067
>>
>>254130580
>we're trying to get this game a standalone PC version
So just to be clear, that means you're trying to find something that won't have Steam DRM attached to it?
>>
File: Possible redisign.png (6KB, 272x176px) Image search: [Google]
Possible redisign.png
6KB, 272x176px
>>254131480
I wouldn't worry too much, here's a design idea Strife posted on the Sonic Retro thread.
>>
>>254121914
Coral a qt
>>
>>254131947
Whoa, now you got me interested
>>
>>254132070
the face looks kinda weird
i like everything else though
>>
>>254132261
Pearly a more cute
>>
>>254128617
I don't know, but this reminds me of Dynamite Heady for some reason.
>>
>>254131947
>the story actually gets pretty dark
Well I'm hyped and sold on it. You've told me all I need to know.

>>254132070
Not bad at all. I like it!
>>
>>254132070
eh. i like the current one better.
>>
Would've bought it if it was released last week in time for a weekend but now I'm just gonna pirate it.
>>
>>254131947
>Great thing about the game is how much control you have over the pace of the action. With most linear platformers, you generally have a very choreographed series of events that you run through the motions to complete, with mild variation in how you accomplish it

Yes. This is what makes a platformer great. Giving the player tools and letting them decide how to use them to pass obstacles. Finally someone gets it.
>>
I've been sold on it because of the music alone
>>
>an actual story-heavy 2D Sonic-inspired platformer with different characters to play, sick art-style and polish, many different gameplay elements and FAST
are you a wizard
this is exactly what I wanted since ever
>>
File: shiggy.jpg (7KB, 250x250px) Image search: [Google]
shiggy.jpg
7KB, 250x250px
>>254121004
>Palcomix or any of their branches
>Any year
>>
Is there anyway to use a Dualshock 3 with PC games?

Otherwise I don't have a controller to play this with, I'm not a big PC gamer
>>
Will the soundtrack be made available for purchase and/or download?
>>
>>254132915
>DS3
Shame you don't have DS4 since that worked for me while I was playing the demo
>>
>>254132070
Yep there's other versions of that which Strife hasn't posted publicly, and I'm helping him come up with the best designs possible. We have a lot of ideas right now.

>>254131606
As mentioned earlier, we're aiming for 5 pm EST.

>>254131278
Glad to hear it, I hope you like the game.

>>254131117
I could go on about this for a while. For one thing, every entry in the trilogy did something significant. There's a sort of rule set that they went by.
New character.
New basic mechanic.
New special stage.
More, larger stages than the last game.
Pushing the boundaries of the musical style.
Keep other parts of Sonic canon outside of the trilogy, ie Metal Sonic.

Sonic 4 did the exact opposite of all these things and somehow did worse than that. They not only did not add a new character, they removed Knuckles. They replaced instashield with a poorly made homing attack. They copied two of the previous special stages instead of creating a new one. There were less stages than even Sonic 2, and that's combing both episodes. The music was not better, it was not even the same or comparable quality. It was a million times worse than the original trilogy. Sonic Jump has better fucking music, how and why?? And the physics. How the fuck could they go that far backwards? How has Dimps gotten worse? Sonic Advance was pretty close to the Genesis games. Sonic Rush was meh. Sonic 4 was a fucking travesty in every conceivable way. I have a strong feeling they were deliberately trying to fuck it up as a middle finger to the fans who wanted Sonic to return to form.
>>
>>254132953
If the full game handles music like the demo, it's just freely stored in .ogg format in the install folder.
>>
File: lilac naughty bits.png (1002KB, 1240x1754px) Image search: [Google]
lilac naughty bits.png
1002KB, 1240x1754px
>>254130368

Here's a 5-10 min sketch. I'm not familiar with this stuff, but... it has a butt.
>>
Hi dev, please ask Sara about FC!
>>
>>254133050
>And the physics. How the fuck could they go that far backwards? How has Dimps gotten worse?

No one left at Sega even remembers that Sonic is supposed to be a physics-based game, they just think that Sonic is supposed to go fast
>>
>>254133050
ooh i gots a question. if you were to make a new type of special stage, what would it be?
>>
>>254133050
I completely agree with you on Sonic 4, this is all what I wanted as well.
It's a shame to me just because before I could at least fantasize in the bathroom about a Sonic 4, but now it's already out and can't be erased from history and they probably can't make another game called Sonic 4 and even one in spirit comes out (not probable) it still wouldn't be hype and the damage to reputation is done.
They wasted such a good opportunity.
Goddamn now I am mad as fuck shit
>>
>>254133128
When I downloaded the demo, as far as I'm aware all I have is a .exe file. But I got the demo a LONG time ago. Did an update change that? And would the Steam version have it?
>>
>>254133421
I only downloaded it like a week ago, so maybe I got a newer build? I got a few .exe files, some read mes, and a whole 'sound' folder
>>
>>254133174
Well, how do you think you did?
>>
>>254133421
You sure? i remember a folder with the music and the voice acting
>>
>>254133050
>New special stage.
This is what pisses me off. After Sonic 3 (or, arguably, Knuckles Chaotix) they have been rehashing the SHIT out of the Sonic 2 stage and its variations. Fucking give it a rest.
Is it really that hard to come up with one new, fresh original concept throughout all those years?
>>
File: Legacy vs Modern.png (95KB, 512x644px) Image search: [Google]
Legacy vs Modern.png
95KB, 512x644px
>>254132485
In a way that's a good thing. This is supposed to capture the spirit of 16 and 32 bit era games in general, in particular the Genesis and Saturn. It's been compared not just to Sonic, but also Ristar, Sparkster, Gunstar Heroes, games like that.

>>254132627
I'm rather pissed myself that other devs don't get this sort of thing, or refuse to for whatever dumbass personal reasons or opinions.

>>254132674
We know, we're doing what Sega is too stupid to do.

>>254132953
Yes, there will be an OST release, which will feature additional songs such as the beta version of Dragon Valley.

>>254133273
Yep and this is something me and Strife know all too well. I can't even trig and I have no doubt I know more about proper Sonic physics than all of Sega's devs combined. Obviously some people do anyway, considering Taxman could singlehandedly replace Dimps and do a thousand times better than any of the shit they ever made.

>>254133398
I've given this a lot of thought, I'm still not sure.

>>254133416
I may attempt my own some day.
>>
I haven't actually played a Sanic game, but the close-up camera in both them and this game looks incredibly claustrophobic

Is it more bearable in gameplay than shown?
>>
Just wanna say I fucking hate all Sonic threads on /v/ usually because they devolve into heretical levels of deviancy and even more annoying, any lack of appreciation for classic Sonic but I really actually like what I'm seeing with this game.

It would fit right in among what would be the 'next gen' of 2D platformers back in the Saturn era with shit like Astal. Except this actually looks fun to play, unlike Astal.
>>
>>254133416
The worst part about Sonic 4 is that it's clearly a cash in on Mega Man 9, and THAT game is actually better than it's predecessors.
>>
File: 1384373883010.jpg (4KB, 250x163px) Image search: [Google]
1384373883010.jpg
4KB, 250x163px
>>254117963
This game is the first game I'm going to be listed in the credits for working with

this is my entrance into the industry

>mfw
>>
File: freedom planet demo.png (47KB, 924x506px) Image search: [Google]
freedom planet demo.png
47KB, 924x506px
>>254133702
Yeah, I'm sure.
>>
>>254133974
Must be an older version. Redownload?
>>
>>254133889
What did you do? I'm jelly.
>>
>>254133889
Enjoy getting hired by a Publisher and working on some shitty DLC-infested, cinematic experience.
Then again, if you play your cards right, you can find a way to sustain yourself while still being independent. I don't know how, but you're going to have to figure that out.
>>
>>254133858
The small res has been criticized and we wish we could change it, but it's nigh impossible at this point. We're not making that mistake twice. Regardless, no, it's not as bad as it looks, the game still plays great. Try the demo if you're not sure.

>>254133871
That's pretty much the aim we had with Freedom Planet. And yeah, Astal was much more interesting aesthetically than it was to play.

>>254133879
Exactly, Mega Man 9 was actually fucking good and played just as it should have.
>>
>>254132674
sonic team should be embarased
>>
>>254133808
just wanted you to know
everybody is probably going to shit on your for trying to cram an actual story into a platformer, even if it's optional
but I hope more devs like you do this
(no, pretentious symbolic 2d-indie shit doesn't count as proper story in most cases)
>>
>>254133617

Fine. I didn't look at any reference other then op's.
>>
>>254123408
Excuse me, but I'm a big fan of shark tank, so. Let me rib you for a second.

Pixel made Cave Story by himself, while in college, and gave it out for free. If it wasn't for him, video games wouldn't have this pseudo indie scene that is making kickstarter, and your game possible. Tell me.

Why should I buy your game?
>>
>>254134270
take a stab at kickstarter. maybe you'll get lucky.
>>
>>254134103
I could do that yeah. Though it looks like the full game is going to have it, and I'm DEFINITELY going to buy it.
>>
>>254134409
Oh.
Was hoping you'd think it was shit so I could repost it to make you feel bad.
more?
>>
>>254117963
I don't get why people care about this. I tried it and it's slow as shit
>>
i'm actually considering setting up a steam account.
>>
>>254133808
Do you have any idea when the OST release will happen?
>>
File: 001_Introduction_by_jofamo.png (597KB, 570x840px) Image search: [Google]
001_Introduction_by_jofamo.png
597KB, 570x840px
>>254134258
I did some level design, and was one of the contributors to the base engine, Sonic Worlds. Like the other dev in this thread, experience comes from working with Sonic fan games. Dunno where he went though. Based on some of the group chats, I have a hunch who it is anyway.

>>254134270
I'm sticking to independent for now.
>>
>>254134589
see >>254128617
you just need to get gud.
>>
I think I'm going to wait until the game is out before I get excited about it.
>>
>>254128617

It's funny how easy it is to see that this was a Sonic game at one point.

