Hopes and expectations?
Yuri Lowenthal gets hit by a truck, and Josh Keaton has to replace him
>>382049942
I hope it doesn't suck, I expect it's probably gonna suck.
>>382049942
>hope
physic based webslinging
>expectations
disappointment
What's your favorite town in RPGs?
>>381600361
Omega ME2
>>381600361
new reno in fallout 2
there was literally nothing wrong with Assassin's Creed series
they could make endless games like this every year and i would be happy, another nice good looking city and mediocre plot
but pussies who buy games had to complain and now i bet the next game gonna be even worse
ancient egypt, literally wtf? we could have assassin's creed in 1917-1918 russia and now we have a fucking egyptian assassin that ruins the lore
Congrats, you're the first nigga that cares about the lore in a fucking AC game. Even Ubisoft doesn't care anymore and stopped caring after they wrote out Desmond. New one probably won't even have anything to do with Abstergo besides a little tease.
Every single game has had an excellent selection for location, but every single game has been almost soul crushingly boring. I finished the first and never another.
>>381802415
2 improved on nearly everything so i don't know how you can stomach 1 but not 2. I can understand dropping off the series after 2 though.
>Been a few months since I played my Ps4
>Dust her off and fire up Godzilla
>Game chugging down into single digit frame rate, console frequently crashes and won't even shut down without crashing
Did it have another one of those updates that bricks the system while I was away?
http://www.gamesindustry.biz/articles/2017-06-23-superhero-games-why-they-dont-make-em-like-they-used-to
>Considering how games-as-a-service has taken hold of the industry, it's no surprise that Marvel's publishing partners would be thinking about projects focusing on that breadth more readily than depth. And while not every approach to games-as-a-service means giving players a treadmill of new characters to collect, that is a well-established way of fulfilling what has become an almost essential criteria in game development.
>"For quite some time now, we haven't seen a pitch where there's no ongoing content," Ong said. "It's almost a given now across all platforms that there's going to be ongoing content. Consumers expect it, and it's a great way to retain and renew interest over time. We actually haven't seen a pitch in a very long time where there's no ongoing content. I guess it's changed slowly over time, but we're at the point where it's 100%. Nobody is even thinking about stand-alone content that is siloed."
>But just as the games-as-a-service model means the developer's job is only getting started at launch, so too do licensors have to commit to projects. Ong said Marvel has built a team specifically to handle the ongoing obligations it has to its games-as-a-service titles.
>"In terms of working with our partners creatively to figure out what the content plan is for any given year--we look at it a year or sometimes 18 months at a time--we look at what are the key beats, what are the beats our partners are interested in engaging in, whether it's a film release, TV, comic, or something like that," Ong said. "And largely that skillset and expertise we have was honed on the mobile side of things, and now we're translating that to the console side as well."
>Marvel vs. Capcom Infinite is one such project that looks to apply the lessons of games-as-a-service to the console side. But it's a particularly unusual one as it gives Ong the chance to see things almost from the other side of the licensor-licensee equation. Just as Marvel has to worry about how Spider-Man or Captain America is portrayed in the game, so too will Capcom be protective about its own stable of characters like Street Fighter's Ryu or Mega Man. As one might expect, the two companies' priorities are not entirely aligned on every last issue.
>"It is unique," Ong said of Marvel's relationship with Capcom. "What helps a bit is there's a lot of history there and a lot of mutual understanding of what this is, and that helps a lot. It helps resolve some of the potential disagreements that come up. I think if it was a new project with a brand new partner, that would be far more challenging. But yes, it's unusual to say the least."
>One challenge might be in choosing which characters will go in the game. While the full roster for Marvel vs. Capcom Infinite has not been confirmed as yet, the series' fanbase has been vocal about the initial absence of staple characters from the X-Men and Fantastic Four universes. To hear fan forums tell it, Marvel is withholding Wolverine, Dr. Doom, and the like as part of a dispute over the movie rights to those franchises with 20th Century Fox.
