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Are there any indie games with actually good pixel art?

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Thread replies: 227
Thread images: 99

Are there any indie games with actually good pixel art?

also pixel art thread
>>
Nah, 8-bit is considered the defacto "retro" look now
>>
>>
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starsector has cool ships
>>
Super Time Force isn't as extravagant and detailed as the OP's stuff, but it's got a great aesthetic and animation for the larger enemies and bosses. Cave Story tier definitely.
>>
>>248912475
But most of the time they aren't even using actual 8bit
>>
>>
>>248912406

Mercenery Kings had some ok pixel art.
>>
>>
Jamestown got some really nice art. Also I would say Nuclear Throne is nice in a charming way.
>>
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>>248914069
>>
>>
>>248912406
la mulana aint bad
>>
>>248912673
whoa that looks just like gratuitous space battles

never hear that game mentioned here, it was fun as fuck
>>
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I thought it was kinda neat.
haven't checked it out again in over a year though
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>>248914908
>>
Any game by Konjak (except I guess Chalk and Tripline, since those don't use pixel art).

The original La Mulana's pixel art does what it wants to perfectly. The remake's art is great too, but I think the original's is even more impressive.
>>
>>248915150
Konjak is a fucking genius, I just hope he doesn't give up on The Iconoclasts.
>>
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>>248915036
>>
Is there a program that makes pixel art or can help create pixel art/games?
>>
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>>248915480
>Is there a program that makes pixel art
>>
I like a lot of Hellsinker's designs. It's a doujin game though.
>>
not indie but Scott Pilgrim vs The World: The Game had some pretty good art
>>
No there are not. Because most poor shit-eating Western developers (or "indies" as you call them) have a sick obsession with 3D modelling and realism.
>>
>>248915281
Definitively. I've read not long ago that the game is progressing normally, so I have hopes he'll be able to finish it this time.

>>248915480
Almost any image-making program can make pixel art, from the normal Paint to Photoshop.
>>
>>248914783
imagine a real time FTL whitout the inside of the ship part and with mre than only 2 ships
now insert a touch of CUH RAY ZEE

you have star sector
>>
>>248915480
GIMP
>>
>>248915480
i use paint.net because of the magic wand
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Frogatto and Friends.
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>>248917084
That's surprisingly good
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>>248917315
Yes it is.
>>
>>248912406
Hyper Light Drifter is pretty good.
>>
>>248917472
Vanguard Princess, isn't it? besides the quality sprites and all the jiggle, is it a good game?
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>>248917641
I have no idea if it's a good game or not, just got a folder full of sprite stuff.
>>
>>248917084
>>248917472

sauce?
>>
>>248917641
No, it's pretty trashy. It's really only good for MUGEN sprite rape edits (what good ones there are).
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>>248912406
Reminds me of Enter the Void..
>>
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This game looked pretty damn good.

It's not orgiastic Metal Slug detail, but it's a nice effective style that does a lot with a little.
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>>248918029
>It's really only good for MUGEN sprite rape edits
Does that game really have that in there or are you talking about these sprites being put into MUGEN itself.
>>
>>248918229
It's just a mess of random dots, get off this game's dick already. Plus it has that fucktarded point lighting shit that indie dev love ruining their pixellation with.
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>>248917595

no its fucking terrible
>>
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Out of VP stuff, going to dump my sprite folder or whatever isn't NSFW in here.
>>
>>248918235
Edits of sprites from the game for the purposes of having sex with another custom MUGEN character.
>>
>>248918452
>a mess of random dots

that ain't true, though, is it
>>
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>>248918609
Ah alright.
>>
>>248916942
If only the gameplay wasn't absolute floaty momentum shit.
>>
>>248918605
CPS3 up in this motherfucker.
>>
>>248918235
>>248917924
>>248917472
>>248917084
That's doujin, not indie. Please remember the difference.