Looks pretty neat.
>>
>>254133974
Well, download this version, the demo OST is in the folder named data.
http://www.mediafire.com/download/ar2ionnym1fdg1g/freedomplanet_demo_pc_1_12.zip
>>
>>254129806

That's not saying much.
>>
>>254131947
she looks weird on the dandelions, and that grin while running is kind of cute
>>
>>254134793
i can do all those gay tricks faggot, it doesn't change that it feels slow as shit to me. It's also way too easy
>>
>>254134413
not him, but you can just try the demo and see for yourself
no need to be like that
>>
God, I wish I could into indie game design. I want to make shitty 3d mecha games but I can only sort of art and I can't code for shit.
>>
>>254134932
Underage detected
>>
>>254134334
Yet in reality it's quite the opposite, they're proud of their garbage. Or they don't give the remotest of shits, not entirely sure. Probably the latter. I'm probably confusing aggressive marketing with pride.

>>254134347
There have already been a few criticisms about giving it a story, but they're nothing compared to the endless Sonic clone donut steel DA furfag shitfest the game has been getting. Strife did the right thing by making the story controllable from a range of full story to off.

>>254134413
Cave Story was fuckin great, but mind you only the original version was free. The game was eventually enhanced for Wiiware and then given a 2.5d makeover for 3DS. At some point a dev considers their own work good enough to make it commercial, and so they do, and it's up to you to decide if it's worth it. Buying the game doesn't just support the dev, it also supports the continuation of the dev's work, that's part of the point. If you like it and want to see more, help make it happen. We want to create better games in the future, ones you may actually consider worth your buck, even if the current one isn't up to your standards.

>>254134721
I don't, but it shouldn't take too long.

>>254134932
Of course it's easy, you played the first stage. The game gets a hell of a lot more challenging later on.
>>
>>254134939
I mean no aggression by it. It just baffles me how such a renown game is for free, and it being for free doesn't make the game worthwhile, let me note that Cave story could have been a fucking full price Game Boy Advanced game. I just don't see how indie devs don't thank pixel on a daily basis. Unless this game is better than Cave Story, which, I hope it is, every game should be better than games before it, since they can study and see what makes them tick, and what makes them trip. Now, the demo is good, but it's not Cave Story good.
>>
I'm not entirely sure from the webm, but it's pretty obvious that the character sprites were just tilted, not redrawn, for angles. It makes the lines look all blocky and kind of lazy and GBA-y. Was this changed in the full version?
>>
>>254117963
Whose this semen demon?
>>
>>254135498
will there be a mode that halves my hp or makes enemies deal double damage?
>>
>>254135698
lilac, she is an octopus not a demon
>>
>>254135498
>The game gets a hell of a lot more challenging later on.
That's good to here, the game did feel a bit on the easy side, but I do appreciate that many times I got hit and it felt like it was my fault and I REALLY appreciate that there's no bottomless pits or instant death spikes
>>
File: Untitled.png (68KB, 1011x787px) Image search: [Google]
Untitled.png
68KB, 1011x787px
>>
File: 1400202568074.jpg (53KB, 400x399px) Image search: [Google]
1400202568074.jpg
53KB, 400x399px
>>254135782
>That thing
>Octopus
>>
>>254135558
I wouldn't compare the game to Cave Story.
Cave Story is great, but I think there are games just as good, they just do different things (Super Meat Boy, this game).
It's Pixel's choice to not ask for money and I commend him for it, but I don't see anything inherently wrong with it (especially since everyone has different environment and situation) and I would gladly pay Pixel too if he asked.
So I don't see anything wrong with indie devs asking for money, especially if the game is good.
>>
>>254135965
>Sonic
>a hedgehog
>>
>>254135782
what? she is a dragon (how?), not an octopus
>>
>>254135498
Are you a furry? What percentage of the dev team are furries?
>>
>>254128617
Reminds me of Sparkster + Sonic
>>
Man I wish I had learned programming earlier.

All the people I mocked for making Sonic fangames years ago are now actually talented enough to make something awesome.

Meanwhile I'm here playing catch up
>>
Genuinely curious, would you or anyone else on the development team consider themselves a furry?

The game reminds me a bit of dust (in the sense it's a competently made indie game featuring anthro creatures), I hadn't heard of this game until today and after seeing this thread I'm gonna buy it. Nice work being a cool dev
>>
File: 1405652841688.jpg (359KB, 1490x1056px) Image search: [Google]
1405652841688.jpg
359KB, 1490x1056px
>>254135965
>He doesn't believe lilac is an octopus
>>
>>254136143
she's a squid. couldn't qualify for splatoon so auditioned for this instead.
>>
>>254135498
Mr Lange?
>>
>>254128617
The fuck is this shit? Sonic+Sparkster combined in a female body?

hurr durr it's called Rocket Knight Adventures
>>
Will it be on mac?
>>
>>254136356
I already gave up on learning anything, since I am 21 anyhow
at least i have video games
>>
>>254136356
you mean a programming language?

...and games made from Flash are not good if made in Stencyl, and Ruby games are not as good, but I've seen nice ones.
>>
>>254136702
Yes
>>
>>254135990
If we don't compare the worst to the best, we'll never know what makes something good. So, I will and always will compare any games I might wan to buy with something I have bought and enjoyed.
>>
>>254135696
No, the game uses real time rotation I'm afraid. This has been criticized before. As much as we would like to have properly redrawn angles, it's not practical to do. It would take a million years because every single frame and sprite for every character in the game can be at any conceivable angle at any time, and there's many things beyond characters that require rotation.

>>254135701
Not sure, but there are three difficulty settings, casual, normal, and hard.

>>254135793
There are a couple bottomless pits in the game, but they're super fuckin obvious. The fourth stage, Sky Battalion, takes place on an airship, so if you jump off the sides, you're gonna die. Unlike say, Wing Fortress or Flying Battery however, there's no bottomless pits during the stage itself, only the far sides of it. There's also a couple bottomless pits in the final stage, but they're made very obvious to avoid seeing as they're wind tunnels that drags you down a shaft.

>>254136283
>>254136363
I'm not, and I have no idea who is actually furry or not.

>>254136541
Yeah hi.
>>
>>254128617
That webm feels like 90's Sega in a nutshell.
>>
you seem quite butt-blasted talking about Sonic Team and shit
>>
>>254136728
Don't give up. I'm 23 and a useless sack of shit but I'm only getting older. I'm pissed I didn't learn stuff earlier but if I stop now I'm gonna be even more pissed in 10 years.

I don't know enough about programming to make a game yet but I know a lot more that I thought I ever would 2 years ago.
>>
>>254130580
>Control over cutscenes and dialog

THANK YOU BASED GOD!
I dont skip cut scenes but if I die in a game and they force me to sit through a cutscene again i become enraged.

And devs still do this in 2014. Its sick
>>
File: 1385753467469.png (37KB, 261x148px) Image search: [Google]
1385753467469.png
37KB, 261x148px
>>254136829
>no "one hit kills" mode
>>
>>254136313
Oh boy, i loved Sparkster, i never finished it for some reason.
>>
>>254136728
>gave up on learning anything
>I am 21
What the fuck? Why would you give up learning?
>>
>>254136947
where's a good place to start?
>>
>>254136829
>As much as we would like to have properly redrawn angles, it's not practical to do. It would take a million years because every single frame and sprite for every character in the game can be at any conceivable angle at any time,

It just occured to me that this is probably why Sonic balls up so much
>>
>>254136829

The realtime rotation is the only thing that bothered me in the gameplay I saw. It's hard to tell because of the resolution, but does the rotation adhere to the pixel resolution or does it create half-pixels? Because if it's the former I don't mind
>>
Will it have good and bad endings? Sorry if this has been asked before, I just heard about the game a few minutes ago.
>>
Do you have any grills on your team? :3
>>
>>254136920

I thought it was established the core sonic fanbase despised current sonic games, I'm not surprised what he says about sonic team
>>
>>254136829
Why did you guys put a bunch of kanji stuff throughout the game? Are you weeaboos?
>>
>>254135498
Okay, let me ask you this. Do you believe that when you charge money for your game, you're saying that your game is worth more than Cave Story 1.0?
>>
>>254136363
The majority of the development team is Sonic fan game developers from Sonic Retro and Sonic Fan Games HQ. They study the physics and levels of the games. They could probably care less about the characters themselves.
>>
>>254137272
Voice acting girls
>>
>>254137002
I never played it...
Which is the better version - SNES or Genesis?
>>
Is there any way you can make the game come out a few hours earlier?
>>
>>254136959
Yep no kidding. As far as I've seen the game doesn't start you from any cutscenes when you die either, and certain areas in stages where cutscenes happen are skipped over if you've already played them, died and respawn. They game does good at keeping pace and letting you manage it.

>>254136975
I didn't say that, I said I don't know what modes there will be or how the difficulty settings will work exactly. I'm pretty sure there will be no-damage achievements though.

>>254137163
Everything adheres to resolution properly, the game does not take advantage of upscaling.

>>254137212
No, there's one ultimate ending.
>>
>>254136829

How would you react if your game attracted an autistic fanbase of its own, and people started making freedom planet original characters?
>>
>>254137317
are you ok?
>>
>>254137317
Your mentality is fucking stupid, just because one guy made a game over the course of like 7 years and decided he didn't care about earning money from it, suddenly other games that multiple people put years of effort into aren't worth paying for?
>>
>>254137541
It's already happening on their official forums.
>>
>>254136406
>pants cut off to show inner-thigh
listen, thighs are super hot and cute and all that shit but it's retarded design. She'd look just as good in trim baggy shorts cut off at the same height.
>>
So the story in this game is handled more like Another World or like in old Sonic games where to get the happy ending you had to collect all of the Mcguffins?
>>
>>254137529
Do you think people should be allowed to sell sonic rom hacks?
Implying that's not what you're doing
>>
>>254137541
You know what they say
THE MORE THE MERRIER
>>
>>254137681
If only because Cave Story is a masterpiece, and the reason why this game even exists, and the reason why indie games exist, yes.
>>
>>254137727
You're an idiot.
>>
>>254117963
I'm getting it
>>
File: fp sb.webm (3MB, 480x270px)
fp sb.webm
3MB, 480x270px
>Lange shilling with muh weebums

kek. Here's one you don't have. Tell Strife that some Sky Battalion hazards like the lasers and electro wheels are inconsistent depending on when they activate offscreen.