>"It's something I really can't comment on right now," Ong said. "We haven't officially released the roster. Let's just say we think our fans will be pleased with what's being announced. And what we talked about earlier with games-as-a-service, we certainly expect Marvel vs. Capcom to be that. There's going to be content released over time. We're not seeing this as a one-off that ships this fall; it's a service that goes on for years. Therefore, if you look at it, content and new characters are going to be dropped over time, and I think fans will be happy with what's going to be dropped, not just in September but going on from there."
>In that sense, Marvel vs. Capcom Infinite encapsulates much of the new approach for Marvel Games. The series began as a one-off X-Men arcade game with a port for consoles, but has grown broader over time, first crossing over with Street Fighter and then broadening each brand into its respective owner's larger portfolio. By the time Marvel vs. Capcom 3 launched in 2011, Capcom had begun experimenting with downloadable content in the form of two characters and an assortment of costumes. These days, much as the new game's name implies, the possibilities for expansion of the roster, for fans to keep playing, and for both the developer and licensor to benefit, are Infinite.
Post your funnies. OC welcome.
>Friend has been a PC user since the days of Ultima 4.
>Has played every Fallout and every Elder Scrolls at release time
>Ask him what the best in each series is "Fallout 4 and Skyrim. They have the best action in the series"
>He thinks lorefags are whiny losers that should just read books instead of playing games
>Says people hate Todd just to be contrarian and he is a great man.
This is what REAL veteran gamers think
Playing the originals doesn't make you this wise veteran. He's still talking out of his ass.
what the fuck was his problem?
>movie opens to acid bass
>character closes book in shabby hotel room showing the story was a book
>later on character opens book in fancy hotel room showing that story was also in a book
>cars repeatedly explode/same explosion scene is used throughout the film
>monkey is an unstoppable murderer who will always stand back after after dying
Are there any more meta tropes for the movies?
Now the dust has settled, what went wrong?
i played the shit out of the bubsy games as a kid they're still really good really
>>381599671
Biggest problem was that the camera was in too close so you had a lot of blind jumps and shit
>>381599786
nope.avi
https://www.youtube.com/watch?v=gvdf5n-zI14
Where were you when the GOTY 2017 was 9 bucks?
>>381599515
Definitely not at your country. Over here, BOTW cost minimum 50.
at home, still being indifferent about it
>tfw I haven't played video games at all in the past 4 years and want to get back into it but don't want to fall for the console/proprietary software meme again so I'm choosing to go PC but am fearful that I'll spend 2000 on building an autism machine only to realize I don't enjoy video games anymore as well as being afraid of building a 500 dollar shitter only to realize I love vidya and wasted my money on cheaper pc parts when I could have just bought the high end stuff from the get go rather than waste my money and time selling the cheap parts to replace them with said high end partshelp
get a low-to-mid-range PC then. Not too shabby but not too expensive either. If you feel like you could use a better performance, upgrade. If you realize you don't like games anymore, you won't have wasted as much money.
ITT: games with stories that /v/ failed to understand and shitpost endlessly and inaccurately about
Squall dies in disc 1.
>>381801680
Chrono Cross, Metal Gear Solid 2
>>381802054
Wrong, Squalldied during the opening FMV from the wound he got from taking Seifer's gunblade to his head when he got distracted from the battle by daydreaming about random fields and women
Can we all agree with this?
>>382049706
>Fallout 3 higher than anything
kys
Nah, Skyrim is repetitive and casualized but it's still far better than Fallout 3. Fallout 3 is a strikingly bad game.
>>382049706
switch the top and bottom rows
Find me a more catchy tune, if you can.No Nier allowed
https://youtu.be/gnAavurqe-M
https://www.youtube.com/watch?v=Eh1kgwF6Z-I
https://youtu.be/eJmHf4xAAmI
>>381801583
>Not this
https://www.youtube.com/watch?v=Us2QyRzDsLs