Indie = Western hipster trash
Doujin = Japanese hobbyist who actually cares about quality
>>
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>>248918951
I don't care what it is, just dumping what looks good.
>>
>>248918724
The guy who made this, looking at his profile on that spriting website, made this and then never made anything again. What the fuck? Go work in the games industry, you bastard.
>>
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>>248917595
nah
Radio the Universe on the other hand...
>>
>>248918951
never heard of doujin spriting. What the hell are you on about? Elaborate
>>
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>>248919201
I think there was drama with that sprite cause it was rotoscoped or something. Every time I post it someone always says something about the rotoscope.
>>
I cannot name a single one and that is definitely not for lack of looking.
>>
>>248918951
What if I care about quality and make a pixel art game but I live in America and don't care for the "so retro!!" hype that shallow college kids cling onto?
>>
>>248919639
Then you're a pretty cool guy.
>>
>>248919639
That's called being "independent" or "poor".
>>
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>>248919639
Sell to the japs or /v/. The west doesn't care about video games unless it has a political message in it.
>>
>>248918589
>posts rotoscoped trash
The irony
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>>248919639
What type of game?
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>>248919639
Hardly any games even go "so retro" anymore anyhow.
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>>
>>248919487
what's wrong with rotoscoping? Nobody complains about mo-cap animations, why complain about rotoscoping.
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>>248920258
Whelp, I give up.
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>>
Does anyone have those obviously Japanese-tier isometric areas that fit on one screen?

Like, one is a tree in a marsh, another one has like a llama outside a big dungeon cave
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>>248920578
Hell if I know.

>>248920621
Give up on what?
>>
>>
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>>
>>248912406

Space Station 13
>>
>>248920707
I think they're retarded. Ghost Trick's sprites were rotoscoped from 3D models and nobody complains about those.
>>
>>248920707
SNK set the bar too high. Time to quit.
>>
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oh boy another

>why can't lone devs and tiny teams working in their spare time match full teams of pros on a fulltime wage, they must be hipsters

thread
>>
>>
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>>248920872
So was the newest KoF games. Minimal complaints on that, don't know what's wrong with people these days.
>>
>>248920872
>Ghost Trick's sprites were rotoscoped from 3D models and nobody complains about those.
You must have missed those threads. It's not even close to an example of impressive sprite art. And those aren't even sprites, are they? Just low-res models.
>>
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>>
>>248921061
Rotoscoping can be jarring and often doesn't look as good as the finer attention to detail needed for traditional animation.
>>
>>248920820
tits need more frames
>>
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Is /vp/ allowed at this thread?
>>
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>>248920692
Don't know if this is japanese-tier but it's pretty good.

>>248921202
that one sprite I posted was quite good though.
>>
>>248920013
Metroidvania that's been languishing in development hell.

>>248920146
Maybe not up front, no, that's true.
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>>
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>>248921563
>Metroidvania
>>
>>248921375
Gen /vp/ is self flagellating shit that nobody wants. It's a waste of decent artists.
>>
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>>
>>248915480
i think you can make pixels in paint but im not sure
>>
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>>248921689
>>
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>>248921563
>Metroidvania
That shit best be good if you want it to get any attention at all.
>>
>>248921563
need an artist?
>>
>>248921738
What is SNK's obsession with pleated dress pants?
>>
>>248920926
There's tons of people who make decent stuff as just a hobby.
you would think it wouldn't be too crazy to go and contact one of them
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>>248915480

Here are some resources:

http://petesqbsite.com/sections/tutorials/tuts/tsugumo/
http://gas13.ru/v3/tutorials/
http://manningkrull.com/pixel-art/walking.php
http://www.humanbalance.net/gale/us/index.html
http://www.natomic.com/hosted/marks/mpat/
http://www.pixeljoint.com/forum/forum_posts.asp?TID=11299
http://lpc.opengameart.org/static/lpc-style-guide/styleguide.html
http://www.gamasutra.com/view/news/176663/5_tips_for_making_great_animations_for_2D_games.php#.UEqJhKTybDo
>>
>>
>>248922320
Looks like the Image Fight ship.
>>
>>248921563
>Metroidvania
Jesus christ can we stop describing games using this term?
It only refers to Castlevania:SOTN, which was the first non-linear Castlevania like how Metroid was non-linear.
>>
>>
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>>248922214
That's some pretty good shit anon.
>>
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Owlboy if it's ever released.
>>
>>
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The Iconoclast if it's ever released.
Legend of Princess also by Konjak.
>>
>>248921910
Oh, I know. If something about my game isn't fun, I kill it. No navigation room nonsense, no "Look at my writing style look at this banter!!" cut scenes presented with text (or any other way). That's part of why it's taking so long.
>>248922079
Maybe but I like doing my own art a lot
>>
>>248921563
It better be a hell of a Metroidvania then
>>
>>248922570
I'd completly forgotten about this. Have they released anything about it since the demo?
>>
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>>248922743
Well keep at it anon.
>>
>>
>>248922458
Not that guy but it also refers to Dawn/Aria of Sorrow, all the DS ones, most of the GBA ones, and even the 3ds one.
>>
>>
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Not indie but I can dump some Fire Emblem
>>
>>
>>248923123
>and even the 3ds one.
lol
>>
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>>
>>
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>>
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>>
>>
>Idle animations where the character is made of jelly
Please god stop
>>
>>
>>248912673
was going to say Star sector. Little known gem that will inevitably get popular, assuming they keep developing it.
>>
>>248923478
Troll post. Get that filtered shit out of here.
>>
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>>
>>248923609
wut
>>
>>248923873
right there's just no way anyone could like the pixel art in that game because the guy who drew it said stupid shit
>>
>>248923609
what
>>
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its a shame most of the best animations have this shitty stutter in the gifs, trying to post ones that don't have this
>>
>>248923478
>>248924229
Go to bed Phil.
>>
Lets say I want to get into sprite art because why not, what kind of skills should I acquire?
>>
>>248924374
learn how to draw
>>
>>248924345
That's pretty easy to fix yourself you know.
>>
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heres an example
>>
>>248924374
PIXEL ART, fucked that up
>>
>>248924374
Knowledge of good color palettes, learn to dr-
>>248924436

well yeah.

Also, all you really need it MS Paint.
>>
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>>248924351
epic
>>
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>>248924474
yeah, maybe I should look into it. I just saved these off the wiki
>>
>>248923739
Rape on a horse.
>>
>>248924595
it disappoints me how the sprites of the men are way lower quality than the rest of it.
>>
>>248924608
Not as epic as your meltdown that last time you were caught posting here. :)
>>
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>>248920707
>>248920258
>mfw I have Linux and can make these easily into animated desktop wallpapers
>>
>>248924649
Post one of these GIFs and I'll tell you/fix what's wrong with it.
>>
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>>248924693
>not using Sue
>not having a harem army of only women
this isn't even waifu emblem

>>248924857
here an example here, when he jumps up >>248924489
>>
>>248924526
>>248924436
God damnit, well I guess I could eventually take lewd requests and shit, its part of the proces right? RIGHT?
>>
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>>248924818
>animated desktop wallpapers
>>
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>>248924857
another example
>>
>>248925025
yeah, apparently learning to draw to draw stuff is a thing.
>>
>>248924932
Maybe if she turns out better on my next playthrough. She got screwed for me.
>>
>>248924932
Not sure what's you're referring to here.

>>248925052
Don't see anything wrong with this one.

I thought you were referring to them not looping well or something.
>>
>>248924748
Remember the time he came on /v/ and said Fez was more complicated than the Space Shuttle?
>>
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>>248925302
I'm referring to the slowdown in parts of the animation, I'm guessing the parts with the most movement. In this one it starts off full speed, but when it starts moving it slows down. Maybe in the actual game it just speeds up the frames per second of the animation or something
>>
>>248925379
I don't actually, but then I've lost track of all my thread archives thanks to foolz' death.
>>
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>>248925041
When they look like this, they make excellent backgrounds.
>>
>>248922974
I think there was a new trailer, and that was about it.
>>
>>248925679
It was beautiful. He actually posted with his email to get feedback, samefagged himself a few times, then got butthurt and deleted his walls of inane baby text.
>>
>>248925695
>they make excellent backgrounds
>>
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>>248912673
>>
>>248925912
>they make excellent backgrounds
>>
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>>248925949
God, what is this from? I wanna play this shit.
>>
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ok I think I've posted enough Fire Emblem
>>
>>248912673

yeah, starsetor
>>
>>248925657
Ah, okay I see it now. Some of these frames display for 10ms (100 fps), which is usually a bad idea with GIF because most GIF viewers have trouble displaying the frames that quickly. In fact it doesn't even make sense why they did that anyway since I doubt the game itself runs at 100 fps.