>>254135965

The hair is flesh and she's only half dragon. She could be half octopus.
>>
File: Miyu.gif (5KB, 64x64px) Image search: [Google]
Miyu.gif
5KB, 64x64px
>>254130929
Not Miyu is best.
>>
File: 1338188273353.png (227KB, 333x300px) Image search: [Google]
1338188273353.png
227KB, 333x300px
>>254137773
>>
File: 1404911928892.png (307KB, 500x375px) Image search: [Google]
1404911928892.png
307KB, 500x375px
>>254137317
That's not very fair to say since Pixel himself was asking money for his latest game, Kero Blaster, which personally don't think compares to Cave Story (Still a good game though). Just because other indie devs ask for money for their game doesn't mean they see Cave Story as something inferior to their work, it just means that they think they did a decent enough job to ask money for their work and effort.
>>
>>254121914
They all look like Sonic with different tails and quills.
>>
>>254137902

I don't know what's wrong in that footage
>>
i was supposed to go to sleep 3 hours ago fuck you fagot
>>
>>254137423
Play Rocket Knight Adventures on the Mega Drive first. If you want more of the same type of mechanics then play the SNES version of Sparkster.
>>
>>254137423
I liked the SNES version the better, but it's to the player i guess
https://www.youtube.com/watch?v=X4NLkpipr7k
>>
>>254137960
No one should be paid for working hard, it's expected of them. They should be paid for getting the job done. It's why we reward good results and not effort. I agree with Kero Blaster not being worth the money, because it's not.
>>
>>254137902
That looks like it's running at an FPS far greater than 60. Something like 120 or so.
>>
>>254138314
But the game is done. I don't see your point.
>>
>>254138367
That this game is probably not as good as Cave Story, but is 15 bucks.
>>
>>254137960
Since you mentioned it, have any idea where I can buy Kero Blaster for PC?
I can't find it.
>>
>>254138314
>No one should be paid for working hard, it's expected of them.
fuck off commie
>>
>>254138445
Cave Story is overrated
>>
>>254138445
Cave Story is worth like $40 to me even though it was free.
>>
File: 1e7174b60d.png (8KB, 136x132px) Image search: [Google]
1e7174b60d.png
8KB, 136x132px
>>254137613
I'm slowly dying like everyone else?
>>
>>254137308
From what I know the game is being translated to other languages and I believe Japanese and Russian are priority. Me and Strife are not weebs, I don't even give a shit about most anime, and the couple of animes I do give a shit about I'm not all that invested in.

>>254137423
I'd say Genesis but the SNES one was good too.

>>254137467
Possibly but it wouldn't be smart.

>>254137541
I'd be okay with that, but unlike Sega, we wouldn't make that some kind of marketing directive.

>>254137317
I can't answer that. The interest someone has in a game has a lot to do with personal preference, and FP and CS are so different they're pretty much impossible to compare properly. Just remember that Pixel did eventually sell remakes of Cave Story, so it's more appropriate to consider if you think those are worth something and then ask yourself the same of Freedom Planet.

>>254137704
No, there's no alt endings. Just one ultimate ending. There are variations on some cutscenes though depending on who you're playing as.

>>254137775
As much as I love Cave Story it's not right to argue it as a masterpiece. It's a fucking great game but it's not perfect. If it was, there wouldn't have been remakes that were actually sold commercially.

>>254137902
I said I was a shill right from the start, and sure I'll let him know.
>>
How thankful are you for webms?
>>
>>254131947
Holee shit that looks fun as hell. Consider me hyped
>>
File: 1403739529871.jpg (16KB, 350x396px) Image search: [Google]
1403739529871.jpg
16KB, 350x396px
>>254137856
>Heart tongue
why
>>
>>254138498
Actually that sounds like the reasoning of the rich/republicans.
>>
>>254137423
Rocket Knight Adventures on genesis is best.
>>
>>254138445
>>254137775
>>254137317
What the fuck is up with you and Cave Story? Not every indie game is Cave Story, and games aren't priced based on their quality. Deal with it. This derivative sonic clone looks bad, I'll give you that, but the constant Cave Story comparisons are retarded.
>>
>>254138445
Who are you to decide what is objectively good or fun to be compared to something else?
This game looks fun, fun ENOUGH, and that deserves a moderate, fair price, which is 10-15 as a standard for that kind of game.
How do you measure the cost of Cave Story and on what parameters are you assigning cost to other, different games?
fuck off
>>
>>254138314
>No one should be paid for working hard
What are jobs?
>>
File: lilac more naughty bits.png (1MB, 1240x1754px) Image search: [Google]
lilac more naughty bits.png
1MB, 1240x1754px
>>254134573

Another quick one. Repost if you want. I don't give a shit.

I might try more polished stuff later.
>>
Does this mean we're going to get another wave of furry /co/ shitposters like with undertale?
>>
File: 1404869448443.jpg (58KB, 775x666px) Image search: [Google]
1404869448443.jpg
58KB, 775x666px
>>254138487
Here you go anon.
http://www.playism-games.com/games/keroblaster/
>>
>>254138674
Don't question Gashi-Gashi and his heart tongues
>>
>>254138674
> wynaut.jpg
>>
>>254138710
Cave Story's the only good indie game I've ever played, well Nitronic Rush, too.
>>
>>254131947
Okay, that's not 60FPS. What the fuck is it? 120 FPS? Why is it so unnaturally smooth?
>>
>>254138609
>Russian are priority
Why is this particular language a priority? Seems weird.
On the other hand, I am Russian myself and I would be glad to make my friend buy the game, since he doesn't know English, and I'd want him to appreciate the game in full.
>>
>>254134773
Well that's good on you mate,you have something to show now.Hope whatever you plan on doing next goes well for you
>>
>>254132531
>admitting you're going to pirate it in front of a dev
You're a fucking asshole, you realize that right?
>>
>>254138609
>As much as I love Cave Story it's not right to argue it as a masterpiece.
Except. It Literally is. It's the literal Definition of a master piece, it's a sum up of his practice and skills of his trade, and introduced him to the market.

That's exactly what a masterpiece is.
>>
>>254138609
>as I love Cave Story it's not right to argue it as a masterpiece. It's a fucking great game but it's not perfect

>>254124375
Then describing your own game
>There's a bit of shittiness in some dark corners but it's negligible. The game is so damn fun you'll probably overlook it.

You disgust me

cave story is flawed but your Sanic rip-off looks much worse
>>
>>254138923
>Why is this particular language a priority?

Boatloads of Russians on Steam, I guess, what with doter2
>>
>>254139070
>says that Cave Story isn't perfect, but it's super great

>Says that there's some problems their own game, but it's quite fun

What's the problem with this again? Why are you so angry?
>>
>>254137920
Delicious Miyu Langley is delicious.
>>
>looks

There's a demo, m8.
>>
>>254136829
> It would take a million years because every single frame and sprite for every character in the game can be at any conceivable angle at any time
Why don't you use vectors+anti-aliasing for rotation?
>>
>>254136829
>There are a couple bottomless pits in the game, but they're super fuckin obvious. The fourth stage, Sky Battalion, takes place on an airship, so if you jump off the sides, you're gonna die. Unlike say, Wing Fortress or Flying Battery however, there's no bottomless pits during the stage itself, only the far sides of it. There's also a couple bottomless pits in the final stage, but they're made very obvious to avoid seeing as they're wind tunnels that drags you down a shaft.
That's fine, I just meant that it isn't a platformer where it just puts them in throughout levels like Shovel Knight
>>
File: 1383015750433.jpg (24KB, 250x250px) Image search: [Google]
1383015750433.jpg
24KB, 250x250px
>>254139049
>Literally
https://www.youtube.com/watch?v=ejZC5r5wS64
>>
File: Sonic does the impossible.gif (838KB, 500x281px) Image search: [Google]
Sonic does the impossible.gif
838KB, 500x281px
>>254129790
>>254129593
>>254133174
>>254138803
Looks like the draw fags are finally taking note of these characters,took long enough.
>>
>>254138920
All webms are unnaturally smooth
>>
>>254139478
No, I'm fucking serious. That does not look like 60FPS, at all.
>>
>>254134315
Why is it nigh-impossible at this point? Just out of curiosity.
>>
>>254139308
He's downplaying cavestory and praising his own game. Anon overacted, but it's kind of sleazy.
>>
Dev, are you still here? Which one are you?
>>
>>254123408

Why is the camera so close to the character? I get the feeling that you don't understand that sometimes, you have to sacrifice graphics in order to make the game better. Having the camera too close to the character is one of those things. You have to move it back a bit so that the player can see what's going on around them. And remember that just because it doesn't affect you, since you already know where everything is and what's coming up next, it doesn't meant it won't affect others without your dev-knowledge.

This is especially important since this thing is apparently a Sonic clone, which I assume means you'll be going fairly fast.
>>
>>254139595

Perhaps you just don't know what 60fps is
>>
>>254139432
that's a grammatically correct use of literally.
>>
>>254139341
this was meant for
>>254139070
>>
welp, looks like shitposters are finally here
i am out
great thread dev, thanks for the input, will buy the game
>>
>>254139437

Sadly, 3 of those are from me.

I'm hoping this game will pick up in popularity soon when some big youtubers pick up on it.

I'm calling it now. After that, the drawfags will be all over it.
>>
How big is the game's filesize?
>>
>>254139049
>If it was, there wouldn't have been remakes that were actually sold commercially

Cave Story + is Cave Story improved anon. He improved his game and sold it. Think about that.

>>254139070
>>254139724
Dude he's downplaying the idea that Cave Story is perfect. No game is perfect. He's downplaying from "as good as you can get" to "its fucking great". Meanwhile, he's just saying that his own game isn't shitty, not that its some amazing masterpiece. Calm down anon.
>>
>all these posts arguing over the quality of Cave Story
>calling it a masterpiece
>not posting actual masterpiece
The fuck kind of opinions are these
>>
>>254139805
Nigger I was just playing TF2 at 60FPS, and it doesn't look anything like that. Unless TF2 is just really fucking slow and that game is really fast, which does help with smoothness.
>>
>>254140018

Is this the kind of game big youtubers would care about, though? They care more about generic survival sandbox games than genesis-era style games
>>
>>254140043
What did it improve, and what did he say he improved? Because Pixel literally did nothing in the development of that port, he only sold the IP to the company IIRC.
>>
>dev post
>porn 5 posts later
i love you /v/
>>
>>254140023
Actually I want to know this too. My internet is really shitty so this is important.
>>
>>254136947
You also have to learn how to draw.
And maybe even write music.
Hope you'll make it through it, though, and I'll be playing your game one day
>>
>>254139887
I played the demo, it's just a sonic clone with poorly thought out mechanics thrown in and too many stage gimmicks
>>
>>254138803
This looks great. Holy crap, saving.
>>
>>254138674
Not sure, ask Gashi.

>>254138638
Pretty thankful I'd say, damn good format.

>>254138646
Glad to hear it.

>>254138805
Well considering the Undertale demo had this to ridiculous levels and Freedom Planet didn't, maybe not.

>>254138920
It's actually 58 fps due to a bug in the timer than depends on this specific framerate, but otherwise it's very good at maintaining it. You don't need a very good PC to play this game smoothly.

>>254138923
There's apparently a lot of fans in Russia. I think Chinese is also high priority, considering this game has a lot of China themes.

>>254139049
You could say that, but even so, why would it get enhanced versions sold commercially? It's more fair to compare the quality of those to Freedom Planet.

>>254139385
Filtering was used for rotation way earlier on, but trust me it looks shittier and everyone agreed. It's out of place.

>>254139724
I said Cave Story is fucking great, I'm not downplaying it. I praised Freedom Planet too because it's a good game. It's simply not fair to argue that a good game should not be commercial just because one great one happened to be free. As I said earlier, you're not just supporting the devs, you're supporting better things to be made in the future.

>>254139779
See >>254134315

>>254139728
I'm Lange, I've done most of the game's sound effects and some of the graphics, such as the dreadnought which you'll see in the background of Battle Glacier. A glimpse of it here >>254123408
>>
>>254140245
>you're supporting better things to be made in the future.

Like?
>>
>>254140076

You have to remember also that this game is 2D and side scrolling, so the motion looks smoother than rotating 3D because less is changing each frame
>>
>>254140245
> why would it get enhanced versions sold commercially? It's more fair to compare the quality of those to Freedom Planet.

Because pixel had nothing to do with those ports except for the fact he sold the IP to that company.
>>
>>254140245

I saw your webm. The small res is clearly a huge problem, because you have absolutely no idea of where you're going. Several of the jumps you make are straight-up leaps of faith. You can only play the game like that because you know where exactly everything in the game is and because you've played that area many times before.

Also, the running animation looks very awkward.
>>
>>254140245
>Russia is full of Sonic fags
holy shit how is that possible
>>
How can I buy this on steam and not look like a furfag to all my friends?
>>
File: 1359433716880.jpg (59KB, 428x281px) Image search: [Google]
1359433716880.jpg
59KB, 428x281px
>Pissing off the Cave Story fans
damnit Lange, be careful with your shilling
>>
>>254140356
>>254140245

So it's an optical illusion then. That said, why don't the Genesis Sonic games look this smooth, despite running at 60FPS? Or they didn't run at 60FPS in the first place...
>>
>>254140245
Why are you on /v/, /v/ is cancer in the shape of an internet page.
>>
>>254140651
Could be that the animations simply weren't as detailed.
>>
>>254140613
Not mad, Just something I don't understand.
>>
>>254140245
>I'm Lange, I've done most of the game's sound effects and some of the graphics
Thanks for reminding me that Fusion 2.5s format of keeping artwork sucks. Extracting all that artwork was a pain in the ass.

What'd you do to it anyway besides tweak the pallet
>>
File: nice.jpg (404KB, 800x600px) Image search: [Google]
nice.jpg
404KB, 800x600px
>>254140018
Considering it has a bit of Sonic sprinkled into it, some Sonic related youtube and sites will be all over it.Pretty sure the next morning when I check some Sonic sites it'll read "Freedom Planet out now".It'll happen,trust me
>>254140245
You have my full respect to be able to make your own game and go through with it to the end.I hope you go on to bigger things cause this game looks like a lot of fun,I wish you the best of good luck.
>>
guys I think the Cave Story guy may actually be like literal not-buzzword autistic
>>
>>254140127

I'm talking the semi- big youtubers. The retro loving bastards that will praise this for being a platformer, probably comparing it to old school sonic a lot.

But that's just a prediction.

>>254140240

Thanks, I thought her vest was perfect for it.
>>
>>254140568
Well Sonic is most popular in Europe.
>>
>>254140651
More frames in the animations, see Pana Der Hejhog.
>>
>>254140651
sonic has way fewer animation frames, they had really limited space to work with on the older consoles
>>
>>254140136
The music and graphics were improved. (in fact, it gave the game two more soundtracks in addition to the original. There's original, remastered, and new, with the remastered soundtrack for + arguably the best. Here, listen to this:
https://www.youtube.com/watch?v=ykr8hnOyOBo

>>254140351
Not him but games anon. Games. Money helps make games.
>>
File: bg.jpg (796KB, 2000x2700px) Image search: [Google]
bg.jpg
796KB, 2000x2700px
Gashi-gashi keeps showing up everywhere I look.
>>
File: d0ffaeddbd.png (115KB, 373x371px) Image search: [Google]
d0ffaeddbd.png
115KB, 373x371px
>>254140882
See now you're just being mean.
>>
>>254140568
You can't stop the autism.
>>
>>254140981
>Pana Der Hejhog
my nigger
I wonder if ColinC10 cooked something original up for this Hacking Contest
>>
File: 1369874352146.png (222KB, 352x340px) Image search: [Google]
1369874352146.png
222KB, 352x340px
I have played through Cave Story multiple times and I think it's great, I have played the demo for this multiple times and I think it's great, so I think we can calm down and enjoy both
>>
>>254140981
>>254140984
>>254140725
The Genesis games might also not be playing very fast, either. Then again, Sonic never really ran very fast unless he was literally running down a hill, it was all about building up speed and keeping it.
>>
I'd pick it up tomorrow if it weren't for the fact I'm going to best buy to pick up some 3ds games.

I'll just try and scrounge up 15 bucks later.
>>
>>254140991
What if I don't like like the new musics? (I don't. Those drums sound like farts.)

>Not him but games anon. Games. Money helps make games.

What games?
>>
>>254139983
Alright thanks.

>>254140023
>>254140159
Entire game should be around 400 mb.

>>254140127
We've been wondering the same thing honestly.

>>254140180
If you think so, but it's really not a Sonic clone, considering the gameplay is vastly different. Not that this would automatically be a bad thing if it were, considering there hasn't even been an official Sonic clone since Sonic Advance when you think about it.

>>254140351
Such as the sequel. We want to increase the production values a lot for the next game.

>>254140556
This certainly hasn't been a problem for me or the testers. The levels are designed very well and accommodate the low res.

>>254140568
I said fans, not Sonic fans. There's apparently a lot of Freedom Planet fans in Russia. inb4 same difference.

>>254140581
The game has a very high skill potential and some tough as nails achievements, so get good. Also there will be a standalone version.

>>254140613
I'm a Cave Story fan. Saying any game isn't perfect always pisses off its fans, can't help that.
>>
>>254140945
It's one of my favorite poses. She's adorable, and you did a really good job on the hands/arms.
Plus, dat belly button.
>>
>>254141282
Oh cool, then I can download this and play it during my download of New and Tasty, speaking of, have you guys tried getting in contact with Sony/Microsoft/Nintendo to port the game to their systems?
>>
File: fp rm.webm (3MB, 640x360px)
fp rm.webm
3MB, 640x360px
>>254138920
Likely the combination of compression and a low resolution. The bigger the resolution of the weebum the less noticeable it becomes.

>>254139779
>>254140556

The nature of the game isn't like Sonic where you are flung into obstacles. Most enemies don't hurt on contact, and those that will fly into the screen have warning icons telling you something's coming in that direction. It's more common to be going too slow and get hit rather than going fast and run into something.

In addition, most of the time you're going fast is when you're making an active effort to use the tools the game gives you to do so. The game isn't played at the pace of speedrunning. That's only when you know what you're doing. Anywhere you're meant to go fast won't stick hazards in your way to frustrate you. That's on top of two of the characters having special moves grant invulnerability to almost all forms of damage to help with being reckless.
>>
>>254141058
sorry
>>
>>254140994
I love his art so much
>>
File: fp_carol_boxart.jpg (191KB, 620x620px) Image search: [Google]
fp_carol_boxart.jpg
191KB, 620x620px
>>254140994
I always did enjoy his art style
>>
>>254141171
man this SAGE looks like shit I am really looking forward to the hacks instead

speaking of this
will you be promoting your game at SAGE, dev?
>>
File: concept.jpg (301KB, 2006x820px) Image search: [Google]
concept.jpg
301KB, 2006x820px
This threads still going so here's some rough concept for Dragon Valleys stage revision. Some of the underground sections didn't quite make it in.
>>
File: Untitled-1.png (13KB, 512x448px) Image search: [Google]
Untitled-1.png
13KB, 512x448px
The game looks like shit.
The characters look like shit.
The level design looks like shit.
The mechanics look okay.
>>
>>254140687
It's not fair to generalize anon.

>>254140794
I agree, CF2.5 is shit when it comes to handling graphics. I'm doing palette tweaks to a lot of the level art, but some of it is getting enhanced. I improved the backgrounds for Dragon Valley, Fortune Night, and Sky Battalion. When I say I did graphics work I'm not just talking about those either, I did some new graphics as well.

>>254140856
Thank you muchly.

>>254141243
Appreciated.