A simple fix though is to cut some of the frames though and increase the display time for the others around them.
>>
>>248925895
Ah yeah, that's the meltdown I remember. Forgot about the space shuttle reference though.
>>
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>>248926129
Alright I see, I can't guarantee that I will do it since I'm lazy but at least I know now
>>
>pixel art
>pixel fart
>>
>>248918605
What is this game? it seems so familiar
>>
>>248918951
Volgarr was a good indie game though.
>>
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>>248926441
Here's one of them with the fix I described.

As a side note, GIF comment said their original was made with unregistered Animagic GIF V 1.06b. Maybe they just did the frame rate wrong by accident.
>>
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>>248927003
Bah, that just looks really jerky now. The frame rate needs to be adjusted based on whatever it's intended to be in-game, which I'm sure wasn't 100 fps.
>>
>>248915284
What game? I'm on my phone so I can't search it or view the filename
>>
>>248921689
Yeah, gen/vp/ really should have ditched the whole mob rule thing the second actually good asset creators showed up. Nothing worse than a bad, disjointed game with good art assets.

But I made a commitment, dammit.
>>
>>248927328
Project nomad
>>
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>>248927003
yeah, I'm not sure the framerate the game plays the animations in, maybe there are fixed versions already. I just took the ones that the wiki had, because the gif is a bit too fast now
>>
>>248927328
A Nation of Wind
>>
>>248912406
Bump
>>
>>248927343
I admire you for sticking with it, but fuck it must be frustrating. They passed up on so many good ideas at first but then nope, we're just making Pokemon mexico with only one kind of environment and theme to everything and having shitty retarded ideas like an ant that has axes for hands and also a butt full of water but it's a fire ant.
>>
>>248926564
Red Earth.
>>
>>248928950
>we're just making Pokemon mexico with only one kind of environment and theme to everything
when was the last time you saw it?
It's as diverse as most pokemon regions.
>>
>>248917967
Vanguard Princess. It's on Steam
>>
>>248929464
Butchered. Play the freeware version.
>>
>>248929190
Sure the regions is diverse, but the Pokemon aren't. They're all brown and muted colors except when they decide to make something red for no reason other than "lel mehico'
>>
File: 1328599201049.jpg (32KB, 800x561px) Image search: [Google]
1328599201049.jpg
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>>248924818
>640x480 wallpaper
>>
File: magginos.gif (18KB, 178x137px) Image search: [Google]
magginos.gif
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>>248929893
I'm gonna have to agree with you about that. There' is too much brown coloured mons. But i don't think it's because muh mexico.
I've noticed a lot of the community likes mundane shit.
I don't know how much you know about the project, but for a while there was a potential gym leader who was the most boring fuck ever.

His entire concept was
>He's a life guard. He's insecure about his new position as a gym leader. By the way, he's gay.

And as an apology for off topic, here's a sprite.
>>
File: ramming speed .webm (3MB, 1280x960px)
ramming speed .webm
3MB, 1280x960px
>>248926048
starsector
>>
>>248930141
That's adorable, anon.
>>
File: 1379455532505.gif (230KB, 294x233px) Image search: [Google]
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Volgarr had some really nice looking sprites, but the background itself was drab.

Kind of make sense tho, since the graphics guy was mainly a character designer, not a background expert.
>>
>>248912673
If only that game would ever come out.
>>
>>248930232

Is this a good game? It looks fun.
>>
>>248919352
I'm glad I'm not the only one who think R:TU looks far better.