>>254141452
No, but we do want to make that happen. CF2.5 can't do shit about it right now, but it's been said that through some sort of technical wizardry it's possible, but likely very expensive. We'd all love to have this on consoles.

>>254141951
Probably, I intend to do some streaming at least.
>>
>>254141878
>>254140994
Did Gashi do this because he's just a fan of the demo or was he commissioned/ have any other official tie to the project?
>>
File: 1403042412021.jpg (128KB, 500x492px) Image search: [Google]
1403042412021.jpg
128KB, 500x492px
>>254141171
>Hacking Contest
Alright sweet,I won't be the only one checking out SAGE this year.Thought I was the only one who still took interest
>>
>>254142016
looks short
>>
>>254141274
Anything anon. Anywhere from indie to AAA, games cost money. Nintendo can't make the next Zelda without money to put into its development. And I'm sure the same holds true here too.
>>
>>254141282
Actually, how do you feel about the Sonic Advance Series? I thought they were ok last time I played them.
>>
>>254142247
These two were commissions, which is why the devs are alowed to use his artwork in promotional material.
>>
>>254141487
In many games I noticed, I always noticed girl characters always having these pretty sparkles show up whenever they did anything. Especially jarring in fighting games when guys do flaming kicks while the girls moan while they sparkle.

I think Andy in Real Bout sparkled when he does that kick, didn't he?
>>
>>254142267
It wasn't the whole stage that got redone, just the first introductory section, which you see there. It was made to be slightly less linear.
>>
>>254142151
This pretty much sums it up.
>>
>>254142016
I Like the little touch of Lilac at the end,also I always did enjoy seeing stuff like this.Why did some of the underground parts not make it?
>>
>>254142206
Good luck getting Clickteam to do anything. I use 2.5 myself and have used klik products for a few years.

I adore the software but the service and their priorities are ass-backwards.
>>
>>254141282
It makes me sick how YouTube "gamers" are such a vital part of games marketing, especially for indies.
>>
>>254141878
God damnit Carol's too cute
>>
>>254141282
In regards to cavestory. A masterpiece isn't necessarily perfect.

The fact that /v/ isn't shitting on this thread constantly despite you using /v/ as an advertisement medium is funny.

The game might be fun, but the sprites look like shit and the camera is definitely too close to the character.
>>
>>254142425
Note to self, remember to commission gashi-gashi if you ever make indie game
>>
>>254142687
Noted
>>
FUCK YOU I WANT TO SLEEP!!!
>>
>>254142206
This game is Steam exclusive for now, right? Any plans to bring it to consoles?
>>
Tomorrow's my birthday

What else is happening?
>>
>>254142687
I want to contract him to do pixel art. If I come across a lot of money and manage to hire a bunch of hobbyist assembly programmers, that is.
>>
>>254142619
I suppose part of it is because he didn't start a thread with "hey guys, how come no one told me about this 10/10 game coming out tomorrow called freedom planet that i'm definitely not marketing, but i'll be sure to recreate this exact thread every four hours for the next two weeks."
>>
Why doesn't this game look good?
Why should I want to pirate this upon release?
>>
>make a thread for FP a couple of times because I want to discuss the game
>everyone always dismisses my thread accusing me of being a 'shill'
>actual dev comes into thread
>everybody starts discussing shit

you know guys, you logic is fucking ass-backwards sometimes
>>
>>254142932
Why the fuck would you bother making an engine in assembly for a personal project.
>>
>>254143006
Fuck off, shill.
>>
>>254142016

I'd glad something like route D doesn't exist because it forces you to do something different than hold right to win.
>>
>>254143006
Because the devs are actually discussing and answering questions
>>
>>254142923
Probably a lot of threads about this game
>>
>>254141219
>enjoy both
>enjoy
>both
Nope. Pick a side bitch.

>>254142619
>The fact that /v/ isn't shitting on this thread constantly despite you using /v/ as an advertisement medium is funny.
We have had FP threads before and the overall reception on here is positive, especially since the demo and webms started to come out. Not to mention, the OP isn't the same as the dev talking (I assume anyways).
>>
>>254141487
It's like a combination of Sonic & Ristar with a hint of Rocket Knight.
>>
>>254142751
Where we're going, anon, there's no need for sleep.
>>
>>254143103
It'd be more profitable to make games for the NES than the Wii U. There are people out there who will buy a newly made NES game, even more if the game turns out to be great (ala Super Bat Puncher). The Wii U has no one who would want to buy anything but Mario/Zelda/Smash. Sad but true.
>>
>>254143103
You're targeting some ancient device and every byte counts, so you don't trust no stinkin' C compiler.
Or you're really interested in wasting a lot of time and money.
>>
>>254142534
Dev should send some a free copy.

Great advertising if they decide to do a video on it.
>>
>>254142452
The level tiles didn't quite work with it on paper.
>>254143195
In the game, route D leads to a 1-up instead of a lower route, so you're still forced to go to the left.
>>
Give a demo to GameGrumps. Arin's a closet furry anyway. He'll droll over it and their shit fans will eat it up.
>>
I just hope you'll make your own engine for the next game instead of this bottleneck middleware Multimedia Fusion stuff or whatever
>>
>>254143439
Fair enough
>>254142206
>Probably, I intend to do some streaming at least
At what point?Or is that yet to be decided upon?
>>
>>254142247
I know he was commissioned, but I'm not sure if he's also a fan or has any other ties. I think it's safe to say he likes it.

>>254142301
I really like Sonic Advance. It's the absolute closest game we have in the modern series to the originals. Sonic Advance 2 was good, and Sonic Advance 3 took a dive but it was still alright. At the very least, the physics were pretty accurate, which is leagues more than you can say about any Sonic game since.

>>254142510
We're most likely not using CF2.5 for the sequel or other future games. We've fought with the stupid fucker this whole time trying to kill all kinds of nonsensical bugs and dealing with it's shittastic interface. It's bad for us and the product. It's a really amazing feat we've managed to make this game so good with it.

>>254142534
There are good ones though. You can bet your ass we're not getting involved with chumps like Pewds.

>>254142619
>>254142974
For the record I've never advertised the game here and this isn't my thread, though I don't know if other devs/testers have. Quite frankly the majority of what I've been doing in this thread is just answering questions, because there's a lot of them surrounding this game.

>>254142905
Steam for now, standalone soon. As said earlier, consoles aren't possible right now. We're hoping to get it on Android and Vita though since apparently those are possible.
>>
>>254143552
No, give the game to JonTron!
>>
File: dk finish.gif (3MB, 301x176px) Image search: [Google]
dk finish.gif
3MB, 301x176px
>>254140245
>I'm Lange

You're that guy who did Cannon Something?
Because that was pretty great
>>
File: 1405813023213.jpg (87KB, 600x450px) Image search: [Google]
1405813023213.jpg
87KB, 600x450px
Dev, if you're still here, I need to tell you something.

Don't give a fuck what people tell you about your character designs if they're just based on the DA stigma.

If you make a good game, you earn the right to make your character however you want.

Sonic himself, in another world, would be HIMSELF a shitty DA character. What saves him from that is the fact that (besides the fact that he's actually the canon mascot) he has some good games under his belt.

DA fancharacters have nothing. They're just there.

If you dedicate yourself to making a good game, make whatever character you want, because you've earned it. Anime eyes, boobs, blatant furry, whatever, it doesn't matter.

For example, /v/ hates Krystal because (besides any possible cliches she fulfills) she debuted in an absolutely awful game.

So as long as your game is good, your characters will be redeemed from whatever stigma they would otherwise have.
>>
>>254143552
>Arin's a closet furry
What makes you think that?
>>
>>254143876
he makes me think that.
>>
Looks like Sonic remade by Treasure.
>>
>>254143737
Why not both?

>>254143957
Something he said or did?
>>
This thread makes me wish I knew anything about gamedev
>>
>>254143698
Why is lizard tiger girl worst girl? Dragon girl's gameplay just blows her out of the park.
>>
>>254143824
That and Sonic himself was created before Deviantart
>>
>>254143824
It should've been "HAPPENIN'!"
>>
File: gotta_go_freedoms.jpg (108KB, 900x563px) Image search: [Google]
gotta_go_freedoms.jpg
108KB, 900x563px
>>254143006

>used the same picture every thread
>used the same OP every thread
>posted during the day /v/
>dev is in thread

Geewiz.

>>254143698
I'm impressed with the shit in FP managed to do with CF. Clickteam better be promoting your game like mad because someone actually did something of note with it.
>>
>>254144048
He's hinted at it more than once. I can't think of any specific examples, but he's definitely made some pretty strong suggestions.
>>
>>254117963
THIS IS SO FUCKING CUTE HNNNNG
>>
File: 1403050250634.gif (181KB, 320x306px) Image search: [Google]
1403050250634.gif
181KB, 320x306px
>>254143698
So do you have a personal favorite out of the 3 main characters?If so why?
>>
>>254144239
I'll take your word for it. If this is the case, that's pretty cool. And I would like to see them play this game.
>>
>>254143698
OH FUCK. Vita with this game would be infinitely comfy.
>>
>>254144232
I like your filename anon
>>
>>254124067
If you port it to Vita, I WILL buy it. I'm holding out for it.
>>
File: elevator.jpg (101KB, 1113x1406px) Image search: [Google]
elevator.jpg
101KB, 1113x1406px
Found another piece of concept, for a section in Final Dreadnought that would have elevator combat sections, and them platforming checkpoints. It was partway through making this area I had to tell Strife I needed to prioritize my semester finals, so I don't know how the actual level turned out in-game. I was supposed to do all of Final Dreadnought, but schoolwork comes first.
>>
I wish actually more indie devs came to /v/ to talk in-depth like that, that would give me more motivation to play and buy their video games
>>
>>254144510
Finally, the Vita will have a game.
>>
File: 1403050564308.png (452KB, 960x544px) Image search: [Google]
1403050564308.png
452KB, 960x544px
>>254124067
>Vita port
I'd fucking love to have a platformer like this on my Vita.For whatever may happen however,I just hope it does succeeded in getting onto more platforms
>>
If the dev guy is still here, maybe you guys can have a variable camera zoom for those who prefer the camera right now, or for people who want to see more of the stage with camera panned a bit far?

Or would that break the game doing that?
>>
I am, pretty much.
>>
>>254144901
cool! me too!
>>
ye
>>
>>254144901
same
>>
>>254144841
>sprites
>variable camera
>looking good

Pick two.
>>
>>254144613
If you're able to work on an Indie game (and complete it nonetheless) while still handling school you have my respect.
>>
>>254143824
starfox adventures isn't an awful game, it's just an awful fit for starfox. i aggree with you besides that.
>>
>>254143698
Will the game be compatible with the 360 controller out of the box or will I have to mess with KeyToJoy? Looks like the game would play better with a controller.
>>
Are all the characters girls?
>>
>>254143203
wait if this makes it ok then is it ok if I post my game and answer questions?
>>
>>254145063
I was just one of the many people helping Strife, like Mr Lange. Strifes the ringleader of the project, dunno if he juggled school or not.
>>
Damn I have less than 1.5 months of summer..
I'll never get into game making and programming by myself procrastinating like that
I NEED TO START TO FUCKING DO SOMETHING NOW
>>
File: metal sanic.jpg (145KB, 339x250px) Image search: [Google]
metal sanic.jpg
145KB, 339x250px
>>254144613

Oh that's actually all there but with a breathtaking twist.
>>
>>254121914
Being Coral is suffering,daily reminder
>>
I hope the game is more fun to play than the webm's make it look

to me, it just looks like sonic with more flashy jump-attacks, but everything else looks kinda jankier.

Like, if this came out in the 90's, it'd be one of those "why play this when there's plenty of sonic games to play", which is even more true now.
>>
>>254145215
Do it faggot
>>
>>254145174
this
want kind of sexism is that?
i want fucking equal representation and this is a 90s platformer
this is bullshit
>>
>>254131947
Dunno why, but while she's in normal run, she's looking diagonally, yet while in super speed, she goes full profile.

Wish she was full profile in both. Looks better when running at high speeds. That or autism is flaring.
>>
>>254145318
Play the demo and try it out. It's on their website.
>>
>>254143660
No idea. You'll just have to stick around during the week of SAGE if you want to see it.

>>254143815
Yes and thanks.

>>254143824
I understand that, but me and Strife do agree that the character designs could be better. We also care about who we're selling the game to and so if there's a lot of shit about something in particular, we're going to consider it. We're not going to just stick to something in bad taste because "lol our game is good we can do whatever we want", that's not a good mentality. I also agree with the philosophy of doing your own thing and not giving a shit about what other people say, but it's not that black and white. There's a balance in philosophies that make for something greater when everything is applied contextually to where it belongs.

>>254144096
Lizard tiger girl has improved since the demos.

>>254144232
Like I said I didn't post this thread, I didn't even know there were others like it until you just said that, this is the first one I'm seeing today. Also I would never recommend CF2.5 because it's been hell trying to use it for anything. For starters they could update their fucking coordinate variables to use decimals on their own.

>>254144396
Lilac, I guess due to the design having more simplicity, a hint of retro future scifi, being a weird as fuck concept for a dragon, and I prefer her gameplay.

>>254144530
Noted, thanks.

>>254144660
Hot fresh lol.

>>254144623
I feel the same way. One thing that generally pisses me off about devs, especially those who get big, is how fucking distant they are from anyone but themselves and their team. I've vowed to never be like that.

>>254144841
As said, we can't do anything about the camera/screen res, yes it would break the game. Just know that it's really not so bad in action as it seems when you're just looking at screenshots, and the sequel, should there be one, will have a much more generous screen size and quite possibly the very feature you're suggesting.
>>
File: so selfish.jpg (168KB, 1188x597px) Image search: [Google]
so selfish.jpg
168KB, 1188x597px
>play demo
>feels like I am playing Sonic Advanced 2
Why the fuck should I care about this?
>>
Like Shovel Knight I think Freedom Planet actually looks good and fun. However, again like Shovel Knight, I don't think I'd feel comfortable playing $15. If it's on steam I'll wait until there's a sale and get it for, at most, $5.

I'll most likely play it just once and never go back to it, like the Genesis Sonic games. Got all the emeralds, got the best endings, never felt any desire to go back to them ever after that.
>>
>>254145384
was there a link here from tumblr
>>
>>254145221
Well now you got me hyped
>>
>>254145443
You shouldn't Just play Sonic Advance. It's the same thing.
>>
>>254145441
I hope you don't change lilac's sprite. She is by far the best/most well done in the game. The others I can see being changed easily though.
>>
>>254145576
I hate Sonic Advanced
>>
>>254145443
I loved the rides reaction to that part,that was a good night.
>>
>>254145462
I also got reminded of SK but for different reasons. SK felt like old games (castlevania, megaman, ducktales) mixed with their own mechanics (getting pushed back when attacking, short range, losing treasure when dying) and overall it kinda clashes. This is similar, it feels like classic sonic but with the directional dashing of sparkster and more choreographed level design, and again it clashes a bit
>>
I don't mind the designs at all. Just do what you guys want to do and let it evolve organically from there. And don't give two craps about furry/brony whiners please. Just believe in your own product and don't change stuff from being bullied.
>>
well shill convinced me not to get his game. Fucking furries will fund anything
>>
will it be possible for hideo kojima to write story for freedom planet 2 daughters of freedom
>>
File: 1388729359758.png (229KB, 499x528px) Image search: [Google]
1388729359758.png
229KB, 499x528px
>>254146012
how he convice you not to get it?
>>
>>254145943
Well, that's not really a bad thing. It's good it wants to be a bit separate from the Sonic formula a tad bit
>>
day one pirate
>>
>>254145441
If you feel that your character designs could be better then of course changing them is always good. As far as what people are complaining about your art, if there's any actual criticism of it then of course it'd be good to note. But please don't make changes just because a good amount of people might say something like "that game has animal people! Its art sucks!". The whole reason a lot of people even hate such an aesthetic is because of a fandom on the internet. Oftentimes if it wasn't for the internet people probably wouldn't hate it, and such a complaint isn't even a very good piece of criticism on its own.
>>
>>254137693
Samus has basically the same thing going on except it's all armor.
>>
Is that drawfriend still here?
Those pics made me want to draw so bad. I'll try drawing my own some time and post in the vidya drawthread.
>>
File: capture_25082013_083954.jpg (47KB, 545x343px) Image search: [Google]
capture_25082013_083954.jpg
47KB, 545x343px
>blatant sonic clone but slower
>buggy looking mechanics
>sprites and art direction look bad
>"totally not advertising" on /v/

Amazing.
>>
>>254146395
Hell, there should be more animalistic cartoon designs in games just to spite the people making a big drama out of it.
>>
>>254145143
I'm not positive but I think it works natively. You could try it out on the demo. I know the testers have been using 360 controllers no problem.

>>254145185
I let others make threads and answer questions if I see them, I consider that a more noble approach.

>>254145174
Nope, and two playable bros will be added later on.

>>254145318
>"why play this when there's plenty of sonic games to play", which is even more true now.
Because the official Sonic games nowadays are shit? And yeah, try the demo, but bear in mind the demo doesn't even do the game justice, the full game is so much more.

>>254145462
This is perhaps just my shilling reflex but I consider Freedom Planet more fun than Shovel Knight and holy fuck does it have a lot more replay value, at least for me. It's like Smash Bros where there's so much variety in the core gameplay that you can play the same stages over and over and not get bored of it.

>>254145683
We recently got a new sprite artist on board who has done a spectacular job with some of the character sprites and it's actually made Lilac and Carol look out of place, so they might be enhanced.

>>254145998
>>254146395
We don't give a shit about the irrational furry/DA hatred, but we do give a shit about those who genuinely consider the designs poor in some way and we regard the sincere advice we get.

>>254146012
>>254146186
Personally I'd like to know this too.
>>
>>254137693
It looks like she's wearing a leotard and some retard jacket that attaches to her legs. Probably look better without that leg part.
>>
>>254146843
you'r a leotard
>>
>>254146573
>I let others make threads and answer questions if I see them, I consider that a more noble approach.

That's how I'd like to do it, but I'm not sure if I'll ever see a thread for it. I guess I'll just need to be patient.
>>
>>254143824
>/v/ hates Krystal
Wat?
>>
>>254146573
>Because the official Sonic games nowadays are shit? And yeah, try the demo, but bear in mind the demo doesn't even do the game justice, the full game is so much more.
Why the fuck even release the demo then? A demo is to do the game justice and get people to want it. If you're advertising that the demo isn't good then people will think the game is crap and won't even bother.
>>
>>254146923
What game?
>>
>>254146573
>I consider Freedom Planet more fun than Shovel Knight and holy fuck does it have a lot more replay value, at least for me. It's like Smash Bros where there's so much variety in the core gameplay that you can play the same stages over and over and not get bored of it.

Typical dev, I played the demo once and never touched it again. Not that it was bad, but you can probably breeze through it really fast and play quite well, while the average player can't. Just like how speedrunners get really good at the game they run and can play them endlessly, while the average player can't/won't.

Shovel Knight was more fun than the demo at least
>>
Add in a way to change the characters outfits and dating elements. Then /v/ would love it. All the threads will be nothing but waifufagging however. Kinda like Mass Effect threads when they're not bitching about Bioware and EA.
>>
>>254146573
The designs look OK, anyone who disagrees is a faggot trying to look cool by trashing furries, I am not even a furfag but they are still better than what the Sega designers spill out these days
>>
File: O5ohRzV.gif (2MB, 400x300px) Image search: [Google]
O5ohRzV.gif
2MB, 400x300px
>>254146573
Goodnight dev guy, thanks for not being too much of a fag.
>>
>>254146982
Make a StarFox or Smash Bros. thread with Krystal as OP's picture. Watch what happens.
>>
>>254146992
To be fair, plenty gamers were interested in the game for months.