I'm kind of bummed HLD made so much more with the KS, but at least RTU was still got a fair amount itself.
>>
>>248932415
It's one of those unfortunate "Perpetual alpha" scenarios.
>>
>>248932723

for how long?
>>
>>248932962
I've "bought" it sometime around '10.
>>
>>248933114

shit...

doesn't five years mark the game as being inevitably canceled due to inability to solve critical problems?
>>
>>248924932
Sue has shit stats compared to Shin. Both of them will easily hit their speed caps, but Shin gets much higher HP, DEF, and STR, which is what is important.
>>
File: rain.gif (2MB, 640x156px) Image search: [Google]
rain.gif
2MB, 640x156px
>>248912406
yes
>>
File: rain2.gif (574KB, 620x250px) Image search: [Google]
rain2.gif
574KB, 620x250px
>>248935317
>>
>>248935317
what

That looks amazing
>>
>>248935317
>>248935483

Is this another game that won't be out for 10 years?
>>
>>248933968
There's no "problems" per se, the guy is REALLY slow to add new features.
>>
>>248936424
Might consider buying if the guy won't viral it on /v/ once it comes out
>>
>>248936241
>>248936189
project rain
got funded in February
can't comment on development because I didn't fund it (didn't know about it till march) but it was in an 'alpha' state before the kickstarter. the stated goals were
*complete realization (basically going from engine-complete to game-complete)
*hire C++ dude to optimize
*quality control
so I imagine it'll be done within a year or two

and I was looking at his dev blog, it's pretty interesting and the guy seems pretty intelligent. It looks like he completed the engine within a year of starting the dev blog (when he seems to have decided it would make a viable game)

From what I can tell, he's the kinda guy i'd trust to do good work, efficiently
>>
>>248936837
Someone will viral it, no doubt about that.
Probably not the dev, but I'm sure someone will try to force it until everyone hates it.
>>
>>248912406
Cave Story is pretty good, if only because Pixel actually obeys 4th gen palette and sprite size limitations for the most part.
>>
>>248937034
I remember when The Forest trailer came out /v/ was cumming buckets.

It's still their faults for releasing early access though.
>>
>>248937187
No, Pixel even admitted that his graphics weren't good.
>>
>>248935317

This has pretty good animation, though for some reason I'm just not a fan of this type of style where everything looks likes 2 to 3 tone brown or grey mess. I get the same feeling whenever I look at games like HLD or even RoR, I don't know what it is about the style but it makes my penis soft
>>
>>248937793
For efficiency's sake and uniform theme

More colorful example would be Owl Boy but that's not coming out anytime soon
>>
>>248921434
> based fool

too bad he's a full time clock maker now. ;_;
>>
File: rain3.gif (226KB, 495x178px) Image search: [Google]
rain3.gif
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>>248937793
I find the animation is particularly interesting because the guy has it so that each part of the body moves separately, allowing for some really great environment interaction
>>
File: 1401215790465.png (10KB, 295x310px) Image search: [Google]
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>>248938278
>>
>>248938278
> skeleton animation.

Traditional animation is dead!!

the weight of the animation is so good. I think i'm hyped.
>>
File: rain4.gif (1MB, 640x300px) Image search: [Google]
rain4.gif
1MB, 640x300px
>>248938278
as for color, I think the simple pallet works well for the kind of game that it is. Too much color would make it difficult to focus on the characters themselves, who mostly come in a pretty distinct variety. The game's just too fast with too many moving parts for significant color variation to be viable, I think.

but obviously, I'm pretty biased about this
>>
>>248938278
The way things get animated reminds me a lot of Intrusion 2
https://www.youtube.com/watch?v=BJZAzNKZBew
>>
>>248938632
Yeah that is a design aeisthetic and the it works really well with the skeleton animation as shaded parts tend to stretch and look muddy using that method.
>>
>>248922458
>SOTN
>First non linear castlevania
Confirmed for not knowing shit faggot
>>
>>248938278
I was going to post asking whether those were in-engine animations or a hand drawn mockup since the animation looked way too varied, but this explains it well. It looks fantastic.
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