Plus, I think it's nice to speak to devs sometime. It's not the same as some random schmuck being a rabid, turgid fanboy.
>>
>>254146992
That's why an ideal demo should be a separate mini-game (think The Stanley Parable), featuring an exclusive level showcasing most features of the full game, instead of a piece of an actual game
>>
>>254140991
>The music and graphics were improved.

They were downgraded in + though.
>>
>>254146992
No, I think he's saying that even though the demo's fun as fuck, that's only a small taste of what's to come
>>
>>254146573
>Because the official Sonic games nowadays are shit?
>colors
>generations
>unleashed day stages
>lost worlds
shit
Yeah fuck off and stop advertising your furfag game on /v/
>>
>>254146573
Well I'm going to sleep.Thanks for answering questions mr developer person.I'll get this game tomorrow and I'm pretty sure there will be a thread about this game at some point tomorrow,hopefully you'll be there.Goodnight and goodluck on whatever you plan to do after this
>>
>>254147014
Bacon Man
>>
>>254147292
To be fair, he's right, there hasn't been a good Sonic game in decades and this one looks shit too
>>
>>254147095
>while the average player can't/won't.
That's simply untrue with games like these. I personally am not a speedrunner or even any good with Sonic styled games but I replay them quite a bit, just to get the thrill of playing through it and maybe slightly improve my run.

These kinds of games aren't 'one and done' styles of games. Platformers are rarely about going through the motions just to finish them.
>>
File: 1402976946860.jpg (124KB, 600x700px) Image search: [Google]
1402976946860.jpg
124KB, 600x700px
>>254146982
Krystal is actually quite popular on /v/. She has some very vocal haters, but you see a lot more favorable posts than negative about her in Star Fox threads.
>>
>>254147206
The demo isn't fun and to say "it doesn't do the game justice" why the fuck bother putting it out there?
>>
>>254117963
yes tomorrow is my birthday
>>
>>254147354
Is it like a metroidvania or something?
>>
What engine was used to make this? Or was this engine made from scratch?
>>
>>254147421
I had fun. ;_;
>>
File: 1371753828255.jpg (32KB, 453x500px) Image search: [Google]
1371753828255.jpg
32KB, 453x500px
>>254147292
Colors and Generations are on rails as fuck, Unleashes day stages are good but night kills the game and lost worlds was mediocre
>>
>>254147376
Yeah there hasn't been a good Sonic game since never, even the genesis games are shit.
>>
>>254147395
>Worthless character introduced as part of the black sheep of the series

More like she has very vocal supporters despite being mostly hated. Granted, not entirely for her character as much as for what she represents, but she's still pretty much considered a negative.
>>
File: damn.jpg (57KB, 758x427px) Image search: [Google]
damn.jpg
57KB, 758x427px
>>254147292
I actually enjoyed Lost Worlds as well,though I was the only one.
>>
>>254146395
I love the designs. They look like a nice cross between simplistic and complex. Nicely put together.
>>
>>254147527
I did too, bro. Beat the demo as both characters probably 3 or 4 times now, and I just downloaded it last night.
>>
>>254147292
I think he was speaking in general not saying that literally all the games are bad. Relax anon.

>stop advertising
I don't think that's what he's doing. He's just answering questions. He didn't make this thread.

>furfag game
Please don't apply some dumb label on it.
>>
>>254147395
Star Fox is fur bait
>>
>>254146992

Because you don't, and normally, can't blow your load in the first stage? Some games tend to do that and petter out. For the most part I feel FP keeps ramping up throughout the game.
>>
>>254147545
Who let the 10 year olds on /v/
>>
>>254147395
>Krystal is actually quite popular on /v/

She's popular everywhere. It's pretty much ONLY on /v/ where she's hated so much, and for all the wrong reasons (as is common with any of /v/'s complaints).
>>
>supposed game dev answering questions
Sorry you're suppose to do this here >>>/reddit/
>>
>>254147545
This is some advance bait right here
>>
>>254147610
I liked Generations, but as it turns out everyone and their brother hates it now too because egoraptor doesn't like it or something.
>>
>>254147681
Now that Anita Sarkeesian sees Krystal as a MY SOGGY KNEE bait, /v/ has turned around to mostly liking her.
>>
>>254147551
I don't know about that anon. Keep in mind that both Star Fox Adventures and Star Fox Assault were both player's choice games, meaning they sold really well.
>>
>>254147668
Nice goalpost moving
>>
>>254147395
>quite popular on /v/
u wot

I mean honestly ignoring furshit Krystal is a tolerable, if bland character. But I'm sure the only reason she's "popular" in SF threads is because the series is dead enough that waifushit is the only thing keeping threads going.
>>
File: soniclostworld02.jpg (357KB, 1920x1080px) Image search: [Google]
soniclostworld02.jpg
357KB, 1920x1080px
>>254147610
Lost World would have been great if it stuck to 3D, and didn't do the boring 2D levels.
>>
>>254147681
>and for all the wrong reasons (as is common with any of /v/'s complaints).

I'm going to disagree there, most of /v/'s complaints are at least based on real issues, if inarticulately worded.
>>
File: 1399938982909.gif (378KB, 500x333px) Image search: [Google]
1399938982909.gif
378KB, 500x333px
I'm not sure how to feel about this.
On one side we'll have more porn with cute cuddly animal characters with exagerated proportions in the vein of sonic, but better.
But on the other hand we might get shit like sweaty feet tickling, toilet morphing, farting, or whatever else perverse shit the autistic fanbase can come up with.
>>
>>254147390
I'm just saying the dev is biased when it comes to fun and replayability especially. I clumsily bumped through the level while the devs can play perfectly through it, which is a lot more fun for them.
>>
>>254147668

Not him, but I never didn't like the older Sonic games. You couldn't even go fast unless you memorized the stages.

I much prefered Donkey Kong Country or Mario.
>>
>>254147482
has the character progression of those kind of games like getting new movement options and attacks as the game progresses, but it has separate linear levels. Like a metroidvania though you can always return to an earlier level with your new abilities and find new things you couldn't get to before.
>>
File: 1402953859041.jpg (186KB, 500x746px) Image search: [Google]
1402953859041.jpg
186KB, 500x746px
>>254146982
It's split really. There are people who hate her, people who want her to be improved, and people who like her the way she is fucking Krystal has no fucking character I have no idea how someone can actually like her in her current state
>>
>>254147881
That's the first time I heard that being said about a Sonic game.
>>
>>254147890
It's true to Sonic games, which were trial and error based. The satisfaction came from learning and conquering the landscape.
>>
>>254147821
Adventures I can only assume was bought because everyone was starved for a new Star Fox game after 64, and/or newbies to the series hyped to try it out after Smash. Never played Assault, so can't speak on it.
>>
>>254147949
cool man, I'll keep an eye on it
>>
File: Why retro games were hard.jpg (324KB, 500x1967px) Image search: [Google]
Why retro games were hard.jpg
324KB, 500x1967px
>>254147890
>I clumsily bumped through the level while the devs can play perfectly through it, which is a lot more fun for them.
>>
File: 1405711023574.png (171KB, 346x297px) Image search: [Google]
1405711023574.png
171KB, 346x297px
>>254147668
>>254147748
>someone doesn't like a game
>it must be bait/they must be young

I got a Genesis back when it was new and was completely disappointed with Sonic 1. Sonic 2 wasn't an improvement and was the start of adding in a new furry friend in every game.
>>
>>254145443
Feels like one of my favorite Sonic games? day 1 purchase.
>>
>>254147551

I've said it a few times, while I do agree Krystal is a generic character, it was all thanks to Rares shitty writing in Adventures, on top of demoting her from being playable and forcing her into a shitty damsel. There was so much potential that could've been done that would've made her a better character and made her relationship build with Fox a lot better, but instead Rare got fucked in the ass by Microsoft as soon as they were bought out.

What i'm basically saying is it'd be good if Nintendo rewrote Adventures so not only would she turn out a much better character, but she be playable alongside fox in it, but still try to get it so it doesnt effect Assault too much. Command does not exist, at least unless the new game acknowledges it. If it doesnt, then Command is not canon.
>>
>>254147924
The games were, ironically, never about going fast, they were about having huge lush levels with tons of exploration and tense platforming action. The games' weakest stages were the ones about going fast, like Spring Yard Zone and Casino Night Zone.
>>
File: soniclostworld11.jpg (231KB, 1920x1080px) Image search: [Google]
soniclostworld11.jpg
231KB, 1920x1080px
>>254147980
It's a really weird thing to say, I know. Sonic Lost World had some really fun 3D levels. I don't see why Sonic Team keeps doing 2D levels when they're nowhere near as fun as the Genesis levels. Never liked the Modern Sonic style 2D levels, which feel like they belong in Donkey Kong Country Returns.
>>
>>254147890
Just saying, that's kind of the appeal. It's not like some Mario game where you largely feel a lot safer about where you're jumping next. There's a bit more of a sudden hazard element with Sonic style, dashing-based games.
>>
>>254147964
Most Star Fox characters don't really have much to them, to be fair. Falco is something, but that's mostly because he got a comic devoted to him.
>>
>>254147887
Fetish shit is gonna happen no matter what, it's just going to be regulated to what's already out if this doesn't happen.
>>
>>254148062
>hasn't played S3&K
out
>>
>>254147531
I actually liked the Night Stages more than the Day Stages.
>>
>>254143824
>Debuted in an absolutely awful game
Fight me irl, starfox adventures was the fuckin shit.
>>
>>254147884
>most of /v/'s complaints are at least based on real issues
I wouldn't say most. It was the same situation as Sonic's friends, removing them didn't automatically make the games better it was the shit gameplay that did the games in. Legitimate complaints about Krystal would be how she has no actual character which is true.
>>
File: I remember.jpg (335KB, 1000x1000px) Image search: [Google]
I remember.jpg
335KB, 1000x1000px
>>254147776
The main complaint I hear about Generations is
>muh physics
>boost to win
>un-original
>only nostalgia fags enjoy
The game was meant as an anniversary game,to appeal to the fans so of course it's going to play it safe.And yes the physics aren't entirely like the classics for classic Sonic's portions I agree but they're not down right terrible.And the only game I can justify boost to win is the first stage of Sonic Rush,even then that's just a stage.
>>
>>254148062
>Sonic 2 wasnt an improvement
I.. I'll respect your opinion, but I can't see any reason why it's not all out better than Sonic 1
>>
>>254148131
The problem with Adventures wasn't that Krystal was a boring wench though, it was that Adventures was a fucking terrible game. You can do all the recharacterizing you want for her, but there's no way I'm ever touching anything remotely like Adventures again because it was disgustingly bad, like an even worse OoT.
>>
>>254148259
>he played S3&K
>>>furaffinity
>>>inkbunny
>>
>>254146507
I'm here. You should totally try it out. We need more of this stuff.
>>
File: 1363086672675.jpg (6KB, 200x291px) Image search: [Google]
1363086672675.jpg
6KB, 200x291px
>500+ posts
But I'm not ready for the ride to be over
>>
>>254147551
And what does she represent, anyway?
>muh furfags
Yeah furfags have been with this franchise from the start. Krystal is basically babby's first furry crush. Look at how much gay shit gets posted in Star Fox threads and tell me Krystal is the root of the problem.
>>
>>254148131
>it'd be good if Nintendo took making Starfox seriously

Fixed that for you. I mean hell I think the last time Nintendo made a Starfox game themselves was 64.
>>
>>254148410
>nostalgiafags
>Enjoying Generations

Generations specifically shat all over us, what are you even talking about?
>>
>>254148495
simply epic.
>>
>>254148225
The issue with Krystal is that she's the least developed out of all the characters we know absolutely nothing about her. Anything that was mentioned in Adventures was ignored by the sequels.
>>
>>254148169
>SYZ and CNZ being 'go fast' stages

Seriously? Spring Yard, Casino Night, Carnival Night and the other Night/Carnival/Casino/Collision Chaos type levels are in the 'get bounced around like crazy/Sonic Spinball Lite' category.
Full of blocks that impede progress, bumpers, shiny items and flippers. They're pretty fun stages, though - Collision Chaos is a personal fav of mine.

A 'go fast' type level would be Star Light in 1, Stardust Speedway in CD, or pretty much any zone in Advance 2.
>>
>>254148062
>Sonic 2 wasn't an improvement
...I will do my best to respect your opinion but I completely disagree.
>>
>>254148540
>And what does she represent, anyway?

Star Fox Adventures, the point at which the series began it's long and painful spiral into complete shit
>>
>>254148585
>I can't think of a retort
>I know I'll le epic may may
>>
>>254148572
It was a love letter to the fans. Unless you played the 3ds version how did it shit all over you?
>>
>>254148617
>Starlight
>Going fast

Starlight just feels fast because it's so painfully short.
>>
>>254148686
Starfox Adventures was one of my favourite games of all time, go fuck yourself.
>>
Generations was an easy game but the challenge came from trying to get the best times in levels, which is not a bad thing
>>
>>254148759
By taking a Modern Sonic game and calling it Classic while completely axing the things that made Classic good.
>>
File: 1390636416621.png (102KB, 512x512px) Image search: [Google]
1390636416621.png
102KB, 512x512px
>>254148721
Yes, I should think of a "retort" for such a well thought out and complex post like yours
>>
File: 30223366_m.jpg (532KB, 600x521px) Image search: [Google]
30223366_m.jpg
532KB, 600x521px
>>254148572
And just how?It was a god damn love letter to the fans.
>muh physics
I'm guessing is why you believe it shat all over you?Unless you mean the 3DS version than I disagree
>>
>>254148572
The fuck are you talking about?
I've had a genesis since launch with all the sonic games and I like generations just fine.
A remaster of classic music with plenty of content to keep me busy is well over worth the 30 bucks I spent.
Not to mention it's modable.
Unless you mean the portable version.
>>
>>254148062
>Sonic 2 wasn't an improvement

What? I admit Sonic 1 was mediocre but thems fighting words.
>>
>>254146923
The philosophy of many devs seems to be "make a game regardless of whether or not its shit and promote the fuck out of it until it succeeds", ie the Microsoft method. I consider the better method "make your game as good as possible the end". You know you have a good game if a full playthrough video on Youtube makes people want to play it more, instead of leaving them satisfied. It's a shame the larger part of the industry doesn't get that, and instead they attack the people making the videos.

>>254146992
What >>254147206 said.

>>254147135
No I can understand the criticisms (the legitimate ones anyway), there's things we don't like about the current designs.

>>254147150
You're welcome.

>>254147346
You bet, thanks. I'll try to be around for more shilling.

>>254147421
>The demo isn't fun
Then I suppose the game just isn't for you man.

>>254147292
Colors was okay but had a lot of shitty elements that don't belong. Unleashed day stages were mostly just flashy on rails displays with shit level design. Generations was pretty good in a lot of ways, I'll give you that. Lost World was mediocrity spread so thin it had holes. That fucking binary speed shit was a horrible idea and does not belong in Sonic anything. I suppose a more fair statement is that most modern Sonic games are lousy compared to what they used to be. What this anon said >>254147637

>>254147890
The idea is to improve your skills. That's sort of how games work you see, the skill building part is fun, then when you're good at the game it's satisfying and the fun potential increases. I realize this isn't the case with most games nowadays, but I guess Freedom Planet is just a tragic exception.
>>
>>254148921
They never called it classic? They said it was a combination of the two and it was.
>>
>>254148884
Don't worry Anon, someday you'll play more than five video games.
>>
>>254148686
I liked Star Fox Adventures. Fight me IRL.
>>
>>254148661
>...I will do my best to respect your opinion but you are full of shit.

fixed

also

3S&K > 3 > S&K > 2 > 1
>>
File: tumblr_inline_mqbnmbDNRI1qz4rgp.png (152KB, 500x503px) Image search: [Google]
tumblr_inline_mqbnmbDNRI1qz4rgp.png
152KB, 500x503px
>>254148990
This barely has shit to do with anything but
I love bats. You should do a bat character, one with actual wing arms, not that Rouge arms AND wings shit.
>>
>>254147980

>Lost World 2D

Possibly the worst iteration of 2D Sonic gameplay ever in a game. I can't tell you which version was worse since both do 2D stages in completely different styles and still manage to be the worst of the worst.

The Wii U version has only one set path. You are slow as molasses and control like it. the 3DS version randomly flips around and is so barren and cut and paste that you start to wonder if you're playing an infinite runner game.
>>
>>254148936
The Sonic frnachise is proof that once you fuck it up a lot of times, you can't please anybody anymore
>>
i like the thigh collars. they're dumb but in a somehow endearing way.
>>
>>254148467

Just remember, and this is based on a recent interview with Miyamoto, but they wanted to do something new with the series, and he figured Dinosaur Planet was perfect. It had its flaws, but it still holds a bit of charm, but the point is Miyamoto and I believe the staff at Nintendo said they didnt want to flat out rehash with the Star Fox game for Wii they were thinking of making.

Also remember Dinosaur Planet WAS heavily based on OoT, so calling it a ripoff is pretty stupid especially if the devs themselves say it is.

>>254148559

>Nostalgiafagging over 64

This is usually the one thing people bitch about Adventures and everything else passed it.
>>
>>254149026
I'm talking specifically about the Classic stages, not the Modern ones. Those can be bad all they want, it'd be misleading if they weren't, but fucking hell the Classic stages were nothing like the classic games.

>>254148936
>>254148948
Terribly bland stage design, a focus on making it more about watching Sonic go fast than actually controlling him in a meaningful way, the usual problems the Modern games have. Just because they turned it 2D and gave him a Spin Dash doesn't make it classic.
>>
>>254149093
Thank you,I was doing my best to not sound like the post got to me but that was pretty much what I meant.
>>254149269
Agreed
>>
>>254148686

Yes, god forbid they do something different, 64 was just so perfect that nothing can top it.
>>
>>254148171

I think they still do 2D levels because they think it's an integral part of their not totally shit 3D Sonic and are appeasing classic fans when the reality is so far from the truth. Though I speculate a lot of it comes from 2D being much easier to design and implement in long stretches.
>>
You're a good guy, dev-man. Some people would have went to war over some shit /v/ can throw at someone, but this was pretty cordial. I was going to get the game anyway, but it was nice hearing opinions from within the team. Good on you.
>>
>>254149028
At least I still play video games. You probably dismissed everything after the 4th/5th generation as garbage and sit here whining about it 15 years later.
>>
>>254148884
/v/ just bandwagons on the hate train. Everyone hated Adventures for not being another SF64 when it first came out, but now it's like noone remembers why it was hated in the first place.
>>
>>254149318
Mate, Sonic 1 was "hold right to beat the stage".
The stage design in generations was creative, especially with one's like City Escape, you have no idea what you're talking about.
>>
>>254148131
it would have been a better game as dinosaur planet.
>>
>>254148990
>It's a shame the larger part of the industry doesn't get that, and instead they attack the people making the videos.
Maybe it wouldn't be so much of a problem if they made goddamn video games instead of the bullshit "cinematic experiences" these days.
>>
>>254149454
I think it's just a bad habit Sonic Team has difficulty breaking.

Shame we probably won't see the Lost World style level architecture again, I was really fond of it. You could do some Mario Galaxy/Sonic Xtreme style stuff with it (which is what I was expecting when the trailers came out).
>>
>>254149559
I remember beating Marble Zone by holding right the whole way through.
City escape Classic was great though
>>
>>254149545
To be fair I'm sure there are quite a few people who genuinely think Adventures is a bad game and aren't just bandwagoners/people who are huge on the way 64 worked. It had flaws.

That said, I liked Adventures and I do believe a good few people liked it too.
>>
Well I was going to get the game but since the dev is a major faggot saying his game is better than cave story. Guess I'll just pirate it.
Thread posts: 568
Thread images: 84


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


If you need a post removed click on it's [Report] button and follow the instruction.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com.
If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
All trademarks and copyrights on this page are owned by their respective parties.
Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site.
This means that RandomArchive shows their content, archived.
If you need information for a Poster - contact them.